ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.58
Committed: Tue Jul 11 16:50:16 2006 UTC (18 years ago) by elmex
Branch: MAIN
Changes since 1.57: +7 -0 lines
Log Message:
changed treasures: removed ring treasures and replaced them with money/gem treasures.
and added 2 functions to the perl interface for the bank script fix.

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2 root 1.7 /* CrossFire, A Multiplayer game for the X Window System */
3 root 1.1 /*****************************************************************************/
4    
5 root 1.7 /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26 root 1.1 #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32 root 1.15 #define PLUGIN_NAME "perl"
33 root 1.46 #define PLUGIN_VERSION "cfperl 0.3"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46 root 1.39 #include <sounds.h>
47 root 1.1
48     #include <stdarg.h>
49    
50 root 1.56 //#include "EventAPI.h"
51 root 1.1 #include "perlxsi.c"
52    
53 root 1.22 typedef object object_ornull;
54     typedef mapstruct mapstruct_ornull;
55    
56 root 1.1 static f_plug_api gethook;
57     static f_plug_api registerGlobalEvent;
58     static f_plug_api unregisterGlobalEvent;
59     static f_plug_api systemDirectory;
60 root 1.10 static f_plug_api object_set_property;
61 root 1.11 static f_plug_api map_get_map;
62 root 1.22 static f_plug_api object_insert;
63 root 1.1
64 root 1.28 /* this is a stupid way to do things, and awkward to use for plug-in authors */
65 root 1.1 typedef struct
66     {
67     object* who;
68     object* activator;
69     object* third;
70 root 1.44 object* event;
71 root 1.28 mapstruct* map;
72 root 1.1 char message[1024];
73 root 1.27 int fix; // seems to be python-only, and should not be part of the API
74 root 1.1 int event_code;
75 root 1.15 char extension[1024]; // name field, should invoke specific perl extension
76     char options[1024]; // slaying field of event_connectors
77 root 1.1 int returnvalue;
78     } CFPContext;
79    
80 root 1.14 static HV *obj_cache;
81 root 1.1 static PerlInterpreter *perl;
82    
83 root 1.46 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
84     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
85     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
86     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
87     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
88     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
89     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
90 root 1.42
91 elmex 1.58 extern void pay_player(object *op, uint64 amount);
92     extern uint64 pay_player_arch(object *op, const char *arch, uint64 amount);
93    
94 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
95    
96 root 1.14 // garbage collect some perl objects, if possible
97     // all objects no longer referenced and empty are
98     // eligible for destruction.
99     void
100     clean_obj_cache ()
101     {
102 root 1.18 static int count;
103    
104     if (++count & 7)
105     return;
106    
107     int todo = 1000;
108 root 1.14 do
109     {
110     I32 klen;
111     char *key;
112     HE *he = hv_iternext (obj_cache);
113    
114     if (he)
115     {
116 root 1.16 SV *sv = hv_iterval (obj_cache, he);
117 root 1.14
118 root 1.18 // empty and unreferenced? nuke it
119 root 1.16 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
120 root 1.14 {
121     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
122     todo++;
123     }
124     }
125     else
126     break;
127     }
128     while (--todo);
129     }
130    
131 root 1.1 static SV *
132     newSVptr (void *ptr, const char *klass)
133     {
134 root 1.20 SV *sv;
135    
136 root 1.1 if (!ptr)
137     return &PL_sv_undef;
138    
139 root 1.20 sv = newSV (0);
140     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
141     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
142 root 1.1 }
143    
144 root 1.29 static void
145     SVptr_cache_set (void *ptr, SV *sv)
146     {
147     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
148     }
149    
150 root 1.14 static SV *
151 root 1.29 SVptr_cache_get (void *ptr)
152 root 1.28 {
153     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
154    
155     return he ? *he : 0;
156     }
157    
158     static SV *
159 root 1.14 newSVptr_cached (void *ptr, const char *klass)
160     {
161 root 1.28 SV *sv;
162 root 1.14
163     if (!ptr)
164     return &PL_sv_undef;
165    
166 root 1.29 sv = SVptr_cache_get (ptr);
167 root 1.14
168 root 1.28 if (!sv)
169 root 1.14 {
170 root 1.20 HV *hv = newHV ();
171     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
172     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
173 root 1.29
174     SVptr_cache_set (ptr, sv);
175 root 1.14 }
176    
177     return newSVsv (sv);
178     }
179    
180 root 1.1 static void
181     clearSVptr (SV *sv)
182     {
183     if (SvROK (sv))
184     sv = SvRV (sv);
185    
186     hv_clear ((HV *)sv);
187     sv_unmagic (sv, PERL_MAGIC_ext);
188     }
189    
190     static long
191     SvPTR (SV *sv, const char *klass)
192     {
193     if (!sv_derived_from (sv, klass))
194     croak ("object of type %s expected", klass);
195    
196     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
197    
198     if (!mg)
199     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
200    
201     return (long)mg->mg_ptr;
202     }
203    
204 root 1.22 static long
205     SvPTR_ornull (SV *sv, const char *klass)
206     {
207     if (SvOK (sv))
208     return SvPTR (sv, klass);
209     else
210     return 0;
211     }
212    
213 root 1.1 SV *
214     newSVcfapi (int type, ...)
215     {
216     SV *sv;
217    
218     va_list args;
219     va_start (args, type);
220    
221     switch (type)
222     {
223 root 1.26 #if 0
224     case CFAPI_INT16:
225     sv = newSViv (*va_arg (args, sint16_t *));
226     break;
227     #endif
228    
229 root 1.1 case CFAPI_INT:
230     sv = newSViv (*va_arg (args, int *));
231     break;
232    
233     case CFAPI_LONG:
234 root 1.38 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
235 root 1.1 break;
236    
237     case CFAPI_DOUBLE:
238 root 1.46 sv = newSVnv (*va_arg (args, double *));
239 root 1.1 break;
240    
241     case CFAPI_STRING:
242 root 1.7 {
243     char *str = va_arg (args, char *);
244     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
245     }
246 root 1.1 break;
247    
248     case CFAPI_POBJECT:
249     {
250     object *obj = va_arg (args, object *);
251    
252     if (!obj)
253     sv = &PL_sv_undef;
254     else
255 root 1.47 switch (obj->type)
256 root 1.1 {
257     case MAP:
258 root 1.14 sv = newSVptr_cached (obj, "cf::object::map");
259 root 1.1 break;
260    
261     case PLAYER:
262 root 1.14 sv = newSVptr_cached (obj, "cf::object::player");
263 root 1.1 break;
264    
265     default:
266 root 1.14 sv = newSVptr_cached (obj, "cf::object");
267 root 1.1 break;
268     }
269     }
270     break;
271    
272     case CFAPI_PMAP:
273 root 1.6 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
274 root 1.1 break;
275    
276     case CFAPI_PPLAYER:
277 root 1.6 sv = newSVptr (va_arg (args, player *), "cf::player");
278 root 1.1 break;
279    
280     case CFAPI_PARCH:
281 root 1.6 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
282 root 1.1 break;
283    
284     case CFAPI_PPARTY:
285 root 1.6 sv = newSVptr (va_arg (args, partylist *), "cf::party");
286 root 1.1 break;
287    
288     case CFAPI_PREGION:
289 root 1.6 sv = newSVptr (va_arg (args, region *), "cf::region");
290 root 1.1 break;
291    
292     default:
293     assert (("unhandled type in newSVcfapi", 0));
294     }
295    
296     va_end (args);
297    
298     return sv;
299     }
300    
301     /////////////////////////////////////////////////////////////////////////////
302    
303     int
304     initPlugin (const char *iversion, f_plug_api gethooksptr)
305     {
306     gethook = gethooksptr;
307     printf (PLUGIN_VERSION " init\n");
308    
309     return 0;
310     }
311    
312     static CommArray_s rtn_cmd;
313    
314     int
315     runPluginCommand (object *obj, char *params)
316     {
317     dSP;
318    
319     ENTER;
320     SAVETMPS;
321    
322     PUSHMARK (SP);
323    
324     EXTEND (SP, 3);
325     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
326     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
327    
328     if (params)
329     PUSHs (sv_2mortal (newSVpv (params, 0)));
330    
331     PUTBACK;
332     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
333     SPAGAIN;
334    
335 root 1.6 if (SvTRUE (ERRSV))
336     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
337    
338 root 1.1 int returnvalue = count > 0 ? POPi : -1;
339    
340     PUTBACK;
341     FREETMPS;
342     LEAVE;
343    
344     return returnvalue;
345     }
346    
347     void *
348     getPluginProperty (int *type, ...)
349     {
350     va_list args;
351     char *propname;
352     int i;
353     va_start (args, type);
354     propname = va_arg (args, char *);
355     //printf ("Property name: %s\n", propname);
356 root 1.3
357 root 1.1 if (!strcmp (propname, "command?"))
358     {
359 root 1.3 if (!perl)
360     return NULL;
361    
362 root 1.1 const char *cmdname = va_arg (args, const char *);
363     HV *hv = get_hv ("cf::COMMAND", 1);
364     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
365    
366     va_end (args);
367    
368     if (svp)
369     {
370     // this is totaly broken, should stash it into %COMMAND
371     rtn_cmd.name = cmdname;
372     rtn_cmd.time = SvNV (*svp);
373     rtn_cmd.func = runPluginCommand;
374    
375     return &rtn_cmd;
376     }
377     }
378     else if (!strcmp (propname, "Identification"))
379     {
380     va_end (args);
381     return PLUGIN_NAME;
382     }
383     else if (!strcmp (propname, "FullName"))
384     {
385     va_end (args);
386     return PLUGIN_VERSION;
387     }
388     else
389     va_end (args);
390    
391     return NULL;
392     }
393    
394     void *globalEventListener (int *type, ...);
395    
396     int
397     postInitPlugin ()
398     {
399     int hooktype = 1;
400     int rtype = 0;
401    
402     printf (PLUGIN_VERSION " post init\n");
403    
404     registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
405     unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
406     systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
407 root 1.10 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
408 root 1.11 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
409 root 1.22 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
410 root 1.11
411 root 1.1 cf_init_plugin (gethook);
412    
413     /* Pick the global events you want to monitor from this plugin */
414     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
415     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
416     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
417     registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
418     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
419     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
420     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
421     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
422     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
423     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
424 root 1.28 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
425     registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
426     registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
427 root 1.31 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
428 root 1.1 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
429     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
430     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
431     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
432     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
433 root 1.14 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
434 root 1.33 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
435     registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
436 root 1.53 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
437 root 1.1
438     char *argv[] = {
439     "",
440     "-e"
441     "BEGIN {"
442     " cf->bootstrap;"
443 root 1.5 " unshift @INC, cf::datadir ();"
444 root 1.1 "}"
445     ""
446     "use cf;"
447     };
448    
449     perl = perl_alloc ();
450     perl_construct (perl);
451    
452 root 1.55 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
453    
454 root 1.5 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
455 root 1.1 {
456     printf ("unable to initialize perl-interpreter, continuing without.\n");
457    
458     perl_destruct (perl);
459     perl_free (perl);
460     perl = 0;
461     }
462 root 1.14 else
463     {
464     obj_cache = newHV ();
465     }
466 root 1.1
467     return 0;
468     }
469    
470     void *
471     globalEventListener (int *type, ...)
472     {
473     va_list args;
474 root 1.41 static int rv;
475     int event_code;
476 root 1.1
477     if (!perl)
478     return;
479    
480     va_start (args, type);
481 root 1.41 event_code = va_arg (args, int);
482 root 1.1
483 root 1.41 if (event_code == EVENT_FREE_OB)
484 root 1.1 {
485 root 1.41 player *pl;
486     object *op;
487     SV *sv;
488 root 1.1
489 root 1.41 op = va_arg (args, object *);
490     sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
491 root 1.14
492 root 1.20 if (sv)
493     clearSVptr (sv);
494 root 1.41
495     rv = 0;
496 root 1.14 }
497 root 1.56 else if (event_code == EVENT_CLOCK)
498     {
499     dSP;
500 root 1.57 int i, count;
501 root 1.56
502     clean_obj_cache ();
503    
504     ENTER;
505     SAVETMPS;
506 root 1.57
507     // service up to 8 events per tick better would be
508     // to check for elapsed time and stop processing after
509     // 0.25 * server_tick or so
510     for (i = 9; --i; )
511     {
512     PUSHMARK (SP);
513     XPUSHs (sv_2mortal (newSViv (0)));
514     PUTBACK;
515     count = call_pv ("Event::one_event", G_SCALAR | G_EVAL);
516     SPAGAIN;
517    
518     if (!count || !POPi)
519     break;
520     }
521    
522 root 1.56 FREETMPS;
523     LEAVE;
524     }
525 root 1.14 else
526 root 1.41 {
527     dSP;
528    
529     ENTER;
530     SAVETMPS;
531    
532     PUSHMARK (SP);
533    
534     EXTEND (SP, 10);
535     PUSHs (sv_2mortal (newSViv (event_code)));
536    
537     switch (event_code)
538     {
539     case EVENT_CRASH:
540     break;
541    
542     case EVENT_PLAYER_LOAD:
543     case EVENT_PLAYER_SAVE:
544     PUSH_OB;
545     PUSH_PV;
546     break;
547    
548     case EVENT_MAPLOAD:
549     case EVENT_MAPOUT:
550     case EVENT_MAPIN:
551     case EVENT_MAPCLEAN:
552     case EVENT_MAPRESET:
553     PUSH_MAP;
554     break;
555    
556     case EVENT_MAPENTER:
557     case EVENT_MAPLEAVE:
558     case EVENT_BORN:
559     case EVENT_REMOVE:
560     case EVENT_PLAYER_DEATH:
561     PUSH_OB;
562     break;
563    
564     case EVENT_GKILL:
565     PUSH_OB;
566     PUSH_OB;
567     break;
568    
569     case EVENT_LOGIN:
570     case EVENT_LOGOUT:
571     PUSH_PL;
572     PUSH_PV;
573     break;
574    
575     case EVENT_SHOUT:
576     case EVENT_MUZZLE:
577     case EVENT_KICK:
578     PUSH_OB;
579     PUSH_PV;
580     break;
581    
582 root 1.53 case EVENT_EXTCMD:
583     PUSH_PL;
584     {
585     char *buf = va_arg (args, char *);
586     int len = va_arg (args, int);
587     PUSHs (sv_2mortal (newSVpvn (buf, len)));
588     }
589     break;
590    
591 root 1.41 case EVENT_TELL:
592     break;
593     }
594    
595     va_end (args);
596    
597     PUTBACK;
598     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
599     SPAGAIN;
600    
601     if (SvTRUE (ERRSV))
602 root 1.46 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
603 root 1.41
604     rv = count > 0 ? POPi : 0;
605    
606     PUTBACK;
607     FREETMPS;
608     LEAVE;
609     }
610 root 1.1
611     return &rv;
612     }
613    
614     void *
615     eventListener (int *type, ...)
616     {
617 root 1.46 static int rv;
618 root 1.1 va_list args;
619 root 1.46 int event_code;
620     object *who, *activator, *third, *event;
621     char *message, *extension, *options;
622 root 1.1
623     if (!perl)
624     return;
625    
626     va_start (args, type);
627 root 1.46 who = va_arg (args, object *);
628     event_code = va_arg (args, int);
629     activator = va_arg (args, object *);
630     third = va_arg (args, object *);
631     message = va_arg (args, char *);
632     va_arg (args, int); // fix yourself
633     extension = va_arg (args, char *);
634     options = va_arg (args, char *);
635     event = va_arg (args, object *);
636 root 1.44 va_end (args);
637    
638 root 1.45 {
639     dSP;
640    
641     ENTER;
642     SAVETMPS;
643    
644     PUSHMARK (SP);
645 root 1.46 EXTEND (SP, 10);
646 root 1.1
647 root 1.46 PUSHcfapi (STRING, extension);
648     PUSHs (sv_2mortal (newSViv (event_code)));
649 root 1.45
650 root 1.46 PUSHcfapi (POBJECT, event);
651     PUSHcfapi (POBJECT, who);
652 root 1.45
653 root 1.46 switch (event_code)
654     {
655     case EVENT_STOP: // $ob (e.g. arrow)
656     case EVENT_TIME: // $ob
657     case EVENT_TIMER: // $ob
658     break;
659    
660     case EVENT_APPLY: // $ob, $who
661     case EVENT_DROP: // $ob, $who
662     case EVENT_CLOSE: // $ob, $who
663     case EVENT_DEATH: // $ob[, $killer]
664     case EVENT_MOVE: // $ob, $enemy
665     case EVENT_THROW: // $ob, $thrower
666     PUSHcfapi (POBJECT, activator);
667     break;
668    
669     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
670     PUSHcfapi (POBJECT, activator);
671     PUSHcfapi (POBJECT, third);
672     break;
673    
674     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
675     PUSHcfapi (POBJECT, activator);
676     PUSHcfapi (POBJECT, third);
677     PUSHcfapi (POBJECT, message);
678     break;
679    
680     case EVENT_SAY: // $ob, $who, $msg
681     PUSHcfapi (POBJECT, activator);
682     PUSHcfapi (STRING, message);
683     break;
684    
685     default:
686     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
687     break;
688     }
689 root 1.45
690     PUTBACK;
691     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
692     SPAGAIN;
693    
694     if (SvTRUE (ERRSV))
695 root 1.46 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
696 root 1.45
697 root 1.46 rv = count > 0 ? POPi : 0;
698 root 1.45
699     PUTBACK;
700     FREETMPS;
701     LEAVE;
702     }
703 root 1.1
704     return &rv;
705     }
706    
707     int
708     closePlugin ()
709     {
710     printf (PLUGIN_VERSION " closing\n");
711    
712     if (perl)
713     {
714     perl_destruct (perl);
715     perl_free (perl);
716     perl = 0;
717     }
718    
719     return 0;
720     }
721    
722     MODULE = cf PACKAGE = cf PREFIX = cf_
723    
724     BOOT:
725     {
726     HV *stash = gv_stashpv ("cf", 1);
727    
728 root 1.9 static const struct {
729 root 1.1 const char *name;
730     IV iv;
731     } *civ, const_iv[] = {
732     # define const_iv(name) { # name, (IV)name },
733     const_iv (llevError)
734     const_iv (llevInfo)
735     const_iv (llevDebug)
736     const_iv (llevMonster)
737    
738     const_iv (PLAYER)
739 root 1.33 const_iv (TRANSPORT)
740 root 1.1 const_iv (ROD)
741     const_iv (TREASURE)
742     const_iv (POTION)
743     const_iv (FOOD)
744     const_iv (POISON)
745     const_iv (BOOK)
746     const_iv (CLOCK)
747     const_iv (LIGHTNING)
748     const_iv (ARROW)
749     const_iv (BOW)
750     const_iv (WEAPON)
751     const_iv (ARMOUR)
752     const_iv (PEDESTAL)
753     const_iv (ALTAR)
754     const_iv (LOCKED_DOOR)
755     const_iv (SPECIAL_KEY)
756     const_iv (MAP)
757     const_iv (DOOR)
758     const_iv (KEY)
759     const_iv (TIMED_GATE)
760     const_iv (TRIGGER)
761     const_iv (GRIMREAPER)
762     const_iv (MAGIC_EAR)
763     const_iv (TRIGGER_BUTTON)
764     const_iv (TRIGGER_ALTAR)
765     const_iv (TRIGGER_PEDESTAL)
766     const_iv (SHIELD)
767     const_iv (HELMET)
768     const_iv (HORN)
769     const_iv (MONEY)
770     const_iv (CLASS)
771     const_iv (GRAVESTONE)
772     const_iv (AMULET)
773     const_iv (PLAYERMOVER)
774     const_iv (TELEPORTER)
775     const_iv (CREATOR)
776     const_iv (SKILL)
777     const_iv (EXPERIENCE)
778     const_iv (EARTHWALL)
779     const_iv (GOLEM)
780     const_iv (THROWN_OBJ)
781     const_iv (BLINDNESS)
782     const_iv (GOD)
783     const_iv (DETECTOR)
784     const_iv (TRIGGER_MARKER)
785     const_iv (DEAD_OBJECT)
786     const_iv (DRINK)
787     const_iv (MARKER)
788     const_iv (HOLY_ALTAR)
789     const_iv (PLAYER_CHANGER)
790     const_iv (BATTLEGROUND)
791     const_iv (PEACEMAKER)
792     const_iv (GEM)
793     const_iv (FIREWALL)
794     const_iv (ANVIL)
795     const_iv (CHECK_INV)
796     const_iv (MOOD_FLOOR)
797     const_iv (EXIT)
798     const_iv (ENCOUNTER)
799     const_iv (SHOP_FLOOR)
800     const_iv (SHOP_MAT)
801     const_iv (RING)
802     const_iv (FLOOR)
803     const_iv (FLESH)
804     const_iv (INORGANIC)
805     const_iv (SKILL_TOOL)
806     const_iv (LIGHTER)
807     const_iv (TRAP_PART)
808     const_iv (WALL)
809     const_iv (LIGHT_SOURCE)
810     const_iv (MISC_OBJECT)
811     const_iv (MONSTER)
812     const_iv (SPAWN_GENERATOR)
813     const_iv (LAMP)
814     const_iv (DUPLICATOR)
815     const_iv (TOOL)
816     const_iv (SPELLBOOK)
817     const_iv (BUILDFAC)
818     const_iv (CLOAK)
819     const_iv (SPINNER)
820     const_iv (GATE)
821     const_iv (BUTTON)
822     const_iv (CF_HANDLE)
823     const_iv (HOLE)
824     const_iv (TRAPDOOR)
825     const_iv (SIGN)
826     const_iv (BOOTS)
827     const_iv (GLOVES)
828     const_iv (SPELL)
829     const_iv (SPELL_EFFECT)
830     const_iv (CONVERTER)
831     const_iv (BRACERS)
832     const_iv (POISONING)
833     const_iv (SAVEBED)
834     const_iv (POISONCLOUD)
835     const_iv (FIREHOLES)
836     const_iv (WAND)
837     const_iv (SCROLL)
838     const_iv (DIRECTOR)
839     const_iv (GIRDLE)
840     const_iv (FORCE)
841     const_iv (POTION_EFFECT)
842     const_iv (EVENT_CONNECTOR)
843     const_iv (CLOSE_CON)
844     const_iv (CONTAINER)
845     const_iv (ARMOUR_IMPROVER)
846     const_iv (WEAPON_IMPROVER)
847     const_iv (SKILLSCROLL)
848     const_iv (DEEP_SWAMP)
849     const_iv (IDENTIFY_ALTAR)
850     const_iv (MENU)
851     const_iv (RUNE)
852     const_iv (TRAP)
853     const_iv (POWER_CRYSTAL)
854     const_iv (CORPSE)
855     const_iv (DISEASE)
856     const_iv (SYMPTOM)
857     const_iv (BUILDER)
858     const_iv (MATERIAL)
859     const_iv (ITEM_TRANSFORMER)
860     const_iv (QUEST)
861    
862     const_iv (ST_BD_BUILD)
863     const_iv (ST_BD_REMOVE)
864 root 1.33
865 root 1.1 const_iv (ST_MAT_FLOOR)
866     const_iv (ST_MAT_WALL)
867     const_iv (ST_MAT_ITEM)
868    
869 root 1.23 const_iv (AT_PHYSICAL)
870     const_iv (AT_MAGIC)
871     const_iv (AT_FIRE)
872     const_iv (AT_ELECTRICITY)
873     const_iv (AT_COLD)
874     const_iv (AT_CONFUSION)
875     const_iv (AT_ACID)
876     const_iv (AT_DRAIN)
877     const_iv (AT_WEAPONMAGIC)
878     const_iv (AT_GHOSTHIT)
879     const_iv (AT_POISON)
880     const_iv (AT_SLOW)
881     const_iv (AT_PARALYZE)
882     const_iv (AT_TURN_UNDEAD)
883     const_iv (AT_FEAR)
884     const_iv (AT_CANCELLATION)
885     const_iv (AT_DEPLETE)
886     const_iv (AT_DEATH)
887     const_iv (AT_CHAOS)
888     const_iv (AT_COUNTERSPELL)
889     const_iv (AT_GODPOWER)
890     const_iv (AT_HOLYWORD)
891     const_iv (AT_BLIND)
892     const_iv (AT_INTERNAL)
893     const_iv (AT_LIFE_STEALING)
894     const_iv (AT_DISEASE)
895    
896 root 1.1 const_iv (QUEST_IN_PROGRESS)
897     const_iv (QUEST_DONE_QUEST)
898     const_iv (QUEST_DONE_TASK)
899     const_iv (QUEST_START_QUEST)
900     const_iv (QUEST_END_QUEST)
901     const_iv (QUEST_START_TASK)
902     const_iv (QUEST_END_TASK)
903     const_iv (QUEST_OVERRIDE)
904     const_iv (QUEST_ON_ACTIVATE)
905    
906     const_iv (WEAP_HIT)
907     const_iv (WEAP_SLASH)
908     const_iv (WEAP_PIERCE)
909     const_iv (WEAP_CLEAVE)
910     const_iv (WEAP_SLICE)
911     const_iv (WEAP_STAB)
912     const_iv (WEAP_WHIP)
913     const_iv (WEAP_CRUSH)
914     const_iv (WEAP_BLUD)
915    
916     const_iv (FLAG_ALIVE)
917     const_iv (FLAG_WIZ)
918     const_iv (FLAG_REMOVED)
919     const_iv (FLAG_FREED)
920     const_iv (FLAG_WAS_WIZ)
921     const_iv (FLAG_APPLIED)
922     const_iv (FLAG_UNPAID)
923     const_iv (FLAG_USE_SHIELD)
924     const_iv (FLAG_NO_PICK)
925     const_iv (FLAG_ANIMATE)
926     const_iv (FLAG_MONSTER)
927     const_iv (FLAG_FRIENDLY)
928     const_iv (FLAG_GENERATOR)
929     const_iv (FLAG_IS_THROWN)
930     const_iv (FLAG_AUTO_APPLY)
931     const_iv (FLAG_TREASURE)
932     const_iv (FLAG_PLAYER_SOLD)
933     const_iv (FLAG_SEE_INVISIBLE)
934     const_iv (FLAG_CAN_ROLL)
935     const_iv (FLAG_OVERLAY_FLOOR)
936     const_iv (FLAG_IS_TURNABLE)
937     const_iv (FLAG_IS_USED_UP)
938     const_iv (FLAG_IDENTIFIED)
939     const_iv (FLAG_REFLECTING)
940     const_iv (FLAG_CHANGING)
941     const_iv (FLAG_SPLITTING)
942     const_iv (FLAG_HITBACK)
943     const_iv (FLAG_STARTEQUIP)
944     const_iv (FLAG_BLOCKSVIEW)
945     const_iv (FLAG_UNDEAD)
946     const_iv (FLAG_SCARED)
947     const_iv (FLAG_UNAGGRESSIVE)
948     const_iv (FLAG_REFL_MISSILE)
949     const_iv (FLAG_REFL_SPELL)
950     const_iv (FLAG_NO_MAGIC)
951     const_iv (FLAG_NO_FIX_PLAYER)
952     const_iv (FLAG_IS_LIGHTABLE)
953     const_iv (FLAG_TEAR_DOWN)
954     const_iv (FLAG_RUN_AWAY)
955     const_iv (FLAG_PICK_UP)
956     const_iv (FLAG_UNIQUE)
957     const_iv (FLAG_NO_DROP)
958     const_iv (FLAG_WIZCAST)
959     const_iv (FLAG_CAST_SPELL)
960     const_iv (FLAG_USE_SCROLL)
961     const_iv (FLAG_USE_RANGE)
962     const_iv (FLAG_USE_BOW)
963     const_iv (FLAG_USE_ARMOUR)
964     const_iv (FLAG_USE_WEAPON)
965     const_iv (FLAG_USE_RING)
966     const_iv (FLAG_READY_RANGE)
967     const_iv (FLAG_READY_BOW)
968     const_iv (FLAG_XRAYS)
969     const_iv (FLAG_NO_APPLY)
970     const_iv (FLAG_IS_FLOOR)
971     const_iv (FLAG_LIFESAVE)
972     const_iv (FLAG_NO_STRENGTH)
973     const_iv (FLAG_SLEEP)
974     const_iv (FLAG_STAND_STILL)
975     const_iv (FLAG_RANDOM_MOVE)
976     const_iv (FLAG_ONLY_ATTACK)
977     const_iv (FLAG_CONFUSED)
978     const_iv (FLAG_STEALTH)
979     const_iv (FLAG_WIZPASS)
980     const_iv (FLAG_IS_LINKED)
981     const_iv (FLAG_CURSED)
982     const_iv (FLAG_DAMNED)
983     const_iv (FLAG_SEE_ANYWHERE)
984     const_iv (FLAG_KNOWN_MAGICAL)
985     const_iv (FLAG_KNOWN_CURSED)
986     const_iv (FLAG_CAN_USE_SKILL)
987     const_iv (FLAG_BEEN_APPLIED)
988     const_iv (FLAG_READY_SCROLL)
989     const_iv (FLAG_USE_ROD)
990     const_iv (FLAG_USE_HORN)
991     const_iv (FLAG_MAKE_INVIS)
992     const_iv (FLAG_INV_LOCKED)
993     const_iv (FLAG_IS_WOODED)
994     const_iv (FLAG_IS_HILLY)
995     const_iv (FLAG_READY_SKILL)
996     const_iv (FLAG_READY_WEAPON)
997     const_iv (FLAG_NO_SKILL_IDENT)
998     const_iv (FLAG_BLIND)
999     const_iv (FLAG_SEE_IN_DARK)
1000     const_iv (FLAG_IS_CAULDRON)
1001     const_iv (FLAG_NO_STEAL)
1002     const_iv (FLAG_ONE_HIT)
1003     const_iv (FLAG_CLIENT_SENT)
1004     const_iv (FLAG_BERSERK)
1005     const_iv (FLAG_NEUTRAL)
1006     const_iv (FLAG_NO_ATTACK)
1007     const_iv (FLAG_NO_DAMAGE)
1008     const_iv (FLAG_OBJ_ORIGINAL)
1009     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1010     const_iv (FLAG_ACTIVATE_ON_PUSH)
1011     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1012     const_iv (FLAG_IS_WATER)
1013     const_iv (FLAG_CONTENT_ON_GEN)
1014     const_iv (FLAG_IS_A_TEMPLATE)
1015     const_iv (FLAG_IS_BUILDABLE)
1016     const_iv (FLAG_AFK)
1017 root 1.6
1018     const_iv (NDI_BLACK)
1019     const_iv (NDI_WHITE)
1020     const_iv (NDI_NAVY)
1021     const_iv (NDI_RED)
1022     const_iv (NDI_ORANGE)
1023     const_iv (NDI_BLUE)
1024     const_iv (NDI_DK_ORANGE)
1025     const_iv (NDI_GREEN)
1026     const_iv (NDI_LT_GREEN)
1027     const_iv (NDI_GREY)
1028     const_iv (NDI_BROWN)
1029     const_iv (NDI_GOLD)
1030     const_iv (NDI_TAN)
1031     const_iv (NDI_MAX_COLOR)
1032     const_iv (NDI_COLOR_MASK)
1033     const_iv (NDI_UNIQUE)
1034     const_iv (NDI_ALL)
1035    
1036     const_iv (F_APPLIED)
1037     const_iv (F_LOCATION)
1038     const_iv (F_UNPAID)
1039     const_iv (F_MAGIC)
1040     const_iv (F_CURSED)
1041     const_iv (F_DAMNED)
1042     const_iv (F_OPEN)
1043     const_iv (F_NOPICK)
1044     const_iv (F_LOCKED)
1045 root 1.11
1046     const_iv (P_BLOCKSVIEW)
1047     const_iv (P_NO_MAGIC)
1048     const_iv (P_IS_ALIVE)
1049     const_iv (P_NO_CLERIC)
1050     const_iv (P_NEED_UPDATE)
1051     const_iv (P_NO_ERROR)
1052     const_iv (P_OUT_OF_MAP)
1053     const_iv (P_NEW_MAP)
1054 root 1.14
1055     const_iv (UP_OBJ_INSERT)
1056     const_iv (UP_OBJ_REMOVE)
1057     const_iv (UP_OBJ_CHANGE)
1058     const_iv (UP_OBJ_FACE)
1059    
1060     const_iv (INS_NO_MERGE)
1061     const_iv (INS_ABOVE_FLOOR_ONLY)
1062     const_iv (INS_NO_WALK_ON)
1063     const_iv (INS_ON_TOP)
1064     const_iv (INS_BELOW_ORIGINATOR)
1065     const_iv (INS_MAP_LOAD)
1066    
1067     const_iv (WILL_APPLY_HANDLE)
1068     const_iv (WILL_APPLY_TREASURE)
1069     const_iv (WILL_APPLY_EARTHWALL)
1070     const_iv (WILL_APPLY_DOOR)
1071     const_iv (WILL_APPLY_FOOD)
1072 root 1.30
1073     const_iv (SAVE_MODE)
1074     const_iv (SAVE_DIR_MODE)
1075 root 1.34
1076     const_iv (M_PAPER)
1077     const_iv (M_IRON)
1078     const_iv (M_GLASS)
1079     const_iv (M_LEATHER)
1080     const_iv (M_WOOD)
1081     const_iv (M_ORGANIC)
1082     const_iv (M_STONE)
1083     const_iv (M_CLOTH)
1084     const_iv (M_ADAMANT)
1085     const_iv (M_LIQUID)
1086     const_iv (M_SOFT_METAL)
1087     const_iv (M_BONE)
1088     const_iv (M_ICE)
1089     const_iv (M_SPECIAL)
1090 root 1.38
1091     const_iv (SK_EXP_ADD_SKILL)
1092     const_iv (SK_EXP_TOTAL)
1093     const_iv (SK_EXP_NONE)
1094     const_iv (SK_SUBTRACT_SKILL_EXP)
1095    
1096     const_iv (SK_LOCKPICKING)
1097     const_iv (SK_HIDING)
1098     const_iv (SK_SMITHERY)
1099     const_iv (SK_BOWYER)
1100     const_iv (SK_JEWELER)
1101     const_iv (SK_ALCHEMY)
1102     const_iv (SK_STEALING)
1103     const_iv (SK_LITERACY)
1104     const_iv (SK_BARGAINING)
1105     const_iv (SK_JUMPING)
1106     const_iv (SK_DET_MAGIC)
1107     const_iv (SK_ORATORY)
1108     const_iv (SK_SINGING)
1109     const_iv (SK_DET_CURSE)
1110     const_iv (SK_FIND_TRAPS)
1111     const_iv (SK_MEDITATION)
1112     const_iv (SK_PUNCHING)
1113     const_iv (SK_FLAME_TOUCH)
1114     const_iv (SK_KARATE)
1115     const_iv (SK_CLIMBING)
1116     const_iv (SK_WOODSMAN)
1117     const_iv (SK_INSCRIPTION)
1118     const_iv (SK_ONE_HANDED_WEAPON)
1119     const_iv (SK_MISSILE_WEAPON)
1120     const_iv (SK_THROWING)
1121     const_iv (SK_USE_MAGIC_ITEM)
1122     const_iv (SK_DISARM_TRAPS)
1123     const_iv (SK_SET_TRAP)
1124     const_iv (SK_THAUMATURGY)
1125     const_iv (SK_PRAYING)
1126     const_iv (SK_CLAWING)
1127     const_iv (SK_LEVITATION)
1128     const_iv (SK_SUMMONING)
1129     const_iv (SK_PYROMANCY)
1130     const_iv (SK_EVOCATION)
1131     const_iv (SK_SORCERY)
1132     const_iv (SK_TWO_HANDED_WEAPON)
1133 pippijn 1.49 const_iv (SK_SPARK_TOUCH)
1134 pippijn 1.48 const_iv (SK_SHIVER)
1135     const_iv (SK_ACID_SPLASH)
1136     const_iv (SK_POISON_NAIL)
1137 root 1.39
1138     const_iv (SOUND_NEW_PLAYER)
1139     const_iv (SOUND_FIRE_ARROW)
1140     const_iv (SOUND_LEARN_SPELL)
1141     const_iv (SOUND_FUMBLE_SPELL)
1142     const_iv (SOUND_WAND_POOF)
1143     const_iv (SOUND_OPEN_DOOR)
1144     const_iv (SOUND_PUSH_PLAYER)
1145     const_iv (SOUND_PLAYER_HITS1)
1146     const_iv (SOUND_PLAYER_HITS2)
1147     const_iv (SOUND_PLAYER_HITS3)
1148     const_iv (SOUND_PLAYER_HITS4)
1149     const_iv (SOUND_PLAYER_IS_HIT1)
1150     const_iv (SOUND_PLAYER_IS_HIT2)
1151     const_iv (SOUND_PLAYER_IS_HIT3)
1152     const_iv (SOUND_PLAYER_KILLS)
1153     const_iv (SOUND_PET_IS_KILLED)
1154     const_iv (SOUND_PLAYER_DIES)
1155     const_iv (SOUND_OB_EVAPORATE)
1156     const_iv (SOUND_OB_EXPLODE)
1157     const_iv (SOUND_CLOCK)
1158     const_iv (SOUND_TURN_HANDLE)
1159     const_iv (SOUND_FALL_HOLE)
1160     const_iv (SOUND_DRINK_POISON)
1161     const_iv (SOUND_CAST_SPELL_0)
1162 root 1.55
1163     const_iv (MAP_FLUSH)
1164     const_iv (MAP_PLAYER_UNIQUE)
1165     const_iv (MAP_BLOCK)
1166     const_iv (MAP_STYLE)
1167     const_iv (MAP_OVERLAY)
1168    
1169     const_iv (MAP_IN_MEMORY)
1170     const_iv (MAP_SWAPPED)
1171     const_iv (MAP_LOADING)
1172     const_iv (MAP_SAVING)
1173 root 1.1 };
1174    
1175     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1176     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1177    
1178 root 1.9 static const struct {
1179 root 1.1 const char *name;
1180     IV iv;
1181     } *event, event_list[] = {
1182     # define const_event(name) { # name, (IV)EVENT_ ## name },
1183     const_event (NONE)
1184     const_event (APPLY)
1185     const_event (ATTACK)
1186     const_event (DEATH)
1187     const_event (DROP)
1188     const_event (PICKUP)
1189     const_event (SAY)
1190     const_event (STOP)
1191     const_event (TIME)
1192     const_event (THROW)
1193     const_event (TRIGGER)
1194     const_event (CLOSE)
1195     const_event (TIMER)
1196 root 1.14 const_event (MOVE)
1197 root 1.1
1198     const_event (BORN)
1199 root 1.56 //const_event (CLOCK)
1200 root 1.1 const_event (CRASH)
1201     const_event (PLAYER_DEATH)
1202 root 1.33 const_event (PLAYER_LOAD)
1203     const_event (PLAYER_SAVE)
1204 root 1.1 const_event (GKILL)
1205     const_event (LOGIN)
1206     const_event (LOGOUT)
1207     const_event (MAPENTER)
1208     const_event (MAPLEAVE)
1209     const_event (MAPRESET)
1210 root 1.28 const_event (MAPLOAD)
1211     const_event (MAPOUT)
1212     const_event (MAPIN)
1213 root 1.32 const_event (MAPCLEAN)
1214 root 1.1 const_event (REMOVE)
1215     const_event (SHOUT)
1216     const_event (TELL)
1217     const_event (MUZZLE)
1218     const_event (KICK)
1219 root 1.53 const_event (EXTCMD)
1220 root 1.14 //const_event (FREE_OB)
1221 root 1.1 };
1222    
1223     AV *av = get_av ("cf::EVENT", 1);
1224    
1225     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1226     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1227    
1228 root 1.9 static const struct {
1229 root 1.1 int dtype;
1230     const char *name;
1231     IV idx;
1232     } *cprop, prop_table[] = {
1233     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1234     prop (CFAPI_INT, MAP_PROP_FLAGS)
1235     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1236     prop (CFAPI_STRING, MAP_PROP_PATH)
1237     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1238     prop (CFAPI_STRING, MAP_PROP_NAME)
1239     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1240     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1241     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1242     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1243     prop (CFAPI_INT, MAP_PROP_WIDTH)
1244     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1245     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1246     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1247     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1248     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1249     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1250     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1251     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1252     prop (CFAPI_INT, MAP_PROP_SKY)
1253     prop (CFAPI_INT, MAP_PROP_WPARTX)
1254     prop (CFAPI_INT, MAP_PROP_WPARTY)
1255     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1256     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1257     prop (CFAPI_PREGION, MAP_PROP_REGION)
1258     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1259     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1260     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1261     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1262     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1263     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1264     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1265     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1266     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1267     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1268     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1269     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1270     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1271     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1272     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1273     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1274     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1275     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1276     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1277     prop (CFAPI_INT, OBJECT_PROP_X)
1278     prop (CFAPI_INT, OBJECT_PROP_Y)
1279     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1280     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1281     prop (CFAPI_INT, OBJECT_PROP_NROF)
1282     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1283     prop (CFAPI_INT, OBJECT_PROP_FACING)
1284     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1285     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1286     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1287     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1288     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1289     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1290     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1291     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1292     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1293     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1294     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1295     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1296     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1297     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1298     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1299     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1300     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1301     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1302     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1303     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1304     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1305     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1306     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1307     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1308     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1309     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1310     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1311     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1312     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1313     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1314     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1315     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1316     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1317     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1318     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1319     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1320     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1321     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1322     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1323     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1324     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1325     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1326     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1327     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1328     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1329     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1330     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1331     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1332     prop (CFAPI_INT, OBJECT_PROP_STR)
1333     prop (CFAPI_INT, OBJECT_PROP_DEX)
1334     prop (CFAPI_INT, OBJECT_PROP_CON)
1335     prop (CFAPI_INT, OBJECT_PROP_WIS)
1336     prop (CFAPI_INT, OBJECT_PROP_INT)
1337     prop (CFAPI_INT, OBJECT_PROP_POW)
1338     prop (CFAPI_INT, OBJECT_PROP_CHA)
1339     prop (CFAPI_INT, OBJECT_PROP_WC)
1340     prop (CFAPI_INT, OBJECT_PROP_AC)
1341     prop (CFAPI_INT, OBJECT_PROP_HP)
1342     prop (CFAPI_INT, OBJECT_PROP_SP)
1343     prop (CFAPI_INT, OBJECT_PROP_GP)
1344     prop (CFAPI_INT, OBJECT_PROP_FP)
1345     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1346     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1347     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1348     prop (CFAPI_INT, OBJECT_PROP_DAM)
1349     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1350     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1351     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1352     prop (CFAPI_INT, OBJECT_PROP_FACE)
1353     };
1354    
1355     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1356     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1357    
1358     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1359     {
1360     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1361     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1362     }
1363 root 1.56
1364     //I_EVENT_API (PACKAGE);
1365 root 1.1 }
1366    
1367     void
1368     LOG (int level, char *msg)
1369 root 1.6 PROTOTYPE: $$
1370 root 1.1 C_ARGS: level, "%s", msg
1371    
1372 root 1.55 char *path_combine (char *base, char *path)
1373     PROTOTYPE: $$
1374    
1375     char *path_combine_and_normalize (char *base, char *path)
1376     PROTOTYPE: $$
1377    
1378 root 1.1 char *
1379     cf_get_maps_directory (char *path)
1380 root 1.6 PROTOTYPE: $
1381 root 1.2 ALIAS: maps_directory = 0
1382 root 1.1
1383 root 1.5 char *
1384     mapdir ()
1385 root 1.6 PROTOTYPE:
1386 root 1.5 ALIAS:
1387     mapdir = 0
1388     uniquedir = 1
1389     tmpdir = 2
1390     confdir = 3
1391     localdir = 4
1392     playerdir = 5
1393     datadir = 6
1394     CODE:
1395     {
1396     int unused_type;
1397     RETVAL = (char *)systemDirectory (&unused_type, ix);
1398     }
1399 root 1.6 OUTPUT: RETVAL
1400 root 1.5
1401 root 1.4 int
1402     cf_find_animation (char *text)
1403 root 1.6 PROTOTYPE: $
1404 root 1.4
1405 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1406    
1407     SV *
1408 root 1.4 get_property (object *obj, int type, int idx)
1409 root 1.1 CODE:
1410     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1411 root 1.6 OUTPUT: RETVAL
1412 root 1.1
1413 root 1.4 SV *
1414     set_property (object *obj, int type, int idx, SV *newval)
1415     CODE:
1416     switch (type)
1417     {
1418     case CFAPI_INT:
1419     cf_object_set_int_property (obj, idx, SvIV (newval));
1420     break;
1421     case CFAPI_LONG:
1422     cf_object_set_long_property (obj, idx, SvNV (newval));
1423     break;
1424 root 1.10 case CFAPI_DOUBLE:
1425     {
1426     int unused_type;
1427     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1428     }
1429     break;
1430 root 1.4 case CFAPI_STRING:
1431 root 1.24 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1432     break;
1433     case CFAPI_POBJECT:
1434     {
1435     int unused_type;
1436     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1437     }
1438 root 1.4 break;
1439     default:
1440     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1441     }
1442    
1443 root 1.23 # missing properties
1444    
1445     void
1446     set_attacktype (object *obj, U32 attacktype)
1447     CODE:
1448     obj->attacktype = attacktype;
1449    
1450     U32
1451     get_attacktype (object *obj)
1452     ALIAS:
1453     attacktype = 0
1454     CODE:
1455     RETVAL = obj->attacktype;
1456     OUTPUT: RETVAL
1457    
1458 root 1.34 # missing in plug-in api, of course
1459 root 1.23 void
1460     set_food (object *obj, int food)
1461     CODE:
1462     obj->stats.food = food;
1463    
1464     int
1465     get_food (object *obj)
1466     ALIAS:
1467     food = 0
1468     CODE:
1469     RETVAL = obj->stats.food;
1470     OUTPUT: RETVAL
1471    
1472 root 1.14 void
1473 root 1.12 inv (object *obj)
1474     PROTOTYPE: $
1475     PPCODE:
1476     {
1477     object *o;
1478     for (o = obj->inv; o; o = o->below)
1479 root 1.14 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1480 root 1.12 }
1481    
1482 root 1.1 int cf_object_get_resistance (object *op, int rtype)
1483 root 1.2 ALIAS: resistance = 0
1484 root 1.1
1485     int cf_object_get_flag (object *op, int flag)
1486     ALIAS: flag = 0
1487    
1488     void cf_object_set_flag (object *op, int flag, int value)
1489    
1490 root 1.19 void cf_object_move (object *op, int dir, object *originator = op)
1491 root 1.1
1492 root 1.13 void cf_object_apply (object *op, object *author, int flags = 0)
1493 root 1.1
1494     void cf_object_apply_below (object *op)
1495    
1496     void cf_object_remove (object *op)
1497    
1498     void cf_object_free (object *op)
1499    
1500     object *cf_object_present_archname_inside (object *op, char *whatstr)
1501    
1502 root 1.36 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1503 root 1.1
1504     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1505    
1506 root 1.21 object *cf_object_clone (object *op, int clonetype = 0)
1507 root 1.1
1508     int cf_object_pay_item (object *op, object *buyer)
1509    
1510     int cf_object_pay_amount (object *op, double amount)
1511    
1512 root 1.23 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1513 root 1.1
1514 root 1.23 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1515 root 1.1
1516     void cf_object_learn_spell (object *op, object *sp)
1517    
1518     void cf_object_forget_spell (object *op, object *sp)
1519    
1520     object *cf_object_check_for_spell (object *op, char *spellname)
1521    
1522     int cf_object_query_money (object *op)
1523 root 1.2 ALIAS: money = 0
1524 root 1.1
1525     int cf_object_query_cost (object *op, object *who, int flags)
1526 root 1.2 ALIAS: cost = 0
1527 root 1.1
1528     void cf_object_activate_rune (object *op , object *victim)
1529    
1530     int cf_object_check_trigger (object *op, object *cause)
1531    
1532     int cf_object_out_of_map (object *op, int x, int y)
1533    
1534     void cf_object_drop (object *op, object *author)
1535    
1536     void cf_object_take (object *op, object *author)
1537    
1538     void cf_object_say (object *op, char *msg)
1539    
1540     void cf_object_speak (object *op, char *msg)
1541    
1542     object *cf_object_insert_object (object *op, object *container)
1543    
1544     const char *cf_object_get_msg (object *ob)
1545 root 1.2 ALIAS: msg = 0
1546 root 1.1
1547     object *cf_object_insert_in_ob (object *ob, object *where)
1548    
1549     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1550    
1551     void cf_object_update (object *op, int flags)
1552    
1553     void cf_object_pickup (object *op, object *what)
1554    
1555 root 1.23 object *cf_create_object_by_name (const char *name)
1556    
1557 root 1.39 void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1558    
1559 elmex 1.58 void pay_player (object *op, double amount)
1560    
1561     double pay_player_arch (object *op, const char *arch, double amount)
1562    
1563 root 1.39 void player_lvl_adj (object *who, object *skill = 0)
1564    
1565 root 1.50 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1566 root 1.39
1567 root 1.22 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1568    
1569     void cf_fix_object (object *pl)
1570     ALIAS: fix = 0
1571 root 1.1
1572 root 1.22 object *cf_insert_ob_in_ob (object *ob, object *where)
1573 root 1.1
1574 root 1.23 # no clean way to get an object from an archetype - stupid idiotic
1575     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1576    
1577     object *new (const char *archetype = 0)
1578 root 1.8 PROTOTYPE: ;$
1579     CODE:
1580 root 1.23 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1581 root 1.8 OUTPUT:
1582     RETVAL
1583 root 1.1
1584 root 1.22 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1585     PROTOTYPE: $$$$$$
1586     CODE:
1587     {
1588     int unused_type;
1589     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1590     }
1591 root 1.1
1592 root 1.46 # syntatic sugar for easier use in event callbacks.
1593     const char *options (object *op)
1594     CODE:
1595     RETVAL = op->name;
1596     OUTPUT:
1597     RETVAL
1598    
1599 root 1.40 const char *get_ob_key_value (object *op, const char *key)
1600    
1601     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1602    
1603 root 1.16 object *get_nearest_player (object *ob)
1604     ALIAS: nearest_player = 0
1605 root 1.18 PREINIT:
1606     extern object *get_nearest_player (object *);
1607 root 1.16
1608 root 1.15 void rangevector (object *ob, object *other, int flags = 0)
1609     PROTOTYPE: $$;$
1610 root 1.16 PPCODE:
1611 root 1.15 {
1612     rv_vector rv;
1613     get_rangevector (ob, other, &rv, flags);
1614     EXTEND (SP, 5);
1615 root 1.16 PUSHs (newSVuv (rv.distance));
1616     PUSHs (newSViv (rv.distance_x));
1617     PUSHs (newSViv (rv.distance_y));
1618     PUSHs (newSViv (rv.direction));
1619     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1620 root 1.15 }
1621    
1622     bool on_same_map_as (object *ob, object *other)
1623     CODE:
1624     RETVAL = on_same_map (ob, other);
1625     OUTPUT: RETVAL
1626    
1627 root 1.22 char *
1628     base_name (object *ob, int plural)
1629     CODE:
1630     RETVAL = cf_query_base_name (ob, plural);
1631     OUTPUT: RETVAL
1632    
1633 root 1.34 living *
1634     stats (object *ob)
1635     CODE:
1636     RETVAL = &ob->stats;
1637     OUTPUT: RETVAL
1638    
1639 root 1.1
1640     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1641    
1642     player *player (object *op)
1643     CODE:
1644 root 1.47 RETVAL = op->contr;
1645 root 1.6 OUTPUT: RETVAL
1646 root 1.1
1647 root 1.6 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1648 root 1.1
1649     object *cf_player_send_inventory (object *op)
1650    
1651 root 1.22 player *contr (object *op)
1652     CODE:
1653     RETVAL = op->contr;
1654     OUTPUT: RETVAL
1655    
1656 root 1.6 char *cf_player_get_ip (object *op)
1657     ALIAS: ip = 0
1658    
1659     object *cf_player_get_marked_item (object *op)
1660     ALIAS: marked_item = 0
1661 root 1.1
1662 root 1.6 void cf_player_set_marked_item (object *op, object *ob)
1663    
1664     partylist *cf_player_get_party (object *op)
1665     ALIAS: party = 0
1666    
1667     void cf_player_set_party (object *op, partylist *party)
1668 root 1.1
1669 root 1.38 void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1670    
1671 root 1.50 void kill_player (object *op)
1672    
1673 root 1.4 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1674 root 1.1
1675 root 1.6 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1676 root 1.1
1677     player *cf_player_find (char *name)
1678 root 1.6 PROTOTYPE: $
1679 root 1.1
1680     void cf_player_move (player *pl, int dir)
1681    
1682 root 1.22 void MapNewmapCmd (player *pl)
1683    
1684 root 1.39 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1685    
1686 root 1.6 # nonstandard
1687     object *ob (player *pl)
1688     CODE:
1689     RETVAL = pl->ob;
1690     OUTPUT: RETVAL
1691 root 1.1
1692 root 1.15 player *first ()
1693     CODE:
1694     RETVAL = first_player;
1695     OUTPUT: RETVAL
1696    
1697     player *next (player *pl)
1698     CODE:
1699     RETVAL = pl->next;
1700     OUTPUT: RETVAL
1701    
1702 root 1.54 bool
1703     cell_visible (player *pl, int dx, int dy)
1704     CODE:
1705     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1706     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1707     OUTPUT:
1708     RETVAL
1709    
1710 root 1.53 void
1711     send (player *pl, SV *packet)
1712     CODE:
1713     {
1714     STRLEN len;
1715     char *buf = SvPVbyte (packet, len);
1716    
1717     Write_String_To_Socket (&pl->socket, buf, len);
1718     }
1719    
1720 root 1.51 int
1721     listening (player *pl, int new_value = -1)
1722     CODE:
1723     RETVAL = pl->listening;
1724     if (new_value >= 0)
1725     pl->listening = new_value;
1726     OUTPUT:
1727     RETVAL
1728    
1729 root 1.34 void get_savebed (player *pl)
1730     ALIAS:
1731     savebed = 0
1732     PPCODE:
1733     EXTEND (SP, 3);
1734     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1735     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1736     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1737    
1738     void set_savebed (player *pl, char *map_path, int x, int y)
1739     CODE:
1740     strcpy (pl->savebed_map, map_path);
1741     pl->bed_x = x;
1742     pl->bed_y = y;
1743    
1744 root 1.15 void
1745     list ()
1746     PPCODE:
1747     {
1748     player *pl;
1749     for (pl = first_player; pl; pl = pl->next)
1750     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1751     }
1752    
1753 root 1.43 bool
1754     peaceful (player *pl, bool new_setting = 0)
1755     PROTOTYPE: $;$
1756     CODE:
1757     RETVAL = pl->peaceful;
1758     if (items > 1)
1759     pl->peaceful = new_setting;
1760     OUTPUT:
1761     RETVAL
1762    
1763 root 1.34 living *
1764     orig_stats (player *pl)
1765     CODE:
1766     RETVAL = &pl->orig_stats;
1767     OUTPUT: RETVAL
1768    
1769     living *
1770     last_stats (player *pl)
1771     CODE:
1772     RETVAL = &pl->last_stats;
1773     OUTPUT: RETVAL
1774    
1775 root 1.6
1776     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1777 root 1.1
1778     SV *
1779     get_property (mapstruct *obj, int type, int idx)
1780     CODE:
1781     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1782 root 1.6 OUTPUT: RETVAL
1783 root 1.1
1784 root 1.4 SV *
1785     set_property (mapstruct *obj, int type, int idx, SV *newval)
1786     CODE:
1787     switch (type)
1788     {
1789     case CFAPI_INT:
1790     cf_map_set_int_property (obj, idx, SvIV (newval));
1791     break;
1792     default:
1793     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1794     }
1795    
1796 root 1.11 mapstruct *new (int width, int height)
1797     PROTOTYPE:
1798     CODE:
1799     {
1800     int unused_type;
1801     RETVAL = map_get_map (&unused_type, 0, width, height);
1802     }
1803     OUTPUT:
1804     RETVAL
1805    
1806 root 1.39 void delete_map (mapstruct *map)
1807    
1808     void clean_tmp_map (mapstruct *map)
1809    
1810     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1811    
1812 root 1.56 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1813     CODE:
1814     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1815     OUTPUT:
1816     RETVAL
1817    
1818     char *tile_path (mapstruct *map, unsigned int dir)
1819     CODE:
1820     if (dir >= 4)
1821     XSRETURN_UNDEF;
1822     RETVAL = map->tile_path [dir];
1823     OUTPUT:
1824     RETVAL
1825    
1826 root 1.4 mapstruct *cf_map_get_map (char *name)
1827 root 1.6 PROTOTYPE: $
1828 root 1.4 ALIAS: map = 0
1829    
1830 root 1.55 mapstruct *has_been_loaded (char *name)
1831     PROTOTYPE: $
1832    
1833 root 1.4 mapstruct *cf_map_get_first ()
1834 root 1.6 PROTOTYPE:
1835 root 1.4 ALIAS: first = 0
1836    
1837 root 1.37 # whoever "designed" the plug-in api should have wasted
1838 root 1.55 # his/her time with staying away from the project - would have
1839 root 1.37 # saved others a lot of time, without doubt.
1840     void set_path (mapstruct *where, char *path)
1841     CODE:
1842     strcpy (where->path, path);
1843    
1844 root 1.55 int in_memory (mapstruct *map)
1845     CODE:
1846     RETVAL = map->in_memory;
1847     OUTPUT:
1848     RETVAL
1849    
1850 root 1.37 bool unique (mapstruct *map)
1851     CODE:
1852     RETVAL = map->unique;
1853     OUTPUT:
1854     RETVAL
1855    
1856     void set_unique (mapstruct *map, bool unique)
1857     CODE:
1858     map->unique = unique;
1859    
1860 root 1.4 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1861    
1862     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1863    
1864     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1865     C_ARGS: str, map, nx, ny
1866    
1867 root 1.54 void
1868     cf_map_normalise (mapstruct *map, int x, int y)
1869     PPCODE:
1870     {
1871     mapstruct *nmap = 0;
1872     I16 nx = 0, ny = 0;
1873     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1874    
1875     EXTEND (SP, 4);
1876     PUSHs (sv_2mortal (newSViv (flags)));
1877    
1878     if (GIMME_V == G_ARRAY)
1879     {
1880     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
1881     PUSHs (sv_2mortal (newSViv (nx)));
1882     PUSHs (sv_2mortal (newSViv (ny)));
1883     }
1884     }
1885 root 1.4
1886 root 1.14 void
1887 root 1.54 at (mapstruct *map, unsigned int x, unsigned int y)
1888 root 1.11 PROTOTYPE: $$$
1889     PPCODE:
1890     {
1891     object *o;
1892 root 1.54 mapstruct *nmap = 0;
1893     I16 nx, ny;
1894    
1895     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1896    
1897     if (nmap)
1898     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
1899     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1900 root 1.11 }
1901    
1902 root 1.12 SV *
1903     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1904 root 1.11 PROTOTYPE: $$$
1905     ALIAS:
1906     top_at = 1
1907     flags_at = 2
1908     light_at = 3
1909     move_block_at = 4
1910     move_slow_at = 5
1911     move_on_at = 6
1912     move_off_at = 7
1913     INIT:
1914     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1915     CODE:
1916     switch (ix)
1917     {
1918     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1919     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1920     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1921     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1922     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1923     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1924     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1925     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1926     }
1927     OUTPUT:
1928     RETVAL
1929 root 1.4
1930 root 1.29 # "serialise" map perl data into a ref
1931 root 1.28 void
1932     _get_obs (mapstruct *map)
1933     PPCODE:
1934     {
1935     object *o;
1936     int x, y;
1937     AV *obs = newAV ();
1938     int nonnull = 0;
1939    
1940     for (y = 0; y < MAP_HEIGHT (map); y++)
1941     for (x = 0; x < MAP_WIDTH (map); x++)
1942     {
1943     AV *av = newAV ();
1944    
1945     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1946     {
1947 root 1.29 SV *sv = SVptr_cache_get (o);
1948 root 1.28
1949     if (sv && HvFILL (SvRV (sv)))
1950     {
1951     nonnull = 1;
1952     sv = newSVsv (sv);
1953     }
1954     else
1955     sv = &PL_sv_undef;
1956    
1957     av_push (av, sv);
1958     }
1959    
1960     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
1961     }
1962    
1963     if (nonnull)
1964     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
1965     else
1966     SvREFCNT_dec (obs);
1967     }
1968 root 1.1
1969 root 1.29 # "deserialise" perl map data into the map
1970     void
1971     _set_obs (mapstruct *map, SV *sv)
1972     CODE:
1973     {
1974     object *o;
1975     AV *av;
1976     int x, y;
1977     AV *obs = (AV *)SvRV (sv);
1978    
1979     for (y = 0; y < MAP_HEIGHT (map); y++)
1980     for (x = 0; x < MAP_WIDTH (map); x++)
1981     {
1982     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
1983    
1984     if (!SvROK (sv))
1985     continue;
1986    
1987     av = (AV *)SvRV (sv);
1988    
1989     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1990     {
1991     sv = av_shift (av);
1992    
1993     if (SvROK (sv))
1994     {
1995     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
1996     SVptr_cache_set (o, sv);
1997     }
1998     }
1999     }
2000     }
2001    
2002 root 1.37
2003 root 1.1 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2004    
2005 root 1.12 archetype *cf_archetype_get_first()
2006 root 1.6 PROTOTYPE:
2007 root 1.2 ALIAS: first = 0
2008 root 1.1
2009 root 1.2 archetype *cf_archetype_get_next (archetype *arch)
2010     ALIAS: next = 0
2011 root 1.1
2012 root 1.2 archetype *cf_archetype_get_head (archetype *arch)
2013     ALIAS: head = 0
2014 root 1.1
2015     archetype *cf_archetype_get_more (archetype *arch)
2016 root 1.2 ALIAS: more = 0
2017 root 1.1
2018 root 1.2 const char *cf_archetype_get_name (archetype *arch)
2019     ALIAS: name = 0
2020 root 1.1
2021     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2022    
2023     partylist *cf_party_get_first ()
2024 root 1.6 PROTOTYPE:
2025 root 1.1 ALIAS: first = 0
2026    
2027     partylist *cf_party_get_next (partylist *party)
2028     ALIAS: next = 0
2029    
2030 root 1.6 const char *cf_party_get_name (partylist *party)
2031    
2032 root 1.1 const char *cf_party_get_password (partylist *party)
2033     ALIAS: password = 0
2034    
2035     player *cf_party_get_first_player (partylist *party)
2036     ALIAS: first_player = 0
2037    
2038     player *cf_party_get_next_player (partylist *party, player *op)
2039     ALIAS: next_player = 0
2040    
2041    
2042     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2043    
2044     region *cf_region_get_first ()
2045 root 1.6 PROTOTYPE:
2046 root 1.1 ALIAS: first = 0
2047    
2048     const char *cf_region_get_name (region *reg)
2049     ALIAS: name = 0
2050    
2051     region *cf_region_get_next (region *reg)
2052     ALIAS: next = 0
2053    
2054     region *cf_region_get_parent (region *reg)
2055     ALIAS: parent = 0
2056    
2057     const char *cf_region_get_longname (region *reg)
2058     ALIAS: longname = 0
2059    
2060     const char *cf_region_get_message (region *reg)
2061     ALIAS: message = 0
2062    
2063    
2064 root 1.34 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2065    
2066     double
2067     exp (living *liv, double new_val = 0.)
2068     PROTOTYPE: $;$
2069     ALIAS:
2070     Str = 1
2071     Dex = 2
2072     Con = 3
2073     Wis = 4
2074     Cha = 5
2075     Int = 6
2076     Pow = 7
2077     wc = 8
2078     ac = 9
2079     hp = 10
2080     maxhp = 11
2081     sp = 12
2082     maxsp = 13
2083     grace = 14
2084     maxgrace = 15
2085     food = 16
2086     dam = 17
2087     luck = 18
2088     CODE:
2089 root 1.35 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
2090 root 1.34 switch (ix)
2091     {
2092     LIVING_ACC (exp , 0);
2093     LIVING_ACC (Str , 1);
2094     LIVING_ACC (Dex , 2);
2095     LIVING_ACC (Con , 3);
2096     LIVING_ACC (Wis , 4);
2097     LIVING_ACC (Cha , 5);
2098     LIVING_ACC (Int , 6);
2099     LIVING_ACC (Pow , 7);
2100     LIVING_ACC (wc , 8);
2101     LIVING_ACC (ac , 9);
2102     LIVING_ACC (hp , 10);
2103     LIVING_ACC (maxhp , 11);
2104     LIVING_ACC (sp , 12);
2105     LIVING_ACC (maxsp , 13);
2106     LIVING_ACC (grace , 14);
2107     LIVING_ACC (maxgrace, 15);
2108     LIVING_ACC (food , 16);
2109     LIVING_ACC (dam , 17);
2110     LIVING_ACC (luck , 18);
2111     }
2112     # undef LIVING_ACC
2113     OUTPUT:
2114     RETVAL
2115