ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.2
Committed: Fri Feb 3 07:51:14 2006 UTC (18 years, 4 months ago) by root
Branch: MAIN
Changes since 1.1: +19 -4 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* That code is placed under the GNU General Public Licence (GPL) */
3     /* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */
4     /*****************************************************************************/
5     /* CrossFire, A Multiplayer game for X-windows */
6     /* */
7     /* Copyright (C) 2000 Mark Wedel */
8     /* Copyright (C) 1992 Frank Tore Johansen */
9     /* Copyright (C) 2006 perl plugin by Marc Lehmann <cf@schmorpd.e> */
10     /* */
11     /* This program is free software; you can redistribute it and/or modify */
12     /* it under the terms of the GNU General Public License as published by */
13     /* the Free Software Foundation; either version 2 of the License, or */
14     /* (at your option) any later version. */
15     /* */
16     /* This program is distributed in the hope that it will be useful, */
17     /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
18     /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
19     /* GNU General Public License for more details. */
20     /* */
21     /* You should have received a copy of the GNU General Public License */
22     /* along with this program; if not, write to the Free Software */
23     /* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
24     /* */
25     /*****************************************************************************/
26    
27     #include <EXTERN.h>
28     #include <perl.h>
29     #include <XSUB.h>
30    
31     #undef save_long // clashes with libproto.h
32    
33     #define PLUGIN_NAME "cfperl"
34     #define PLUGIN_VERSION "cfperl 0.0"
35    
36     #ifndef __CEXTRACT__
37     #include <plugin.h>
38     #endif
39    
40     #undef MODULEAPI
41     #ifdef WIN32
42     #else
43     #define MODULEAPI
44     #endif
45    
46     #include <plugin_common.h>
47    
48     #include <stdarg.h>
49    
50     #include "perlxsi.c"
51    
52     static f_plug_api gethook;
53     static f_plug_api registerGlobalEvent;
54     static f_plug_api unregisterGlobalEvent;
55     static f_plug_api systemDirectory;
56     static f_plug_api reCmp;
57    
58     typedef struct
59     {
60     object* who;
61     object* activator;
62     object* third;
63     char message[1024];
64     int fix;
65     int event_code;
66     char options[1024];
67     int returnvalue;
68     } CFPContext;
69    
70     //static int current_command = -999;
71    
72     static PerlInterpreter *perl;
73    
74     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
75    
76     static SV *
77     newSVptr (void *ptr, const char *klass)
78     {
79     if (!ptr)
80     return &PL_sv_undef;
81    
82     HV *hv = newHV ();
83     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
84     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
85     }
86    
87     static void
88     clearSVptr (SV *sv)
89     {
90     if (SvROK (sv))
91     sv = SvRV (sv);
92    
93     hv_clear ((HV *)sv);
94     sv_unmagic (sv, PERL_MAGIC_ext);
95     }
96    
97     static long
98     SvPTR (SV *sv, const char *klass)
99     {
100     if (!sv_derived_from (sv, klass))
101     croak ("object of type %s expected", klass);
102    
103     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
104    
105     if (!mg)
106     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
107    
108     return (long)mg->mg_ptr;
109     }
110    
111     SV *
112     newSVcfapi (int type, ...)
113     {
114     SV *sv;
115    
116     va_list args;
117     va_start (args, type);
118    
119     switch (type)
120     {
121     case CFAPI_INT:
122     sv = newSViv (*va_arg (args, int *));
123     break;
124    
125     case CFAPI_LONG:
126     sv = newSViv (*va_arg (args, long *));
127     break;
128    
129     case CFAPI_DOUBLE:
130     sv = newSViv (*va_arg (args, double *));
131     break;
132    
133     case CFAPI_STRING:
134     sv = newSVpv (va_arg (args, char *), 0);
135     break;
136    
137     case CFAPI_POBJECT:
138     {
139     object *obj = va_arg (args, object *);
140    
141     if (!obj)
142     sv = &PL_sv_undef;
143     else
144     switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
145     {
146     case MAP:
147     sv = newSVptr (obj, "cf::object::map");
148     break;
149    
150     case PLAYER:
151     sv = newSVptr (obj, "cf::object::player");
152     break;
153    
154     default:
155     sv = newSVptr (obj, "cf::object");
156     break;
157     }
158     }
159     break;
160    
161     case CFAPI_PMAP:
162     sv = newSVptr (va_arg (args, object *), "cf::map");
163     break;
164    
165     case CFAPI_PPLAYER:
166     sv = newSVptr (va_arg (args, object *), "cf::player");
167     break;
168    
169     case CFAPI_PARCH:
170     sv = newSVptr (va_arg (args, object *), "cf::arch");
171     break;
172    
173     case CFAPI_PPARTY:
174     sv = newSVptr (va_arg (args, object *), "cf::party");
175     break;
176    
177     case CFAPI_PREGION:
178     sv = newSVptr (va_arg (args, object *), "cf::region");
179     break;
180    
181     default:
182     assert (("unhandled type in newSVcfapi", 0));
183     }
184    
185     va_end (args);
186    
187     return sv;
188     }
189    
190     /////////////////////////////////////////////////////////////////////////////
191    
192     void
193     inject_event (CFPContext *context)
194     {
195     dSP;
196    
197     ENTER;
198     SAVETMPS;
199    
200     PUSHMARK (SP);
201    
202     EXTEND (SP, 2);
203     //PUSHs (sv_2mortal (newSViv (type)));
204    
205     HV *hv = newHV ();
206     #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
207     hv_context (CFAPI_POBJECT, ,who);
208     hv_context (CFAPI_POBJECT, ,activator);
209     hv_context (CFAPI_POBJECT, ,third);
210     hv_context (CFAPI_STRING , ,message);
211     hv_context (CFAPI_INT ,&,fix);
212     hv_context (CFAPI_INT ,&,event_code);
213     hv_context (CFAPI_STRING , ,options);
214    
215     PUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
216    
217     PUTBACK;
218     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
219     SPAGAIN;
220    
221     context->returnvalue = count > 0 ? POPi : 0;
222    
223     PUTBACK;
224     FREETMPS;
225     LEAVE;
226    
227     if (SvTRUE (ERRSV))
228     LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
229     }
230    
231     /////////////////////////////////////////////////////////////////////////////
232    
233     int
234     initPlugin (const char *iversion, f_plug_api gethooksptr)
235     {
236     gethook = gethooksptr;
237     printf (PLUGIN_VERSION " init\n");
238    
239     return 0;
240     }
241    
242     static CommArray_s rtn_cmd;
243    
244     int
245     runPluginCommand (object *obj, char *params)
246     {
247     dSP;
248    
249     ENTER;
250     SAVETMPS;
251    
252     PUSHMARK (SP);
253    
254     EXTEND (SP, 3);
255     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
256     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
257    
258     if (params)
259     PUSHs (sv_2mortal (newSVpv (params, 0)));
260    
261     PUTBACK;
262     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
263     SPAGAIN;
264    
265     int returnvalue = count > 0 ? POPi : -1;
266    
267     PUTBACK;
268     FREETMPS;
269     LEAVE;
270    
271     if (SvTRUE (ERRSV))
272     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
273    
274     return returnvalue;
275     }
276    
277     void *
278     getPluginProperty (int *type, ...)
279     {
280     va_list args;
281     char *propname;
282     int i;
283     va_start (args, type);
284     propname = va_arg (args, char *);
285     //printf ("Property name: %s\n", propname);
286    
287     if (!strcmp (propname, "command?"))
288     {
289     const char *cmdname = va_arg (args, const char *);
290     HV *hv = get_hv ("cf::COMMAND", 1);
291     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
292    
293     va_end (args);
294    
295     if (svp)
296     {
297     // this is totaly broken, should stash it into %COMMAND
298     rtn_cmd.name = cmdname;
299     rtn_cmd.time = SvNV (*svp);
300     rtn_cmd.func = runPluginCommand;
301    
302     return &rtn_cmd;
303     }
304     }
305     else if (!strcmp (propname, "Identification"))
306     {
307     va_end (args);
308     return PLUGIN_NAME;
309     }
310     else if (!strcmp (propname, "FullName"))
311     {
312     va_end (args);
313     return PLUGIN_VERSION;
314     }
315     else
316     va_end (args);
317    
318     return NULL;
319     }
320    
321     void *globalEventListener (int *type, ...);
322    
323     int
324     postInitPlugin ()
325     {
326     int hooktype = 1;
327     int rtype = 0;
328    
329     printf (PLUGIN_VERSION " post init\n");
330    
331     registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
332     unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
333     systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
334     reCmp = gethook (&rtype, hooktype, "cfapi_system_re_cmp");
335     cf_init_plugin (gethook);
336    
337     /* Pick the global events you want to monitor from this plugin */
338     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
339     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
340     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
341     registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
342     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
343     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
344     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
345     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
346     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
347     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
348     registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
349     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
350     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
351     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
352     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
353    
354     char *argv[] = {
355     "",
356     "-e"
357     "BEGIN {"
358     " cf->bootstrap;"
359 root 1.2 " unshift @INC, cf::maps_directory ('perl');"
360 root 1.1 "}"
361     ""
362     "use cf;"
363     };
364    
365     perl = perl_alloc ();
366     perl_construct (perl);
367    
368     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL)
369     || perl_run (perl))
370     {
371     printf ("unable to initialize perl-interpreter, continuing without.\n");
372    
373     perl_destruct (perl);
374     perl_free (perl);
375     perl = 0;
376     }
377    
378     return 0;
379     }
380    
381     void *
382     globalEventListener (int *type, ...)
383     {
384     va_list args;
385     static int rv = 0;
386     CFPContext context;
387     char *buf;
388     player *pl;
389     object *op;
390    
391     if (!perl)
392     return;
393    
394     memset (&context, 0, sizeof (context));
395    
396     va_start (args, type);
397     context.event_code = va_arg (args, int);
398    
399     switch (context.event_code)
400     {
401     case EVENT_CRASH:
402     printf ("Unimplemented for now\n");
403     break;
404    
405     case EVENT_BORN:
406     context.activator = va_arg (args, object *);
407     break;
408    
409     case EVENT_PLAYER_DEATH:
410     context.who = va_arg (args, object *);
411     break;
412    
413     case EVENT_GKILL:
414     context.who = va_arg (args, object *);
415     context.activator = va_arg (args, object *);
416     break;
417    
418     case EVENT_LOGIN:
419     pl = va_arg (args, player *);
420     context.activator = pl->ob;
421     buf = va_arg (args, char *);
422     if (buf != 0)
423     strcpy (context.message, buf);
424     break;
425    
426     case EVENT_LOGOUT:
427     pl = va_arg (args, player *);
428     context.activator = pl->ob;
429     buf = va_arg (args, char *);
430     if (buf != 0)
431     strcpy (context.message, buf);
432     break;
433    
434     case EVENT_REMOVE:
435     context.activator = va_arg (args, object *);
436     break;
437    
438     case EVENT_SHOUT:
439     context.activator = va_arg (args, object *);
440     buf = va_arg (args, char *);
441     if (buf != 0)
442     strcpy (context.message, buf);
443     break;
444    
445     case EVENT_MUZZLE:
446     context.activator = va_arg (args, object *);
447     buf = va_arg (args, char *);
448     if (buf != 0)
449     strcpy (context.message, buf);
450     break;
451    
452     case EVENT_KICK:
453     context.activator = va_arg (args, object *);
454     buf = va_arg (args, char *);
455     if (buf != 0)
456     strcpy (context.message, buf);
457     break;
458    
459     case EVENT_MAPENTER:
460     context.activator = va_arg (args, object *);
461     break;
462    
463     case EVENT_MAPLEAVE:
464     context.activator = va_arg (args, object *);
465     break;
466    
467     case EVENT_CLOCK:
468     break;
469    
470     case EVENT_MAPRESET:
471     buf = va_arg (args, char *);
472     if (buf != 0)
473     strcpy (context.message, buf);
474     break;
475    
476     case EVENT_TELL:
477     break;
478     }
479    
480     va_end (args);
481    
482     inject_event (&context);
483    
484     rv = context.returnvalue;
485    
486     return &rv;
487     }
488    
489     void *
490     eventListener (int *type, ...)
491     {
492     static int rv = 0;
493     va_list args;
494     char *buf;
495     CFPContext context;
496    
497     if (!perl)
498     return;
499    
500     memset (&context, 0, sizeof (context));
501    
502     va_start (args, type);
503    
504     context.who = va_arg (args, object *);
505     context.event_code = va_arg (args, int);
506     context.activator = va_arg (args, object *);
507     context.third = va_arg (args, object *);
508     buf = va_arg (args, char *);
509    
510     if (buf != 0)
511     strcpy (context.message, buf);
512    
513     context.fix = va_arg (args, int);
514     strcpy (context.options, va_arg (args, char *));
515     context.returnvalue = 0;
516     va_end (args);
517    
518     inject_event (&context);
519    
520     rv = context.returnvalue;
521     return &rv;
522     }
523    
524     int
525     closePlugin ()
526     {
527     printf (PLUGIN_VERSION " closing\n");
528    
529     if (perl)
530     {
531     perl_destruct (perl);
532     perl_free (perl);
533     perl = 0;
534     }
535    
536     return 0;
537     }
538    
539     MODULE = cf PACKAGE = cf PREFIX = cf_
540    
541     BOOT:
542     {
543     HV *stash = gv_stashpv ("cf", 1);
544    
545     const struct {
546     const char *name;
547     IV iv;
548     } *civ, const_iv[] = {
549     # define const_iv(name) { # name, (IV)name },
550     const_iv (llevError)
551     const_iv (llevInfo)
552     const_iv (llevDebug)
553     const_iv (llevMonster)
554    
555     const_iv (PLAYER)
556     const_iv (ROD)
557     const_iv (TREASURE)
558     const_iv (POTION)
559     const_iv (FOOD)
560     const_iv (POISON)
561     const_iv (BOOK)
562     const_iv (CLOCK)
563     const_iv (LIGHTNING)
564     const_iv (ARROW)
565     const_iv (BOW)
566     const_iv (WEAPON)
567     const_iv (ARMOUR)
568     const_iv (PEDESTAL)
569     const_iv (ALTAR)
570     const_iv (CONFUSION)
571     const_iv (LOCKED_DOOR)
572     const_iv (SPECIAL_KEY)
573     const_iv (MAP)
574     const_iv (DOOR)
575     const_iv (KEY)
576     const_iv (TIMED_GATE)
577     const_iv (TRIGGER)
578     const_iv (GRIMREAPER)
579     const_iv (MAGIC_EAR)
580     const_iv (TRIGGER_BUTTON)
581     const_iv (TRIGGER_ALTAR)
582     const_iv (TRIGGER_PEDESTAL)
583     const_iv (SHIELD)
584     const_iv (HELMET)
585     const_iv (HORN)
586     const_iv (MONEY)
587     const_iv (CLASS)
588     const_iv (GRAVESTONE)
589     const_iv (AMULET)
590     const_iv (PLAYERMOVER)
591     const_iv (TELEPORTER)
592     const_iv (CREATOR)
593     const_iv (SKILL)
594     const_iv (EXPERIENCE)
595     const_iv (EARTHWALL)
596     const_iv (GOLEM)
597     const_iv (THROWN_OBJ)
598     const_iv (BLINDNESS)
599     const_iv (GOD)
600     const_iv (DETECTOR)
601     const_iv (TRIGGER_MARKER)
602     const_iv (DEAD_OBJECT)
603     const_iv (DRINK)
604     const_iv (MARKER)
605     const_iv (HOLY_ALTAR)
606     const_iv (PLAYER_CHANGER)
607     const_iv (BATTLEGROUND)
608     const_iv (PEACEMAKER)
609     const_iv (GEM)
610     const_iv (FIREWALL)
611     const_iv (ANVIL)
612     const_iv (CHECK_INV)
613     const_iv (MOOD_FLOOR)
614     const_iv (EXIT)
615     const_iv (ENCOUNTER)
616     const_iv (SHOP_FLOOR)
617     const_iv (SHOP_MAT)
618     const_iv (RING)
619     const_iv (FLOOR)
620     const_iv (FLESH)
621     const_iv (INORGANIC)
622     const_iv (SKILL_TOOL)
623     const_iv (LIGHTER)
624     const_iv (TRAP_PART)
625     const_iv (WALL)
626     const_iv (LIGHT_SOURCE)
627     const_iv (MISC_OBJECT)
628     const_iv (MONSTER)
629     const_iv (SPAWN_GENERATOR)
630     const_iv (LAMP)
631     const_iv (DUPLICATOR)
632     const_iv (TOOL)
633     const_iv (SPELLBOOK)
634     const_iv (BUILDFAC)
635     const_iv (CLOAK)
636     const_iv (SPINNER)
637     const_iv (GATE)
638     const_iv (BUTTON)
639     const_iv (CF_HANDLE)
640     const_iv (HOLE)
641     const_iv (TRAPDOOR)
642     const_iv (SIGN)
643     const_iv (BOOTS)
644     const_iv (GLOVES)
645     const_iv (SPELL)
646     const_iv (SPELL_EFFECT)
647     const_iv (CONVERTER)
648     const_iv (BRACERS)
649     const_iv (POISONING)
650     const_iv (SAVEBED)
651     const_iv (POISONCLOUD)
652     const_iv (FIREHOLES)
653     const_iv (WAND)
654     const_iv (SCROLL)
655     const_iv (DIRECTOR)
656     const_iv (GIRDLE)
657     const_iv (FORCE)
658     const_iv (POTION_EFFECT)
659     const_iv (EVENT_CONNECTOR)
660     const_iv (CLOSE_CON)
661     const_iv (CONTAINER)
662     const_iv (ARMOUR_IMPROVER)
663     const_iv (WEAPON_IMPROVER)
664     const_iv (SKILLSCROLL)
665     const_iv (DEEP_SWAMP)
666     const_iv (IDENTIFY_ALTAR)
667     const_iv (MENU)
668     const_iv (RUNE)
669     const_iv (TRAP)
670     const_iv (POWER_CRYSTAL)
671     const_iv (CORPSE)
672     const_iv (DISEASE)
673     const_iv (SYMPTOM)
674     const_iv (BUILDER)
675     const_iv (MATERIAL)
676     const_iv (ITEM_TRANSFORMER)
677     const_iv (QUEST)
678    
679     const_iv (ST_BD_BUILD)
680     const_iv (ST_BD_REMOVE)
681     const_iv (ST_MAT_FLOOR)
682     const_iv (ST_MAT_WALL)
683     const_iv (ST_MAT_ITEM)
684    
685     const_iv (QUEST_IN_PROGRESS)
686     const_iv (QUEST_DONE_QUEST)
687     const_iv (QUEST_DONE_TASK)
688     const_iv (QUEST_START_QUEST)
689     const_iv (QUEST_END_QUEST)
690     const_iv (QUEST_START_TASK)
691     const_iv (QUEST_END_TASK)
692     const_iv (QUEST_OVERRIDE)
693     const_iv (QUEST_ON_ACTIVATE)
694    
695     const_iv (WEAP_HIT)
696     const_iv (WEAP_SLASH)
697     const_iv (WEAP_PIERCE)
698     const_iv (WEAP_CLEAVE)
699     const_iv (WEAP_SLICE)
700     const_iv (WEAP_STAB)
701     const_iv (WEAP_WHIP)
702     const_iv (WEAP_CRUSH)
703     const_iv (WEAP_BLUD)
704    
705     const_iv (FLAG_ALIVE)
706     const_iv (FLAG_WIZ)
707     const_iv (FLAG_REMOVED)
708     const_iv (FLAG_FREED)
709     const_iv (FLAG_WAS_WIZ)
710     const_iv (FLAG_APPLIED)
711     const_iv (FLAG_UNPAID)
712     const_iv (FLAG_USE_SHIELD)
713     const_iv (FLAG_NO_PICK)
714     const_iv (FLAG_ANIMATE)
715     const_iv (FLAG_MONSTER)
716     const_iv (FLAG_FRIENDLY)
717     const_iv (FLAG_GENERATOR)
718     const_iv (FLAG_IS_THROWN)
719     const_iv (FLAG_AUTO_APPLY)
720     const_iv (FLAG_TREASURE)
721     const_iv (FLAG_PLAYER_SOLD)
722     const_iv (FLAG_SEE_INVISIBLE)
723     const_iv (FLAG_CAN_ROLL)
724     const_iv (FLAG_OVERLAY_FLOOR)
725     const_iv (FLAG_IS_TURNABLE)
726     const_iv (FLAG_IS_USED_UP)
727     const_iv (FLAG_IDENTIFIED)
728     const_iv (FLAG_REFLECTING)
729     const_iv (FLAG_CHANGING)
730     const_iv (FLAG_SPLITTING)
731     const_iv (FLAG_HITBACK)
732     const_iv (FLAG_STARTEQUIP)
733     const_iv (FLAG_BLOCKSVIEW)
734     const_iv (FLAG_UNDEAD)
735     const_iv (FLAG_SCARED)
736     const_iv (FLAG_UNAGGRESSIVE)
737     const_iv (FLAG_REFL_MISSILE)
738     const_iv (FLAG_REFL_SPELL)
739     const_iv (FLAG_NO_MAGIC)
740     const_iv (FLAG_NO_FIX_PLAYER)
741     const_iv (FLAG_IS_LIGHTABLE)
742     const_iv (FLAG_TEAR_DOWN)
743     const_iv (FLAG_RUN_AWAY)
744     const_iv (FLAG_PICK_UP)
745     const_iv (FLAG_UNIQUE)
746     const_iv (FLAG_NO_DROP)
747     const_iv (FLAG_WIZCAST)
748     const_iv (FLAG_CAST_SPELL)
749     const_iv (FLAG_USE_SCROLL)
750     const_iv (FLAG_USE_RANGE)
751     const_iv (FLAG_USE_BOW)
752     const_iv (FLAG_USE_ARMOUR)
753     const_iv (FLAG_USE_WEAPON)
754     const_iv (FLAG_USE_RING)
755     const_iv (FLAG_READY_RANGE)
756     const_iv (FLAG_READY_BOW)
757     const_iv (FLAG_XRAYS)
758     const_iv (FLAG_NO_APPLY)
759     const_iv (FLAG_IS_FLOOR)
760     const_iv (FLAG_LIFESAVE)
761     const_iv (FLAG_NO_STRENGTH)
762     const_iv (FLAG_SLEEP)
763     const_iv (FLAG_STAND_STILL)
764     const_iv (FLAG_RANDOM_MOVE)
765     const_iv (FLAG_ONLY_ATTACK)
766     const_iv (FLAG_CONFUSED)
767     const_iv (FLAG_STEALTH)
768     const_iv (FLAG_WIZPASS)
769     const_iv (FLAG_IS_LINKED)
770     const_iv (FLAG_CURSED)
771     const_iv (FLAG_DAMNED)
772     const_iv (FLAG_SEE_ANYWHERE)
773     const_iv (FLAG_KNOWN_MAGICAL)
774     const_iv (FLAG_KNOWN_CURSED)
775     const_iv (FLAG_CAN_USE_SKILL)
776     const_iv (FLAG_BEEN_APPLIED)
777     const_iv (FLAG_READY_SCROLL)
778     const_iv (FLAG_USE_ROD)
779     const_iv (FLAG_USE_HORN)
780     const_iv (FLAG_MAKE_INVIS)
781     const_iv (FLAG_INV_LOCKED)
782     const_iv (FLAG_IS_WOODED)
783     const_iv (FLAG_IS_HILLY)
784     const_iv (FLAG_READY_SKILL)
785     const_iv (FLAG_READY_WEAPON)
786     const_iv (FLAG_NO_SKILL_IDENT)
787     const_iv (FLAG_BLIND)
788     const_iv (FLAG_SEE_IN_DARK)
789     const_iv (FLAG_IS_CAULDRON)
790     const_iv (FLAG_NO_STEAL)
791     const_iv (FLAG_ONE_HIT)
792     const_iv (FLAG_CLIENT_SENT)
793     const_iv (FLAG_BERSERK)
794     const_iv (FLAG_NEUTRAL)
795     const_iv (FLAG_NO_ATTACK)
796     const_iv (FLAG_NO_DAMAGE)
797     const_iv (FLAG_OBJ_ORIGINAL)
798     const_iv (FLAG_OBJ_SAVE_ON_OVL)
799     const_iv (FLAG_ACTIVATE_ON_PUSH)
800     const_iv (FLAG_ACTIVATE_ON_RELEASE)
801     const_iv (FLAG_IS_WATER)
802     const_iv (FLAG_CONTENT_ON_GEN)
803     const_iv (FLAG_IS_A_TEMPLATE)
804     const_iv (FLAG_IS_BUILDABLE)
805     const_iv (FLAG_AFK)
806     };
807    
808     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
809     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
810    
811     const struct {
812     const char *name;
813     IV iv;
814     } *event, event_list[] = {
815     # define const_event(name) { # name, (IV)EVENT_ ## name },
816     const_event (NONE)
817     const_event (APPLY)
818     const_event (ATTACK)
819     const_event (DEATH)
820     const_event (DROP)
821     const_event (PICKUP)
822     const_event (SAY)
823     const_event (STOP)
824     const_event (TIME)
825     const_event (THROW)
826     const_event (TRIGGER)
827     const_event (CLOSE)
828     const_event (TIMER)
829    
830     const_event (BORN)
831     const_event (CLOCK)
832     const_event (CRASH)
833     const_event (PLAYER_DEATH)
834     const_event (GKILL)
835     const_event (LOGIN)
836     const_event (LOGOUT)
837     const_event (MAPENTER)
838     const_event (MAPLEAVE)
839     const_event (MAPRESET)
840     const_event (REMOVE)
841     const_event (SHOUT)
842     const_event (TELL)
843     const_event (MUZZLE)
844     const_event (KICK)
845     };
846    
847     AV *av = get_av ("cf::EVENT", 1);
848    
849     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
850     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
851    
852     const struct {
853     int dtype;
854     const char *name;
855     IV idx;
856     } *cprop, prop_table[] = {
857     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
858     prop (CFAPI_INT, MAP_PROP_FLAGS)
859     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
860     prop (CFAPI_STRING, MAP_PROP_PATH)
861     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
862     prop (CFAPI_STRING, MAP_PROP_NAME)
863     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
864     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
865     prop (CFAPI_INT, MAP_PROP_PLAYERS)
866     prop (CFAPI_INT, MAP_PROP_DARKNESS)
867     prop (CFAPI_INT, MAP_PROP_WIDTH)
868     prop (CFAPI_INT, MAP_PROP_HEIGHT)
869     prop (CFAPI_INT, MAP_PROP_ENTER_X)
870     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
871     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
872     prop (CFAPI_INT, MAP_PROP_PRESSURE)
873     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
874     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
875     prop (CFAPI_INT, MAP_PROP_WINDDIR)
876     prop (CFAPI_INT, MAP_PROP_SKY)
877     prop (CFAPI_INT, MAP_PROP_WPARTX)
878     prop (CFAPI_INT, MAP_PROP_WPARTY)
879     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
880     prop (CFAPI_PMAP, MAP_PROP_NEXT)
881     prop (CFAPI_PREGION, MAP_PROP_REGION)
882     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
883     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
884     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
885     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
886     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
887     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
888     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
889     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
890     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
891     prop (CFAPI_INT, OBJECT_PROP_COUNT)
892     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
893     prop (CFAPI_STRING, OBJECT_PROP_NAME)
894     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
895     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
896     prop (CFAPI_STRING, OBJECT_PROP_RACE)
897     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
898     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
899     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
900     prop (CFAPI_STRING, OBJECT_PROP_LORE)
901     prop (CFAPI_INT, OBJECT_PROP_X)
902     prop (CFAPI_INT, OBJECT_PROP_Y)
903     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
904     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
905     prop (CFAPI_INT, OBJECT_PROP_NROF)
906     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
907     prop (CFAPI_INT, OBJECT_PROP_FACING)
908     prop (CFAPI_INT, OBJECT_PROP_TYPE)
909     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
910     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
911     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
912     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
913     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
914     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
915     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
916     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
917     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
918     prop (CFAPI_INT, OBJECT_PROP_VALUE)
919     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
920     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
921     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
922     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
923     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
924     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
925     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
926     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
927     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
928     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
929     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
930     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
931     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
932     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
933     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
934     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
935     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
936     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
937     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
938     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
939     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
940     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
941     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
942     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
943     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
944     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
945     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
946     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
947     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
948     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
949     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
950     prop (CFAPI_INT, OBJECT_PROP_LUCK)
951     prop (CFAPI_LONG, OBJECT_PROP_EXP)
952     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
953     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
954     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
955     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
956     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
957     prop (CFAPI_INT, OBJECT_PROP_STR)
958     prop (CFAPI_INT, OBJECT_PROP_DEX)
959     prop (CFAPI_INT, OBJECT_PROP_CON)
960     prop (CFAPI_INT, OBJECT_PROP_WIS)
961     prop (CFAPI_INT, OBJECT_PROP_INT)
962     prop (CFAPI_INT, OBJECT_PROP_POW)
963     prop (CFAPI_INT, OBJECT_PROP_CHA)
964     prop (CFAPI_INT, OBJECT_PROP_WC)
965     prop (CFAPI_INT, OBJECT_PROP_AC)
966     prop (CFAPI_INT, OBJECT_PROP_HP)
967     prop (CFAPI_INT, OBJECT_PROP_SP)
968     prop (CFAPI_INT, OBJECT_PROP_GP)
969     prop (CFAPI_INT, OBJECT_PROP_FP)
970     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
971     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
972     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
973     prop (CFAPI_INT, OBJECT_PROP_DAM)
974     prop (CFAPI_STRING, OBJECT_PROP_GOD)
975     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
976     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
977     prop (CFAPI_INT, OBJECT_PROP_FACE)
978     prop (CFAPI_STRING, PLAYER_PROP_IP)
979     prop (CFAPI_POBJECT, PLAYER_PROP_MARKED_ITEM)
980     prop (CFAPI_PPARTY, PLAYER_PROP_PARTY)
981     };
982    
983     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
984     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
985    
986     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
987     {
988     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
989     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
990     }
991     }
992    
993     void
994     LOG (int level, char *msg)
995     C_ARGS: level, "%s", msg
996    
997     char *
998     cf_get_maps_directory (char *path)
999 root 1.2 ALIAS: maps_directory = 0
1000 root 1.1
1001     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1002    
1003     PROTOTYPES: DISABLE
1004    
1005     SV *
1006     cf_object_get_property (object *obj, int type, int idx)
1007     CODE:
1008     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1009     OUTPUT:
1010     RETVAL
1011    
1012     int cf_object_get_resistance (object *op, int rtype)
1013 root 1.2 ALIAS: resistance = 0
1014 root 1.1
1015     int cf_object_get_flag (object *op, int flag)
1016     ALIAS: flag = 0
1017    
1018     void cf_object_set_flag (object *op, int flag, int value)
1019    
1020     void cf_object_move (object *op, object *originator, int dir)
1021    
1022     void cf_object_apply (object *op, object *author, int flags)
1023    
1024     void cf_object_apply_below (object *op)
1025    
1026     void cf_object_remove (object *op)
1027    
1028     void cf_object_free (object *op)
1029    
1030     object *cf_object_present_archname_inside (object *op, char *whatstr)
1031    
1032     int cf_object_transfer (object *op, int x, int y, int r, object *orig)
1033    
1034     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1035    
1036     object *cf_object_clone (object *op, int clonetype)
1037    
1038     int cf_object_pay_item (object *op, object *buyer)
1039    
1040     int cf_object_pay_amount (object *op, double amount)
1041    
1042     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1043    
1044     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1045    
1046     void cf_object_learn_spell (object *op, object *sp)
1047    
1048     void cf_object_forget_spell (object *op, object *sp)
1049    
1050     object *cf_object_check_for_spell (object *op, char *spellname)
1051    
1052     int cf_object_query_money (object *op)
1053 root 1.2 ALIAS: money = 0
1054 root 1.1
1055     int cf_object_query_cost (object *op, object *who, int flags)
1056 root 1.2 ALIAS: cost = 0
1057 root 1.1
1058     void cf_object_activate_rune (object *op , object *victim)
1059    
1060     int cf_object_check_trigger (object *op, object *cause)
1061    
1062     int cf_object_out_of_map (object *op, int x, int y)
1063    
1064     void cf_object_drop (object *op, object *author)
1065    
1066     void cf_object_take (object *op, object *author)
1067    
1068     void cf_object_say (object *op, char *msg)
1069    
1070     void cf_object_speak (object *op, char *msg)
1071    
1072     object *cf_object_insert_object (object *op, object *container)
1073    
1074     const char *cf_object_get_msg (object *ob)
1075 root 1.2 ALIAS: msg = 0
1076 root 1.1
1077     object *cf_object_insert_in_ob (object *ob, object *where)
1078    
1079     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1080    
1081     void cf_object_update (object *op, int flags)
1082    
1083     void cf_object_pickup (object *op, object *what)
1084    
1085     char *cf_object_get_key (object *op, char *keyname)
1086 root 1.2 ALIAS: key = 0
1087 root 1.1
1088     void cf_object_set_key (object *op, char *keyname, char *value)
1089    
1090     char *
1091     base_name (object *ob, int plural)
1092     CODE:
1093     RETVAL = cf_query_base_name (ob, plural);
1094     OUTPUT:
1095     RETVAL
1096    
1097     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1098    
1099     object *cf_create_object ()
1100 root 1.2 ALIAS: new = 0
1101 root 1.1
1102     object *cf_create_object_by_name (const char *name)
1103 root 1.2 ALIAS: new_from_name = 0
1104 root 1.1
1105     void cf_free_object (object *ob)
1106    
1107     void cf_fix_object (object *pl)
1108    
1109     object *cf_insert_ob_in_ob (object *ob, object *where)
1110    
1111    
1112     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1113    
1114     player *player (object *op)
1115     CODE:
1116     RETVAL = cf_player_find (cf_query_name (op));
1117     OUTPUT:
1118     RETVAL
1119    
1120     void cf_player_message (object *obj, char *txt, int flags = 0)
1121    
1122     object *cf_player_send_inventory (object *op)
1123    
1124    
1125     MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1126    
1127     mapstruct *cf_map_get_map (char *name)
1128 root 1.2 ALIAS: map = 0
1129 root 1.1
1130     mapstruct *cf_map_get_first ()
1131 root 1.2 ALIAS: first = 0
1132 root 1.1
1133     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1134    
1135     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1136    
1137     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1138     C_ARGS: str, map, nx, ny
1139    
1140     #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1141    
1142    
1143     MODULE = cf PACKAGE = cf::player PREFIX = cf_
1144    
1145     player *cf_player_find (char *name)
1146    
1147     void cf_player_move (player *pl, int dir)
1148    
1149    
1150     MODULE = cf PACKAGE = cf::map PREFIX = cf_
1151    
1152     SV *
1153     get_property (mapstruct *obj, int type, int idx)
1154     CODE:
1155     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1156     OUTPUT:
1157     RETVAL
1158    
1159    
1160     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1161    
1162     archetype*cf_archetype_get_first()
1163 root 1.2 ALIAS: first = 0
1164 root 1.1
1165 root 1.2 archetype *cf_archetype_get_next (archetype *arch)
1166     ALIAS: next = 0
1167 root 1.1
1168 root 1.2 archetype *cf_archetype_get_head (archetype *arch)
1169     ALIAS: head = 0
1170 root 1.1
1171     archetype *cf_archetype_get_more (archetype *arch)
1172 root 1.2 ALIAS: more = 0
1173 root 1.1
1174 root 1.2 const char *cf_archetype_get_name (archetype *arch)
1175     ALIAS: name = 0
1176 root 1.1
1177     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1178    
1179     const char *cf_party_get_name (partylist *party)
1180    
1181     partylist *cf_party_get_first ()
1182     ALIAS: first = 0
1183    
1184     partylist *cf_party_get_next (partylist *party)
1185     ALIAS: next = 0
1186    
1187     const char *cf_party_get_password (partylist *party)
1188     ALIAS: password = 0
1189    
1190     player *cf_party_get_first_player (partylist *party)
1191     ALIAS: first_player = 0
1192    
1193     player *cf_party_get_next_player (partylist *party, player *op)
1194     ALIAS: next_player = 0
1195    
1196    
1197     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1198    
1199     region *cf_region_get_first ()
1200     ALIAS: first = 0
1201    
1202     const char *cf_region_get_name (region *reg)
1203     ALIAS: name = 0
1204    
1205     region *cf_region_get_next (region *reg)
1206     ALIAS: next = 0
1207    
1208     region *cf_region_get_parent (region *reg)
1209     ALIAS: parent = 0
1210    
1211     const char *cf_region_get_longname (region *reg)
1212     ALIAS: longname = 0
1213    
1214     const char *cf_region_get_message (region *reg)
1215     ALIAS: message = 0
1216    
1217