# materialtypes file. # name the name of the material. Paper, wood, iron, silver. # description OPTIONAL: what appears in the item name. "wooden" # material the material type this corresponds to. see materials.h # saves savingthrows for each of the 25 attacktypes # mods modifications to resistances for the 25 atttypes. # chance chance for appearance. similar to artifact gen. # diff difficulty, similar to artifact generation. # magic minimum magic. 0 can be on anything. similar to artifacts # damage bonus/negative to damage # wc bonus/negative to wc # ac bonus/negative to ac # weight weight modifer. similar to artifacts # value value modifier. similar to artifacts. # anything left unspecified in this file will default to zero. # # NOTE # In the very least, name and material MUST exist. # # NOTE AGAIN # Do not edit the basic types. Add any new types after these. # name paper material 1 saves 15,10,17,9,5,7,13,0,20,15,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 929 name iron material 2 saves 2,12,3,12,2,10,7,0,20,15,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 7860 name glass material 4 saves 14,11,8,3,10,5,1,0,20,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 2200 name leather material 8 saves 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 945 name pine material 16 saves 10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 650 name organics description organic material 32 saves 3,12,9,11,3,10,9,0,20,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 1200 name granite material 64 saves 2,5,2,2,2,2,1,0,20,15,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 2691 name cloth description cotton material 128 saves 14,11,13,4,4,5,10,0,20,15,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 641 name adamant material 256 saves 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 3520 name liquid material 512 saves 0,8,9,6,17,0,15,0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 1000 name tin material 1024 saves 6,12,6,14,2,10,1,0,20,15,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 7352 name bone material 2048 saves 10,9,4,5,3,10,10,0,20,15,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 2500 name ice material 4096 saves 14,11,16,5,0,5,6,0,20,15,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 897 # # NEW NON BASIC TYPES START HERE # # BEGIN iron name gold description golden material 2 saves 9,10,10,4,2,10,0,0,20,15,0,0,0,0,0,10,0,0,0,0,0,0,0,0 mods -1,0,-1,0,0,0,8 chance 5 diff 2 magic 0 damage -1 wc 0 ac 0 weight 130 value 175 density 19320 name silver material 2 saves 8,12, 9, 4, 2,10, 1, 0,20,15, 0,0,0,0,0,10 mods 0, 0, 0, 0, 0, 0, 2 chance 4 diff 3 magic 1 damage -1 wc 0 ac 0 weight 120 value 150 density 10510 name copper material 2 saves 11,13,12, 2, 2,10, 8, 0,20,15, 0,0,0,0,0,10 mods -1, 0, -1, -1, 0, 0, -3 chance 20 diff 0 magic 0 damage -1 wc 0 ac 0 weight 110 value 75 density 8906 name platinum material 2 saves 7,10, 7, 5, 2,10, 2, 0,20,15, 0,0,0,0,0, 5 mods 0, 0, 0, 0, 0, 0, 0 chance 5 diff 4 magic 1 damage 0 wc 0 ac 0 weight 90 value 200 density 21300 name lead material 2 saves 15, 5,14,14, 6,10, 6, 0,20,15, 0,0,0,0,0, 2 mods -3, 0, -5, 4, 1, 0, 5 chance 1 diff 0 magic 0 damage -2 wc -2 ac -1 weight 400 value 10 density 11370 name steel material 2 saves 1,13, 2,10, 2,10, 5, 0,20,15, 0,0,0,0,0,10 mods 1, 0, 3, 0, 0, 0, 1 chance 10 diff 2 magic 0 damage 1 wc 0 ac 0 weight 80 value 110 density 8030 name bronze material 2 saves 9,13,10, 2, 2,10, 8, 0,20,15, 0,0,0,0,0,10 mods 0, 0, 1, 0, 0, 0, 0 chance 40 diff 0 magic 0 damage 0 wc 0 ac 0 weight 110 value 80 density 8800 name mithril material 2 saves 1, 1, 2, 3, 2, 2, 2, 0,10, 7, 0,0,0,0,0, 5 mods 2, 0, 5, 1, 1, 0, 2 chance 3 diff 8 magic 2 damage 1 wc 1 ac 1 weight 50 value 250 density 750 # BEGIN cloth name silk material 128 saves 17,9,13,5,4,5,11,0,19,15,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0 mods 0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 10 diff 3 magic 0 damage 0 wc 0 ac 0 weight 90 value 130 density 1060 name velvet material 128 saves 17,9,13,4,6,5,11,0,19,15,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0 mods 0,0,0,1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 10 diff 3 magic 0 damage 0 wc 0 ac 0 weight 110 value 140 density 1770 name burlap material 128 saves 10,10,12,3,3,7,11,0,19,15 mods 1,0,0,1,1 chance 8 diff 4 magic 0 damage 0 wc 0 ac 0 weight 140 value 70 density 975 name wool material 128 saves 16,15,18,3,3,3,16,0,20,15 mods -1,0,-1,0,2 chance 8 diff 4 magic 0 damage 0 wc 0 ac 0 weight 110 value 115 density 1314 name kashmir material 128 saves 18,18,18,10,10,10,18,0,20,15 mods -1,0,0,0,1 chance 5 diff 2 magic 0 damage 0 wc 0 ac -1 weight 70 value 180 density 995 name astolare material 128 saves 10,10,10, 4, 4, 4,7, 0,20,15 mods 0,2,0,1,1,1,0,2 chance 1 diff 10 magic 2 damage 0 wc 0 ac 0 weight 90 value 200 density 1000 name asbestos material 128 saves 14,11,1,4,4,5,15,0,20,15 mods 0,0,4,0,0,0,-4 chance 1 diff 10 magic 0 damage 0 wc 0 ac 0 weight 110 value 50 density 400 name rubber material 128 saves 14,11,18,1,4,5,15,0,20,15 mods 1,0,-4,4,0,0,-1 chance 1 diff 10 magic 0 damage 0 wc 0 ac 0 weight 80 value 150 density 945 # BEGIN wood name oak material 16 saves 9,10,14, 2, 2,10, 8, 0,20,15, 0,0,0,0,0,12 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 10 diff 1 magic 0 damage 1 wc 0 ac 0 sp -1 weight 110 value 110 density 705 name birch material 16 saves 11,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12 mods 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 chance 10 diff 2 magic 0 damage 0 wc 0 ac 0 sp 1 weight 90 value 110 density 705 name spruce material 16 saves 14,11,13, 2, 2,10, 13, 0,20,15 mods -1,0,0,0,0,0,-1 chance 10 diff 2 magic 0 damage 0 wc 0 ac 0 sp 0 weight 80 value 80 density 705 name balsa material 16 saves 18,11,13, 2, 2,10,12, 0,20,15 mods -2,0,-1,2 chance 2 diff 0 magic 0 damage -1 wc -1 ac -1 sp -10 weight 10 value 30 density 605 name yew material 16 saves 10,11,13, 2, 2,10, 9, 0,20,15 mods -2,0,0 chance 5 diff 5 magic 1 damage 2 wc 0 ac 0 sp 10 weight 130 value 150 density 750 name bamboo material 16 saves 10,11,13, 2, 2,10, 9, 0,20,15 mods 2,0,-1 chance 3 diff 5 magic 0 damage 0 wc 2 ac 0 sp 1 weight 70 value 130 density 750 name ironwood material 16 saves 7,11,10,2, 2,10, 9, 0,20,15 mods 3,0,1 chance 3 diff 10 magic 0 damage 2 wc 0 ac 1 sp -4 weight 180 value 115 density 790 name wyrmwood material 16 saves 10,8,12, 2, 2,10, 7, 0,20,15 mods 2,2,-2,0,0,2,0,2 chance 2 diff 15 magic 1 wc 1 ac 1 sp 1 weight 80 value 200 density 705 # BEGIN stone name marble material 64 saves 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5 mods 0,0,0 chance 40 diff 0 damage 2 wc -1 ac 0 weight 180 value 80 density 2563 name obsidian material 64 saves 4, 6, 4, 4, 4, 4, 4, 0,20,15, 0,0,0,0,0, 7 mods -1,0,-1 chance 10 diff 3 damage 1 wc 1 ac 0 weight 90 value 130 density 2500 name limestone material 64 saves 8, 5, 2, 2, 2, 2, 17, 0,20,15 mods -1,0,0,0,0,0,-5 chance 8 diff 3 damage 0 wc 0 ac 0 weight 80 value 70 density 2200 name runestone material 64 saves 3, 0, 3, 4, 4, 4, 4, 0,20,15 mods 2,3,0,0 chance 1 diff 15 damage 1 wc -1 ac 0 weight 60 value 250 density 2200 # BEGIN bone # name ivory material 2048 saves 10, 10, 5, 5, 3,10,10, 0,20,15 mods 0,0,0,0 chance 30 diff 3 weight 80 value 120 density 2500 name dragonscale material 2048 saves 4,4,0,5,15,1,1,0,15,15 mods 1,1,5,0,-5 chance 2 diff 15 magic 2 ac 1 weight 110 value 200 density 2800 # # BEGIN adamant # # note that by making the chance 100, I override adamant above to never appear. name argonite material 256 saves 3, 3, 4, 3, 2, 2, 2, 0,12,10, 0,0,0,0,0, 8 mods 0, 0, 0, 1, -1, 0, 0 chance 100 diff 0 magic 0 damage 0 wc 0 ac 0 weight 110 value 90 density 3520 name sanguinite material 256 saves 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8 mods -1,-1,-1,-1,0,-1,0,0,0,10 chance 2 diff 0 magic 0 damage -1 wc 0 ac 0 weight 115 value 60 density 3520 name abyssium material 256 saves 5,5,5,5,5,5,2,5,5,5,5,5,5,5,5,5,5 mods -3,-3,5,0,-5,5,-2,-10,5 chance 1 diff 15 magic 0 damage 0 wc 0 ac 0 weight 200 value 40 density 3520 name astrium material 256 saves 3, 3, 3, 3, 2, 2, 2, 0,12,10, 0,0,0,0,0, 7 mods 0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 2, 2, 0, 2 chance 20 diff 5 magic 0 damage 0 wc 0 ac 0 weight 100 value 100 density 3520 name celestium material 256 saves 3, 2, 3, 3, 2, 2, 2, 0,12,10, 0,0,0,0,0, 1 mods 0, 4, 0, 0, 0, 2, 0, 3, 0, 0, 0, 3, 3, 0, 4 chance 10 diff 10 magic 1 damage 0 wc 0 ac 0 weight 110 value 150 density 520 name damascus material 256 saves 2, 2, 2, 2, 2, 2, 2, 0,6,6, 0,0,0,0,0, 2 mods 2, 0, 1, 1, 1, 0, 2 chance 5 diff 12 magic 2 damage 0 wc 0 ac 1 weight 150 value 200 density 3520 name adamantium material 256 saves 1,1,1,1,1,1,1,0,2,2,0,0,0,0,0,1 mods 3, 0, 5, 1, 1, 0, 2, 5 chance 2 diff 15 magic 3 damage 1 wc 0 ac 2 weight 175 value 300 density 3520 name magmasium material 256 saves 3,3,0,0,10,3,3,3,3,3,3,3,3,3,3 mods 0,0,5,0,-5,0,2 chance 1 diff 15 magic 3 damage 0 wc 0 ac 0 weight 140 value 320 density 2500 name electrum material 256 saves 3,3,10,0,3,3,3,3,3,3,3,3,3,3,3 mods 0,0,-5,5,0,0,2 chance 1 diff 15 magic 3 damage 0 wc 0 ac 0 weight 140 value 320 density 2500 name glacium material 256 saves 3,3,10,3,0,3,3,3,3,3,3,3,3,3,3 mods 0,0,-5,0,5,0,0,2 chance 1 diff 15 magic 3 damage 0 wc 0 ac 0 weight 140 value 320 density 2500 # # BEGIN leather # name snakeskin material 8 saves 5,11,11, 4, 3,10,9, 0,20,15 mods 0,0,1,0,-1 chance 30 diff 3 ac 1 weight 90 value 110 density 845 name humanskin material 8 saves 10,15,15,15,15,15,15,0,20,15 mods -1,-1,-1,-1,-1,0,-1 chance 1 diff 15 magic 2 ac -1 weight 80 value 40 density 945 name bearskin material 8 saves 4,10,11, 3, 2,10,10, 0,20,15 mods 0,0,0,0,1 chance 15 diff 5 weight 110 value 110 density 945 name dragonhide material 8 saves 4,6,4,5,10,10,6,0,20,15 mods 1,1,3,0,-3 chance 2 diff 15 ac 1 magic 2 weight 70 value 250 density 1100 name wolfhide material 8 saves 4,10,11, 3, 2,10,10, 0,20,15 mods 0,0,0,0,1 chance 15 diff 4 weight 115 value 80 density 945 name deerskin material 8 saves saves 8,10,11, 3, 2,10,10, 0,20,15 mods -1,0,0,0,0 chance 10 diff 10 ac 2 sp 1 wc 1 weight 80 value 140 density 945 # # BEGIN specialty metals. # these are one offs, like mercury, etc. # name mercury material 1024 saves 5, 3, 9, 6,17, 0,10, 0,20,15 mods 0,0,0 chance 0 diff 0 weight 100 value 100 density 1357