1 |
root |
1.1 |
The take commands take object(s) on the |
2 |
|
|
space the player is standing on, and inserts |
3 |
|
|
them into the players inventory. |
4 |
|
|
|
5 |
|
|
If no parameter is given, take will get the |
6 |
|
|
top object that can be taken and put it in |
7 |
|
|
the players inventory. If no object can |
8 |
|
|
be taken, that will be stated. |
9 |
|
|
|
10 |
|
|
A parameter can be given to take. In this |
11 |
|
|
case, all object that have names that match |
12 |
|
|
the parameter will be picked up. Thus, |
13 |
|
|
if there is a 'sword of WOE', and 'sword +1' |
14 |
|
|
and a 'sword -3' on the ground, 'take sword' |
15 |
|
|
will pick all of them up. |
16 |
|
|
|
17 |
|
|
By default, take is bound to the comma |
18 |
|
|
key, with no parameters. To change this, |
19 |
|
|
look at the bind command. |