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3cf::match - object matching language 3cf::match - object matching language
4 4
5=head1 DESCRIPTION 5=head1 DESCRIPTION
6 6
7This module implements a simple object matching language. It can be asked 7This module implements a simple object matching language. It can be asked
8to find any (boolean context), or all (list context), matching objects. 8to find any ("check for a match"), or all ("find all objects") matching
9objects.
9 10
10=head1 MATCH EXAMPLES 11=head1 MATCH EXAMPLES
11 12
12Match the object if it has a slaying field of C<key1>: 13Match the object if it has a slaying field of C<key1>:
13 14
24 25
25Find all potions with spell objects inside them in someones inventory: 26Find all potions with spell objects inside them in someones inventory:
26 27
27 type=SPELL in type=POTION in inv 28 type=SPELL in type=POTION in inv
28 29
29Find all potions inside someones inventory, or inside applied containers: 30Find all scrolls inside someones inventory, or inside applied scroll
31containers:
30 32
31 type=POTION also in type=CONTAINER and applied in inv 33 type=SCROLL also in applied type=CONTAINER race="scroll" in inv
32 34
33=head1 LANGUAGE 35Find all unpaid items, anywhere, even deeply nested inside other items, in
36the originator:
34 37
35 # object selection 38 unpaid also deep in inv of originator
36 39
37 select = set 40=head1 MATCH EXPRESSIONS
38 | select also rep 'in' set
39 also = nothing | 'also'
40 rep = nothing | 'rep' | 'repeatedly'
41
42 set = 'inv' | 'env' | 'map'
43
44 empty =
45
46 # object matching
47
48 match = factor
49 | factor 'and'? match
50 | factor 'or' match
51
52 factor = 'not' factor
53 | '(' match ')'
54 | expr
55 | expr operator constant
56
57 operator = '=' | '==' | '!=' | '<' | '<=' | '>' | '>='
58
59 expr = flag
60 | sattr
61 | aattr '[' <constant> ']'
62 | special
63 | func '(' args ')'
64 | '{' perl code block '}'
65
66 func = <any function name>
67 sattr = <any scalar object attribute>
68 aattr = <any array object attribute>
69 flag = <any object flag>
70 special = <any ()-less "function">
71
72 constant = <number> | '"' <string> '"' | <uppercase cf::XXX name>
73 args = <depends on function>
74
75 TODO: repeatedly, env, contains, possbly matches
76 41
77=head2 STRUCTURE 42=head2 STRUCTURE
78 43
79The two main structures are the C<select>, which selects objects matching 44The two main structures are the C<match>, which selects objects matching
80various criteria, and the C<match>, which determines if an object matches 45various criteria, and the C<condition, which determines if an object
81some desired properties. 46matches some desired properties:
82 47
48 condition
49 condition in set-modifier
50 condition of root-object
51
83A C<select> is passed a set of "context objects" that it is applied 52A C<condition> receives a set of "context objects" that it is applied
84to. This is initially just one object - for altars, it is the object 53to. This is initially just one object - by default, for altars, it is the
85dropped on it, for pedestals, the object on top of it and so on. 54object dropped on it, for pedestals, the object on top of it and so on.
86 55
87This set of context objects can be modified in various ways, for example 56This set of context objects can be modified in various ways, for example
88by replacing it with the inventories of all objects, or all objects on the 57by replacing it with the inventories of all objects, or all items on the
89same mapspace, and so on, by using the C<in> operator. 58same mapspace, and so on, by using the C<in> operator:
90 59
60 condition in inv
61 condition in map
62
63Also, besides the default root object where all this begins, you can start
64elsewhere, for example in the I<originator> (usually the player):
65
66 condition in inv of originator
67
91Once the set of context objects has been established, each object is 68Once the final set of context objects has been established, each object
92matched against the C<match> expression. Sometimes the server is only 69is matched against the C<condition>.
93interested in knowing whether I<anything> matches, and sometimes the 70
94server is interested in I<all> objects that match. 71It is possible to chain modifiers from right-to-left, so this example
72would start with the originator, take it's inventory, find all inventory
73items which are potions, looks into their inventory, and then finds all
74spells.
75
76 type=SPELL in type=POTION in inv of originator
77
78Sometimes the server is only interested in knowing whether I<anything>
79matches, and sometimes the server is interested in I<all> objects that
80match.
95 81
96=head2 OPERATORS 82=head2 OPERATORS
97 83
98=over 4 84=over 4
99 85
100=item and, or, not, () 86=item and, or, not, ()
101 87
102Match expressions can be combined with C<and> or C<or> to build larger 88Conditions can be combined with C<and> or C<or> to build larger
103expressions. C<not> negates the expression, and parentheses can be used to 89expressions. C<not> negates the condition, and parentheses can be used to
104group match expressions. 90override operator precedence and execute submatches.
91
92Not that C<not> only negates a condition and not the whole match
93expressions, thus
94
95 not applied in inv
96
97is true if there is I<any> non-object in the inventory. To negate a whole
98match, you have to use a sub-match. To check whether there is I<no>
99applied object in someones inventory, write this:
100
101 not (applied in inv)
105 102
106Example: match applied weapons. 103Example: match applied weapons.
107 104
108 type=WEAPON and applied 105 applied type=WEAPON
109 106
110Example: match horns or rods. 107Example: match horns or rods.
111 108
112 type=HORN or type=ROD 109 type=HORN or type=ROD
113 110
114=item in ... 111=item in ...
115 112
116The in operator takes the context set and modifies it in various ways. 113The in operator takes the context set and modifies it in various ways. As
114a less technical description, think of the C<in> as being a I<look into>
115or I<look at> operator - instead of looking at whatever was provided to
116the match, the C<in> operator lets you look at other sets of objects, most
117often the inventory.
117 118
118=over 4 119=over 4
119 120
120=item in inv 121=item in inv
121 122
127 128
128=item in env 129=item in env
129 130
130Replaces all objects by their containing object, if they have one. 131Replaces all objects by their containing object, if they have one.
131 132
133=item in arch
134
135Replaces all objects by their archetypes.
136
132=item in map 137=item in map
133 138
134Replaces all objects by the objects that are on the same mapspace as them. 139Replaces all objects by the objects that are on the same mapspace as them.
135 140
136=item in <match> 141=item in head
137 142
143Replaces all objects by their head objects.
144
145=item in <condition>
146
138Finds all context objects matching the match expression, and then puts 147Finds all context objects matching the condition, and then puts their
139their inventories into the context set. 148inventories into the context set.
140 149
141Note that C<in inv> is simply a special case of an C<< in <match> >> that 150Note that C<in inv> is simply a special case of an C<< in <condition> >> that
142matches any object. 151matches any object.
143 152
144Example: find all spells inside potions inside the inventory of the context 153Example: find all spells inside potions inside the inventory of the context
145object(s). 154object(s).
146 155
153 162
154Example: check if the context object I<is> a spell, or I<contains> a spell. 163Example: check if the context object I<is> a spell, or I<contains> a spell.
155 164
156 type=SPELL also in inv 165 type=SPELL also in inv
157 166
158=item repeatedly in ... 167=item also deep in ...
159 168
160Repeats the operation as many times as possible. This can be used to 169Repeats the operation as many times as possible. This can be used to
161recursively look into objects. 170recursively look into objects.
162 171
163=item also repeatedly in ... 172So for example, C<also deep in inv> means to take the inventory of all
173objects, taking their inventories, and so on, and adding all these objects
174to the context set.
164 175
165C<also> and C<repeatedly> can be combined. 176Similarly, C<also deep in env> means to take the environment object, their
177environemnt object and so on.
166 178
167Example: check if there are any unpaid items in an inventory, 179Example: check if there are any unpaid items in an inventory,
168or in the inventories of the inventory objects, and so on. 180or in the inventories of the inventory objects, and so on.
169 181
170 unpaid also repeatedly in inv 182 unpaid also deep in inv
171 183
172Example: check if a object is inside a player. 184Example: check if a object is inside a player.
173 185
174 type=PLAYER also repeatedly in env 186 type=PLAYER also deep in env
175 187
176=back 188=back
177 189
190=item of ...
191
192By default, all matches are applied to the "obviously appropriate" object,
193such as the item dropped on a button or moving over a detector. This can
194be changed to a number of other objects - not all of them are available
195for each match (when not available, the match will simply fail).
196
197An C<of> term ends a match, nothing is allowed to follow.
198
199=over 4
200
201=item of object
202
203Starts with the default object - this is the object passed to the match to
204match against by default. Matches have an explicit C<of object> appended,
205but submatches start at the current object, and in this case C<of object>
206can be used to start at the original object once more.
207
208=item of source
209
210Starts with the I<source> object - this object is sometimes passed to
211matches and represents the object that is the source of the action, such
212as a rod or a potion when it is applied. Often, the I<source> is the same
213as the I<originator>.
214
215=item of originator
216
217Starts with the I<originator> - one step farther removed than the
218I<source>, the I<originator> is sometimes passed to matches and represents
219the original initiator of an action, most commonly a player or monster.
220
221This object is often identical to the I<source> (e.g. when a player casts
222a spell, the player is both source and originator).
223
224=item of self
225
226Starts with the object initiating/asking for the match - this is basically
227always the object that the match expression is attached to.
228
178=back 229=back
179 230
180=head2 EXPRESSIONS 231=head2 EXPRESSIONS
181 232
182Match expressions usually consist of simple boolean checks (flag XYZ is 233Expressions used in conditions usually consist of simple boolean checks
183set) or simple comparisons. 234(flag XYZ is set) or simple comparisons.
184 235
185=over 4 236=over 4
186 237
187=item flags 238=item flags
188 239
212=item { BLOCK } 263=item { BLOCK }
213 264
214You can specify perl code to execute by putting it inside curly 265You can specify perl code to execute by putting it inside curly
215braces. The last expression evaluated inside will become the result. 266braces. The last expression evaluated inside will become the result.
216 267
268The perlcode can access C<$_>, which rferes to the object currently being
269matches, and the C<$object>, C<$self>, C<$source> and C<$originator>.
270
271Example: check whether the slaying field consists of digits only.
272
273 { $_->slaying =~ /^\d+$/ }
274
217=item comparisons, <, <=, ==, =, !=, =>, > 275=item comparisons, <, <=, ==, =, !=, =>, >
218 276
219You can compare expressions against constants via any of these 277You can compare expressions against constants via any of these
220operators. If the constant is a string, then a string compare will be 278operators. If the constant is a string, then a string compare will be
221done, otherwise a numerical comparison is used. 279done, otherwise a numerical comparison is used.
243=item any 301=item any
244 302
245This simply evaluates to true, and simply makes matching I<any> object a 303This simply evaluates to true, and simply makes matching I<any> object a
246bit easier to read. 304bit easier to read.
247 305
248=item has(match) 306=item none
307
308This simply evaluates to false, and simply makes matching I<never> a bit
309easier to read.
310
311=item has(condition)
249 312
250True iff the object has a matching inventory object. 313True iff the object has a matching inventory object.
251 314
252=item count(select) 315=item count(match)
253 316
254Number of matching objects - the context object for the C<select> are the 317Number of matching objects - the context object for the C<match> is the
255original context objects for the overall C<select>. # TODO bullshit 318currently tested object - you can override this with an C<in object> for
319example.
320
321=item dump()
322
323Dumps the object to the server log when executed, and evaluates to true.
324
325Note that logical operations are short-circuiting, so this only dumps
326potions:
327
328 type=POTION and dump()
256 329
257=back 330=back
258 331
332=head2 GRAMMAR
333
334This is the grammar that was used to implement the matching language
335module. It is meant to be easily readable by humans, not to implement it
336exactly as-is.
337
338 # object matching and selecting
339
340 match = chain
341 | chain 'of' root
342 root = 'object' | 'self' | 'source' | 'originator'
343 chain = condition
344 | chain also deep 'in' modifier
345 also = nothing | 'also'
346 deep = nothing | 'deep'
347 modifier ='inv' | 'env' | 'arch' | 'map' | 'head'
348
349 nothing =
350
351 # boolean matching condition
352
353 condition = factor
354 | factor 'and'? condition
355 | factor 'or' condition
356
357 factor = 'not' factor
358 | '(' match ')'
359 | expr
360 | expr operator constant
361
362 operator = '=' | '==' | '!=' | '<' | '<=' | '>' | '>='
363
364 expr = flag
365 | sattr
366 | aattr '[' <constant> ']'
367 | 'stat.' statattr
368 | special
369 | func '(' args ')'
370 | '{' perl code block '}'
371
372 func = <any function name>
373 sattr = <any scalar object attribute>
374 aattr = <any array object attribute>
375 flag = <any object flag>
376 statattr = <any stat attribute: exp, food, str, dex, hp, maxhp...>
377 special = <any ()-less "function">
378
379 constant = <number> | '"' <string> '"' | <uppercase cf::XXX name>
380 args = <depends on function>
381
382 TODO: contains, matches, query_name, selling_price, buying_price?
383
259=cut 384=cut
260 385
386=head2 PERL FUNCTIONS
387
388=over 4
389
390=cut
261 391
262package cf::match; 392package cf::match;
263 393
264use common::sense; 394use common::sense;
265 395
266use List::Util (); 396use List::Util ();
267
268# parser state
269# $_ # string to be parsed
270our $all; # find all, or just the first matching object
271 397
272{ 398{
273 package cf::match::exec; 399 package cf::match::exec;
274 400
275 our @ctx; # root object(s)
276
277 use List::Util qw(first); 401 use List::Util qw(first);
278
279 sub env_chain {
280 my @res;
281 push @res, $_
282 while $_ = $_->env;
283 @res
284 }
285 402
286 package cf::match::parser; 403 package cf::match::parser;
287 404
288 use common::sense; 405 use common::sense;
289 406
290 sub ws { 407 sub ws {
291 /\G\s+/gc; 408 /\G\s+/gc;
292 } 409 }
293 410
411 sub condition ();
412 sub match ($$);
413
294 our %func = ( 414 our %func = (
295 has => sub { 415 has => sub {
296 'first { ' . &match . ' } $_->inv' 416 'first { ' . condition . ' } $_->inv'
297 }, 417 },
298 count => sub { 418 count => sub {
299 local $all = 1; 419 '(scalar ' . (match 1, '$_') . ')'
300 '(scalar ' . &select . ')' 420 },
421 dump => sub {
422 'do {
423 warn "cf::match::match dump:\n"
424 . "self: " . eval { $self->name } . "\n"
425 . $_->as_string;
426 1
427 }';
301 }, 428 },
302 ); 429 );
303 430
304 our %special = ( 431 our %special = (
305 any => sub { 432 any => sub {
306 1 433 1
307 }, 434 },
435 none => sub {
436 0
437 },
308 ); 438 );
309 439
310 sub constant { 440 sub constant {
311 ws; 441 ws;
312 442
320 } 450 }
321 451
322 our $flag = $cf::REFLECT{object}{flags}; 452 our $flag = $cf::REFLECT{object}{flags};
323 our $sattr = $cf::REFLECT{object}{scalars}; 453 our $sattr = $cf::REFLECT{object}{scalars};
324 our $aattr = $cf::REFLECT{object}{arrays}; 454 our $aattr = $cf::REFLECT{object}{arrays};
455 our $lattr = $cf::REFLECT{living}{scalars};
325 456
326 sub expr { 457 sub expr {
327 # ws done by factor 458 # ws done by factor
328 my $res; 459 my $res;
329 460
332 463
333 my $expr = $1; 464 my $expr = $1;
334 465
335 $res .= $expr =~ /\{([^;]+)\}/ ? $1 : "do $expr"; 466 $res .= $expr =~ /\{([^;]+)\}/ ? $1 : "do $expr";
336 467
468 } elsif (/\Gstats\.([A-Za-z0-9_]+)/gc) {
469
470 if (exists $lattr->{$1}) {
471 $res .= "\$_->stats->$1";
472 } elsif (exists $lattr->{"\u$1"}) {
473 $res .= "\$_->stats->\u$1";
474 } else {
475 die "living statistic name expected (str, pow, hp, sp...)\n";
476 }
477
337 } elsif (/\G([A-Za-z0-9_]+)/gc) { 478 } elsif (/\G([A-Za-z0-9_]+)/gc) {
338 479
339 if (my $func = $func{$1}) { 480 if (my $func = $func{$1}) {
340 /\G\s*\(/gc 481 /\G\s*\(/gc
341 or die "'(' expected after function name\n"; 482 or die "'(' expected after function name\n";
369 } else { 510 } else {
370 $res .= constant; 511 $res .= constant;
371 } 512 }
372 513
373 } else { 514 } else {
515 Carp::cluck;#d#
374 die "expr expected\n"; 516 die "expr expected\n";
375 } 517 }
376 518
377 $res 519 $res
378 } 520 }
395 $res .= "!"; 537 $res .= "!";
396 } 538 }
397 539
398 if (/\G\(/gc) { 540 if (/\G\(/gc) {
399 # () 541 # ()
400 $res .= &match; 542
401 ws; 543 $res .= '(' . (match 0, '$_') . ')';
544
402 /\G\)/gc or die "')' expected\n"; 545 /\G\s*\)/gc or die "closing ')' expected\n";
403 546
404 } else { 547 } else {
405 my $expr = expr; 548 my $expr = expr;
406 549
407 $res .= $expr; 550 $res .= $expr;
418 } 561 }
419 562
420 "($res)" 563 "($res)"
421 } 564 }
422 565
423 sub match { 566 sub condition () {
424 my $res = factor; 567 my $res = factor;
425 568
426 while () { 569 while () {
427 ws; 570 ws;
571
572 # first check some stop-symbols, so we don't have to backtrack
428 if (/\G(?=also\b|in\b|\)|$)/gc) { 573 if (/\G(?=also\b|deep\b|in\b|of\b|\)|\z)/gc) {
429 # early stop => faster and requires no backtracking 574 pos = pos; # argh. the misop hits again. again. again. again. you die.
430 last; 575 last;
576
431 } elsif (/\Gor\b/gc) { 577 } elsif (/\Gor\b/gc) {
432 $res .= " || "; 578 $res .= " || ";
579
433 } else { 580 } else {
434 /\Gand\b/gc; 581 /\Gand\b/gc;
435 $res .= " && "; 582 $res .= " && ";
436 } 583 }
437 $res .= factor; 584 $res .= factor;
438 } 585 }
439 586
440 $res 587 $res
441 } 588 }
442 589
443 sub select { 590 sub match ($$) {
444 my $res; 591 my ($wantarray, $defctx) = @_;
445 592
446 my $also; # undef means first iteration 593 my $res = condition;
594
595 # if nothing follows, we have a simple condition, so
596 # optimise a comon case.
597 if ($defctx eq '$_' and /\G\s*(?=\)|$)/gc) {
598 return $wantarray
599 ? "$res ? \$_ : ()"
600 : $res;
601 }
602
603 $res = ($wantarray ? " grep { " : " first { ") . $res . "}";
604
447 while () { 605 while () {
606 ws;
607
608 my $also = /\Galso\s+/gc + 0;
609 my $deep = /\Gdeep\s+/gc + 0;
610
611 if (/\Gin\s+/gc) {
612 my $expand;
613
448 if (/\G\s*(inv|env|map)\b/gc) { 614 if (/\G(inv|env|map|arch|head)\b/gc) {
449 if ($1 eq "inv") { 615 if ($1 eq "inv") {
450 $res .= " map+(${also}\$_->inv),"; 616 $expand = "map \$_->inv,";
451 } elsif ($1 eq "env") { 617 } elsif ($1 eq "env") {
452 $res .= " map+(${also}env_chain), "; # TODO 618 $expand = "map \$_->env // (),";
619 } elsif ($1 eq "head") {
620 $expand = "map \$_->head,";
621 $deep = 0; # infinite loop otherwise
622 } elsif ($1 eq "arch") {
623 $expand = "map \$_->arch,";
624 $deep = 0; # infinite loop otherwise
453 } elsif ($1 eq "map") { 625 } elsif ($1 eq "map") {
454 $res .= " map+(${also}\$_->map->at (\$_->x, \$_->y)),"; 626 $expand = "map \$_->map->at (\$_->x, \$_->y),";
627 $deep = 0; # infinite loop otherwise
628 }
629 } else {
630 $expand = "map \$_->inv, grep { " . condition . " }";
455 } 631 }
456 last unless /\G\s*in\b/gc; 632
633 if ($also || $deep) {
634 $res .= " do {\n"
635 . " my \@res;\n";
636 $res .= " while (\@_) {\n" if $deep;
637 $res .= " push \@res, \@_;\n" if $also;
638 $res .= " \@_ = $expand \@_;\n";
639 $res .= " }\n" if $deep;
640 $res .= " (\@res, \@_)\n"
641 . "}";
642 } else {
643 $res .= " $expand";
644 }
457 } else { 645 } else {
458 $res .= " map+($also\$_->inv)," if defined $also;
459 $res .= $all ? " grep { " : " first {";
460 $res .= match;
461 $res .= "}";
462 646
463 $also = /\G\s*also\b/gc ? '$_, ' : ''; 647 if (/\Gof\s+(self|object|source|originator)\b/gc) {
464 last unless /\G\s*in\b/gc; 648 $also || $deep
649 and die "neither 'also' nor 'deep' can be used with 'of'\n";
650
651 if ($1 eq "self") {
652 return "$res \$self // ()";
653 } elsif ($1 eq "object") {
654 return "$res \$object";
655 } elsif ($1 eq "source") {
656 return "$res \$source // ()";
657 } elsif ($1 eq "originator") {
658 return "$res \$originator // \$source // ()";
659 }
660 } else {
661 return "$res $defctx";
662 }
465 } 663 }
466 } 664 }
467
468 "$res \@ctx"
469 } 665 }
470
471} 666}
472 667
473sub parse($;$) { 668sub parse($$) { # wantarray, matchexpr
474 local $_ = shift; 669 my $res;
475 local $all = shift;
476 670
477 my $res = "package cf::match::exec;\n" 671 local $_ = $_[1];
478 . eval { cf::match::parser::select }; 672
673 eval {
674 $res = cf::match::parser::match $_[0], "\$object";
675
676 /\G$/gc
677 or die "unexpected trailing characters after match\n";
678 };
479 679
480 if ($@) { 680 if ($@) {
481 my $ctx = 20; 681 my $ctx = 20;
482 my $str = substr $_, (List::Util::max 0, (pos) - $ctx), $ctx * 2; 682 my $str = substr $_, (List::Util::max 0, (pos) - $ctx), $ctx * 2;
483 substr $str, (List::Util::min $ctx, pos), 0, "<-- HERE -->"; 683 substr $str, (List::Util::min $ctx, pos), 0, "<-- HERE -->";
487 } 687 }
488 688
489 $res 689 $res
490} 690}
491 691
492if (0) { 692if (0) {#d#
493 my $perl = parse '{ {1}}', 0; 693 die parse 1, 'stats.pow';
494
495 warn $perl, "\n";#d#
496 $perl = eval "no warnings; no feature; sub { $perl }"; die if $@;
497 use B::Deparse;
498 warn B::Deparse->new->coderef2text ($perl);
499 exit 0; 694 exit 0;
500} 695}
501 696
697our %CACHE;
698
699sub compile($$) {
700 my ($wantarray, $match) = @_;
701 my $expr = parse $wantarray, $match;
702 warn "MATCH DEBUG $match,$wantarray => $expr\n";#d#
703 $expr = eval "
704 package cf::match::exec;
705 sub {
706 my (\$object, \$self, \$source, \$originator) = \@_;
707 $expr
708 }
709 ";
710 die if $@;
711
712 $expr
713}
714
715=item cf::match::match $match, $object[, $self[, $source[, $originator]]]
716
717Compiles (and caches) the C<$match> expression and matches it against
718the C<$object>. C<$self> should be the object initiating the match (or
719C<undef>), C<$source> should be the actor/source and C<$originator> the
720object that initiated the action (such as the player). C<$originator>
721defaults to C<$source> when not given.
722
723In list context it finds and returns all matching objects, in scalar
724context only a true or false value.
725
726=cut
727
728sub match($$;$$$) {
729 my $match = shift;
730 my $wantarray = wantarray+0;
731
732 &{
733 $CACHE{"$wantarray$match"} ||= compile $wantarray, $match
734 }
735}
736
737our $CACHE_CLEARER = AE::timer 3600, 3600, sub {
738 %CACHE = ();
739};
740
741#d# $::schmorp=cf::player::find "schmorp"&
742#d# cf::match::match '', $::schmorp->ob
743
744
745=back
746
747=head1 AUTHOR
748
749 Marc Lehmann <schmorp@schmorp.de>
750 http://home.schmorp.de/
751
752=cut
753
5021; 7541;
503 755

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