… | |
… | |
6 | # |
6 | # |
7 | # Some fields may be numeric, other string. The program will skip over |
7 | # Some fields may be numeric, other string. The program will skip over |
8 | # spaces after the setting. |
8 | # spaces after the setting. |
9 | # |
9 | # |
10 | |
10 | |
11 | # values for the new big worldmap, and weather. Only use if you are using the |
|
|
12 | # new bigmap. |
|
|
13 | # |
|
|
14 | |
|
|
15 | worldmapstartx 100 |
|
|
16 | worldmapstarty 100 |
|
|
17 | worldmaptilesx 30 |
|
|
18 | worldmaptilesy 30 |
|
|
19 | worldmaptilesizex 50 |
|
|
20 | worldmaptilesizey 50 |
|
|
21 | |
|
|
22 | # dynamiclevel sets the level of change on the worldmaps, this should be 0 |
|
|
23 | # unless you are using bigworld maps (or set up the above values properly for your maps) |
|
|
24 | # and want to run weather. Differnet values increase the amount of dynamism from |
|
|
25 | # weather to growth to erosion. (see documents for more info). |
|
|
26 | # If dynamiclevel is not 0, first run of the server will generate the weather maps |
|
|
27 | # which could be a lengthy process. |
|
|
28 | |
|
|
29 | dynamiclevel 0 |
|
|
30 | fastclock 0 |
|
|
31 | |
|
|
32 | # item_power_factor is the relation of how the players equipped item_power |
11 | # item_power_factor is the relation of how the players equipped item_power |
33 | # total relates to there overall level. If 1.0, then sum of the characters |
12 | # total relates to there overall level. If 1.0, then sum of the characters |
34 | # equipped item's item_power can not be greater than their overall level. |
13 | # equipped item's item_power can not be greater than their overall level. |
35 | # if 2.0, then that sum can not exceed twice the character overall level. |
14 | # if 2.0, then that sum can not exceed twice the character overall level. |
36 | # by setting this to a high enough value, you can effectively disable |
15 | # by setting this to a high enough value, you can effectively disable |
37 | # the item_power code. |
16 | # the item_power code. |
38 | |
17 | |
39 | item_power_factor 1.0 |
18 | item_power_factor 1.25 |
40 | |
|
|
41 | # See notes for most of these in include/config.h |
|
|
42 | |
|
|
43 | # dm_mail your_email@addr.here |
|
|
44 | |
19 | |
45 | # Makes death non permanent. If enabled and you die, you lose a bunch of |
20 | # Makes death non permanent. If enabled and you die, you lose a bunch of |
46 | # exp, a random stat, and go back to starting town. |
21 | # exp, a random stat, and go back to starting town. |
47 | # If not defined, if you die, you are dead. If an a multiplayer server, |
22 | # If not defined, if you die, you are dead. If an a multiplayer server, |
48 | # resurrection may be possible |
23 | # resurrection may be possible |
… | |
… | |
64 | # and to save it on the disk. There really isn't much reason not |
39 | # and to save it on the disk. There really isn't much reason not |
65 | # allow players to set this. |
40 | # allow players to set this. |
66 | |
41 | |
67 | set_title true |
42 | set_title true |
68 | |
43 | |
69 | |
|
|
70 | # Enables the 'search-item command; a method to find equipment |
44 | # Enables the 'search-item command; a method to find equipment |
71 | # in shops. Like set_title, probably no reason to ever disable this. |
45 | # in shops. Like set_title, probably no reason to ever disable this. |
72 | |
46 | |
73 | search_items true |
47 | search_items true |
74 | |
48 | |
… | |
… | |
89 | # be mostly unaffected, since they would be casting spells that are |
63 | # be mostly unaffected, since they would be casting spells that are |
90 | # below their level. |
64 | # below their level. |
91 | # Note- it seems that you still get some failure effects even with this |
65 | # Note- it seems that you still get some failure effects even with this |
92 | # not defined - most notably when reading scrolls and fail to read |
66 | # not defined - most notably when reading scrolls and fail to read |
93 | # them properly. |
67 | # them properly. |
94 | # |
|
|
95 | |
68 | |
96 | spell_failure_effects false |
69 | spell_failure_effects false |
97 | |
|
|
98 | # Name of the motd file - really no reason to change this. |
|
|
99 | motd motd |
|
|
100 | |
70 | |
101 | # spellpoint_level_depend -- Causes the spellpoint cost |
71 | # spellpoint_level_depend -- Causes the spellpoint cost |
102 | # of spells to vary with their power. Spells that become very |
72 | # of spells to vary with their power. Spells that become very |
103 | # powerful at high level cost more. The damage/time of |
73 | # powerful at high level cost more. The damage/time of |
104 | # characters increases though. |
74 | # characters increases though. |
105 | |
75 | |
106 | spellpoint_level_depend true |
76 | spellpoint_level_depend true |
107 | |
|
|
108 | # This should only be set on private single player servers - basically, |
|
|
109 | # it lets you wander around with no penalty if you die, but otherwise |
|
|
110 | # doesn't give any extra powers, like the wiz has. If in explore |
|
|
111 | # mode, your characters score is not recorded. However, to prevent |
|
|
112 | # abuses, if in explore mode, no other players can join (as they |
|
|
113 | # would not be in explore mode, so they could be abused by a player |
|
|
114 | # in explore mode. |
|
|
115 | |
|
|
116 | explore_mode false |
|
|
117 | |
77 | |
118 | # Set this to false if you don't want characters to loose a random stat when |
78 | # Set this to false if you don't want characters to loose a random stat when |
119 | # they die - instead, they just get depleted. |
79 | # they die - instead, they just get depleted. |
120 | # Setting it to true keeps the old behaviour. This can be |
80 | # Setting it to true keeps the old behaviour. This can be |
121 | # changed at run time via -stat_loss_on_death or +stat_loss_on_death. |
81 | # changed at run time via -stat_loss_on_death or +stat_loss_on_death. |
… | |
… | |
200 | #armor_weight_reduction 10 |
160 | #armor_weight_reduction 10 |
201 | #armor_weight_linear TRUE |
161 | #armor_weight_linear TRUE |
202 | #armor_speed_improvement 10 |
162 | #armor_speed_improvement 10 |
203 | #armor_speed_linear TRUE |
163 | #armor_speed_linear TRUE |
204 | |
164 | |
205 | # location of the log file |
|
|
206 | logfilename /var/log/deliantra/logfile |
|
|