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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.63
Committed: Thu Jul 20 07:22:41 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.62: +18 -13 lines
Log Message:
- move cf::object::player::contr to cf::object::contr
- implement wrapper classes for Safe compartment
- export a few known-to-be-safe methods to Safe compartment

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2 root 1.7 /* CrossFire, A Multiplayer game for the X Window System */
3 root 1.1 /*****************************************************************************/
4    
5 root 1.7 /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26 root 1.1 #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32 root 1.15 #define PLUGIN_NAME "perl"
33 root 1.46 #define PLUGIN_VERSION "cfperl 0.3"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46 root 1.39 #include <sounds.h>
47 root 1.1
48     #include <stdarg.h>
49    
50 root 1.56 //#include "EventAPI.h"
51 root 1.1 #include "perlxsi.c"
52    
53 elmex 1.59 extern sint64 *levels; // the experience table
54    
55 root 1.22 typedef object object_ornull;
56     typedef mapstruct mapstruct_ornull;
57    
58 root 1.60 typedef double val64;
59     #define newSVval64 newSVnv
60     #define SvVAL64 SvNV
61    
62 root 1.1 static f_plug_api gethook;
63     static f_plug_api registerGlobalEvent;
64     static f_plug_api unregisterGlobalEvent;
65     static f_plug_api systemDirectory;
66 root 1.10 static f_plug_api object_set_property;
67 root 1.11 static f_plug_api map_get_map;
68 root 1.22 static f_plug_api object_insert;
69 root 1.1
70 root 1.28 /* this is a stupid way to do things, and awkward to use for plug-in authors */
71 root 1.1 typedef struct
72     {
73     object* who;
74     object* activator;
75     object* third;
76 root 1.44 object* event;
77 root 1.28 mapstruct* map;
78 root 1.1 char message[1024];
79 root 1.27 int fix; // seems to be python-only, and should not be part of the API
80 root 1.1 int event_code;
81 root 1.15 char extension[1024]; // name field, should invoke specific perl extension
82     char options[1024]; // slaying field of event_connectors
83 root 1.1 int returnvalue;
84     } CFPContext;
85    
86 root 1.14 static HV *obj_cache;
87 root 1.1 static PerlInterpreter *perl;
88    
89 root 1.46 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
90     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
91     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
92     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
93     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
94     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
95     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
96 root 1.42
97 elmex 1.58 extern void pay_player(object *op, uint64 amount);
98     extern uint64 pay_player_arch(object *op, const char *arch, uint64 amount);
99    
100 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101    
102 root 1.14 // garbage collect some perl objects, if possible
103     // all objects no longer referenced and empty are
104     // eligible for destruction.
105     void
106     clean_obj_cache ()
107     {
108 root 1.18 static int count;
109    
110     if (++count & 7)
111     return;
112    
113     int todo = 1000;
114 root 1.14 do
115     {
116     I32 klen;
117     char *key;
118     HE *he = hv_iternext (obj_cache);
119    
120     if (he)
121     {
122 root 1.16 SV *sv = hv_iterval (obj_cache, he);
123 root 1.14
124 root 1.18 // empty and unreferenced? nuke it
125 root 1.16 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
126 root 1.14 {
127     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
128     todo++;
129     }
130     }
131     else
132     break;
133     }
134     while (--todo);
135     }
136    
137 root 1.1 static SV *
138     newSVptr (void *ptr, const char *klass)
139     {
140 root 1.20 SV *sv;
141    
142 root 1.1 if (!ptr)
143     return &PL_sv_undef;
144    
145 root 1.20 sv = newSV (0);
146     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
147     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
148 root 1.1 }
149    
150 root 1.29 static void
151     SVptr_cache_set (void *ptr, SV *sv)
152     {
153     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
154     }
155    
156 root 1.14 static SV *
157 root 1.29 SVptr_cache_get (void *ptr)
158 root 1.28 {
159     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
160    
161     return he ? *he : 0;
162     }
163    
164     static SV *
165 root 1.14 newSVptr_cached (void *ptr, const char *klass)
166     {
167 root 1.28 SV *sv;
168 root 1.14
169     if (!ptr)
170     return &PL_sv_undef;
171    
172 root 1.29 sv = SVptr_cache_get (ptr);
173 root 1.14
174 root 1.28 if (!sv)
175 root 1.14 {
176 root 1.20 HV *hv = newHV ();
177     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
178     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
179 root 1.29
180     SVptr_cache_set (ptr, sv);
181 root 1.14 }
182    
183     return newSVsv (sv);
184     }
185    
186 root 1.1 static void
187     clearSVptr (SV *sv)
188     {
189     if (SvROK (sv))
190     sv = SvRV (sv);
191    
192     hv_clear ((HV *)sv);
193     sv_unmagic (sv, PERL_MAGIC_ext);
194     }
195    
196     static long
197     SvPTR (SV *sv, const char *klass)
198     {
199     if (!sv_derived_from (sv, klass))
200     croak ("object of type %s expected", klass);
201    
202     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
203    
204     if (!mg)
205     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
206    
207     return (long)mg->mg_ptr;
208     }
209    
210 root 1.22 static long
211     SvPTR_ornull (SV *sv, const char *klass)
212     {
213     if (SvOK (sv))
214     return SvPTR (sv, klass);
215     else
216     return 0;
217     }
218    
219 root 1.1 SV *
220     newSVcfapi (int type, ...)
221     {
222     SV *sv;
223    
224     va_list args;
225     va_start (args, type);
226    
227     switch (type)
228     {
229 root 1.26 #if 0
230     case CFAPI_INT16:
231     sv = newSViv (*va_arg (args, sint16_t *));
232     break;
233     #endif
234    
235 root 1.1 case CFAPI_INT:
236     sv = newSViv (*va_arg (args, int *));
237     break;
238    
239     case CFAPI_LONG:
240 root 1.60 sv = newSVval64 ((val64)*va_arg (args, sint64 *));
241 root 1.1 break;
242    
243     case CFAPI_DOUBLE:
244 root 1.46 sv = newSVnv (*va_arg (args, double *));
245 root 1.1 break;
246    
247     case CFAPI_STRING:
248 root 1.7 {
249     char *str = va_arg (args, char *);
250     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
251     }
252 root 1.1 break;
253    
254     case CFAPI_POBJECT:
255     {
256     object *obj = va_arg (args, object *);
257    
258     if (!obj)
259     sv = &PL_sv_undef;
260     else
261 root 1.47 switch (obj->type)
262 root 1.1 {
263     case MAP:
264 root 1.63 sv = newSVptr_cached (obj, "cf::object::map::wrap");
265 root 1.1 break;
266    
267     case PLAYER:
268 root 1.63 sv = newSVptr_cached (obj, "cf::object::player::wrap");
269 root 1.1 break;
270    
271     default:
272 root 1.63 sv = newSVptr_cached (obj, "cf::object::wrap");
273 root 1.1 break;
274     }
275     }
276     break;
277    
278     case CFAPI_PMAP:
279 root 1.63 sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap");
280 root 1.1 break;
281    
282     case CFAPI_PPLAYER:
283 root 1.63 sv = newSVptr (va_arg (args, player *), "cf::player::wrap");
284 root 1.1 break;
285    
286     case CFAPI_PARCH:
287 root 1.63 sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap");
288 root 1.1 break;
289    
290     case CFAPI_PPARTY:
291 root 1.63 sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap");
292 root 1.1 break;
293    
294     case CFAPI_PREGION:
295 root 1.63 sv = newSVptr (va_arg (args, region *), "cf::region::wrap");
296 root 1.1 break;
297    
298     default:
299     assert (("unhandled type in newSVcfapi", 0));
300     }
301    
302     va_end (args);
303    
304     return sv;
305     }
306    
307     /////////////////////////////////////////////////////////////////////////////
308    
309     int
310     initPlugin (const char *iversion, f_plug_api gethooksptr)
311     {
312     gethook = gethooksptr;
313     printf (PLUGIN_VERSION " init\n");
314    
315     return 0;
316     }
317    
318     static CommArray_s rtn_cmd;
319    
320     int
321     runPluginCommand (object *obj, char *params)
322     {
323     dSP;
324    
325     ENTER;
326     SAVETMPS;
327    
328     PUSHMARK (SP);
329    
330     EXTEND (SP, 3);
331     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333    
334     if (params)
335     PUSHs (sv_2mortal (newSVpv (params, 0)));
336    
337     PUTBACK;
338     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339     SPAGAIN;
340    
341 root 1.6 if (SvTRUE (ERRSV))
342     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343    
344 root 1.1 int returnvalue = count > 0 ? POPi : -1;
345    
346     PUTBACK;
347     FREETMPS;
348     LEAVE;
349    
350     return returnvalue;
351     }
352    
353     void *
354     getPluginProperty (int *type, ...)
355     {
356     va_list args;
357     char *propname;
358     int i;
359     va_start (args, type);
360     propname = va_arg (args, char *);
361     //printf ("Property name: %s\n", propname);
362 root 1.3
363 root 1.1 if (!strcmp (propname, "command?"))
364     {
365 root 1.3 if (!perl)
366     return NULL;
367    
368 root 1.1 const char *cmdname = va_arg (args, const char *);
369     HV *hv = get_hv ("cf::COMMAND", 1);
370     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
371    
372     va_end (args);
373    
374     if (svp)
375     {
376     // this is totaly broken, should stash it into %COMMAND
377     rtn_cmd.name = cmdname;
378     rtn_cmd.time = SvNV (*svp);
379     rtn_cmd.func = runPluginCommand;
380    
381     return &rtn_cmd;
382     }
383     }
384     else if (!strcmp (propname, "Identification"))
385     {
386     va_end (args);
387     return PLUGIN_NAME;
388     }
389     else if (!strcmp (propname, "FullName"))
390     {
391     va_end (args);
392     return PLUGIN_VERSION;
393     }
394     else
395     va_end (args);
396    
397     return NULL;
398     }
399    
400     void *globalEventListener (int *type, ...);
401    
402     int
403     postInitPlugin ()
404     {
405     int hooktype = 1;
406     int rtype = 0;
407    
408     printf (PLUGIN_VERSION " post init\n");
409    
410     registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
411     unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
412     systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
413 root 1.10 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
414 root 1.11 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
415 root 1.22 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
416 root 1.11
417 root 1.1 cf_init_plugin (gethook);
418    
419     /* Pick the global events you want to monitor from this plugin */
420     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
421     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
422     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
423 elmex 1.59 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
424     registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
425     registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
426 root 1.1 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
427     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
428     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
429     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
430     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
431     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
432     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
433 root 1.28 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
434     registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
435     registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
436 root 1.31 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
437 root 1.1 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
438     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
439     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
440     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
441     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
442 root 1.14 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
443 root 1.33 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
444     registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
445 root 1.53 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
446 root 1.1
447     char *argv[] = {
448     "",
449     "-e"
450     "BEGIN {"
451     " cf->bootstrap;"
452 root 1.5 " unshift @INC, cf::datadir ();"
453 root 1.1 "}"
454     ""
455     "use cf;"
456     };
457    
458     perl = perl_alloc ();
459     perl_construct (perl);
460    
461 root 1.55 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
462    
463 root 1.5 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
464 root 1.1 {
465     printf ("unable to initialize perl-interpreter, continuing without.\n");
466    
467     perl_destruct (perl);
468     perl_free (perl);
469     perl = 0;
470     }
471 root 1.14 else
472     {
473     obj_cache = newHV ();
474     }
475 root 1.1
476     return 0;
477     }
478    
479     void *
480     globalEventListener (int *type, ...)
481     {
482     va_list args;
483 root 1.41 static int rv;
484     int event_code;
485 root 1.1
486     if (!perl)
487     return;
488    
489     va_start (args, type);
490 root 1.41 event_code = va_arg (args, int);
491 root 1.1
492 root 1.41 if (event_code == EVENT_FREE_OB)
493 root 1.1 {
494 root 1.41 player *pl;
495     object *op;
496     SV *sv;
497 root 1.1
498 root 1.41 op = va_arg (args, object *);
499     sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
500 root 1.14
501 root 1.20 if (sv)
502     clearSVptr (sv);
503 root 1.41
504     rv = 0;
505 root 1.14 }
506 root 1.56 else if (event_code == EVENT_CLOCK)
507     {
508     dSP;
509 root 1.57 int i, count;
510 root 1.56
511     clean_obj_cache ();
512    
513     ENTER;
514     SAVETMPS;
515 root 1.57
516     // service up to 8 events per tick better would be
517     // to check for elapsed time and stop processing after
518     // 0.25 * server_tick or so
519     for (i = 9; --i; )
520     {
521     PUSHMARK (SP);
522     XPUSHs (sv_2mortal (newSViv (0)));
523     PUTBACK;
524     count = call_pv ("Event::one_event", G_SCALAR | G_EVAL);
525     SPAGAIN;
526    
527     if (!count || !POPi)
528     break;
529     }
530    
531 root 1.56 FREETMPS;
532     LEAVE;
533     }
534 root 1.14 else
535 root 1.41 {
536     dSP;
537    
538     ENTER;
539     SAVETMPS;
540    
541     PUSHMARK (SP);
542    
543     EXTEND (SP, 10);
544     PUSHs (sv_2mortal (newSViv (event_code)));
545    
546     switch (event_code)
547     {
548     case EVENT_CRASH:
549     break;
550    
551     case EVENT_PLAYER_LOAD:
552     case EVENT_PLAYER_SAVE:
553     PUSH_OB;
554     PUSH_PV;
555     break;
556    
557     case EVENT_MAPLOAD:
558     case EVENT_MAPOUT:
559     case EVENT_MAPIN:
560     case EVENT_MAPCLEAN:
561     case EVENT_MAPRESET:
562     PUSH_MAP;
563     break;
564    
565     case EVENT_MAPENTER:
566     case EVENT_MAPLEAVE:
567     case EVENT_BORN:
568     case EVENT_REMOVE:
569     case EVENT_PLAYER_DEATH:
570     PUSH_OB;
571     break;
572    
573     case EVENT_GKILL:
574     PUSH_OB;
575     PUSH_OB;
576     break;
577    
578     case EVENT_LOGIN:
579     case EVENT_LOGOUT:
580     PUSH_PL;
581     PUSH_PV;
582     break;
583    
584     case EVENT_SHOUT:
585     case EVENT_MUZZLE:
586     case EVENT_KICK:
587     PUSH_OB;
588     PUSH_PV;
589     break;
590    
591 elmex 1.59 case EVENT_FIND_UNARMED_SKILL:
592     PUSH_OB;
593     break;
594    
595     case EVENT_PLAYER_USE_SKILL:
596     case EVENT_MONSTER_USE_SKILL:
597     PUSH_OB;
598     PUSH_OB;
599     PUSH_OB;
600     PUSH_IV;
601     PUSH_PV;
602     break;
603    
604 root 1.53 case EVENT_EXTCMD:
605     PUSH_PL;
606     {
607     char *buf = va_arg (args, char *);
608     int len = va_arg (args, int);
609     PUSHs (sv_2mortal (newSVpvn (buf, len)));
610     }
611     break;
612    
613 root 1.41 case EVENT_TELL:
614     break;
615     }
616    
617     va_end (args);
618    
619     PUTBACK;
620     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
621     SPAGAIN;
622    
623     if (SvTRUE (ERRSV))
624 root 1.46 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
625 root 1.41
626     rv = count > 0 ? POPi : 0;
627    
628     PUTBACK;
629     FREETMPS;
630     LEAVE;
631     }
632 root 1.1
633     return &rv;
634     }
635    
636     void *
637     eventListener (int *type, ...)
638     {
639 root 1.46 static int rv;
640 root 1.1 va_list args;
641 root 1.46 int event_code;
642     object *who, *activator, *third, *event;
643     char *message, *extension, *options;
644 root 1.1
645     if (!perl)
646     return;
647    
648     va_start (args, type);
649 root 1.46 who = va_arg (args, object *);
650     event_code = va_arg (args, int);
651     activator = va_arg (args, object *);
652     third = va_arg (args, object *);
653     message = va_arg (args, char *);
654     va_arg (args, int); // fix yourself
655     extension = va_arg (args, char *);
656     options = va_arg (args, char *);
657     event = va_arg (args, object *);
658 root 1.44 va_end (args);
659    
660 root 1.45 {
661     dSP;
662    
663     ENTER;
664     SAVETMPS;
665    
666     PUSHMARK (SP);
667 root 1.46 EXTEND (SP, 10);
668 root 1.1
669 root 1.46 PUSHcfapi (STRING, extension);
670     PUSHs (sv_2mortal (newSViv (event_code)));
671 root 1.45
672 root 1.46 PUSHcfapi (POBJECT, event);
673     PUSHcfapi (POBJECT, who);
674 root 1.45
675 root 1.46 switch (event_code)
676     {
677     case EVENT_STOP: // $ob (e.g. arrow)
678     case EVENT_TIME: // $ob
679     case EVENT_TIMER: // $ob
680     break;
681    
682     case EVENT_APPLY: // $ob, $who
683     case EVENT_DROP: // $ob, $who
684     case EVENT_CLOSE: // $ob, $who
685     case EVENT_DEATH: // $ob[, $killer]
686     case EVENT_MOVE: // $ob, $enemy
687     case EVENT_THROW: // $ob, $thrower
688     PUSHcfapi (POBJECT, activator);
689     break;
690    
691     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
692     PUSHcfapi (POBJECT, activator);
693     PUSHcfapi (POBJECT, third);
694     break;
695    
696     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
697     PUSHcfapi (POBJECT, activator);
698     PUSHcfapi (POBJECT, third);
699     PUSHcfapi (POBJECT, message);
700     break;
701    
702     case EVENT_SAY: // $ob, $who, $msg
703     PUSHcfapi (POBJECT, activator);
704     PUSHcfapi (STRING, message);
705     break;
706    
707     default:
708     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
709     break;
710     }
711 root 1.45
712     PUTBACK;
713     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
714     SPAGAIN;
715    
716     if (SvTRUE (ERRSV))
717 root 1.46 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
718 root 1.45
719 root 1.46 rv = count > 0 ? POPi : 0;
720 root 1.45
721     PUTBACK;
722     FREETMPS;
723     LEAVE;
724     }
725 root 1.1
726     return &rv;
727     }
728    
729     int
730     closePlugin ()
731     {
732     printf (PLUGIN_VERSION " closing\n");
733    
734     if (perl)
735     {
736     perl_destruct (perl);
737     perl_free (perl);
738     perl = 0;
739     }
740    
741     return 0;
742     }
743    
744     MODULE = cf PACKAGE = cf PREFIX = cf_
745    
746     BOOT:
747     {
748     HV *stash = gv_stashpv ("cf", 1);
749    
750 root 1.9 static const struct {
751 root 1.1 const char *name;
752     IV iv;
753     } *civ, const_iv[] = {
754     # define const_iv(name) { # name, (IV)name },
755     const_iv (llevError)
756     const_iv (llevInfo)
757     const_iv (llevDebug)
758     const_iv (llevMonster)
759    
760     const_iv (PLAYER)
761 root 1.33 const_iv (TRANSPORT)
762 root 1.1 const_iv (ROD)
763     const_iv (TREASURE)
764     const_iv (POTION)
765     const_iv (FOOD)
766     const_iv (POISON)
767     const_iv (BOOK)
768     const_iv (CLOCK)
769     const_iv (LIGHTNING)
770     const_iv (ARROW)
771     const_iv (BOW)
772     const_iv (WEAPON)
773     const_iv (ARMOUR)
774     const_iv (PEDESTAL)
775     const_iv (ALTAR)
776     const_iv (LOCKED_DOOR)
777     const_iv (SPECIAL_KEY)
778     const_iv (MAP)
779     const_iv (DOOR)
780     const_iv (KEY)
781     const_iv (TIMED_GATE)
782     const_iv (TRIGGER)
783     const_iv (GRIMREAPER)
784     const_iv (MAGIC_EAR)
785     const_iv (TRIGGER_BUTTON)
786     const_iv (TRIGGER_ALTAR)
787     const_iv (TRIGGER_PEDESTAL)
788     const_iv (SHIELD)
789     const_iv (HELMET)
790     const_iv (HORN)
791     const_iv (MONEY)
792     const_iv (CLASS)
793     const_iv (GRAVESTONE)
794     const_iv (AMULET)
795     const_iv (PLAYERMOVER)
796     const_iv (TELEPORTER)
797     const_iv (CREATOR)
798     const_iv (SKILL)
799     const_iv (EXPERIENCE)
800     const_iv (EARTHWALL)
801     const_iv (GOLEM)
802     const_iv (THROWN_OBJ)
803     const_iv (BLINDNESS)
804     const_iv (GOD)
805     const_iv (DETECTOR)
806     const_iv (TRIGGER_MARKER)
807     const_iv (DEAD_OBJECT)
808     const_iv (DRINK)
809     const_iv (MARKER)
810     const_iv (HOLY_ALTAR)
811     const_iv (PLAYER_CHANGER)
812     const_iv (BATTLEGROUND)
813     const_iv (PEACEMAKER)
814     const_iv (GEM)
815     const_iv (FIREWALL)
816     const_iv (ANVIL)
817     const_iv (CHECK_INV)
818     const_iv (MOOD_FLOOR)
819     const_iv (EXIT)
820     const_iv (ENCOUNTER)
821     const_iv (SHOP_FLOOR)
822     const_iv (SHOP_MAT)
823     const_iv (RING)
824     const_iv (FLOOR)
825     const_iv (FLESH)
826     const_iv (INORGANIC)
827     const_iv (SKILL_TOOL)
828     const_iv (LIGHTER)
829     const_iv (TRAP_PART)
830     const_iv (WALL)
831     const_iv (LIGHT_SOURCE)
832     const_iv (MISC_OBJECT)
833     const_iv (MONSTER)
834     const_iv (SPAWN_GENERATOR)
835     const_iv (LAMP)
836     const_iv (DUPLICATOR)
837     const_iv (TOOL)
838     const_iv (SPELLBOOK)
839     const_iv (BUILDFAC)
840     const_iv (CLOAK)
841     const_iv (SPINNER)
842     const_iv (GATE)
843     const_iv (BUTTON)
844     const_iv (CF_HANDLE)
845     const_iv (HOLE)
846     const_iv (TRAPDOOR)
847     const_iv (SIGN)
848     const_iv (BOOTS)
849     const_iv (GLOVES)
850     const_iv (SPELL)
851     const_iv (SPELL_EFFECT)
852     const_iv (CONVERTER)
853     const_iv (BRACERS)
854     const_iv (POISONING)
855     const_iv (SAVEBED)
856     const_iv (POISONCLOUD)
857     const_iv (FIREHOLES)
858     const_iv (WAND)
859     const_iv (SCROLL)
860     const_iv (DIRECTOR)
861     const_iv (GIRDLE)
862     const_iv (FORCE)
863     const_iv (POTION_EFFECT)
864     const_iv (EVENT_CONNECTOR)
865     const_iv (CLOSE_CON)
866     const_iv (CONTAINER)
867     const_iv (ARMOUR_IMPROVER)
868     const_iv (WEAPON_IMPROVER)
869     const_iv (SKILLSCROLL)
870     const_iv (DEEP_SWAMP)
871     const_iv (IDENTIFY_ALTAR)
872     const_iv (MENU)
873     const_iv (RUNE)
874     const_iv (TRAP)
875     const_iv (POWER_CRYSTAL)
876     const_iv (CORPSE)
877     const_iv (DISEASE)
878     const_iv (SYMPTOM)
879     const_iv (BUILDER)
880     const_iv (MATERIAL)
881     const_iv (ITEM_TRANSFORMER)
882     const_iv (QUEST)
883    
884     const_iv (ST_BD_BUILD)
885     const_iv (ST_BD_REMOVE)
886 root 1.33
887 root 1.1 const_iv (ST_MAT_FLOOR)
888     const_iv (ST_MAT_WALL)
889     const_iv (ST_MAT_ITEM)
890    
891 root 1.23 const_iv (AT_PHYSICAL)
892     const_iv (AT_MAGIC)
893     const_iv (AT_FIRE)
894     const_iv (AT_ELECTRICITY)
895     const_iv (AT_COLD)
896     const_iv (AT_CONFUSION)
897     const_iv (AT_ACID)
898     const_iv (AT_DRAIN)
899     const_iv (AT_WEAPONMAGIC)
900     const_iv (AT_GHOSTHIT)
901     const_iv (AT_POISON)
902     const_iv (AT_SLOW)
903     const_iv (AT_PARALYZE)
904     const_iv (AT_TURN_UNDEAD)
905     const_iv (AT_FEAR)
906     const_iv (AT_CANCELLATION)
907     const_iv (AT_DEPLETE)
908     const_iv (AT_DEATH)
909     const_iv (AT_CHAOS)
910     const_iv (AT_COUNTERSPELL)
911     const_iv (AT_GODPOWER)
912     const_iv (AT_HOLYWORD)
913     const_iv (AT_BLIND)
914     const_iv (AT_INTERNAL)
915     const_iv (AT_LIFE_STEALING)
916     const_iv (AT_DISEASE)
917    
918 root 1.1 const_iv (QUEST_IN_PROGRESS)
919     const_iv (QUEST_DONE_QUEST)
920     const_iv (QUEST_DONE_TASK)
921     const_iv (QUEST_START_QUEST)
922     const_iv (QUEST_END_QUEST)
923     const_iv (QUEST_START_TASK)
924     const_iv (QUEST_END_TASK)
925     const_iv (QUEST_OVERRIDE)
926     const_iv (QUEST_ON_ACTIVATE)
927    
928     const_iv (WEAP_HIT)
929     const_iv (WEAP_SLASH)
930     const_iv (WEAP_PIERCE)
931     const_iv (WEAP_CLEAVE)
932     const_iv (WEAP_SLICE)
933     const_iv (WEAP_STAB)
934     const_iv (WEAP_WHIP)
935     const_iv (WEAP_CRUSH)
936     const_iv (WEAP_BLUD)
937    
938     const_iv (FLAG_ALIVE)
939     const_iv (FLAG_WIZ)
940     const_iv (FLAG_REMOVED)
941     const_iv (FLAG_FREED)
942     const_iv (FLAG_WAS_WIZ)
943     const_iv (FLAG_APPLIED)
944     const_iv (FLAG_UNPAID)
945     const_iv (FLAG_USE_SHIELD)
946     const_iv (FLAG_NO_PICK)
947     const_iv (FLAG_ANIMATE)
948     const_iv (FLAG_MONSTER)
949     const_iv (FLAG_FRIENDLY)
950     const_iv (FLAG_GENERATOR)
951     const_iv (FLAG_IS_THROWN)
952     const_iv (FLAG_AUTO_APPLY)
953     const_iv (FLAG_TREASURE)
954     const_iv (FLAG_PLAYER_SOLD)
955     const_iv (FLAG_SEE_INVISIBLE)
956     const_iv (FLAG_CAN_ROLL)
957     const_iv (FLAG_OVERLAY_FLOOR)
958     const_iv (FLAG_IS_TURNABLE)
959     const_iv (FLAG_IS_USED_UP)
960     const_iv (FLAG_IDENTIFIED)
961     const_iv (FLAG_REFLECTING)
962     const_iv (FLAG_CHANGING)
963     const_iv (FLAG_SPLITTING)
964     const_iv (FLAG_HITBACK)
965     const_iv (FLAG_STARTEQUIP)
966     const_iv (FLAG_BLOCKSVIEW)
967     const_iv (FLAG_UNDEAD)
968     const_iv (FLAG_SCARED)
969     const_iv (FLAG_UNAGGRESSIVE)
970     const_iv (FLAG_REFL_MISSILE)
971     const_iv (FLAG_REFL_SPELL)
972     const_iv (FLAG_NO_MAGIC)
973     const_iv (FLAG_NO_FIX_PLAYER)
974     const_iv (FLAG_IS_LIGHTABLE)
975     const_iv (FLAG_TEAR_DOWN)
976     const_iv (FLAG_RUN_AWAY)
977     const_iv (FLAG_PICK_UP)
978     const_iv (FLAG_UNIQUE)
979     const_iv (FLAG_NO_DROP)
980     const_iv (FLAG_WIZCAST)
981     const_iv (FLAG_CAST_SPELL)
982     const_iv (FLAG_USE_SCROLL)
983     const_iv (FLAG_USE_RANGE)
984     const_iv (FLAG_USE_BOW)
985     const_iv (FLAG_USE_ARMOUR)
986     const_iv (FLAG_USE_WEAPON)
987     const_iv (FLAG_USE_RING)
988     const_iv (FLAG_READY_RANGE)
989     const_iv (FLAG_READY_BOW)
990     const_iv (FLAG_XRAYS)
991     const_iv (FLAG_NO_APPLY)
992     const_iv (FLAG_IS_FLOOR)
993     const_iv (FLAG_LIFESAVE)
994     const_iv (FLAG_NO_STRENGTH)
995     const_iv (FLAG_SLEEP)
996     const_iv (FLAG_STAND_STILL)
997     const_iv (FLAG_RANDOM_MOVE)
998     const_iv (FLAG_ONLY_ATTACK)
999     const_iv (FLAG_CONFUSED)
1000     const_iv (FLAG_STEALTH)
1001     const_iv (FLAG_WIZPASS)
1002     const_iv (FLAG_IS_LINKED)
1003     const_iv (FLAG_CURSED)
1004     const_iv (FLAG_DAMNED)
1005     const_iv (FLAG_SEE_ANYWHERE)
1006     const_iv (FLAG_KNOWN_MAGICAL)
1007     const_iv (FLAG_KNOWN_CURSED)
1008     const_iv (FLAG_CAN_USE_SKILL)
1009     const_iv (FLAG_BEEN_APPLIED)
1010     const_iv (FLAG_READY_SCROLL)
1011     const_iv (FLAG_USE_ROD)
1012     const_iv (FLAG_USE_HORN)
1013     const_iv (FLAG_MAKE_INVIS)
1014     const_iv (FLAG_INV_LOCKED)
1015     const_iv (FLAG_IS_WOODED)
1016     const_iv (FLAG_IS_HILLY)
1017     const_iv (FLAG_READY_SKILL)
1018     const_iv (FLAG_READY_WEAPON)
1019     const_iv (FLAG_NO_SKILL_IDENT)
1020     const_iv (FLAG_BLIND)
1021     const_iv (FLAG_SEE_IN_DARK)
1022     const_iv (FLAG_IS_CAULDRON)
1023     const_iv (FLAG_NO_STEAL)
1024     const_iv (FLAG_ONE_HIT)
1025     const_iv (FLAG_CLIENT_SENT)
1026     const_iv (FLAG_BERSERK)
1027     const_iv (FLAG_NEUTRAL)
1028     const_iv (FLAG_NO_ATTACK)
1029     const_iv (FLAG_NO_DAMAGE)
1030     const_iv (FLAG_OBJ_ORIGINAL)
1031     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1032     const_iv (FLAG_ACTIVATE_ON_PUSH)
1033     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1034     const_iv (FLAG_IS_WATER)
1035     const_iv (FLAG_CONTENT_ON_GEN)
1036     const_iv (FLAG_IS_A_TEMPLATE)
1037     const_iv (FLAG_IS_BUILDABLE)
1038     const_iv (FLAG_AFK)
1039 root 1.6
1040     const_iv (NDI_BLACK)
1041     const_iv (NDI_WHITE)
1042     const_iv (NDI_NAVY)
1043     const_iv (NDI_RED)
1044     const_iv (NDI_ORANGE)
1045     const_iv (NDI_BLUE)
1046     const_iv (NDI_DK_ORANGE)
1047     const_iv (NDI_GREEN)
1048     const_iv (NDI_LT_GREEN)
1049     const_iv (NDI_GREY)
1050     const_iv (NDI_BROWN)
1051     const_iv (NDI_GOLD)
1052     const_iv (NDI_TAN)
1053     const_iv (NDI_MAX_COLOR)
1054     const_iv (NDI_COLOR_MASK)
1055     const_iv (NDI_UNIQUE)
1056     const_iv (NDI_ALL)
1057    
1058     const_iv (F_APPLIED)
1059     const_iv (F_LOCATION)
1060     const_iv (F_UNPAID)
1061     const_iv (F_MAGIC)
1062     const_iv (F_CURSED)
1063     const_iv (F_DAMNED)
1064     const_iv (F_OPEN)
1065     const_iv (F_NOPICK)
1066     const_iv (F_LOCKED)
1067 root 1.11
1068     const_iv (P_BLOCKSVIEW)
1069     const_iv (P_NO_MAGIC)
1070     const_iv (P_IS_ALIVE)
1071     const_iv (P_NO_CLERIC)
1072     const_iv (P_NEED_UPDATE)
1073     const_iv (P_NO_ERROR)
1074     const_iv (P_OUT_OF_MAP)
1075     const_iv (P_NEW_MAP)
1076 root 1.14
1077     const_iv (UP_OBJ_INSERT)
1078     const_iv (UP_OBJ_REMOVE)
1079     const_iv (UP_OBJ_CHANGE)
1080     const_iv (UP_OBJ_FACE)
1081    
1082     const_iv (INS_NO_MERGE)
1083     const_iv (INS_ABOVE_FLOOR_ONLY)
1084     const_iv (INS_NO_WALK_ON)
1085     const_iv (INS_ON_TOP)
1086     const_iv (INS_BELOW_ORIGINATOR)
1087     const_iv (INS_MAP_LOAD)
1088    
1089     const_iv (WILL_APPLY_HANDLE)
1090     const_iv (WILL_APPLY_TREASURE)
1091     const_iv (WILL_APPLY_EARTHWALL)
1092     const_iv (WILL_APPLY_DOOR)
1093     const_iv (WILL_APPLY_FOOD)
1094 root 1.30
1095     const_iv (SAVE_MODE)
1096     const_iv (SAVE_DIR_MODE)
1097 root 1.34
1098     const_iv (M_PAPER)
1099     const_iv (M_IRON)
1100     const_iv (M_GLASS)
1101     const_iv (M_LEATHER)
1102     const_iv (M_WOOD)
1103     const_iv (M_ORGANIC)
1104     const_iv (M_STONE)
1105     const_iv (M_CLOTH)
1106     const_iv (M_ADAMANT)
1107     const_iv (M_LIQUID)
1108     const_iv (M_SOFT_METAL)
1109     const_iv (M_BONE)
1110     const_iv (M_ICE)
1111     const_iv (M_SPECIAL)
1112 root 1.38
1113     const_iv (SK_EXP_ADD_SKILL)
1114     const_iv (SK_EXP_TOTAL)
1115     const_iv (SK_EXP_NONE)
1116     const_iv (SK_SUBTRACT_SKILL_EXP)
1117    
1118     const_iv (SK_LOCKPICKING)
1119     const_iv (SK_HIDING)
1120     const_iv (SK_SMITHERY)
1121     const_iv (SK_BOWYER)
1122     const_iv (SK_JEWELER)
1123     const_iv (SK_ALCHEMY)
1124     const_iv (SK_STEALING)
1125     const_iv (SK_LITERACY)
1126     const_iv (SK_BARGAINING)
1127     const_iv (SK_JUMPING)
1128     const_iv (SK_DET_MAGIC)
1129     const_iv (SK_ORATORY)
1130     const_iv (SK_SINGING)
1131     const_iv (SK_DET_CURSE)
1132     const_iv (SK_FIND_TRAPS)
1133     const_iv (SK_MEDITATION)
1134     const_iv (SK_PUNCHING)
1135     const_iv (SK_FLAME_TOUCH)
1136     const_iv (SK_KARATE)
1137     const_iv (SK_CLIMBING)
1138     const_iv (SK_WOODSMAN)
1139     const_iv (SK_INSCRIPTION)
1140     const_iv (SK_ONE_HANDED_WEAPON)
1141     const_iv (SK_MISSILE_WEAPON)
1142     const_iv (SK_THROWING)
1143     const_iv (SK_USE_MAGIC_ITEM)
1144     const_iv (SK_DISARM_TRAPS)
1145     const_iv (SK_SET_TRAP)
1146     const_iv (SK_THAUMATURGY)
1147     const_iv (SK_PRAYING)
1148     const_iv (SK_CLAWING)
1149     const_iv (SK_LEVITATION)
1150     const_iv (SK_SUMMONING)
1151     const_iv (SK_PYROMANCY)
1152     const_iv (SK_EVOCATION)
1153     const_iv (SK_SORCERY)
1154     const_iv (SK_TWO_HANDED_WEAPON)
1155 pippijn 1.49 const_iv (SK_SPARK_TOUCH)
1156 pippijn 1.48 const_iv (SK_SHIVER)
1157     const_iv (SK_ACID_SPLASH)
1158     const_iv (SK_POISON_NAIL)
1159 root 1.39
1160     const_iv (SOUND_NEW_PLAYER)
1161     const_iv (SOUND_FIRE_ARROW)
1162     const_iv (SOUND_LEARN_SPELL)
1163     const_iv (SOUND_FUMBLE_SPELL)
1164     const_iv (SOUND_WAND_POOF)
1165     const_iv (SOUND_OPEN_DOOR)
1166     const_iv (SOUND_PUSH_PLAYER)
1167     const_iv (SOUND_PLAYER_HITS1)
1168     const_iv (SOUND_PLAYER_HITS2)
1169     const_iv (SOUND_PLAYER_HITS3)
1170     const_iv (SOUND_PLAYER_HITS4)
1171     const_iv (SOUND_PLAYER_IS_HIT1)
1172     const_iv (SOUND_PLAYER_IS_HIT2)
1173     const_iv (SOUND_PLAYER_IS_HIT3)
1174     const_iv (SOUND_PLAYER_KILLS)
1175     const_iv (SOUND_PET_IS_KILLED)
1176     const_iv (SOUND_PLAYER_DIES)
1177     const_iv (SOUND_OB_EVAPORATE)
1178     const_iv (SOUND_OB_EXPLODE)
1179     const_iv (SOUND_CLOCK)
1180     const_iv (SOUND_TURN_HANDLE)
1181     const_iv (SOUND_FALL_HOLE)
1182     const_iv (SOUND_DRINK_POISON)
1183     const_iv (SOUND_CAST_SPELL_0)
1184 root 1.55
1185 elmex 1.59 const_iv (PREFER_LOW)
1186     const_iv (PREFER_HIGH)
1187    
1188     const_iv (ATNR_PHYSICAL)
1189     const_iv (ATNR_MAGIC)
1190     const_iv (ATNR_FIRE)
1191     const_iv (ATNR_ELECTRICITY)
1192     const_iv (ATNR_COLD)
1193     const_iv (ATNR_CONFUSION)
1194     const_iv (ATNR_ACID)
1195     const_iv (ATNR_DRAIN)
1196     const_iv (ATNR_WEAPONMAGIC)
1197     const_iv (ATNR_GHOSTHIT)
1198     const_iv (ATNR_POISON)
1199     const_iv (ATNR_SLOW)
1200     const_iv (ATNR_PARALYZE)
1201     const_iv (ATNR_TURN_UNDEAD)
1202     const_iv (ATNR_FEAR)
1203     const_iv (ATNR_CANCELLATION)
1204     const_iv (ATNR_DEPLETE)
1205     const_iv (ATNR_DEATH)
1206     const_iv (ATNR_CHAOS)
1207     const_iv (ATNR_COUNTERSPELL)
1208     const_iv (ATNR_GODPOWER)
1209     const_iv (ATNR_HOLYWORD)
1210     const_iv (ATNR_BLIND)
1211     const_iv (ATNR_INTERNAL)
1212     const_iv (ATNR_LIFE_STEALING)
1213     const_iv (ATNR_DISEASE)
1214    
1215 root 1.55 const_iv (MAP_FLUSH)
1216     const_iv (MAP_PLAYER_UNIQUE)
1217     const_iv (MAP_BLOCK)
1218     const_iv (MAP_STYLE)
1219     const_iv (MAP_OVERLAY)
1220    
1221     const_iv (MAP_IN_MEMORY)
1222     const_iv (MAP_SWAPPED)
1223     const_iv (MAP_LOADING)
1224     const_iv (MAP_SAVING)
1225 root 1.1 };
1226    
1227     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1228     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1229    
1230 root 1.9 static const struct {
1231 root 1.1 const char *name;
1232     IV iv;
1233     } *event, event_list[] = {
1234     # define const_event(name) { # name, (IV)EVENT_ ## name },
1235     const_event (NONE)
1236     const_event (APPLY)
1237     const_event (ATTACK)
1238     const_event (DEATH)
1239     const_event (DROP)
1240     const_event (PICKUP)
1241     const_event (SAY)
1242     const_event (STOP)
1243     const_event (TIME)
1244     const_event (THROW)
1245     const_event (TRIGGER)
1246     const_event (CLOSE)
1247     const_event (TIMER)
1248 root 1.14 const_event (MOVE)
1249 root 1.1
1250     const_event (BORN)
1251 root 1.56 //const_event (CLOCK)
1252 root 1.1 const_event (CRASH)
1253     const_event (PLAYER_DEATH)
1254 root 1.33 const_event (PLAYER_LOAD)
1255     const_event (PLAYER_SAVE)
1256 root 1.1 const_event (GKILL)
1257     const_event (LOGIN)
1258     const_event (LOGOUT)
1259     const_event (MAPENTER)
1260     const_event (MAPLEAVE)
1261     const_event (MAPRESET)
1262 root 1.28 const_event (MAPLOAD)
1263     const_event (MAPOUT)
1264     const_event (MAPIN)
1265 root 1.32 const_event (MAPCLEAN)
1266 root 1.1 const_event (REMOVE)
1267     const_event (SHOUT)
1268     const_event (TELL)
1269     const_event (MUZZLE)
1270     const_event (KICK)
1271 elmex 1.59 const_event (PLAYER_USE_SKILL)
1272     const_event (MONSTER_USE_SKILL)
1273     const_event (FIND_UNARMED_SKILL)
1274 root 1.53 const_event (EXTCMD)
1275 root 1.14 //const_event (FREE_OB)
1276 root 1.1 };
1277    
1278     AV *av = get_av ("cf::EVENT", 1);
1279    
1280     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1281     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1282    
1283 root 1.9 static const struct {
1284 root 1.1 int dtype;
1285     const char *name;
1286     IV idx;
1287     } *cprop, prop_table[] = {
1288     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1289     prop (CFAPI_INT, MAP_PROP_FLAGS)
1290     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1291     prop (CFAPI_STRING, MAP_PROP_PATH)
1292     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1293     prop (CFAPI_STRING, MAP_PROP_NAME)
1294     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1295     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1296     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1297     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1298     prop (CFAPI_INT, MAP_PROP_WIDTH)
1299     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1300     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1301     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1302     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1303     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1304     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1305     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1306     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1307     prop (CFAPI_INT, MAP_PROP_SKY)
1308     prop (CFAPI_INT, MAP_PROP_WPARTX)
1309     prop (CFAPI_INT, MAP_PROP_WPARTY)
1310     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1311     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1312     prop (CFAPI_PREGION, MAP_PROP_REGION)
1313     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1314     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1315     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1316     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1317     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1318     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1319     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1320     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1321     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1322     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1323     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1324     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1325     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1326     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1327     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1328     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1329     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1330     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1331     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1332     prop (CFAPI_INT, OBJECT_PROP_X)
1333     prop (CFAPI_INT, OBJECT_PROP_Y)
1334     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1335     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1336     prop (CFAPI_INT, OBJECT_PROP_NROF)
1337     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1338     prop (CFAPI_INT, OBJECT_PROP_FACING)
1339     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1340     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1341     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1342     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1343     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1344     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1345     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1346     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1347     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1348     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1349     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1350     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1351     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1352     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1353     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1354     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1355     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1356     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1357     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1358     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1359     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1360     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1361     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1362     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1363     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1364     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1365     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1366     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1367     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1368     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1369     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1370     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1371     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1372     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1373     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1374     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1375     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1376     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1377     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1378     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1379     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1380     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1381     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1382     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1383     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1384     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1385     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1386     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1387     prop (CFAPI_INT, OBJECT_PROP_STR)
1388     prop (CFAPI_INT, OBJECT_PROP_DEX)
1389     prop (CFAPI_INT, OBJECT_PROP_CON)
1390     prop (CFAPI_INT, OBJECT_PROP_WIS)
1391     prop (CFAPI_INT, OBJECT_PROP_INT)
1392     prop (CFAPI_INT, OBJECT_PROP_POW)
1393     prop (CFAPI_INT, OBJECT_PROP_CHA)
1394     prop (CFAPI_INT, OBJECT_PROP_WC)
1395     prop (CFAPI_INT, OBJECT_PROP_AC)
1396     prop (CFAPI_INT, OBJECT_PROP_HP)
1397     prop (CFAPI_INT, OBJECT_PROP_SP)
1398     prop (CFAPI_INT, OBJECT_PROP_GP)
1399     prop (CFAPI_INT, OBJECT_PROP_FP)
1400     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1401     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1402     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1403     prop (CFAPI_INT, OBJECT_PROP_DAM)
1404     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1405     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1406     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1407     prop (CFAPI_INT, OBJECT_PROP_FACE)
1408     };
1409    
1410     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1411     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1412    
1413     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1414     {
1415     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1416     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1417     }
1418 root 1.56
1419     //I_EVENT_API (PACKAGE);
1420 root 1.1 }
1421    
1422     void
1423     LOG (int level, char *msg)
1424 root 1.6 PROTOTYPE: $$
1425 root 1.1 C_ARGS: level, "%s", msg
1426    
1427 root 1.55 char *path_combine (char *base, char *path)
1428     PROTOTYPE: $$
1429    
1430     char *path_combine_and_normalize (char *base, char *path)
1431     PROTOTYPE: $$
1432    
1433 root 1.1 char *
1434     cf_get_maps_directory (char *path)
1435 root 1.6 PROTOTYPE: $
1436 root 1.2 ALIAS: maps_directory = 0
1437 root 1.1
1438 root 1.63 void
1439     sub_generation_inc ()
1440     CODE:
1441     PL_sub_generation++;
1442    
1443 root 1.5 char *
1444     mapdir ()
1445 root 1.6 PROTOTYPE:
1446 root 1.5 ALIAS:
1447     mapdir = 0
1448     uniquedir = 1
1449     tmpdir = 2
1450     confdir = 3
1451     localdir = 4
1452     playerdir = 5
1453     datadir = 6
1454     CODE:
1455     {
1456     int unused_type;
1457     RETVAL = (char *)systemDirectory (&unused_type, ix);
1458     }
1459 root 1.6 OUTPUT: RETVAL
1460 root 1.5
1461 root 1.4 int
1462     cf_find_animation (char *text)
1463 root 1.6 PROTOTYPE: $
1464 root 1.4
1465 elmex 1.59 int random_roll(int min, int max, object *op, int goodbad);
1466    
1467     int
1468 root 1.60 exp_to_level (val64 exp)
1469 elmex 1.59 CODE:
1470 root 1.60 {
1471     int i = 0;
1472    
1473     RETVAL = settings.max_level;
1474    
1475     for (i = 1; i <= settings.max_level; i++)
1476     {
1477     if (levels[i] > exp)
1478     {
1479 elmex 1.59 RETVAL = i - 1;
1480     break;
1481 root 1.60 }
1482     }
1483     }
1484 elmex 1.59 OUTPUT: RETVAL
1485    
1486 root 1.60 val64
1487 elmex 1.59 level_to_min_exp (int level)
1488     CODE:
1489 root 1.60 if (level > settings.max_level)
1490     RETVAL = levels[settings.max_level];
1491     else if (level < 1)
1492 elmex 1.59 RETVAL = 0;
1493 root 1.60 else
1494     RETVAL = levels[level];
1495 elmex 1.59 OUTPUT: RETVAL
1496    
1497     SV *
1498     resistance_to_string (int atnr)
1499     CODE:
1500 root 1.60 if (atnr >= 0 && atnr < NROFATTACKS)
1501     RETVAL = newSVpv (resist_plus[atnr], 0);
1502     else
1503     XSRETURN_UNDEF;
1504 elmex 1.59 OUTPUT: RETVAL
1505    
1506 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1507    
1508     SV *
1509 root 1.4 get_property (object *obj, int type, int idx)
1510 root 1.1 CODE:
1511     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1512 root 1.6 OUTPUT: RETVAL
1513 root 1.1
1514 root 1.4 SV *
1515     set_property (object *obj, int type, int idx, SV *newval)
1516     CODE:
1517     switch (type)
1518     {
1519     case CFAPI_INT:
1520     cf_object_set_int_property (obj, idx, SvIV (newval));
1521     break;
1522     case CFAPI_LONG:
1523 root 1.60 cf_object_set_long_property (obj, idx, SvVAL64 (newval));
1524 root 1.4 break;
1525 root 1.10 case CFAPI_DOUBLE:
1526     {
1527     int unused_type;
1528     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1529     }
1530     break;
1531 root 1.4 case CFAPI_STRING:
1532 root 1.24 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1533     break;
1534     case CFAPI_POBJECT:
1535     {
1536     int unused_type;
1537     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1538     }
1539 root 1.4 break;
1540     default:
1541     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1542     }
1543    
1544 root 1.23 # missing properties
1545    
1546     void
1547     set_attacktype (object *obj, U32 attacktype)
1548     CODE:
1549     obj->attacktype = attacktype;
1550    
1551     U32
1552     get_attacktype (object *obj)
1553     ALIAS:
1554     attacktype = 0
1555     CODE:
1556     RETVAL = obj->attacktype;
1557     OUTPUT: RETVAL
1558    
1559 root 1.34 # missing in plug-in api, of course
1560 root 1.23 void
1561     set_food (object *obj, int food)
1562     CODE:
1563     obj->stats.food = food;
1564    
1565     int
1566     get_food (object *obj)
1567     ALIAS:
1568     food = 0
1569     CODE:
1570     RETVAL = obj->stats.food;
1571     OUTPUT: RETVAL
1572    
1573 root 1.14 void
1574 root 1.12 inv (object *obj)
1575     PROTOTYPE: $
1576     PPCODE:
1577     {
1578     object *o;
1579     for (o = obj->inv; o; o = o->below)
1580 root 1.14 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1581 root 1.12 }
1582    
1583 root 1.1 int cf_object_get_resistance (object *op, int rtype)
1584 root 1.2 ALIAS: resistance = 0
1585 root 1.1
1586     int cf_object_get_flag (object *op, int flag)
1587     ALIAS: flag = 0
1588    
1589     void cf_object_set_flag (object *op, int flag, int value)
1590    
1591 root 1.19 void cf_object_move (object *op, int dir, object *originator = op)
1592 root 1.1
1593 root 1.13 void cf_object_apply (object *op, object *author, int flags = 0)
1594 root 1.1
1595     void cf_object_apply_below (object *op)
1596    
1597     void cf_object_remove (object *op)
1598    
1599     void cf_object_free (object *op)
1600    
1601     object *cf_object_present_archname_inside (object *op, char *whatstr)
1602    
1603 root 1.36 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1604 root 1.1
1605     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1606    
1607 root 1.21 object *cf_object_clone (object *op, int clonetype = 0)
1608 root 1.1
1609     int cf_object_pay_item (object *op, object *buyer)
1610    
1611 root 1.60 int cf_object_pay_amount (object *op, val64 amount)
1612 root 1.1
1613 root 1.23 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1614 root 1.1
1615 root 1.23 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1616 root 1.1
1617     void cf_object_learn_spell (object *op, object *sp)
1618    
1619     void cf_object_forget_spell (object *op, object *sp)
1620    
1621     object *cf_object_check_for_spell (object *op, char *spellname)
1622    
1623     int cf_object_query_money (object *op)
1624 root 1.2 ALIAS: money = 0
1625 root 1.1
1626     int cf_object_query_cost (object *op, object *who, int flags)
1627 root 1.2 ALIAS: cost = 0
1628 root 1.1
1629     void cf_object_activate_rune (object *op , object *victim)
1630    
1631     int cf_object_check_trigger (object *op, object *cause)
1632    
1633     int cf_object_out_of_map (object *op, int x, int y)
1634    
1635     void cf_object_drop (object *op, object *author)
1636    
1637     void cf_object_take (object *op, object *author)
1638    
1639     void cf_object_say (object *op, char *msg)
1640    
1641     void cf_object_speak (object *op, char *msg)
1642    
1643     object *cf_object_insert_object (object *op, object *container)
1644    
1645     const char *cf_object_get_msg (object *ob)
1646 root 1.2 ALIAS: msg = 0
1647 root 1.1
1648     object *cf_object_insert_in_ob (object *ob, object *where)
1649    
1650     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1651    
1652     void cf_object_update (object *op, int flags)
1653    
1654     void cf_object_pickup (object *op, object *what)
1655    
1656 root 1.23 object *cf_create_object_by_name (const char *name)
1657    
1658 root 1.60 void change_exp (object *op, val64 exp, const char *skill_name = 0, int flag = 0)
1659 root 1.39
1660 root 1.60 void pay_player (object *op, val64 amount)
1661 elmex 1.58
1662 root 1.60 val64 pay_player_arch (object *op, const char *arch, val64 amount)
1663 elmex 1.58
1664 root 1.39 void player_lvl_adj (object *who, object *skill = 0)
1665    
1666 root 1.50 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1667 root 1.39
1668 elmex 1.59 int calc_skill_exp (object *who, object *op, object *skill);
1669    
1670 root 1.61 void push_button (object *op);
1671    
1672     void use_trigger (object *op);
1673    
1674 root 1.62 void add_button_link (object *button, mapstruct *map, int connected);
1675    
1676     void remove_button_link (object *op);
1677    
1678 elmex 1.59 void
1679     cf_object_set_resistance (object *op, int rtype, int val)
1680     CODE:
1681     if (rtype >= 0 && rtype < NROFATTACKS)
1682     op->resist[rtype] = val;
1683    
1684    
1685 root 1.22 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1686    
1687     void cf_fix_object (object *pl)
1688     ALIAS: fix = 0
1689 root 1.1
1690 root 1.22 object *cf_insert_ob_in_ob (object *ob, object *where)
1691 root 1.1
1692 root 1.23 # no clean way to get an object from an archetype - stupid idiotic
1693     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1694    
1695     object *new (const char *archetype = 0)
1696 root 1.8 PROTOTYPE: ;$
1697     CODE:
1698 root 1.23 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1699 root 1.8 OUTPUT:
1700     RETVAL
1701 root 1.1
1702 root 1.22 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1703     PROTOTYPE: $$$$$$
1704     CODE:
1705     {
1706     int unused_type;
1707     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1708     }
1709 root 1.1
1710 root 1.46 # syntatic sugar for easier use in event callbacks.
1711     const char *options (object *op)
1712     CODE:
1713     RETVAL = op->name;
1714     OUTPUT:
1715     RETVAL
1716    
1717 root 1.63 player *contr (object *op)
1718     CODE:
1719     RETVAL = op->contr;
1720     OUTPUT: RETVAL
1721    
1722 root 1.40 const char *get_ob_key_value (object *op, const char *key)
1723    
1724     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1725    
1726 root 1.16 object *get_nearest_player (object *ob)
1727     ALIAS: nearest_player = 0
1728 root 1.18 PREINIT:
1729     extern object *get_nearest_player (object *);
1730 root 1.16
1731 root 1.15 void rangevector (object *ob, object *other, int flags = 0)
1732     PROTOTYPE: $$;$
1733 root 1.16 PPCODE:
1734 root 1.15 {
1735     rv_vector rv;
1736     get_rangevector (ob, other, &rv, flags);
1737     EXTEND (SP, 5);
1738 root 1.16 PUSHs (newSVuv (rv.distance));
1739     PUSHs (newSViv (rv.distance_x));
1740     PUSHs (newSViv (rv.distance_y));
1741     PUSHs (newSViv (rv.direction));
1742     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1743 root 1.15 }
1744    
1745     bool on_same_map_as (object *ob, object *other)
1746     CODE:
1747     RETVAL = on_same_map (ob, other);
1748     OUTPUT: RETVAL
1749    
1750 root 1.22 char *
1751     base_name (object *ob, int plural)
1752     CODE:
1753     RETVAL = cf_query_base_name (ob, plural);
1754     OUTPUT: RETVAL
1755    
1756 root 1.34 living *
1757     stats (object *ob)
1758     CODE:
1759     RETVAL = &ob->stats;
1760     OUTPUT: RETVAL
1761    
1762 root 1.1
1763     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1764    
1765     player *player (object *op)
1766     CODE:
1767 root 1.47 RETVAL = op->contr;
1768 root 1.6 OUTPUT: RETVAL
1769 root 1.1
1770 root 1.6 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1771 root 1.1
1772     object *cf_player_send_inventory (object *op)
1773    
1774 root 1.6 char *cf_player_get_ip (object *op)
1775     ALIAS: ip = 0
1776    
1777     object *cf_player_get_marked_item (object *op)
1778     ALIAS: marked_item = 0
1779 root 1.1
1780 root 1.6 void cf_player_set_marked_item (object *op, object *ob)
1781    
1782     partylist *cf_player_get_party (object *op)
1783     ALIAS: party = 0
1784    
1785     void cf_player_set_party (object *op, partylist *party)
1786 root 1.1
1787 root 1.60 void change_skill (object *op, val64 exp, char *skill_name = 0, int flag = 0)
1788 root 1.38
1789 root 1.50 void kill_player (object *op)
1790    
1791 root 1.4 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1792 root 1.1
1793 root 1.6 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1794 root 1.1
1795     player *cf_player_find (char *name)
1796 root 1.6 PROTOTYPE: $
1797 root 1.1
1798     void cf_player_move (player *pl, int dir)
1799    
1800 root 1.22 void MapNewmapCmd (player *pl)
1801    
1802 root 1.39 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1803    
1804 root 1.6 # nonstandard
1805     object *ob (player *pl)
1806     CODE:
1807     RETVAL = pl->ob;
1808     OUTPUT: RETVAL
1809 root 1.1
1810 root 1.15 player *first ()
1811     CODE:
1812     RETVAL = first_player;
1813     OUTPUT: RETVAL
1814    
1815     player *next (player *pl)
1816     CODE:
1817     RETVAL = pl->next;
1818     OUTPUT: RETVAL
1819    
1820 root 1.54 bool
1821     cell_visible (player *pl, int dx, int dy)
1822     CODE:
1823     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1824     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1825     OUTPUT:
1826     RETVAL
1827    
1828 root 1.53 void
1829     send (player *pl, SV *packet)
1830     CODE:
1831     {
1832     STRLEN len;
1833     char *buf = SvPVbyte (packet, len);
1834    
1835     Write_String_To_Socket (&pl->socket, buf, len);
1836     }
1837    
1838 root 1.51 int
1839     listening (player *pl, int new_value = -1)
1840     CODE:
1841     RETVAL = pl->listening;
1842     if (new_value >= 0)
1843     pl->listening = new_value;
1844     OUTPUT:
1845     RETVAL
1846    
1847 root 1.34 void get_savebed (player *pl)
1848     ALIAS:
1849     savebed = 0
1850     PPCODE:
1851     EXTEND (SP, 3);
1852     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1853     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1854     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1855    
1856     void set_savebed (player *pl, char *map_path, int x, int y)
1857     CODE:
1858     strcpy (pl->savebed_map, map_path);
1859     pl->bed_x = x;
1860     pl->bed_y = y;
1861    
1862 root 1.15 void
1863     list ()
1864     PPCODE:
1865     {
1866     player *pl;
1867     for (pl = first_player; pl; pl = pl->next)
1868     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1869     }
1870    
1871 root 1.43 bool
1872     peaceful (player *pl, bool new_setting = 0)
1873     PROTOTYPE: $;$
1874     CODE:
1875     RETVAL = pl->peaceful;
1876     if (items > 1)
1877     pl->peaceful = new_setting;
1878     OUTPUT:
1879     RETVAL
1880    
1881 root 1.34 living *
1882     orig_stats (player *pl)
1883     CODE:
1884     RETVAL = &pl->orig_stats;
1885     OUTPUT: RETVAL
1886    
1887     living *
1888     last_stats (player *pl)
1889     CODE:
1890     RETVAL = &pl->last_stats;
1891     OUTPUT: RETVAL
1892    
1893 root 1.6
1894     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1895 root 1.1
1896     SV *
1897     get_property (mapstruct *obj, int type, int idx)
1898     CODE:
1899     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1900 root 1.6 OUTPUT: RETVAL
1901 root 1.1
1902 root 1.4 SV *
1903     set_property (mapstruct *obj, int type, int idx, SV *newval)
1904     CODE:
1905     switch (type)
1906     {
1907     case CFAPI_INT:
1908     cf_map_set_int_property (obj, idx, SvIV (newval));
1909     break;
1910     default:
1911     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1912     }
1913    
1914 root 1.11 mapstruct *new (int width, int height)
1915     PROTOTYPE:
1916     CODE:
1917     {
1918     int unused_type;
1919     RETVAL = map_get_map (&unused_type, 0, width, height);
1920     }
1921     OUTPUT:
1922     RETVAL
1923    
1924 root 1.39 void delete_map (mapstruct *map)
1925    
1926     void clean_tmp_map (mapstruct *map)
1927    
1928     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1929    
1930 root 1.56 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1931     CODE:
1932     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1933     OUTPUT:
1934     RETVAL
1935    
1936     char *tile_path (mapstruct *map, unsigned int dir)
1937     CODE:
1938     if (dir >= 4)
1939     XSRETURN_UNDEF;
1940     RETVAL = map->tile_path [dir];
1941     OUTPUT:
1942     RETVAL
1943    
1944 root 1.4 mapstruct *cf_map_get_map (char *name)
1945 root 1.6 PROTOTYPE: $
1946 root 1.4 ALIAS: map = 0
1947    
1948 root 1.55 mapstruct *has_been_loaded (char *name)
1949     PROTOTYPE: $
1950    
1951 root 1.4 mapstruct *cf_map_get_first ()
1952 root 1.6 PROTOTYPE:
1953 root 1.4 ALIAS: first = 0
1954    
1955 root 1.37 # whoever "designed" the plug-in api should have wasted
1956 root 1.55 # his/her time with staying away from the project - would have
1957 root 1.37 # saved others a lot of time, without doubt.
1958     void set_path (mapstruct *where, char *path)
1959     CODE:
1960     strcpy (where->path, path);
1961    
1962 root 1.55 int in_memory (mapstruct *map)
1963     CODE:
1964     RETVAL = map->in_memory;
1965     OUTPUT:
1966     RETVAL
1967    
1968 root 1.37 bool unique (mapstruct *map)
1969     CODE:
1970     RETVAL = map->unique;
1971     OUTPUT:
1972     RETVAL
1973    
1974     void set_unique (mapstruct *map, bool unique)
1975     CODE:
1976     map->unique = unique;
1977    
1978 root 1.4 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1979    
1980     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1981    
1982     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1983     C_ARGS: str, map, nx, ny
1984    
1985 root 1.54 void
1986     cf_map_normalise (mapstruct *map, int x, int y)
1987     PPCODE:
1988     {
1989     mapstruct *nmap = 0;
1990     I16 nx = 0, ny = 0;
1991     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1992    
1993     EXTEND (SP, 4);
1994     PUSHs (sv_2mortal (newSViv (flags)));
1995    
1996     if (GIMME_V == G_ARRAY)
1997     {
1998     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
1999     PUSHs (sv_2mortal (newSViv (nx)));
2000     PUSHs (sv_2mortal (newSViv (ny)));
2001     }
2002     }
2003 root 1.4
2004 root 1.14 void
2005 root 1.54 at (mapstruct *map, unsigned int x, unsigned int y)
2006 root 1.11 PROTOTYPE: $$$
2007     PPCODE:
2008     {
2009     object *o;
2010 root 1.54 mapstruct *nmap = 0;
2011     I16 nx, ny;
2012    
2013     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2014    
2015     if (nmap)
2016     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2017     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2018 root 1.11 }
2019    
2020 root 1.12 SV *
2021     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2022 root 1.11 PROTOTYPE: $$$
2023     ALIAS:
2024     top_at = 1
2025     flags_at = 2
2026     light_at = 3
2027     move_block_at = 4
2028     move_slow_at = 5
2029     move_on_at = 6
2030     move_off_at = 7
2031     INIT:
2032     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2033     CODE:
2034     switch (ix)
2035     {
2036     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2037     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2038     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2039     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2040     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2041     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2042     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2043     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2044     }
2045     OUTPUT:
2046     RETVAL
2047 root 1.4
2048 root 1.29 # "serialise" map perl data into a ref
2049 root 1.28 void
2050     _get_obs (mapstruct *map)
2051     PPCODE:
2052     {
2053     object *o;
2054     int x, y;
2055     AV *obs = newAV ();
2056     int nonnull = 0;
2057    
2058     for (y = 0; y < MAP_HEIGHT (map); y++)
2059     for (x = 0; x < MAP_WIDTH (map); x++)
2060     {
2061     AV *av = newAV ();
2062    
2063     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2064     {
2065 root 1.29 SV *sv = SVptr_cache_get (o);
2066 root 1.28
2067     if (sv && HvFILL (SvRV (sv)))
2068     {
2069     nonnull = 1;
2070     sv = newSVsv (sv);
2071     }
2072     else
2073     sv = &PL_sv_undef;
2074    
2075     av_push (av, sv);
2076     }
2077    
2078     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2079     }
2080    
2081     if (nonnull)
2082     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2083     else
2084     SvREFCNT_dec (obs);
2085     }
2086 root 1.1
2087 root 1.29 # "deserialise" perl map data into the map
2088     void
2089     _set_obs (mapstruct *map, SV *sv)
2090     CODE:
2091     {
2092     object *o;
2093     AV *av;
2094     int x, y;
2095     AV *obs = (AV *)SvRV (sv);
2096    
2097     for (y = 0; y < MAP_HEIGHT (map); y++)
2098     for (x = 0; x < MAP_WIDTH (map); x++)
2099     {
2100     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2101    
2102     if (!SvROK (sv))
2103     continue;
2104    
2105     av = (AV *)SvRV (sv);
2106    
2107     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2108     {
2109     sv = av_shift (av);
2110    
2111     if (SvROK (sv))
2112     {
2113     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2114     SVptr_cache_set (o, sv);
2115     }
2116     }
2117     }
2118     }
2119    
2120 root 1.37
2121 root 1.1 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2122    
2123 root 1.12 archetype *cf_archetype_get_first()
2124 root 1.6 PROTOTYPE:
2125 root 1.2 ALIAS: first = 0
2126 root 1.1
2127 root 1.2 archetype *cf_archetype_get_next (archetype *arch)
2128     ALIAS: next = 0
2129 root 1.1
2130 root 1.2 archetype *cf_archetype_get_head (archetype *arch)
2131     ALIAS: head = 0
2132 root 1.1
2133     archetype *cf_archetype_get_more (archetype *arch)
2134 root 1.2 ALIAS: more = 0
2135 root 1.1
2136 root 1.2 const char *cf_archetype_get_name (archetype *arch)
2137     ALIAS: name = 0
2138 root 1.1
2139     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2140    
2141     partylist *cf_party_get_first ()
2142 root 1.6 PROTOTYPE:
2143 root 1.1 ALIAS: first = 0
2144    
2145     partylist *cf_party_get_next (partylist *party)
2146     ALIAS: next = 0
2147    
2148 root 1.6 const char *cf_party_get_name (partylist *party)
2149    
2150 root 1.1 const char *cf_party_get_password (partylist *party)
2151     ALIAS: password = 0
2152    
2153     player *cf_party_get_first_player (partylist *party)
2154     ALIAS: first_player = 0
2155    
2156     player *cf_party_get_next_player (partylist *party, player *op)
2157     ALIAS: next_player = 0
2158    
2159    
2160     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2161    
2162     region *cf_region_get_first ()
2163 root 1.6 PROTOTYPE:
2164 root 1.1 ALIAS: first = 0
2165    
2166     const char *cf_region_get_name (region *reg)
2167     ALIAS: name = 0
2168    
2169     region *cf_region_get_next (region *reg)
2170     ALIAS: next = 0
2171    
2172     region *cf_region_get_parent (region *reg)
2173     ALIAS: parent = 0
2174    
2175     const char *cf_region_get_longname (region *reg)
2176     ALIAS: longname = 0
2177    
2178     const char *cf_region_get_message (region *reg)
2179     ALIAS: message = 0
2180    
2181    
2182 root 1.34 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2183    
2184 root 1.60 val64
2185     exp (living *liv, val64 new_val = 0)
2186 root 1.34 PROTOTYPE: $;$
2187     ALIAS:
2188     Str = 1
2189     Dex = 2
2190     Con = 3
2191     Wis = 4
2192     Cha = 5
2193     Int = 6
2194     Pow = 7
2195     wc = 8
2196     ac = 9
2197     hp = 10
2198     maxhp = 11
2199     sp = 12
2200     maxsp = 13
2201     grace = 14
2202     maxgrace = 15
2203     food = 16
2204     dam = 17
2205     luck = 18
2206     CODE:
2207 root 1.35 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
2208 root 1.34 switch (ix)
2209     {
2210     LIVING_ACC (exp , 0);
2211     LIVING_ACC (Str , 1);
2212     LIVING_ACC (Dex , 2);
2213     LIVING_ACC (Con , 3);
2214     LIVING_ACC (Wis , 4);
2215     LIVING_ACC (Cha , 5);
2216     LIVING_ACC (Int , 6);
2217     LIVING_ACC (Pow , 7);
2218     LIVING_ACC (wc , 8);
2219     LIVING_ACC (ac , 9);
2220     LIVING_ACC (hp , 10);
2221     LIVING_ACC (maxhp , 11);
2222     LIVING_ACC (sp , 12);
2223     LIVING_ACC (maxsp , 13);
2224     LIVING_ACC (grace , 14);
2225     LIVING_ACC (maxgrace, 15);
2226     LIVING_ACC (food , 16);
2227     LIVING_ACC (dam , 17);
2228     LIVING_ACC (luck , 18);
2229     }
2230     # undef LIVING_ACC
2231     OUTPUT:
2232     RETVAL
2233