--- deliantra/server/lib/settings 2007/01/02 23:32:32 1.8 +++ deliantra/server/lib/settings 2007/11/10 22:41:59 1.10 @@ -95,32 +95,9 @@ spell_failure_effects false -# casting times for spells, if you have this defined then it takes a -# specific amount of time for a spell to go off. You may attack or -# be hit during this time, and this will cause you to lose the spell. -# I commented this out on my copy - I don't like the 'double clutch' -# needed to cast it (first direction key starts casting, the -# next actually puts the spell into effect.) It could perhaps -# be changed so that the initial direction is where it goes, and it -# is cast automatically in that direction (so only 1 key is needed.) -# But this could be undesirable as various things move while you cast it. -# this also slows down the rate you can cast spells considerably. - -casting_time false - # Name of the motd file - really no reason to change this. motd motd -# Calling this real_Wiz is probably not really good. Something like -# mud_wiz might be a better name. -# -# Basically, if real_wiz is set then the WIZ/WAS_WIZ flags for objects -# are not set - instead, wizard created/manipulated objects appear as -# normal objects. This makes the wizard a little more mudlike, since -# manipulated items will be usable by normal players. - -real_wiz true - # spellpoint_level_depend -- Causes the spellpoint cost # of spells to vary with their power. Spells that become very # powerful at high level cost more. The damage/time of @@ -225,12 +202,5 @@ #armor_speed_improvement 10 #armor_speed_linear TRUE -# disable stealing from other players, if you wish to enable stealing from other players -# then replace the below with: no_player_stealing FALSE -no_player_stealing TRUE - -# enable creating town portals in homes -create_home_portals TRUE - # location of the log file -logfilename /var/log/crossfire/logfile +logfilename /var/log/deliantra/logfile