Revision: | 1.1.1.1 (vendor branch) |
Committed: | Fri Feb 3 07:14:16 2006 UTC (18 years, 5 months ago) by root |
Branch: | UPSTREAM |
CVS Tags: | rel-2_0, rel-2_1, UPSTREAM_2006_03_15, LAST_C_VERSION, STABLE, UPSTREAM_2006_02_22, difficulty_fix_merge_060810_2300, UPSTREAM_2006_02_03 |
Branch point for: | difficulty_fix |
Changes since 1.1: | +0 -0 lines |
Log Message: | initial import |
# | User | Rev | Content |
---|---|---|---|
1 | root | 1.1 | syntax: reset <mapname> |
2 | notes: | ||
3 | all other characters must be | ||
4 | off of the map at the time of | ||
5 | reset. This will NOT reset any | ||
6 | unique items, such as players | ||
7 | apartments, in the case of unique | ||
8 | items being on a map, it will | ||
9 | cause them to be saved before | ||
10 | the map is reset. | ||
11 | |||
12 | Using 'reset .' will reset the | ||
13 | map that the player is currently | ||
14 | on. |