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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.59
Committed: Sat Jul 15 11:57:02 2006 UTC (18 years ago) by elmex
Branch: MAIN
Changes since 1.58: +107 -0 lines
Log Message:
finally checked in the 3 plugin events that were still on my
source tree.

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2 root 1.7 /* CrossFire, A Multiplayer game for the X Window System */
3 root 1.1 /*****************************************************************************/
4    
5 root 1.7 /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26 root 1.1 #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32 root 1.15 #define PLUGIN_NAME "perl"
33 root 1.46 #define PLUGIN_VERSION "cfperl 0.3"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46 root 1.39 #include <sounds.h>
47 root 1.1
48     #include <stdarg.h>
49    
50 root 1.56 //#include "EventAPI.h"
51 root 1.1 #include "perlxsi.c"
52    
53 elmex 1.59 extern sint64 *levels; // the experience table
54    
55 root 1.22 typedef object object_ornull;
56     typedef mapstruct mapstruct_ornull;
57    
58 root 1.1 static f_plug_api gethook;
59     static f_plug_api registerGlobalEvent;
60     static f_plug_api unregisterGlobalEvent;
61     static f_plug_api systemDirectory;
62 root 1.10 static f_plug_api object_set_property;
63 root 1.11 static f_plug_api map_get_map;
64 root 1.22 static f_plug_api object_insert;
65 root 1.1
66 root 1.28 /* this is a stupid way to do things, and awkward to use for plug-in authors */
67 root 1.1 typedef struct
68     {
69     object* who;
70     object* activator;
71     object* third;
72 root 1.44 object* event;
73 root 1.28 mapstruct* map;
74 root 1.1 char message[1024];
75 root 1.27 int fix; // seems to be python-only, and should not be part of the API
76 root 1.1 int event_code;
77 root 1.15 char extension[1024]; // name field, should invoke specific perl extension
78     char options[1024]; // slaying field of event_connectors
79 root 1.1 int returnvalue;
80     } CFPContext;
81    
82 root 1.14 static HV *obj_cache;
83 root 1.1 static PerlInterpreter *perl;
84    
85 root 1.46 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
86     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
87     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
88     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
89     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
90     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
91     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
92 root 1.42
93 elmex 1.58 extern void pay_player(object *op, uint64 amount);
94     extern uint64 pay_player_arch(object *op, const char *arch, uint64 amount);
95    
96 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
97    
98 root 1.14 // garbage collect some perl objects, if possible
99     // all objects no longer referenced and empty are
100     // eligible for destruction.
101     void
102     clean_obj_cache ()
103     {
104 root 1.18 static int count;
105    
106     if (++count & 7)
107     return;
108    
109     int todo = 1000;
110 root 1.14 do
111     {
112     I32 klen;
113     char *key;
114     HE *he = hv_iternext (obj_cache);
115    
116     if (he)
117     {
118 root 1.16 SV *sv = hv_iterval (obj_cache, he);
119 root 1.14
120 root 1.18 // empty and unreferenced? nuke it
121 root 1.16 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
122 root 1.14 {
123     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
124     todo++;
125     }
126     }
127     else
128     break;
129     }
130     while (--todo);
131     }
132    
133 root 1.1 static SV *
134     newSVptr (void *ptr, const char *klass)
135     {
136 root 1.20 SV *sv;
137    
138 root 1.1 if (!ptr)
139     return &PL_sv_undef;
140    
141 root 1.20 sv = newSV (0);
142     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
143     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
144 root 1.1 }
145    
146 root 1.29 static void
147     SVptr_cache_set (void *ptr, SV *sv)
148     {
149     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
150     }
151    
152 root 1.14 static SV *
153 root 1.29 SVptr_cache_get (void *ptr)
154 root 1.28 {
155     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
156    
157     return he ? *he : 0;
158     }
159    
160     static SV *
161 root 1.14 newSVptr_cached (void *ptr, const char *klass)
162     {
163 root 1.28 SV *sv;
164 root 1.14
165     if (!ptr)
166     return &PL_sv_undef;
167    
168 root 1.29 sv = SVptr_cache_get (ptr);
169 root 1.14
170 root 1.28 if (!sv)
171 root 1.14 {
172 root 1.20 HV *hv = newHV ();
173     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
174     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
175 root 1.29
176     SVptr_cache_set (ptr, sv);
177 root 1.14 }
178    
179     return newSVsv (sv);
180     }
181    
182 root 1.1 static void
183     clearSVptr (SV *sv)
184     {
185     if (SvROK (sv))
186     sv = SvRV (sv);
187    
188     hv_clear ((HV *)sv);
189     sv_unmagic (sv, PERL_MAGIC_ext);
190     }
191    
192     static long
193     SvPTR (SV *sv, const char *klass)
194     {
195     if (!sv_derived_from (sv, klass))
196     croak ("object of type %s expected", klass);
197    
198     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
199    
200     if (!mg)
201     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
202    
203     return (long)mg->mg_ptr;
204     }
205    
206 root 1.22 static long
207     SvPTR_ornull (SV *sv, const char *klass)
208     {
209     if (SvOK (sv))
210     return SvPTR (sv, klass);
211     else
212     return 0;
213     }
214    
215 root 1.1 SV *
216     newSVcfapi (int type, ...)
217     {
218     SV *sv;
219    
220     va_list args;
221     va_start (args, type);
222    
223     switch (type)
224     {
225 root 1.26 #if 0
226     case CFAPI_INT16:
227     sv = newSViv (*va_arg (args, sint16_t *));
228     break;
229     #endif
230    
231 root 1.1 case CFAPI_INT:
232     sv = newSViv (*va_arg (args, int *));
233     break;
234    
235     case CFAPI_LONG:
236 root 1.38 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
237 root 1.1 break;
238    
239     case CFAPI_DOUBLE:
240 root 1.46 sv = newSVnv (*va_arg (args, double *));
241 root 1.1 break;
242    
243     case CFAPI_STRING:
244 root 1.7 {
245     char *str = va_arg (args, char *);
246     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
247     }
248 root 1.1 break;
249    
250     case CFAPI_POBJECT:
251     {
252     object *obj = va_arg (args, object *);
253    
254     if (!obj)
255     sv = &PL_sv_undef;
256     else
257 root 1.47 switch (obj->type)
258 root 1.1 {
259     case MAP:
260 root 1.14 sv = newSVptr_cached (obj, "cf::object::map");
261 root 1.1 break;
262    
263     case PLAYER:
264 root 1.14 sv = newSVptr_cached (obj, "cf::object::player");
265 root 1.1 break;
266    
267     default:
268 root 1.14 sv = newSVptr_cached (obj, "cf::object");
269 root 1.1 break;
270     }
271     }
272     break;
273    
274     case CFAPI_PMAP:
275 root 1.6 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
276 root 1.1 break;
277    
278     case CFAPI_PPLAYER:
279 root 1.6 sv = newSVptr (va_arg (args, player *), "cf::player");
280 root 1.1 break;
281    
282     case CFAPI_PARCH:
283 root 1.6 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
284 root 1.1 break;
285    
286     case CFAPI_PPARTY:
287 root 1.6 sv = newSVptr (va_arg (args, partylist *), "cf::party");
288 root 1.1 break;
289    
290     case CFAPI_PREGION:
291 root 1.6 sv = newSVptr (va_arg (args, region *), "cf::region");
292 root 1.1 break;
293    
294     default:
295     assert (("unhandled type in newSVcfapi", 0));
296     }
297    
298     va_end (args);
299    
300     return sv;
301     }
302    
303     /////////////////////////////////////////////////////////////////////////////
304    
305     int
306     initPlugin (const char *iversion, f_plug_api gethooksptr)
307     {
308     gethook = gethooksptr;
309     printf (PLUGIN_VERSION " init\n");
310    
311     return 0;
312     }
313    
314     static CommArray_s rtn_cmd;
315    
316     int
317     runPluginCommand (object *obj, char *params)
318     {
319     dSP;
320    
321     ENTER;
322     SAVETMPS;
323    
324     PUSHMARK (SP);
325    
326     EXTEND (SP, 3);
327     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
328     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
329    
330     if (params)
331     PUSHs (sv_2mortal (newSVpv (params, 0)));
332    
333     PUTBACK;
334     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
335     SPAGAIN;
336    
337 root 1.6 if (SvTRUE (ERRSV))
338     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
339    
340 root 1.1 int returnvalue = count > 0 ? POPi : -1;
341    
342     PUTBACK;
343     FREETMPS;
344     LEAVE;
345    
346     return returnvalue;
347     }
348    
349     void *
350     getPluginProperty (int *type, ...)
351     {
352     va_list args;
353     char *propname;
354     int i;
355     va_start (args, type);
356     propname = va_arg (args, char *);
357     //printf ("Property name: %s\n", propname);
358 root 1.3
359 root 1.1 if (!strcmp (propname, "command?"))
360     {
361 root 1.3 if (!perl)
362     return NULL;
363    
364 root 1.1 const char *cmdname = va_arg (args, const char *);
365     HV *hv = get_hv ("cf::COMMAND", 1);
366     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
367    
368     va_end (args);
369    
370     if (svp)
371     {
372     // this is totaly broken, should stash it into %COMMAND
373     rtn_cmd.name = cmdname;
374     rtn_cmd.time = SvNV (*svp);
375     rtn_cmd.func = runPluginCommand;
376    
377     return &rtn_cmd;
378     }
379     }
380     else if (!strcmp (propname, "Identification"))
381     {
382     va_end (args);
383     return PLUGIN_NAME;
384     }
385     else if (!strcmp (propname, "FullName"))
386     {
387     va_end (args);
388     return PLUGIN_VERSION;
389     }
390     else
391     va_end (args);
392    
393     return NULL;
394     }
395    
396     void *globalEventListener (int *type, ...);
397    
398     int
399     postInitPlugin ()
400     {
401     int hooktype = 1;
402     int rtype = 0;
403    
404     printf (PLUGIN_VERSION " post init\n");
405    
406     registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407     unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408     systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
409 root 1.10 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
410 root 1.11 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
411 root 1.22 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
412 root 1.11
413 root 1.1 cf_init_plugin (gethook);
414    
415     /* Pick the global events you want to monitor from this plugin */
416     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419 elmex 1.59 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420     registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421     registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
422 root 1.1 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
423     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
424     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
425     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
426     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
427     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
428     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
429 root 1.28 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
430     registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
431     registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
432 root 1.31 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
433 root 1.1 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
434     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
435     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
436     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
437     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
438 root 1.14 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
439 root 1.33 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
440     registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
441 root 1.53 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
442 root 1.1
443     char *argv[] = {
444     "",
445     "-e"
446     "BEGIN {"
447     " cf->bootstrap;"
448 root 1.5 " unshift @INC, cf::datadir ();"
449 root 1.1 "}"
450     ""
451     "use cf;"
452     };
453    
454     perl = perl_alloc ();
455     perl_construct (perl);
456    
457 root 1.55 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
458    
459 root 1.5 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
460 root 1.1 {
461     printf ("unable to initialize perl-interpreter, continuing without.\n");
462    
463     perl_destruct (perl);
464     perl_free (perl);
465     perl = 0;
466     }
467 root 1.14 else
468     {
469     obj_cache = newHV ();
470     }
471 root 1.1
472     return 0;
473     }
474    
475     void *
476     globalEventListener (int *type, ...)
477     {
478     va_list args;
479 root 1.41 static int rv;
480     int event_code;
481 root 1.1
482     if (!perl)
483     return;
484    
485     va_start (args, type);
486 root 1.41 event_code = va_arg (args, int);
487 root 1.1
488 root 1.41 if (event_code == EVENT_FREE_OB)
489 root 1.1 {
490 root 1.41 player *pl;
491     object *op;
492     SV *sv;
493 root 1.1
494 root 1.41 op = va_arg (args, object *);
495     sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
496 root 1.14
497 root 1.20 if (sv)
498     clearSVptr (sv);
499 root 1.41
500     rv = 0;
501 root 1.14 }
502 root 1.56 else if (event_code == EVENT_CLOCK)
503     {
504     dSP;
505 root 1.57 int i, count;
506 root 1.56
507     clean_obj_cache ();
508    
509     ENTER;
510     SAVETMPS;
511 root 1.57
512     // service up to 8 events per tick better would be
513     // to check for elapsed time and stop processing after
514     // 0.25 * server_tick or so
515     for (i = 9; --i; )
516     {
517     PUSHMARK (SP);
518     XPUSHs (sv_2mortal (newSViv (0)));
519     PUTBACK;
520     count = call_pv ("Event::one_event", G_SCALAR | G_EVAL);
521     SPAGAIN;
522    
523     if (!count || !POPi)
524     break;
525     }
526    
527 root 1.56 FREETMPS;
528     LEAVE;
529     }
530 root 1.14 else
531 root 1.41 {
532     dSP;
533    
534     ENTER;
535     SAVETMPS;
536    
537     PUSHMARK (SP);
538    
539     EXTEND (SP, 10);
540     PUSHs (sv_2mortal (newSViv (event_code)));
541    
542     switch (event_code)
543     {
544     case EVENT_CRASH:
545     break;
546    
547     case EVENT_PLAYER_LOAD:
548     case EVENT_PLAYER_SAVE:
549     PUSH_OB;
550     PUSH_PV;
551     break;
552    
553     case EVENT_MAPLOAD:
554     case EVENT_MAPOUT:
555     case EVENT_MAPIN:
556     case EVENT_MAPCLEAN:
557     case EVENT_MAPRESET:
558     PUSH_MAP;
559     break;
560    
561     case EVENT_MAPENTER:
562     case EVENT_MAPLEAVE:
563     case EVENT_BORN:
564     case EVENT_REMOVE:
565     case EVENT_PLAYER_DEATH:
566     PUSH_OB;
567     break;
568    
569     case EVENT_GKILL:
570     PUSH_OB;
571     PUSH_OB;
572     break;
573    
574     case EVENT_LOGIN:
575     case EVENT_LOGOUT:
576     PUSH_PL;
577     PUSH_PV;
578     break;
579    
580     case EVENT_SHOUT:
581     case EVENT_MUZZLE:
582     case EVENT_KICK:
583     PUSH_OB;
584     PUSH_PV;
585     break;
586    
587 elmex 1.59 case EVENT_FIND_UNARMED_SKILL:
588     PUSH_OB;
589     break;
590    
591     case EVENT_PLAYER_USE_SKILL:
592     case EVENT_MONSTER_USE_SKILL:
593     PUSH_OB;
594     PUSH_OB;
595     PUSH_OB;
596     PUSH_IV;
597     PUSH_PV;
598     break;
599    
600 root 1.53 case EVENT_EXTCMD:
601     PUSH_PL;
602     {
603     char *buf = va_arg (args, char *);
604     int len = va_arg (args, int);
605     PUSHs (sv_2mortal (newSVpvn (buf, len)));
606     }
607     break;
608    
609 root 1.41 case EVENT_TELL:
610     break;
611     }
612    
613     va_end (args);
614    
615     PUTBACK;
616     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
617     SPAGAIN;
618    
619     if (SvTRUE (ERRSV))
620 root 1.46 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
621 root 1.41
622     rv = count > 0 ? POPi : 0;
623    
624     PUTBACK;
625     FREETMPS;
626     LEAVE;
627     }
628 root 1.1
629     return &rv;
630     }
631    
632     void *
633     eventListener (int *type, ...)
634     {
635 root 1.46 static int rv;
636 root 1.1 va_list args;
637 root 1.46 int event_code;
638     object *who, *activator, *third, *event;
639     char *message, *extension, *options;
640 root 1.1
641     if (!perl)
642     return;
643    
644     va_start (args, type);
645 root 1.46 who = va_arg (args, object *);
646     event_code = va_arg (args, int);
647     activator = va_arg (args, object *);
648     third = va_arg (args, object *);
649     message = va_arg (args, char *);
650     va_arg (args, int); // fix yourself
651     extension = va_arg (args, char *);
652     options = va_arg (args, char *);
653     event = va_arg (args, object *);
654 root 1.44 va_end (args);
655    
656 root 1.45 {
657     dSP;
658    
659     ENTER;
660     SAVETMPS;
661    
662     PUSHMARK (SP);
663 root 1.46 EXTEND (SP, 10);
664 root 1.1
665 root 1.46 PUSHcfapi (STRING, extension);
666     PUSHs (sv_2mortal (newSViv (event_code)));
667 root 1.45
668 root 1.46 PUSHcfapi (POBJECT, event);
669     PUSHcfapi (POBJECT, who);
670 root 1.45
671 root 1.46 switch (event_code)
672     {
673     case EVENT_STOP: // $ob (e.g. arrow)
674     case EVENT_TIME: // $ob
675     case EVENT_TIMER: // $ob
676     break;
677    
678     case EVENT_APPLY: // $ob, $who
679     case EVENT_DROP: // $ob, $who
680     case EVENT_CLOSE: // $ob, $who
681     case EVENT_DEATH: // $ob[, $killer]
682     case EVENT_MOVE: // $ob, $enemy
683     case EVENT_THROW: // $ob, $thrower
684     PUSHcfapi (POBJECT, activator);
685     break;
686    
687     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
688     PUSHcfapi (POBJECT, activator);
689     PUSHcfapi (POBJECT, third);
690     break;
691    
692     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
693     PUSHcfapi (POBJECT, activator);
694     PUSHcfapi (POBJECT, third);
695     PUSHcfapi (POBJECT, message);
696     break;
697    
698     case EVENT_SAY: // $ob, $who, $msg
699     PUSHcfapi (POBJECT, activator);
700     PUSHcfapi (STRING, message);
701     break;
702    
703     default:
704     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
705     break;
706     }
707 root 1.45
708     PUTBACK;
709     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
710     SPAGAIN;
711    
712     if (SvTRUE (ERRSV))
713 root 1.46 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
714 root 1.45
715 root 1.46 rv = count > 0 ? POPi : 0;
716 root 1.45
717     PUTBACK;
718     FREETMPS;
719     LEAVE;
720     }
721 root 1.1
722     return &rv;
723     }
724    
725     int
726     closePlugin ()
727     {
728     printf (PLUGIN_VERSION " closing\n");
729    
730     if (perl)
731     {
732     perl_destruct (perl);
733     perl_free (perl);
734     perl = 0;
735     }
736    
737     return 0;
738     }
739    
740     MODULE = cf PACKAGE = cf PREFIX = cf_
741    
742     BOOT:
743     {
744     HV *stash = gv_stashpv ("cf", 1);
745    
746 root 1.9 static const struct {
747 root 1.1 const char *name;
748     IV iv;
749     } *civ, const_iv[] = {
750     # define const_iv(name) { # name, (IV)name },
751     const_iv (llevError)
752     const_iv (llevInfo)
753     const_iv (llevDebug)
754     const_iv (llevMonster)
755    
756     const_iv (PLAYER)
757 root 1.33 const_iv (TRANSPORT)
758 root 1.1 const_iv (ROD)
759     const_iv (TREASURE)
760     const_iv (POTION)
761     const_iv (FOOD)
762     const_iv (POISON)
763     const_iv (BOOK)
764     const_iv (CLOCK)
765     const_iv (LIGHTNING)
766     const_iv (ARROW)
767     const_iv (BOW)
768     const_iv (WEAPON)
769     const_iv (ARMOUR)
770     const_iv (PEDESTAL)
771     const_iv (ALTAR)
772     const_iv (LOCKED_DOOR)
773     const_iv (SPECIAL_KEY)
774     const_iv (MAP)
775     const_iv (DOOR)
776     const_iv (KEY)
777     const_iv (TIMED_GATE)
778     const_iv (TRIGGER)
779     const_iv (GRIMREAPER)
780     const_iv (MAGIC_EAR)
781     const_iv (TRIGGER_BUTTON)
782     const_iv (TRIGGER_ALTAR)
783     const_iv (TRIGGER_PEDESTAL)
784     const_iv (SHIELD)
785     const_iv (HELMET)
786     const_iv (HORN)
787     const_iv (MONEY)
788     const_iv (CLASS)
789     const_iv (GRAVESTONE)
790     const_iv (AMULET)
791     const_iv (PLAYERMOVER)
792     const_iv (TELEPORTER)
793     const_iv (CREATOR)
794     const_iv (SKILL)
795     const_iv (EXPERIENCE)
796     const_iv (EARTHWALL)
797     const_iv (GOLEM)
798     const_iv (THROWN_OBJ)
799     const_iv (BLINDNESS)
800     const_iv (GOD)
801     const_iv (DETECTOR)
802     const_iv (TRIGGER_MARKER)
803     const_iv (DEAD_OBJECT)
804     const_iv (DRINK)
805     const_iv (MARKER)
806     const_iv (HOLY_ALTAR)
807     const_iv (PLAYER_CHANGER)
808     const_iv (BATTLEGROUND)
809     const_iv (PEACEMAKER)
810     const_iv (GEM)
811     const_iv (FIREWALL)
812     const_iv (ANVIL)
813     const_iv (CHECK_INV)
814     const_iv (MOOD_FLOOR)
815     const_iv (EXIT)
816     const_iv (ENCOUNTER)
817     const_iv (SHOP_FLOOR)
818     const_iv (SHOP_MAT)
819     const_iv (RING)
820     const_iv (FLOOR)
821     const_iv (FLESH)
822     const_iv (INORGANIC)
823     const_iv (SKILL_TOOL)
824     const_iv (LIGHTER)
825     const_iv (TRAP_PART)
826     const_iv (WALL)
827     const_iv (LIGHT_SOURCE)
828     const_iv (MISC_OBJECT)
829     const_iv (MONSTER)
830     const_iv (SPAWN_GENERATOR)
831     const_iv (LAMP)
832     const_iv (DUPLICATOR)
833     const_iv (TOOL)
834     const_iv (SPELLBOOK)
835     const_iv (BUILDFAC)
836     const_iv (CLOAK)
837     const_iv (SPINNER)
838     const_iv (GATE)
839     const_iv (BUTTON)
840     const_iv (CF_HANDLE)
841     const_iv (HOLE)
842     const_iv (TRAPDOOR)
843     const_iv (SIGN)
844     const_iv (BOOTS)
845     const_iv (GLOVES)
846     const_iv (SPELL)
847     const_iv (SPELL_EFFECT)
848     const_iv (CONVERTER)
849     const_iv (BRACERS)
850     const_iv (POISONING)
851     const_iv (SAVEBED)
852     const_iv (POISONCLOUD)
853     const_iv (FIREHOLES)
854     const_iv (WAND)
855     const_iv (SCROLL)
856     const_iv (DIRECTOR)
857     const_iv (GIRDLE)
858     const_iv (FORCE)
859     const_iv (POTION_EFFECT)
860     const_iv (EVENT_CONNECTOR)
861     const_iv (CLOSE_CON)
862     const_iv (CONTAINER)
863     const_iv (ARMOUR_IMPROVER)
864     const_iv (WEAPON_IMPROVER)
865     const_iv (SKILLSCROLL)
866     const_iv (DEEP_SWAMP)
867     const_iv (IDENTIFY_ALTAR)
868     const_iv (MENU)
869     const_iv (RUNE)
870     const_iv (TRAP)
871     const_iv (POWER_CRYSTAL)
872     const_iv (CORPSE)
873     const_iv (DISEASE)
874     const_iv (SYMPTOM)
875     const_iv (BUILDER)
876     const_iv (MATERIAL)
877     const_iv (ITEM_TRANSFORMER)
878     const_iv (QUEST)
879    
880     const_iv (ST_BD_BUILD)
881     const_iv (ST_BD_REMOVE)
882 root 1.33
883 root 1.1 const_iv (ST_MAT_FLOOR)
884     const_iv (ST_MAT_WALL)
885     const_iv (ST_MAT_ITEM)
886    
887 root 1.23 const_iv (AT_PHYSICAL)
888     const_iv (AT_MAGIC)
889     const_iv (AT_FIRE)
890     const_iv (AT_ELECTRICITY)
891     const_iv (AT_COLD)
892     const_iv (AT_CONFUSION)
893     const_iv (AT_ACID)
894     const_iv (AT_DRAIN)
895     const_iv (AT_WEAPONMAGIC)
896     const_iv (AT_GHOSTHIT)
897     const_iv (AT_POISON)
898     const_iv (AT_SLOW)
899     const_iv (AT_PARALYZE)
900     const_iv (AT_TURN_UNDEAD)
901     const_iv (AT_FEAR)
902     const_iv (AT_CANCELLATION)
903     const_iv (AT_DEPLETE)
904     const_iv (AT_DEATH)
905     const_iv (AT_CHAOS)
906     const_iv (AT_COUNTERSPELL)
907     const_iv (AT_GODPOWER)
908     const_iv (AT_HOLYWORD)
909     const_iv (AT_BLIND)
910     const_iv (AT_INTERNAL)
911     const_iv (AT_LIFE_STEALING)
912     const_iv (AT_DISEASE)
913    
914 root 1.1 const_iv (QUEST_IN_PROGRESS)
915     const_iv (QUEST_DONE_QUEST)
916     const_iv (QUEST_DONE_TASK)
917     const_iv (QUEST_START_QUEST)
918     const_iv (QUEST_END_QUEST)
919     const_iv (QUEST_START_TASK)
920     const_iv (QUEST_END_TASK)
921     const_iv (QUEST_OVERRIDE)
922     const_iv (QUEST_ON_ACTIVATE)
923    
924     const_iv (WEAP_HIT)
925     const_iv (WEAP_SLASH)
926     const_iv (WEAP_PIERCE)
927     const_iv (WEAP_CLEAVE)
928     const_iv (WEAP_SLICE)
929     const_iv (WEAP_STAB)
930     const_iv (WEAP_WHIP)
931     const_iv (WEAP_CRUSH)
932     const_iv (WEAP_BLUD)
933    
934     const_iv (FLAG_ALIVE)
935     const_iv (FLAG_WIZ)
936     const_iv (FLAG_REMOVED)
937     const_iv (FLAG_FREED)
938     const_iv (FLAG_WAS_WIZ)
939     const_iv (FLAG_APPLIED)
940     const_iv (FLAG_UNPAID)
941     const_iv (FLAG_USE_SHIELD)
942     const_iv (FLAG_NO_PICK)
943     const_iv (FLAG_ANIMATE)
944     const_iv (FLAG_MONSTER)
945     const_iv (FLAG_FRIENDLY)
946     const_iv (FLAG_GENERATOR)
947     const_iv (FLAG_IS_THROWN)
948     const_iv (FLAG_AUTO_APPLY)
949     const_iv (FLAG_TREASURE)
950     const_iv (FLAG_PLAYER_SOLD)
951     const_iv (FLAG_SEE_INVISIBLE)
952     const_iv (FLAG_CAN_ROLL)
953     const_iv (FLAG_OVERLAY_FLOOR)
954     const_iv (FLAG_IS_TURNABLE)
955     const_iv (FLAG_IS_USED_UP)
956     const_iv (FLAG_IDENTIFIED)
957     const_iv (FLAG_REFLECTING)
958     const_iv (FLAG_CHANGING)
959     const_iv (FLAG_SPLITTING)
960     const_iv (FLAG_HITBACK)
961     const_iv (FLAG_STARTEQUIP)
962     const_iv (FLAG_BLOCKSVIEW)
963     const_iv (FLAG_UNDEAD)
964     const_iv (FLAG_SCARED)
965     const_iv (FLAG_UNAGGRESSIVE)
966     const_iv (FLAG_REFL_MISSILE)
967     const_iv (FLAG_REFL_SPELL)
968     const_iv (FLAG_NO_MAGIC)
969     const_iv (FLAG_NO_FIX_PLAYER)
970     const_iv (FLAG_IS_LIGHTABLE)
971     const_iv (FLAG_TEAR_DOWN)
972     const_iv (FLAG_RUN_AWAY)
973     const_iv (FLAG_PICK_UP)
974     const_iv (FLAG_UNIQUE)
975     const_iv (FLAG_NO_DROP)
976     const_iv (FLAG_WIZCAST)
977     const_iv (FLAG_CAST_SPELL)
978     const_iv (FLAG_USE_SCROLL)
979     const_iv (FLAG_USE_RANGE)
980     const_iv (FLAG_USE_BOW)
981     const_iv (FLAG_USE_ARMOUR)
982     const_iv (FLAG_USE_WEAPON)
983     const_iv (FLAG_USE_RING)
984     const_iv (FLAG_READY_RANGE)
985     const_iv (FLAG_READY_BOW)
986     const_iv (FLAG_XRAYS)
987     const_iv (FLAG_NO_APPLY)
988     const_iv (FLAG_IS_FLOOR)
989     const_iv (FLAG_LIFESAVE)
990     const_iv (FLAG_NO_STRENGTH)
991     const_iv (FLAG_SLEEP)
992     const_iv (FLAG_STAND_STILL)
993     const_iv (FLAG_RANDOM_MOVE)
994     const_iv (FLAG_ONLY_ATTACK)
995     const_iv (FLAG_CONFUSED)
996     const_iv (FLAG_STEALTH)
997     const_iv (FLAG_WIZPASS)
998     const_iv (FLAG_IS_LINKED)
999     const_iv (FLAG_CURSED)
1000     const_iv (FLAG_DAMNED)
1001     const_iv (FLAG_SEE_ANYWHERE)
1002     const_iv (FLAG_KNOWN_MAGICAL)
1003     const_iv (FLAG_KNOWN_CURSED)
1004     const_iv (FLAG_CAN_USE_SKILL)
1005     const_iv (FLAG_BEEN_APPLIED)
1006     const_iv (FLAG_READY_SCROLL)
1007     const_iv (FLAG_USE_ROD)
1008     const_iv (FLAG_USE_HORN)
1009     const_iv (FLAG_MAKE_INVIS)
1010     const_iv (FLAG_INV_LOCKED)
1011     const_iv (FLAG_IS_WOODED)
1012     const_iv (FLAG_IS_HILLY)
1013     const_iv (FLAG_READY_SKILL)
1014     const_iv (FLAG_READY_WEAPON)
1015     const_iv (FLAG_NO_SKILL_IDENT)
1016     const_iv (FLAG_BLIND)
1017     const_iv (FLAG_SEE_IN_DARK)
1018     const_iv (FLAG_IS_CAULDRON)
1019     const_iv (FLAG_NO_STEAL)
1020     const_iv (FLAG_ONE_HIT)
1021     const_iv (FLAG_CLIENT_SENT)
1022     const_iv (FLAG_BERSERK)
1023     const_iv (FLAG_NEUTRAL)
1024     const_iv (FLAG_NO_ATTACK)
1025     const_iv (FLAG_NO_DAMAGE)
1026     const_iv (FLAG_OBJ_ORIGINAL)
1027     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1028     const_iv (FLAG_ACTIVATE_ON_PUSH)
1029     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1030     const_iv (FLAG_IS_WATER)
1031     const_iv (FLAG_CONTENT_ON_GEN)
1032     const_iv (FLAG_IS_A_TEMPLATE)
1033     const_iv (FLAG_IS_BUILDABLE)
1034     const_iv (FLAG_AFK)
1035 root 1.6
1036     const_iv (NDI_BLACK)
1037     const_iv (NDI_WHITE)
1038     const_iv (NDI_NAVY)
1039     const_iv (NDI_RED)
1040     const_iv (NDI_ORANGE)
1041     const_iv (NDI_BLUE)
1042     const_iv (NDI_DK_ORANGE)
1043     const_iv (NDI_GREEN)
1044     const_iv (NDI_LT_GREEN)
1045     const_iv (NDI_GREY)
1046     const_iv (NDI_BROWN)
1047     const_iv (NDI_GOLD)
1048     const_iv (NDI_TAN)
1049     const_iv (NDI_MAX_COLOR)
1050     const_iv (NDI_COLOR_MASK)
1051     const_iv (NDI_UNIQUE)
1052     const_iv (NDI_ALL)
1053    
1054     const_iv (F_APPLIED)
1055     const_iv (F_LOCATION)
1056     const_iv (F_UNPAID)
1057     const_iv (F_MAGIC)
1058     const_iv (F_CURSED)
1059     const_iv (F_DAMNED)
1060     const_iv (F_OPEN)
1061     const_iv (F_NOPICK)
1062     const_iv (F_LOCKED)
1063 root 1.11
1064     const_iv (P_BLOCKSVIEW)
1065     const_iv (P_NO_MAGIC)
1066     const_iv (P_IS_ALIVE)
1067     const_iv (P_NO_CLERIC)
1068     const_iv (P_NEED_UPDATE)
1069     const_iv (P_NO_ERROR)
1070     const_iv (P_OUT_OF_MAP)
1071     const_iv (P_NEW_MAP)
1072 root 1.14
1073     const_iv (UP_OBJ_INSERT)
1074     const_iv (UP_OBJ_REMOVE)
1075     const_iv (UP_OBJ_CHANGE)
1076     const_iv (UP_OBJ_FACE)
1077    
1078     const_iv (INS_NO_MERGE)
1079     const_iv (INS_ABOVE_FLOOR_ONLY)
1080     const_iv (INS_NO_WALK_ON)
1081     const_iv (INS_ON_TOP)
1082     const_iv (INS_BELOW_ORIGINATOR)
1083     const_iv (INS_MAP_LOAD)
1084    
1085     const_iv (WILL_APPLY_HANDLE)
1086     const_iv (WILL_APPLY_TREASURE)
1087     const_iv (WILL_APPLY_EARTHWALL)
1088     const_iv (WILL_APPLY_DOOR)
1089     const_iv (WILL_APPLY_FOOD)
1090 root 1.30
1091     const_iv (SAVE_MODE)
1092     const_iv (SAVE_DIR_MODE)
1093 root 1.34
1094     const_iv (M_PAPER)
1095     const_iv (M_IRON)
1096     const_iv (M_GLASS)
1097     const_iv (M_LEATHER)
1098     const_iv (M_WOOD)
1099     const_iv (M_ORGANIC)
1100     const_iv (M_STONE)
1101     const_iv (M_CLOTH)
1102     const_iv (M_ADAMANT)
1103     const_iv (M_LIQUID)
1104     const_iv (M_SOFT_METAL)
1105     const_iv (M_BONE)
1106     const_iv (M_ICE)
1107     const_iv (M_SPECIAL)
1108 root 1.38
1109     const_iv (SK_EXP_ADD_SKILL)
1110     const_iv (SK_EXP_TOTAL)
1111     const_iv (SK_EXP_NONE)
1112     const_iv (SK_SUBTRACT_SKILL_EXP)
1113    
1114     const_iv (SK_LOCKPICKING)
1115     const_iv (SK_HIDING)
1116     const_iv (SK_SMITHERY)
1117     const_iv (SK_BOWYER)
1118     const_iv (SK_JEWELER)
1119     const_iv (SK_ALCHEMY)
1120     const_iv (SK_STEALING)
1121     const_iv (SK_LITERACY)
1122     const_iv (SK_BARGAINING)
1123     const_iv (SK_JUMPING)
1124     const_iv (SK_DET_MAGIC)
1125     const_iv (SK_ORATORY)
1126     const_iv (SK_SINGING)
1127     const_iv (SK_DET_CURSE)
1128     const_iv (SK_FIND_TRAPS)
1129     const_iv (SK_MEDITATION)
1130     const_iv (SK_PUNCHING)
1131     const_iv (SK_FLAME_TOUCH)
1132     const_iv (SK_KARATE)
1133     const_iv (SK_CLIMBING)
1134     const_iv (SK_WOODSMAN)
1135     const_iv (SK_INSCRIPTION)
1136     const_iv (SK_ONE_HANDED_WEAPON)
1137     const_iv (SK_MISSILE_WEAPON)
1138     const_iv (SK_THROWING)
1139     const_iv (SK_USE_MAGIC_ITEM)
1140     const_iv (SK_DISARM_TRAPS)
1141     const_iv (SK_SET_TRAP)
1142     const_iv (SK_THAUMATURGY)
1143     const_iv (SK_PRAYING)
1144     const_iv (SK_CLAWING)
1145     const_iv (SK_LEVITATION)
1146     const_iv (SK_SUMMONING)
1147     const_iv (SK_PYROMANCY)
1148     const_iv (SK_EVOCATION)
1149     const_iv (SK_SORCERY)
1150     const_iv (SK_TWO_HANDED_WEAPON)
1151 pippijn 1.49 const_iv (SK_SPARK_TOUCH)
1152 pippijn 1.48 const_iv (SK_SHIVER)
1153     const_iv (SK_ACID_SPLASH)
1154     const_iv (SK_POISON_NAIL)
1155 root 1.39
1156     const_iv (SOUND_NEW_PLAYER)
1157     const_iv (SOUND_FIRE_ARROW)
1158     const_iv (SOUND_LEARN_SPELL)
1159     const_iv (SOUND_FUMBLE_SPELL)
1160     const_iv (SOUND_WAND_POOF)
1161     const_iv (SOUND_OPEN_DOOR)
1162     const_iv (SOUND_PUSH_PLAYER)
1163     const_iv (SOUND_PLAYER_HITS1)
1164     const_iv (SOUND_PLAYER_HITS2)
1165     const_iv (SOUND_PLAYER_HITS3)
1166     const_iv (SOUND_PLAYER_HITS4)
1167     const_iv (SOUND_PLAYER_IS_HIT1)
1168     const_iv (SOUND_PLAYER_IS_HIT2)
1169     const_iv (SOUND_PLAYER_IS_HIT3)
1170     const_iv (SOUND_PLAYER_KILLS)
1171     const_iv (SOUND_PET_IS_KILLED)
1172     const_iv (SOUND_PLAYER_DIES)
1173     const_iv (SOUND_OB_EVAPORATE)
1174     const_iv (SOUND_OB_EXPLODE)
1175     const_iv (SOUND_CLOCK)
1176     const_iv (SOUND_TURN_HANDLE)
1177     const_iv (SOUND_FALL_HOLE)
1178     const_iv (SOUND_DRINK_POISON)
1179     const_iv (SOUND_CAST_SPELL_0)
1180 root 1.55
1181 elmex 1.59 const_iv (PREFER_LOW)
1182     const_iv (PREFER_HIGH)
1183    
1184     const_iv (ATNR_PHYSICAL)
1185     const_iv (ATNR_MAGIC)
1186     const_iv (ATNR_FIRE)
1187     const_iv (ATNR_ELECTRICITY)
1188     const_iv (ATNR_COLD)
1189     const_iv (ATNR_CONFUSION)
1190     const_iv (ATNR_ACID)
1191     const_iv (ATNR_DRAIN)
1192     const_iv (ATNR_WEAPONMAGIC)
1193     const_iv (ATNR_GHOSTHIT)
1194     const_iv (ATNR_POISON)
1195     const_iv (ATNR_SLOW)
1196     const_iv (ATNR_PARALYZE)
1197     const_iv (ATNR_TURN_UNDEAD)
1198     const_iv (ATNR_FEAR)
1199     const_iv (ATNR_CANCELLATION)
1200     const_iv (ATNR_DEPLETE)
1201     const_iv (ATNR_DEATH)
1202     const_iv (ATNR_CHAOS)
1203     const_iv (ATNR_COUNTERSPELL)
1204     const_iv (ATNR_GODPOWER)
1205     const_iv (ATNR_HOLYWORD)
1206     const_iv (ATNR_BLIND)
1207     const_iv (ATNR_INTERNAL)
1208     const_iv (ATNR_LIFE_STEALING)
1209     const_iv (ATNR_DISEASE)
1210    
1211 root 1.55 const_iv (MAP_FLUSH)
1212     const_iv (MAP_PLAYER_UNIQUE)
1213     const_iv (MAP_BLOCK)
1214     const_iv (MAP_STYLE)
1215     const_iv (MAP_OVERLAY)
1216    
1217     const_iv (MAP_IN_MEMORY)
1218     const_iv (MAP_SWAPPED)
1219     const_iv (MAP_LOADING)
1220     const_iv (MAP_SAVING)
1221 root 1.1 };
1222    
1223     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1224     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1225    
1226 root 1.9 static const struct {
1227 root 1.1 const char *name;
1228     IV iv;
1229     } *event, event_list[] = {
1230     # define const_event(name) { # name, (IV)EVENT_ ## name },
1231     const_event (NONE)
1232     const_event (APPLY)
1233     const_event (ATTACK)
1234     const_event (DEATH)
1235     const_event (DROP)
1236     const_event (PICKUP)
1237     const_event (SAY)
1238     const_event (STOP)
1239     const_event (TIME)
1240     const_event (THROW)
1241     const_event (TRIGGER)
1242     const_event (CLOSE)
1243     const_event (TIMER)
1244 root 1.14 const_event (MOVE)
1245 root 1.1
1246     const_event (BORN)
1247 root 1.56 //const_event (CLOCK)
1248 root 1.1 const_event (CRASH)
1249     const_event (PLAYER_DEATH)
1250 root 1.33 const_event (PLAYER_LOAD)
1251     const_event (PLAYER_SAVE)
1252 root 1.1 const_event (GKILL)
1253     const_event (LOGIN)
1254     const_event (LOGOUT)
1255     const_event (MAPENTER)
1256     const_event (MAPLEAVE)
1257     const_event (MAPRESET)
1258 root 1.28 const_event (MAPLOAD)
1259     const_event (MAPOUT)
1260     const_event (MAPIN)
1261 root 1.32 const_event (MAPCLEAN)
1262 root 1.1 const_event (REMOVE)
1263     const_event (SHOUT)
1264     const_event (TELL)
1265     const_event (MUZZLE)
1266     const_event (KICK)
1267 elmex 1.59 const_event (PLAYER_USE_SKILL)
1268     const_event (MONSTER_USE_SKILL)
1269     const_event (FIND_UNARMED_SKILL)
1270 root 1.53 const_event (EXTCMD)
1271 root 1.14 //const_event (FREE_OB)
1272 root 1.1 };
1273    
1274     AV *av = get_av ("cf::EVENT", 1);
1275    
1276     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1277     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1278    
1279 root 1.9 static const struct {
1280 root 1.1 int dtype;
1281     const char *name;
1282     IV idx;
1283     } *cprop, prop_table[] = {
1284     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1285     prop (CFAPI_INT, MAP_PROP_FLAGS)
1286     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1287     prop (CFAPI_STRING, MAP_PROP_PATH)
1288     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1289     prop (CFAPI_STRING, MAP_PROP_NAME)
1290     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1291     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1292     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1293     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1294     prop (CFAPI_INT, MAP_PROP_WIDTH)
1295     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1296     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1297     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1298     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1299     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1300     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1301     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1302     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1303     prop (CFAPI_INT, MAP_PROP_SKY)
1304     prop (CFAPI_INT, MAP_PROP_WPARTX)
1305     prop (CFAPI_INT, MAP_PROP_WPARTY)
1306     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1307     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1308     prop (CFAPI_PREGION, MAP_PROP_REGION)
1309     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1310     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1311     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1312     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1313     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1314     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1315     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1316     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1317     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1318     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1319     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1320     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1321     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1322     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1323     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1324     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1325     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1326     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1327     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1328     prop (CFAPI_INT, OBJECT_PROP_X)
1329     prop (CFAPI_INT, OBJECT_PROP_Y)
1330     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1331     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1332     prop (CFAPI_INT, OBJECT_PROP_NROF)
1333     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1334     prop (CFAPI_INT, OBJECT_PROP_FACING)
1335     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1336     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1337     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1338     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1339     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1340     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1341     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1342     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1343     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1344     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1345     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1346     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1347     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1348     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1349     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1350     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1351     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1352     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1353     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1354     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1355     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1356     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1357     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1358     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1359     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1360     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1361     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1362     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1363     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1364     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1365     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1366     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1367     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1368     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1369     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1370     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1371     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1372     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1373     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1374     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1375     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1376     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1377     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1378     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1379     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1380     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1381     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1382     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1383     prop (CFAPI_INT, OBJECT_PROP_STR)
1384     prop (CFAPI_INT, OBJECT_PROP_DEX)
1385     prop (CFAPI_INT, OBJECT_PROP_CON)
1386     prop (CFAPI_INT, OBJECT_PROP_WIS)
1387     prop (CFAPI_INT, OBJECT_PROP_INT)
1388     prop (CFAPI_INT, OBJECT_PROP_POW)
1389     prop (CFAPI_INT, OBJECT_PROP_CHA)
1390     prop (CFAPI_INT, OBJECT_PROP_WC)
1391     prop (CFAPI_INT, OBJECT_PROP_AC)
1392     prop (CFAPI_INT, OBJECT_PROP_HP)
1393     prop (CFAPI_INT, OBJECT_PROP_SP)
1394     prop (CFAPI_INT, OBJECT_PROP_GP)
1395     prop (CFAPI_INT, OBJECT_PROP_FP)
1396     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1397     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1398     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1399     prop (CFAPI_INT, OBJECT_PROP_DAM)
1400     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1401     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1402     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1403     prop (CFAPI_INT, OBJECT_PROP_FACE)
1404     };
1405    
1406     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1407     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1408    
1409     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1410     {
1411     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1412     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1413     }
1414 root 1.56
1415     //I_EVENT_API (PACKAGE);
1416 root 1.1 }
1417    
1418     void
1419     LOG (int level, char *msg)
1420 root 1.6 PROTOTYPE: $$
1421 root 1.1 C_ARGS: level, "%s", msg
1422    
1423 root 1.55 char *path_combine (char *base, char *path)
1424     PROTOTYPE: $$
1425    
1426     char *path_combine_and_normalize (char *base, char *path)
1427     PROTOTYPE: $$
1428    
1429 root 1.1 char *
1430     cf_get_maps_directory (char *path)
1431 root 1.6 PROTOTYPE: $
1432 root 1.2 ALIAS: maps_directory = 0
1433 root 1.1
1434 root 1.5 char *
1435     mapdir ()
1436 root 1.6 PROTOTYPE:
1437 root 1.5 ALIAS:
1438     mapdir = 0
1439     uniquedir = 1
1440     tmpdir = 2
1441     confdir = 3
1442     localdir = 4
1443     playerdir = 5
1444     datadir = 6
1445     CODE:
1446     {
1447     int unused_type;
1448     RETVAL = (char *)systemDirectory (&unused_type, ix);
1449     }
1450 root 1.6 OUTPUT: RETVAL
1451 root 1.5
1452 root 1.4 int
1453     cf_find_animation (char *text)
1454 root 1.6 PROTOTYPE: $
1455 root 1.4
1456 elmex 1.59 int random_roll(int min, int max, object *op, int goodbad);
1457    
1458     int
1459     exp_to_level (double exp)
1460     CODE:
1461     int i = 0;
1462     RETVAL = 0;
1463     for (i = 1; i <= settings.max_level; i++)
1464     {
1465     if (levels[i] > exp)
1466     {
1467     RETVAL = i - 1;
1468     break;
1469     }
1470     }
1471     OUTPUT: RETVAL
1472    
1473     double
1474     level_to_min_exp (int level)
1475     CODE:
1476     RETVAL = 0;
1477     if (level > settings.max_level)
1478     RETVAL = levels[settings.max_level];
1479     else if (level < 1)
1480     RETVAL = 0;
1481     else
1482     RETVAL = levels[level];
1483     OUTPUT: RETVAL
1484    
1485     SV *
1486     resistance_to_string (int atnr)
1487     CODE:
1488     if (atnr >= 0 && atnr < NROFATTACKS)
1489     {
1490     RETVAL = newSVpv (resist_plus[atnr], 0);
1491     }
1492     else
1493     {
1494     XSRETURN_UNDEF;
1495     }
1496     OUTPUT: RETVAL
1497    
1498 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1499    
1500     SV *
1501 root 1.4 get_property (object *obj, int type, int idx)
1502 root 1.1 CODE:
1503     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1504 root 1.6 OUTPUT: RETVAL
1505 root 1.1
1506 root 1.4 SV *
1507     set_property (object *obj, int type, int idx, SV *newval)
1508     CODE:
1509     switch (type)
1510     {
1511     case CFAPI_INT:
1512     cf_object_set_int_property (obj, idx, SvIV (newval));
1513     break;
1514     case CFAPI_LONG:
1515     cf_object_set_long_property (obj, idx, SvNV (newval));
1516     break;
1517 root 1.10 case CFAPI_DOUBLE:
1518     {
1519     int unused_type;
1520     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1521     }
1522     break;
1523 root 1.4 case CFAPI_STRING:
1524 root 1.24 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1525     break;
1526     case CFAPI_POBJECT:
1527     {
1528     int unused_type;
1529     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1530     }
1531 root 1.4 break;
1532     default:
1533     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1534     }
1535    
1536 root 1.23 # missing properties
1537    
1538     void
1539     set_attacktype (object *obj, U32 attacktype)
1540     CODE:
1541     obj->attacktype = attacktype;
1542    
1543     U32
1544     get_attacktype (object *obj)
1545     ALIAS:
1546     attacktype = 0
1547     CODE:
1548     RETVAL = obj->attacktype;
1549     OUTPUT: RETVAL
1550    
1551 root 1.34 # missing in plug-in api, of course
1552 root 1.23 void
1553     set_food (object *obj, int food)
1554     CODE:
1555     obj->stats.food = food;
1556    
1557     int
1558     get_food (object *obj)
1559     ALIAS:
1560     food = 0
1561     CODE:
1562     RETVAL = obj->stats.food;
1563     OUTPUT: RETVAL
1564    
1565 root 1.14 void
1566 root 1.12 inv (object *obj)
1567     PROTOTYPE: $
1568     PPCODE:
1569     {
1570     object *o;
1571     for (o = obj->inv; o; o = o->below)
1572 root 1.14 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1573 root 1.12 }
1574    
1575 root 1.1 int cf_object_get_resistance (object *op, int rtype)
1576 root 1.2 ALIAS: resistance = 0
1577 root 1.1
1578     int cf_object_get_flag (object *op, int flag)
1579     ALIAS: flag = 0
1580    
1581     void cf_object_set_flag (object *op, int flag, int value)
1582    
1583 root 1.19 void cf_object_move (object *op, int dir, object *originator = op)
1584 root 1.1
1585 root 1.13 void cf_object_apply (object *op, object *author, int flags = 0)
1586 root 1.1
1587     void cf_object_apply_below (object *op)
1588    
1589     void cf_object_remove (object *op)
1590    
1591     void cf_object_free (object *op)
1592    
1593     object *cf_object_present_archname_inside (object *op, char *whatstr)
1594    
1595 root 1.36 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1596 root 1.1
1597     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1598    
1599 root 1.21 object *cf_object_clone (object *op, int clonetype = 0)
1600 root 1.1
1601     int cf_object_pay_item (object *op, object *buyer)
1602    
1603     int cf_object_pay_amount (object *op, double amount)
1604    
1605 root 1.23 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1606 root 1.1
1607 root 1.23 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1608 root 1.1
1609     void cf_object_learn_spell (object *op, object *sp)
1610    
1611     void cf_object_forget_spell (object *op, object *sp)
1612    
1613     object *cf_object_check_for_spell (object *op, char *spellname)
1614    
1615     int cf_object_query_money (object *op)
1616 root 1.2 ALIAS: money = 0
1617 root 1.1
1618     int cf_object_query_cost (object *op, object *who, int flags)
1619 root 1.2 ALIAS: cost = 0
1620 root 1.1
1621     void cf_object_activate_rune (object *op , object *victim)
1622    
1623     int cf_object_check_trigger (object *op, object *cause)
1624    
1625     int cf_object_out_of_map (object *op, int x, int y)
1626    
1627     void cf_object_drop (object *op, object *author)
1628    
1629     void cf_object_take (object *op, object *author)
1630    
1631     void cf_object_say (object *op, char *msg)
1632    
1633     void cf_object_speak (object *op, char *msg)
1634    
1635     object *cf_object_insert_object (object *op, object *container)
1636    
1637     const char *cf_object_get_msg (object *ob)
1638 root 1.2 ALIAS: msg = 0
1639 root 1.1
1640     object *cf_object_insert_in_ob (object *ob, object *where)
1641    
1642     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1643    
1644     void cf_object_update (object *op, int flags)
1645    
1646     void cf_object_pickup (object *op, object *what)
1647    
1648 root 1.23 object *cf_create_object_by_name (const char *name)
1649    
1650 root 1.39 void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1651    
1652 elmex 1.58 void pay_player (object *op, double amount)
1653    
1654     double pay_player_arch (object *op, const char *arch, double amount)
1655    
1656 root 1.39 void player_lvl_adj (object *who, object *skill = 0)
1657    
1658 root 1.50 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1659 root 1.39
1660 elmex 1.59 int calc_skill_exp (object *who, object *op, object *skill);
1661    
1662     char *cf_object_get_key (object *op, char *keyname)
1663     ALIAS: key = 0
1664    
1665     void cf_object_set_key (object *op, char *keyname, char *value)
1666    
1667     void
1668     cf_object_set_resistance (object *op, int rtype, int val)
1669     CODE:
1670     if (rtype >= 0 && rtype < NROFATTACKS)
1671     op->resist[rtype] = val;
1672    
1673    
1674 root 1.22 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1675    
1676     void cf_fix_object (object *pl)
1677     ALIAS: fix = 0
1678 root 1.1
1679 root 1.22 object *cf_insert_ob_in_ob (object *ob, object *where)
1680 root 1.1
1681 root 1.23 # no clean way to get an object from an archetype - stupid idiotic
1682     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1683    
1684     object *new (const char *archetype = 0)
1685 root 1.8 PROTOTYPE: ;$
1686     CODE:
1687 root 1.23 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1688 root 1.8 OUTPUT:
1689     RETVAL
1690 root 1.1
1691 root 1.22 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1692     PROTOTYPE: $$$$$$
1693     CODE:
1694     {
1695     int unused_type;
1696     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1697     }
1698 root 1.1
1699 root 1.46 # syntatic sugar for easier use in event callbacks.
1700     const char *options (object *op)
1701     CODE:
1702     RETVAL = op->name;
1703     OUTPUT:
1704     RETVAL
1705    
1706 root 1.40 const char *get_ob_key_value (object *op, const char *key)
1707    
1708     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1709    
1710 root 1.16 object *get_nearest_player (object *ob)
1711     ALIAS: nearest_player = 0
1712 root 1.18 PREINIT:
1713     extern object *get_nearest_player (object *);
1714 root 1.16
1715 root 1.15 void rangevector (object *ob, object *other, int flags = 0)
1716     PROTOTYPE: $$;$
1717 root 1.16 PPCODE:
1718 root 1.15 {
1719     rv_vector rv;
1720     get_rangevector (ob, other, &rv, flags);
1721     EXTEND (SP, 5);
1722 root 1.16 PUSHs (newSVuv (rv.distance));
1723     PUSHs (newSViv (rv.distance_x));
1724     PUSHs (newSViv (rv.distance_y));
1725     PUSHs (newSViv (rv.direction));
1726     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1727 root 1.15 }
1728    
1729     bool on_same_map_as (object *ob, object *other)
1730     CODE:
1731     RETVAL = on_same_map (ob, other);
1732     OUTPUT: RETVAL
1733    
1734 root 1.22 char *
1735     base_name (object *ob, int plural)
1736     CODE:
1737     RETVAL = cf_query_base_name (ob, plural);
1738     OUTPUT: RETVAL
1739    
1740 root 1.34 living *
1741     stats (object *ob)
1742     CODE:
1743     RETVAL = &ob->stats;
1744     OUTPUT: RETVAL
1745    
1746 root 1.1
1747     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1748    
1749     player *player (object *op)
1750     CODE:
1751 root 1.47 RETVAL = op->contr;
1752 root 1.6 OUTPUT: RETVAL
1753 root 1.1
1754 root 1.6 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1755 root 1.1
1756     object *cf_player_send_inventory (object *op)
1757    
1758 root 1.22 player *contr (object *op)
1759     CODE:
1760     RETVAL = op->contr;
1761     OUTPUT: RETVAL
1762    
1763 root 1.6 char *cf_player_get_ip (object *op)
1764     ALIAS: ip = 0
1765    
1766     object *cf_player_get_marked_item (object *op)
1767     ALIAS: marked_item = 0
1768 root 1.1
1769 root 1.6 void cf_player_set_marked_item (object *op, object *ob)
1770    
1771     partylist *cf_player_get_party (object *op)
1772     ALIAS: party = 0
1773    
1774     void cf_player_set_party (object *op, partylist *party)
1775 root 1.1
1776 root 1.38 void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1777    
1778 root 1.50 void kill_player (object *op)
1779    
1780 root 1.4 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1781 root 1.1
1782 root 1.6 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1783 root 1.1
1784     player *cf_player_find (char *name)
1785 root 1.6 PROTOTYPE: $
1786 root 1.1
1787     void cf_player_move (player *pl, int dir)
1788    
1789 root 1.22 void MapNewmapCmd (player *pl)
1790    
1791 root 1.39 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1792    
1793 root 1.6 # nonstandard
1794     object *ob (player *pl)
1795     CODE:
1796     RETVAL = pl->ob;
1797     OUTPUT: RETVAL
1798 root 1.1
1799 root 1.15 player *first ()
1800     CODE:
1801     RETVAL = first_player;
1802     OUTPUT: RETVAL
1803    
1804     player *next (player *pl)
1805     CODE:
1806     RETVAL = pl->next;
1807     OUTPUT: RETVAL
1808    
1809 root 1.54 bool
1810     cell_visible (player *pl, int dx, int dy)
1811     CODE:
1812     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1813     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1814     OUTPUT:
1815     RETVAL
1816    
1817 root 1.53 void
1818     send (player *pl, SV *packet)
1819     CODE:
1820     {
1821     STRLEN len;
1822     char *buf = SvPVbyte (packet, len);
1823    
1824     Write_String_To_Socket (&pl->socket, buf, len);
1825     }
1826    
1827 root 1.51 int
1828     listening (player *pl, int new_value = -1)
1829     CODE:
1830     RETVAL = pl->listening;
1831     if (new_value >= 0)
1832     pl->listening = new_value;
1833     OUTPUT:
1834     RETVAL
1835    
1836 root 1.34 void get_savebed (player *pl)
1837     ALIAS:
1838     savebed = 0
1839     PPCODE:
1840     EXTEND (SP, 3);
1841     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1842     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1843     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1844    
1845     void set_savebed (player *pl, char *map_path, int x, int y)
1846     CODE:
1847     strcpy (pl->savebed_map, map_path);
1848     pl->bed_x = x;
1849     pl->bed_y = y;
1850    
1851 root 1.15 void
1852     list ()
1853     PPCODE:
1854     {
1855     player *pl;
1856     for (pl = first_player; pl; pl = pl->next)
1857     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1858     }
1859    
1860 root 1.43 bool
1861     peaceful (player *pl, bool new_setting = 0)
1862     PROTOTYPE: $;$
1863     CODE:
1864     RETVAL = pl->peaceful;
1865     if (items > 1)
1866     pl->peaceful = new_setting;
1867     OUTPUT:
1868     RETVAL
1869    
1870 root 1.34 living *
1871     orig_stats (player *pl)
1872     CODE:
1873     RETVAL = &pl->orig_stats;
1874     OUTPUT: RETVAL
1875    
1876     living *
1877     last_stats (player *pl)
1878     CODE:
1879     RETVAL = &pl->last_stats;
1880     OUTPUT: RETVAL
1881    
1882 root 1.6
1883     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1884 root 1.1
1885     SV *
1886     get_property (mapstruct *obj, int type, int idx)
1887     CODE:
1888     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1889 root 1.6 OUTPUT: RETVAL
1890 root 1.1
1891 root 1.4 SV *
1892     set_property (mapstruct *obj, int type, int idx, SV *newval)
1893     CODE:
1894     switch (type)
1895     {
1896     case CFAPI_INT:
1897     cf_map_set_int_property (obj, idx, SvIV (newval));
1898     break;
1899     default:
1900     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1901     }
1902    
1903 root 1.11 mapstruct *new (int width, int height)
1904     PROTOTYPE:
1905     CODE:
1906     {
1907     int unused_type;
1908     RETVAL = map_get_map (&unused_type, 0, width, height);
1909     }
1910     OUTPUT:
1911     RETVAL
1912    
1913 root 1.39 void delete_map (mapstruct *map)
1914    
1915     void clean_tmp_map (mapstruct *map)
1916    
1917     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1918    
1919 root 1.56 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1920     CODE:
1921     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1922     OUTPUT:
1923     RETVAL
1924    
1925     char *tile_path (mapstruct *map, unsigned int dir)
1926     CODE:
1927     if (dir >= 4)
1928     XSRETURN_UNDEF;
1929     RETVAL = map->tile_path [dir];
1930     OUTPUT:
1931     RETVAL
1932    
1933 root 1.4 mapstruct *cf_map_get_map (char *name)
1934 root 1.6 PROTOTYPE: $
1935 root 1.4 ALIAS: map = 0
1936    
1937 root 1.55 mapstruct *has_been_loaded (char *name)
1938     PROTOTYPE: $
1939    
1940 root 1.4 mapstruct *cf_map_get_first ()
1941 root 1.6 PROTOTYPE:
1942 root 1.4 ALIAS: first = 0
1943    
1944 root 1.37 # whoever "designed" the plug-in api should have wasted
1945 root 1.55 # his/her time with staying away from the project - would have
1946 root 1.37 # saved others a lot of time, without doubt.
1947     void set_path (mapstruct *where, char *path)
1948     CODE:
1949     strcpy (where->path, path);
1950    
1951 root 1.55 int in_memory (mapstruct *map)
1952     CODE:
1953     RETVAL = map->in_memory;
1954     OUTPUT:
1955     RETVAL
1956    
1957 root 1.37 bool unique (mapstruct *map)
1958     CODE:
1959     RETVAL = map->unique;
1960     OUTPUT:
1961     RETVAL
1962    
1963     void set_unique (mapstruct *map, bool unique)
1964     CODE:
1965     map->unique = unique;
1966    
1967 root 1.4 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1968    
1969     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1970    
1971     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1972     C_ARGS: str, map, nx, ny
1973    
1974 root 1.54 void
1975     cf_map_normalise (mapstruct *map, int x, int y)
1976     PPCODE:
1977     {
1978     mapstruct *nmap = 0;
1979     I16 nx = 0, ny = 0;
1980     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1981    
1982     EXTEND (SP, 4);
1983     PUSHs (sv_2mortal (newSViv (flags)));
1984    
1985     if (GIMME_V == G_ARRAY)
1986     {
1987     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
1988     PUSHs (sv_2mortal (newSViv (nx)));
1989     PUSHs (sv_2mortal (newSViv (ny)));
1990     }
1991     }
1992 root 1.4
1993 root 1.14 void
1994 root 1.54 at (mapstruct *map, unsigned int x, unsigned int y)
1995 root 1.11 PROTOTYPE: $$$
1996     PPCODE:
1997     {
1998     object *o;
1999 root 1.54 mapstruct *nmap = 0;
2000     I16 nx, ny;
2001    
2002     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2003    
2004     if (nmap)
2005     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2006     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2007 root 1.11 }
2008    
2009 root 1.12 SV *
2010     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2011 root 1.11 PROTOTYPE: $$$
2012     ALIAS:
2013     top_at = 1
2014     flags_at = 2
2015     light_at = 3
2016     move_block_at = 4
2017     move_slow_at = 5
2018     move_on_at = 6
2019     move_off_at = 7
2020     INIT:
2021     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2022     CODE:
2023     switch (ix)
2024     {
2025     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2026     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2027     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2028     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2029     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2030     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2031     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2032     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2033     }
2034     OUTPUT:
2035     RETVAL
2036 root 1.4
2037 root 1.29 # "serialise" map perl data into a ref
2038 root 1.28 void
2039     _get_obs (mapstruct *map)
2040     PPCODE:
2041     {
2042     object *o;
2043     int x, y;
2044     AV *obs = newAV ();
2045     int nonnull = 0;
2046    
2047     for (y = 0; y < MAP_HEIGHT (map); y++)
2048     for (x = 0; x < MAP_WIDTH (map); x++)
2049     {
2050     AV *av = newAV ();
2051    
2052     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2053     {
2054 root 1.29 SV *sv = SVptr_cache_get (o);
2055 root 1.28
2056     if (sv && HvFILL (SvRV (sv)))
2057     {
2058     nonnull = 1;
2059     sv = newSVsv (sv);
2060     }
2061     else
2062     sv = &PL_sv_undef;
2063    
2064     av_push (av, sv);
2065     }
2066    
2067     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2068     }
2069    
2070     if (nonnull)
2071     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2072     else
2073     SvREFCNT_dec (obs);
2074     }
2075 root 1.1
2076 root 1.29 # "deserialise" perl map data into the map
2077     void
2078     _set_obs (mapstruct *map, SV *sv)
2079     CODE:
2080     {
2081     object *o;
2082     AV *av;
2083     int x, y;
2084     AV *obs = (AV *)SvRV (sv);
2085    
2086     for (y = 0; y < MAP_HEIGHT (map); y++)
2087     for (x = 0; x < MAP_WIDTH (map); x++)
2088     {
2089     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2090    
2091     if (!SvROK (sv))
2092     continue;
2093    
2094     av = (AV *)SvRV (sv);
2095    
2096     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2097     {
2098     sv = av_shift (av);
2099    
2100     if (SvROK (sv))
2101     {
2102     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2103     SVptr_cache_set (o, sv);
2104     }
2105     }
2106     }
2107     }
2108    
2109 root 1.37
2110 root 1.1 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2111    
2112 root 1.12 archetype *cf_archetype_get_first()
2113 root 1.6 PROTOTYPE:
2114 root 1.2 ALIAS: first = 0
2115 root 1.1
2116 root 1.2 archetype *cf_archetype_get_next (archetype *arch)
2117     ALIAS: next = 0
2118 root 1.1
2119 root 1.2 archetype *cf_archetype_get_head (archetype *arch)
2120     ALIAS: head = 0
2121 root 1.1
2122     archetype *cf_archetype_get_more (archetype *arch)
2123 root 1.2 ALIAS: more = 0
2124 root 1.1
2125 root 1.2 const char *cf_archetype_get_name (archetype *arch)
2126     ALIAS: name = 0
2127 root 1.1
2128     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2129    
2130     partylist *cf_party_get_first ()
2131 root 1.6 PROTOTYPE:
2132 root 1.1 ALIAS: first = 0
2133    
2134     partylist *cf_party_get_next (partylist *party)
2135     ALIAS: next = 0
2136    
2137 root 1.6 const char *cf_party_get_name (partylist *party)
2138    
2139 root 1.1 const char *cf_party_get_password (partylist *party)
2140     ALIAS: password = 0
2141    
2142     player *cf_party_get_first_player (partylist *party)
2143     ALIAS: first_player = 0
2144    
2145     player *cf_party_get_next_player (partylist *party, player *op)
2146     ALIAS: next_player = 0
2147    
2148    
2149     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2150    
2151     region *cf_region_get_first ()
2152 root 1.6 PROTOTYPE:
2153 root 1.1 ALIAS: first = 0
2154    
2155     const char *cf_region_get_name (region *reg)
2156     ALIAS: name = 0
2157    
2158     region *cf_region_get_next (region *reg)
2159     ALIAS: next = 0
2160    
2161     region *cf_region_get_parent (region *reg)
2162     ALIAS: parent = 0
2163    
2164     const char *cf_region_get_longname (region *reg)
2165     ALIAS: longname = 0
2166    
2167     const char *cf_region_get_message (region *reg)
2168     ALIAS: message = 0
2169    
2170    
2171 root 1.34 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2172    
2173     double
2174     exp (living *liv, double new_val = 0.)
2175     PROTOTYPE: $;$
2176     ALIAS:
2177     Str = 1
2178     Dex = 2
2179     Con = 3
2180     Wis = 4
2181     Cha = 5
2182     Int = 6
2183     Pow = 7
2184     wc = 8
2185     ac = 9
2186     hp = 10
2187     maxhp = 11
2188     sp = 12
2189     maxsp = 13
2190     grace = 14
2191     maxgrace = 15
2192     food = 16
2193     dam = 17
2194     luck = 18
2195     CODE:
2196 root 1.35 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
2197 root 1.34 switch (ix)
2198     {
2199     LIVING_ACC (exp , 0);
2200     LIVING_ACC (Str , 1);
2201     LIVING_ACC (Dex , 2);
2202     LIVING_ACC (Con , 3);
2203     LIVING_ACC (Wis , 4);
2204     LIVING_ACC (Cha , 5);
2205     LIVING_ACC (Int , 6);
2206     LIVING_ACC (Pow , 7);
2207     LIVING_ACC (wc , 8);
2208     LIVING_ACC (ac , 9);
2209     LIVING_ACC (hp , 10);
2210     LIVING_ACC (maxhp , 11);
2211     LIVING_ACC (sp , 12);
2212     LIVING_ACC (maxsp , 13);
2213     LIVING_ACC (grace , 14);
2214     LIVING_ACC (maxgrace, 15);
2215     LIVING_ACC (food , 16);
2216     LIVING_ACC (dam , 17);
2217     LIVING_ACC (luck , 18);
2218     }
2219     # undef LIVING_ACC
2220     OUTPUT:
2221     RETVAL
2222