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1 | # |
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2 | # This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | # |
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4 | # Copyright (©) 2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | # |
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6 | # Deliantra is free software: you can redistribute it and/or modify it under |
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7 | # the terms of the Affero GNU General Public License as published by the |
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8 | # Free Software Foundation, either version 3 of the License, or (at your |
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9 | # option) any later version. |
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10 | # |
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11 | # This program is distributed in the hope that it will be useful, |
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12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | # GNU General Public License for more details. |
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15 | # |
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16 | # You should have received a copy of the Affero GNU General Public License |
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17 | # and the GNU General Public License along with this program. If not, see |
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18 | # <http://www.gnu.org/licenses/>. |
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19 | # |
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20 | # The authors can be reached via e-mail to <support@deliantra.net> |
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21 | # |
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22 | |
1 | =head1 NAME |
23 | =head1 NAME |
2 | |
24 | |
3 | cf::match - object matching language |
25 | cf::match - object matching language |
4 | |
26 | |
5 | =head1 DESCRIPTION |
27 | =head1 DESCRIPTION |
6 | |
28 | |
7 | This module implements a simple object matching language. It can be asked |
29 | This module implements a simple object matching language. It can be asked |
8 | to find any (boolean context), or all (list context), matching objects. |
30 | to find any ("check for a match"), or all ("find all objects") matching |
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31 | objects. |
9 | |
32 | |
10 | =head1 MATCH EXAMPLES |
33 | =head1 MATCH EXAMPLES |
11 | |
34 | |
12 | Match the object if it has a slaying field of C<key1>: |
35 | Match the object if it has a slaying field of C<key1>: |
13 | |
36 | |
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24 | |
47 | |
25 | Find all potions with spell objects inside them in someones inventory: |
48 | Find all potions with spell objects inside them in someones inventory: |
26 | |
49 | |
27 | type=SPELL in type=POTION in inv |
50 | type=SPELL in type=POTION in inv |
28 | |
51 | |
29 | Find all potions inside someones inventory, or inside applied containers: |
52 | Find all scrolls inside someones inventory, or inside applied scroll |
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53 | containers: |
30 | |
54 | |
31 | type=POTION also in type=CONTAINER and applied in inv |
55 | type=SCROLL also in applied type=CONTAINER race="scroll" in inv |
32 | |
56 | |
33 | =head1 LANGUAGE |
57 | Find all unpaid items, anywhere, even deeply nested inside other items, in |
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58 | the originator: |
34 | |
59 | |
35 | # object selection |
60 | unpaid also deep in inv of originator |
36 | |
61 | |
37 | select = set |
62 | =head1 MATCH EXPRESSIONS |
38 | | select also rep 'in' set |
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39 | also = nothing | 'also' |
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40 | rep = nothing | 'rep' | 'repeatedly' |
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41 | |
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42 | set = 'inv' | 'env' | 'map' |
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43 | |
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44 | empty = |
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45 | |
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46 | # object matching |
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47 | |
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48 | match = factor |
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49 | | factor 'and'? match |
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50 | | factor 'or' match |
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51 | |
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52 | factor = 'not' factor |
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53 | | '(' match ')' |
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54 | | expr |
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55 | | expr operator constant |
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56 | |
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57 | operator = '=' | '==' | '!=' | '<' | '<=' | '>' | '>=' |
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58 | |
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59 | expr = flag |
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60 | | sattr |
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61 | | aattr '[' <constant> ']' |
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62 | | special |
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63 | | func '(' args ')' |
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64 | | '{' perl code block '}' |
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65 | |
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66 | func = <any function name> |
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67 | sattr = <any scalar object attribute> |
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68 | aattr = <any array object attribute> |
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69 | flag = <any object flag> |
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70 | special = <any ()-less "function"> |
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71 | |
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72 | constant = <number> | '"' <string> '"' | <uppercase cf::XXX name> |
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73 | args = <depends on function> |
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74 | |
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75 | TODO: repeatedly, env, contains, possbly matches |
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76 | |
63 | |
77 | =head2 STRUCTURE |
64 | =head2 STRUCTURE |
78 | |
65 | |
79 | The two main structures are the C<select>, which selects objects matching |
66 | The two main structures are the C<match>, which selects objects matching |
80 | various criteria, and the C<match>, which determines if an object matches |
67 | various criteria, and the C<condition, which determines if an object |
81 | some desired properties. |
68 | matches some desired properties: |
82 | |
69 | |
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70 | condition |
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71 | condition in set-modifier |
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72 | condition of root-object |
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73 | |
83 | A C<select> is passed a set of "context objects" that it is applied |
74 | A C<condition> receives a set of "context objects" that it is applied |
84 | to. This is initially just one object - for altars, it is the object |
75 | to. This is initially just one object - by default, for altars, it is the |
85 | dropped on it, for pedestals, the object on top of it and so on. |
76 | object dropped on it, for pedestals, the object on top of it and so on. |
86 | |
77 | |
87 | This set of context objects can be modified in various ways, for example |
78 | This set of context objects can be modified in various ways, for example |
88 | by replacing it with the inventories of all objects, or all objects on the |
79 | by replacing it with the inventories of all objects, or all items on the |
89 | same mapspace, and so on, by using the C<in> operator. |
80 | same mapspace, and so on, by using the C<in> operator: |
90 | |
81 | |
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82 | condition in inv |
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83 | condition in map |
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84 | |
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85 | Also, besides the default root object where all this begins, you can start |
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86 | elsewhere, for example in the I<originator> (usually the player): |
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87 | |
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88 | condition in inv of originator |
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89 | |
91 | Once the set of context objects has been established, each object is |
90 | Once the final set of context objects has been established, each object |
92 | matched against the C<match> expression. Sometimes the server is only |
91 | is matched against the C<condition>. |
93 | interested in knowing whether I<anything> matches, and sometimes the |
92 | |
94 | server is interested in I<all> objects that match. |
93 | It is possible to chain modifiers from right-to-left, so this example |
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94 | would start with the originator, take it's inventory, find all inventory |
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95 | items which are potions, looks into their inventory, and then finds all |
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96 | spells. |
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97 | |
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98 | type=SPELL in type=POTION in inv of originator |
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99 | |
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100 | Sometimes the server is only interested in knowing whether I<anything> |
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101 | matches, and sometimes the server is interested in I<all> objects that |
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102 | match. |
95 | |
103 | |
96 | =head2 OPERATORS |
104 | =head2 OPERATORS |
97 | |
105 | |
98 | =over 4 |
106 | =over 4 |
99 | |
107 | |
100 | =item and, or, not, () |
108 | =item and, or, not, () |
101 | |
109 | |
102 | Match expressions can be combined with C<and> or C<or> to build larger |
110 | Conditions can be combined with C<and> or C<or> to build larger |
103 | expressions. C<not> negates the expression, and parentheses can be used to |
111 | expressions. C<not> negates the condition, and parentheses can be used to |
104 | group match expressions. |
112 | override operator precedence and execute submatches. |
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113 | |
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114 | Not that C<not> only negates a condition and not the whole match |
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115 | expressions, thus |
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116 | |
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117 | not applied in inv |
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118 | |
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119 | is true if there is I<any> non-applied object in the inventory. To negate |
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120 | a whole match, you have to use a sub-match: To check whether there is |
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121 | I<no> applied object in someones inventory, write this: |
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122 | |
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123 | not (applied in inv) |
105 | |
124 | |
106 | Example: match applied weapons. |
125 | Example: match applied weapons. |
107 | |
126 | |
108 | type=WEAPON and applied |
127 | applied type=WEAPON |
109 | |
128 | |
110 | Example: match horns or rods. |
129 | Example: match horns or rods. |
111 | |
130 | |
112 | type=HORN or type=ROD |
131 | type=HORN or type=ROD |
113 | |
132 | |
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133 | Example: see if the originator is a player. |
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134 | |
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135 | type=PLAYER of originator |
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136 | |
114 | =item in ... |
137 | =item in ... |
115 | |
138 | |
116 | The in operator takes the context set and modifies it in various ways. |
139 | The in operator takes the context set and modifies it in various ways. As |
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140 | a less technical description, think of the C<in> as being a I<look into> |
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141 | or I<look at> operator - instead of looking at whatever was provided to |
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142 | the match, the C<in> operator lets you look at other sets of objects, most |
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143 | often the inventory. |
117 | |
144 | |
118 | =over 4 |
145 | =over 4 |
119 | |
146 | |
120 | =item in inv |
147 | =item in inv |
121 | |
148 | |
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127 | |
154 | |
128 | =item in env |
155 | =item in env |
129 | |
156 | |
130 | Replaces all objects by their containing object, if they have one. |
157 | Replaces all objects by their containing object, if they have one. |
131 | |
158 | |
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159 | =item in arch |
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160 | |
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161 | Replaces all objects by their archetypes. |
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162 | |
132 | =item in map |
163 | =item in map |
133 | |
164 | |
134 | Replaces all objects by the objects that are on the same mapspace as them. |
165 | Replaces all objects by the objects that are on the same mapspace as them. |
135 | |
166 | |
136 | =item in <match> |
167 | =item in head |
137 | |
168 | |
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169 | Replaces all objects by their head objects. |
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170 | |
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171 | =item in <condition> |
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172 | |
138 | Finds all context objects matching the match expression, and then puts |
173 | Finds all context objects matching the condition, and then puts their |
139 | their inventories into the context set. |
174 | inventories into the context set. |
140 | |
175 | |
141 | Note that C<in inv> is simply a special case of an C<< in <match> >> that |
176 | Note that C<in inv> is simply a special case of an C<< in <condition> >> that |
142 | matches any object. |
177 | matches any object. |
143 | |
178 | |
144 | Example: find all spells inside potions inside the inventory of the context |
179 | Example: find all spells inside potions inside the inventory of the context |
145 | object(s). |
180 | object(s). |
146 | |
181 | |
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153 | |
188 | |
154 | Example: check if the context object I<is> a spell, or I<contains> a spell. |
189 | Example: check if the context object I<is> a spell, or I<contains> a spell. |
155 | |
190 | |
156 | type=SPELL also in inv |
191 | type=SPELL also in inv |
157 | |
192 | |
158 | =item repeatedly in ... |
193 | =item also deep in ... |
159 | |
194 | |
160 | Repeats the operation as many times as possible. This can be used to |
195 | Repeats the operation as many times as possible. This can be used to |
161 | recursively look into objects. |
196 | recursively look into objects. |
162 | |
197 | |
163 | =item also repeatedly in ... |
198 | So for example, C<also deep in inv> means to take the inventory of all |
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199 | objects, taking their inventories, and so on, and adding all these objects |
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200 | to the context set. |
164 | |
201 | |
165 | C<also> and C<repeatedly> can be combined. |
202 | Similarly, C<also deep in env> means to take the environment object, their |
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203 | environemnt object and so on. |
166 | |
204 | |
167 | Example: check if there are any unpaid items in an inventory, |
205 | Example: check if there are any unpaid items in an inventory, |
168 | or in the inventories of the inventory objects, and so on. |
206 | or in the inventories of the inventory objects, and so on. |
169 | |
207 | |
170 | unpaid also repeatedly in inv |
208 | unpaid also deep in inv |
171 | |
209 | |
172 | Example: check if a object is inside a player. |
210 | Example: check if a object is inside a player. |
173 | |
211 | |
174 | type=PLAYER also repeatedly in env |
212 | type=PLAYER also deep in env |
175 | |
213 | |
176 | =back |
214 | =back |
177 | |
215 | |
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216 | =item of ... |
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217 | |
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218 | By default, all matches are applied to the "obviously appropriate" object, |
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219 | such as the item dropped on a button or moving over a detector. This can |
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220 | be changed to a number of other objects - not all of them are available |
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221 | for each match (when not available, the match will simply fail). |
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222 | |
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223 | An C<of> term ends a match, nothing is allowed to follow. |
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224 | |
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225 | =over 4 |
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226 | |
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227 | =item of object |
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228 | |
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229 | Starts with the default object - this is the object passed to the match to |
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230 | match against by default. Matches have an explicit C<of object> appended, |
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231 | but submatches start at the current object, and in this case C<of object> |
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232 | can be used to start at the original object once more. |
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233 | |
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234 | =item of self |
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235 | |
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236 | Starts with the object initiating/asking for the match - this is basically |
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237 | always the object that the match expression is attached to. |
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238 | |
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239 | =item of source |
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240 | |
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241 | Starts with the I<source> object - this object is sometimes passed to |
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242 | matches and represents the object that is the source of the action, such |
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243 | as a rod or a potion when it is applied. Often, the I<source> is the same |
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244 | as the I<originator>. |
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245 | |
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246 | =item of originator |
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247 | |
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248 | Starts with the I<originator> - one step farther removed than the |
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249 | I<source>, the I<originator> is sometimes passed to matches and represents |
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250 | the original initiator of an action, most commonly a player or monster. |
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251 | |
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252 | This object is often identical to the I<source> (e.g. when a player casts |
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253 | a spell, the player is both source and originator). |
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254 | |
178 | =back |
255 | =back |
179 | |
256 | |
180 | =head2 EXPRESSIONS |
257 | =head2 EXPRESSIONS |
181 | |
258 | |
182 | Match expressions usually consist of simple boolean checks (flag XYZ is |
259 | Expressions used in conditions usually consist of simple boolean checks |
183 | set) or simple comparisons. |
260 | (flag XYZ is set) or simple comparisons. |
184 | |
261 | |
185 | =over 4 |
262 | =over 4 |
186 | |
263 | |
187 | =item flags |
264 | =item flags |
188 | |
265 | |
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191 | |
268 | |
192 | =item scalar object attributes |
269 | =item scalar object attributes |
193 | |
270 | |
194 | Object attributes that consist of a single value (C<name>, C<title>, |
271 | Object attributes that consist of a single value (C<name>, C<title>, |
195 | C<value> and so on) can be specified by simply using their name, in which |
272 | C<value> and so on) can be specified by simply using their name, in which |
196 | acse their corresponding value is used. |
273 | case their corresponding value is used. |
197 | |
274 | |
198 | =item array objects attributes |
275 | =item array objects attributes |
199 | |
276 | |
200 | The C<resist> array can be accessed by specifying C<< resist [ ATNR_type ] |
277 | The C<resist> array can be accessed by specifying C<< resist [ ATNR_type ] |
201 | >>. |
278 | >>. |
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205 | resist[ATNR_ACID] > 30 |
282 | resist[ATNR_ACID] > 30 |
206 | |
283 | |
207 | =item functions |
284 | =item functions |
208 | |
285 | |
209 | Some additional functions with or without arguments in parentheses are |
286 | Some additional functions with or without arguments in parentheses are |
210 | available. |
287 | available. They are documented in their own section, below. |
211 | |
288 | |
212 | =item { BLOCK } |
289 | =item { BLOCK } |
213 | |
290 | |
214 | You can specify perl code to execute by putting it inside curly |
291 | You can specify perl code to execute by putting it inside curly |
215 | braces. The last expression evaluated inside will become the result. |
292 | braces. The last expression evaluated inside will become the result. |
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293 | |
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294 | The perlcode can access C<$_>, which rferes to the object currently being |
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295 | matches, and the C<$object>, C<$self>, C<$source> and C<$originator>. |
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296 | |
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297 | Example: check whether the slaying field consists of digits only. |
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298 | |
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299 | { $_->slaying =~ /^\d+$/ } |
216 | |
300 | |
217 | =item comparisons, <, <=, ==, =, !=, =>, > |
301 | =item comparisons, <, <=, ==, =, !=, =>, > |
218 | |
302 | |
219 | You can compare expressions against constants via any of these |
303 | You can compare expressions against constants via any of these |
220 | operators. If the constant is a string, then a string compare will be |
304 | operators. If the constant is a string, then a string compare will be |
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243 | =item any |
327 | =item any |
244 | |
328 | |
245 | This simply evaluates to true, and simply makes matching I<any> object a |
329 | This simply evaluates to true, and simply makes matching I<any> object a |
246 | bit easier to read. |
330 | bit easier to read. |
247 | |
331 | |
248 | =item has(match) |
332 | =item none |
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333 | |
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334 | This simply evaluates to false, and simply makes matching I<never> a bit |
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335 | easier to read. |
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336 | |
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337 | =item archname |
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338 | |
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339 | The same as C<< { $_->arch->archname } >> - the archetype name is commonly |
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340 | used to match items, so this shortcut is provided. |
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341 | |
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342 | =item resist_xxx |
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343 | |
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344 | Resistancy values such as C<resist_physical>, C<resist_magic>, |
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345 | C<resists_fire> etc. are directly available (but can also be accessed via |
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346 | array syntax, i.e. C<resists[ATNR_FIRE]>). |
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347 | |
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348 | =item body_xxx_info and body_xxx_used |
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349 | |
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350 | Every body location (e.g. C<body_neck_info>, C<body_arm_used> etc.) can |
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351 | be accessed via these functions (these are aliases to more cumbersome C<< { |
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352 | $_->slot_info (body_xxx) } >> and C<slot_used> method calls). |
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353 | |
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354 | Example: (e.g. on a door) match only players that have no arms. |
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355 | |
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356 | match type=PLAYER and body_arm_info=0 |
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357 | |
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358 | =item has(condition) |
249 | |
359 | |
250 | True iff the object has a matching inventory object. |
360 | True iff the object has a matching inventory object. |
251 | |
361 | |
252 | =item count(select) |
362 | =item count(match) |
253 | |
363 | |
254 | Number of matching objects - the context object for the C<select> are the |
364 | Number of matching objects - the context object for the C<match> is the |
255 | original context objects for the overall C<select>. # TODO bullshit |
365 | currently tested object - you can override this with an C<in object> for |
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366 | example. |
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367 | |
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368 | =item dump() |
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369 | |
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370 | Dumps the object to the server log when executed, and evaluates to true. |
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371 | |
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372 | Note that logical operations are short-circuiting, so this only dumps |
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373 | potions: |
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374 | |
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375 | type=POTION and dump() |
256 | |
376 | |
257 | =back |
377 | =back |
258 | |
378 | |
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379 | =head2 GRAMMAR |
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380 | |
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381 | This is the grammar that was used to implement the matching language |
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382 | module. It is meant to be easily readable by humans, not to implement it |
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383 | exactly as-is. |
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384 | |
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385 | # object matching and selecting |
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386 | |
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387 | match = chain |
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388 | | chain 'of' root |
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389 | root = 'object' | 'self' | 'source' | 'originator' |
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390 | chain = condition |
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391 | | chain also deep 'in' modifier |
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392 | also = nothing | 'also' |
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393 | deep = nothing | 'deep' |
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394 | modifier ='inv' | 'env' | 'arch' | 'map' | 'head' |
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395 | |
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396 | nothing = |
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397 | |
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398 | # boolean matching condition |
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399 | |
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400 | condition = factor |
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401 | | factor 'and'? condition |
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402 | | factor 'or' condition |
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403 | |
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404 | factor = 'not' factor |
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405 | | '(' match ')' |
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406 | | expr |
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407 | | expr operator constant |
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408 | |
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409 | operator = '=' | '==' | '!=' | '<' | '<=' | '>' | '>=' |
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410 | |
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411 | expr = flag |
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412 | | sattr |
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413 | | aattr '[' <constant> ']' |
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414 | | 'stat.' statattr |
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415 | | special |
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416 | | func '(' args ')' |
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417 | | '{' perl code block '}' |
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418 | |
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419 | func = <any function name> |
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420 | sattr = <any scalar object attribute> |
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421 | aattr = <any array object attribute> |
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422 | flag = <any object flag> |
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423 | statattr = <any stat attribute: exp, food, str, dex, hp, maxhp...> |
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424 | special = <any ()-less "function"> |
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425 | |
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|
426 | constant = <number> | '"' <string> '"' | <uppercase cf::XXX name> |
|
|
427 | args = <depends on function> |
|
|
428 | |
|
|
429 | TODO: contains, matches, query_name, selling_price, buying_price? |
|
|
430 | |
259 | =cut |
431 | =cut |
260 | |
432 | |
|
|
433 | =head2 PERL FUNCTIONS |
|
|
434 | |
|
|
435 | =over 4 |
|
|
436 | |
|
|
437 | =cut |
261 | |
438 | |
262 | package cf::match; |
439 | package cf::match; |
263 | |
440 | |
264 | use common::sense; |
441 | use common::sense; |
265 | |
442 | |
266 | use List::Util (); |
443 | use List::Util (); |
267 | |
|
|
268 | # parser state |
|
|
269 | # $_ # string to be parsed |
|
|
270 | our $all; # find all, or just the first matching object |
|
|
271 | |
444 | |
272 | { |
445 | { |
273 | package cf::match::exec; |
446 | package cf::match::exec; |
274 | |
447 | |
275 | our @ctx; # root object(s) |
|
|
276 | |
|
|
277 | use List::Util qw(first); |
448 | use List::Util qw(first); |
278 | |
|
|
279 | sub env_chain { |
|
|
280 | my @res; |
|
|
281 | push @res, $_ |
|
|
282 | while $_ = $_->env; |
|
|
283 | @res |
|
|
284 | } |
|
|
285 | |
449 | |
286 | package cf::match::parser; |
450 | package cf::match::parser; |
287 | |
451 | |
288 | use common::sense; |
452 | use common::sense; |
289 | |
453 | |
290 | sub ws { |
454 | sub ws { |
291 | /\G\s+/gc; |
455 | /\G\s+/gc; |
292 | } |
456 | } |
293 | |
457 | |
|
|
458 | sub condition (); |
|
|
459 | sub match ($$); |
|
|
460 | |
294 | our %func = ( |
461 | our %func = ( |
295 | has => sub { |
462 | has => sub { |
296 | 'first { ' . &match . ' } $_->inv' |
463 | 'first { ' . condition . ' } $_->inv' |
297 | }, |
464 | }, |
298 | count => sub { |
465 | count => sub { |
299 | local $all = 1; |
466 | '(scalar ' . (match 1, '$_') . ')' |
300 | '(scalar ' . &select . ')' |
467 | }, |
|
|
468 | dump => sub { |
|
|
469 | 'do { |
|
|
470 | warn "cf::match::match dump:\n" |
|
|
471 | . "self: " . eval { $self->name } . "\n" |
|
|
472 | . $_->as_string; |
|
|
473 | 1 |
|
|
474 | }'; |
301 | }, |
475 | }, |
302 | ); |
476 | ); |
303 | |
477 | |
304 | our %special = ( |
478 | our %special = ( |
305 | any => sub { |
479 | any => sub { |
306 | 1 |
480 | 1 |
307 | }, |
481 | }, |
|
|
482 | none => sub { |
|
|
483 | 0 |
|
|
484 | }, |
|
|
485 | archname => sub { |
|
|
486 | '$_->arch->archname' |
|
|
487 | }, |
308 | ); |
488 | ); |
|
|
489 | |
|
|
490 | # resist_xxx |
|
|
491 | for my $atnr (0 .. cf::NROFATTACKS - 1) { |
|
|
492 | $special{"resist_" . cf::attacktype_name ($atnr)} = sub { "\$_->resist ($atnr)" }; |
|
|
493 | } |
|
|
494 | |
|
|
495 | # body_xxx_info and _used |
|
|
496 | for my $slot (0 .. cf::NUM_BODY_LOCATIONS - 1) { |
|
|
497 | my $name = cf::object::slot_name $slot; |
|
|
498 | |
|
|
499 | $special{"body_$name\_info"} = sub { "\$_->slot_info ($slot)" }; |
|
|
500 | $special{"body_$name\_used"} = sub { "\$_->slot_used ($slot)" }; |
|
|
501 | } |
309 | |
502 | |
310 | sub constant { |
503 | sub constant { |
311 | ws; |
504 | ws; |
312 | |
505 | |
313 | return $1 if /\G([\-\+0-9\.]+)/gc; |
506 | return $1 if /\G([\-\+0-9\.]+)/gc; |
… | |
… | |
320 | } |
513 | } |
321 | |
514 | |
322 | our $flag = $cf::REFLECT{object}{flags}; |
515 | our $flag = $cf::REFLECT{object}{flags}; |
323 | our $sattr = $cf::REFLECT{object}{scalars}; |
516 | our $sattr = $cf::REFLECT{object}{scalars}; |
324 | our $aattr = $cf::REFLECT{object}{arrays}; |
517 | our $aattr = $cf::REFLECT{object}{arrays}; |
|
|
518 | our $lattr = $cf::REFLECT{living}{scalars}; |
325 | |
519 | |
326 | sub expr { |
520 | sub expr { |
327 | # ws done by factor |
521 | # ws done by factor |
328 | my $res; |
522 | my $res; |
329 | |
523 | |
… | |
… | |
332 | |
526 | |
333 | my $expr = $1; |
527 | my $expr = $1; |
334 | |
528 | |
335 | $res .= $expr =~ /\{([^;]+)\}/ ? $1 : "do $expr"; |
529 | $res .= $expr =~ /\{([^;]+)\}/ ? $1 : "do $expr"; |
336 | |
530 | |
|
|
531 | } elsif (/\Gstats\.([A-Za-z0-9_]+)/gc) { |
|
|
532 | |
|
|
533 | if (exists $lattr->{$1}) { |
|
|
534 | $res .= "\$_->stats->$1"; |
|
|
535 | } elsif (exists $lattr->{"\u$1"}) { |
|
|
536 | $res .= "\$_->stats->\u$1"; |
|
|
537 | } else { |
|
|
538 | die "living statistic name expected (str, pow, hp, sp...)\n"; |
|
|
539 | } |
|
|
540 | |
337 | } elsif (/\G([A-Za-z0-9_]+)/gc) { |
541 | } elsif (/\G([A-Za-z0-9_]+)/gc) { |
338 | |
542 | |
339 | if (my $func = $func{$1}) { |
543 | if (my $func = $func{$1}) { |
340 | /\G\s*\(/gc |
544 | /\G\s*\(/gc |
341 | or die "'(' expected after function name\n"; |
545 | or die "'(' expected after function name\n"; |
… | |
… | |
369 | } else { |
573 | } else { |
370 | $res .= constant; |
574 | $res .= constant; |
371 | } |
575 | } |
372 | |
576 | |
373 | } else { |
577 | } else { |
|
|
578 | Carp::cluck;#d# |
374 | die "expr expected\n"; |
579 | die "expr expected\n"; |
375 | } |
580 | } |
376 | |
581 | |
377 | $res |
582 | $res |
378 | } |
583 | } |
… | |
… | |
395 | $res .= "!"; |
600 | $res .= "!"; |
396 | } |
601 | } |
397 | |
602 | |
398 | if (/\G\(/gc) { |
603 | if (/\G\(/gc) { |
399 | # () |
604 | # () |
400 | $res .= &match; |
605 | |
401 | ws; |
606 | $res .= '(' . (match 0, '$_') . ')'; |
|
|
607 | |
402 | /\G\)/gc or die "')' expected\n"; |
608 | /\G\s*\)/gc or die "closing ')' expected\n"; |
403 | |
609 | |
404 | } else { |
610 | } else { |
405 | my $expr = expr; |
611 | my $expr = expr; |
406 | |
612 | |
407 | $res .= $expr; |
613 | $res .= $expr; |
… | |
… | |
418 | } |
624 | } |
419 | |
625 | |
420 | "($res)" |
626 | "($res)" |
421 | } |
627 | } |
422 | |
628 | |
423 | sub match { |
629 | sub condition () { |
424 | my $res = factor; |
630 | my $res = factor; |
425 | |
631 | |
426 | while () { |
632 | while () { |
427 | ws; |
633 | ws; |
|
|
634 | |
|
|
635 | # first check some stop-symbols, so we don't have to backtrack |
428 | if (/\G(?=also\b|in\b|\)|$)/gc) { |
636 | if (/\G(?=also\b|deep\b|in\b|of\b|\)|\z)/gc) { |
429 | # early stop => faster and requires no backtracking |
637 | pos = pos; # argh. the misop hits again. again. again. again. you die. |
430 | last; |
638 | last; |
|
|
639 | |
431 | } elsif (/\Gor\b/gc) { |
640 | } elsif (/\Gor\b/gc) { |
432 | $res .= " || "; |
641 | $res .= " || "; |
|
|
642 | |
433 | } else { |
643 | } else { |
434 | /\Gand\b/gc; |
644 | /\Gand\b/gc; |
435 | $res .= " && "; |
645 | $res .= " && "; |
436 | } |
646 | } |
437 | $res .= factor; |
647 | $res .= factor; |
438 | } |
648 | } |
439 | |
649 | |
440 | $res |
650 | $res |
441 | } |
651 | } |
442 | |
652 | |
443 | sub select { |
653 | sub match ($$) { |
444 | my $res; |
654 | my ($wantarray, $defctx) = @_; |
445 | |
655 | |
446 | my $also; # undef means first iteration |
656 | my $res = condition; |
|
|
657 | |
|
|
658 | # if nothing follows, we have a simple condition, so |
|
|
659 | # optimise a comon case. |
|
|
660 | if ($defctx eq '$_' and /\G\s*(?=\)|$)/gc) { |
|
|
661 | return $wantarray |
|
|
662 | ? "$res ? \$_ : ()" |
|
|
663 | : $res; |
|
|
664 | } |
|
|
665 | |
|
|
666 | $res = ($wantarray ? " grep { " : " first { ") . $res . "}"; |
|
|
667 | |
447 | while () { |
668 | while () { |
|
|
669 | ws; |
|
|
670 | |
|
|
671 | my $also = /\Galso\s+/gc + 0; |
|
|
672 | my $deep = /\Gdeep\s+/gc + 0; |
|
|
673 | |
|
|
674 | if (/\Gin\s+/gc) { |
|
|
675 | my $expand; |
|
|
676 | |
448 | if (/\G\s*(inv|env|map)\b/gc) { |
677 | if (/\G(inv|env|map|arch|head)\b/gc) { |
449 | if ($1 eq "inv") { |
678 | if ($1 eq "inv") { |
450 | $res .= " map+(${also}\$_->inv),"; |
679 | $expand = "map \$_->inv,"; |
451 | } elsif ($1 eq "env") { |
680 | } elsif ($1 eq "env") { |
452 | $res .= " map+(${also}env_chain), "; # TODO |
681 | $expand = "map \$_->env // (),"; |
|
|
682 | } elsif ($1 eq "head") { |
|
|
683 | $expand = "map \$_->head,"; |
|
|
684 | $deep = 0; # infinite loop otherwise |
|
|
685 | } elsif ($1 eq "arch") { |
|
|
686 | $expand = "map \$_->arch,"; |
|
|
687 | $deep = 0; # infinite loop otherwise |
453 | } elsif ($1 eq "map") { |
688 | } elsif ($1 eq "map") { |
454 | $res .= " map+(${also}\$_->map->at (\$_->x, \$_->y)),"; |
689 | $expand = "map \$_->map->at (\$_->x, \$_->y),"; |
|
|
690 | $deep = 0; # infinite loop otherwise |
|
|
691 | } |
|
|
692 | } else { |
|
|
693 | $expand = "map \$_->inv, grep { " . condition . " }"; |
455 | } |
694 | } |
456 | last unless /\G\s*in\b/gc; |
695 | |
|
|
696 | if ($also || $deep) { |
|
|
697 | $res .= " do {\n" |
|
|
698 | . " my \@res;\n"; |
|
|
699 | $res .= " while (\@_) {\n" if $deep; |
|
|
700 | $res .= " push \@res, \@_;\n" if $also; |
|
|
701 | $res .= " \@_ = $expand \@_;\n"; |
|
|
702 | $res .= " }\n" if $deep; |
|
|
703 | $res .= " (\@res, \@_)\n" |
|
|
704 | . "}"; |
|
|
705 | } else { |
|
|
706 | $res .= " $expand"; |
|
|
707 | } |
457 | } else { |
708 | } else { |
458 | $res .= " map+($also\$_->inv)," if defined $also; |
|
|
459 | $res .= $all ? " grep { " : " first {"; |
|
|
460 | $res .= match; |
|
|
461 | $res .= "}"; |
|
|
462 | |
709 | |
463 | $also = /\G\s*also\b/gc ? '$_, ' : ''; |
710 | if (/\Gof\s+(self|object|source|originator)\b/gc) { |
464 | last unless /\G\s*in\b/gc; |
711 | $also || $deep |
|
|
712 | and die "neither 'also' nor 'deep' can be used with 'of'\n"; |
|
|
713 | |
|
|
714 | if ($1 eq "self") { |
|
|
715 | return "$res \$self // ()"; |
|
|
716 | } elsif ($1 eq "object") { |
|
|
717 | return "$res \$object"; |
|
|
718 | } elsif ($1 eq "source") { |
|
|
719 | return "$res \$source // ()"; |
|
|
720 | } elsif ($1 eq "originator") { |
|
|
721 | return "$res \$originator // \$source // ()"; |
|
|
722 | } |
|
|
723 | } else { |
|
|
724 | return "$res $defctx"; |
|
|
725 | } |
465 | } |
726 | } |
466 | } |
727 | } |
467 | |
|
|
468 | "$res \@ctx" |
|
|
469 | } |
728 | } |
470 | |
|
|
471 | } |
729 | } |
472 | |
730 | |
473 | sub parse($;$) { |
731 | sub parse($$) { # wantarray, matchexpr |
474 | local $_ = shift; |
732 | my $res; |
475 | local $all = shift; |
|
|
476 | |
733 | |
477 | my $res = "package cf::match::exec;\n" |
734 | local $_ = $_[1]; |
478 | . eval { cf::match::parser::select }; |
735 | |
|
|
736 | eval { |
|
|
737 | $res = cf::match::parser::match $_[0], "\$object"; |
|
|
738 | |
|
|
739 | /\G$/gc |
|
|
740 | or die "unexpected trailing characters after match\n"; |
|
|
741 | }; |
479 | |
742 | |
480 | if ($@) { |
743 | if ($@) { |
481 | my $ctx = 20; |
744 | my $ctx = 20; |
482 | my $str = substr $_, (List::Util::max 0, (pos) - $ctx), $ctx * 2; |
745 | my $str = substr $_, (List::Util::max 0, (pos) - $ctx), $ctx * 2; |
483 | substr $str, (List::Util::min $ctx, pos), 0, "<-- HERE -->"; |
746 | substr $str, (List::Util::min $ctx, pos), 0, "<-- HERE -->"; |
… | |
… | |
487 | } |
750 | } |
488 | |
751 | |
489 | $res |
752 | $res |
490 | } |
753 | } |
491 | |
754 | |
492 | if (1) { |
755 | if (0) {#d# |
493 | my $perl = parse '{ {1}}', 0; |
756 | die parse 1, 'type=PLAYER and body_arm_info=0'; |
494 | |
|
|
495 | warn $perl, "\n";#d# |
|
|
496 | $perl = eval "no warnings; no feature; sub { $perl }"; die if $@; |
|
|
497 | use B::Deparse; |
|
|
498 | warn B::Deparse->new->coderef2text ($perl); |
|
|
499 | exit 0; |
757 | exit 0; |
500 | } |
758 | } |
501 | |
759 | |
|
|
760 | our %CACHE; |
|
|
761 | |
|
|
762 | sub compile($$) { |
|
|
763 | my ($wantarray, $match) = @_; |
|
|
764 | my $expr = parse $wantarray, $match; |
|
|
765 | # warn "MATCH DEBUG $match,$wantarray => $expr\n";#d# |
|
|
766 | $expr = eval " |
|
|
767 | package cf::match::exec; |
|
|
768 | sub { |
|
|
769 | my (\$object, \$self, \$source, \$originator) = \@_; |
|
|
770 | $expr |
|
|
771 | } |
|
|
772 | "; |
|
|
773 | die if $@; |
|
|
774 | |
|
|
775 | $expr |
|
|
776 | } |
|
|
777 | |
|
|
778 | =item cf::match::match $match, $object[, $self[, $source[, $originator]]] |
|
|
779 | |
|
|
780 | Compiles (and caches) the C<$match> expression and matches it against |
|
|
781 | the C<$object>. C<$self> should be the object initiating the match (or |
|
|
782 | C<undef>), C<$source> should be the actor/source and C<$originator> the |
|
|
783 | object that initiated the action (such as the player). C<$originator> |
|
|
784 | defaults to C<$source> when not given. |
|
|
785 | |
|
|
786 | In list context it finds and returns all matching objects, in scalar |
|
|
787 | context only a true or false value. |
|
|
788 | |
|
|
789 | =cut |
|
|
790 | |
|
|
791 | sub match($$;$$$) { |
|
|
792 | my $match = shift; |
|
|
793 | my $wantarray = wantarray+0; |
|
|
794 | |
|
|
795 | &{ |
|
|
796 | $CACHE{"$wantarray$match"} ||= compile $wantarray, $match |
|
|
797 | } |
|
|
798 | } |
|
|
799 | |
|
|
800 | our $CACHE_CLEARER = AE::timer 3600, 3600, sub { |
|
|
801 | %CACHE = (); |
|
|
802 | }; |
|
|
803 | |
|
|
804 | #d# $::schmorp=cf::player::find "schmorp"& |
|
|
805 | #d# cf::match::match '', $::schmorp->ob |
|
|
806 | |
|
|
807 | |
|
|
808 | =back |
|
|
809 | |
|
|
810 | =head1 AUTHOR |
|
|
811 | |
|
|
812 | Marc Lehmann <schmorp@schmorp.de> |
|
|
813 | http://home.schmorp.de/ |
|
|
814 | |
|
|
815 | =cut |
|
|
816 | |
502 | 1; |
817 | 1; |
503 | |
818 | |