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Comparing deliantra/server/lib/settings (file contents):
Revision 1.3 by elmex, Wed Mar 15 15:35:51 2006 UTC vs.
Revision 1.6 by root, Mon Dec 18 02:35:01 2006 UTC

75# 75#
76# an underscore that is not escaped gives a space (or you can use a real space 76# an underscore that is not escaped gives a space (or you can use a real space
77# if you prefer) 77# if you prefer)
78# who_wiz_format is the same but for those with dm powers 78# who_wiz_format is the same but for those with dm powers
79 79
80who_format %N %T%t%h%d%n[%m] 80who_format *%N %T%t%h%d%n[%m]
81who_wiz_format %N %T%t%h%d%nLevel %l [%m](@%i)(%c) 81who_wiz_format %N %T%t%h%d%nLevel %l [%m](@%i)(%c)
82 82
83# See notes for most of these in include/config.h 83# See notes for most of these in include/config.h
84 84
85# dm_mail your_email@addr.here 85# dm_mail your_email@addr.here
161# normal objects. This makes the wizard a little more mudlike, since 161# normal objects. This makes the wizard a little more mudlike, since
162# manipulated items will be usable by normal players. 162# manipulated items will be usable by normal players.
163 163
164real_wiz true 164real_wiz true
165 165
166# Set this if you want the temporary maps to be saved and reused across
167# crossfire runs. This can be especially useful for single player
168# servers, but even holds use for multiplayer servers - you can
169# restart a public server, and not have all the maps reset
170# The file temp_maps is updated each time a temp map is updated.
171# Note that the file used to store this information is stored in
172# the LIB directory. Running multiple crossfires with the same LIB
173# directory will cause serious problems, simply because in order for
174# this to really work, the filename must be constant so the next run
175# knows where to find the information.
176
177recycle_tmp_maps false
178
179# spellpoint_level_depend -- Causes the spellpoint cost 166# spellpoint_level_depend -- Causes the spellpoint cost
180# of spells to vary with their power. Spells that become very 167# of spells to vary with their power. Spells that become very
181# powerful at high level cost more. The damage/time of 168# powerful at high level cost more. The damage/time of
182# characters increases though. 169# characters increases though.
183 170
281#armor_speed_linear TRUE 268#armor_speed_linear TRUE
282 269
283# disable stealing from other players, if you wish to enable stealing from other players 270# disable stealing from other players, if you wish to enable stealing from other players
284# then replace the below with: no_player_stealing FALSE 271# then replace the below with: no_player_stealing FALSE
285no_player_stealing TRUE 272no_player_stealing TRUE
273
274# enable creating town portals in homes
275create_home_portals TRUE

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