--- deliantra/server/lib/settings 2006/03/15 15:35:51 1.3 +++ deliantra/server/lib/settings 2006/12/18 02:35:01 1.6 @@ -77,7 +77,7 @@ # if you prefer) # who_wiz_format is the same but for those with dm powers -who_format %N %T%t%h%d%n[%m] +who_format *%N %T%t%h%d%n[%m] who_wiz_format %N %T%t%h%d%nLevel %l [%m](@%i)(%c) # See notes for most of these in include/config.h @@ -163,19 +163,6 @@ real_wiz true -# Set this if you want the temporary maps to be saved and reused across -# crossfire runs. This can be especially useful for single player -# servers, but even holds use for multiplayer servers - you can -# restart a public server, and not have all the maps reset -# The file temp_maps is updated each time a temp map is updated. -# Note that the file used to store this information is stored in -# the LIB directory. Running multiple crossfires with the same LIB -# directory will cause serious problems, simply because in order for -# this to really work, the filename must be constant so the next run -# knows where to find the information. - -recycle_tmp_maps false - # spellpoint_level_depend -- Causes the spellpoint cost # of spells to vary with their power. Spells that become very # powerful at high level cost more. The damage/time of @@ -283,3 +270,6 @@ # disable stealing from other players, if you wish to enable stealing from other players # then replace the below with: no_player_stealing FALSE no_player_stealing TRUE + +# enable creating town portals in homes +create_home_portals TRUE