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5 | # Lines starting with # are comments. |
5 | # Lines starting with # are comments. |
6 | # |
6 | # |
7 | # Some fields may be numeric, other string. The program will skip over |
7 | # Some fields may be numeric, other string. The program will skip over |
8 | # spaces after the setting. |
8 | # spaces after the setting. |
9 | # |
9 | # |
10 | |
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11 | # metaserver values. |
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12 | # notification on/off controls the notification to the metaserver. |
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13 | # server and port is the metaserver host and port to connect to. |
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14 | # comment is sent to the metaserver. It can be specific settings to on |
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15 | # the server, play behaviour, etc. |
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16 | # host is the name of this host as we should report it to the metaserver |
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17 | |
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18 | metaserver_notification off |
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19 | metaserver_server crossfire.real-time.com |
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20 | metaserver_host put.your.hostname.here |
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21 | metaserver_port 13326 |
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22 | metaserver_comment Put a comment here. |
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23 | |
10 | |
24 | # values for the new big worldmap, and weather. Only use if you are using the |
11 | # values for the new big worldmap, and weather. Only use if you are using the |
25 | # new bigmap. |
12 | # new bigmap. |
26 | # |
13 | # |
27 | |
14 | |
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48 | # if 2.0, then that sum can not exceed twice the character overall level. |
35 | # if 2.0, then that sum can not exceed twice the character overall level. |
49 | # by setting this to a high enough value, you can effectively disable |
36 | # by setting this to a high enough value, you can effectively disable |
50 | # the item_power code. |
37 | # the item_power code. |
51 | |
38 | |
52 | item_power_factor 1.0 |
39 | item_power_factor 1.0 |
53 | |
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54 | # Sets the output format for the who command. This is what a player will see |
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55 | # about all the other players on the server when they type 'who' The string |
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56 | # has escapes that are filled with the relevant values for each character. |
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57 | # Currently the following escapes are supported: |
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58 | # |
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59 | # %N Name of character |
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60 | # %t title of character |
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61 | # %T the optional "the " sequence value (appended only if player has no own_title) |
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62 | # %c count of the player (for dumping/patching) |
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63 | # %n newline |
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64 | # %h [Hostile] if character is hostile, nothing otherwise |
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65 | # %d [WIZ] if character is a dm, nothing otherwise |
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66 | # %a [AFK] if character is afk, nothing otherwise |
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67 | # %l the level of the character |
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68 | # %m the map path the character is currently on |
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69 | # %M the map name of the map the character is currently on |
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70 | # %r the short region name (as shown by mapinfo) |
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71 | # %R the formal region title.(as shown by whereami) |
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72 | # %i player's ip address |
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73 | # %% a literal % |
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74 | # %_ a literal underscore |
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75 | # |
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76 | # an underscore that is not escaped gives a space (or you can use a real space |
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77 | # if you prefer) |
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78 | # who_wiz_format is the same but for those with dm powers |
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79 | |
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80 | who_format %N %T%t%h%d%n[%m] |
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81 | who_wiz_format %N %T%t%h%d%nLevel %l [%m](@%i)(%c) |
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82 | |
40 | |
83 | # See notes for most of these in include/config.h |
41 | # See notes for most of these in include/config.h |
84 | |
42 | |
85 | # dm_mail your_email@addr.here |
43 | # dm_mail your_email@addr.here |
86 | |
44 | |
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135 | # them properly. |
93 | # them properly. |
136 | # |
94 | # |
137 | |
95 | |
138 | spell_failure_effects false |
96 | spell_failure_effects false |
139 | |
97 | |
140 | # casting times for spells, if you have this defined then it takes a |
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141 | # specific amount of time for a spell to go off. You may attack or |
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142 | # be hit during this time, and this will cause you to lose the spell. |
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143 | # I commented this out on my copy - I don't like the 'double clutch' |
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144 | # needed to cast it (first direction key starts casting, the |
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145 | # next actually puts the spell into effect.) It could perhaps |
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146 | # be changed so that the initial direction is where it goes, and it |
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147 | # is cast automatically in that direction (so only 1 key is needed.) |
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148 | # But this could be undesirable as various things move while you cast it. |
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149 | # this also slows down the rate you can cast spells considerably. |
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150 | |
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151 | casting_time false |
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152 | |
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153 | # Name of the motd file - really no reason to change this. |
98 | # Name of the motd file - really no reason to change this. |
154 | motd motd |
99 | motd motd |
155 | |
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156 | # Calling this real_Wiz is probably not really good. Something like |
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157 | # mud_wiz might be a better name. |
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158 | # |
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159 | # Basically, if real_wiz is set then the WIZ/WAS_WIZ flags for objects |
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160 | # are not set - instead, wizard created/manipulated objects appear as |
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161 | # normal objects. This makes the wizard a little more mudlike, since |
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162 | # manipulated items will be usable by normal players. |
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163 | |
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164 | real_wiz true |
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165 | |
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166 | # Set this if you want the temporary maps to be saved and reused across |
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167 | # crossfire runs. This can be especially useful for single player |
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168 | # servers, but even holds use for multiplayer servers - you can |
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169 | # restart a public server, and not have all the maps reset |
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170 | # The file temp_maps is updated each time a temp map is updated. |
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171 | # Note that the file used to store this information is stored in |
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172 | # the LIB directory. Running multiple crossfires with the same LIB |
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173 | # directory will cause serious problems, simply because in order for |
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174 | # this to really work, the filename must be constant so the next run |
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175 | # knows where to find the information. |
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176 | |
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177 | recycle_tmp_maps false |
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178 | |
100 | |
179 | # spellpoint_level_depend -- Causes the spellpoint cost |
101 | # spellpoint_level_depend -- Causes the spellpoint cost |
180 | # of spells to vary with their power. Spells that become very |
102 | # of spells to vary with their power. Spells that become very |
181 | # powerful at high level cost more. The damage/time of |
103 | # powerful at high level cost more. The damage/time of |
182 | # characters increases though. |
104 | # characters increases though. |
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278 | #armor_weight_reduction 10 |
200 | #armor_weight_reduction 10 |
279 | #armor_weight_linear TRUE |
201 | #armor_weight_linear TRUE |
280 | #armor_speed_improvement 10 |
202 | #armor_speed_improvement 10 |
281 | #armor_speed_linear TRUE |
203 | #armor_speed_linear TRUE |
282 | |
204 | |
283 | # disable stealing from other players, if you wish to enable stealing from other players |
205 | # location of the log file |
284 | # then replace the below with: no_player_stealing FALSE |
206 | logfilename /var/log/deliantra/logfile |
285 | no_player_stealing TRUE |
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286 | |
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287 | # enable creating town portals in homes |
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288 | create_home_portals TRUE |
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