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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.3
Committed: Fri Feb 3 16:26:15 2006 UTC (18 years, 4 months ago) by root
Branch: MAIN
Changes since 1.2: +4 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* That code is placed under the GNU General Public Licence (GPL) */
3     /* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */
4     /*****************************************************************************/
5     /* CrossFire, A Multiplayer game for X-windows */
6     /* */
7     /* Copyright (C) 2000 Mark Wedel */
8     /* Copyright (C) 1992 Frank Tore Johansen */
9     /* Copyright (C) 2006 perl plugin by Marc Lehmann <cf@schmorpd.e> */
10     /* */
11     /* This program is free software; you can redistribute it and/or modify */
12     /* it under the terms of the GNU General Public License as published by */
13     /* the Free Software Foundation; either version 2 of the License, or */
14     /* (at your option) any later version. */
15     /* */
16     /* This program is distributed in the hope that it will be useful, */
17     /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
18     /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
19     /* GNU General Public License for more details. */
20     /* */
21     /* You should have received a copy of the GNU General Public License */
22     /* along with this program; if not, write to the Free Software */
23     /* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
24     /* */
25     /*****************************************************************************/
26    
27     #include <EXTERN.h>
28     #include <perl.h>
29     #include <XSUB.h>
30    
31     #undef save_long // clashes with libproto.h
32    
33     #define PLUGIN_NAME "cfperl"
34     #define PLUGIN_VERSION "cfperl 0.0"
35    
36     #ifndef __CEXTRACT__
37     #include <plugin.h>
38     #endif
39    
40     #undef MODULEAPI
41     #ifdef WIN32
42     #else
43     #define MODULEAPI
44     #endif
45    
46     #include <plugin_common.h>
47    
48     #include <stdarg.h>
49    
50     #include "perlxsi.c"
51    
52     static f_plug_api gethook;
53     static f_plug_api registerGlobalEvent;
54     static f_plug_api unregisterGlobalEvent;
55     static f_plug_api systemDirectory;
56     static f_plug_api reCmp;
57    
58     typedef struct
59     {
60     object* who;
61     object* activator;
62     object* third;
63     char message[1024];
64     int fix;
65     int event_code;
66     char options[1024];
67     int returnvalue;
68     } CFPContext;
69    
70     //static int current_command = -999;
71    
72     static PerlInterpreter *perl;
73    
74     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
75    
76     static SV *
77     newSVptr (void *ptr, const char *klass)
78     {
79     if (!ptr)
80     return &PL_sv_undef;
81    
82     HV *hv = newHV ();
83     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
84     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
85     }
86    
87     static void
88     clearSVptr (SV *sv)
89     {
90     if (SvROK (sv))
91     sv = SvRV (sv);
92    
93     hv_clear ((HV *)sv);
94     sv_unmagic (sv, PERL_MAGIC_ext);
95     }
96    
97     static long
98     SvPTR (SV *sv, const char *klass)
99     {
100     if (!sv_derived_from (sv, klass))
101     croak ("object of type %s expected", klass);
102    
103     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
104    
105     if (!mg)
106     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
107    
108     return (long)mg->mg_ptr;
109     }
110    
111     SV *
112     newSVcfapi (int type, ...)
113     {
114     SV *sv;
115    
116     va_list args;
117     va_start (args, type);
118    
119     switch (type)
120     {
121     case CFAPI_INT:
122     sv = newSViv (*va_arg (args, int *));
123     break;
124    
125     case CFAPI_LONG:
126     sv = newSViv (*va_arg (args, long *));
127     break;
128    
129     case CFAPI_DOUBLE:
130     sv = newSViv (*va_arg (args, double *));
131     break;
132    
133     case CFAPI_STRING:
134     sv = newSVpv (va_arg (args, char *), 0);
135     break;
136    
137     case CFAPI_POBJECT:
138     {
139     object *obj = va_arg (args, object *);
140    
141     if (!obj)
142     sv = &PL_sv_undef;
143     else
144     switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
145     {
146     case MAP:
147     sv = newSVptr (obj, "cf::object::map");
148     break;
149    
150     case PLAYER:
151     sv = newSVptr (obj, "cf::object::player");
152     break;
153    
154     default:
155     sv = newSVptr (obj, "cf::object");
156     break;
157     }
158     }
159     break;
160    
161     case CFAPI_PMAP:
162     sv = newSVptr (va_arg (args, object *), "cf::map");
163     break;
164    
165     case CFAPI_PPLAYER:
166     sv = newSVptr (va_arg (args, object *), "cf::player");
167     break;
168    
169     case CFAPI_PARCH:
170     sv = newSVptr (va_arg (args, object *), "cf::arch");
171     break;
172    
173     case CFAPI_PPARTY:
174     sv = newSVptr (va_arg (args, object *), "cf::party");
175     break;
176    
177     case CFAPI_PREGION:
178     sv = newSVptr (va_arg (args, object *), "cf::region");
179     break;
180    
181     default:
182     assert (("unhandled type in newSVcfapi", 0));
183     }
184    
185     va_end (args);
186    
187     return sv;
188     }
189    
190     /////////////////////////////////////////////////////////////////////////////
191    
192     void
193     inject_event (CFPContext *context)
194     {
195     dSP;
196    
197     ENTER;
198     SAVETMPS;
199    
200     PUSHMARK (SP);
201    
202     EXTEND (SP, 2);
203     //PUSHs (sv_2mortal (newSViv (type)));
204    
205     HV *hv = newHV ();
206     #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
207     hv_context (CFAPI_POBJECT, ,who);
208     hv_context (CFAPI_POBJECT, ,activator);
209     hv_context (CFAPI_POBJECT, ,third);
210     hv_context (CFAPI_STRING , ,message);
211     hv_context (CFAPI_INT ,&,fix);
212     hv_context (CFAPI_INT ,&,event_code);
213     hv_context (CFAPI_STRING , ,options);
214    
215     PUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
216    
217     PUTBACK;
218     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
219     SPAGAIN;
220    
221     context->returnvalue = count > 0 ? POPi : 0;
222    
223     PUTBACK;
224     FREETMPS;
225     LEAVE;
226    
227     if (SvTRUE (ERRSV))
228     LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
229     }
230    
231     /////////////////////////////////////////////////////////////////////////////
232    
233     int
234     initPlugin (const char *iversion, f_plug_api gethooksptr)
235     {
236     gethook = gethooksptr;
237     printf (PLUGIN_VERSION " init\n");
238    
239     return 0;
240     }
241    
242     static CommArray_s rtn_cmd;
243    
244     int
245     runPluginCommand (object *obj, char *params)
246     {
247     dSP;
248    
249     ENTER;
250     SAVETMPS;
251    
252     PUSHMARK (SP);
253    
254     EXTEND (SP, 3);
255     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
256     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
257    
258     if (params)
259     PUSHs (sv_2mortal (newSVpv (params, 0)));
260    
261     PUTBACK;
262     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
263     SPAGAIN;
264    
265     int returnvalue = count > 0 ? POPi : -1;
266    
267     PUTBACK;
268     FREETMPS;
269     LEAVE;
270    
271     if (SvTRUE (ERRSV))
272     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
273    
274     return returnvalue;
275     }
276    
277     void *
278     getPluginProperty (int *type, ...)
279     {
280     va_list args;
281     char *propname;
282     int i;
283     va_start (args, type);
284     propname = va_arg (args, char *);
285     //printf ("Property name: %s\n", propname);
286 root 1.3
287 root 1.1 if (!strcmp (propname, "command?"))
288     {
289 root 1.3 if (!perl)
290     return NULL;
291    
292 root 1.1 const char *cmdname = va_arg (args, const char *);
293     HV *hv = get_hv ("cf::COMMAND", 1);
294     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
295    
296     va_end (args);
297    
298     if (svp)
299     {
300     // this is totaly broken, should stash it into %COMMAND
301     rtn_cmd.name = cmdname;
302     rtn_cmd.time = SvNV (*svp);
303     rtn_cmd.func = runPluginCommand;
304    
305     return &rtn_cmd;
306     }
307     }
308     else if (!strcmp (propname, "Identification"))
309     {
310     va_end (args);
311     return PLUGIN_NAME;
312     }
313     else if (!strcmp (propname, "FullName"))
314     {
315     va_end (args);
316     return PLUGIN_VERSION;
317     }
318     else
319     va_end (args);
320    
321     return NULL;
322     }
323    
324     void *globalEventListener (int *type, ...);
325    
326     int
327     postInitPlugin ()
328     {
329     int hooktype = 1;
330     int rtype = 0;
331    
332     printf (PLUGIN_VERSION " post init\n");
333    
334     registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
335     unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
336     systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
337     reCmp = gethook (&rtype, hooktype, "cfapi_system_re_cmp");
338     cf_init_plugin (gethook);
339    
340     /* Pick the global events you want to monitor from this plugin */
341     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
342     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
343     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
344     registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
345     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
346     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
347     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
348     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
349     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
350     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
351     registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
352     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
353     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
354     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
355     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
356    
357     char *argv[] = {
358     "",
359     "-e"
360     "BEGIN {"
361     " cf->bootstrap;"
362 root 1.2 " unshift @INC, cf::maps_directory ('perl');"
363 root 1.1 "}"
364     ""
365     "use cf;"
366     };
367    
368     perl = perl_alloc ();
369     perl_construct (perl);
370    
371     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL)
372     || perl_run (perl))
373     {
374     printf ("unable to initialize perl-interpreter, continuing without.\n");
375    
376     perl_destruct (perl);
377     perl_free (perl);
378     perl = 0;
379     }
380    
381     return 0;
382     }
383    
384     void *
385     globalEventListener (int *type, ...)
386     {
387     va_list args;
388     static int rv = 0;
389     CFPContext context;
390     char *buf;
391     player *pl;
392     object *op;
393    
394     if (!perl)
395     return;
396    
397     memset (&context, 0, sizeof (context));
398    
399     va_start (args, type);
400     context.event_code = va_arg (args, int);
401    
402     switch (context.event_code)
403     {
404     case EVENT_CRASH:
405     printf ("Unimplemented for now\n");
406     break;
407    
408     case EVENT_BORN:
409     context.activator = va_arg (args, object *);
410     break;
411    
412     case EVENT_PLAYER_DEATH:
413     context.who = va_arg (args, object *);
414     break;
415    
416     case EVENT_GKILL:
417     context.who = va_arg (args, object *);
418     context.activator = va_arg (args, object *);
419     break;
420    
421     case EVENT_LOGIN:
422     pl = va_arg (args, player *);
423     context.activator = pl->ob;
424     buf = va_arg (args, char *);
425     if (buf != 0)
426     strcpy (context.message, buf);
427     break;
428    
429     case EVENT_LOGOUT:
430     pl = va_arg (args, player *);
431     context.activator = pl->ob;
432     buf = va_arg (args, char *);
433     if (buf != 0)
434     strcpy (context.message, buf);
435     break;
436    
437     case EVENT_REMOVE:
438     context.activator = va_arg (args, object *);
439     break;
440    
441     case EVENT_SHOUT:
442     context.activator = va_arg (args, object *);
443     buf = va_arg (args, char *);
444     if (buf != 0)
445     strcpy (context.message, buf);
446     break;
447    
448     case EVENT_MUZZLE:
449     context.activator = va_arg (args, object *);
450     buf = va_arg (args, char *);
451     if (buf != 0)
452     strcpy (context.message, buf);
453     break;
454    
455     case EVENT_KICK:
456     context.activator = va_arg (args, object *);
457     buf = va_arg (args, char *);
458     if (buf != 0)
459     strcpy (context.message, buf);
460     break;
461    
462     case EVENT_MAPENTER:
463     context.activator = va_arg (args, object *);
464     break;
465    
466     case EVENT_MAPLEAVE:
467     context.activator = va_arg (args, object *);
468     break;
469    
470     case EVENT_CLOCK:
471     break;
472    
473     case EVENT_MAPRESET:
474     buf = va_arg (args, char *);
475     if (buf != 0)
476     strcpy (context.message, buf);
477     break;
478    
479     case EVENT_TELL:
480     break;
481     }
482    
483     va_end (args);
484    
485     inject_event (&context);
486    
487     rv = context.returnvalue;
488    
489     return &rv;
490     }
491    
492     void *
493     eventListener (int *type, ...)
494     {
495     static int rv = 0;
496     va_list args;
497     char *buf;
498     CFPContext context;
499    
500     if (!perl)
501     return;
502    
503     memset (&context, 0, sizeof (context));
504    
505     va_start (args, type);
506    
507     context.who = va_arg (args, object *);
508     context.event_code = va_arg (args, int);
509     context.activator = va_arg (args, object *);
510     context.third = va_arg (args, object *);
511     buf = va_arg (args, char *);
512    
513     if (buf != 0)
514     strcpy (context.message, buf);
515    
516     context.fix = va_arg (args, int);
517     strcpy (context.options, va_arg (args, char *));
518     context.returnvalue = 0;
519     va_end (args);
520    
521     inject_event (&context);
522    
523     rv = context.returnvalue;
524     return &rv;
525     }
526    
527     int
528     closePlugin ()
529     {
530     printf (PLUGIN_VERSION " closing\n");
531    
532     if (perl)
533     {
534     perl_destruct (perl);
535     perl_free (perl);
536     perl = 0;
537     }
538    
539     return 0;
540     }
541    
542     MODULE = cf PACKAGE = cf PREFIX = cf_
543    
544     BOOT:
545     {
546     HV *stash = gv_stashpv ("cf", 1);
547    
548     const struct {
549     const char *name;
550     IV iv;
551     } *civ, const_iv[] = {
552     # define const_iv(name) { # name, (IV)name },
553     const_iv (llevError)
554     const_iv (llevInfo)
555     const_iv (llevDebug)
556     const_iv (llevMonster)
557    
558     const_iv (PLAYER)
559     const_iv (ROD)
560     const_iv (TREASURE)
561     const_iv (POTION)
562     const_iv (FOOD)
563     const_iv (POISON)
564     const_iv (BOOK)
565     const_iv (CLOCK)
566     const_iv (LIGHTNING)
567     const_iv (ARROW)
568     const_iv (BOW)
569     const_iv (WEAPON)
570     const_iv (ARMOUR)
571     const_iv (PEDESTAL)
572     const_iv (ALTAR)
573     const_iv (CONFUSION)
574     const_iv (LOCKED_DOOR)
575     const_iv (SPECIAL_KEY)
576     const_iv (MAP)
577     const_iv (DOOR)
578     const_iv (KEY)
579     const_iv (TIMED_GATE)
580     const_iv (TRIGGER)
581     const_iv (GRIMREAPER)
582     const_iv (MAGIC_EAR)
583     const_iv (TRIGGER_BUTTON)
584     const_iv (TRIGGER_ALTAR)
585     const_iv (TRIGGER_PEDESTAL)
586     const_iv (SHIELD)
587     const_iv (HELMET)
588     const_iv (HORN)
589     const_iv (MONEY)
590     const_iv (CLASS)
591     const_iv (GRAVESTONE)
592     const_iv (AMULET)
593     const_iv (PLAYERMOVER)
594     const_iv (TELEPORTER)
595     const_iv (CREATOR)
596     const_iv (SKILL)
597     const_iv (EXPERIENCE)
598     const_iv (EARTHWALL)
599     const_iv (GOLEM)
600     const_iv (THROWN_OBJ)
601     const_iv (BLINDNESS)
602     const_iv (GOD)
603     const_iv (DETECTOR)
604     const_iv (TRIGGER_MARKER)
605     const_iv (DEAD_OBJECT)
606     const_iv (DRINK)
607     const_iv (MARKER)
608     const_iv (HOLY_ALTAR)
609     const_iv (PLAYER_CHANGER)
610     const_iv (BATTLEGROUND)
611     const_iv (PEACEMAKER)
612     const_iv (GEM)
613     const_iv (FIREWALL)
614     const_iv (ANVIL)
615     const_iv (CHECK_INV)
616     const_iv (MOOD_FLOOR)
617     const_iv (EXIT)
618     const_iv (ENCOUNTER)
619     const_iv (SHOP_FLOOR)
620     const_iv (SHOP_MAT)
621     const_iv (RING)
622     const_iv (FLOOR)
623     const_iv (FLESH)
624     const_iv (INORGANIC)
625     const_iv (SKILL_TOOL)
626     const_iv (LIGHTER)
627     const_iv (TRAP_PART)
628     const_iv (WALL)
629     const_iv (LIGHT_SOURCE)
630     const_iv (MISC_OBJECT)
631     const_iv (MONSTER)
632     const_iv (SPAWN_GENERATOR)
633     const_iv (LAMP)
634     const_iv (DUPLICATOR)
635     const_iv (TOOL)
636     const_iv (SPELLBOOK)
637     const_iv (BUILDFAC)
638     const_iv (CLOAK)
639     const_iv (SPINNER)
640     const_iv (GATE)
641     const_iv (BUTTON)
642     const_iv (CF_HANDLE)
643     const_iv (HOLE)
644     const_iv (TRAPDOOR)
645     const_iv (SIGN)
646     const_iv (BOOTS)
647     const_iv (GLOVES)
648     const_iv (SPELL)
649     const_iv (SPELL_EFFECT)
650     const_iv (CONVERTER)
651     const_iv (BRACERS)
652     const_iv (POISONING)
653     const_iv (SAVEBED)
654     const_iv (POISONCLOUD)
655     const_iv (FIREHOLES)
656     const_iv (WAND)
657     const_iv (SCROLL)
658     const_iv (DIRECTOR)
659     const_iv (GIRDLE)
660     const_iv (FORCE)
661     const_iv (POTION_EFFECT)
662     const_iv (EVENT_CONNECTOR)
663     const_iv (CLOSE_CON)
664     const_iv (CONTAINER)
665     const_iv (ARMOUR_IMPROVER)
666     const_iv (WEAPON_IMPROVER)
667     const_iv (SKILLSCROLL)
668     const_iv (DEEP_SWAMP)
669     const_iv (IDENTIFY_ALTAR)
670     const_iv (MENU)
671     const_iv (RUNE)
672     const_iv (TRAP)
673     const_iv (POWER_CRYSTAL)
674     const_iv (CORPSE)
675     const_iv (DISEASE)
676     const_iv (SYMPTOM)
677     const_iv (BUILDER)
678     const_iv (MATERIAL)
679     const_iv (ITEM_TRANSFORMER)
680     const_iv (QUEST)
681    
682     const_iv (ST_BD_BUILD)
683     const_iv (ST_BD_REMOVE)
684     const_iv (ST_MAT_FLOOR)
685     const_iv (ST_MAT_WALL)
686     const_iv (ST_MAT_ITEM)
687    
688     const_iv (QUEST_IN_PROGRESS)
689     const_iv (QUEST_DONE_QUEST)
690     const_iv (QUEST_DONE_TASK)
691     const_iv (QUEST_START_QUEST)
692     const_iv (QUEST_END_QUEST)
693     const_iv (QUEST_START_TASK)
694     const_iv (QUEST_END_TASK)
695     const_iv (QUEST_OVERRIDE)
696     const_iv (QUEST_ON_ACTIVATE)
697    
698     const_iv (WEAP_HIT)
699     const_iv (WEAP_SLASH)
700     const_iv (WEAP_PIERCE)
701     const_iv (WEAP_CLEAVE)
702     const_iv (WEAP_SLICE)
703     const_iv (WEAP_STAB)
704     const_iv (WEAP_WHIP)
705     const_iv (WEAP_CRUSH)
706     const_iv (WEAP_BLUD)
707    
708     const_iv (FLAG_ALIVE)
709     const_iv (FLAG_WIZ)
710     const_iv (FLAG_REMOVED)
711     const_iv (FLAG_FREED)
712     const_iv (FLAG_WAS_WIZ)
713     const_iv (FLAG_APPLIED)
714     const_iv (FLAG_UNPAID)
715     const_iv (FLAG_USE_SHIELD)
716     const_iv (FLAG_NO_PICK)
717     const_iv (FLAG_ANIMATE)
718     const_iv (FLAG_MONSTER)
719     const_iv (FLAG_FRIENDLY)
720     const_iv (FLAG_GENERATOR)
721     const_iv (FLAG_IS_THROWN)
722     const_iv (FLAG_AUTO_APPLY)
723     const_iv (FLAG_TREASURE)
724     const_iv (FLAG_PLAYER_SOLD)
725     const_iv (FLAG_SEE_INVISIBLE)
726     const_iv (FLAG_CAN_ROLL)
727     const_iv (FLAG_OVERLAY_FLOOR)
728     const_iv (FLAG_IS_TURNABLE)
729     const_iv (FLAG_IS_USED_UP)
730     const_iv (FLAG_IDENTIFIED)
731     const_iv (FLAG_REFLECTING)
732     const_iv (FLAG_CHANGING)
733     const_iv (FLAG_SPLITTING)
734     const_iv (FLAG_HITBACK)
735     const_iv (FLAG_STARTEQUIP)
736     const_iv (FLAG_BLOCKSVIEW)
737     const_iv (FLAG_UNDEAD)
738     const_iv (FLAG_SCARED)
739     const_iv (FLAG_UNAGGRESSIVE)
740     const_iv (FLAG_REFL_MISSILE)
741     const_iv (FLAG_REFL_SPELL)
742     const_iv (FLAG_NO_MAGIC)
743     const_iv (FLAG_NO_FIX_PLAYER)
744     const_iv (FLAG_IS_LIGHTABLE)
745     const_iv (FLAG_TEAR_DOWN)
746     const_iv (FLAG_RUN_AWAY)
747     const_iv (FLAG_PICK_UP)
748     const_iv (FLAG_UNIQUE)
749     const_iv (FLAG_NO_DROP)
750     const_iv (FLAG_WIZCAST)
751     const_iv (FLAG_CAST_SPELL)
752     const_iv (FLAG_USE_SCROLL)
753     const_iv (FLAG_USE_RANGE)
754     const_iv (FLAG_USE_BOW)
755     const_iv (FLAG_USE_ARMOUR)
756     const_iv (FLAG_USE_WEAPON)
757     const_iv (FLAG_USE_RING)
758     const_iv (FLAG_READY_RANGE)
759     const_iv (FLAG_READY_BOW)
760     const_iv (FLAG_XRAYS)
761     const_iv (FLAG_NO_APPLY)
762     const_iv (FLAG_IS_FLOOR)
763     const_iv (FLAG_LIFESAVE)
764     const_iv (FLAG_NO_STRENGTH)
765     const_iv (FLAG_SLEEP)
766     const_iv (FLAG_STAND_STILL)
767     const_iv (FLAG_RANDOM_MOVE)
768     const_iv (FLAG_ONLY_ATTACK)
769     const_iv (FLAG_CONFUSED)
770     const_iv (FLAG_STEALTH)
771     const_iv (FLAG_WIZPASS)
772     const_iv (FLAG_IS_LINKED)
773     const_iv (FLAG_CURSED)
774     const_iv (FLAG_DAMNED)
775     const_iv (FLAG_SEE_ANYWHERE)
776     const_iv (FLAG_KNOWN_MAGICAL)
777     const_iv (FLAG_KNOWN_CURSED)
778     const_iv (FLAG_CAN_USE_SKILL)
779     const_iv (FLAG_BEEN_APPLIED)
780     const_iv (FLAG_READY_SCROLL)
781     const_iv (FLAG_USE_ROD)
782     const_iv (FLAG_USE_HORN)
783     const_iv (FLAG_MAKE_INVIS)
784     const_iv (FLAG_INV_LOCKED)
785     const_iv (FLAG_IS_WOODED)
786     const_iv (FLAG_IS_HILLY)
787     const_iv (FLAG_READY_SKILL)
788     const_iv (FLAG_READY_WEAPON)
789     const_iv (FLAG_NO_SKILL_IDENT)
790     const_iv (FLAG_BLIND)
791     const_iv (FLAG_SEE_IN_DARK)
792     const_iv (FLAG_IS_CAULDRON)
793     const_iv (FLAG_NO_STEAL)
794     const_iv (FLAG_ONE_HIT)
795     const_iv (FLAG_CLIENT_SENT)
796     const_iv (FLAG_BERSERK)
797     const_iv (FLAG_NEUTRAL)
798     const_iv (FLAG_NO_ATTACK)
799     const_iv (FLAG_NO_DAMAGE)
800     const_iv (FLAG_OBJ_ORIGINAL)
801     const_iv (FLAG_OBJ_SAVE_ON_OVL)
802     const_iv (FLAG_ACTIVATE_ON_PUSH)
803     const_iv (FLAG_ACTIVATE_ON_RELEASE)
804     const_iv (FLAG_IS_WATER)
805     const_iv (FLAG_CONTENT_ON_GEN)
806     const_iv (FLAG_IS_A_TEMPLATE)
807     const_iv (FLAG_IS_BUILDABLE)
808     const_iv (FLAG_AFK)
809     };
810    
811     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
812     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
813    
814     const struct {
815     const char *name;
816     IV iv;
817     } *event, event_list[] = {
818     # define const_event(name) { # name, (IV)EVENT_ ## name },
819     const_event (NONE)
820     const_event (APPLY)
821     const_event (ATTACK)
822     const_event (DEATH)
823     const_event (DROP)
824     const_event (PICKUP)
825     const_event (SAY)
826     const_event (STOP)
827     const_event (TIME)
828     const_event (THROW)
829     const_event (TRIGGER)
830     const_event (CLOSE)
831     const_event (TIMER)
832    
833     const_event (BORN)
834     const_event (CLOCK)
835     const_event (CRASH)
836     const_event (PLAYER_DEATH)
837     const_event (GKILL)
838     const_event (LOGIN)
839     const_event (LOGOUT)
840     const_event (MAPENTER)
841     const_event (MAPLEAVE)
842     const_event (MAPRESET)
843     const_event (REMOVE)
844     const_event (SHOUT)
845     const_event (TELL)
846     const_event (MUZZLE)
847     const_event (KICK)
848     };
849    
850     AV *av = get_av ("cf::EVENT", 1);
851    
852     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
853     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
854    
855     const struct {
856     int dtype;
857     const char *name;
858     IV idx;
859     } *cprop, prop_table[] = {
860     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
861     prop (CFAPI_INT, MAP_PROP_FLAGS)
862     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
863     prop (CFAPI_STRING, MAP_PROP_PATH)
864     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
865     prop (CFAPI_STRING, MAP_PROP_NAME)
866     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
867     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
868     prop (CFAPI_INT, MAP_PROP_PLAYERS)
869     prop (CFAPI_INT, MAP_PROP_DARKNESS)
870     prop (CFAPI_INT, MAP_PROP_WIDTH)
871     prop (CFAPI_INT, MAP_PROP_HEIGHT)
872     prop (CFAPI_INT, MAP_PROP_ENTER_X)
873     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
874     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
875     prop (CFAPI_INT, MAP_PROP_PRESSURE)
876     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
877     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
878     prop (CFAPI_INT, MAP_PROP_WINDDIR)
879     prop (CFAPI_INT, MAP_PROP_SKY)
880     prop (CFAPI_INT, MAP_PROP_WPARTX)
881     prop (CFAPI_INT, MAP_PROP_WPARTY)
882     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
883     prop (CFAPI_PMAP, MAP_PROP_NEXT)
884     prop (CFAPI_PREGION, MAP_PROP_REGION)
885     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
886     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
887     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
888     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
889     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
890     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
891     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
892     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
893     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
894     prop (CFAPI_INT, OBJECT_PROP_COUNT)
895     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
896     prop (CFAPI_STRING, OBJECT_PROP_NAME)
897     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
898     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
899     prop (CFAPI_STRING, OBJECT_PROP_RACE)
900     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
901     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
902     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
903     prop (CFAPI_STRING, OBJECT_PROP_LORE)
904     prop (CFAPI_INT, OBJECT_PROP_X)
905     prop (CFAPI_INT, OBJECT_PROP_Y)
906     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
907     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
908     prop (CFAPI_INT, OBJECT_PROP_NROF)
909     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
910     prop (CFAPI_INT, OBJECT_PROP_FACING)
911     prop (CFAPI_INT, OBJECT_PROP_TYPE)
912     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
913     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
914     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
915     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
916     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
917     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
918     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
919     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
920     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
921     prop (CFAPI_INT, OBJECT_PROP_VALUE)
922     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
923     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
924     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
925     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
926     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
927     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
928     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
929     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
930     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
931     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
932     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
933     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
934     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
935     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
936     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
937     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
938     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
939     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
940     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
941     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
942     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
943     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
944     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
945     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
946     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
947     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
948     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
949     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
950     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
951     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
952     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
953     prop (CFAPI_INT, OBJECT_PROP_LUCK)
954     prop (CFAPI_LONG, OBJECT_PROP_EXP)
955     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
956     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
957     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
958     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
959     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
960     prop (CFAPI_INT, OBJECT_PROP_STR)
961     prop (CFAPI_INT, OBJECT_PROP_DEX)
962     prop (CFAPI_INT, OBJECT_PROP_CON)
963     prop (CFAPI_INT, OBJECT_PROP_WIS)
964     prop (CFAPI_INT, OBJECT_PROP_INT)
965     prop (CFAPI_INT, OBJECT_PROP_POW)
966     prop (CFAPI_INT, OBJECT_PROP_CHA)
967     prop (CFAPI_INT, OBJECT_PROP_WC)
968     prop (CFAPI_INT, OBJECT_PROP_AC)
969     prop (CFAPI_INT, OBJECT_PROP_HP)
970     prop (CFAPI_INT, OBJECT_PROP_SP)
971     prop (CFAPI_INT, OBJECT_PROP_GP)
972     prop (CFAPI_INT, OBJECT_PROP_FP)
973     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
974     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
975     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
976     prop (CFAPI_INT, OBJECT_PROP_DAM)
977     prop (CFAPI_STRING, OBJECT_PROP_GOD)
978     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
979     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
980     prop (CFAPI_INT, OBJECT_PROP_FACE)
981     prop (CFAPI_STRING, PLAYER_PROP_IP)
982     prop (CFAPI_POBJECT, PLAYER_PROP_MARKED_ITEM)
983     prop (CFAPI_PPARTY, PLAYER_PROP_PARTY)
984     };
985    
986     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
987     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
988    
989     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
990     {
991     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
992     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
993     }
994     }
995    
996     void
997     LOG (int level, char *msg)
998     C_ARGS: level, "%s", msg
999    
1000     char *
1001     cf_get_maps_directory (char *path)
1002 root 1.2 ALIAS: maps_directory = 0
1003 root 1.1
1004     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1005    
1006     PROTOTYPES: DISABLE
1007    
1008     SV *
1009     cf_object_get_property (object *obj, int type, int idx)
1010     CODE:
1011     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1012     OUTPUT:
1013     RETVAL
1014    
1015     int cf_object_get_resistance (object *op, int rtype)
1016 root 1.2 ALIAS: resistance = 0
1017 root 1.1
1018     int cf_object_get_flag (object *op, int flag)
1019     ALIAS: flag = 0
1020    
1021     void cf_object_set_flag (object *op, int flag, int value)
1022    
1023     void cf_object_move (object *op, object *originator, int dir)
1024    
1025     void cf_object_apply (object *op, object *author, int flags)
1026    
1027     void cf_object_apply_below (object *op)
1028    
1029     void cf_object_remove (object *op)
1030    
1031     void cf_object_free (object *op)
1032    
1033     object *cf_object_present_archname_inside (object *op, char *whatstr)
1034    
1035     int cf_object_transfer (object *op, int x, int y, int r, object *orig)
1036    
1037     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1038    
1039     object *cf_object_clone (object *op, int clonetype)
1040    
1041     int cf_object_pay_item (object *op, object *buyer)
1042    
1043     int cf_object_pay_amount (object *op, double amount)
1044    
1045     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1046    
1047     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1048    
1049     void cf_object_learn_spell (object *op, object *sp)
1050    
1051     void cf_object_forget_spell (object *op, object *sp)
1052    
1053     object *cf_object_check_for_spell (object *op, char *spellname)
1054    
1055     int cf_object_query_money (object *op)
1056 root 1.2 ALIAS: money = 0
1057 root 1.1
1058     int cf_object_query_cost (object *op, object *who, int flags)
1059 root 1.2 ALIAS: cost = 0
1060 root 1.1
1061     void cf_object_activate_rune (object *op , object *victim)
1062    
1063     int cf_object_check_trigger (object *op, object *cause)
1064    
1065     int cf_object_out_of_map (object *op, int x, int y)
1066    
1067     void cf_object_drop (object *op, object *author)
1068    
1069     void cf_object_take (object *op, object *author)
1070    
1071     void cf_object_say (object *op, char *msg)
1072    
1073     void cf_object_speak (object *op, char *msg)
1074    
1075     object *cf_object_insert_object (object *op, object *container)
1076    
1077     const char *cf_object_get_msg (object *ob)
1078 root 1.2 ALIAS: msg = 0
1079 root 1.1
1080     object *cf_object_insert_in_ob (object *ob, object *where)
1081    
1082     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1083    
1084     void cf_object_update (object *op, int flags)
1085    
1086     void cf_object_pickup (object *op, object *what)
1087    
1088     char *cf_object_get_key (object *op, char *keyname)
1089 root 1.2 ALIAS: key = 0
1090 root 1.1
1091     void cf_object_set_key (object *op, char *keyname, char *value)
1092    
1093     char *
1094     base_name (object *ob, int plural)
1095     CODE:
1096     RETVAL = cf_query_base_name (ob, plural);
1097     OUTPUT:
1098     RETVAL
1099    
1100     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1101    
1102     object *cf_create_object ()
1103 root 1.2 ALIAS: new = 0
1104 root 1.1
1105     object *cf_create_object_by_name (const char *name)
1106 root 1.2 ALIAS: new_from_name = 0
1107 root 1.1
1108     void cf_free_object (object *ob)
1109    
1110     void cf_fix_object (object *pl)
1111    
1112     object *cf_insert_ob_in_ob (object *ob, object *where)
1113    
1114    
1115     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1116    
1117     player *player (object *op)
1118     CODE:
1119     RETVAL = cf_player_find (cf_query_name (op));
1120     OUTPUT:
1121     RETVAL
1122    
1123     void cf_player_message (object *obj, char *txt, int flags = 0)
1124    
1125     object *cf_player_send_inventory (object *op)
1126    
1127    
1128     MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1129    
1130     mapstruct *cf_map_get_map (char *name)
1131 root 1.2 ALIAS: map = 0
1132 root 1.1
1133     mapstruct *cf_map_get_first ()
1134 root 1.2 ALIAS: first = 0
1135 root 1.1
1136     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1137    
1138     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1139    
1140     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1141     C_ARGS: str, map, nx, ny
1142    
1143     #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1144    
1145    
1146     MODULE = cf PACKAGE = cf::player PREFIX = cf_
1147    
1148     player *cf_player_find (char *name)
1149    
1150     void cf_player_move (player *pl, int dir)
1151    
1152    
1153     MODULE = cf PACKAGE = cf::map PREFIX = cf_
1154    
1155     SV *
1156     get_property (mapstruct *obj, int type, int idx)
1157     CODE:
1158     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1159     OUTPUT:
1160     RETVAL
1161    
1162    
1163     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1164    
1165     archetype*cf_archetype_get_first()
1166 root 1.2 ALIAS: first = 0
1167 root 1.1
1168 root 1.2 archetype *cf_archetype_get_next (archetype *arch)
1169     ALIAS: next = 0
1170 root 1.1
1171 root 1.2 archetype *cf_archetype_get_head (archetype *arch)
1172     ALIAS: head = 0
1173 root 1.1
1174     archetype *cf_archetype_get_more (archetype *arch)
1175 root 1.2 ALIAS: more = 0
1176 root 1.1
1177 root 1.2 const char *cf_archetype_get_name (archetype *arch)
1178     ALIAS: name = 0
1179 root 1.1
1180     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1181    
1182     const char *cf_party_get_name (partylist *party)
1183    
1184     partylist *cf_party_get_first ()
1185     ALIAS: first = 0
1186    
1187     partylist *cf_party_get_next (partylist *party)
1188     ALIAS: next = 0
1189    
1190     const char *cf_party_get_password (partylist *party)
1191     ALIAS: password = 0
1192    
1193     player *cf_party_get_first_player (partylist *party)
1194     ALIAS: first_player = 0
1195    
1196     player *cf_party_get_next_player (partylist *party, player *op)
1197     ALIAS: next_player = 0
1198    
1199    
1200     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1201    
1202     region *cf_region_get_first ()
1203     ALIAS: first = 0
1204    
1205     const char *cf_region_get_name (region *reg)
1206     ALIAS: name = 0
1207    
1208     region *cf_region_get_next (region *reg)
1209     ALIAS: next = 0
1210    
1211     region *cf_region_get_parent (region *reg)
1212     ALIAS: parent = 0
1213    
1214     const char *cf_region_get_longname (region *reg)
1215     ALIAS: longname = 0
1216    
1217     const char *cf_region_get_message (region *reg)
1218     ALIAS: message = 0
1219    
1220