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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.56
Committed: Tue Jul 11 14:24:16 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.55: +34 -5 lines
Log Message:
Prepared perl plug-in for event support
removed on_clock (use more efficient Event->timer).

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2 root 1.7 /* CrossFire, A Multiplayer game for the X Window System */
3 root 1.1 /*****************************************************************************/
4    
5 root 1.7 /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26 root 1.1 #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32 root 1.15 #define PLUGIN_NAME "perl"
33 root 1.46 #define PLUGIN_VERSION "cfperl 0.3"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46 root 1.39 #include <sounds.h>
47 root 1.1
48     #include <stdarg.h>
49    
50 root 1.56 //#include "EventAPI.h"
51 root 1.1 #include "perlxsi.c"
52    
53 root 1.22 typedef object object_ornull;
54     typedef mapstruct mapstruct_ornull;
55    
56 root 1.1 static f_plug_api gethook;
57     static f_plug_api registerGlobalEvent;
58     static f_plug_api unregisterGlobalEvent;
59     static f_plug_api systemDirectory;
60 root 1.10 static f_plug_api object_set_property;
61 root 1.11 static f_plug_api map_get_map;
62 root 1.22 static f_plug_api object_insert;
63 root 1.1
64 root 1.28 /* this is a stupid way to do things, and awkward to use for plug-in authors */
65 root 1.1 typedef struct
66     {
67     object* who;
68     object* activator;
69     object* third;
70 root 1.44 object* event;
71 root 1.28 mapstruct* map;
72 root 1.1 char message[1024];
73 root 1.27 int fix; // seems to be python-only, and should not be part of the API
74 root 1.1 int event_code;
75 root 1.15 char extension[1024]; // name field, should invoke specific perl extension
76     char options[1024]; // slaying field of event_connectors
77 root 1.1 int returnvalue;
78     } CFPContext;
79    
80 root 1.14 static HV *obj_cache;
81 root 1.1 static PerlInterpreter *perl;
82    
83 root 1.46 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
84     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
85     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
86     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
87     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
88     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
89     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
90 root 1.42
91 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
92    
93 root 1.14 // garbage collect some perl objects, if possible
94     // all objects no longer referenced and empty are
95     // eligible for destruction.
96     void
97     clean_obj_cache ()
98     {
99 root 1.18 static int count;
100    
101     if (++count & 7)
102     return;
103    
104     int todo = 1000;
105 root 1.14 do
106     {
107     I32 klen;
108     char *key;
109     HE *he = hv_iternext (obj_cache);
110    
111     if (he)
112     {
113 root 1.16 SV *sv = hv_iterval (obj_cache, he);
114 root 1.14
115 root 1.18 // empty and unreferenced? nuke it
116 root 1.16 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
117 root 1.14 {
118     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
119     todo++;
120     }
121     }
122     else
123     break;
124     }
125     while (--todo);
126     }
127    
128 root 1.1 static SV *
129     newSVptr (void *ptr, const char *klass)
130     {
131 root 1.20 SV *sv;
132    
133 root 1.1 if (!ptr)
134     return &PL_sv_undef;
135    
136 root 1.20 sv = newSV (0);
137     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
138     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
139 root 1.1 }
140    
141 root 1.29 static void
142     SVptr_cache_set (void *ptr, SV *sv)
143     {
144     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
145     }
146    
147 root 1.14 static SV *
148 root 1.29 SVptr_cache_get (void *ptr)
149 root 1.28 {
150     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
151    
152     return he ? *he : 0;
153     }
154    
155     static SV *
156 root 1.14 newSVptr_cached (void *ptr, const char *klass)
157     {
158 root 1.28 SV *sv;
159 root 1.14
160     if (!ptr)
161     return &PL_sv_undef;
162    
163 root 1.29 sv = SVptr_cache_get (ptr);
164 root 1.14
165 root 1.28 if (!sv)
166 root 1.14 {
167 root 1.20 HV *hv = newHV ();
168     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
169     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
170 root 1.29
171     SVptr_cache_set (ptr, sv);
172 root 1.14 }
173    
174     return newSVsv (sv);
175     }
176    
177 root 1.1 static void
178     clearSVptr (SV *sv)
179     {
180     if (SvROK (sv))
181     sv = SvRV (sv);
182    
183     hv_clear ((HV *)sv);
184     sv_unmagic (sv, PERL_MAGIC_ext);
185     }
186    
187     static long
188     SvPTR (SV *sv, const char *klass)
189     {
190     if (!sv_derived_from (sv, klass))
191     croak ("object of type %s expected", klass);
192    
193     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
194    
195     if (!mg)
196     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
197    
198     return (long)mg->mg_ptr;
199     }
200    
201 root 1.22 static long
202     SvPTR_ornull (SV *sv, const char *klass)
203     {
204     if (SvOK (sv))
205     return SvPTR (sv, klass);
206     else
207     return 0;
208     }
209    
210 root 1.1 SV *
211     newSVcfapi (int type, ...)
212     {
213     SV *sv;
214    
215     va_list args;
216     va_start (args, type);
217    
218     switch (type)
219     {
220 root 1.26 #if 0
221     case CFAPI_INT16:
222     sv = newSViv (*va_arg (args, sint16_t *));
223     break;
224     #endif
225    
226 root 1.1 case CFAPI_INT:
227     sv = newSViv (*va_arg (args, int *));
228     break;
229    
230     case CFAPI_LONG:
231 root 1.38 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
232 root 1.1 break;
233    
234     case CFAPI_DOUBLE:
235 root 1.46 sv = newSVnv (*va_arg (args, double *));
236 root 1.1 break;
237    
238     case CFAPI_STRING:
239 root 1.7 {
240     char *str = va_arg (args, char *);
241     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
242     }
243 root 1.1 break;
244    
245     case CFAPI_POBJECT:
246     {
247     object *obj = va_arg (args, object *);
248    
249     if (!obj)
250     sv = &PL_sv_undef;
251     else
252 root 1.47 switch (obj->type)
253 root 1.1 {
254     case MAP:
255 root 1.14 sv = newSVptr_cached (obj, "cf::object::map");
256 root 1.1 break;
257    
258     case PLAYER:
259 root 1.14 sv = newSVptr_cached (obj, "cf::object::player");
260 root 1.1 break;
261    
262     default:
263 root 1.14 sv = newSVptr_cached (obj, "cf::object");
264 root 1.1 break;
265     }
266     }
267     break;
268    
269     case CFAPI_PMAP:
270 root 1.6 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
271 root 1.1 break;
272    
273     case CFAPI_PPLAYER:
274 root 1.6 sv = newSVptr (va_arg (args, player *), "cf::player");
275 root 1.1 break;
276    
277     case CFAPI_PARCH:
278 root 1.6 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
279 root 1.1 break;
280    
281     case CFAPI_PPARTY:
282 root 1.6 sv = newSVptr (va_arg (args, partylist *), "cf::party");
283 root 1.1 break;
284    
285     case CFAPI_PREGION:
286 root 1.6 sv = newSVptr (va_arg (args, region *), "cf::region");
287 root 1.1 break;
288    
289     default:
290     assert (("unhandled type in newSVcfapi", 0));
291     }
292    
293     va_end (args);
294    
295     return sv;
296     }
297    
298     /////////////////////////////////////////////////////////////////////////////
299    
300     int
301     initPlugin (const char *iversion, f_plug_api gethooksptr)
302     {
303     gethook = gethooksptr;
304     printf (PLUGIN_VERSION " init\n");
305    
306     return 0;
307     }
308    
309     static CommArray_s rtn_cmd;
310    
311     int
312     runPluginCommand (object *obj, char *params)
313     {
314     dSP;
315    
316     ENTER;
317     SAVETMPS;
318    
319     PUSHMARK (SP);
320    
321     EXTEND (SP, 3);
322     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
323     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
324    
325     if (params)
326     PUSHs (sv_2mortal (newSVpv (params, 0)));
327    
328     PUTBACK;
329     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
330     SPAGAIN;
331    
332 root 1.6 if (SvTRUE (ERRSV))
333     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
334    
335 root 1.1 int returnvalue = count > 0 ? POPi : -1;
336    
337     PUTBACK;
338     FREETMPS;
339     LEAVE;
340    
341     return returnvalue;
342     }
343    
344     void *
345     getPluginProperty (int *type, ...)
346     {
347     va_list args;
348     char *propname;
349     int i;
350     va_start (args, type);
351     propname = va_arg (args, char *);
352     //printf ("Property name: %s\n", propname);
353 root 1.3
354 root 1.1 if (!strcmp (propname, "command?"))
355     {
356 root 1.3 if (!perl)
357     return NULL;
358    
359 root 1.1 const char *cmdname = va_arg (args, const char *);
360     HV *hv = get_hv ("cf::COMMAND", 1);
361     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
362    
363     va_end (args);
364    
365     if (svp)
366     {
367     // this is totaly broken, should stash it into %COMMAND
368     rtn_cmd.name = cmdname;
369     rtn_cmd.time = SvNV (*svp);
370     rtn_cmd.func = runPluginCommand;
371    
372     return &rtn_cmd;
373     }
374     }
375     else if (!strcmp (propname, "Identification"))
376     {
377     va_end (args);
378     return PLUGIN_NAME;
379     }
380     else if (!strcmp (propname, "FullName"))
381     {
382     va_end (args);
383     return PLUGIN_VERSION;
384     }
385     else
386     va_end (args);
387    
388     return NULL;
389     }
390    
391     void *globalEventListener (int *type, ...);
392    
393     int
394     postInitPlugin ()
395     {
396     int hooktype = 1;
397     int rtype = 0;
398    
399     printf (PLUGIN_VERSION " post init\n");
400    
401     registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
402     unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
403     systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
404 root 1.10 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
405 root 1.11 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
406 root 1.22 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
407 root 1.11
408 root 1.1 cf_init_plugin (gethook);
409    
410     /* Pick the global events you want to monitor from this plugin */
411     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
412     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
413     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
414     registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
415     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
416     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
417     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
418     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
419     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
420     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
421 root 1.28 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
422     registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
423     registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
424 root 1.31 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
425 root 1.1 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
426     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
427     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
428     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
429     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
430 root 1.14 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
431 root 1.33 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
432     registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
433 root 1.53 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
434 root 1.1
435     char *argv[] = {
436     "",
437     "-e"
438     "BEGIN {"
439     " cf->bootstrap;"
440 root 1.5 " unshift @INC, cf::datadir ();"
441 root 1.1 "}"
442     ""
443     "use cf;"
444     };
445    
446     perl = perl_alloc ();
447     perl_construct (perl);
448    
449 root 1.55 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
450    
451 root 1.5 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
452 root 1.1 {
453     printf ("unable to initialize perl-interpreter, continuing without.\n");
454    
455     perl_destruct (perl);
456     perl_free (perl);
457     perl = 0;
458     }
459 root 1.14 else
460     {
461     obj_cache = newHV ();
462     }
463 root 1.1
464     return 0;
465     }
466    
467     void *
468     globalEventListener (int *type, ...)
469     {
470     va_list args;
471 root 1.41 static int rv;
472     int event_code;
473 root 1.1
474     if (!perl)
475     return;
476    
477     va_start (args, type);
478 root 1.41 event_code = va_arg (args, int);
479 root 1.1
480 root 1.41 if (event_code == EVENT_FREE_OB)
481 root 1.1 {
482 root 1.41 player *pl;
483     object *op;
484     SV *sv;
485 root 1.1
486 root 1.41 op = va_arg (args, object *);
487     sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
488 root 1.14
489 root 1.20 if (sv)
490     clearSVptr (sv);
491 root 1.41
492     rv = 0;
493 root 1.14 }
494 root 1.56 else if (event_code == EVENT_CLOCK)
495     {
496     dSP;
497    
498     clean_obj_cache ();
499    
500     ENTER;
501     SAVETMPS;
502     PUSHMARK (SP);
503     XPUSHs (sv_2mortal (newSViv (0)));
504     PUTBACK;
505     call_pv ("Event::one_event", G_DISCARD | G_EVAL);
506     SPAGAIN;
507     FREETMPS;
508     LEAVE;
509     }
510 root 1.14 else
511 root 1.41 {
512     dSP;
513    
514     ENTER;
515     SAVETMPS;
516    
517     PUSHMARK (SP);
518    
519     EXTEND (SP, 10);
520     PUSHs (sv_2mortal (newSViv (event_code)));
521    
522     switch (event_code)
523     {
524     case EVENT_CRASH:
525     break;
526    
527     case EVENT_PLAYER_LOAD:
528     case EVENT_PLAYER_SAVE:
529     PUSH_OB;
530     PUSH_PV;
531     break;
532    
533     case EVENT_MAPLOAD:
534     case EVENT_MAPOUT:
535     case EVENT_MAPIN:
536     case EVENT_MAPCLEAN:
537     case EVENT_MAPRESET:
538     PUSH_MAP;
539     break;
540    
541     case EVENT_MAPENTER:
542     case EVENT_MAPLEAVE:
543     case EVENT_BORN:
544     case EVENT_REMOVE:
545     case EVENT_PLAYER_DEATH:
546     PUSH_OB;
547     break;
548    
549     case EVENT_GKILL:
550     PUSH_OB;
551     PUSH_OB;
552     break;
553    
554     case EVENT_LOGIN:
555     case EVENT_LOGOUT:
556     PUSH_PL;
557     PUSH_PV;
558     break;
559    
560     case EVENT_SHOUT:
561     case EVENT_MUZZLE:
562     case EVENT_KICK:
563     PUSH_OB;
564     PUSH_PV;
565     break;
566    
567 root 1.53 case EVENT_EXTCMD:
568     PUSH_PL;
569     {
570     char *buf = va_arg (args, char *);
571     int len = va_arg (args, int);
572     PUSHs (sv_2mortal (newSVpvn (buf, len)));
573     }
574     break;
575    
576 root 1.41 case EVENT_TELL:
577     break;
578     }
579    
580     va_end (args);
581    
582     PUTBACK;
583     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
584     SPAGAIN;
585    
586     if (SvTRUE (ERRSV))
587 root 1.46 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
588 root 1.41
589     rv = count > 0 ? POPi : 0;
590    
591     PUTBACK;
592     FREETMPS;
593     LEAVE;
594     }
595 root 1.1
596     return &rv;
597     }
598    
599     void *
600     eventListener (int *type, ...)
601     {
602 root 1.46 static int rv;
603 root 1.1 va_list args;
604 root 1.46 int event_code;
605     object *who, *activator, *third, *event;
606     char *message, *extension, *options;
607 root 1.1
608     if (!perl)
609     return;
610    
611     va_start (args, type);
612 root 1.46 who = va_arg (args, object *);
613     event_code = va_arg (args, int);
614     activator = va_arg (args, object *);
615     third = va_arg (args, object *);
616     message = va_arg (args, char *);
617     va_arg (args, int); // fix yourself
618     extension = va_arg (args, char *);
619     options = va_arg (args, char *);
620     event = va_arg (args, object *);
621 root 1.44 va_end (args);
622    
623 root 1.45 {
624     dSP;
625    
626     ENTER;
627     SAVETMPS;
628    
629     PUSHMARK (SP);
630 root 1.46 EXTEND (SP, 10);
631 root 1.1
632 root 1.46 PUSHcfapi (STRING, extension);
633     PUSHs (sv_2mortal (newSViv (event_code)));
634 root 1.45
635 root 1.46 PUSHcfapi (POBJECT, event);
636     PUSHcfapi (POBJECT, who);
637 root 1.45
638 root 1.46 switch (event_code)
639     {
640     case EVENT_STOP: // $ob (e.g. arrow)
641     case EVENT_TIME: // $ob
642     case EVENT_TIMER: // $ob
643     break;
644    
645     case EVENT_APPLY: // $ob, $who
646     case EVENT_DROP: // $ob, $who
647     case EVENT_CLOSE: // $ob, $who
648     case EVENT_DEATH: // $ob[, $killer]
649     case EVENT_MOVE: // $ob, $enemy
650     case EVENT_THROW: // $ob, $thrower
651     PUSHcfapi (POBJECT, activator);
652     break;
653    
654     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
655     PUSHcfapi (POBJECT, activator);
656     PUSHcfapi (POBJECT, third);
657     break;
658    
659     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
660     PUSHcfapi (POBJECT, activator);
661     PUSHcfapi (POBJECT, third);
662     PUSHcfapi (POBJECT, message);
663     break;
664    
665     case EVENT_SAY: // $ob, $who, $msg
666     PUSHcfapi (POBJECT, activator);
667     PUSHcfapi (STRING, message);
668     break;
669    
670     default:
671     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
672     break;
673     }
674 root 1.45
675     PUTBACK;
676     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
677     SPAGAIN;
678    
679     if (SvTRUE (ERRSV))
680 root 1.46 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
681 root 1.45
682 root 1.46 rv = count > 0 ? POPi : 0;
683 root 1.45
684     PUTBACK;
685     FREETMPS;
686     LEAVE;
687     }
688 root 1.1
689     return &rv;
690     }
691    
692     int
693     closePlugin ()
694     {
695     printf (PLUGIN_VERSION " closing\n");
696    
697     if (perl)
698     {
699     perl_destruct (perl);
700     perl_free (perl);
701     perl = 0;
702     }
703    
704     return 0;
705     }
706    
707     MODULE = cf PACKAGE = cf PREFIX = cf_
708    
709     BOOT:
710     {
711     HV *stash = gv_stashpv ("cf", 1);
712    
713 root 1.9 static const struct {
714 root 1.1 const char *name;
715     IV iv;
716     } *civ, const_iv[] = {
717     # define const_iv(name) { # name, (IV)name },
718     const_iv (llevError)
719     const_iv (llevInfo)
720     const_iv (llevDebug)
721     const_iv (llevMonster)
722    
723     const_iv (PLAYER)
724 root 1.33 const_iv (TRANSPORT)
725 root 1.1 const_iv (ROD)
726     const_iv (TREASURE)
727     const_iv (POTION)
728     const_iv (FOOD)
729     const_iv (POISON)
730     const_iv (BOOK)
731     const_iv (CLOCK)
732     const_iv (LIGHTNING)
733     const_iv (ARROW)
734     const_iv (BOW)
735     const_iv (WEAPON)
736     const_iv (ARMOUR)
737     const_iv (PEDESTAL)
738     const_iv (ALTAR)
739     const_iv (LOCKED_DOOR)
740     const_iv (SPECIAL_KEY)
741     const_iv (MAP)
742     const_iv (DOOR)
743     const_iv (KEY)
744     const_iv (TIMED_GATE)
745     const_iv (TRIGGER)
746     const_iv (GRIMREAPER)
747     const_iv (MAGIC_EAR)
748     const_iv (TRIGGER_BUTTON)
749     const_iv (TRIGGER_ALTAR)
750     const_iv (TRIGGER_PEDESTAL)
751     const_iv (SHIELD)
752     const_iv (HELMET)
753     const_iv (HORN)
754     const_iv (MONEY)
755     const_iv (CLASS)
756     const_iv (GRAVESTONE)
757     const_iv (AMULET)
758     const_iv (PLAYERMOVER)
759     const_iv (TELEPORTER)
760     const_iv (CREATOR)
761     const_iv (SKILL)
762     const_iv (EXPERIENCE)
763     const_iv (EARTHWALL)
764     const_iv (GOLEM)
765     const_iv (THROWN_OBJ)
766     const_iv (BLINDNESS)
767     const_iv (GOD)
768     const_iv (DETECTOR)
769     const_iv (TRIGGER_MARKER)
770     const_iv (DEAD_OBJECT)
771     const_iv (DRINK)
772     const_iv (MARKER)
773     const_iv (HOLY_ALTAR)
774     const_iv (PLAYER_CHANGER)
775     const_iv (BATTLEGROUND)
776     const_iv (PEACEMAKER)
777     const_iv (GEM)
778     const_iv (FIREWALL)
779     const_iv (ANVIL)
780     const_iv (CHECK_INV)
781     const_iv (MOOD_FLOOR)
782     const_iv (EXIT)
783     const_iv (ENCOUNTER)
784     const_iv (SHOP_FLOOR)
785     const_iv (SHOP_MAT)
786     const_iv (RING)
787     const_iv (FLOOR)
788     const_iv (FLESH)
789     const_iv (INORGANIC)
790     const_iv (SKILL_TOOL)
791     const_iv (LIGHTER)
792     const_iv (TRAP_PART)
793     const_iv (WALL)
794     const_iv (LIGHT_SOURCE)
795     const_iv (MISC_OBJECT)
796     const_iv (MONSTER)
797     const_iv (SPAWN_GENERATOR)
798     const_iv (LAMP)
799     const_iv (DUPLICATOR)
800     const_iv (TOOL)
801     const_iv (SPELLBOOK)
802     const_iv (BUILDFAC)
803     const_iv (CLOAK)
804     const_iv (SPINNER)
805     const_iv (GATE)
806     const_iv (BUTTON)
807     const_iv (CF_HANDLE)
808     const_iv (HOLE)
809     const_iv (TRAPDOOR)
810     const_iv (SIGN)
811     const_iv (BOOTS)
812     const_iv (GLOVES)
813     const_iv (SPELL)
814     const_iv (SPELL_EFFECT)
815     const_iv (CONVERTER)
816     const_iv (BRACERS)
817     const_iv (POISONING)
818     const_iv (SAVEBED)
819     const_iv (POISONCLOUD)
820     const_iv (FIREHOLES)
821     const_iv (WAND)
822     const_iv (SCROLL)
823     const_iv (DIRECTOR)
824     const_iv (GIRDLE)
825     const_iv (FORCE)
826     const_iv (POTION_EFFECT)
827     const_iv (EVENT_CONNECTOR)
828     const_iv (CLOSE_CON)
829     const_iv (CONTAINER)
830     const_iv (ARMOUR_IMPROVER)
831     const_iv (WEAPON_IMPROVER)
832     const_iv (SKILLSCROLL)
833     const_iv (DEEP_SWAMP)
834     const_iv (IDENTIFY_ALTAR)
835     const_iv (MENU)
836     const_iv (RUNE)
837     const_iv (TRAP)
838     const_iv (POWER_CRYSTAL)
839     const_iv (CORPSE)
840     const_iv (DISEASE)
841     const_iv (SYMPTOM)
842     const_iv (BUILDER)
843     const_iv (MATERIAL)
844     const_iv (ITEM_TRANSFORMER)
845     const_iv (QUEST)
846    
847     const_iv (ST_BD_BUILD)
848     const_iv (ST_BD_REMOVE)
849 root 1.33
850 root 1.1 const_iv (ST_MAT_FLOOR)
851     const_iv (ST_MAT_WALL)
852     const_iv (ST_MAT_ITEM)
853    
854 root 1.23 const_iv (AT_PHYSICAL)
855     const_iv (AT_MAGIC)
856     const_iv (AT_FIRE)
857     const_iv (AT_ELECTRICITY)
858     const_iv (AT_COLD)
859     const_iv (AT_CONFUSION)
860     const_iv (AT_ACID)
861     const_iv (AT_DRAIN)
862     const_iv (AT_WEAPONMAGIC)
863     const_iv (AT_GHOSTHIT)
864     const_iv (AT_POISON)
865     const_iv (AT_SLOW)
866     const_iv (AT_PARALYZE)
867     const_iv (AT_TURN_UNDEAD)
868     const_iv (AT_FEAR)
869     const_iv (AT_CANCELLATION)
870     const_iv (AT_DEPLETE)
871     const_iv (AT_DEATH)
872     const_iv (AT_CHAOS)
873     const_iv (AT_COUNTERSPELL)
874     const_iv (AT_GODPOWER)
875     const_iv (AT_HOLYWORD)
876     const_iv (AT_BLIND)
877     const_iv (AT_INTERNAL)
878     const_iv (AT_LIFE_STEALING)
879     const_iv (AT_DISEASE)
880    
881 root 1.1 const_iv (QUEST_IN_PROGRESS)
882     const_iv (QUEST_DONE_QUEST)
883     const_iv (QUEST_DONE_TASK)
884     const_iv (QUEST_START_QUEST)
885     const_iv (QUEST_END_QUEST)
886     const_iv (QUEST_START_TASK)
887     const_iv (QUEST_END_TASK)
888     const_iv (QUEST_OVERRIDE)
889     const_iv (QUEST_ON_ACTIVATE)
890    
891     const_iv (WEAP_HIT)
892     const_iv (WEAP_SLASH)
893     const_iv (WEAP_PIERCE)
894     const_iv (WEAP_CLEAVE)
895     const_iv (WEAP_SLICE)
896     const_iv (WEAP_STAB)
897     const_iv (WEAP_WHIP)
898     const_iv (WEAP_CRUSH)
899     const_iv (WEAP_BLUD)
900    
901     const_iv (FLAG_ALIVE)
902     const_iv (FLAG_WIZ)
903     const_iv (FLAG_REMOVED)
904     const_iv (FLAG_FREED)
905     const_iv (FLAG_WAS_WIZ)
906     const_iv (FLAG_APPLIED)
907     const_iv (FLAG_UNPAID)
908     const_iv (FLAG_USE_SHIELD)
909     const_iv (FLAG_NO_PICK)
910     const_iv (FLAG_ANIMATE)
911     const_iv (FLAG_MONSTER)
912     const_iv (FLAG_FRIENDLY)
913     const_iv (FLAG_GENERATOR)
914     const_iv (FLAG_IS_THROWN)
915     const_iv (FLAG_AUTO_APPLY)
916     const_iv (FLAG_TREASURE)
917     const_iv (FLAG_PLAYER_SOLD)
918     const_iv (FLAG_SEE_INVISIBLE)
919     const_iv (FLAG_CAN_ROLL)
920     const_iv (FLAG_OVERLAY_FLOOR)
921     const_iv (FLAG_IS_TURNABLE)
922     const_iv (FLAG_IS_USED_UP)
923     const_iv (FLAG_IDENTIFIED)
924     const_iv (FLAG_REFLECTING)
925     const_iv (FLAG_CHANGING)
926     const_iv (FLAG_SPLITTING)
927     const_iv (FLAG_HITBACK)
928     const_iv (FLAG_STARTEQUIP)
929     const_iv (FLAG_BLOCKSVIEW)
930     const_iv (FLAG_UNDEAD)
931     const_iv (FLAG_SCARED)
932     const_iv (FLAG_UNAGGRESSIVE)
933     const_iv (FLAG_REFL_MISSILE)
934     const_iv (FLAG_REFL_SPELL)
935     const_iv (FLAG_NO_MAGIC)
936     const_iv (FLAG_NO_FIX_PLAYER)
937     const_iv (FLAG_IS_LIGHTABLE)
938     const_iv (FLAG_TEAR_DOWN)
939     const_iv (FLAG_RUN_AWAY)
940     const_iv (FLAG_PICK_UP)
941     const_iv (FLAG_UNIQUE)
942     const_iv (FLAG_NO_DROP)
943     const_iv (FLAG_WIZCAST)
944     const_iv (FLAG_CAST_SPELL)
945     const_iv (FLAG_USE_SCROLL)
946     const_iv (FLAG_USE_RANGE)
947     const_iv (FLAG_USE_BOW)
948     const_iv (FLAG_USE_ARMOUR)
949     const_iv (FLAG_USE_WEAPON)
950     const_iv (FLAG_USE_RING)
951     const_iv (FLAG_READY_RANGE)
952     const_iv (FLAG_READY_BOW)
953     const_iv (FLAG_XRAYS)
954     const_iv (FLAG_NO_APPLY)
955     const_iv (FLAG_IS_FLOOR)
956     const_iv (FLAG_LIFESAVE)
957     const_iv (FLAG_NO_STRENGTH)
958     const_iv (FLAG_SLEEP)
959     const_iv (FLAG_STAND_STILL)
960     const_iv (FLAG_RANDOM_MOVE)
961     const_iv (FLAG_ONLY_ATTACK)
962     const_iv (FLAG_CONFUSED)
963     const_iv (FLAG_STEALTH)
964     const_iv (FLAG_WIZPASS)
965     const_iv (FLAG_IS_LINKED)
966     const_iv (FLAG_CURSED)
967     const_iv (FLAG_DAMNED)
968     const_iv (FLAG_SEE_ANYWHERE)
969     const_iv (FLAG_KNOWN_MAGICAL)
970     const_iv (FLAG_KNOWN_CURSED)
971     const_iv (FLAG_CAN_USE_SKILL)
972     const_iv (FLAG_BEEN_APPLIED)
973     const_iv (FLAG_READY_SCROLL)
974     const_iv (FLAG_USE_ROD)
975     const_iv (FLAG_USE_HORN)
976     const_iv (FLAG_MAKE_INVIS)
977     const_iv (FLAG_INV_LOCKED)
978     const_iv (FLAG_IS_WOODED)
979     const_iv (FLAG_IS_HILLY)
980     const_iv (FLAG_READY_SKILL)
981     const_iv (FLAG_READY_WEAPON)
982     const_iv (FLAG_NO_SKILL_IDENT)
983     const_iv (FLAG_BLIND)
984     const_iv (FLAG_SEE_IN_DARK)
985     const_iv (FLAG_IS_CAULDRON)
986     const_iv (FLAG_NO_STEAL)
987     const_iv (FLAG_ONE_HIT)
988     const_iv (FLAG_CLIENT_SENT)
989     const_iv (FLAG_BERSERK)
990     const_iv (FLAG_NEUTRAL)
991     const_iv (FLAG_NO_ATTACK)
992     const_iv (FLAG_NO_DAMAGE)
993     const_iv (FLAG_OBJ_ORIGINAL)
994     const_iv (FLAG_OBJ_SAVE_ON_OVL)
995     const_iv (FLAG_ACTIVATE_ON_PUSH)
996     const_iv (FLAG_ACTIVATE_ON_RELEASE)
997     const_iv (FLAG_IS_WATER)
998     const_iv (FLAG_CONTENT_ON_GEN)
999     const_iv (FLAG_IS_A_TEMPLATE)
1000     const_iv (FLAG_IS_BUILDABLE)
1001     const_iv (FLAG_AFK)
1002 root 1.6
1003     const_iv (NDI_BLACK)
1004     const_iv (NDI_WHITE)
1005     const_iv (NDI_NAVY)
1006     const_iv (NDI_RED)
1007     const_iv (NDI_ORANGE)
1008     const_iv (NDI_BLUE)
1009     const_iv (NDI_DK_ORANGE)
1010     const_iv (NDI_GREEN)
1011     const_iv (NDI_LT_GREEN)
1012     const_iv (NDI_GREY)
1013     const_iv (NDI_BROWN)
1014     const_iv (NDI_GOLD)
1015     const_iv (NDI_TAN)
1016     const_iv (NDI_MAX_COLOR)
1017     const_iv (NDI_COLOR_MASK)
1018     const_iv (NDI_UNIQUE)
1019     const_iv (NDI_ALL)
1020    
1021     const_iv (F_APPLIED)
1022     const_iv (F_LOCATION)
1023     const_iv (F_UNPAID)
1024     const_iv (F_MAGIC)
1025     const_iv (F_CURSED)
1026     const_iv (F_DAMNED)
1027     const_iv (F_OPEN)
1028     const_iv (F_NOPICK)
1029     const_iv (F_LOCKED)
1030 root 1.11
1031     const_iv (P_BLOCKSVIEW)
1032     const_iv (P_NO_MAGIC)
1033     const_iv (P_IS_ALIVE)
1034     const_iv (P_NO_CLERIC)
1035     const_iv (P_NEED_UPDATE)
1036     const_iv (P_NO_ERROR)
1037     const_iv (P_OUT_OF_MAP)
1038     const_iv (P_NEW_MAP)
1039 root 1.14
1040     const_iv (UP_OBJ_INSERT)
1041     const_iv (UP_OBJ_REMOVE)
1042     const_iv (UP_OBJ_CHANGE)
1043     const_iv (UP_OBJ_FACE)
1044    
1045     const_iv (INS_NO_MERGE)
1046     const_iv (INS_ABOVE_FLOOR_ONLY)
1047     const_iv (INS_NO_WALK_ON)
1048     const_iv (INS_ON_TOP)
1049     const_iv (INS_BELOW_ORIGINATOR)
1050     const_iv (INS_MAP_LOAD)
1051    
1052     const_iv (WILL_APPLY_HANDLE)
1053     const_iv (WILL_APPLY_TREASURE)
1054     const_iv (WILL_APPLY_EARTHWALL)
1055     const_iv (WILL_APPLY_DOOR)
1056     const_iv (WILL_APPLY_FOOD)
1057 root 1.30
1058     const_iv (SAVE_MODE)
1059     const_iv (SAVE_DIR_MODE)
1060 root 1.34
1061     const_iv (M_PAPER)
1062     const_iv (M_IRON)
1063     const_iv (M_GLASS)
1064     const_iv (M_LEATHER)
1065     const_iv (M_WOOD)
1066     const_iv (M_ORGANIC)
1067     const_iv (M_STONE)
1068     const_iv (M_CLOTH)
1069     const_iv (M_ADAMANT)
1070     const_iv (M_LIQUID)
1071     const_iv (M_SOFT_METAL)
1072     const_iv (M_BONE)
1073     const_iv (M_ICE)
1074     const_iv (M_SPECIAL)
1075 root 1.38
1076     const_iv (SK_EXP_ADD_SKILL)
1077     const_iv (SK_EXP_TOTAL)
1078     const_iv (SK_EXP_NONE)
1079     const_iv (SK_SUBTRACT_SKILL_EXP)
1080    
1081     const_iv (SK_LOCKPICKING)
1082     const_iv (SK_HIDING)
1083     const_iv (SK_SMITHERY)
1084     const_iv (SK_BOWYER)
1085     const_iv (SK_JEWELER)
1086     const_iv (SK_ALCHEMY)
1087     const_iv (SK_STEALING)
1088     const_iv (SK_LITERACY)
1089     const_iv (SK_BARGAINING)
1090     const_iv (SK_JUMPING)
1091     const_iv (SK_DET_MAGIC)
1092     const_iv (SK_ORATORY)
1093     const_iv (SK_SINGING)
1094     const_iv (SK_DET_CURSE)
1095     const_iv (SK_FIND_TRAPS)
1096     const_iv (SK_MEDITATION)
1097     const_iv (SK_PUNCHING)
1098     const_iv (SK_FLAME_TOUCH)
1099     const_iv (SK_KARATE)
1100     const_iv (SK_CLIMBING)
1101     const_iv (SK_WOODSMAN)
1102     const_iv (SK_INSCRIPTION)
1103     const_iv (SK_ONE_HANDED_WEAPON)
1104     const_iv (SK_MISSILE_WEAPON)
1105     const_iv (SK_THROWING)
1106     const_iv (SK_USE_MAGIC_ITEM)
1107     const_iv (SK_DISARM_TRAPS)
1108     const_iv (SK_SET_TRAP)
1109     const_iv (SK_THAUMATURGY)
1110     const_iv (SK_PRAYING)
1111     const_iv (SK_CLAWING)
1112     const_iv (SK_LEVITATION)
1113     const_iv (SK_SUMMONING)
1114     const_iv (SK_PYROMANCY)
1115     const_iv (SK_EVOCATION)
1116     const_iv (SK_SORCERY)
1117     const_iv (SK_TWO_HANDED_WEAPON)
1118 pippijn 1.49 const_iv (SK_SPARK_TOUCH)
1119 pippijn 1.48 const_iv (SK_SHIVER)
1120     const_iv (SK_ACID_SPLASH)
1121     const_iv (SK_POISON_NAIL)
1122 root 1.39
1123     const_iv (SOUND_NEW_PLAYER)
1124     const_iv (SOUND_FIRE_ARROW)
1125     const_iv (SOUND_LEARN_SPELL)
1126     const_iv (SOUND_FUMBLE_SPELL)
1127     const_iv (SOUND_WAND_POOF)
1128     const_iv (SOUND_OPEN_DOOR)
1129     const_iv (SOUND_PUSH_PLAYER)
1130     const_iv (SOUND_PLAYER_HITS1)
1131     const_iv (SOUND_PLAYER_HITS2)
1132     const_iv (SOUND_PLAYER_HITS3)
1133     const_iv (SOUND_PLAYER_HITS4)
1134     const_iv (SOUND_PLAYER_IS_HIT1)
1135     const_iv (SOUND_PLAYER_IS_HIT2)
1136     const_iv (SOUND_PLAYER_IS_HIT3)
1137     const_iv (SOUND_PLAYER_KILLS)
1138     const_iv (SOUND_PET_IS_KILLED)
1139     const_iv (SOUND_PLAYER_DIES)
1140     const_iv (SOUND_OB_EVAPORATE)
1141     const_iv (SOUND_OB_EXPLODE)
1142     const_iv (SOUND_CLOCK)
1143     const_iv (SOUND_TURN_HANDLE)
1144     const_iv (SOUND_FALL_HOLE)
1145     const_iv (SOUND_DRINK_POISON)
1146     const_iv (SOUND_CAST_SPELL_0)
1147 root 1.55
1148     const_iv (MAP_FLUSH)
1149     const_iv (MAP_PLAYER_UNIQUE)
1150     const_iv (MAP_BLOCK)
1151     const_iv (MAP_STYLE)
1152     const_iv (MAP_OVERLAY)
1153    
1154     const_iv (MAP_IN_MEMORY)
1155     const_iv (MAP_SWAPPED)
1156     const_iv (MAP_LOADING)
1157     const_iv (MAP_SAVING)
1158 root 1.1 };
1159    
1160     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1161     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1162    
1163 root 1.9 static const struct {
1164 root 1.1 const char *name;
1165     IV iv;
1166     } *event, event_list[] = {
1167     # define const_event(name) { # name, (IV)EVENT_ ## name },
1168     const_event (NONE)
1169     const_event (APPLY)
1170     const_event (ATTACK)
1171     const_event (DEATH)
1172     const_event (DROP)
1173     const_event (PICKUP)
1174     const_event (SAY)
1175     const_event (STOP)
1176     const_event (TIME)
1177     const_event (THROW)
1178     const_event (TRIGGER)
1179     const_event (CLOSE)
1180     const_event (TIMER)
1181 root 1.14 const_event (MOVE)
1182 root 1.1
1183     const_event (BORN)
1184 root 1.56 //const_event (CLOCK)
1185 root 1.1 const_event (CRASH)
1186     const_event (PLAYER_DEATH)
1187 root 1.33 const_event (PLAYER_LOAD)
1188     const_event (PLAYER_SAVE)
1189 root 1.1 const_event (GKILL)
1190     const_event (LOGIN)
1191     const_event (LOGOUT)
1192     const_event (MAPENTER)
1193     const_event (MAPLEAVE)
1194     const_event (MAPRESET)
1195 root 1.28 const_event (MAPLOAD)
1196     const_event (MAPOUT)
1197     const_event (MAPIN)
1198 root 1.32 const_event (MAPCLEAN)
1199 root 1.1 const_event (REMOVE)
1200     const_event (SHOUT)
1201     const_event (TELL)
1202     const_event (MUZZLE)
1203     const_event (KICK)
1204 root 1.53 const_event (EXTCMD)
1205 root 1.14 //const_event (FREE_OB)
1206 root 1.1 };
1207    
1208     AV *av = get_av ("cf::EVENT", 1);
1209    
1210     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1211     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1212    
1213 root 1.9 static const struct {
1214 root 1.1 int dtype;
1215     const char *name;
1216     IV idx;
1217     } *cprop, prop_table[] = {
1218     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1219     prop (CFAPI_INT, MAP_PROP_FLAGS)
1220     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1221     prop (CFAPI_STRING, MAP_PROP_PATH)
1222     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1223     prop (CFAPI_STRING, MAP_PROP_NAME)
1224     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1225     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1226     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1227     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1228     prop (CFAPI_INT, MAP_PROP_WIDTH)
1229     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1230     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1231     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1232     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1233     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1234     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1235     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1236     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1237     prop (CFAPI_INT, MAP_PROP_SKY)
1238     prop (CFAPI_INT, MAP_PROP_WPARTX)
1239     prop (CFAPI_INT, MAP_PROP_WPARTY)
1240     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1241     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1242     prop (CFAPI_PREGION, MAP_PROP_REGION)
1243     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1244     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1245     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1246     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1247     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1248     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1249     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1250     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1251     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1252     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1253     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1254     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1255     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1256     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1257     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1258     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1259     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1260     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1261     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1262     prop (CFAPI_INT, OBJECT_PROP_X)
1263     prop (CFAPI_INT, OBJECT_PROP_Y)
1264     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1265     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1266     prop (CFAPI_INT, OBJECT_PROP_NROF)
1267     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1268     prop (CFAPI_INT, OBJECT_PROP_FACING)
1269     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1270     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1271     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1272     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1273     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1274     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1275     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1276     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1277     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1278     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1279     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1280     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1281     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1282     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1283     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1284     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1285     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1286     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1287     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1288     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1289     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1290     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1291     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1292     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1293     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1294     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1295     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1296     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1297     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1298     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1299     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1300     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1301     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1302     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1303     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1304     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1305     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1306     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1307     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1308     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1309     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1310     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1311     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1312     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1313     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1314     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1315     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1316     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1317     prop (CFAPI_INT, OBJECT_PROP_STR)
1318     prop (CFAPI_INT, OBJECT_PROP_DEX)
1319     prop (CFAPI_INT, OBJECT_PROP_CON)
1320     prop (CFAPI_INT, OBJECT_PROP_WIS)
1321     prop (CFAPI_INT, OBJECT_PROP_INT)
1322     prop (CFAPI_INT, OBJECT_PROP_POW)
1323     prop (CFAPI_INT, OBJECT_PROP_CHA)
1324     prop (CFAPI_INT, OBJECT_PROP_WC)
1325     prop (CFAPI_INT, OBJECT_PROP_AC)
1326     prop (CFAPI_INT, OBJECT_PROP_HP)
1327     prop (CFAPI_INT, OBJECT_PROP_SP)
1328     prop (CFAPI_INT, OBJECT_PROP_GP)
1329     prop (CFAPI_INT, OBJECT_PROP_FP)
1330     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1331     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1332     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1333     prop (CFAPI_INT, OBJECT_PROP_DAM)
1334     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1335     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1336     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1337     prop (CFAPI_INT, OBJECT_PROP_FACE)
1338     };
1339    
1340     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1341     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1342    
1343     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1344     {
1345     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1346     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1347     }
1348 root 1.56
1349     //I_EVENT_API (PACKAGE);
1350 root 1.1 }
1351    
1352     void
1353     LOG (int level, char *msg)
1354 root 1.6 PROTOTYPE: $$
1355 root 1.1 C_ARGS: level, "%s", msg
1356    
1357 root 1.55 char *path_combine (char *base, char *path)
1358     PROTOTYPE: $$
1359    
1360     char *path_combine_and_normalize (char *base, char *path)
1361     PROTOTYPE: $$
1362    
1363 root 1.1 char *
1364     cf_get_maps_directory (char *path)
1365 root 1.6 PROTOTYPE: $
1366 root 1.2 ALIAS: maps_directory = 0
1367 root 1.1
1368 root 1.5 char *
1369     mapdir ()
1370 root 1.6 PROTOTYPE:
1371 root 1.5 ALIAS:
1372     mapdir = 0
1373     uniquedir = 1
1374     tmpdir = 2
1375     confdir = 3
1376     localdir = 4
1377     playerdir = 5
1378     datadir = 6
1379     CODE:
1380     {
1381     int unused_type;
1382     RETVAL = (char *)systemDirectory (&unused_type, ix);
1383     }
1384 root 1.6 OUTPUT: RETVAL
1385 root 1.5
1386 root 1.4 int
1387     cf_find_animation (char *text)
1388 root 1.6 PROTOTYPE: $
1389 root 1.4
1390 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1391    
1392     SV *
1393 root 1.4 get_property (object *obj, int type, int idx)
1394 root 1.1 CODE:
1395     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1396 root 1.6 OUTPUT: RETVAL
1397 root 1.1
1398 root 1.4 SV *
1399     set_property (object *obj, int type, int idx, SV *newval)
1400     CODE:
1401     switch (type)
1402     {
1403     case CFAPI_INT:
1404     cf_object_set_int_property (obj, idx, SvIV (newval));
1405     break;
1406     case CFAPI_LONG:
1407     cf_object_set_long_property (obj, idx, SvNV (newval));
1408     break;
1409 root 1.10 case CFAPI_DOUBLE:
1410     {
1411     int unused_type;
1412     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1413     }
1414     break;
1415 root 1.4 case CFAPI_STRING:
1416 root 1.24 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1417     break;
1418     case CFAPI_POBJECT:
1419     {
1420     int unused_type;
1421     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1422     }
1423 root 1.4 break;
1424     default:
1425     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1426     }
1427    
1428 root 1.23 # missing properties
1429    
1430     void
1431     set_attacktype (object *obj, U32 attacktype)
1432     CODE:
1433     obj->attacktype = attacktype;
1434    
1435     U32
1436     get_attacktype (object *obj)
1437     ALIAS:
1438     attacktype = 0
1439     CODE:
1440     RETVAL = obj->attacktype;
1441     OUTPUT: RETVAL
1442    
1443 root 1.34 # missing in plug-in api, of course
1444 root 1.23 void
1445     set_food (object *obj, int food)
1446     CODE:
1447     obj->stats.food = food;
1448    
1449     int
1450     get_food (object *obj)
1451     ALIAS:
1452     food = 0
1453     CODE:
1454     RETVAL = obj->stats.food;
1455     OUTPUT: RETVAL
1456    
1457 root 1.14 void
1458 root 1.12 inv (object *obj)
1459     PROTOTYPE: $
1460     PPCODE:
1461     {
1462     object *o;
1463     for (o = obj->inv; o; o = o->below)
1464 root 1.14 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1465 root 1.12 }
1466    
1467 root 1.1 int cf_object_get_resistance (object *op, int rtype)
1468 root 1.2 ALIAS: resistance = 0
1469 root 1.1
1470     int cf_object_get_flag (object *op, int flag)
1471     ALIAS: flag = 0
1472    
1473     void cf_object_set_flag (object *op, int flag, int value)
1474    
1475 root 1.19 void cf_object_move (object *op, int dir, object *originator = op)
1476 root 1.1
1477 root 1.13 void cf_object_apply (object *op, object *author, int flags = 0)
1478 root 1.1
1479     void cf_object_apply_below (object *op)
1480    
1481     void cf_object_remove (object *op)
1482    
1483     void cf_object_free (object *op)
1484    
1485     object *cf_object_present_archname_inside (object *op, char *whatstr)
1486    
1487 root 1.36 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1488 root 1.1
1489     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1490    
1491 root 1.21 object *cf_object_clone (object *op, int clonetype = 0)
1492 root 1.1
1493     int cf_object_pay_item (object *op, object *buyer)
1494    
1495     int cf_object_pay_amount (object *op, double amount)
1496    
1497 root 1.23 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1498 root 1.1
1499 root 1.23 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1500 root 1.1
1501     void cf_object_learn_spell (object *op, object *sp)
1502    
1503     void cf_object_forget_spell (object *op, object *sp)
1504    
1505     object *cf_object_check_for_spell (object *op, char *spellname)
1506    
1507     int cf_object_query_money (object *op)
1508 root 1.2 ALIAS: money = 0
1509 root 1.1
1510     int cf_object_query_cost (object *op, object *who, int flags)
1511 root 1.2 ALIAS: cost = 0
1512 root 1.1
1513     void cf_object_activate_rune (object *op , object *victim)
1514    
1515     int cf_object_check_trigger (object *op, object *cause)
1516    
1517     int cf_object_out_of_map (object *op, int x, int y)
1518    
1519     void cf_object_drop (object *op, object *author)
1520    
1521     void cf_object_take (object *op, object *author)
1522    
1523     void cf_object_say (object *op, char *msg)
1524    
1525     void cf_object_speak (object *op, char *msg)
1526    
1527     object *cf_object_insert_object (object *op, object *container)
1528    
1529     const char *cf_object_get_msg (object *ob)
1530 root 1.2 ALIAS: msg = 0
1531 root 1.1
1532     object *cf_object_insert_in_ob (object *ob, object *where)
1533    
1534     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1535    
1536     void cf_object_update (object *op, int flags)
1537    
1538     void cf_object_pickup (object *op, object *what)
1539    
1540 root 1.23 object *cf_create_object_by_name (const char *name)
1541    
1542 root 1.39 void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1543    
1544     void player_lvl_adj (object *who, object *skill = 0)
1545    
1546 root 1.50 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1547 root 1.39
1548 root 1.22 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1549    
1550     void cf_fix_object (object *pl)
1551     ALIAS: fix = 0
1552 root 1.1
1553 root 1.22 object *cf_insert_ob_in_ob (object *ob, object *where)
1554 root 1.1
1555 root 1.23 # no clean way to get an object from an archetype - stupid idiotic
1556     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1557    
1558     object *new (const char *archetype = 0)
1559 root 1.8 PROTOTYPE: ;$
1560     CODE:
1561 root 1.23 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1562 root 1.8 OUTPUT:
1563     RETVAL
1564 root 1.1
1565 root 1.22 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1566     PROTOTYPE: $$$$$$
1567     CODE:
1568     {
1569     int unused_type;
1570     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1571     }
1572 root 1.1
1573 root 1.46 # syntatic sugar for easier use in event callbacks.
1574     const char *options (object *op)
1575     CODE:
1576     RETVAL = op->name;
1577     OUTPUT:
1578     RETVAL
1579    
1580 root 1.40 const char *get_ob_key_value (object *op, const char *key)
1581    
1582     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1583    
1584 root 1.16 object *get_nearest_player (object *ob)
1585     ALIAS: nearest_player = 0
1586 root 1.18 PREINIT:
1587     extern object *get_nearest_player (object *);
1588 root 1.16
1589 root 1.15 void rangevector (object *ob, object *other, int flags = 0)
1590     PROTOTYPE: $$;$
1591 root 1.16 PPCODE:
1592 root 1.15 {
1593     rv_vector rv;
1594     get_rangevector (ob, other, &rv, flags);
1595     EXTEND (SP, 5);
1596 root 1.16 PUSHs (newSVuv (rv.distance));
1597     PUSHs (newSViv (rv.distance_x));
1598     PUSHs (newSViv (rv.distance_y));
1599     PUSHs (newSViv (rv.direction));
1600     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1601 root 1.15 }
1602    
1603     bool on_same_map_as (object *ob, object *other)
1604     CODE:
1605     RETVAL = on_same_map (ob, other);
1606     OUTPUT: RETVAL
1607    
1608 root 1.22 char *
1609     base_name (object *ob, int plural)
1610     CODE:
1611     RETVAL = cf_query_base_name (ob, plural);
1612     OUTPUT: RETVAL
1613    
1614 root 1.34 living *
1615     stats (object *ob)
1616     CODE:
1617     RETVAL = &ob->stats;
1618     OUTPUT: RETVAL
1619    
1620 root 1.1
1621     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1622    
1623     player *player (object *op)
1624     CODE:
1625 root 1.47 RETVAL = op->contr;
1626 root 1.6 OUTPUT: RETVAL
1627 root 1.1
1628 root 1.6 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1629 root 1.1
1630     object *cf_player_send_inventory (object *op)
1631    
1632 root 1.22 player *contr (object *op)
1633     CODE:
1634     RETVAL = op->contr;
1635     OUTPUT: RETVAL
1636    
1637 root 1.6 char *cf_player_get_ip (object *op)
1638     ALIAS: ip = 0
1639    
1640     object *cf_player_get_marked_item (object *op)
1641     ALIAS: marked_item = 0
1642 root 1.1
1643 root 1.6 void cf_player_set_marked_item (object *op, object *ob)
1644    
1645     partylist *cf_player_get_party (object *op)
1646     ALIAS: party = 0
1647    
1648     void cf_player_set_party (object *op, partylist *party)
1649 root 1.1
1650 root 1.38 void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1651    
1652 root 1.50 void kill_player (object *op)
1653    
1654 root 1.4 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1655 root 1.1
1656 root 1.6 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1657 root 1.1
1658     player *cf_player_find (char *name)
1659 root 1.6 PROTOTYPE: $
1660 root 1.1
1661     void cf_player_move (player *pl, int dir)
1662    
1663 root 1.22 void MapNewmapCmd (player *pl)
1664    
1665 root 1.39 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1666    
1667 root 1.6 # nonstandard
1668     object *ob (player *pl)
1669     CODE:
1670     RETVAL = pl->ob;
1671     OUTPUT: RETVAL
1672 root 1.1
1673 root 1.15 player *first ()
1674     CODE:
1675     RETVAL = first_player;
1676     OUTPUT: RETVAL
1677    
1678     player *next (player *pl)
1679     CODE:
1680     RETVAL = pl->next;
1681     OUTPUT: RETVAL
1682    
1683 root 1.54 bool
1684     cell_visible (player *pl, int dx, int dy)
1685     CODE:
1686     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1687     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1688     OUTPUT:
1689     RETVAL
1690    
1691 root 1.53 void
1692     send (player *pl, SV *packet)
1693     CODE:
1694     {
1695     STRLEN len;
1696     char *buf = SvPVbyte (packet, len);
1697    
1698     Write_String_To_Socket (&pl->socket, buf, len);
1699     }
1700    
1701 root 1.51 int
1702     listening (player *pl, int new_value = -1)
1703     CODE:
1704     RETVAL = pl->listening;
1705     if (new_value >= 0)
1706     pl->listening = new_value;
1707     OUTPUT:
1708     RETVAL
1709    
1710 root 1.34 void get_savebed (player *pl)
1711     ALIAS:
1712     savebed = 0
1713     PPCODE:
1714     EXTEND (SP, 3);
1715     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1716     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1717     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1718    
1719     void set_savebed (player *pl, char *map_path, int x, int y)
1720     CODE:
1721     strcpy (pl->savebed_map, map_path);
1722     pl->bed_x = x;
1723     pl->bed_y = y;
1724    
1725 root 1.15 void
1726     list ()
1727     PPCODE:
1728     {
1729     player *pl;
1730     for (pl = first_player; pl; pl = pl->next)
1731     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1732     }
1733    
1734 root 1.43 bool
1735     peaceful (player *pl, bool new_setting = 0)
1736     PROTOTYPE: $;$
1737     CODE:
1738     RETVAL = pl->peaceful;
1739     if (items > 1)
1740     pl->peaceful = new_setting;
1741     OUTPUT:
1742     RETVAL
1743    
1744 root 1.34 living *
1745     orig_stats (player *pl)
1746     CODE:
1747     RETVAL = &pl->orig_stats;
1748     OUTPUT: RETVAL
1749    
1750     living *
1751     last_stats (player *pl)
1752     CODE:
1753     RETVAL = &pl->last_stats;
1754     OUTPUT: RETVAL
1755    
1756 root 1.6
1757     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1758 root 1.1
1759     SV *
1760     get_property (mapstruct *obj, int type, int idx)
1761     CODE:
1762     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1763 root 1.6 OUTPUT: RETVAL
1764 root 1.1
1765 root 1.4 SV *
1766     set_property (mapstruct *obj, int type, int idx, SV *newval)
1767     CODE:
1768     switch (type)
1769     {
1770     case CFAPI_INT:
1771     cf_map_set_int_property (obj, idx, SvIV (newval));
1772     break;
1773     default:
1774     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1775     }
1776    
1777 root 1.11 mapstruct *new (int width, int height)
1778     PROTOTYPE:
1779     CODE:
1780     {
1781     int unused_type;
1782     RETVAL = map_get_map (&unused_type, 0, width, height);
1783     }
1784     OUTPUT:
1785     RETVAL
1786    
1787 root 1.39 void delete_map (mapstruct *map)
1788    
1789     void clean_tmp_map (mapstruct *map)
1790    
1791     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1792    
1793 root 1.56 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1794     CODE:
1795     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1796     OUTPUT:
1797     RETVAL
1798    
1799     char *tile_path (mapstruct *map, unsigned int dir)
1800     CODE:
1801     if (dir >= 4)
1802     XSRETURN_UNDEF;
1803     RETVAL = map->tile_path [dir];
1804     OUTPUT:
1805     RETVAL
1806    
1807 root 1.4 mapstruct *cf_map_get_map (char *name)
1808 root 1.6 PROTOTYPE: $
1809 root 1.4 ALIAS: map = 0
1810    
1811 root 1.55 mapstruct *has_been_loaded (char *name)
1812     PROTOTYPE: $
1813    
1814 root 1.4 mapstruct *cf_map_get_first ()
1815 root 1.6 PROTOTYPE:
1816 root 1.4 ALIAS: first = 0
1817    
1818 root 1.37 # whoever "designed" the plug-in api should have wasted
1819 root 1.55 # his/her time with staying away from the project - would have
1820 root 1.37 # saved others a lot of time, without doubt.
1821     void set_path (mapstruct *where, char *path)
1822     CODE:
1823     strcpy (where->path, path);
1824    
1825 root 1.55 int in_memory (mapstruct *map)
1826     CODE:
1827     RETVAL = map->in_memory;
1828     OUTPUT:
1829     RETVAL
1830    
1831 root 1.37 bool unique (mapstruct *map)
1832     CODE:
1833     RETVAL = map->unique;
1834     OUTPUT:
1835     RETVAL
1836    
1837     void set_unique (mapstruct *map, bool unique)
1838     CODE:
1839     map->unique = unique;
1840    
1841 root 1.4 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1842    
1843     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1844    
1845     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1846     C_ARGS: str, map, nx, ny
1847    
1848 root 1.54 void
1849     cf_map_normalise (mapstruct *map, int x, int y)
1850     PPCODE:
1851     {
1852     mapstruct *nmap = 0;
1853     I16 nx = 0, ny = 0;
1854     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1855    
1856     EXTEND (SP, 4);
1857     PUSHs (sv_2mortal (newSViv (flags)));
1858    
1859     if (GIMME_V == G_ARRAY)
1860     {
1861     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
1862     PUSHs (sv_2mortal (newSViv (nx)));
1863     PUSHs (sv_2mortal (newSViv (ny)));
1864     }
1865     }
1866 root 1.4
1867 root 1.14 void
1868 root 1.54 at (mapstruct *map, unsigned int x, unsigned int y)
1869 root 1.11 PROTOTYPE: $$$
1870     PPCODE:
1871     {
1872     object *o;
1873 root 1.54 mapstruct *nmap = 0;
1874     I16 nx, ny;
1875    
1876     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1877    
1878     if (nmap)
1879     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
1880     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1881 root 1.11 }
1882    
1883 root 1.12 SV *
1884     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1885 root 1.11 PROTOTYPE: $$$
1886     ALIAS:
1887     top_at = 1
1888     flags_at = 2
1889     light_at = 3
1890     move_block_at = 4
1891     move_slow_at = 5
1892     move_on_at = 6
1893     move_off_at = 7
1894     INIT:
1895     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1896     CODE:
1897     switch (ix)
1898     {
1899     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1900     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1901     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1902     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1903     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1904     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1905     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1906     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1907     }
1908     OUTPUT:
1909     RETVAL
1910 root 1.4
1911 root 1.29 # "serialise" map perl data into a ref
1912 root 1.28 void
1913     _get_obs (mapstruct *map)
1914     PPCODE:
1915     {
1916     object *o;
1917     int x, y;
1918     AV *obs = newAV ();
1919     int nonnull = 0;
1920    
1921     for (y = 0; y < MAP_HEIGHT (map); y++)
1922     for (x = 0; x < MAP_WIDTH (map); x++)
1923     {
1924     AV *av = newAV ();
1925    
1926     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1927     {
1928 root 1.29 SV *sv = SVptr_cache_get (o);
1929 root 1.28
1930     if (sv && HvFILL (SvRV (sv)))
1931     {
1932     nonnull = 1;
1933     sv = newSVsv (sv);
1934     }
1935     else
1936     sv = &PL_sv_undef;
1937    
1938     av_push (av, sv);
1939     }
1940    
1941     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
1942     }
1943    
1944     if (nonnull)
1945     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
1946     else
1947     SvREFCNT_dec (obs);
1948     }
1949 root 1.1
1950 root 1.29 # "deserialise" perl map data into the map
1951     void
1952     _set_obs (mapstruct *map, SV *sv)
1953     CODE:
1954     {
1955     object *o;
1956     AV *av;
1957     int x, y;
1958     AV *obs = (AV *)SvRV (sv);
1959    
1960     for (y = 0; y < MAP_HEIGHT (map); y++)
1961     for (x = 0; x < MAP_WIDTH (map); x++)
1962     {
1963     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
1964    
1965     if (!SvROK (sv))
1966     continue;
1967    
1968     av = (AV *)SvRV (sv);
1969    
1970     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1971     {
1972     sv = av_shift (av);
1973    
1974     if (SvROK (sv))
1975     {
1976     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
1977     SVptr_cache_set (o, sv);
1978     }
1979     }
1980     }
1981     }
1982    
1983 root 1.37
1984 root 1.1 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1985    
1986 root 1.12 archetype *cf_archetype_get_first()
1987 root 1.6 PROTOTYPE:
1988 root 1.2 ALIAS: first = 0
1989 root 1.1
1990 root 1.2 archetype *cf_archetype_get_next (archetype *arch)
1991     ALIAS: next = 0
1992 root 1.1
1993 root 1.2 archetype *cf_archetype_get_head (archetype *arch)
1994     ALIAS: head = 0
1995 root 1.1
1996     archetype *cf_archetype_get_more (archetype *arch)
1997 root 1.2 ALIAS: more = 0
1998 root 1.1
1999 root 1.2 const char *cf_archetype_get_name (archetype *arch)
2000     ALIAS: name = 0
2001 root 1.1
2002     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2003    
2004     partylist *cf_party_get_first ()
2005 root 1.6 PROTOTYPE:
2006 root 1.1 ALIAS: first = 0
2007    
2008     partylist *cf_party_get_next (partylist *party)
2009     ALIAS: next = 0
2010    
2011 root 1.6 const char *cf_party_get_name (partylist *party)
2012    
2013 root 1.1 const char *cf_party_get_password (partylist *party)
2014     ALIAS: password = 0
2015    
2016     player *cf_party_get_first_player (partylist *party)
2017     ALIAS: first_player = 0
2018    
2019     player *cf_party_get_next_player (partylist *party, player *op)
2020     ALIAS: next_player = 0
2021    
2022    
2023     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2024    
2025     region *cf_region_get_first ()
2026 root 1.6 PROTOTYPE:
2027 root 1.1 ALIAS: first = 0
2028    
2029     const char *cf_region_get_name (region *reg)
2030     ALIAS: name = 0
2031    
2032     region *cf_region_get_next (region *reg)
2033     ALIAS: next = 0
2034    
2035     region *cf_region_get_parent (region *reg)
2036     ALIAS: parent = 0
2037    
2038     const char *cf_region_get_longname (region *reg)
2039     ALIAS: longname = 0
2040    
2041     const char *cf_region_get_message (region *reg)
2042     ALIAS: message = 0
2043    
2044    
2045 root 1.34 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2046    
2047     double
2048     exp (living *liv, double new_val = 0.)
2049     PROTOTYPE: $;$
2050     ALIAS:
2051     Str = 1
2052     Dex = 2
2053     Con = 3
2054     Wis = 4
2055     Cha = 5
2056     Int = 6
2057     Pow = 7
2058     wc = 8
2059     ac = 9
2060     hp = 10
2061     maxhp = 11
2062     sp = 12
2063     maxsp = 13
2064     grace = 14
2065     maxgrace = 15
2066     food = 16
2067     dam = 17
2068     luck = 18
2069     CODE:
2070 root 1.35 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
2071 root 1.34 switch (ix)
2072     {
2073     LIVING_ACC (exp , 0);
2074     LIVING_ACC (Str , 1);
2075     LIVING_ACC (Dex , 2);
2076     LIVING_ACC (Con , 3);
2077     LIVING_ACC (Wis , 4);
2078     LIVING_ACC (Cha , 5);
2079     LIVING_ACC (Int , 6);
2080     LIVING_ACC (Pow , 7);
2081     LIVING_ACC (wc , 8);
2082     LIVING_ACC (ac , 9);
2083     LIVING_ACC (hp , 10);
2084     LIVING_ACC (maxhp , 11);
2085     LIVING_ACC (sp , 12);
2086     LIVING_ACC (maxsp , 13);
2087     LIVING_ACC (grace , 14);
2088     LIVING_ACC (maxgrace, 15);
2089     LIVING_ACC (food , 16);
2090     LIVING_ACC (dam , 17);
2091     LIVING_ACC (luck , 18);
2092     }
2093     # undef LIVING_ACC
2094     OUTPUT:
2095     RETVAL
2096