--- deliantra/server/lib/settings 2006/03/15 15:35:51 1.3 +++ deliantra/server/lib/settings 2007/11/10 22:41:59 1.10 @@ -8,19 +8,6 @@ # spaces after the setting. # -# metaserver values. -# notification on/off controls the notification to the metaserver. -# server and port is the metaserver host and port to connect to. -# comment is sent to the metaserver. It can be specific settings to on -# the server, play behaviour, etc. -# host is the name of this host as we should report it to the metaserver - -metaserver_notification off -metaserver_server crossfire.real-time.com -metaserver_host put.your.hostname.here -metaserver_port 13326 -metaserver_comment Put a comment here. - # values for the new big worldmap, and weather. Only use if you are using the # new bigmap. # @@ -51,35 +38,6 @@ item_power_factor 1.0 -# Sets the output format for the who command. This is what a player will see -# about all the other players on the server when they type 'who' The string -# has escapes that are filled with the relevant values for each character. -# Currently the following escapes are supported: -# -# %N Name of character -# %t title of character -# %T the optional "the " sequence value (appended only if player has no own_title) -# %c count of the player (for dumping/patching) -# %n newline -# %h [Hostile] if character is hostile, nothing otherwise -# %d [WIZ] if character is a dm, nothing otherwise -# %a [AFK] if character is afk, nothing otherwise -# %l the level of the character -# %m the map path the character is currently on -# %M the map name of the map the character is currently on -# %r the short region name (as shown by mapinfo) -# %R the formal region title.(as shown by whereami) -# %i player's ip address -# %% a literal % -# %_ a literal underscore -# -# an underscore that is not escaped gives a space (or you can use a real space -# if you prefer) -# who_wiz_format is the same but for those with dm powers - -who_format %N %T%t%h%d%n[%m] -who_wiz_format %N %T%t%h%d%nLevel %l [%m](@%i)(%c) - # See notes for most of these in include/config.h # dm_mail your_email@addr.here @@ -137,45 +95,9 @@ spell_failure_effects false -# casting times for spells, if you have this defined then it takes a -# specific amount of time for a spell to go off. You may attack or -# be hit during this time, and this will cause you to lose the spell. -# I commented this out on my copy - I don't like the 'double clutch' -# needed to cast it (first direction key starts casting, the -# next actually puts the spell into effect.) It could perhaps -# be changed so that the initial direction is where it goes, and it -# is cast automatically in that direction (so only 1 key is needed.) -# But this could be undesirable as various things move while you cast it. -# this also slows down the rate you can cast spells considerably. - -casting_time false - # Name of the motd file - really no reason to change this. motd motd -# Calling this real_Wiz is probably not really good. Something like -# mud_wiz might be a better name. -# -# Basically, if real_wiz is set then the WIZ/WAS_WIZ flags for objects -# are not set - instead, wizard created/manipulated objects appear as -# normal objects. This makes the wizard a little more mudlike, since -# manipulated items will be usable by normal players. - -real_wiz true - -# Set this if you want the temporary maps to be saved and reused across -# crossfire runs. This can be especially useful for single player -# servers, but even holds use for multiplayer servers - you can -# restart a public server, and not have all the maps reset -# The file temp_maps is updated each time a temp map is updated. -# Note that the file used to store this information is stored in -# the LIB directory. Running multiple crossfires with the same LIB -# directory will cause serious problems, simply because in order for -# this to really work, the filename must be constant so the next run -# knows where to find the information. - -recycle_tmp_maps false - # spellpoint_level_depend -- Causes the spellpoint cost # of spells to vary with their power. Spells that become very # powerful at high level cost more. The damage/time of @@ -280,6 +202,5 @@ #armor_speed_improvement 10 #armor_speed_linear TRUE -# disable stealing from other players, if you wish to enable stealing from other players -# then replace the below with: no_player_stealing FALSE -no_player_stealing TRUE +# location of the log file +logfilename /var/log/deliantra/logfile