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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.10
Committed: Sat Feb 4 20:38:29 2006 UTC (18 years, 4 months ago) by root
Branch: MAIN
Changes since 1.9: +8 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2 root 1.7 /* CrossFire, A Multiplayer game for the X Window System */
3 root 1.1 /* */
4     /*****************************************************************************/
5    
6 root 1.7 /*
7     * This code is placed under the GNU General Public Licence (GPL)
8     *
9     * Copyright (C) 2001-2005 by Chachkoff Yann
10     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
11     *
12     * This program is free software; you can redistribute it and/or modify
13     * it under the terms of the GNU General Public License as published by
14     * the Free Software Foundation; either version 2 of the License, or
15     * (at your option) any later version.
16     *
17     * This program is distributed in the hope that it will be useful,
18     * but WITHOUT ANY WARRANTY; without even the implied warranty of
19     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     * GNU General Public License for more details.
21     *
22     * You should have received a copy of the GNU General Public License
23     * along with this program; if not, write to the Free Software
24     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25     */
26    
27 root 1.1 #include <EXTERN.h>
28     #include <perl.h>
29     #include <XSUB.h>
30    
31     #undef save_long // clashes with libproto.h
32    
33     #define PLUGIN_NAME "cfperl"
34     #define PLUGIN_VERSION "cfperl 0.0"
35    
36     #ifndef __CEXTRACT__
37     #include <plugin.h>
38     #endif
39    
40     #undef MODULEAPI
41     #ifdef WIN32
42     #else
43     #define MODULEAPI
44     #endif
45    
46     #include <plugin_common.h>
47    
48     #include <stdarg.h>
49    
50     #include "perlxsi.c"
51    
52     static f_plug_api gethook;
53     static f_plug_api registerGlobalEvent;
54     static f_plug_api unregisterGlobalEvent;
55     static f_plug_api systemDirectory;
56 root 1.10 static f_plug_api object_set_property;
57 root 1.1
58     typedef struct
59     {
60     object* who;
61     object* activator;
62     object* third;
63     char message[1024];
64     int fix;
65     int event_code;
66     char options[1024];
67     int returnvalue;
68     } CFPContext;
69    
70     //static int current_command = -999;
71    
72     static PerlInterpreter *perl;
73    
74     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
75    
76     static SV *
77     newSVptr (void *ptr, const char *klass)
78     {
79     if (!ptr)
80     return &PL_sv_undef;
81    
82     HV *hv = newHV ();
83     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
84     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
85     }
86    
87     static void
88     clearSVptr (SV *sv)
89     {
90     if (SvROK (sv))
91     sv = SvRV (sv);
92    
93     hv_clear ((HV *)sv);
94     sv_unmagic (sv, PERL_MAGIC_ext);
95     }
96    
97     static long
98     SvPTR (SV *sv, const char *klass)
99     {
100     if (!sv_derived_from (sv, klass))
101     croak ("object of type %s expected", klass);
102    
103     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
104    
105     if (!mg)
106     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
107    
108     return (long)mg->mg_ptr;
109     }
110    
111     SV *
112     newSVcfapi (int type, ...)
113     {
114     SV *sv;
115    
116     va_list args;
117     va_start (args, type);
118    
119     switch (type)
120     {
121     case CFAPI_INT:
122     sv = newSViv (*va_arg (args, int *));
123     break;
124    
125     case CFAPI_LONG:
126     sv = newSViv (*va_arg (args, long *));
127     break;
128    
129     case CFAPI_DOUBLE:
130     sv = newSViv (*va_arg (args, double *));
131     break;
132    
133     case CFAPI_STRING:
134 root 1.7 {
135     char *str = va_arg (args, char *);
136     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
137     }
138 root 1.1 break;
139    
140     case CFAPI_POBJECT:
141     {
142     object *obj = va_arg (args, object *);
143    
144     if (!obj)
145     sv = &PL_sv_undef;
146     else
147     switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
148     {
149     case MAP:
150     sv = newSVptr (obj, "cf::object::map");
151     break;
152    
153     case PLAYER:
154     sv = newSVptr (obj, "cf::object::player");
155     break;
156    
157     default:
158     sv = newSVptr (obj, "cf::object");
159     break;
160     }
161     }
162     break;
163    
164     case CFAPI_PMAP:
165 root 1.6 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
166 root 1.1 break;
167    
168     case CFAPI_PPLAYER:
169 root 1.6 sv = newSVptr (va_arg (args, player *), "cf::player");
170 root 1.1 break;
171    
172     case CFAPI_PARCH:
173 root 1.6 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
174 root 1.1 break;
175    
176     case CFAPI_PPARTY:
177 root 1.6 sv = newSVptr (va_arg (args, partylist *), "cf::party");
178 root 1.1 break;
179    
180     case CFAPI_PREGION:
181 root 1.6 sv = newSVptr (va_arg (args, region *), "cf::region");
182 root 1.1 break;
183    
184     default:
185     assert (("unhandled type in newSVcfapi", 0));
186     }
187    
188     va_end (args);
189    
190     return sv;
191     }
192    
193     /////////////////////////////////////////////////////////////////////////////
194    
195     void
196     inject_event (CFPContext *context)
197     {
198     dSP;
199    
200     ENTER;
201     SAVETMPS;
202    
203     PUSHMARK (SP);
204    
205     EXTEND (SP, 2);
206     //PUSHs (sv_2mortal (newSViv (type)));
207    
208     HV *hv = newHV ();
209     #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
210     hv_context (CFAPI_POBJECT, ,who);
211     hv_context (CFAPI_POBJECT, ,activator);
212     hv_context (CFAPI_POBJECT, ,third);
213     hv_context (CFAPI_STRING , ,message);
214     hv_context (CFAPI_INT ,&,fix);
215     hv_context (CFAPI_INT ,&,event_code);
216     hv_context (CFAPI_STRING , ,options);
217    
218     PUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
219    
220     PUTBACK;
221     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
222     SPAGAIN;
223    
224 root 1.6 if (SvTRUE (ERRSV))
225     LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
226    
227 root 1.1 context->returnvalue = count > 0 ? POPi : 0;
228    
229     PUTBACK;
230     FREETMPS;
231     LEAVE;
232     }
233    
234     /////////////////////////////////////////////////////////////////////////////
235    
236     int
237     initPlugin (const char *iversion, f_plug_api gethooksptr)
238     {
239     gethook = gethooksptr;
240     printf (PLUGIN_VERSION " init\n");
241    
242     return 0;
243     }
244    
245     static CommArray_s rtn_cmd;
246    
247     int
248     runPluginCommand (object *obj, char *params)
249     {
250     dSP;
251    
252     ENTER;
253     SAVETMPS;
254    
255     PUSHMARK (SP);
256    
257     EXTEND (SP, 3);
258     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
259     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
260    
261     if (params)
262     PUSHs (sv_2mortal (newSVpv (params, 0)));
263    
264     PUTBACK;
265     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
266     SPAGAIN;
267    
268 root 1.6 if (SvTRUE (ERRSV))
269     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
270    
271 root 1.1 int returnvalue = count > 0 ? POPi : -1;
272    
273     PUTBACK;
274     FREETMPS;
275     LEAVE;
276    
277     return returnvalue;
278     }
279    
280     void *
281     getPluginProperty (int *type, ...)
282     {
283     va_list args;
284     char *propname;
285     int i;
286     va_start (args, type);
287     propname = va_arg (args, char *);
288     //printf ("Property name: %s\n", propname);
289 root 1.3
290 root 1.1 if (!strcmp (propname, "command?"))
291     {
292 root 1.3 if (!perl)
293     return NULL;
294    
295 root 1.1 const char *cmdname = va_arg (args, const char *);
296     HV *hv = get_hv ("cf::COMMAND", 1);
297     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
298    
299     va_end (args);
300    
301     if (svp)
302     {
303     // this is totaly broken, should stash it into %COMMAND
304     rtn_cmd.name = cmdname;
305     rtn_cmd.time = SvNV (*svp);
306     rtn_cmd.func = runPluginCommand;
307    
308     return &rtn_cmd;
309     }
310     }
311     else if (!strcmp (propname, "Identification"))
312     {
313     va_end (args);
314     return PLUGIN_NAME;
315     }
316     else if (!strcmp (propname, "FullName"))
317     {
318     va_end (args);
319     return PLUGIN_VERSION;
320     }
321     else
322     va_end (args);
323    
324     return NULL;
325     }
326    
327     void *globalEventListener (int *type, ...);
328    
329     int
330     postInitPlugin ()
331     {
332     int hooktype = 1;
333     int rtype = 0;
334    
335     printf (PLUGIN_VERSION " post init\n");
336    
337     registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
338     unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
339     systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
340 root 1.10 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
341 root 1.1 cf_init_plugin (gethook);
342    
343     /* Pick the global events you want to monitor from this plugin */
344     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
345     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
346     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
347     registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
348     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
349     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
350     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
351     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
352     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
353     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
354     registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
355     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
356     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
357     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
358     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
359    
360     char *argv[] = {
361     "",
362     "-e"
363     "BEGIN {"
364     " cf->bootstrap;"
365 root 1.5 " unshift @INC, cf::datadir ();"
366 root 1.1 "}"
367     ""
368     "use cf;"
369     };
370    
371     perl = perl_alloc ();
372     perl_construct (perl);
373    
374 root 1.5 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
375 root 1.1 {
376     printf ("unable to initialize perl-interpreter, continuing without.\n");
377    
378     perl_destruct (perl);
379     perl_free (perl);
380     perl = 0;
381     }
382    
383     return 0;
384     }
385    
386     void *
387     globalEventListener (int *type, ...)
388     {
389     va_list args;
390     static int rv = 0;
391     CFPContext context;
392     char *buf;
393     player *pl;
394     object *op;
395    
396     if (!perl)
397     return;
398    
399     memset (&context, 0, sizeof (context));
400    
401     va_start (args, type);
402     context.event_code = va_arg (args, int);
403    
404     switch (context.event_code)
405     {
406     case EVENT_CRASH:
407     printf ("Unimplemented for now\n");
408     break;
409    
410     case EVENT_BORN:
411     context.activator = va_arg (args, object *);
412     break;
413    
414     case EVENT_PLAYER_DEATH:
415     context.who = va_arg (args, object *);
416     break;
417    
418     case EVENT_GKILL:
419     context.who = va_arg (args, object *);
420     context.activator = va_arg (args, object *);
421     break;
422    
423     case EVENT_LOGIN:
424     pl = va_arg (args, player *);
425     context.activator = pl->ob;
426     buf = va_arg (args, char *);
427     if (buf != 0)
428     strcpy (context.message, buf);
429     break;
430    
431     case EVENT_LOGOUT:
432     pl = va_arg (args, player *);
433     context.activator = pl->ob;
434     buf = va_arg (args, char *);
435     if (buf != 0)
436     strcpy (context.message, buf);
437     break;
438    
439     case EVENT_REMOVE:
440     context.activator = va_arg (args, object *);
441     break;
442    
443     case EVENT_SHOUT:
444     context.activator = va_arg (args, object *);
445     buf = va_arg (args, char *);
446     if (buf != 0)
447     strcpy (context.message, buf);
448     break;
449    
450     case EVENT_MUZZLE:
451     context.activator = va_arg (args, object *);
452     buf = va_arg (args, char *);
453     if (buf != 0)
454     strcpy (context.message, buf);
455     break;
456    
457     case EVENT_KICK:
458     context.activator = va_arg (args, object *);
459     buf = va_arg (args, char *);
460     if (buf != 0)
461     strcpy (context.message, buf);
462     break;
463    
464     case EVENT_MAPENTER:
465     context.activator = va_arg (args, object *);
466     break;
467    
468     case EVENT_MAPLEAVE:
469     context.activator = va_arg (args, object *);
470     break;
471    
472     case EVENT_CLOCK:
473     break;
474    
475     case EVENT_MAPRESET:
476     buf = va_arg (args, char *);
477     if (buf != 0)
478     strcpy (context.message, buf);
479     break;
480    
481     case EVENT_TELL:
482     break;
483     }
484    
485     va_end (args);
486    
487     inject_event (&context);
488    
489     rv = context.returnvalue;
490    
491     return &rv;
492     }
493    
494     void *
495     eventListener (int *type, ...)
496     {
497     static int rv = 0;
498     va_list args;
499     char *buf;
500     CFPContext context;
501    
502     if (!perl)
503     return;
504    
505     memset (&context, 0, sizeof (context));
506    
507     va_start (args, type);
508    
509     context.who = va_arg (args, object *);
510     context.event_code = va_arg (args, int);
511     context.activator = va_arg (args, object *);
512     context.third = va_arg (args, object *);
513     buf = va_arg (args, char *);
514    
515     if (buf != 0)
516     strcpy (context.message, buf);
517    
518     context.fix = va_arg (args, int);
519     strcpy (context.options, va_arg (args, char *));
520     context.returnvalue = 0;
521     va_end (args);
522    
523     inject_event (&context);
524    
525     rv = context.returnvalue;
526     return &rv;
527     }
528    
529     int
530     closePlugin ()
531     {
532     printf (PLUGIN_VERSION " closing\n");
533    
534     if (perl)
535     {
536     perl_destruct (perl);
537     perl_free (perl);
538     perl = 0;
539     }
540    
541     return 0;
542     }
543    
544     MODULE = cf PACKAGE = cf PREFIX = cf_
545    
546     BOOT:
547     {
548     HV *stash = gv_stashpv ("cf", 1);
549    
550 root 1.9 static const struct {
551 root 1.1 const char *name;
552     IV iv;
553     } *civ, const_iv[] = {
554     # define const_iv(name) { # name, (IV)name },
555     const_iv (llevError)
556     const_iv (llevInfo)
557     const_iv (llevDebug)
558     const_iv (llevMonster)
559    
560     const_iv (PLAYER)
561     const_iv (ROD)
562     const_iv (TREASURE)
563     const_iv (POTION)
564     const_iv (FOOD)
565     const_iv (POISON)
566     const_iv (BOOK)
567     const_iv (CLOCK)
568     const_iv (LIGHTNING)
569     const_iv (ARROW)
570     const_iv (BOW)
571     const_iv (WEAPON)
572     const_iv (ARMOUR)
573     const_iv (PEDESTAL)
574     const_iv (ALTAR)
575     const_iv (CONFUSION)
576     const_iv (LOCKED_DOOR)
577     const_iv (SPECIAL_KEY)
578     const_iv (MAP)
579     const_iv (DOOR)
580     const_iv (KEY)
581     const_iv (TIMED_GATE)
582     const_iv (TRIGGER)
583     const_iv (GRIMREAPER)
584     const_iv (MAGIC_EAR)
585     const_iv (TRIGGER_BUTTON)
586     const_iv (TRIGGER_ALTAR)
587     const_iv (TRIGGER_PEDESTAL)
588     const_iv (SHIELD)
589     const_iv (HELMET)
590     const_iv (HORN)
591     const_iv (MONEY)
592     const_iv (CLASS)
593     const_iv (GRAVESTONE)
594     const_iv (AMULET)
595     const_iv (PLAYERMOVER)
596     const_iv (TELEPORTER)
597     const_iv (CREATOR)
598     const_iv (SKILL)
599     const_iv (EXPERIENCE)
600     const_iv (EARTHWALL)
601     const_iv (GOLEM)
602     const_iv (THROWN_OBJ)
603     const_iv (BLINDNESS)
604     const_iv (GOD)
605     const_iv (DETECTOR)
606     const_iv (TRIGGER_MARKER)
607     const_iv (DEAD_OBJECT)
608     const_iv (DRINK)
609     const_iv (MARKER)
610     const_iv (HOLY_ALTAR)
611     const_iv (PLAYER_CHANGER)
612     const_iv (BATTLEGROUND)
613     const_iv (PEACEMAKER)
614     const_iv (GEM)
615     const_iv (FIREWALL)
616     const_iv (ANVIL)
617     const_iv (CHECK_INV)
618     const_iv (MOOD_FLOOR)
619     const_iv (EXIT)
620     const_iv (ENCOUNTER)
621     const_iv (SHOP_FLOOR)
622     const_iv (SHOP_MAT)
623     const_iv (RING)
624     const_iv (FLOOR)
625     const_iv (FLESH)
626     const_iv (INORGANIC)
627     const_iv (SKILL_TOOL)
628     const_iv (LIGHTER)
629     const_iv (TRAP_PART)
630     const_iv (WALL)
631     const_iv (LIGHT_SOURCE)
632     const_iv (MISC_OBJECT)
633     const_iv (MONSTER)
634     const_iv (SPAWN_GENERATOR)
635     const_iv (LAMP)
636     const_iv (DUPLICATOR)
637     const_iv (TOOL)
638     const_iv (SPELLBOOK)
639     const_iv (BUILDFAC)
640     const_iv (CLOAK)
641     const_iv (SPINNER)
642     const_iv (GATE)
643     const_iv (BUTTON)
644     const_iv (CF_HANDLE)
645     const_iv (HOLE)
646     const_iv (TRAPDOOR)
647     const_iv (SIGN)
648     const_iv (BOOTS)
649     const_iv (GLOVES)
650     const_iv (SPELL)
651     const_iv (SPELL_EFFECT)
652     const_iv (CONVERTER)
653     const_iv (BRACERS)
654     const_iv (POISONING)
655     const_iv (SAVEBED)
656     const_iv (POISONCLOUD)
657     const_iv (FIREHOLES)
658     const_iv (WAND)
659     const_iv (SCROLL)
660     const_iv (DIRECTOR)
661     const_iv (GIRDLE)
662     const_iv (FORCE)
663     const_iv (POTION_EFFECT)
664     const_iv (EVENT_CONNECTOR)
665     const_iv (CLOSE_CON)
666     const_iv (CONTAINER)
667     const_iv (ARMOUR_IMPROVER)
668     const_iv (WEAPON_IMPROVER)
669     const_iv (SKILLSCROLL)
670     const_iv (DEEP_SWAMP)
671     const_iv (IDENTIFY_ALTAR)
672     const_iv (MENU)
673     const_iv (RUNE)
674     const_iv (TRAP)
675     const_iv (POWER_CRYSTAL)
676     const_iv (CORPSE)
677     const_iv (DISEASE)
678     const_iv (SYMPTOM)
679     const_iv (BUILDER)
680     const_iv (MATERIAL)
681     const_iv (ITEM_TRANSFORMER)
682     const_iv (QUEST)
683    
684     const_iv (ST_BD_BUILD)
685     const_iv (ST_BD_REMOVE)
686     const_iv (ST_MAT_FLOOR)
687     const_iv (ST_MAT_WALL)
688     const_iv (ST_MAT_ITEM)
689    
690     const_iv (QUEST_IN_PROGRESS)
691     const_iv (QUEST_DONE_QUEST)
692     const_iv (QUEST_DONE_TASK)
693     const_iv (QUEST_START_QUEST)
694     const_iv (QUEST_END_QUEST)
695     const_iv (QUEST_START_TASK)
696     const_iv (QUEST_END_TASK)
697     const_iv (QUEST_OVERRIDE)
698     const_iv (QUEST_ON_ACTIVATE)
699    
700     const_iv (WEAP_HIT)
701     const_iv (WEAP_SLASH)
702     const_iv (WEAP_PIERCE)
703     const_iv (WEAP_CLEAVE)
704     const_iv (WEAP_SLICE)
705     const_iv (WEAP_STAB)
706     const_iv (WEAP_WHIP)
707     const_iv (WEAP_CRUSH)
708     const_iv (WEAP_BLUD)
709    
710     const_iv (FLAG_ALIVE)
711     const_iv (FLAG_WIZ)
712     const_iv (FLAG_REMOVED)
713     const_iv (FLAG_FREED)
714     const_iv (FLAG_WAS_WIZ)
715     const_iv (FLAG_APPLIED)
716     const_iv (FLAG_UNPAID)
717     const_iv (FLAG_USE_SHIELD)
718     const_iv (FLAG_NO_PICK)
719     const_iv (FLAG_ANIMATE)
720     const_iv (FLAG_MONSTER)
721     const_iv (FLAG_FRIENDLY)
722     const_iv (FLAG_GENERATOR)
723     const_iv (FLAG_IS_THROWN)
724     const_iv (FLAG_AUTO_APPLY)
725     const_iv (FLAG_TREASURE)
726     const_iv (FLAG_PLAYER_SOLD)
727     const_iv (FLAG_SEE_INVISIBLE)
728     const_iv (FLAG_CAN_ROLL)
729     const_iv (FLAG_OVERLAY_FLOOR)
730     const_iv (FLAG_IS_TURNABLE)
731     const_iv (FLAG_IS_USED_UP)
732     const_iv (FLAG_IDENTIFIED)
733     const_iv (FLAG_REFLECTING)
734     const_iv (FLAG_CHANGING)
735     const_iv (FLAG_SPLITTING)
736     const_iv (FLAG_HITBACK)
737     const_iv (FLAG_STARTEQUIP)
738     const_iv (FLAG_BLOCKSVIEW)
739     const_iv (FLAG_UNDEAD)
740     const_iv (FLAG_SCARED)
741     const_iv (FLAG_UNAGGRESSIVE)
742     const_iv (FLAG_REFL_MISSILE)
743     const_iv (FLAG_REFL_SPELL)
744     const_iv (FLAG_NO_MAGIC)
745     const_iv (FLAG_NO_FIX_PLAYER)
746     const_iv (FLAG_IS_LIGHTABLE)
747     const_iv (FLAG_TEAR_DOWN)
748     const_iv (FLAG_RUN_AWAY)
749     const_iv (FLAG_PICK_UP)
750     const_iv (FLAG_UNIQUE)
751     const_iv (FLAG_NO_DROP)
752     const_iv (FLAG_WIZCAST)
753     const_iv (FLAG_CAST_SPELL)
754     const_iv (FLAG_USE_SCROLL)
755     const_iv (FLAG_USE_RANGE)
756     const_iv (FLAG_USE_BOW)
757     const_iv (FLAG_USE_ARMOUR)
758     const_iv (FLAG_USE_WEAPON)
759     const_iv (FLAG_USE_RING)
760     const_iv (FLAG_READY_RANGE)
761     const_iv (FLAG_READY_BOW)
762     const_iv (FLAG_XRAYS)
763     const_iv (FLAG_NO_APPLY)
764     const_iv (FLAG_IS_FLOOR)
765     const_iv (FLAG_LIFESAVE)
766     const_iv (FLAG_NO_STRENGTH)
767     const_iv (FLAG_SLEEP)
768     const_iv (FLAG_STAND_STILL)
769     const_iv (FLAG_RANDOM_MOVE)
770     const_iv (FLAG_ONLY_ATTACK)
771     const_iv (FLAG_CONFUSED)
772     const_iv (FLAG_STEALTH)
773     const_iv (FLAG_WIZPASS)
774     const_iv (FLAG_IS_LINKED)
775     const_iv (FLAG_CURSED)
776     const_iv (FLAG_DAMNED)
777     const_iv (FLAG_SEE_ANYWHERE)
778     const_iv (FLAG_KNOWN_MAGICAL)
779     const_iv (FLAG_KNOWN_CURSED)
780     const_iv (FLAG_CAN_USE_SKILL)
781     const_iv (FLAG_BEEN_APPLIED)
782     const_iv (FLAG_READY_SCROLL)
783     const_iv (FLAG_USE_ROD)
784     const_iv (FLAG_USE_HORN)
785     const_iv (FLAG_MAKE_INVIS)
786     const_iv (FLAG_INV_LOCKED)
787     const_iv (FLAG_IS_WOODED)
788     const_iv (FLAG_IS_HILLY)
789     const_iv (FLAG_READY_SKILL)
790     const_iv (FLAG_READY_WEAPON)
791     const_iv (FLAG_NO_SKILL_IDENT)
792     const_iv (FLAG_BLIND)
793     const_iv (FLAG_SEE_IN_DARK)
794     const_iv (FLAG_IS_CAULDRON)
795     const_iv (FLAG_NO_STEAL)
796     const_iv (FLAG_ONE_HIT)
797     const_iv (FLAG_CLIENT_SENT)
798     const_iv (FLAG_BERSERK)
799     const_iv (FLAG_NEUTRAL)
800     const_iv (FLAG_NO_ATTACK)
801     const_iv (FLAG_NO_DAMAGE)
802     const_iv (FLAG_OBJ_ORIGINAL)
803     const_iv (FLAG_OBJ_SAVE_ON_OVL)
804     const_iv (FLAG_ACTIVATE_ON_PUSH)
805     const_iv (FLAG_ACTIVATE_ON_RELEASE)
806     const_iv (FLAG_IS_WATER)
807     const_iv (FLAG_CONTENT_ON_GEN)
808     const_iv (FLAG_IS_A_TEMPLATE)
809     const_iv (FLAG_IS_BUILDABLE)
810     const_iv (FLAG_AFK)
811 root 1.6
812     const_iv (NDI_BLACK)
813     const_iv (NDI_WHITE)
814     const_iv (NDI_NAVY)
815     const_iv (NDI_RED)
816     const_iv (NDI_ORANGE)
817     const_iv (NDI_BLUE)
818     const_iv (NDI_DK_ORANGE)
819     const_iv (NDI_GREEN)
820     const_iv (NDI_LT_GREEN)
821     const_iv (NDI_GREY)
822     const_iv (NDI_BROWN)
823     const_iv (NDI_GOLD)
824     const_iv (NDI_TAN)
825     const_iv (NDI_MAX_COLOR)
826     const_iv (NDI_COLOR_MASK)
827     const_iv (NDI_UNIQUE)
828     const_iv (NDI_ALL)
829    
830     const_iv (F_APPLIED)
831     const_iv (F_LOCATION)
832     const_iv (F_UNPAID)
833     const_iv (F_MAGIC)
834     const_iv (F_CURSED)
835     const_iv (F_DAMNED)
836     const_iv (F_OPEN)
837     const_iv (F_NOPICK)
838     const_iv (F_LOCKED)
839 root 1.1 };
840    
841     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
842     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
843    
844 root 1.9 static const struct {
845 root 1.1 const char *name;
846     IV iv;
847     } *event, event_list[] = {
848     # define const_event(name) { # name, (IV)EVENT_ ## name },
849     const_event (NONE)
850     const_event (APPLY)
851     const_event (ATTACK)
852     const_event (DEATH)
853     const_event (DROP)
854     const_event (PICKUP)
855     const_event (SAY)
856     const_event (STOP)
857     const_event (TIME)
858     const_event (THROW)
859     const_event (TRIGGER)
860     const_event (CLOSE)
861     const_event (TIMER)
862    
863     const_event (BORN)
864     const_event (CLOCK)
865     const_event (CRASH)
866     const_event (PLAYER_DEATH)
867     const_event (GKILL)
868     const_event (LOGIN)
869     const_event (LOGOUT)
870     const_event (MAPENTER)
871     const_event (MAPLEAVE)
872     const_event (MAPRESET)
873     const_event (REMOVE)
874     const_event (SHOUT)
875     const_event (TELL)
876     const_event (MUZZLE)
877     const_event (KICK)
878     };
879    
880     AV *av = get_av ("cf::EVENT", 1);
881    
882     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
883     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
884    
885 root 1.9 static const struct {
886 root 1.1 int dtype;
887     const char *name;
888     IV idx;
889     } *cprop, prop_table[] = {
890     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
891     prop (CFAPI_INT, MAP_PROP_FLAGS)
892     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
893     prop (CFAPI_STRING, MAP_PROP_PATH)
894     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
895     prop (CFAPI_STRING, MAP_PROP_NAME)
896     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
897     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
898     prop (CFAPI_INT, MAP_PROP_PLAYERS)
899     prop (CFAPI_INT, MAP_PROP_DARKNESS)
900     prop (CFAPI_INT, MAP_PROP_WIDTH)
901     prop (CFAPI_INT, MAP_PROP_HEIGHT)
902     prop (CFAPI_INT, MAP_PROP_ENTER_X)
903     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
904     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
905     prop (CFAPI_INT, MAP_PROP_PRESSURE)
906     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
907     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
908     prop (CFAPI_INT, MAP_PROP_WINDDIR)
909     prop (CFAPI_INT, MAP_PROP_SKY)
910     prop (CFAPI_INT, MAP_PROP_WPARTX)
911     prop (CFAPI_INT, MAP_PROP_WPARTY)
912     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
913     prop (CFAPI_PMAP, MAP_PROP_NEXT)
914     prop (CFAPI_PREGION, MAP_PROP_REGION)
915     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
916     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
917     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
918     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
919     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
920     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
921     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
922     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
923     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
924     prop (CFAPI_INT, OBJECT_PROP_COUNT)
925     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
926     prop (CFAPI_STRING, OBJECT_PROP_NAME)
927     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
928     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
929     prop (CFAPI_STRING, OBJECT_PROP_RACE)
930     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
931     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
932     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
933     prop (CFAPI_STRING, OBJECT_PROP_LORE)
934     prop (CFAPI_INT, OBJECT_PROP_X)
935     prop (CFAPI_INT, OBJECT_PROP_Y)
936     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
937     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
938     prop (CFAPI_INT, OBJECT_PROP_NROF)
939     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
940     prop (CFAPI_INT, OBJECT_PROP_FACING)
941     prop (CFAPI_INT, OBJECT_PROP_TYPE)
942     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
943     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
944     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
945     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
946     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
947     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
948     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
949     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
950     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
951     prop (CFAPI_INT, OBJECT_PROP_VALUE)
952     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
953     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
954     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
955     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
956     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
957     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
958     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
959     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
960     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
961     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
962     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
963     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
964     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
965     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
966     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
967     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
968     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
969     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
970     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
971     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
972     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
973     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
974     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
975     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
976     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
977     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
978     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
979     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
980     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
981     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
982     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
983     prop (CFAPI_INT, OBJECT_PROP_LUCK)
984     prop (CFAPI_LONG, OBJECT_PROP_EXP)
985     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
986     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
987     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
988     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
989     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
990     prop (CFAPI_INT, OBJECT_PROP_STR)
991     prop (CFAPI_INT, OBJECT_PROP_DEX)
992     prop (CFAPI_INT, OBJECT_PROP_CON)
993     prop (CFAPI_INT, OBJECT_PROP_WIS)
994     prop (CFAPI_INT, OBJECT_PROP_INT)
995     prop (CFAPI_INT, OBJECT_PROP_POW)
996     prop (CFAPI_INT, OBJECT_PROP_CHA)
997     prop (CFAPI_INT, OBJECT_PROP_WC)
998     prop (CFAPI_INT, OBJECT_PROP_AC)
999     prop (CFAPI_INT, OBJECT_PROP_HP)
1000     prop (CFAPI_INT, OBJECT_PROP_SP)
1001     prop (CFAPI_INT, OBJECT_PROP_GP)
1002     prop (CFAPI_INT, OBJECT_PROP_FP)
1003     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1004     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1005     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1006     prop (CFAPI_INT, OBJECT_PROP_DAM)
1007     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1008     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1009     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1010     prop (CFAPI_INT, OBJECT_PROP_FACE)
1011     };
1012    
1013     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1014     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1015    
1016     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1017     {
1018     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1019     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1020     }
1021     }
1022    
1023     void
1024     LOG (int level, char *msg)
1025 root 1.6 PROTOTYPE: $$
1026 root 1.1 C_ARGS: level, "%s", msg
1027    
1028     char *
1029     cf_get_maps_directory (char *path)
1030 root 1.6 PROTOTYPE: $
1031 root 1.2 ALIAS: maps_directory = 0
1032 root 1.1
1033 root 1.5 char *
1034     mapdir ()
1035 root 1.6 PROTOTYPE:
1036 root 1.5 ALIAS:
1037     mapdir = 0
1038     uniquedir = 1
1039     tmpdir = 2
1040     confdir = 3
1041     localdir = 4
1042     playerdir = 5
1043     datadir = 6
1044     CODE:
1045     {
1046     int unused_type;
1047     RETVAL = (char *)systemDirectory (&unused_type, ix);
1048     }
1049 root 1.6 OUTPUT: RETVAL
1050 root 1.5
1051 root 1.4 int
1052     cf_find_animation (char *text)
1053 root 1.6 PROTOTYPE: $
1054 root 1.4
1055 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1056    
1057     SV *
1058 root 1.4 get_property (object *obj, int type, int idx)
1059 root 1.1 CODE:
1060     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1061 root 1.6 OUTPUT: RETVAL
1062 root 1.1
1063 root 1.4 SV *
1064     set_property (object *obj, int type, int idx, SV *newval)
1065     CODE:
1066     switch (type)
1067     {
1068     case CFAPI_INT:
1069     cf_object_set_int_property (obj, idx, SvIV (newval));
1070     break;
1071     case CFAPI_LONG:
1072     cf_object_set_long_property (obj, idx, SvNV (newval));
1073     break;
1074 root 1.10 case CFAPI_DOUBLE:
1075     {
1076     int unused_type;
1077     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1078     }
1079     break;
1080 root 1.4 case CFAPI_STRING:
1081     cf_object_set_string_property (obj, idx, SvPV_nolen (newval));
1082     break;
1083     default:
1084     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1085     }
1086    
1087 root 1.1 int cf_object_get_resistance (object *op, int rtype)
1088 root 1.2 ALIAS: resistance = 0
1089 root 1.1
1090     int cf_object_get_flag (object *op, int flag)
1091     ALIAS: flag = 0
1092    
1093     void cf_object_set_flag (object *op, int flag, int value)
1094    
1095     void cf_object_move (object *op, object *originator, int dir)
1096    
1097     void cf_object_apply (object *op, object *author, int flags)
1098    
1099     void cf_object_apply_below (object *op)
1100    
1101     void cf_object_remove (object *op)
1102    
1103     void cf_object_free (object *op)
1104    
1105     object *cf_object_present_archname_inside (object *op, char *whatstr)
1106    
1107     int cf_object_transfer (object *op, int x, int y, int r, object *orig)
1108    
1109     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1110    
1111     object *cf_object_clone (object *op, int clonetype)
1112    
1113     int cf_object_pay_item (object *op, object *buyer)
1114    
1115     int cf_object_pay_amount (object *op, double amount)
1116    
1117     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1118    
1119     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1120    
1121     void cf_object_learn_spell (object *op, object *sp)
1122    
1123     void cf_object_forget_spell (object *op, object *sp)
1124    
1125     object *cf_object_check_for_spell (object *op, char *spellname)
1126    
1127     int cf_object_query_money (object *op)
1128 root 1.2 ALIAS: money = 0
1129 root 1.1
1130     int cf_object_query_cost (object *op, object *who, int flags)
1131 root 1.2 ALIAS: cost = 0
1132 root 1.1
1133     void cf_object_activate_rune (object *op , object *victim)
1134    
1135     int cf_object_check_trigger (object *op, object *cause)
1136    
1137     int cf_object_out_of_map (object *op, int x, int y)
1138    
1139     void cf_object_drop (object *op, object *author)
1140    
1141     void cf_object_take (object *op, object *author)
1142    
1143     void cf_object_say (object *op, char *msg)
1144    
1145     void cf_object_speak (object *op, char *msg)
1146    
1147     object *cf_object_insert_object (object *op, object *container)
1148    
1149     const char *cf_object_get_msg (object *ob)
1150 root 1.2 ALIAS: msg = 0
1151 root 1.1
1152     object *cf_object_insert_in_ob (object *ob, object *where)
1153    
1154     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1155    
1156     void cf_object_update (object *op, int flags)
1157    
1158     void cf_object_pickup (object *op, object *what)
1159    
1160     char *cf_object_get_key (object *op, char *keyname)
1161 root 1.2 ALIAS: key = 0
1162 root 1.1
1163     void cf_object_set_key (object *op, char *keyname, char *value)
1164    
1165     char *
1166     base_name (object *ob, int plural)
1167     CODE:
1168     RETVAL = cf_query_base_name (ob, plural);
1169 root 1.6 OUTPUT: RETVAL
1170 root 1.1
1171     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1172    
1173 root 1.8 object *cf_create_object_by_name (const char *name = 0)
1174     PROTOTYPE: ;$
1175     ALIAS:
1176     create_object = 0
1177     new = 0
1178     CODE:
1179     RETVAL = name ? cf_create_object_by_name (name) : cf_create_object ();
1180     OUTPUT:
1181     RETVAL
1182 root 1.1
1183     void cf_fix_object (object *pl)
1184 root 1.8 ALIAS: fix = 0
1185 root 1.1
1186     object *cf_insert_ob_in_ob (object *ob, object *where)
1187    
1188    
1189     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1190    
1191     player *player (object *op)
1192     CODE:
1193     RETVAL = cf_player_find (cf_query_name (op));
1194 root 1.6 OUTPUT: RETVAL
1195 root 1.1
1196 root 1.6 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1197 root 1.1
1198     object *cf_player_send_inventory (object *op)
1199    
1200 root 1.6 char *cf_player_get_ip (object *op)
1201     ALIAS: ip = 0
1202    
1203     object *cf_player_get_marked_item (object *op)
1204     ALIAS: marked_item = 0
1205 root 1.1
1206 root 1.6 void cf_player_set_marked_item (object *op, object *ob)
1207    
1208     partylist *cf_player_get_party (object *op)
1209     ALIAS: party = 0
1210    
1211     void cf_player_set_party (object *op, partylist *party)
1212 root 1.1
1213    
1214 root 1.4 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1215 root 1.1
1216 root 1.6 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1217 root 1.1
1218     player *cf_player_find (char *name)
1219 root 1.6 PROTOTYPE: $
1220 root 1.1
1221     void cf_player_move (player *pl, int dir)
1222    
1223 root 1.6 # nonstandard
1224     object *ob (player *pl)
1225     CODE:
1226     RETVAL = pl->ob;
1227     OUTPUT: RETVAL
1228 root 1.1
1229 root 1.6
1230     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1231 root 1.1
1232     SV *
1233     get_property (mapstruct *obj, int type, int idx)
1234     CODE:
1235     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1236 root 1.6 OUTPUT: RETVAL
1237 root 1.1
1238 root 1.4 SV *
1239     set_property (mapstruct *obj, int type, int idx, SV *newval)
1240     CODE:
1241     switch (type)
1242     {
1243     case CFAPI_INT:
1244     cf_map_set_int_property (obj, idx, SvIV (newval));
1245     break;
1246     default:
1247     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1248     }
1249    
1250     mapstruct *cf_map_get_map (char *name)
1251 root 1.6 PROTOTYPE: $
1252 root 1.4 ALIAS: map = 0
1253    
1254     mapstruct *cf_map_get_first ()
1255 root 1.6 PROTOTYPE:
1256 root 1.4 ALIAS: first = 0
1257    
1258     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1259    
1260     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1261    
1262     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1263     C_ARGS: str, map, nx, ny
1264    
1265     #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1266    
1267    
1268 root 1.1
1269     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1270    
1271     archetype*cf_archetype_get_first()
1272 root 1.6 PROTOTYPE:
1273 root 1.2 ALIAS: first = 0
1274 root 1.1
1275 root 1.2 archetype *cf_archetype_get_next (archetype *arch)
1276     ALIAS: next = 0
1277 root 1.1
1278 root 1.2 archetype *cf_archetype_get_head (archetype *arch)
1279     ALIAS: head = 0
1280 root 1.1
1281     archetype *cf_archetype_get_more (archetype *arch)
1282 root 1.2 ALIAS: more = 0
1283 root 1.1
1284 root 1.2 const char *cf_archetype_get_name (archetype *arch)
1285     ALIAS: name = 0
1286 root 1.1
1287     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1288    
1289     partylist *cf_party_get_first ()
1290 root 1.6 PROTOTYPE:
1291 root 1.1 ALIAS: first = 0
1292    
1293     partylist *cf_party_get_next (partylist *party)
1294     ALIAS: next = 0
1295    
1296 root 1.6 const char *cf_party_get_name (partylist *party)
1297    
1298 root 1.1 const char *cf_party_get_password (partylist *party)
1299     ALIAS: password = 0
1300    
1301     player *cf_party_get_first_player (partylist *party)
1302     ALIAS: first_player = 0
1303    
1304     player *cf_party_get_next_player (partylist *party, player *op)
1305     ALIAS: next_player = 0
1306    
1307    
1308     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1309    
1310     region *cf_region_get_first ()
1311 root 1.6 PROTOTYPE:
1312 root 1.1 ALIAS: first = 0
1313    
1314     const char *cf_region_get_name (region *reg)
1315     ALIAS: name = 0
1316    
1317     region *cf_region_get_next (region *reg)
1318     ALIAS: next = 0
1319    
1320     region *cf_region_get_parent (region *reg)
1321     ALIAS: parent = 0
1322    
1323     const char *cf_region_get_longname (region *reg)
1324     ALIAS: longname = 0
1325    
1326     const char *cf_region_get_message (region *reg)
1327     ALIAS: message = 0
1328    
1329