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# |
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# This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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# |
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# Copyright (©) 2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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# |
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# Deliantra is free software: you can redistribute it and/or modify it under |
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# the terms of the Affero GNU General Public License as published by the |
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# Free Software Foundation, either version 3 of the License, or (at your |
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# option) any later version. |
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# |
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# This program is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the Affero GNU General Public License |
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# and the GNU General Public License along with this program. If not, see |
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# <http://www.gnu.org/licenses/>. |
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# |
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# The authors can be reached via e-mail to <support@deliantra.net> |
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# |
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|
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=head1 NAME |
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|
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cf::match - object matching language |
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|
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=head1 DESCRIPTION |
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|
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This module implements a simple object matching language. It can be asked |
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to find any ("check for a match"), or all ("find all objects") matching |
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objects. |
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|
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=head1 MATCH EXAMPLES |
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|
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Match the object if it has a slaying field of C<key1>: |
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|
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slaying = "key1" |
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|
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Match the object if it has an object with name C<force> and |
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slaying C<poison> in it's inventory: |
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|
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has (name = "force" and slaying = "poison") |
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|
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Find all inventory objects with value >= 10, which are not invisible: |
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|
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value >= 10 and not invisible in inv |
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|
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Find all potions with spell objects inside them in someones inventory: |
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|
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type=SPELL in type=POTION in inv |
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|
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Find all scrolls inside someones inventory, or inside applied scroll |
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containers: |
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|
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type=SCROLL also in applied type=CONTAINER race="scroll" in inv |
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|
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Find all unpaid items, anywhere, even deeply nested inside other items, in |
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the originator: |
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|
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unpaid also deep in inv of originator |
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|
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=head1 MATCH EXPRESSIONS |
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|
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=head2 STRUCTURE |
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|
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The two main structures are the C<match>, which selects objects matching |
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various criteria, and the C<condition, which determines if an object |
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matches some desired properties: |
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|
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condition |
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condition in set-modifier |
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condition of root-object |
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|
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A C<condition> receives a set of "context objects" that it is applied |
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to. This is initially just one object - by default, for altars, it is the |
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object dropped on it, for pedestals, the object on top of it and so on. |
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|
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This set of context objects can be modified in various ways, for example |
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by replacing it with the inventories of all objects, or all items on the |
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same mapspace, and so on, by using the C<in> operator: |
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|
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condition in inv |
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condition in map |
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|
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Also, besides the default root object where all this begins, you can start |
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elsewhere, for example in the I<originator> (usually the player): |
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|
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condition in inv of originator |
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|
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Once the final set of context objects has been established, each object |
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is matched against the C<condition>. |
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|
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It is possible to chain modifiers from right-to-left, so this example |
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would start with the originator, take it's inventory, find all inventory |
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items which are potions, looks into their inventory, and then finds all |
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spells. |
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|
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type=SPELL in type=POTION in inv of originator |
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|
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Sometimes the server is only interested in knowing whether I<anything> |
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matches, and sometimes the server is interested in I<all> objects that |
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match. |
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|
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=head2 OPERATORS |
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|
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=over 4 |
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|
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=item and, or, not, () |
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|
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Conditions can be combined with C<and> or C<or> to build larger |
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expressions. C<not> negates the condition, and parentheses can be used to |
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override operator precedence and execute submatches. |
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|
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Not that C<not> only negates a condition and not the whole match |
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expressions, thus |
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|
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not applied in inv |
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|
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is true if there is I<any> non-applied object in the inventory. To negate |
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a whole match, you have to use a sub-match: To check whether there is |
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I<no> applied object in someones inventory, write this: |
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|
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not (applied in inv) |
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|
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Example: match applied weapons. |
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|
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applied type=WEAPON |
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|
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Example: match horns or rods. |
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|
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type=HORN or type=ROD |
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|
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Example: see if the originator is a player. |
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|
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type=PLAYER of originator |
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|
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=item in ... |
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|
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The in operator takes the context set and modifies it in various ways. As |
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a less technical description, think of the C<in> as being a I<look into> |
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or I<look at> operator - instead of looking at whatever was provided to |
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the match, the C<in> operator lets you look at other sets of objects, most |
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often the inventory. |
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|
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=over 4 |
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|
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=item in inv |
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|
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Replaces all objects by their inventory. |
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|
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Example: find all spell objects inside the object to be matched. |
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|
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type=SPELL in inv |
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|
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=item in env |
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|
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Replaces all objects by their containing object, if they have one. |
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|
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=item in arch |
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|
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Replaces all objects by their archetypes. |
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|
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=item in map |
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|
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Replaces all objects by the objects that are on the same mapspace as them. |
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|
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=item in head |
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|
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Replaces all objects by their head objects. |
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|
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=item in <condition> |
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|
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Finds all context objects matching the condition, and then puts their |
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inventories into the context set. |
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|
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Note that C<in inv> is simply a special case of an C<< in <condition> >> that |
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matches any object. |
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|
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Example: find all spells inside potions inside the inventory of the context |
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object(s). |
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|
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type=SPELL in type=POTION in inv |
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|
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=item also in ... |
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|
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Instead of replacing the context set with something new, the new objects |
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are added to the existing set. |
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|
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Example: check if the context object I<is> a spell, or I<contains> a spell. |
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|
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type=SPELL also in inv |
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|
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=item also deep in ... |
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|
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Repeats the operation as many times as possible. This can be used to |
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recursively look into objects. |
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|
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So for example, C<also deep in inv> means to take the inventory of all |
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objects, taking their inventories, and so on, and adding all these objects |
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to the context set. |
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|
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Similarly, C<also deep in env> means to take the environment object, their |
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environemnt object and so on. |
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|
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Example: check if there are any unpaid items in an inventory, |
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or in the inventories of the inventory objects, and so on. |
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|
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unpaid also deep in inv |
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|
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Example: check if a object is inside a player. |
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|
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type=PLAYER also deep in env |
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|
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=back |
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|
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=item of ... |
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|
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By default, all matches are applied to the "obviously appropriate" object, |
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such as the item dropped on a button or moving over a detector. This can |
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be changed to a number of other objects - not all of them are available |
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for each match (when not available, the match will simply fail). |
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|
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An C<of> term ends a match, nothing is allowed to follow. |
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|
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=over 4 |
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|
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=item of object |
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|
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Starts with the default object - this is the object passed to the match to |
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match against by default. Matches have an explicit C<of object> appended, |
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but submatches start at the current object, and in this case C<of object> |
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can be used to start at the original object once more. |
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|
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=item of self |
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|
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Starts with the object initiating/asking for the match - this is basically |
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always the object that the match expression is attached to. |
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|
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=item of source |
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|
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Starts with the I<source> object - this object is sometimes passed to |
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matches and represents the object that is the source of the action, such |
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as a rod or a potion when it is applied. Often, the I<source> is the same |
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as the I<originator>. |
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|
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=item of originator |
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|
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Starts with the I<originator> - one step farther removed than the |
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I<source>, the I<originator> is sometimes passed to matches and represents |
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the original initiator of an action, most commonly a player or monster. |
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|
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This object is often identical to the I<source> (e.g. when a player casts |
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a spell, the player is both source and originator). |
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|
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=back |
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|
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=head2 EXPRESSIONS |
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|
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Expressions used in conditions usually consist of simple boolean checks |
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(flag XYZ is set) or simple comparisons. |
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|
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=over 4 |
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|
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=item flags |
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|
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Flag names (without the leading C<FLAG_>) can be used as-is, in which case |
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their corresponding flag value is used. |
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|
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=item scalar object attributes |
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|
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Object attributes that consist of a single value (C<name>, C<title>, |
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C<value> and so on) can be specified by simply using their name, in which |
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case their corresponding value is used. |
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|
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=item array objects attributes |
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|
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The C<resist> array can be accessed by specifying C<< resist [ ATNR_type ] |
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>>. |
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|
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Example: match an acid resistance higher than 30. |
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|
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resist[ATNR_ACID] > 30 |
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|
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=item functions |
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|
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Some additional functions with or without arguments in parentheses are |
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available. They are documented in their own section, below. |
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|
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=item { BLOCK } |
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|
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You can specify perl code to execute by putting it inside curly |
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braces. The last expression evaluated inside will become the result. |
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|
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The perlcode can access C<$_>, which rferes to the object currently being |
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matches, and the C<$object>, C<$self>, C<$source> and C<$originator>. |
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|
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Example: check whether the slaying field consists of digits only. |
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|
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{ $_->slaying =~ /^\d+$/ } |
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|
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=item comparisons, <, <=, ==, =, !=, =>, > |
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|
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You can compare expressions against constants via any of these |
304 |
operators. If the constant is a string, then a string compare will be |
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done, otherwise a numerical comparison is used. |
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|
307 |
Example: match an object with name "schnops" that has a value >= 10. |
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|
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name="schnops" and value >= 10 |
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|
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=item uppercase constant names |
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|
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Any uppercase word that exists as constant inside the C<cf::> namespace |
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(that is, any deliantra constant) can also be used as-is, but needs to be |
315 |
specified in uppercase. |
316 |
|
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Example: match a type of POTION (using C<cf::POTION>). |
318 |
|
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type=POTION |
320 |
|
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=back |
322 |
|
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=head2 FUNCTIONS |
324 |
|
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=over 4 |
326 |
|
327 |
=item any |
328 |
|
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This simply evaluates to true, and simply makes matching I<any> object a |
330 |
bit easier to read. |
331 |
|
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=item none |
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|
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This simply evaluates to false, and simply makes matching I<never> a bit |
335 |
easier to read. |
336 |
|
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=item archname |
338 |
|
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The same as C<< { $_->arch->archname } >> - the archetype name is commonly |
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used to match items, so this shortcut is provided. |
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|
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=item resist_xxx |
343 |
|
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Resistancy values such as C<resist_physical>, C<resist_magic>, |
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C<resists_fire> etc. are directly available (but can also be accessed via |
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array syntax, i.e. C<resists[ATNR_FIRE]>). |
347 |
|
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=item body_xxx_info and body_xxx_used |
349 |
|
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Every body location (e.g. C<body_neck_info>, C<body_arm_used> etc.) can |
351 |
be accessed via these functions (these are aliases to more cumbersome C<< { |
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$_->slot_info (body_xxx) } >> and C<slot_used> method calls). |
353 |
|
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Example: (e.g. on a door) match only players that have no arms. |
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|
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match type=PLAYER and body_arm_info=0 |
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|
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=item has(condition) |
359 |
|
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True iff the object has a matching inventory object. |
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|
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=item count(match) |
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|
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Number of matching objects - the context object for the C<match> is the |
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currently tested object - you can override this with an C<in object> for |
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example. |
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|
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=item dump() |
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|
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Dumps the object to the server log when executed, and evaluates to true. |
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|
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Note that logical operations are short-circuiting, so this only dumps |
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potions: |
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|
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type=POTION and dump() |
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|
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=back |
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|
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=head2 GRAMMAR |
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|
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This is the grammar that was used to implement the matching language |
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module. It is meant to be easily readable by humans, not to implement it |
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exactly as-is. |
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|
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# object matching and selecting |
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|
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match = chain |
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| chain 'of' root |
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root = 'object' | 'self' | 'source' | 'originator' |
390 |
chain = condition |
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| chain also deep 'in' modifier |
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also = nothing | 'also' |
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deep = nothing | 'deep' |
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modifier ='inv' | 'env' | 'arch' | 'map' | 'head' |
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|
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nothing = |
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|
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# boolean matching condition |
399 |
|
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condition = factor |
401 |
| factor 'and'? condition |
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| factor 'or' condition |
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|
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factor = 'not' factor |
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| '(' match ')' |
406 |
| expr |
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| expr operator constant |
408 |
|
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operator = '=' | '==' | '!=' | '<' | '<=' | '>' | '>=' |
410 |
|
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expr = flag |
412 |
| sattr |
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| aattr '[' <constant> ']' |
414 |
| 'stat.' statattr |
415 |
| special |
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| func '(' args ')' |
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| '{' perl code block '}' |
418 |
|
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func = <any function name> |
420 |
sattr = <any scalar object attribute> |
421 |
aattr = <any array object attribute> |
422 |
flag = <any object flag> |
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statattr = <any stat attribute: exp, food, str, dex, hp, maxhp...> |
424 |
special = <any ()-less "function"> |
425 |
|
426 |
constant = <number> | '"' <string> '"' | <uppercase cf::XXX name> |
427 |
args = <depends on function> |
428 |
|
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TODO: contains, matches, query_name, selling_price, buying_price? |
430 |
|
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=cut |
432 |
|
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=head2 PERL FUNCTIONS |
434 |
|
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=over 4 |
436 |
|
437 |
=cut |
438 |
|
439 |
package cf::match; |
440 |
|
441 |
use common::sense; |
442 |
|
443 |
use List::Util (); |
444 |
|
445 |
{ |
446 |
package cf::match::exec; |
447 |
|
448 |
use List::Util qw(first); |
449 |
|
450 |
package cf::match::parser; |
451 |
|
452 |
use common::sense; |
453 |
|
454 |
sub ws { |
455 |
/\G\s+/gc; |
456 |
} |
457 |
|
458 |
sub condition (); |
459 |
sub match ($$); |
460 |
|
461 |
our %func = ( |
462 |
has => sub { |
463 |
'first { ' . condition . ' } $_->inv' |
464 |
}, |
465 |
count => sub { |
466 |
'(scalar ' . (match 1, '$_') . ')' |
467 |
}, |
468 |
dump => sub { |
469 |
'do { |
470 |
warn "cf::match::match dump:\n" |
471 |
. "self: " . eval { $self->name } . "\n" |
472 |
. $_->as_string; |
473 |
1 |
474 |
}'; |
475 |
}, |
476 |
); |
477 |
|
478 |
our %special = ( |
479 |
any => sub { |
480 |
1 |
481 |
}, |
482 |
none => sub { |
483 |
0 |
484 |
}, |
485 |
archname => sub { |
486 |
'$_->arch->archname' |
487 |
}, |
488 |
); |
489 |
|
490 |
# resist_xxx |
491 |
for my $atnr (0 .. cf::NROFATTACKS - 1) { |
492 |
$special{"resist_" . cf::attacktype_name ($atnr)} = sub { "\$_->resist ($atnr)" }; |
493 |
} |
494 |
|
495 |
# body_xxx_info and _used |
496 |
for my $slot (0 .. cf::NUM_BODY_LOCATIONS - 1) { |
497 |
my $name = cf::object::slot_name $slot; |
498 |
|
499 |
$special{"body_$name\_info"} = sub { "\$_->slot_info ($slot)" }; |
500 |
$special{"body_$name\_used"} = sub { "\$_->slot_used ($slot)" }; |
501 |
} |
502 |
|
503 |
sub constant { |
504 |
ws; |
505 |
|
506 |
return $1 if /\G([\-\+0-9\.]+)/gc; |
507 |
return "cf::$1" if /\G([A-Z0-9_]+)/gc; |
508 |
|
509 |
#TODO better string parsing, also include '' |
510 |
return $1 if /\G("[^"]+")/gc; |
511 |
|
512 |
die "number, string or uppercase constant name expected\n"; |
513 |
} |
514 |
|
515 |
our $flag = $cf::REFLECT{object}{flags}; |
516 |
our $sattr = $cf::REFLECT{object}{scalars}; |
517 |
our $aattr = $cf::REFLECT{object}{arrays}; |
518 |
our $lattr = $cf::REFLECT{living}{scalars}; |
519 |
|
520 |
sub expr { |
521 |
# ws done by factor |
522 |
my $res; |
523 |
|
524 |
if (/\G ( \{ (?: (?> [^{}]+ ) | (?-1) )* \} ) /gcx) { |
525 |
# perl |
526 |
|
527 |
my $expr = $1; |
528 |
|
529 |
$res .= $expr =~ /\{([^;]+)\}/ ? $1 : "do $expr"; |
530 |
|
531 |
} elsif (/\Gstats\.([A-Za-z0-9_]+)/gc) { |
532 |
|
533 |
if (exists $lattr->{$1}) { |
534 |
$res .= "\$_->stats->$1"; |
535 |
} elsif (exists $lattr->{"\u$1"}) { |
536 |
$res .= "\$_->stats->\u$1"; |
537 |
} else { |
538 |
die "living statistic name expected (str, pow, hp, sp...)\n"; |
539 |
} |
540 |
|
541 |
} elsif (/\G([A-Za-z0-9_]+)/gc) { |
542 |
|
543 |
if (my $func = $func{$1}) { |
544 |
/\G\s*\(/gc |
545 |
or die "'(' expected after function name\n"; |
546 |
|
547 |
$res .= $func->(); |
548 |
|
549 |
/\G\s*\)/gc |
550 |
or die "')' expected after function arguments\n"; |
551 |
|
552 |
} elsif (my $func = $special{$1}) { |
553 |
$res .= $func->(); |
554 |
|
555 |
} elsif (exists $flag->{lc $1}) { |
556 |
$res .= "\$_->flag (cf::FLAG_\U$1)"; |
557 |
|
558 |
} elsif (exists $sattr->{$1}) { |
559 |
$res .= "\$_->$1"; |
560 |
|
561 |
} elsif (exists $aattr->{$1}) { |
562 |
|
563 |
$res .= "\$_->$1"; |
564 |
|
565 |
/\G\s*\[/gc |
566 |
or die "'[' expected after array name\n"; |
567 |
|
568 |
$res .= "(" . constant . ")"; |
569 |
|
570 |
/\G\s*\]/gc |
571 |
or die "']' expected after array index\n"; |
572 |
|
573 |
} else { |
574 |
$res .= constant; |
575 |
} |
576 |
|
577 |
} else { |
578 |
Carp::cluck;#d# |
579 |
die "expr expected\n"; |
580 |
} |
581 |
|
582 |
$res |
583 |
} |
584 |
|
585 |
our %stringop = ( |
586 |
"==" => "eq", |
587 |
"!=" => "ne", |
588 |
"<=" => "le", |
589 |
">=" => "ge", |
590 |
"<" => "lt", |
591 |
">" => "gt", |
592 |
); |
593 |
|
594 |
sub factor { |
595 |
ws; |
596 |
|
597 |
my $res; |
598 |
|
599 |
if (/\Gnot\b\s*/gc) { |
600 |
$res .= "!"; |
601 |
} |
602 |
|
603 |
if (/\G\(/gc) { |
604 |
# () |
605 |
|
606 |
$res .= '(' . (match 0, '$_') . ')'; |
607 |
|
608 |
/\G\s*\)/gc or die "closing ')' expected\n"; |
609 |
|
610 |
} else { |
611 |
my $expr = expr; |
612 |
|
613 |
$res .= $expr; |
614 |
|
615 |
if (/\G\s*([=!<>]=?)/gc) { |
616 |
my $op = $1; |
617 |
|
618 |
$op = "==" if $op eq "="; |
619 |
my $const = constant; |
620 |
$op = $stringop{$op} if $const =~ /^"/; |
621 |
|
622 |
$res .= " $op $const"; |
623 |
} |
624 |
} |
625 |
|
626 |
"($res)" |
627 |
} |
628 |
|
629 |
sub condition () { |
630 |
my $res = factor; |
631 |
|
632 |
while () { |
633 |
ws; |
634 |
|
635 |
# first check some stop-symbols, so we don't have to backtrack |
636 |
if (/\G(?=also\b|deep\b|in\b|of\b|\)|\z)/gc) { |
637 |
pos = pos; # argh. the misop hits again. again. again. again. you die. |
638 |
last; |
639 |
|
640 |
} elsif (/\Gor\b/gc) { |
641 |
$res .= " || "; |
642 |
|
643 |
} else { |
644 |
/\Gand\b/gc; |
645 |
$res .= " && "; |
646 |
} |
647 |
$res .= factor; |
648 |
} |
649 |
|
650 |
$res |
651 |
} |
652 |
|
653 |
sub match ($$) { |
654 |
my ($wantarray, $defctx) = @_; |
655 |
|
656 |
my $res = condition; |
657 |
|
658 |
# if nothing follows, we have a simple condition, so |
659 |
# optimise a comon case. |
660 |
if ($defctx eq '$_' and /\G\s*(?=\)|$)/gc) { |
661 |
return $wantarray |
662 |
? "$res ? \$_ : ()" |
663 |
: $res; |
664 |
} |
665 |
|
666 |
$res = ($wantarray ? " grep { " : " first { ") . $res . "}"; |
667 |
|
668 |
while () { |
669 |
ws; |
670 |
|
671 |
my $also = /\Galso\s+/gc + 0; |
672 |
my $deep = /\Gdeep\s+/gc + 0; |
673 |
|
674 |
if (/\Gin\s+/gc) { |
675 |
my $expand; |
676 |
|
677 |
if (/\G(inv|env|map|arch|head)\b/gc) { |
678 |
if ($1 eq "inv") { |
679 |
$expand = "map \$_->inv,"; |
680 |
} elsif ($1 eq "env") { |
681 |
$expand = "map \$_->env // (),"; |
682 |
} elsif ($1 eq "head") { |
683 |
$expand = "map \$_->head,"; |
684 |
$deep = 0; # infinite loop otherwise |
685 |
} elsif ($1 eq "arch") { |
686 |
$expand = "map \$_->arch,"; |
687 |
$deep = 0; # infinite loop otherwise |
688 |
} elsif ($1 eq "map") { |
689 |
$expand = "map \$_->map->at (\$_->x, \$_->y),"; |
690 |
$deep = 0; # infinite loop otherwise |
691 |
} |
692 |
} else { |
693 |
$expand = "map \$_->inv, grep { " . condition . " }"; |
694 |
} |
695 |
|
696 |
if ($also || $deep) { |
697 |
$res .= " do {\n" |
698 |
. " my \@res;\n"; |
699 |
$res .= " while (\@_) {\n" if $deep; |
700 |
$res .= " push \@res, \@_;\n" if $also; |
701 |
$res .= " \@_ = $expand \@_;\n"; |
702 |
$res .= " }\n" if $deep; |
703 |
$res .= " (\@res, \@_)\n" |
704 |
. "}"; |
705 |
} else { |
706 |
$res .= " $expand"; |
707 |
} |
708 |
} else { |
709 |
|
710 |
if (/\Gof\s+(self|object|source|originator)\b/gc) { |
711 |
$also || $deep |
712 |
and die "neither 'also' nor 'deep' can be used with 'of'\n"; |
713 |
|
714 |
if ($1 eq "self") { |
715 |
return "$res \$self // ()"; |
716 |
} elsif ($1 eq "object") { |
717 |
return "$res \$object"; |
718 |
} elsif ($1 eq "source") { |
719 |
return "$res \$source // ()"; |
720 |
} elsif ($1 eq "originator") { |
721 |
return "$res \$originator // \$source // ()"; |
722 |
} |
723 |
} else { |
724 |
return "$res $defctx"; |
725 |
} |
726 |
} |
727 |
} |
728 |
} |
729 |
} |
730 |
|
731 |
sub parse($$) { # wantarray, matchexpr |
732 |
my $res; |
733 |
|
734 |
local $_ = $_[1]; |
735 |
|
736 |
eval { |
737 |
$res = cf::match::parser::match $_[0], "\$object"; |
738 |
|
739 |
/\G$/gc |
740 |
or die "unexpected trailing characters after match\n"; |
741 |
}; |
742 |
|
743 |
if ($@) { |
744 |
my $ctx = 20; |
745 |
my $str = substr $_, (List::Util::max 0, (pos) - $ctx), $ctx * 2; |
746 |
substr $str, (List::Util::min $ctx, pos), 0, "<-- HERE -->"; |
747 |
|
748 |
chomp $@; |
749 |
die "$@ ($str)\n"; |
750 |
} |
751 |
|
752 |
$res |
753 |
} |
754 |
|
755 |
if (0) {#d# |
756 |
die parse 1, 'type=PLAYER and body_arm_info=0'; |
757 |
exit 0; |
758 |
} |
759 |
|
760 |
our %CACHE; |
761 |
|
762 |
sub compile($$) { |
763 |
my ($wantarray, $match) = @_; |
764 |
my $expr = parse $wantarray, $match; |
765 |
# warn "MATCH DEBUG $match,$wantarray => $expr\n";#d# |
766 |
$expr = eval " |
767 |
package cf::match::exec; |
768 |
sub { |
769 |
my (\$object, \$self, \$source, \$originator) = \@_; |
770 |
$expr |
771 |
} |
772 |
"; |
773 |
die if $@; |
774 |
|
775 |
$expr |
776 |
} |
777 |
|
778 |
=item cf::match::match $match, $object[, $self[, $source[, $originator]]] |
779 |
|
780 |
Compiles (and caches) the C<$match> expression and matches it against |
781 |
the C<$object>. C<$self> should be the object initiating the match (or |
782 |
C<undef>), C<$source> should be the actor/source and C<$originator> the |
783 |
object that initiated the action (such as the player). C<$originator> |
784 |
defaults to C<$source> when not given. |
785 |
|
786 |
In list context it finds and returns all matching objects, in scalar |
787 |
context only a true or false value. |
788 |
|
789 |
=cut |
790 |
|
791 |
sub match($$;$$$) { |
792 |
my $match = shift; |
793 |
my $wantarray = wantarray+0; |
794 |
|
795 |
&{ |
796 |
$CACHE{"$wantarray$match"} ||= compile $wantarray, $match |
797 |
} |
798 |
} |
799 |
|
800 |
our $CACHE_CLEARER = AE::timer 3600, 3600, sub { |
801 |
%CACHE = (); |
802 |
}; |
803 |
|
804 |
#d# $::schmorp=cf::player::find "schmorp"& |
805 |
#d# cf::match::match '', $::schmorp->ob |
806 |
|
807 |
|
808 |
=back |
809 |
|
810 |
=head1 AUTHOR |
811 |
|
812 |
Marc Lehmann <schmorp@schmorp.de> |
813 |
http://home.schmorp.de/ |
814 |
|
815 |
=cut |
816 |
|
817 |
1; |
818 |
|