1 | # |
1 | # |
2 | # This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | # This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | # |
3 | # |
4 | # Copyright (©) 2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | # Copyright (©) 2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | # |
5 | # |
6 | # Deliantra is free software: you can redistribute it and/or modify it under |
6 | # Deliantra is free software: you can redistribute it and/or modify it under |
7 | # the terms of the Affero GNU General Public License as published by the |
7 | # the terms of the Affero GNU General Public License as published by the |
8 | # Free Software Foundation, either version 3 of the License, or (at your |
8 | # Free Software Foundation, either version 3 of the License, or (at your |
9 | # option) any later version. |
9 | # option) any later version. |
10 | # |
10 | # |
11 | # This program is distributed in the hope that it will be useful, |
11 | # This program is distributed in the hope that it will be useful, |
12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | # GNU General Public License for more details. |
14 | # GNU General Public License for more details. |
15 | # |
15 | # |
16 | # You should have received a copy of the Affero GNU General Public License |
16 | # You should have received a copy of the Affero GNU General Public License |
17 | # and the GNU General Public License along with this program. If not, see |
17 | # and the GNU General Public License along with this program. If not, see |
18 | # <http://www.gnu.org/licenses/>. |
18 | # <http://www.gnu.org/licenses/>. |
19 | # |
19 | # |
20 | # The authors can be reached via e-mail to <support@deliantra.net> |
20 | # The authors can be reached via e-mail to <support@deliantra.net> |
21 | # |
21 | # |
22 | |
22 | |
23 | =head1 NAME |
23 | =head1 NAME |
24 | |
24 | |
… | |
… | |
34 | |
34 | |
35 | Match the object if it has a slaying field of C<key1>: |
35 | Match the object if it has a slaying field of C<key1>: |
36 | |
36 | |
37 | slaying = "key1" |
37 | slaying = "key1" |
38 | |
38 | |
39 | Match the object if it has an object with name C<force> and |
39 | Match the object if it has an object with name C<force> and |
40 | slaying C<poison> in it's inventory: |
40 | slaying C<poison> in it's inventory: |
41 | |
41 | |
42 | has (name = "force" and slaying = "poison") |
42 | has (name = "force" and slaying = "poison") |
43 | |
43 | |
44 | Find all inventory objects with value >= 10, which are not invisible: |
44 | Find all inventory objects with value >= 10, which are not invisible: |
… | |
… | |
268 | |
268 | |
269 | =item scalar object attributes |
269 | =item scalar object attributes |
270 | |
270 | |
271 | Object attributes that consist of a single value (C<name>, C<title>, |
271 | Object attributes that consist of a single value (C<name>, C<title>, |
272 | C<value> and so on) can be specified by simply using their name, in which |
272 | C<value> and so on) can be specified by simply using their name, in which |
273 | acse their corresponding value is used. |
273 | case their corresponding value is used. |
274 | |
274 | |
275 | =item array objects attributes |
275 | =item array objects attributes |
276 | |
276 | |
277 | The C<resist> array can be accessed by specifying C<< resist [ ATNR_type ] |
277 | The C<resist> array can be accessed by specifying C<< resist [ ATNR_type ] |
278 | >>. |
278 | >>. |
… | |
… | |
282 | resist[ATNR_ACID] > 30 |
282 | resist[ATNR_ACID] > 30 |
283 | |
283 | |
284 | =item functions |
284 | =item functions |
285 | |
285 | |
286 | Some additional functions with or without arguments in parentheses are |
286 | Some additional functions with or without arguments in parentheses are |
287 | available. |
287 | available. They are documented in their own section, below. |
288 | |
288 | |
289 | =item { BLOCK } |
289 | =item { BLOCK } |
290 | |
290 | |
291 | You can specify perl code to execute by putting it inside curly |
291 | You can specify perl code to execute by putting it inside curly |
292 | braces. The last expression evaluated inside will become the result. |
292 | braces. The last expression evaluated inside will become the result. |
… | |
… | |
331 | |
331 | |
332 | =item none |
332 | =item none |
333 | |
333 | |
334 | This simply evaluates to false, and simply makes matching I<never> a bit |
334 | This simply evaluates to false, and simply makes matching I<never> a bit |
335 | easier to read. |
335 | easier to read. |
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336 | |
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337 | =item archname |
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338 | |
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339 | The same as C<< { $_->arch->archname } >> - the archetype name is commonly |
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340 | used to match items, so this shortcut is provided. |
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341 | |
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342 | =item resist_xxx |
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343 | |
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344 | Resistancy values such as C<resist_physical>, C<resist_magic>, |
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345 | C<resists_fire> etc. are directly available (but can also be accessed via |
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346 | array syntax, i.e. C<resists[ATNR_FIRE]>). |
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347 | |
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348 | =item body_xxx_info and body_xxx_used |
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349 | |
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350 | Every body location (e.g. C<body_neck_info>, C<body_arm_used> etc.) can |
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351 | be accessed via these functions (these are aliases to more cumbersome C<< { |
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352 | $_->slot_info (body_xxx) } >> and C<slot_used> method calls). |
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353 | |
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354 | Example: (e.g. on a door) match only players that have no arms. |
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355 | |
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356 | match type=PLAYER and body_arm_info=0 |
336 | |
357 | |
337 | =item has(condition) |
358 | =item has(condition) |
338 | |
359 | |
339 | True iff the object has a matching inventory object. |
360 | True iff the object has a matching inventory object. |
340 | |
361 | |
… | |
… | |
459 | 1 |
480 | 1 |
460 | }, |
481 | }, |
461 | none => sub { |
482 | none => sub { |
462 | 0 |
483 | 0 |
463 | }, |
484 | }, |
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485 | archname => sub { |
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486 | '$_->arch->archname' |
|
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487 | }, |
464 | ); |
488 | ); |
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489 | |
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490 | # resist_xxx |
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491 | for my $atnr (0 .. cf::NROFATTACKS - 1) { |
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492 | $special{"resist_" . cf::attacktype_name ($atnr)} = sub { "\$_->resist ($atnr)" }; |
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493 | } |
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494 | |
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495 | # body_xxx_info and _used |
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496 | for my $slot (0 .. cf::NUM_BODY_LOCATIONS - 1) { |
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497 | my $name = cf::object::slot_name $slot; |
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498 | |
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499 | $special{"body_$name\_info"} = sub { "\$_->slot_info ($slot)" }; |
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500 | $special{"body_$name\_used"} = sub { "\$_->slot_used ($slot)" }; |
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501 | } |
465 | |
502 | |
466 | sub constant { |
503 | sub constant { |
467 | ws; |
504 | ws; |
468 | |
505 | |
469 | return $1 if /\G([\-\+0-9\.]+)/gc; |
506 | return $1 if /\G([\-\+0-9\.]+)/gc; |
… | |
… | |
475 | die "number, string or uppercase constant name expected\n"; |
512 | die "number, string or uppercase constant name expected\n"; |
476 | } |
513 | } |
477 | |
514 | |
478 | our $flag = $cf::REFLECT{object}{flags}; |
515 | our $flag = $cf::REFLECT{object}{flags}; |
479 | our $sattr = $cf::REFLECT{object}{scalars}; |
516 | our $sattr = $cf::REFLECT{object}{scalars}; |
480 | # quick hack to support archname, untested |
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481 | $sattr->{archname} = "W"; |
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482 | our $aattr = $cf::REFLECT{object}{arrays}; |
517 | our $aattr = $cf::REFLECT{object}{arrays}; |
483 | our $lattr = $cf::REFLECT{living}{scalars}; |
518 | our $lattr = $cf::REFLECT{living}{scalars}; |
484 | |
519 | |
485 | sub expr { |
520 | sub expr { |
486 | # ws done by factor |
521 | # ws done by factor |
… | |
… | |
716 | |
751 | |
717 | $res |
752 | $res |
718 | } |
753 | } |
719 | |
754 | |
720 | if (0) {#d# |
755 | if (0) {#d# |
721 | die parse 1, 'stats.pow'; |
756 | die parse 1, 'type=PLAYER and body_arm_info=0'; |
722 | exit 0; |
757 | exit 0; |
723 | } |
758 | } |
724 | |
759 | |
725 | our %CACHE; |
760 | our %CACHE; |
726 | |
761 | |