1 |
=head1 NAME |
2 |
|
3 |
cf::match - object matching language |
4 |
|
5 |
=head1 DESCRIPTION |
6 |
|
7 |
This module implements a simple object matching language. It can be asked |
8 |
to find any ("check for a match"), or all ("find all objects") matching |
9 |
objects. |
10 |
|
11 |
=head1 MATCH EXAMPLES |
12 |
|
13 |
Match the object if it has a slaying field of C<key1>: |
14 |
|
15 |
slaying = "key1" |
16 |
|
17 |
Match the object if it has an object with name C<force> and |
18 |
slaying C<poison> in it's inventory: |
19 |
|
20 |
has (name = "force" and slaying = "poison") |
21 |
|
22 |
Find all inventory objects with value >= 10, which are not invisible: |
23 |
|
24 |
value >= 10 and not invisible in inv |
25 |
|
26 |
Find all potions with spell objects inside them in someones inventory: |
27 |
|
28 |
type=SPELL in type=POTION in inv |
29 |
|
30 |
Find all scrolls inside someones inventory, or inside applied scroll |
31 |
containers: |
32 |
|
33 |
type=SCROLL also in applied type=CONTAINER race="scroll" in inv |
34 |
|
35 |
Find all unpaid items, anywhere, even deeply nested inside other items, in |
36 |
the originator: |
37 |
|
38 |
unpaid also deep in inv of originator |
39 |
|
40 |
=head1 MATCH EXPRESSIONS |
41 |
|
42 |
=head2 STRUCTURE |
43 |
|
44 |
The two main structures are the C<match>, which selects objects matching |
45 |
various criteria, and the C<condition, which determines if an object |
46 |
matches some desired properties: |
47 |
|
48 |
condition |
49 |
condition in set-modifier |
50 |
condition of root-object |
51 |
|
52 |
A C<condition> receives a set of "context objects" that it is applied |
53 |
to. This is initially just one object - by default, for altars, it is the |
54 |
object dropped on it, for pedestals, the object on top of it and so on. |
55 |
|
56 |
This set of context objects can be modified in various ways, for example |
57 |
by replacing it with the inventories of all objects, or all items on the |
58 |
same mapspace, and so on, by using the C<in> operator: |
59 |
|
60 |
condition in inv |
61 |
condition in map |
62 |
|
63 |
Also, besides the default root object where all this begins, you can start |
64 |
elsewhere, for example in the I<originator> (usually the player): |
65 |
|
66 |
condition in inv of originator |
67 |
|
68 |
Once the final set of context objects has been established, each object |
69 |
is matched against the C<condition>. |
70 |
|
71 |
It is possible to chain modifiers from right-to-left, so this example |
72 |
would start with the originator, take it's inventory, find all inventory |
73 |
items which are potions, looks into their inventory, and then finds all |
74 |
spells. |
75 |
|
76 |
type=SPELL in type=POTION in inv of originator |
77 |
|
78 |
Sometimes the server is only interested in knowing whether I<anything> |
79 |
matches, and sometimes the server is interested in I<all> objects that |
80 |
match. |
81 |
|
82 |
=head2 OPERATORS |
83 |
|
84 |
=over 4 |
85 |
|
86 |
=item and, or, not, () |
87 |
|
88 |
Conditions can be combined with C<and> or C<or> to build larger |
89 |
expressions. C<not> negates the condition, and parentheses can be used to |
90 |
override operator precedence and execute submatches. |
91 |
|
92 |
Not that C<not> only negates a condition and not the whole match |
93 |
expressions, thus |
94 |
|
95 |
not applied in inv |
96 |
|
97 |
is true if there is I<any> non-applied object in the inventory. To negate |
98 |
a whole match, you have to use a sub-match: To check whether there is |
99 |
I<no> applied object in someones inventory, write this: |
100 |
|
101 |
not (applied in inv) |
102 |
|
103 |
Example: match applied weapons. |
104 |
|
105 |
applied type=WEAPON |
106 |
|
107 |
Example: match horns or rods. |
108 |
|
109 |
type=HORN or type=ROD |
110 |
|
111 |
Example: see if the originator is a player. |
112 |
|
113 |
type=PLAYER of originator |
114 |
|
115 |
=item in ... |
116 |
|
117 |
The in operator takes the context set and modifies it in various ways. As |
118 |
a less technical description, think of the C<in> as being a I<look into> |
119 |
or I<look at> operator - instead of looking at whatever was provided to |
120 |
the match, the C<in> operator lets you look at other sets of objects, most |
121 |
often the inventory. |
122 |
|
123 |
=over 4 |
124 |
|
125 |
=item in inv |
126 |
|
127 |
Replaces all objects by their inventory. |
128 |
|
129 |
Example: find all spell objects inside the object to be matched. |
130 |
|
131 |
type=SPELL in inv |
132 |
|
133 |
=item in env |
134 |
|
135 |
Replaces all objects by their containing object, if they have one. |
136 |
|
137 |
=item in arch |
138 |
|
139 |
Replaces all objects by their archetypes. |
140 |
|
141 |
=item in map |
142 |
|
143 |
Replaces all objects by the objects that are on the same mapspace as them. |
144 |
|
145 |
=item in head |
146 |
|
147 |
Replaces all objects by their head objects. |
148 |
|
149 |
=item in <condition> |
150 |
|
151 |
Finds all context objects matching the condition, and then puts their |
152 |
inventories into the context set. |
153 |
|
154 |
Note that C<in inv> is simply a special case of an C<< in <condition> >> that |
155 |
matches any object. |
156 |
|
157 |
Example: find all spells inside potions inside the inventory of the context |
158 |
object(s). |
159 |
|
160 |
type=SPELL in type=POTION in inv |
161 |
|
162 |
=item also in ... |
163 |
|
164 |
Instead of replacing the context set with something new, the new objects |
165 |
are added to the existing set. |
166 |
|
167 |
Example: check if the context object I<is> a spell, or I<contains> a spell. |
168 |
|
169 |
type=SPELL also in inv |
170 |
|
171 |
=item also deep in ... |
172 |
|
173 |
Repeats the operation as many times as possible. This can be used to |
174 |
recursively look into objects. |
175 |
|
176 |
So for example, C<also deep in inv> means to take the inventory of all |
177 |
objects, taking their inventories, and so on, and adding all these objects |
178 |
to the context set. |
179 |
|
180 |
Similarly, C<also deep in env> means to take the environment object, their |
181 |
environemnt object and so on. |
182 |
|
183 |
Example: check if there are any unpaid items in an inventory, |
184 |
or in the inventories of the inventory objects, and so on. |
185 |
|
186 |
unpaid also deep in inv |
187 |
|
188 |
Example: check if a object is inside a player. |
189 |
|
190 |
type=PLAYER also deep in env |
191 |
|
192 |
=back |
193 |
|
194 |
=item of ... |
195 |
|
196 |
By default, all matches are applied to the "obviously appropriate" object, |
197 |
such as the item dropped on a button or moving over a detector. This can |
198 |
be changed to a number of other objects - not all of them are available |
199 |
for each match (when not available, the match will simply fail). |
200 |
|
201 |
An C<of> term ends a match, nothing is allowed to follow. |
202 |
|
203 |
=over 4 |
204 |
|
205 |
=item of object |
206 |
|
207 |
Starts with the default object - this is the object passed to the match to |
208 |
match against by default. Matches have an explicit C<of object> appended, |
209 |
but submatches start at the current object, and in this case C<of object> |
210 |
can be used to start at the original object once more. |
211 |
|
212 |
=item of source |
213 |
|
214 |
Starts with the I<source> object - this object is sometimes passed to |
215 |
matches and represents the object that is the source of the action, such |
216 |
as a rod or a potion when it is applied. Often, the I<source> is the same |
217 |
as the I<originator>. |
218 |
|
219 |
=item of originator |
220 |
|
221 |
Starts with the I<originator> - one step farther removed than the |
222 |
I<source>, the I<originator> is sometimes passed to matches and represents |
223 |
the original initiator of an action, most commonly a player or monster. |
224 |
|
225 |
This object is often identical to the I<source> (e.g. when a player casts |
226 |
a spell, the player is both source and originator). |
227 |
|
228 |
=item of self |
229 |
|
230 |
Starts with the object initiating/asking for the match - this is basically |
231 |
always the object that the match expression is attached to. |
232 |
|
233 |
=back |
234 |
|
235 |
=head2 EXPRESSIONS |
236 |
|
237 |
Expressions used in conditions usually consist of simple boolean checks |
238 |
(flag XYZ is set) or simple comparisons. |
239 |
|
240 |
=over 4 |
241 |
|
242 |
=item flags |
243 |
|
244 |
Flag names (without the leading C<FLAG_>) can be used as-is, in which case |
245 |
their corresponding flag value is used. |
246 |
|
247 |
=item scalar object attributes |
248 |
|
249 |
Object attributes that consist of a single value (C<name>, C<title>, |
250 |
C<value> and so on) can be specified by simply using their name, in which |
251 |
acse their corresponding value is used. |
252 |
|
253 |
=item array objects attributes |
254 |
|
255 |
The C<resist> array can be accessed by specifying C<< resist [ ATNR_type ] |
256 |
>>. |
257 |
|
258 |
Example: match an acid resistance higher than 30. |
259 |
|
260 |
resist[ATNR_ACID] > 30 |
261 |
|
262 |
=item functions |
263 |
|
264 |
Some additional functions with or without arguments in parentheses are |
265 |
available. |
266 |
|
267 |
=item { BLOCK } |
268 |
|
269 |
You can specify perl code to execute by putting it inside curly |
270 |
braces. The last expression evaluated inside will become the result. |
271 |
|
272 |
The perlcode can access C<$_>, which rferes to the object currently being |
273 |
matches, and the C<$object>, C<$self>, C<$source> and C<$originator>. |
274 |
|
275 |
Example: check whether the slaying field consists of digits only. |
276 |
|
277 |
{ $_->slaying =~ /^\d+$/ } |
278 |
|
279 |
=item comparisons, <, <=, ==, =, !=, =>, > |
280 |
|
281 |
You can compare expressions against constants via any of these |
282 |
operators. If the constant is a string, then a string compare will be |
283 |
done, otherwise a numerical comparison is used. |
284 |
|
285 |
Example: match an object with name "schnops" that has a value >= 10. |
286 |
|
287 |
name="schnops" and value >= 10 |
288 |
|
289 |
=item uppercase constant names |
290 |
|
291 |
Any uppercase word that exists as constant inside the C<cf::> namespace |
292 |
(that is, any deliantra constant) can also be used as-is, but needs to be |
293 |
specified in uppercase. |
294 |
|
295 |
Example: match a type of POTION (using C<cf::POTION>). |
296 |
|
297 |
type=POTION |
298 |
|
299 |
=back |
300 |
|
301 |
=head2 FUNCTIONS |
302 |
|
303 |
=over 4 |
304 |
|
305 |
=item any |
306 |
|
307 |
This simply evaluates to true, and simply makes matching I<any> object a |
308 |
bit easier to read. |
309 |
|
310 |
=item none |
311 |
|
312 |
This simply evaluates to false, and simply makes matching I<never> a bit |
313 |
easier to read. |
314 |
|
315 |
=item has(condition) |
316 |
|
317 |
True iff the object has a matching inventory object. |
318 |
|
319 |
=item count(match) |
320 |
|
321 |
Number of matching objects - the context object for the C<match> is the |
322 |
currently tested object - you can override this with an C<in object> for |
323 |
example. |
324 |
|
325 |
=item dump() |
326 |
|
327 |
Dumps the object to the server log when executed, and evaluates to true. |
328 |
|
329 |
Note that logical operations are short-circuiting, so this only dumps |
330 |
potions: |
331 |
|
332 |
type=POTION and dump() |
333 |
|
334 |
=back |
335 |
|
336 |
=head2 GRAMMAR |
337 |
|
338 |
This is the grammar that was used to implement the matching language |
339 |
module. It is meant to be easily readable by humans, not to implement it |
340 |
exactly as-is. |
341 |
|
342 |
# object matching and selecting |
343 |
|
344 |
match = chain |
345 |
| chain 'of' root |
346 |
root = 'object' | 'self' | 'source' | 'originator' |
347 |
chain = condition |
348 |
| chain also deep 'in' modifier |
349 |
also = nothing | 'also' |
350 |
deep = nothing | 'deep' |
351 |
modifier ='inv' | 'env' | 'arch' | 'map' | 'head' |
352 |
|
353 |
nothing = |
354 |
|
355 |
# boolean matching condition |
356 |
|
357 |
condition = factor |
358 |
| factor 'and'? condition |
359 |
| factor 'or' condition |
360 |
|
361 |
factor = 'not' factor |
362 |
| '(' match ')' |
363 |
| expr |
364 |
| expr operator constant |
365 |
|
366 |
operator = '=' | '==' | '!=' | '<' | '<=' | '>' | '>=' |
367 |
|
368 |
expr = flag |
369 |
| sattr |
370 |
| aattr '[' <constant> ']' |
371 |
| 'stat.' statattr |
372 |
| special |
373 |
| func '(' args ')' |
374 |
| '{' perl code block '}' |
375 |
|
376 |
func = <any function name> |
377 |
sattr = <any scalar object attribute> |
378 |
aattr = <any array object attribute> |
379 |
flag = <any object flag> |
380 |
statattr = <any stat attribute: exp, food, str, dex, hp, maxhp...> |
381 |
special = <any ()-less "function"> |
382 |
|
383 |
constant = <number> | '"' <string> '"' | <uppercase cf::XXX name> |
384 |
args = <depends on function> |
385 |
|
386 |
TODO: contains, matches, query_name, selling_price, buying_price? |
387 |
|
388 |
=cut |
389 |
|
390 |
=head2 PERL FUNCTIONS |
391 |
|
392 |
=over 4 |
393 |
|
394 |
=cut |
395 |
|
396 |
package cf::match; |
397 |
|
398 |
use common::sense; |
399 |
|
400 |
use List::Util (); |
401 |
|
402 |
{ |
403 |
package cf::match::exec; |
404 |
|
405 |
use List::Util qw(first); |
406 |
|
407 |
package cf::match::parser; |
408 |
|
409 |
use common::sense; |
410 |
|
411 |
sub ws { |
412 |
/\G\s+/gc; |
413 |
} |
414 |
|
415 |
sub condition (); |
416 |
sub match ($$); |
417 |
|
418 |
our %func = ( |
419 |
has => sub { |
420 |
'first { ' . condition . ' } $_->inv' |
421 |
}, |
422 |
count => sub { |
423 |
'(scalar ' . (match 1, '$_') . ')' |
424 |
}, |
425 |
dump => sub { |
426 |
'do { |
427 |
warn "cf::match::match dump:\n" |
428 |
. "self: " . eval { $self->name } . "\n" |
429 |
. $_->as_string; |
430 |
1 |
431 |
}'; |
432 |
}, |
433 |
); |
434 |
|
435 |
our %special = ( |
436 |
any => sub { |
437 |
1 |
438 |
}, |
439 |
none => sub { |
440 |
0 |
441 |
}, |
442 |
); |
443 |
|
444 |
sub constant { |
445 |
ws; |
446 |
|
447 |
return $1 if /\G([\-\+0-9\.]+)/gc; |
448 |
return "cf::$1" if /\G([A-Z0-9_]+)/gc; |
449 |
|
450 |
#TODO better string parsing, also include '' |
451 |
return $1 if /\G("[^"]+")/gc; |
452 |
|
453 |
die "number, string or uppercase constant name expected\n"; |
454 |
} |
455 |
|
456 |
our $flag = $cf::REFLECT{object}{flags}; |
457 |
our $sattr = $cf::REFLECT{object}{scalars}; |
458 |
our $aattr = $cf::REFLECT{object}{arrays}; |
459 |
our $lattr = $cf::REFLECT{living}{scalars}; |
460 |
|
461 |
sub expr { |
462 |
# ws done by factor |
463 |
my $res; |
464 |
|
465 |
if (/\G ( \{ (?: (?> [^{}]+ ) | (?-1) )* \} ) /gcx) { |
466 |
# perl |
467 |
|
468 |
my $expr = $1; |
469 |
|
470 |
$res .= $expr =~ /\{([^;]+)\}/ ? $1 : "do $expr"; |
471 |
|
472 |
} elsif (/\Gstats\.([A-Za-z0-9_]+)/gc) { |
473 |
|
474 |
if (exists $lattr->{$1}) { |
475 |
$res .= "\$_->stats->$1"; |
476 |
} elsif (exists $lattr->{"\u$1"}) { |
477 |
$res .= "\$_->stats->\u$1"; |
478 |
} else { |
479 |
die "living statistic name expected (str, pow, hp, sp...)\n"; |
480 |
} |
481 |
|
482 |
} elsif (/\G([A-Za-z0-9_]+)/gc) { |
483 |
|
484 |
if (my $func = $func{$1}) { |
485 |
/\G\s*\(/gc |
486 |
or die "'(' expected after function name\n"; |
487 |
|
488 |
$res .= $func->(); |
489 |
|
490 |
/\G\s*\)/gc |
491 |
or die "')' expected after function arguments\n"; |
492 |
|
493 |
} elsif (my $func = $special{$1}) { |
494 |
$res .= $func->(); |
495 |
|
496 |
} elsif (exists $flag->{lc $1}) { |
497 |
$res .= "\$_->flag (cf::FLAG_\U$1)"; |
498 |
|
499 |
} elsif (exists $sattr->{$1}) { |
500 |
$res .= "\$_->$1"; |
501 |
|
502 |
} elsif (exists $aattr->{$1}) { |
503 |
|
504 |
$res .= "\$_->$1"; |
505 |
|
506 |
/\G\s*\[/gc |
507 |
or die "'[' expected after array name\n"; |
508 |
|
509 |
$res .= "(" . constant . ")"; |
510 |
|
511 |
/\G\s*\]/gc |
512 |
or die "']' expected after array index\n"; |
513 |
|
514 |
} else { |
515 |
$res .= constant; |
516 |
} |
517 |
|
518 |
} else { |
519 |
Carp::cluck;#d# |
520 |
die "expr expected\n"; |
521 |
} |
522 |
|
523 |
$res |
524 |
} |
525 |
|
526 |
our %stringop = ( |
527 |
"==" => "eq", |
528 |
"!=" => "ne", |
529 |
"<=" => "le", |
530 |
">=" => "ge", |
531 |
"<" => "lt", |
532 |
">" => "gt", |
533 |
); |
534 |
|
535 |
sub factor { |
536 |
ws; |
537 |
|
538 |
my $res; |
539 |
|
540 |
if (/\Gnot\b\s*/gc) { |
541 |
$res .= "!"; |
542 |
} |
543 |
|
544 |
if (/\G\(/gc) { |
545 |
# () |
546 |
|
547 |
$res .= '(' . (match 0, '$_') . ')'; |
548 |
|
549 |
/\G\s*\)/gc or die "closing ')' expected\n"; |
550 |
|
551 |
} else { |
552 |
my $expr = expr; |
553 |
|
554 |
$res .= $expr; |
555 |
|
556 |
if (/\G\s*([=!<>]=?)/gc) { |
557 |
my $op = $1; |
558 |
|
559 |
$op = "==" if $op eq "="; |
560 |
my $const = constant; |
561 |
$op = $stringop{$op} if $const =~ /^"/; |
562 |
|
563 |
$res .= " $op $const"; |
564 |
} |
565 |
} |
566 |
|
567 |
"($res)" |
568 |
} |
569 |
|
570 |
sub condition () { |
571 |
my $res = factor; |
572 |
|
573 |
while () { |
574 |
ws; |
575 |
|
576 |
# first check some stop-symbols, so we don't have to backtrack |
577 |
if (/\G(?=also\b|deep\b|in\b|of\b|\)|\z)/gc) { |
578 |
pos = pos; # argh. the misop hits again. again. again. again. you die. |
579 |
last; |
580 |
|
581 |
} elsif (/\Gor\b/gc) { |
582 |
$res .= " || "; |
583 |
|
584 |
} else { |
585 |
/\Gand\b/gc; |
586 |
$res .= " && "; |
587 |
} |
588 |
$res .= factor; |
589 |
} |
590 |
|
591 |
$res |
592 |
} |
593 |
|
594 |
sub match ($$) { |
595 |
my ($wantarray, $defctx) = @_; |
596 |
|
597 |
my $res = condition; |
598 |
|
599 |
# if nothing follows, we have a simple condition, so |
600 |
# optimise a comon case. |
601 |
if ($defctx eq '$_' and /\G\s*(?=\)|$)/gc) { |
602 |
return $wantarray |
603 |
? "$res ? \$_ : ()" |
604 |
: $res; |
605 |
} |
606 |
|
607 |
$res = ($wantarray ? " grep { " : " first { ") . $res . "}"; |
608 |
|
609 |
while () { |
610 |
ws; |
611 |
|
612 |
my $also = /\Galso\s+/gc + 0; |
613 |
my $deep = /\Gdeep\s+/gc + 0; |
614 |
|
615 |
if (/\Gin\s+/gc) { |
616 |
my $expand; |
617 |
|
618 |
if (/\G(inv|env|map|arch|head)\b/gc) { |
619 |
if ($1 eq "inv") { |
620 |
$expand = "map \$_->inv,"; |
621 |
} elsif ($1 eq "env") { |
622 |
$expand = "map \$_->env // (),"; |
623 |
} elsif ($1 eq "head") { |
624 |
$expand = "map \$_->head,"; |
625 |
$deep = 0; # infinite loop otherwise |
626 |
} elsif ($1 eq "arch") { |
627 |
$expand = "map \$_->arch,"; |
628 |
$deep = 0; # infinite loop otherwise |
629 |
} elsif ($1 eq "map") { |
630 |
$expand = "map \$_->map->at (\$_->x, \$_->y),"; |
631 |
$deep = 0; # infinite loop otherwise |
632 |
} |
633 |
} else { |
634 |
$expand = "map \$_->inv, grep { " . condition . " }"; |
635 |
} |
636 |
|
637 |
if ($also || $deep) { |
638 |
$res .= " do {\n" |
639 |
. " my \@res;\n"; |
640 |
$res .= " while (\@_) {\n" if $deep; |
641 |
$res .= " push \@res, \@_;\n" if $also; |
642 |
$res .= " \@_ = $expand \@_;\n"; |
643 |
$res .= " }\n" if $deep; |
644 |
$res .= " (\@res, \@_)\n" |
645 |
. "}"; |
646 |
} else { |
647 |
$res .= " $expand"; |
648 |
} |
649 |
} else { |
650 |
|
651 |
if (/\Gof\s+(self|object|source|originator)\b/gc) { |
652 |
$also || $deep |
653 |
and die "neither 'also' nor 'deep' can be used with 'of'\n"; |
654 |
|
655 |
if ($1 eq "self") { |
656 |
return "$res \$self // ()"; |
657 |
} elsif ($1 eq "object") { |
658 |
return "$res \$object"; |
659 |
} elsif ($1 eq "source") { |
660 |
return "$res \$source // ()"; |
661 |
} elsif ($1 eq "originator") { |
662 |
return "$res \$originator // \$source // ()"; |
663 |
} |
664 |
} else { |
665 |
return "$res $defctx"; |
666 |
} |
667 |
} |
668 |
} |
669 |
} |
670 |
} |
671 |
|
672 |
sub parse($$) { # wantarray, matchexpr |
673 |
my $res; |
674 |
|
675 |
local $_ = $_[1]; |
676 |
|
677 |
eval { |
678 |
$res = cf::match::parser::match $_[0], "\$object"; |
679 |
|
680 |
/\G$/gc |
681 |
or die "unexpected trailing characters after match\n"; |
682 |
}; |
683 |
|
684 |
if ($@) { |
685 |
my $ctx = 20; |
686 |
my $str = substr $_, (List::Util::max 0, (pos) - $ctx), $ctx * 2; |
687 |
substr $str, (List::Util::min $ctx, pos), 0, "<-- HERE -->"; |
688 |
|
689 |
chomp $@; |
690 |
die "$@ ($str)\n"; |
691 |
} |
692 |
|
693 |
$res |
694 |
} |
695 |
|
696 |
if (0) {#d# |
697 |
die parse 1, 'stats.pow'; |
698 |
exit 0; |
699 |
} |
700 |
|
701 |
our %CACHE; |
702 |
|
703 |
sub compile($$) { |
704 |
my ($wantarray, $match) = @_; |
705 |
my $expr = parse $wantarray, $match; |
706 |
warn "MATCH DEBUG $match,$wantarray => $expr\n";#d# |
707 |
$expr = eval " |
708 |
package cf::match::exec; |
709 |
sub { |
710 |
my (\$object, \$self, \$source, \$originator) = \@_; |
711 |
$expr |
712 |
} |
713 |
"; |
714 |
die if $@; |
715 |
|
716 |
$expr |
717 |
} |
718 |
|
719 |
=item cf::match::match $match, $object[, $self[, $source[, $originator]]] |
720 |
|
721 |
Compiles (and caches) the C<$match> expression and matches it against |
722 |
the C<$object>. C<$self> should be the object initiating the match (or |
723 |
C<undef>), C<$source> should be the actor/source and C<$originator> the |
724 |
object that initiated the action (such as the player). C<$originator> |
725 |
defaults to C<$source> when not given. |
726 |
|
727 |
In list context it finds and returns all matching objects, in scalar |
728 |
context only a true or false value. |
729 |
|
730 |
=cut |
731 |
|
732 |
sub match($$;$$$) { |
733 |
my $match = shift; |
734 |
my $wantarray = wantarray+0; |
735 |
|
736 |
&{ |
737 |
$CACHE{"$wantarray$match"} ||= compile $wantarray, $match |
738 |
} |
739 |
} |
740 |
|
741 |
our $CACHE_CLEARER = AE::timer 3600, 3600, sub { |
742 |
%CACHE = (); |
743 |
}; |
744 |
|
745 |
#d# $::schmorp=cf::player::find "schmorp"& |
746 |
#d# cf::match::match '', $::schmorp->ob |
747 |
|
748 |
|
749 |
=back |
750 |
|
751 |
=head1 AUTHOR |
752 |
|
753 |
Marc Lehmann <schmorp@schmorp.de> |
754 |
http://home.schmorp.de/ |
755 |
|
756 |
=cut |
757 |
|
758 |
1; |
759 |
|