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/* cfanim.c */ |
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int get_dir_from_name(char *name); |
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long int initmovement(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runmovement(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initfire(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runfire(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initturn(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runturn(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initcamera(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runcamera(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initvisible(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runvisible(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initwizard(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runwizard(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initsay(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runsay(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initapply(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runapply(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initapplyobject(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runapplyobject(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initdropobject(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int rundropobject(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initpickup(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runpickup(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initpickupobject(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runpickupobject(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initghosted(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runghosted(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initteleport(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runteleport(struct CFanimation_struct *animation, long int id, void *parameters); |
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long int initnotice(char *name, char *parameters, struct CFmovement_struct *move_entity); |
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int runnotice(struct CFanimation_struct *animation, long int id, void *parameters); |
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void prepare_commands(void); |
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int equality_split(char *buffer, char **variable, char **value); |
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int get_boolean(char *string, int *bool); |
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int is_animated_player(object *pl); |
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void free_events(object *who); |
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int start_animation(object *who, object *activator, char *file, char *options); |
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void animate(void); |
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void initContextStack(void); |
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void pushContext(CFPContext *context); |
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CFPContext *popContext(void); |
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CF_PLUGIN int initPlugin(const char *iversion, f_plug_api gethooksptr); |
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CF_PLUGIN void *getPluginProperty(int *type, ...); |
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CF_PLUGIN int runPluginCommand(object *op, char *params); |
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CF_PLUGIN int postInitPlugin(void); |
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CF_PLUGIN void *globalEventListener(int *type, ...); |
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CF_PLUGIN void *eventListener(int *type, ...); |
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CF_PLUGIN int closePlugin(void); |