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Comparing deliantra/server/lib/settings (file contents):
Revision 1.10 by root, Sat Nov 10 22:41:59 2007 UTC vs.
Revision 1.13 by root, Fri Jun 18 17:31:22 2010 UTC

6# 6#
7# Some fields may be numeric, other string. The program will skip over 7# Some fields may be numeric, other string. The program will skip over
8# spaces after the setting. 8# spaces after the setting.
9# 9#
10 10
11# values for the new big worldmap, and weather. Only use if you are using the
12# new bigmap.
13#
14
15worldmapstartx 100
16worldmapstarty 100
17worldmaptilesx 30
18worldmaptilesy 30
19worldmaptilesizex 50
20worldmaptilesizey 50
21
22# dynamiclevel sets the level of change on the worldmaps, this should be 0
23# unless you are using bigworld maps (or set up the above values properly for your maps)
24# and want to run weather. Differnet values increase the amount of dynamism from
25# weather to growth to erosion. (see documents for more info).
26# If dynamiclevel is not 0, first run of the server will generate the weather maps
27# which could be a lengthy process.
28
29dynamiclevel 0
30fastclock 0
31
32# item_power_factor is the relation of how the players equipped item_power 11# item_power_factor is the relation of how the players equipped item_power
33# total relates to there overall level. If 1.0, then sum of the characters 12# total relates to there overall level. If 1.0, then sum of the characters
34# equipped item's item_power can not be greater than their overall level. 13# equipped item's item_power can not be greater than their overall level.
35# if 2.0, then that sum can not exceed twice the character overall level. 14# if 2.0, then that sum can not exceed twice the character overall level.
36# by setting this to a high enough value, you can effectively disable 15# by setting this to a high enough value, you can effectively disable
37# the item_power code. 16# the item_power code.
38 17
39item_power_factor 1.0 18item_power_factor 1.25
40
41# See notes for most of these in include/config.h
42
43# dm_mail your_email@addr.here
44 19
45# Makes death non permanent. If enabled and you die, you lose a bunch of 20# Makes death non permanent. If enabled and you die, you lose a bunch of
46# exp, a random stat, and go back to starting town. 21# exp, a random stat, and go back to starting town.
47# If not defined, if you die, you are dead. If an a multiplayer server, 22# If not defined, if you die, you are dead. If an a multiplayer server,
48# resurrection may be possible 23# resurrection may be possible
64# and to save it on the disk. There really isn't much reason not 39# and to save it on the disk. There really isn't much reason not
65# allow players to set this. 40# allow players to set this.
66 41
67set_title true 42set_title true
68 43
69
70# Enables the 'search-item command; a method to find equipment 44# Enables the 'search-item command; a method to find equipment
71# in shops. Like set_title, probably no reason to ever disable this. 45# in shops. Like set_title, probably no reason to ever disable this.
72 46
73search_items true 47search_items true
74 48
89# be mostly unaffected, since they would be casting spells that are 63# be mostly unaffected, since they would be casting spells that are
90# below their level. 64# below their level.
91# Note- it seems that you still get some failure effects even with this 65# Note- it seems that you still get some failure effects even with this
92# not defined - most notably when reading scrolls and fail to read 66# not defined - most notably when reading scrolls and fail to read
93# them properly. 67# them properly.
94#
95 68
96spell_failure_effects false 69spell_failure_effects false
97
98# Name of the motd file - really no reason to change this.
99motd motd
100 70
101# spellpoint_level_depend -- Causes the spellpoint cost 71# spellpoint_level_depend -- Causes the spellpoint cost
102# of spells to vary with their power. Spells that become very 72# of spells to vary with their power. Spells that become very
103# powerful at high level cost more. The damage/time of 73# powerful at high level cost more. The damage/time of
104# characters increases though. 74# characters increases though.
105 75
106spellpoint_level_depend true 76spellpoint_level_depend true
107
108# This should only be set on private single player servers - basically,
109# it lets you wander around with no penalty if you die, but otherwise
110# doesn't give any extra powers, like the wiz has. If in explore
111# mode, your characters score is not recorded. However, to prevent
112# abuses, if in explore mode, no other players can join (as they
113# would not be in explore mode, so they could be abused by a player
114# in explore mode.
115
116explore_mode false
117 77
118# Set this to false if you don't want characters to loose a random stat when 78# Set this to false if you don't want characters to loose a random stat when
119# they die - instead, they just get depleted. 79# they die - instead, they just get depleted.
120# Setting it to true keeps the old behaviour. This can be 80# Setting it to true keeps the old behaviour. This can be
121# changed at run time via -stat_loss_on_death or +stat_loss_on_death. 81# changed at run time via -stat_loss_on_death or +stat_loss_on_death.
200#armor_weight_reduction 10 160#armor_weight_reduction 10
201#armor_weight_linear TRUE 161#armor_weight_linear TRUE
202#armor_speed_improvement 10 162#armor_speed_improvement 10
203#armor_speed_linear TRUE 163#armor_speed_linear TRUE
204 164
205# location of the log file
206logfilename /var/log/deliantra/logfile

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