maximprovements: attack_resistances : 95 effect_resistances : 100 specials : 10 resistances : 300 stats : 7 improvements : 8 maxspecial: regen : 4 magic : 4 speed : 5 suste : 7 ac : 3 wc : 3 dam : 3 maxlevels: # the maximum level where stat+7 can be made stat_level : 95 # the maximum level where max overall resists and attack resist can be made resist_level : 80 # the maximum level where max effect resistance can be made effect_resist_level : 50 # the level where the maximum improvemnts can be made improve_level : 90 # the level where the maximum special improvements can be made spec_level : 90 # the offset of the levels for amulets amulet_offset : 20 diamond_split: # = , , , , stat_cha : [0.1, 0.1, 0.8, 0, 0] stat_str : [0.5, 0.3, 0, 0.2, 0] stat_pow : [0.2, 0.5, 0.1, 0.1, 0.1] stat_dex : [0.5, 0, 0, 0.5, 0] stat_int : [0.2, 0.2, 0.2, 0.2, 0.2] stat_wis : [ 0, 0, 0, 0.8, 0.2] stat_con : [ 0, 0, 0.2, 0, 0.8] spec_regen : [ 1, 0, 0, 0, 0] spec_magic : [ 0, 1, 0, 0, 0] spec_speed : [ 0, 0, 1, 0, 0] spec_suste : [ 0, 0, 0, 0.5, 0.5] spec_ac : [ 0, 0, 0, 0, 1] spec_wc : [ 0, 0, 0, 1, 0] spec_dam : [ 0, 0, 0.5, 0, 0.5] resist_PHYSICAL : [0.1, 0, 0, 0, 0.9] resist_MAGIC : [0.2, 0.2, 0.2, 0.2, 0.2] resist_FIRE : [ 0, 0, 0, 1, 0] resist_ELECTRICITY : [ 0, 0.5, 0.5, 0, 0] resist_COLD : [ 0, 1, 0, 0, 0] resist_CONFUSION : [ 0, 0.1, 0, 0.7, 0.2] resist_ACID : [0.3, 0.3, 0.4, 0, 0] resist_DRAIN : [ 0, 0, 1, 0, 0] resist_GHOSTHIT : [0.1, 0, 0.9, 0, 0] resist_POISON : [ 1, 0, 0, 0, 0] resist_SLOW : [ 0, 0, 0, 0, 1] resist_PARALYZE : [ 0, 0, 0.1, 0.4, 0.5] resist_TURN_UNDEAD : [0.1, 0.1, 0.1, 0.1, 0.6] resist_FEAR : [ 0, 0.8, 0, 0.2, 0] resist_DEPLETE : [0.5, 0, 0, 0, 0.5] resist_DEATH : [ 0, 0, 0.8, 0.2, 0] resist_HOLYWORD : [ 0, 0.4, 0.4, 0, 0.2] resist_LIFE_STEALING : [0.5, 0, 0.5, 0, 0] resist_BLIND : [ 0, 0.2, 0, 0.8, 0] resist_DISEASE : [0.1, 0.1, 0.1, 0.6, 0.1] functions: stat_potions: - [2, 1000 ] - [8, 10000 ] - [24, 50000 ] - [52, 120000 ] - [90, 230000 ] - [140, 350000 ] - [200, 500000 ] - [270, 700000 ] - [352, 900000 ] - [444, 1150000] spec_potions: - [2, 1000] - [8, 10000] - [18, 30000] - [32, 60000] - [50, 100000] - [72, 160000] - [100, 230000] - [120, 300000] - [160, 400000] - [200, 500000] attack_resist_diamonds : # 5% - 10 # 10% - 500 - 1000 # 20% - 10000 - 20000 # 30% - 30000 - 50000 # 40% - 70000 - 90000 # 50% - 100000 - 140000 # 60% - 170000 - 200000 # 70% - 250000 - 300000 # 80% - 350000 - 450000 # 90% - 500000 - 1000000 effect_resist_diamonds : # 5% - 5 # 10% - 190 - 900 # 20% - 2000 - 4000 # 30% - 6000 - 9000 # 40% - 12000 - 15000 # 50% - 20000 - 25000 # 60% - 30000 - 35000 # 70% - 40000 - 45000 # 80% - 50000 - 55000 # 90% - 65000 - 85000 # 100% - 100000 conversions: # = ,,, # sort-category one of: # rings, ammys, mets_and_mins, gems, potions, scrolls # formula of the number of generated outarchs: # = / ( * ) ring : [mets_and_mins,2,largenugget, 5] amulet : [mets_and_mins,2,largenugget,10] plans: stat_cha : [,,potioncha] stat_str : [,,potionstr] stat_wis : [,,potionwis] stat_int : [,,potionint] stat_dex : [,,potiondex] stat_con : [,,potioncon] stat_pow : [,,potionpow] spec_magic : [magic power potion,,] resist_PHYSICAL : resist_MAGIC : [potion,of resist magic,,potion,of magic resistance] resist_FIRE : resist_ELECTRICITY : [potion,of shock resistance] resist_COLD : resist_CONFUSION : [potion,of resist confusion] resist_ACID : resist_DRAIN : [potion,of resist draining] resist_GHOSTHIT : resist_POISON : resist_SLOW : [potion,of resist slow] resist_PARALYZE : [potion,of resist paralysis] resist_TURN_UNDEAD : resist_FEAR : resist_DEPLETE : resist_DEATH : resist_HOLYWORD : resist_LIFE_STEALING : resist_BLIND : resist_DISEASE :