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93 | # them properly. |
93 | # them properly. |
94 | # |
94 | # |
95 | |
95 | |
96 | spell_failure_effects false |
96 | spell_failure_effects false |
97 | |
97 | |
98 | # casting times for spells, if you have this defined then it takes a |
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99 | # specific amount of time for a spell to go off. You may attack or |
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100 | # be hit during this time, and this will cause you to lose the spell. |
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101 | # I commented this out on my copy - I don't like the 'double clutch' |
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102 | # needed to cast it (first direction key starts casting, the |
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103 | # next actually puts the spell into effect.) It could perhaps |
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104 | # be changed so that the initial direction is where it goes, and it |
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105 | # is cast automatically in that direction (so only 1 key is needed.) |
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106 | # But this could be undesirable as various things move while you cast it. |
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107 | # this also slows down the rate you can cast spells considerably. |
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108 | |
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109 | casting_time false |
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110 | |
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111 | # Name of the motd file - really no reason to change this. |
98 | # Name of the motd file - really no reason to change this. |
112 | motd motd |
99 | motd motd |
113 | |
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114 | # Calling this real_Wiz is probably not really good. Something like |
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115 | # mud_wiz might be a better name. |
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116 | # |
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117 | # Basically, if real_wiz is set then the WIZ/WAS_WIZ flags for objects |
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118 | # are not set - instead, wizard created/manipulated objects appear as |
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119 | # normal objects. This makes the wizard a little more mudlike, since |
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120 | # manipulated items will be usable by normal players. |
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121 | |
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122 | real_wiz true |
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123 | |
100 | |
124 | # spellpoint_level_depend -- Causes the spellpoint cost |
101 | # spellpoint_level_depend -- Causes the spellpoint cost |
125 | # of spells to vary with their power. Spells that become very |
102 | # of spells to vary with their power. Spells that become very |
126 | # powerful at high level cost more. The damage/time of |
103 | # powerful at high level cost more. The damage/time of |
127 | # characters increases though. |
104 | # characters increases though. |
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223 | #armor_weight_reduction 10 |
200 | #armor_weight_reduction 10 |
224 | #armor_weight_linear TRUE |
201 | #armor_weight_linear TRUE |
225 | #armor_speed_improvement 10 |
202 | #armor_speed_improvement 10 |
226 | #armor_speed_linear TRUE |
203 | #armor_speed_linear TRUE |
227 | |
204 | |
228 | # disable stealing from other players, if you wish to enable stealing from other players |
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229 | # then replace the below with: no_player_stealing FALSE |
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230 | no_player_stealing TRUE |
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231 | |
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232 | # enable creating town portals in homes |
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233 | create_home_portals TRUE |
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234 | |
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235 | # location of the log file |
205 | # location of the log file |
236 | logfilename /var/log/crossfire/logfile |
206 | logfilename /var/log/deliantra/logfile |