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# Message file for books |
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# Message entries contained in this file will |
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# appear randomly in readable objects like books, scrolls |
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# and such (op->type==BOOK). |
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# |
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# To add an entry: |
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# --------------- |
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# Start all entries w/ MSG and end with ENDMSG. The body of |
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# the text between these 2 words will be the message. |
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# |
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# When designing messages please keep in mind: |
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# ------------------------------------------- |
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# 1) Message length shouldn't exceed the maximum |
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# buffer size for books (you'll generate a warning message |
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# if you do this). Check the file include/read.h for the |
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# current message size limit (BOOK_BUF). |
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# 2) Text has to fit into the player message window. |
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# Don't design lines at lengths of 40 or more, or it will |
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# wrap around to the next line. Long lines will appear |
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# differently to the player than as presented in this file. |
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MSG |
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<undecipherable text> |
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ENDMSG |
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MSG |
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"In the mountains north-east of the great |
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city we found it at last--the hidden |
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fortress of Barad-Dur. What treasures |
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could lie in it I do not know for our |
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party never gained its way past the |
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entryway. Skulls, pixies, and a horrible |
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creature I hesitate to name decimated my |
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friends and I." |
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ENDMSG |
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MSG |
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In ancient times past the great fortress |
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of Ang was raised on the western shore. |
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Many inhabitants it has had, but the last |
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known was the most unusual. A titan of |
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rare power is said to live in Ang now. |
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There he serves as guardian of an arti- |
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fact of unusual might. |
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ENDMSG |
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MSG |
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Many have ventured into the northern |
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country. Up beyond the mountains, alone |
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in the wastes lies a vast domain of |
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mines that delve deep into the earth. |
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Know that these tunnels and shafts are |
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quite perilous; for only once in recent |
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times have I heard of an expedition |
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returning from them. |
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ENDMSG |
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MSG |
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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~~~~~~~~~~~~~~~~~~~~~ |
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~~~~~~~~~~~~~ |
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~~~~~~~~~ |
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~~~~~~~~~ ^^^^^^^^^^^^^ |
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~~~~~~~~X========== ^ %%%%%%^%^^^^^ |
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~~~~~~~ santo = %%%%%%%%%%%%%% |
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~~~~~~~ dominion = %%%The%%%%%%% |
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~~~~~~ ^^ = %%%%%%%%%%%%% |
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~~~~~~ ^^ = %%Great%%%%%% |
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~~~~~~^ ^ = %%%%%%%%%%%% |
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~~~~~~X=============================== |
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~~~~~~ Scorn ^^^ = %%%%%%%%%%%% |
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~~~~~ ^^^^ = %% %%Forest%%%%% |
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~~~ ^^^ = %%%%%%%%%%%%%% |
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~~~ ^^^ = %%%%%%%%%%%%%% |
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~~~ ^^ === %%%%%%%%%%%%% |
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~~~ X Brest |
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~~~~ ~~~~~ |
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~~~~~~~~~~~~~~~~~~~~ |
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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----------Map of Western World-------- |
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ENDMSG |
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MSG |
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...and then did the Alchemist agree to |
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make me my potion. First he called to |
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his grimm servants who hauld forth a |
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great iron cauldron. Into this black |
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device did he deposit his ingredients |
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and, opening his spell book for refer- |
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ence, then did he cast his spell of |
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alchemy therepon the cauldron. |
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Greatly did the tub shake and move! |
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I thought that the Alchemist had broke |
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his device, but he chuckled at my ig- |
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norance. Into the cauldron did he reach |
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an brought forth a filled bottle of |
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golden amber fluid... |
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ENDMSG |
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MSG |
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Know that there are 4 principle |
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philosophical ingredients. In order, |
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they are: |
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- philosophical salt |
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- philosophical sulphur |
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- philosophical phosphorus |
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- philosophical oil |
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The great alchemist has often said that |
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all living things are made of these |
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ingredients. Proper combination of |
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these with other base objects can |
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often create potions of power and |
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might. |
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ENDMSG |
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