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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.55
Committed: Mon Jun 26 15:40:15 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.54: +29 -1 lines
Log Message:
Add more support for crossfire API, mostly in the area of maps
and paths.

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2 root 1.7 /* CrossFire, A Multiplayer game for the X Window System */
3 root 1.1 /*****************************************************************************/
4    
5 root 1.7 /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26 root 1.1 #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32 root 1.15 #define PLUGIN_NAME "perl"
33 root 1.46 #define PLUGIN_VERSION "cfperl 0.3"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46 root 1.39 #include <sounds.h>
47 root 1.1
48     #include <stdarg.h>
49    
50     #include "perlxsi.c"
51    
52 root 1.22 typedef object object_ornull;
53     typedef mapstruct mapstruct_ornull;
54    
55 root 1.1 static f_plug_api gethook;
56     static f_plug_api registerGlobalEvent;
57     static f_plug_api unregisterGlobalEvent;
58     static f_plug_api systemDirectory;
59 root 1.10 static f_plug_api object_set_property;
60 root 1.11 static f_plug_api map_get_map;
61 root 1.22 static f_plug_api object_insert;
62 root 1.1
63 root 1.28 /* this is a stupid way to do things, and awkward to use for plug-in authors */
64 root 1.1 typedef struct
65     {
66     object* who;
67     object* activator;
68     object* third;
69 root 1.44 object* event;
70 root 1.28 mapstruct* map;
71 root 1.1 char message[1024];
72 root 1.27 int fix; // seems to be python-only, and should not be part of the API
73 root 1.1 int event_code;
74 root 1.15 char extension[1024]; // name field, should invoke specific perl extension
75     char options[1024]; // slaying field of event_connectors
76 root 1.1 int returnvalue;
77     } CFPContext;
78    
79 root 1.14 static HV *obj_cache;
80 root 1.1 static PerlInterpreter *perl;
81    
82 root 1.46 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
83     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
84     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
85     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
86     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
87     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
88     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
89 root 1.42
90 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
91    
92 root 1.14 // garbage collect some perl objects, if possible
93     // all objects no longer referenced and empty are
94     // eligible for destruction.
95     void
96     clean_obj_cache ()
97     {
98 root 1.18 static int count;
99    
100     if (++count & 7)
101     return;
102    
103     int todo = 1000;
104 root 1.14 do
105     {
106     I32 klen;
107     char *key;
108     HE *he = hv_iternext (obj_cache);
109    
110     if (he)
111     {
112 root 1.16 SV *sv = hv_iterval (obj_cache, he);
113 root 1.14
114 root 1.18 // empty and unreferenced? nuke it
115 root 1.16 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
116 root 1.14 {
117     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
118     todo++;
119     }
120     }
121     else
122     break;
123     }
124     while (--todo);
125     }
126    
127 root 1.1 static SV *
128     newSVptr (void *ptr, const char *klass)
129     {
130 root 1.20 SV *sv;
131    
132 root 1.1 if (!ptr)
133     return &PL_sv_undef;
134    
135 root 1.20 sv = newSV (0);
136     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
137     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
138 root 1.1 }
139    
140 root 1.29 static void
141     SVptr_cache_set (void *ptr, SV *sv)
142     {
143     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
144     }
145    
146 root 1.14 static SV *
147 root 1.29 SVptr_cache_get (void *ptr)
148 root 1.28 {
149     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
150    
151     return he ? *he : 0;
152     }
153    
154     static SV *
155 root 1.14 newSVptr_cached (void *ptr, const char *klass)
156     {
157 root 1.28 SV *sv;
158 root 1.14
159     if (!ptr)
160     return &PL_sv_undef;
161    
162 root 1.29 sv = SVptr_cache_get (ptr);
163 root 1.14
164 root 1.28 if (!sv)
165 root 1.14 {
166 root 1.20 HV *hv = newHV ();
167     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
168     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
169 root 1.29
170     SVptr_cache_set (ptr, sv);
171 root 1.14 }
172    
173     return newSVsv (sv);
174     }
175    
176 root 1.1 static void
177     clearSVptr (SV *sv)
178     {
179     if (SvROK (sv))
180     sv = SvRV (sv);
181    
182     hv_clear ((HV *)sv);
183     sv_unmagic (sv, PERL_MAGIC_ext);
184     }
185    
186     static long
187     SvPTR (SV *sv, const char *klass)
188     {
189     if (!sv_derived_from (sv, klass))
190     croak ("object of type %s expected", klass);
191    
192     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
193    
194     if (!mg)
195     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
196    
197     return (long)mg->mg_ptr;
198     }
199    
200 root 1.22 static long
201     SvPTR_ornull (SV *sv, const char *klass)
202     {
203     if (SvOK (sv))
204     return SvPTR (sv, klass);
205     else
206     return 0;
207     }
208    
209 root 1.1 SV *
210     newSVcfapi (int type, ...)
211     {
212     SV *sv;
213    
214     va_list args;
215     va_start (args, type);
216    
217     switch (type)
218     {
219 root 1.26 #if 0
220     case CFAPI_INT16:
221     sv = newSViv (*va_arg (args, sint16_t *));
222     break;
223     #endif
224    
225 root 1.1 case CFAPI_INT:
226     sv = newSViv (*va_arg (args, int *));
227     break;
228    
229     case CFAPI_LONG:
230 root 1.38 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
231 root 1.1 break;
232    
233     case CFAPI_DOUBLE:
234 root 1.46 sv = newSVnv (*va_arg (args, double *));
235 root 1.1 break;
236    
237     case CFAPI_STRING:
238 root 1.7 {
239     char *str = va_arg (args, char *);
240     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
241     }
242 root 1.1 break;
243    
244     case CFAPI_POBJECT:
245     {
246     object *obj = va_arg (args, object *);
247    
248     if (!obj)
249     sv = &PL_sv_undef;
250     else
251 root 1.47 switch (obj->type)
252 root 1.1 {
253     case MAP:
254 root 1.14 sv = newSVptr_cached (obj, "cf::object::map");
255 root 1.1 break;
256    
257     case PLAYER:
258 root 1.14 sv = newSVptr_cached (obj, "cf::object::player");
259 root 1.1 break;
260    
261     default:
262 root 1.14 sv = newSVptr_cached (obj, "cf::object");
263 root 1.1 break;
264     }
265     }
266     break;
267    
268     case CFAPI_PMAP:
269 root 1.6 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
270 root 1.1 break;
271    
272     case CFAPI_PPLAYER:
273 root 1.6 sv = newSVptr (va_arg (args, player *), "cf::player");
274 root 1.1 break;
275    
276     case CFAPI_PARCH:
277 root 1.6 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
278 root 1.1 break;
279    
280     case CFAPI_PPARTY:
281 root 1.6 sv = newSVptr (va_arg (args, partylist *), "cf::party");
282 root 1.1 break;
283    
284     case CFAPI_PREGION:
285 root 1.6 sv = newSVptr (va_arg (args, region *), "cf::region");
286 root 1.1 break;
287    
288     default:
289     assert (("unhandled type in newSVcfapi", 0));
290     }
291    
292     va_end (args);
293    
294     return sv;
295     }
296    
297     /////////////////////////////////////////////////////////////////////////////
298    
299     int
300     initPlugin (const char *iversion, f_plug_api gethooksptr)
301     {
302     gethook = gethooksptr;
303     printf (PLUGIN_VERSION " init\n");
304    
305     return 0;
306     }
307    
308     static CommArray_s rtn_cmd;
309    
310     int
311     runPluginCommand (object *obj, char *params)
312     {
313     dSP;
314    
315     ENTER;
316     SAVETMPS;
317    
318     PUSHMARK (SP);
319    
320     EXTEND (SP, 3);
321     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
322     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
323    
324     if (params)
325     PUSHs (sv_2mortal (newSVpv (params, 0)));
326    
327     PUTBACK;
328     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
329     SPAGAIN;
330    
331 root 1.6 if (SvTRUE (ERRSV))
332     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
333    
334 root 1.1 int returnvalue = count > 0 ? POPi : -1;
335    
336     PUTBACK;
337     FREETMPS;
338     LEAVE;
339    
340     return returnvalue;
341     }
342    
343     void *
344     getPluginProperty (int *type, ...)
345     {
346     va_list args;
347     char *propname;
348     int i;
349     va_start (args, type);
350     propname = va_arg (args, char *);
351     //printf ("Property name: %s\n", propname);
352 root 1.3
353 root 1.1 if (!strcmp (propname, "command?"))
354     {
355 root 1.3 if (!perl)
356     return NULL;
357    
358 root 1.1 const char *cmdname = va_arg (args, const char *);
359     HV *hv = get_hv ("cf::COMMAND", 1);
360     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
361    
362     va_end (args);
363    
364     if (svp)
365     {
366     // this is totaly broken, should stash it into %COMMAND
367     rtn_cmd.name = cmdname;
368     rtn_cmd.time = SvNV (*svp);
369     rtn_cmd.func = runPluginCommand;
370    
371     return &rtn_cmd;
372     }
373     }
374     else if (!strcmp (propname, "Identification"))
375     {
376     va_end (args);
377     return PLUGIN_NAME;
378     }
379     else if (!strcmp (propname, "FullName"))
380     {
381     va_end (args);
382     return PLUGIN_VERSION;
383     }
384     else
385     va_end (args);
386    
387     return NULL;
388     }
389    
390     void *globalEventListener (int *type, ...);
391    
392     int
393     postInitPlugin ()
394     {
395     int hooktype = 1;
396     int rtype = 0;
397    
398     printf (PLUGIN_VERSION " post init\n");
399    
400     registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
401     unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
402     systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
403 root 1.10 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
404 root 1.11 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
405 root 1.22 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
406 root 1.11
407 root 1.1 cf_init_plugin (gethook);
408    
409     /* Pick the global events you want to monitor from this plugin */
410     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
411     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
412     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
413     registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
414     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
415     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
416     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
417     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
418     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
419     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
420 root 1.28 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
421     registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
422     registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
423 root 1.31 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
424 root 1.1 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
425     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
426     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
427     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
428     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
429 root 1.14 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
430 root 1.33 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
431     registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
432 root 1.53 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
433 root 1.1
434     char *argv[] = {
435     "",
436     "-e"
437     "BEGIN {"
438     " cf->bootstrap;"
439 root 1.5 " unshift @INC, cf::datadir ();"
440 root 1.1 "}"
441     ""
442     "use cf;"
443     };
444    
445     perl = perl_alloc ();
446     perl_construct (perl);
447    
448 root 1.55 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
449    
450 root 1.5 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
451 root 1.1 {
452     printf ("unable to initialize perl-interpreter, continuing without.\n");
453    
454     perl_destruct (perl);
455     perl_free (perl);
456     perl = 0;
457     }
458 root 1.14 else
459     {
460     obj_cache = newHV ();
461     }
462 root 1.1
463     return 0;
464     }
465    
466     void *
467     globalEventListener (int *type, ...)
468     {
469     va_list args;
470 root 1.41 static int rv;
471     int event_code;
472 root 1.1
473     if (!perl)
474     return;
475    
476     va_start (args, type);
477 root 1.41 event_code = va_arg (args, int);
478 root 1.1
479 root 1.41 if (event_code == EVENT_FREE_OB)
480 root 1.1 {
481 root 1.41 player *pl;
482     object *op;
483     SV *sv;
484 root 1.1
485 root 1.41 op = va_arg (args, object *);
486     sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
487 root 1.14
488 root 1.20 if (sv)
489     clearSVptr (sv);
490 root 1.41
491     rv = 0;
492 root 1.14 }
493     else
494 root 1.41 {
495     dSP;
496    
497     ENTER;
498     SAVETMPS;
499    
500     PUSHMARK (SP);
501    
502     EXTEND (SP, 10);
503     PUSHs (sv_2mortal (newSViv (event_code)));
504    
505     switch (event_code)
506     {
507     case EVENT_CRASH:
508     break;
509    
510     case EVENT_PLAYER_LOAD:
511     case EVENT_PLAYER_SAVE:
512     PUSH_OB;
513     PUSH_PV;
514     break;
515    
516     case EVENT_MAPLOAD:
517     case EVENT_MAPOUT:
518     case EVENT_MAPIN:
519     case EVENT_MAPCLEAN:
520     case EVENT_MAPRESET:
521     PUSH_MAP;
522     break;
523    
524     case EVENT_MAPENTER:
525     case EVENT_MAPLEAVE:
526     case EVENT_BORN:
527     case EVENT_REMOVE:
528     case EVENT_PLAYER_DEATH:
529     PUSH_OB;
530     break;
531    
532     case EVENT_GKILL:
533     PUSH_OB;
534     PUSH_OB;
535     break;
536    
537     case EVENT_LOGIN:
538     case EVENT_LOGOUT:
539     PUSH_PL;
540     PUSH_PV;
541     break;
542    
543     case EVENT_SHOUT:
544     case EVENT_MUZZLE:
545     case EVENT_KICK:
546     PUSH_OB;
547     PUSH_PV;
548     break;
549    
550 root 1.53 case EVENT_EXTCMD:
551     PUSH_PL;
552     {
553     char *buf = va_arg (args, char *);
554     int len = va_arg (args, int);
555     PUSHs (sv_2mortal (newSVpvn (buf, len)));
556     }
557     break;
558    
559 root 1.41 case EVENT_CLOCK:
560     clean_obj_cache ();
561     break;
562    
563     case EVENT_TELL:
564     break;
565     }
566    
567     va_end (args);
568    
569     PUTBACK;
570     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
571     SPAGAIN;
572    
573     if (SvTRUE (ERRSV))
574 root 1.46 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
575 root 1.41
576     rv = count > 0 ? POPi : 0;
577    
578     PUTBACK;
579     FREETMPS;
580     LEAVE;
581     }
582 root 1.1
583     return &rv;
584     }
585    
586     void *
587     eventListener (int *type, ...)
588     {
589 root 1.46 static int rv;
590 root 1.1 va_list args;
591 root 1.46 int event_code;
592     object *who, *activator, *third, *event;
593     char *message, *extension, *options;
594 root 1.1
595     if (!perl)
596     return;
597    
598     va_start (args, type);
599 root 1.46 who = va_arg (args, object *);
600     event_code = va_arg (args, int);
601     activator = va_arg (args, object *);
602     third = va_arg (args, object *);
603     message = va_arg (args, char *);
604     va_arg (args, int); // fix yourself
605     extension = va_arg (args, char *);
606     options = va_arg (args, char *);
607     event = va_arg (args, object *);
608 root 1.44 va_end (args);
609    
610 root 1.45 {
611     dSP;
612    
613     ENTER;
614     SAVETMPS;
615    
616     PUSHMARK (SP);
617 root 1.46 EXTEND (SP, 10);
618 root 1.1
619 root 1.46 PUSHcfapi (STRING, extension);
620     PUSHs (sv_2mortal (newSViv (event_code)));
621 root 1.45
622 root 1.46 PUSHcfapi (POBJECT, event);
623     PUSHcfapi (POBJECT, who);
624 root 1.45
625 root 1.46 switch (event_code)
626     {
627     case EVENT_STOP: // $ob (e.g. arrow)
628     case EVENT_TIME: // $ob
629     case EVENT_TIMER: // $ob
630     break;
631    
632     case EVENT_APPLY: // $ob, $who
633     case EVENT_DROP: // $ob, $who
634     case EVENT_CLOSE: // $ob, $who
635     case EVENT_DEATH: // $ob[, $killer]
636     case EVENT_MOVE: // $ob, $enemy
637     case EVENT_THROW: // $ob, $thrower
638     PUSHcfapi (POBJECT, activator);
639     break;
640    
641     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
642     PUSHcfapi (POBJECT, activator);
643     PUSHcfapi (POBJECT, third);
644     break;
645    
646     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
647     PUSHcfapi (POBJECT, activator);
648     PUSHcfapi (POBJECT, third);
649     PUSHcfapi (POBJECT, message);
650     break;
651    
652     case EVENT_SAY: // $ob, $who, $msg
653     PUSHcfapi (POBJECT, activator);
654     PUSHcfapi (STRING, message);
655     break;
656    
657     default:
658     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
659     break;
660     }
661 root 1.45
662     PUTBACK;
663     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
664     SPAGAIN;
665    
666     if (SvTRUE (ERRSV))
667 root 1.46 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
668 root 1.45
669 root 1.46 rv = count > 0 ? POPi : 0;
670 root 1.45
671     PUTBACK;
672     FREETMPS;
673     LEAVE;
674     }
675 root 1.1
676     return &rv;
677     }
678    
679     int
680     closePlugin ()
681     {
682     printf (PLUGIN_VERSION " closing\n");
683    
684     if (perl)
685     {
686     perl_destruct (perl);
687     perl_free (perl);
688     perl = 0;
689     }
690    
691     return 0;
692     }
693    
694     MODULE = cf PACKAGE = cf PREFIX = cf_
695    
696     BOOT:
697     {
698     HV *stash = gv_stashpv ("cf", 1);
699    
700 root 1.9 static const struct {
701 root 1.1 const char *name;
702     IV iv;
703     } *civ, const_iv[] = {
704     # define const_iv(name) { # name, (IV)name },
705     const_iv (llevError)
706     const_iv (llevInfo)
707     const_iv (llevDebug)
708     const_iv (llevMonster)
709    
710     const_iv (PLAYER)
711 root 1.33 const_iv (TRANSPORT)
712 root 1.1 const_iv (ROD)
713     const_iv (TREASURE)
714     const_iv (POTION)
715     const_iv (FOOD)
716     const_iv (POISON)
717     const_iv (BOOK)
718     const_iv (CLOCK)
719     const_iv (LIGHTNING)
720     const_iv (ARROW)
721     const_iv (BOW)
722     const_iv (WEAPON)
723     const_iv (ARMOUR)
724     const_iv (PEDESTAL)
725     const_iv (ALTAR)
726     const_iv (LOCKED_DOOR)
727     const_iv (SPECIAL_KEY)
728     const_iv (MAP)
729     const_iv (DOOR)
730     const_iv (KEY)
731     const_iv (TIMED_GATE)
732     const_iv (TRIGGER)
733     const_iv (GRIMREAPER)
734     const_iv (MAGIC_EAR)
735     const_iv (TRIGGER_BUTTON)
736     const_iv (TRIGGER_ALTAR)
737     const_iv (TRIGGER_PEDESTAL)
738     const_iv (SHIELD)
739     const_iv (HELMET)
740     const_iv (HORN)
741     const_iv (MONEY)
742     const_iv (CLASS)
743     const_iv (GRAVESTONE)
744     const_iv (AMULET)
745     const_iv (PLAYERMOVER)
746     const_iv (TELEPORTER)
747     const_iv (CREATOR)
748     const_iv (SKILL)
749     const_iv (EXPERIENCE)
750     const_iv (EARTHWALL)
751     const_iv (GOLEM)
752     const_iv (THROWN_OBJ)
753     const_iv (BLINDNESS)
754     const_iv (GOD)
755     const_iv (DETECTOR)
756     const_iv (TRIGGER_MARKER)
757     const_iv (DEAD_OBJECT)
758     const_iv (DRINK)
759     const_iv (MARKER)
760     const_iv (HOLY_ALTAR)
761     const_iv (PLAYER_CHANGER)
762     const_iv (BATTLEGROUND)
763     const_iv (PEACEMAKER)
764     const_iv (GEM)
765     const_iv (FIREWALL)
766     const_iv (ANVIL)
767     const_iv (CHECK_INV)
768     const_iv (MOOD_FLOOR)
769     const_iv (EXIT)
770     const_iv (ENCOUNTER)
771     const_iv (SHOP_FLOOR)
772     const_iv (SHOP_MAT)
773     const_iv (RING)
774     const_iv (FLOOR)
775     const_iv (FLESH)
776     const_iv (INORGANIC)
777     const_iv (SKILL_TOOL)
778     const_iv (LIGHTER)
779     const_iv (TRAP_PART)
780     const_iv (WALL)
781     const_iv (LIGHT_SOURCE)
782     const_iv (MISC_OBJECT)
783     const_iv (MONSTER)
784     const_iv (SPAWN_GENERATOR)
785     const_iv (LAMP)
786     const_iv (DUPLICATOR)
787     const_iv (TOOL)
788     const_iv (SPELLBOOK)
789     const_iv (BUILDFAC)
790     const_iv (CLOAK)
791     const_iv (SPINNER)
792     const_iv (GATE)
793     const_iv (BUTTON)
794     const_iv (CF_HANDLE)
795     const_iv (HOLE)
796     const_iv (TRAPDOOR)
797     const_iv (SIGN)
798     const_iv (BOOTS)
799     const_iv (GLOVES)
800     const_iv (SPELL)
801     const_iv (SPELL_EFFECT)
802     const_iv (CONVERTER)
803     const_iv (BRACERS)
804     const_iv (POISONING)
805     const_iv (SAVEBED)
806     const_iv (POISONCLOUD)
807     const_iv (FIREHOLES)
808     const_iv (WAND)
809     const_iv (SCROLL)
810     const_iv (DIRECTOR)
811     const_iv (GIRDLE)
812     const_iv (FORCE)
813     const_iv (POTION_EFFECT)
814     const_iv (EVENT_CONNECTOR)
815     const_iv (CLOSE_CON)
816     const_iv (CONTAINER)
817     const_iv (ARMOUR_IMPROVER)
818     const_iv (WEAPON_IMPROVER)
819     const_iv (SKILLSCROLL)
820     const_iv (DEEP_SWAMP)
821     const_iv (IDENTIFY_ALTAR)
822     const_iv (MENU)
823     const_iv (RUNE)
824     const_iv (TRAP)
825     const_iv (POWER_CRYSTAL)
826     const_iv (CORPSE)
827     const_iv (DISEASE)
828     const_iv (SYMPTOM)
829     const_iv (BUILDER)
830     const_iv (MATERIAL)
831     const_iv (ITEM_TRANSFORMER)
832     const_iv (QUEST)
833    
834     const_iv (ST_BD_BUILD)
835     const_iv (ST_BD_REMOVE)
836 root 1.33
837 root 1.1 const_iv (ST_MAT_FLOOR)
838     const_iv (ST_MAT_WALL)
839     const_iv (ST_MAT_ITEM)
840    
841 root 1.23 const_iv (AT_PHYSICAL)
842     const_iv (AT_MAGIC)
843     const_iv (AT_FIRE)
844     const_iv (AT_ELECTRICITY)
845     const_iv (AT_COLD)
846     const_iv (AT_CONFUSION)
847     const_iv (AT_ACID)
848     const_iv (AT_DRAIN)
849     const_iv (AT_WEAPONMAGIC)
850     const_iv (AT_GHOSTHIT)
851     const_iv (AT_POISON)
852     const_iv (AT_SLOW)
853     const_iv (AT_PARALYZE)
854     const_iv (AT_TURN_UNDEAD)
855     const_iv (AT_FEAR)
856     const_iv (AT_CANCELLATION)
857     const_iv (AT_DEPLETE)
858     const_iv (AT_DEATH)
859     const_iv (AT_CHAOS)
860     const_iv (AT_COUNTERSPELL)
861     const_iv (AT_GODPOWER)
862     const_iv (AT_HOLYWORD)
863     const_iv (AT_BLIND)
864     const_iv (AT_INTERNAL)
865     const_iv (AT_LIFE_STEALING)
866     const_iv (AT_DISEASE)
867    
868 root 1.1 const_iv (QUEST_IN_PROGRESS)
869     const_iv (QUEST_DONE_QUEST)
870     const_iv (QUEST_DONE_TASK)
871     const_iv (QUEST_START_QUEST)
872     const_iv (QUEST_END_QUEST)
873     const_iv (QUEST_START_TASK)
874     const_iv (QUEST_END_TASK)
875     const_iv (QUEST_OVERRIDE)
876     const_iv (QUEST_ON_ACTIVATE)
877    
878     const_iv (WEAP_HIT)
879     const_iv (WEAP_SLASH)
880     const_iv (WEAP_PIERCE)
881     const_iv (WEAP_CLEAVE)
882     const_iv (WEAP_SLICE)
883     const_iv (WEAP_STAB)
884     const_iv (WEAP_WHIP)
885     const_iv (WEAP_CRUSH)
886     const_iv (WEAP_BLUD)
887    
888     const_iv (FLAG_ALIVE)
889     const_iv (FLAG_WIZ)
890     const_iv (FLAG_REMOVED)
891     const_iv (FLAG_FREED)
892     const_iv (FLAG_WAS_WIZ)
893     const_iv (FLAG_APPLIED)
894     const_iv (FLAG_UNPAID)
895     const_iv (FLAG_USE_SHIELD)
896     const_iv (FLAG_NO_PICK)
897     const_iv (FLAG_ANIMATE)
898     const_iv (FLAG_MONSTER)
899     const_iv (FLAG_FRIENDLY)
900     const_iv (FLAG_GENERATOR)
901     const_iv (FLAG_IS_THROWN)
902     const_iv (FLAG_AUTO_APPLY)
903     const_iv (FLAG_TREASURE)
904     const_iv (FLAG_PLAYER_SOLD)
905     const_iv (FLAG_SEE_INVISIBLE)
906     const_iv (FLAG_CAN_ROLL)
907     const_iv (FLAG_OVERLAY_FLOOR)
908     const_iv (FLAG_IS_TURNABLE)
909     const_iv (FLAG_IS_USED_UP)
910     const_iv (FLAG_IDENTIFIED)
911     const_iv (FLAG_REFLECTING)
912     const_iv (FLAG_CHANGING)
913     const_iv (FLAG_SPLITTING)
914     const_iv (FLAG_HITBACK)
915     const_iv (FLAG_STARTEQUIP)
916     const_iv (FLAG_BLOCKSVIEW)
917     const_iv (FLAG_UNDEAD)
918     const_iv (FLAG_SCARED)
919     const_iv (FLAG_UNAGGRESSIVE)
920     const_iv (FLAG_REFL_MISSILE)
921     const_iv (FLAG_REFL_SPELL)
922     const_iv (FLAG_NO_MAGIC)
923     const_iv (FLAG_NO_FIX_PLAYER)
924     const_iv (FLAG_IS_LIGHTABLE)
925     const_iv (FLAG_TEAR_DOWN)
926     const_iv (FLAG_RUN_AWAY)
927     const_iv (FLAG_PICK_UP)
928     const_iv (FLAG_UNIQUE)
929     const_iv (FLAG_NO_DROP)
930     const_iv (FLAG_WIZCAST)
931     const_iv (FLAG_CAST_SPELL)
932     const_iv (FLAG_USE_SCROLL)
933     const_iv (FLAG_USE_RANGE)
934     const_iv (FLAG_USE_BOW)
935     const_iv (FLAG_USE_ARMOUR)
936     const_iv (FLAG_USE_WEAPON)
937     const_iv (FLAG_USE_RING)
938     const_iv (FLAG_READY_RANGE)
939     const_iv (FLAG_READY_BOW)
940     const_iv (FLAG_XRAYS)
941     const_iv (FLAG_NO_APPLY)
942     const_iv (FLAG_IS_FLOOR)
943     const_iv (FLAG_LIFESAVE)
944     const_iv (FLAG_NO_STRENGTH)
945     const_iv (FLAG_SLEEP)
946     const_iv (FLAG_STAND_STILL)
947     const_iv (FLAG_RANDOM_MOVE)
948     const_iv (FLAG_ONLY_ATTACK)
949     const_iv (FLAG_CONFUSED)
950     const_iv (FLAG_STEALTH)
951     const_iv (FLAG_WIZPASS)
952     const_iv (FLAG_IS_LINKED)
953     const_iv (FLAG_CURSED)
954     const_iv (FLAG_DAMNED)
955     const_iv (FLAG_SEE_ANYWHERE)
956     const_iv (FLAG_KNOWN_MAGICAL)
957     const_iv (FLAG_KNOWN_CURSED)
958     const_iv (FLAG_CAN_USE_SKILL)
959     const_iv (FLAG_BEEN_APPLIED)
960     const_iv (FLAG_READY_SCROLL)
961     const_iv (FLAG_USE_ROD)
962     const_iv (FLAG_USE_HORN)
963     const_iv (FLAG_MAKE_INVIS)
964     const_iv (FLAG_INV_LOCKED)
965     const_iv (FLAG_IS_WOODED)
966     const_iv (FLAG_IS_HILLY)
967     const_iv (FLAG_READY_SKILL)
968     const_iv (FLAG_READY_WEAPON)
969     const_iv (FLAG_NO_SKILL_IDENT)
970     const_iv (FLAG_BLIND)
971     const_iv (FLAG_SEE_IN_DARK)
972     const_iv (FLAG_IS_CAULDRON)
973     const_iv (FLAG_NO_STEAL)
974     const_iv (FLAG_ONE_HIT)
975     const_iv (FLAG_CLIENT_SENT)
976     const_iv (FLAG_BERSERK)
977     const_iv (FLAG_NEUTRAL)
978     const_iv (FLAG_NO_ATTACK)
979     const_iv (FLAG_NO_DAMAGE)
980     const_iv (FLAG_OBJ_ORIGINAL)
981     const_iv (FLAG_OBJ_SAVE_ON_OVL)
982     const_iv (FLAG_ACTIVATE_ON_PUSH)
983     const_iv (FLAG_ACTIVATE_ON_RELEASE)
984     const_iv (FLAG_IS_WATER)
985     const_iv (FLAG_CONTENT_ON_GEN)
986     const_iv (FLAG_IS_A_TEMPLATE)
987     const_iv (FLAG_IS_BUILDABLE)
988     const_iv (FLAG_AFK)
989 root 1.6
990     const_iv (NDI_BLACK)
991     const_iv (NDI_WHITE)
992     const_iv (NDI_NAVY)
993     const_iv (NDI_RED)
994     const_iv (NDI_ORANGE)
995     const_iv (NDI_BLUE)
996     const_iv (NDI_DK_ORANGE)
997     const_iv (NDI_GREEN)
998     const_iv (NDI_LT_GREEN)
999     const_iv (NDI_GREY)
1000     const_iv (NDI_BROWN)
1001     const_iv (NDI_GOLD)
1002     const_iv (NDI_TAN)
1003     const_iv (NDI_MAX_COLOR)
1004     const_iv (NDI_COLOR_MASK)
1005     const_iv (NDI_UNIQUE)
1006     const_iv (NDI_ALL)
1007    
1008     const_iv (F_APPLIED)
1009     const_iv (F_LOCATION)
1010     const_iv (F_UNPAID)
1011     const_iv (F_MAGIC)
1012     const_iv (F_CURSED)
1013     const_iv (F_DAMNED)
1014     const_iv (F_OPEN)
1015     const_iv (F_NOPICK)
1016     const_iv (F_LOCKED)
1017 root 1.11
1018     const_iv (P_BLOCKSVIEW)
1019     const_iv (P_NO_MAGIC)
1020     const_iv (P_IS_ALIVE)
1021     const_iv (P_NO_CLERIC)
1022     const_iv (P_NEED_UPDATE)
1023     const_iv (P_NO_ERROR)
1024     const_iv (P_OUT_OF_MAP)
1025     const_iv (P_NEW_MAP)
1026 root 1.14
1027     const_iv (UP_OBJ_INSERT)
1028     const_iv (UP_OBJ_REMOVE)
1029     const_iv (UP_OBJ_CHANGE)
1030     const_iv (UP_OBJ_FACE)
1031    
1032     const_iv (INS_NO_MERGE)
1033     const_iv (INS_ABOVE_FLOOR_ONLY)
1034     const_iv (INS_NO_WALK_ON)
1035     const_iv (INS_ON_TOP)
1036     const_iv (INS_BELOW_ORIGINATOR)
1037     const_iv (INS_MAP_LOAD)
1038    
1039     const_iv (WILL_APPLY_HANDLE)
1040     const_iv (WILL_APPLY_TREASURE)
1041     const_iv (WILL_APPLY_EARTHWALL)
1042     const_iv (WILL_APPLY_DOOR)
1043     const_iv (WILL_APPLY_FOOD)
1044 root 1.30
1045     const_iv (SAVE_MODE)
1046     const_iv (SAVE_DIR_MODE)
1047 root 1.34
1048     const_iv (M_PAPER)
1049     const_iv (M_IRON)
1050     const_iv (M_GLASS)
1051     const_iv (M_LEATHER)
1052     const_iv (M_WOOD)
1053     const_iv (M_ORGANIC)
1054     const_iv (M_STONE)
1055     const_iv (M_CLOTH)
1056     const_iv (M_ADAMANT)
1057     const_iv (M_LIQUID)
1058     const_iv (M_SOFT_METAL)
1059     const_iv (M_BONE)
1060     const_iv (M_ICE)
1061     const_iv (M_SPECIAL)
1062 root 1.38
1063     const_iv (SK_EXP_ADD_SKILL)
1064     const_iv (SK_EXP_TOTAL)
1065     const_iv (SK_EXP_NONE)
1066     const_iv (SK_SUBTRACT_SKILL_EXP)
1067    
1068     const_iv (SK_LOCKPICKING)
1069     const_iv (SK_HIDING)
1070     const_iv (SK_SMITHERY)
1071     const_iv (SK_BOWYER)
1072     const_iv (SK_JEWELER)
1073     const_iv (SK_ALCHEMY)
1074     const_iv (SK_STEALING)
1075     const_iv (SK_LITERACY)
1076     const_iv (SK_BARGAINING)
1077     const_iv (SK_JUMPING)
1078     const_iv (SK_DET_MAGIC)
1079     const_iv (SK_ORATORY)
1080     const_iv (SK_SINGING)
1081     const_iv (SK_DET_CURSE)
1082     const_iv (SK_FIND_TRAPS)
1083     const_iv (SK_MEDITATION)
1084     const_iv (SK_PUNCHING)
1085     const_iv (SK_FLAME_TOUCH)
1086     const_iv (SK_KARATE)
1087     const_iv (SK_CLIMBING)
1088     const_iv (SK_WOODSMAN)
1089     const_iv (SK_INSCRIPTION)
1090     const_iv (SK_ONE_HANDED_WEAPON)
1091     const_iv (SK_MISSILE_WEAPON)
1092     const_iv (SK_THROWING)
1093     const_iv (SK_USE_MAGIC_ITEM)
1094     const_iv (SK_DISARM_TRAPS)
1095     const_iv (SK_SET_TRAP)
1096     const_iv (SK_THAUMATURGY)
1097     const_iv (SK_PRAYING)
1098     const_iv (SK_CLAWING)
1099     const_iv (SK_LEVITATION)
1100     const_iv (SK_SUMMONING)
1101     const_iv (SK_PYROMANCY)
1102     const_iv (SK_EVOCATION)
1103     const_iv (SK_SORCERY)
1104     const_iv (SK_TWO_HANDED_WEAPON)
1105 pippijn 1.49 const_iv (SK_SPARK_TOUCH)
1106 pippijn 1.48 const_iv (SK_SHIVER)
1107     const_iv (SK_ACID_SPLASH)
1108     const_iv (SK_POISON_NAIL)
1109 root 1.39
1110     const_iv (SOUND_NEW_PLAYER)
1111     const_iv (SOUND_FIRE_ARROW)
1112     const_iv (SOUND_LEARN_SPELL)
1113     const_iv (SOUND_FUMBLE_SPELL)
1114     const_iv (SOUND_WAND_POOF)
1115     const_iv (SOUND_OPEN_DOOR)
1116     const_iv (SOUND_PUSH_PLAYER)
1117     const_iv (SOUND_PLAYER_HITS1)
1118     const_iv (SOUND_PLAYER_HITS2)
1119     const_iv (SOUND_PLAYER_HITS3)
1120     const_iv (SOUND_PLAYER_HITS4)
1121     const_iv (SOUND_PLAYER_IS_HIT1)
1122     const_iv (SOUND_PLAYER_IS_HIT2)
1123     const_iv (SOUND_PLAYER_IS_HIT3)
1124     const_iv (SOUND_PLAYER_KILLS)
1125     const_iv (SOUND_PET_IS_KILLED)
1126     const_iv (SOUND_PLAYER_DIES)
1127     const_iv (SOUND_OB_EVAPORATE)
1128     const_iv (SOUND_OB_EXPLODE)
1129     const_iv (SOUND_CLOCK)
1130     const_iv (SOUND_TURN_HANDLE)
1131     const_iv (SOUND_FALL_HOLE)
1132     const_iv (SOUND_DRINK_POISON)
1133     const_iv (SOUND_CAST_SPELL_0)
1134 root 1.55
1135     const_iv (MAP_FLUSH)
1136     const_iv (MAP_PLAYER_UNIQUE)
1137     const_iv (MAP_BLOCK)
1138     const_iv (MAP_STYLE)
1139     const_iv (MAP_OVERLAY)
1140    
1141     const_iv (MAP_IN_MEMORY)
1142     const_iv (MAP_SWAPPED)
1143     const_iv (MAP_LOADING)
1144     const_iv (MAP_SAVING)
1145 root 1.1 };
1146    
1147     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1148     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1149    
1150 root 1.9 static const struct {
1151 root 1.1 const char *name;
1152     IV iv;
1153     } *event, event_list[] = {
1154     # define const_event(name) { # name, (IV)EVENT_ ## name },
1155     const_event (NONE)
1156     const_event (APPLY)
1157     const_event (ATTACK)
1158     const_event (DEATH)
1159     const_event (DROP)
1160     const_event (PICKUP)
1161     const_event (SAY)
1162     const_event (STOP)
1163     const_event (TIME)
1164     const_event (THROW)
1165     const_event (TRIGGER)
1166     const_event (CLOSE)
1167     const_event (TIMER)
1168 root 1.14 const_event (MOVE)
1169 root 1.1
1170     const_event (BORN)
1171     const_event (CLOCK)
1172     const_event (CRASH)
1173     const_event (PLAYER_DEATH)
1174 root 1.33 const_event (PLAYER_LOAD)
1175     const_event (PLAYER_SAVE)
1176 root 1.1 const_event (GKILL)
1177     const_event (LOGIN)
1178     const_event (LOGOUT)
1179     const_event (MAPENTER)
1180     const_event (MAPLEAVE)
1181     const_event (MAPRESET)
1182 root 1.28 const_event (MAPLOAD)
1183     const_event (MAPOUT)
1184     const_event (MAPIN)
1185 root 1.32 const_event (MAPCLEAN)
1186 root 1.1 const_event (REMOVE)
1187     const_event (SHOUT)
1188     const_event (TELL)
1189     const_event (MUZZLE)
1190     const_event (KICK)
1191 root 1.53 const_event (EXTCMD)
1192 root 1.14 //const_event (FREE_OB)
1193 root 1.1 };
1194    
1195     AV *av = get_av ("cf::EVENT", 1);
1196    
1197     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1198     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1199    
1200 root 1.9 static const struct {
1201 root 1.1 int dtype;
1202     const char *name;
1203     IV idx;
1204     } *cprop, prop_table[] = {
1205     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1206     prop (CFAPI_INT, MAP_PROP_FLAGS)
1207     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1208     prop (CFAPI_STRING, MAP_PROP_PATH)
1209     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1210     prop (CFAPI_STRING, MAP_PROP_NAME)
1211     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1212     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1213     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1214     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1215     prop (CFAPI_INT, MAP_PROP_WIDTH)
1216     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1217     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1218     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1219     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1220     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1221     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1222     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1223     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1224     prop (CFAPI_INT, MAP_PROP_SKY)
1225     prop (CFAPI_INT, MAP_PROP_WPARTX)
1226     prop (CFAPI_INT, MAP_PROP_WPARTY)
1227     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1228     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1229     prop (CFAPI_PREGION, MAP_PROP_REGION)
1230     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1231     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1232     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1233     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1234     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1235     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1236     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1237     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1238     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1239     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1240     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1241     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1242     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1243     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1244     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1245     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1246     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1247     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1248     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1249     prop (CFAPI_INT, OBJECT_PROP_X)
1250     prop (CFAPI_INT, OBJECT_PROP_Y)
1251     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1252     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1253     prop (CFAPI_INT, OBJECT_PROP_NROF)
1254     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1255     prop (CFAPI_INT, OBJECT_PROP_FACING)
1256     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1257     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1258     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1259     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1260     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1261     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1262     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1263     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1264     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1265     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1266     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1267     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1268     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1269     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1270     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1271     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1272     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1273     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1274     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1275     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1276     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1277     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1278     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1279     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1280     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1281     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1282     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1283     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1284     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1285     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1286     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1287     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1288     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1289     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1290     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1291     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1292     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1293     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1294     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1295     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1296     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1297     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1298     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1299     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1300     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1301     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1302     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1303     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1304     prop (CFAPI_INT, OBJECT_PROP_STR)
1305     prop (CFAPI_INT, OBJECT_PROP_DEX)
1306     prop (CFAPI_INT, OBJECT_PROP_CON)
1307     prop (CFAPI_INT, OBJECT_PROP_WIS)
1308     prop (CFAPI_INT, OBJECT_PROP_INT)
1309     prop (CFAPI_INT, OBJECT_PROP_POW)
1310     prop (CFAPI_INT, OBJECT_PROP_CHA)
1311     prop (CFAPI_INT, OBJECT_PROP_WC)
1312     prop (CFAPI_INT, OBJECT_PROP_AC)
1313     prop (CFAPI_INT, OBJECT_PROP_HP)
1314     prop (CFAPI_INT, OBJECT_PROP_SP)
1315     prop (CFAPI_INT, OBJECT_PROP_GP)
1316     prop (CFAPI_INT, OBJECT_PROP_FP)
1317     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1318     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1319     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1320     prop (CFAPI_INT, OBJECT_PROP_DAM)
1321     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1322     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1323     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1324     prop (CFAPI_INT, OBJECT_PROP_FACE)
1325     };
1326    
1327     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1328     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1329    
1330     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1331     {
1332     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1333     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1334     }
1335     }
1336    
1337     void
1338     LOG (int level, char *msg)
1339 root 1.6 PROTOTYPE: $$
1340 root 1.1 C_ARGS: level, "%s", msg
1341    
1342 root 1.55 char *path_combine (char *base, char *path)
1343     PROTOTYPE: $$
1344    
1345     char *path_combine_and_normalize (char *base, char *path)
1346     PROTOTYPE: $$
1347    
1348 root 1.1 char *
1349     cf_get_maps_directory (char *path)
1350 root 1.6 PROTOTYPE: $
1351 root 1.2 ALIAS: maps_directory = 0
1352 root 1.1
1353 root 1.5 char *
1354     mapdir ()
1355 root 1.6 PROTOTYPE:
1356 root 1.5 ALIAS:
1357     mapdir = 0
1358     uniquedir = 1
1359     tmpdir = 2
1360     confdir = 3
1361     localdir = 4
1362     playerdir = 5
1363     datadir = 6
1364     CODE:
1365     {
1366     int unused_type;
1367     RETVAL = (char *)systemDirectory (&unused_type, ix);
1368     }
1369 root 1.6 OUTPUT: RETVAL
1370 root 1.5
1371 root 1.4 int
1372     cf_find_animation (char *text)
1373 root 1.6 PROTOTYPE: $
1374 root 1.4
1375 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1376    
1377     SV *
1378 root 1.4 get_property (object *obj, int type, int idx)
1379 root 1.1 CODE:
1380     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1381 root 1.6 OUTPUT: RETVAL
1382 root 1.1
1383 root 1.4 SV *
1384     set_property (object *obj, int type, int idx, SV *newval)
1385     CODE:
1386     switch (type)
1387     {
1388     case CFAPI_INT:
1389     cf_object_set_int_property (obj, idx, SvIV (newval));
1390     break;
1391     case CFAPI_LONG:
1392     cf_object_set_long_property (obj, idx, SvNV (newval));
1393     break;
1394 root 1.10 case CFAPI_DOUBLE:
1395     {
1396     int unused_type;
1397     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1398     }
1399     break;
1400 root 1.4 case CFAPI_STRING:
1401 root 1.24 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1402     break;
1403     case CFAPI_POBJECT:
1404     {
1405     int unused_type;
1406     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1407     }
1408 root 1.4 break;
1409     default:
1410     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1411     }
1412    
1413 root 1.23 # missing properties
1414    
1415     void
1416     set_attacktype (object *obj, U32 attacktype)
1417     CODE:
1418     obj->attacktype = attacktype;
1419    
1420     U32
1421     get_attacktype (object *obj)
1422     ALIAS:
1423     attacktype = 0
1424     CODE:
1425     RETVAL = obj->attacktype;
1426     OUTPUT: RETVAL
1427    
1428 root 1.34 # missing in plug-in api, of course
1429 root 1.23 void
1430     set_food (object *obj, int food)
1431     CODE:
1432     obj->stats.food = food;
1433    
1434     int
1435     get_food (object *obj)
1436     ALIAS:
1437     food = 0
1438     CODE:
1439     RETVAL = obj->stats.food;
1440     OUTPUT: RETVAL
1441    
1442 root 1.14 void
1443 root 1.12 inv (object *obj)
1444     PROTOTYPE: $
1445     PPCODE:
1446     {
1447     object *o;
1448     for (o = obj->inv; o; o = o->below)
1449 root 1.14 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1450 root 1.12 }
1451    
1452 root 1.1 int cf_object_get_resistance (object *op, int rtype)
1453 root 1.2 ALIAS: resistance = 0
1454 root 1.1
1455     int cf_object_get_flag (object *op, int flag)
1456     ALIAS: flag = 0
1457    
1458     void cf_object_set_flag (object *op, int flag, int value)
1459    
1460 root 1.19 void cf_object_move (object *op, int dir, object *originator = op)
1461 root 1.1
1462 root 1.13 void cf_object_apply (object *op, object *author, int flags = 0)
1463 root 1.1
1464     void cf_object_apply_below (object *op)
1465    
1466     void cf_object_remove (object *op)
1467    
1468     void cf_object_free (object *op)
1469    
1470     object *cf_object_present_archname_inside (object *op, char *whatstr)
1471    
1472 root 1.36 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1473 root 1.1
1474     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1475    
1476 root 1.21 object *cf_object_clone (object *op, int clonetype = 0)
1477 root 1.1
1478     int cf_object_pay_item (object *op, object *buyer)
1479    
1480     int cf_object_pay_amount (object *op, double amount)
1481    
1482 root 1.23 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1483 root 1.1
1484 root 1.23 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1485 root 1.1
1486     void cf_object_learn_spell (object *op, object *sp)
1487    
1488     void cf_object_forget_spell (object *op, object *sp)
1489    
1490     object *cf_object_check_for_spell (object *op, char *spellname)
1491    
1492     int cf_object_query_money (object *op)
1493 root 1.2 ALIAS: money = 0
1494 root 1.1
1495     int cf_object_query_cost (object *op, object *who, int flags)
1496 root 1.2 ALIAS: cost = 0
1497 root 1.1
1498     void cf_object_activate_rune (object *op , object *victim)
1499    
1500     int cf_object_check_trigger (object *op, object *cause)
1501    
1502     int cf_object_out_of_map (object *op, int x, int y)
1503    
1504     void cf_object_drop (object *op, object *author)
1505    
1506     void cf_object_take (object *op, object *author)
1507    
1508     void cf_object_say (object *op, char *msg)
1509    
1510     void cf_object_speak (object *op, char *msg)
1511    
1512     object *cf_object_insert_object (object *op, object *container)
1513    
1514     const char *cf_object_get_msg (object *ob)
1515 root 1.2 ALIAS: msg = 0
1516 root 1.1
1517     object *cf_object_insert_in_ob (object *ob, object *where)
1518    
1519     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1520    
1521     void cf_object_update (object *op, int flags)
1522    
1523     void cf_object_pickup (object *op, object *what)
1524    
1525 root 1.23 object *cf_create_object_by_name (const char *name)
1526    
1527 root 1.39 void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1528    
1529     void player_lvl_adj (object *who, object *skill = 0)
1530    
1531 root 1.50 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1532 root 1.39
1533 root 1.22 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1534    
1535     void cf_fix_object (object *pl)
1536     ALIAS: fix = 0
1537 root 1.1
1538 root 1.22 object *cf_insert_ob_in_ob (object *ob, object *where)
1539 root 1.1
1540 root 1.23 # no clean way to get an object from an archetype - stupid idiotic
1541     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1542    
1543     object *new (const char *archetype = 0)
1544 root 1.8 PROTOTYPE: ;$
1545     CODE:
1546 root 1.23 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1547 root 1.8 OUTPUT:
1548     RETVAL
1549 root 1.1
1550 root 1.22 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1551     PROTOTYPE: $$$$$$
1552     CODE:
1553     {
1554     int unused_type;
1555     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1556     }
1557 root 1.1
1558 root 1.46 # syntatic sugar for easier use in event callbacks.
1559     const char *options (object *op)
1560     CODE:
1561     RETVAL = op->name;
1562     OUTPUT:
1563     RETVAL
1564    
1565 root 1.40 const char *get_ob_key_value (object *op, const char *key)
1566    
1567     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1568    
1569 root 1.16 object *get_nearest_player (object *ob)
1570     ALIAS: nearest_player = 0
1571 root 1.18 PREINIT:
1572     extern object *get_nearest_player (object *);
1573 root 1.16
1574 root 1.15 void rangevector (object *ob, object *other, int flags = 0)
1575     PROTOTYPE: $$;$
1576 root 1.16 PPCODE:
1577 root 1.15 {
1578     rv_vector rv;
1579     get_rangevector (ob, other, &rv, flags);
1580     EXTEND (SP, 5);
1581 root 1.16 PUSHs (newSVuv (rv.distance));
1582     PUSHs (newSViv (rv.distance_x));
1583     PUSHs (newSViv (rv.distance_y));
1584     PUSHs (newSViv (rv.direction));
1585     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1586 root 1.15 }
1587    
1588     bool on_same_map_as (object *ob, object *other)
1589     CODE:
1590     RETVAL = on_same_map (ob, other);
1591     OUTPUT: RETVAL
1592    
1593 root 1.22 char *
1594     base_name (object *ob, int plural)
1595     CODE:
1596     RETVAL = cf_query_base_name (ob, plural);
1597     OUTPUT: RETVAL
1598    
1599 root 1.34 living *
1600     stats (object *ob)
1601     CODE:
1602     RETVAL = &ob->stats;
1603     OUTPUT: RETVAL
1604    
1605 root 1.1
1606     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1607    
1608     player *player (object *op)
1609     CODE:
1610 root 1.47 RETVAL = op->contr;
1611 root 1.6 OUTPUT: RETVAL
1612 root 1.1
1613 root 1.6 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1614 root 1.1
1615     object *cf_player_send_inventory (object *op)
1616    
1617 root 1.22 player *contr (object *op)
1618     CODE:
1619     RETVAL = op->contr;
1620     OUTPUT: RETVAL
1621    
1622 root 1.6 char *cf_player_get_ip (object *op)
1623     ALIAS: ip = 0
1624    
1625     object *cf_player_get_marked_item (object *op)
1626     ALIAS: marked_item = 0
1627 root 1.1
1628 root 1.6 void cf_player_set_marked_item (object *op, object *ob)
1629    
1630     partylist *cf_player_get_party (object *op)
1631     ALIAS: party = 0
1632    
1633     void cf_player_set_party (object *op, partylist *party)
1634 root 1.1
1635 root 1.38 void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1636    
1637 root 1.50 void kill_player (object *op)
1638    
1639 root 1.4 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1640 root 1.1
1641 root 1.6 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1642 root 1.1
1643     player *cf_player_find (char *name)
1644 root 1.6 PROTOTYPE: $
1645 root 1.1
1646     void cf_player_move (player *pl, int dir)
1647    
1648 root 1.22 void MapNewmapCmd (player *pl)
1649    
1650 root 1.39 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1651    
1652 root 1.6 # nonstandard
1653     object *ob (player *pl)
1654     CODE:
1655     RETVAL = pl->ob;
1656     OUTPUT: RETVAL
1657 root 1.1
1658 root 1.15 player *first ()
1659     CODE:
1660     RETVAL = first_player;
1661     OUTPUT: RETVAL
1662    
1663     player *next (player *pl)
1664     CODE:
1665     RETVAL = pl->next;
1666     OUTPUT: RETVAL
1667    
1668 root 1.54 bool
1669     cell_visible (player *pl, int dx, int dy)
1670     CODE:
1671     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1672     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1673     OUTPUT:
1674     RETVAL
1675    
1676 root 1.53 void
1677     send (player *pl, SV *packet)
1678     CODE:
1679     {
1680     STRLEN len;
1681     char *buf = SvPVbyte (packet, len);
1682    
1683     Write_String_To_Socket (&pl->socket, buf, len);
1684     }
1685    
1686 root 1.51 int
1687     listening (player *pl, int new_value = -1)
1688     CODE:
1689     RETVAL = pl->listening;
1690     if (new_value >= 0)
1691     pl->listening = new_value;
1692     OUTPUT:
1693     RETVAL
1694    
1695 root 1.34 void get_savebed (player *pl)
1696     ALIAS:
1697     savebed = 0
1698     PPCODE:
1699     EXTEND (SP, 3);
1700     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1701     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1702     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1703    
1704     void set_savebed (player *pl, char *map_path, int x, int y)
1705     CODE:
1706     strcpy (pl->savebed_map, map_path);
1707     pl->bed_x = x;
1708     pl->bed_y = y;
1709    
1710 root 1.15 void
1711     list ()
1712     PPCODE:
1713     {
1714     player *pl;
1715     for (pl = first_player; pl; pl = pl->next)
1716     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1717     }
1718    
1719 root 1.43 bool
1720     peaceful (player *pl, bool new_setting = 0)
1721     PROTOTYPE: $;$
1722     CODE:
1723     RETVAL = pl->peaceful;
1724     if (items > 1)
1725     pl->peaceful = new_setting;
1726     OUTPUT:
1727     RETVAL
1728    
1729 root 1.34 living *
1730     orig_stats (player *pl)
1731     CODE:
1732     RETVAL = &pl->orig_stats;
1733     OUTPUT: RETVAL
1734    
1735     living *
1736     last_stats (player *pl)
1737     CODE:
1738     RETVAL = &pl->last_stats;
1739     OUTPUT: RETVAL
1740    
1741 root 1.6
1742     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1743 root 1.1
1744     SV *
1745     get_property (mapstruct *obj, int type, int idx)
1746     CODE:
1747     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1748 root 1.6 OUTPUT: RETVAL
1749 root 1.1
1750 root 1.4 SV *
1751     set_property (mapstruct *obj, int type, int idx, SV *newval)
1752     CODE:
1753     switch (type)
1754     {
1755     case CFAPI_INT:
1756     cf_map_set_int_property (obj, idx, SvIV (newval));
1757     break;
1758     default:
1759     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1760     }
1761    
1762 root 1.11 mapstruct *new (int width, int height)
1763     PROTOTYPE:
1764     CODE:
1765     {
1766     int unused_type;
1767     RETVAL = map_get_map (&unused_type, 0, width, height);
1768     }
1769     OUTPUT:
1770     RETVAL
1771    
1772 root 1.39 void delete_map (mapstruct *map)
1773    
1774     void clean_tmp_map (mapstruct *map)
1775    
1776     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1777    
1778 root 1.4 mapstruct *cf_map_get_map (char *name)
1779 root 1.6 PROTOTYPE: $
1780 root 1.4 ALIAS: map = 0
1781    
1782 root 1.55 mapstruct *has_been_loaded (char *name)
1783     PROTOTYPE: $
1784    
1785 root 1.4 mapstruct *cf_map_get_first ()
1786 root 1.6 PROTOTYPE:
1787 root 1.4 ALIAS: first = 0
1788    
1789 root 1.37 # whoever "designed" the plug-in api should have wasted
1790 root 1.55 # his/her time with staying away from the project - would have
1791 root 1.37 # saved others a lot of time, without doubt.
1792     void set_path (mapstruct *where, char *path)
1793     CODE:
1794     strcpy (where->path, path);
1795    
1796 root 1.55 int in_memory (mapstruct *map)
1797     CODE:
1798     RETVAL = map->in_memory;
1799     OUTPUT:
1800     RETVAL
1801    
1802 root 1.37 bool unique (mapstruct *map)
1803     CODE:
1804     RETVAL = map->unique;
1805     OUTPUT:
1806     RETVAL
1807    
1808     void set_unique (mapstruct *map, bool unique)
1809     CODE:
1810     map->unique = unique;
1811    
1812 root 1.4 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1813    
1814     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1815    
1816     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1817     C_ARGS: str, map, nx, ny
1818    
1819 root 1.54 void
1820     cf_map_normalise (mapstruct *map, int x, int y)
1821     PPCODE:
1822     {
1823     mapstruct *nmap = 0;
1824     I16 nx = 0, ny = 0;
1825     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1826    
1827     EXTEND (SP, 4);
1828     PUSHs (sv_2mortal (newSViv (flags)));
1829    
1830     if (GIMME_V == G_ARRAY)
1831     {
1832     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
1833     PUSHs (sv_2mortal (newSViv (nx)));
1834     PUSHs (sv_2mortal (newSViv (ny)));
1835     }
1836     }
1837 root 1.4
1838 root 1.14 void
1839 root 1.54 at (mapstruct *map, unsigned int x, unsigned int y)
1840 root 1.11 PROTOTYPE: $$$
1841     PPCODE:
1842     {
1843     object *o;
1844 root 1.54 mapstruct *nmap = 0;
1845     I16 nx, ny;
1846    
1847     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1848    
1849     if (nmap)
1850     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
1851     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1852 root 1.11 }
1853    
1854 root 1.12 SV *
1855     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1856 root 1.11 PROTOTYPE: $$$
1857     ALIAS:
1858     top_at = 1
1859     flags_at = 2
1860     light_at = 3
1861     move_block_at = 4
1862     move_slow_at = 5
1863     move_on_at = 6
1864     move_off_at = 7
1865     INIT:
1866     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1867     CODE:
1868     switch (ix)
1869     {
1870     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1871     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1872     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1873     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1874     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1875     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1876     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1877     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1878     }
1879     OUTPUT:
1880     RETVAL
1881 root 1.4
1882 root 1.29 # "serialise" map perl data into a ref
1883 root 1.28 void
1884     _get_obs (mapstruct *map)
1885     PPCODE:
1886     {
1887     object *o;
1888     int x, y;
1889     AV *obs = newAV ();
1890     int nonnull = 0;
1891    
1892     for (y = 0; y < MAP_HEIGHT (map); y++)
1893     for (x = 0; x < MAP_WIDTH (map); x++)
1894     {
1895     AV *av = newAV ();
1896    
1897     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1898     {
1899 root 1.29 SV *sv = SVptr_cache_get (o);
1900 root 1.28
1901     if (sv && HvFILL (SvRV (sv)))
1902     {
1903     nonnull = 1;
1904     sv = newSVsv (sv);
1905     }
1906     else
1907     sv = &PL_sv_undef;
1908    
1909     av_push (av, sv);
1910     }
1911    
1912     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
1913     }
1914    
1915     if (nonnull)
1916     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
1917     else
1918     SvREFCNT_dec (obs);
1919     }
1920 root 1.1
1921 root 1.29 # "deserialise" perl map data into the map
1922     void
1923     _set_obs (mapstruct *map, SV *sv)
1924     CODE:
1925     {
1926     object *o;
1927     AV *av;
1928     int x, y;
1929     AV *obs = (AV *)SvRV (sv);
1930    
1931     for (y = 0; y < MAP_HEIGHT (map); y++)
1932     for (x = 0; x < MAP_WIDTH (map); x++)
1933     {
1934     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
1935    
1936     if (!SvROK (sv))
1937     continue;
1938    
1939     av = (AV *)SvRV (sv);
1940    
1941     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1942     {
1943     sv = av_shift (av);
1944    
1945     if (SvROK (sv))
1946     {
1947     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
1948     SVptr_cache_set (o, sv);
1949     }
1950     }
1951     }
1952     }
1953    
1954 root 1.37
1955 root 1.1 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1956    
1957 root 1.12 archetype *cf_archetype_get_first()
1958 root 1.6 PROTOTYPE:
1959 root 1.2 ALIAS: first = 0
1960 root 1.1
1961 root 1.2 archetype *cf_archetype_get_next (archetype *arch)
1962     ALIAS: next = 0
1963 root 1.1
1964 root 1.2 archetype *cf_archetype_get_head (archetype *arch)
1965     ALIAS: head = 0
1966 root 1.1
1967     archetype *cf_archetype_get_more (archetype *arch)
1968 root 1.2 ALIAS: more = 0
1969 root 1.1
1970 root 1.2 const char *cf_archetype_get_name (archetype *arch)
1971     ALIAS: name = 0
1972 root 1.1
1973     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1974    
1975     partylist *cf_party_get_first ()
1976 root 1.6 PROTOTYPE:
1977 root 1.1 ALIAS: first = 0
1978    
1979     partylist *cf_party_get_next (partylist *party)
1980     ALIAS: next = 0
1981    
1982 root 1.6 const char *cf_party_get_name (partylist *party)
1983    
1984 root 1.1 const char *cf_party_get_password (partylist *party)
1985     ALIAS: password = 0
1986    
1987     player *cf_party_get_first_player (partylist *party)
1988     ALIAS: first_player = 0
1989    
1990     player *cf_party_get_next_player (partylist *party, player *op)
1991     ALIAS: next_player = 0
1992    
1993    
1994     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1995    
1996     region *cf_region_get_first ()
1997 root 1.6 PROTOTYPE:
1998 root 1.1 ALIAS: first = 0
1999    
2000     const char *cf_region_get_name (region *reg)
2001     ALIAS: name = 0
2002    
2003     region *cf_region_get_next (region *reg)
2004     ALIAS: next = 0
2005    
2006     region *cf_region_get_parent (region *reg)
2007     ALIAS: parent = 0
2008    
2009     const char *cf_region_get_longname (region *reg)
2010     ALIAS: longname = 0
2011    
2012     const char *cf_region_get_message (region *reg)
2013     ALIAS: message = 0
2014    
2015    
2016 root 1.34 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2017    
2018     double
2019     exp (living *liv, double new_val = 0.)
2020     PROTOTYPE: $;$
2021     ALIAS:
2022     Str = 1
2023     Dex = 2
2024     Con = 3
2025     Wis = 4
2026     Cha = 5
2027     Int = 6
2028     Pow = 7
2029     wc = 8
2030     ac = 9
2031     hp = 10
2032     maxhp = 11
2033     sp = 12
2034     maxsp = 13
2035     grace = 14
2036     maxgrace = 15
2037     food = 16
2038     dam = 17
2039     luck = 18
2040     CODE:
2041 root 1.35 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
2042 root 1.34 switch (ix)
2043     {
2044     LIVING_ACC (exp , 0);
2045     LIVING_ACC (Str , 1);
2046     LIVING_ACC (Dex , 2);
2047     LIVING_ACC (Con , 3);
2048     LIVING_ACC (Wis , 4);
2049     LIVING_ACC (Cha , 5);
2050     LIVING_ACC (Int , 6);
2051     LIVING_ACC (Pow , 7);
2052     LIVING_ACC (wc , 8);
2053     LIVING_ACC (ac , 9);
2054     LIVING_ACC (hp , 10);
2055     LIVING_ACC (maxhp , 11);
2056     LIVING_ACC (sp , 12);
2057     LIVING_ACC (maxsp , 13);
2058     LIVING_ACC (grace , 14);
2059     LIVING_ACC (maxgrace, 15);
2060     LIVING_ACC (food , 16);
2061     LIVING_ACC (dam , 17);
2062     LIVING_ACC (luck , 18);
2063     }
2064     # undef LIVING_ACC
2065     OUTPUT:
2066     RETVAL
2067