--- deliantra/server/lib/settings 2007/11/10 22:41:59 1.10 +++ deliantra/server/lib/settings 2010/06/18 17:31:22 1.13 @@ -8,27 +8,6 @@ # spaces after the setting. # -# values for the new big worldmap, and weather. Only use if you are using the -# new bigmap. -# - -worldmapstartx 100 -worldmapstarty 100 -worldmaptilesx 30 -worldmaptilesy 30 -worldmaptilesizex 50 -worldmaptilesizey 50 - -# dynamiclevel sets the level of change on the worldmaps, this should be 0 -# unless you are using bigworld maps (or set up the above values properly for your maps) -# and want to run weather. Differnet values increase the amount of dynamism from -# weather to growth to erosion. (see documents for more info). -# If dynamiclevel is not 0, first run of the server will generate the weather maps -# which could be a lengthy process. - -dynamiclevel 0 -fastclock 0 - # item_power_factor is the relation of how the players equipped item_power # total relates to there overall level. If 1.0, then sum of the characters # equipped item's item_power can not be greater than their overall level. @@ -36,11 +15,7 @@ # by setting this to a high enough value, you can effectively disable # the item_power code. -item_power_factor 1.0 - -# See notes for most of these in include/config.h - -# dm_mail your_email@addr.here +item_power_factor 1.25 # Makes death non permanent. If enabled and you die, you lose a bunch of # exp, a random stat, and go back to starting town. @@ -66,7 +41,6 @@ set_title true - # Enables the 'search-item command; a method to find equipment # in shops. Like set_title, probably no reason to ever disable this. @@ -91,13 +65,9 @@ # Note- it seems that you still get some failure effects even with this # not defined - most notably when reading scrolls and fail to read # them properly. -# spell_failure_effects false -# Name of the motd file - really no reason to change this. -motd motd - # spellpoint_level_depend -- Causes the spellpoint cost # of spells to vary with their power. Spells that become very # powerful at high level cost more. The damage/time of @@ -105,16 +75,6 @@ spellpoint_level_depend true -# This should only be set on private single player servers - basically, -# it lets you wander around with no penalty if you die, but otherwise -# doesn't give any extra powers, like the wiz has. If in explore -# mode, your characters score is not recorded. However, to prevent -# abuses, if in explore mode, no other players can join (as they -# would not be in explore mode, so they could be abused by a player -# in explore mode. - -explore_mode false - # Set this to false if you don't want characters to loose a random stat when # they die - instead, they just get depleted. # Setting it to true keeps the old behaviour. This can be @@ -202,5 +162,3 @@ #armor_speed_improvement 10 #armor_speed_linear TRUE -# location of the log file -logfilename /var/log/deliantra/logfile