# materialtypes file. # name the name of the material. Paper, wood, iron, silver. # description OPTIONAL: what appears in the item name. "wooden" # material the material type this corresponds to. see materials.h # saves savingthrows for each of the 25 attacktypes # mods modifications to resistances for the 25 atttypes. # chance chance for appearance. similar to artifact gen. # diff difficulty, similar to artifact generation. # magic minimum magic. 0 can be on anything. similar to artifacts # damage bonus/negative to damage # wc bonus/negative to wc # ac bonus/negative to ac # weight weight modifer. similar to artifacts # value value modifier. similar to artifacts. # density density of this material in kg/m³ (or 1000 * g/cm³) # # anything left unspecified in this file will default to zero. # # NOTE # In the very least, name and material MUST exist. # # NOTE AGAIN # Do not edit the basic types. Add any new types after these. # name paper material 1 saves 15,10,17,9,5,7,13,0,20,15,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 929 name iron material 2 saves 2,12,3,12,2,10,7,0,20,15,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 7860 name glass material 4 saves 14,11,8,3,10,5,1,0,20,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 2200 name leather material 8 saves 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 945 name wood material 16 saves 11,11,15, 5, 2,10, 12, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 620 name organic description some organic substance material 32 saves 3,12,9,11,3,10,9,0,20,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 1200 name granite material 64 saves 2,5,2,2,2,2,1,0,20,15,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 2691 name cloth description cotton material 128 saves 14,11,13,4,4,5,10,0,20,15,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 641 name adamant material 256 saves 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 3520 name liquid material 512 saves 0,8,9,6,17,0,15,0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 1000 name tin material 1024 saves 6,12,6,14,2,10,1,0,20,15,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 7352 name bone material 2048 saves 12,9,1,2,5,10,10,0,20,15,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 2500 name ice material 4096 saves 14,11,16,5,0,5,6,0,20,15,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 897 # # NEW NON BASIC TYPES START HERE # # BEGIN iron name gold description golden material 2 saves 9,10,10,4,2,10,0,0,20,15,0,0,0,0,0,10,0,0,0,0,0,0,0,0 mods -1,0,-1,0,0,0,8 chance 5 diff 2 magic 0 damage -1 wc 0 ac 0 weight 130 value 175 density 19320 name silver material 2 saves 8,12, 9, 4, 2,10, 1, 0,20,15, 0,0,0,0,0,10 mods 0, 0, 0, 0, 0, 0, 2 chance 4 diff 3 magic 1 damage -1 wc 0 ac 0 weight 120 value 150 density 10510 name copper material 2 saves 11,13,12, 2, 2,10, 8, 0,20,15, 0,0,0,0,0,10 mods -1, 0, -1, -1, 0, 0, -3 chance 20 diff 0 magic 0 damage -1 wc 0 ac 0 weight 110 value 75 density 8906 name platinum material 2 saves 7,10, 7, 5, 2,10, 2, 0,20,15, 0,0,0,0,0, 5 mods 0, 0, 0, 0, 0, 0, 0 chance 5 diff 4 magic 1 damage 0 wc 0 ac 0 weight 90 value 200 density 21300 name lead material 2 saves 15, 5,14,14, 6,10, 6, 0,20,15, 0,0,0,0,0, 2 mods -3, 0, -5, 4, 1, 0, 5 chance 1 diff 0 magic 0 damage -2 wc -2 ac -1 weight 400 value 10 density 11370 name steel material 2 saves 1,13, 2,10, 2,10, 5, 0,20,15, 0,0,0,0,0,10 mods 1, 0, 3, 0, 0, 0, 1 chance 10 diff 2 magic 0 damage 1 wc 0 ac 0 weight 80 value 110 density 8030 name bronze material 2 saves 9,13,10, 2, 2,10, 8, 0,20,15, 0,0,0,0,0,10 mods 0, 0, 1, 0, 0, 0, 0 chance 40 diff 0 magic 0 damage 0 wc 0 ac 0 weight 110 value 80 density 8800 name mithril material 2 saves 1, 1, 2, 3, 2, 2, 2, 0,10, 7, 0,0,0,0,0, 5 mods 2, 0, 5, 1, 1, 0, 2 chance 3 diff 8 magic 2 damage 1 wc 1 ac 1 weight 50 value 250 density 750 name crystal material 4 saves 14,11,8,3,10,5,1,0,20,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 200 density 2000 # BEGIN cloth name silk material 128 saves 17,9,13,5,4,5,11,0,19,15,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0 mods 0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 10 diff 3 magic 0 damage 0 wc 0 ac 0 weight 90 value 130 density 1060 name velvet material 128 saves 17,9,13,4,6,5,11,0,19,15,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0 mods 0,0,0,1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 10 diff 3 magic 0 damage 0 wc 0 ac 0 weight 110 value 140 density 1770 name burlap material 128 saves 10,10,12,3,3,7,11,0,19,15 mods 1,0,0,1,1 chance 8 diff 4 magic 0 damage 0 wc 0 ac 0 weight 140 value 70 density 975 name wool material 128 saves 16,15,18,3,3,3,16,0,20,15 mods -1,0,-1,0,2 chance 8 diff 4 magic 0 damage 0 wc 0 ac 0 weight 110 value 115 density 1314 name kashmir material 128 saves 18,18,18,10,10,10,18,0,20,15 mods -1,0,0,0,1 chance 5 diff 2 magic 0 damage 0 wc 0 ac -1 weight 70 value 180 density 995 name astolare material 128 saves 10,10,10, 4, 4, 4,7, 0,20,15 mods 0,2,0,1,1,1,0,2 chance 1 diff 10 magic 2 damage 0 wc 0 ac 0 weight 90 value 200 density 1000 name asbestos material 128 saves 14,11,1,4,4,5,15,0,20,15 mods 0,0,4,0,0,0,-4 chance 1 diff 10 magic 0 damage 0 wc 0 ac 0 weight 110 value 50 density 400 name rubber material 128 saves 14,11,18,1,4,5,15,0,20,15 mods 1,0,-4,4,0,0,-1 chance 1 diff 10 magic 0 damage 0 wc 0 ac 0 weight 80 value 150 density 945 # BEGIN wood name pine material 16 saves 10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 650 name oak material 16 saves 9,10,14, 2, 2,10, 8, 0,20,15, 0,0,0,0,0,12 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 10 diff 1 magic 0 damage 1 wc 0 ac 0 sp -1 weight 110 value 110 density 705 name birch material 16 saves 11,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 10 diff 2 magic 0 damage 0 wc 0 ac 0 sp 1 weight 90 value 110 density 705 name spruce material 16 saves 14,11,13, 2, 2,10, 13, 0,20,15 mods -1,0,0,0,0,0,-1 chance 10 diff 2 magic 0 damage 0 wc 0 ac 0 sp 0 weight 80 value 80 density 705 name balsa material 16 saves 18,11,13, 2, 2,10,12, 0,20,15 mods -2,0,-1,2 chance 2 diff 0 magic 0 damage -1 wc -1 ac -1 sp -10 weight 10 value 30 density 605 name yew material 16 saves 10,11,13, 2, 2,10, 9, 0,20,15 mods -2,0,0 chance 5 diff 5 magic 1 damage 2 wc 0 ac 0 sp 10 weight 130 value 150 density 750 name bamboo material 16 saves 10,11,13, 2, 2,10, 9, 0,20,15 mods 2,0,-1 chance 3 diff 5 magic 0 damage 0 wc 2 ac 0 sp 1 weight 70 value 130 density 750 name ironwood material 16 saves 7,11,10,2, 2,10, 9, 0,20,15 mods 3,0,1 chance 3 diff 10 magic 0 damage 2 wc 0 ac 1 sp -4 weight 180 value 115 density 790 name wyrmwood material 16 saves 10,8,12, 2, 2,10, 7, 0,20,15 mods 2,2,-2,0,0,2,0,2 chance 2 diff 15 magic 1 wc 1 ac 1 sp 1 weight 80 value 200 density 705 # BEGIN stone name stone material 64 saves 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5 mods 0,0,0 chance 40 diff 0 damage 2 wc -1 ac 0 weight 180 value 80 density 2400 name marble material 64 saves 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5 mods 0,0,0 chance 40 diff 0 damage 2 wc -1 ac 0 weight 180 value 80 density 2563 name obsidian material 64 saves 4, 6, 4, 4, 4, 4, 4, 0,20,15, 0,0,0,0,0, 7 mods -1,0,-1 chance 10 diff 3 damage 1 wc 1 ac 0 weight 90 value 130 density 2500 name limestone material 64 saves 8, 5, 2, 2, 2, 2, 17, 0,20,15 mods -1,0,0,0,0,0,-5 chance 8 diff 3 damage 0 wc 0 ac 0 weight 80 value 70 density 2200 name runestone material 64 saves 3, 0, 3, 4, 4, 4, 4, 0,20,15 mods 2,3,0,0 chance 1 diff 15 damage 1 wc -1 ac 0 weight 60 value 250 density 2200 # BEGIN bone # name ivory material 2048 saves 10, 10, 5, 5, 3,10,10, 0,20,15 mods 0,0,0,0 chance 30 diff 3 weight 80 value 120 density 2500 name dragonscale material 2048 saves 4,4,0,5,15,1,1,0,15,15 mods 1,1,5,0,-5 chance 2 diff 15 magic 2 ac 1 weight 110 value 200 density 2800 # # BEGIN adamant # # note that by making the chance 100, I override adamant above to never appear. name argonite material 256 saves 3, 3, 4, 3, 2, 2, 2, 0,12,10, 0,0,0,0,0, 8 mods 0, 0, 0, 1, -1, 0, 0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 110 value 90 density 3520 name sanguinite material 256 saves 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8 mods -1,-1,-1,-1,0,-1,0,0,0,10 chance 2 diff 0 magic 0 damage -1 wc 0 ac 0 weight 115 value 60 density 3520 name abyssium material 256 saves 5,5,5,5,5,5,2,5,5,5,5,5,5,5,5,5,5 mods -3,-3,5,0,-5,5,-2,-10,5 chance 1 diff 15 magic 0 damage 0 wc 0 ac 0 weight 200 value 40 density 3520 name astrium material 256 saves 3, 3, 3, 3, 2, 2, 2, 0,12,10, 0,0,0,0,0, 7 mods 0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 2, 2, 0, 2 chance 20 diff 5 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 3520 name celestium material 256 saves 3, 2, 3, 3, 2, 2, 2, 0,12,10, 0,0,0,0,0, 1 mods 0, 4, 0, 0, 0, 2, 0, 3, 0, 0, 0, 3, 3, 0, 4 chance 10 diff 10 magic 1 damage 0 wc 0 ac 0 weight 110 value 150 density 520 name damascus material 256 saves 2, 2, 2, 2, 2, 2, 2, 0,6,6, 0,0,0,0,0, 2 mods 2, 0, 1, 1, 1, 0, 2 chance 5 diff 12 magic 2 damage 0 wc 0 ac 1 weight 150 value 200 density 3520 name adamantium material 256 saves 1,1,1,1,1,1,1,0,2,2,0,0,0,0,0,1 mods 3, 0, 5, 1, 1, 0, 2, 5 chance 2 diff 15 magic 3 damage 1 wc 0 ac 2 weight 175 value 300 density 3520 name magmasium material 256 saves 3,3,0,0,10,3,3,3,3,3,3,3,3,3,3 mods 0,0,5,0,-5,0,2 chance 1 diff 15 magic 3 damage 0 wc 0 ac 0 weight 140 value 320 density 2500 name electrum material 256 saves 3,3,10,0,3,3,3,3,3,3,3,3,3,3,3 mods 0,0,-5,5,0,0,2 chance 1 diff 15 magic 3 damage 0 wc 0 ac 0 weight 140 value 320 density 2500 name glacium material 256 saves 3,3,10,3,0,3,3,3,3,3,3,3,3,3,3 mods 0,0,-5,0,5,0,0,2 chance 1 diff 15 magic 3 damage 0 wc 0 ac 0 weight 140 value 320 density 2500 # # BEGIN leather # name snakeskin material 8 saves 5,11,11, 4, 3,10,9, 0,20,15 mods 0,0,1,0,-1 chance 30 diff 3 ac 1 weight 90 value 110 density 845 name humanskin material 8 saves 10,15,15,15,15,15,15,0,20,15 mods -1,-1,-1,-1,-1,0,-1 chance 1 diff 15 magic 2 ac -1 weight 80 value 40 density 945 name bearskin material 8 saves 4,10,11, 3, 2,10,10, 0,20,15 mods 0,0,0,0,1 chance 15 diff 5 weight 110 value 110 density 945 name dragonhide material 8 saves 4,6,4,5,10,10,6,0,20,15 mods 1,1,3,0,-3 chance 2 diff 15 ac 1 magic 2 weight 70 value 250 density 1100 name wolfhide material 8 saves 4,10,11, 3, 2,10,10, 0,20,15 mods 0,0,0,0,1 chance 15 diff 4 weight 115 value 80 density 945 name deerskin material 8 saves saves 8,10,11, 3, 2,10,10, 0,20,15 mods -1,0,0,0,0 chance 10 diff 10 ac 2 sp 1 wc 1 weight 80 value 140 density 945 name blood material 544 saves 3,12,9,11,3,10,9,0,20,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 1100 # # BEGIN specialty metals. # these are one offs, like mercury, etc. # name mercury material 1024 saves 5, 3, 9, 6,17, 0,10, 0,20,15 mods 0,0,0 chance 0 diff 0 weight 100 value 100 density 1357 # # BEGIN materials named in archetypes but otherwise nonexistent # name depleted uranium material 2 name enriched uranium material 2 name zinc material 2 name amberium material 2 name jade material 2 name black leather material 8 name white leather material 8 name alligator skin material 8 name cherry material 18 name rock material 64 material uranium hexafluoride material 64 name cinnabar material 64 name gypsum material 64 name graphite material 64 name phosphorus material 64 name pyrite material 66 name salt material 64 name sulphur material 64 name satin covered wood material 16 name velvet covered wood material 16 name burlwood material 16 name ancient wood material 20 name glacium material 256 name silver and glass material 12