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75 | # |
75 | # |
76 | # an underscore that is not escaped gives a space (or you can use a real space |
76 | # an underscore that is not escaped gives a space (or you can use a real space |
77 | # if you prefer) |
77 | # if you prefer) |
78 | # who_wiz_format is the same but for those with dm powers |
78 | # who_wiz_format is the same but for those with dm powers |
79 | |
79 | |
80 | who_format %N %T%t%h%d%n[%m] |
80 | who_format *%N %T%t%h%d%n[%m] |
81 | who_wiz_format %N %T%t%h%d%nLevel %l [%m](@%i)(%c) |
81 | who_wiz_format %N %T%t%h%d%nLevel %l [%m](@%i)(%c) |
82 | |
82 | |
83 | # See notes for most of these in include/config.h |
83 | # See notes for most of these in include/config.h |
84 | |
84 | |
85 | # dm_mail your_email@addr.here |
85 | # dm_mail your_email@addr.here |
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161 | # normal objects. This makes the wizard a little more mudlike, since |
161 | # normal objects. This makes the wizard a little more mudlike, since |
162 | # manipulated items will be usable by normal players. |
162 | # manipulated items will be usable by normal players. |
163 | |
163 | |
164 | real_wiz true |
164 | real_wiz true |
165 | |
165 | |
166 | # Set this if you want the temporary maps to be saved and reused across |
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167 | # crossfire runs. This can be especially useful for single player |
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168 | # servers, but even holds use for multiplayer servers - you can |
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169 | # restart a public server, and not have all the maps reset |
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170 | # The file temp_maps is updated each time a temp map is updated. |
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171 | # Note that the file used to store this information is stored in |
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172 | # the LIB directory. Running multiple crossfires with the same LIB |
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173 | # directory will cause serious problems, simply because in order for |
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174 | # this to really work, the filename must be constant so the next run |
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175 | # knows where to find the information. |
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176 | |
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177 | recycle_tmp_maps false |
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178 | |
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179 | # spellpoint_level_depend -- Causes the spellpoint cost |
166 | # spellpoint_level_depend -- Causes the spellpoint cost |
180 | # of spells to vary with their power. Spells that become very |
167 | # of spells to vary with their power. Spells that become very |
181 | # powerful at high level cost more. The damage/time of |
168 | # powerful at high level cost more. The damage/time of |
182 | # characters increases though. |
169 | # characters increases though. |
183 | |
170 | |
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281 | #armor_speed_linear TRUE |
268 | #armor_speed_linear TRUE |
282 | |
269 | |
283 | # disable stealing from other players, if you wish to enable stealing from other players |
270 | # disable stealing from other players, if you wish to enable stealing from other players |
284 | # then replace the below with: no_player_stealing FALSE |
271 | # then replace the below with: no_player_stealing FALSE |
285 | no_player_stealing TRUE |
272 | no_player_stealing TRUE |
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273 | |
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274 | # enable creating town portals in homes |
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275 | create_home_portals TRUE |