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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.65
Committed: Sat Aug 12 11:51:38 2006 UTC (17 years, 11 months ago) by elmex
Branch: MAIN
CVS Tags: LAST_C_VERSION
Changes since 1.64: +6 -0 lines
Log Message:
Added cast_spell event for the perl plugin with the intention to fix
create missile with a perl extension.

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2 root 1.7 /* CrossFire, A Multiplayer game for the X Window System */
3 root 1.1 /*****************************************************************************/
4    
5 root 1.7 /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26 root 1.1 #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32 root 1.15 #define PLUGIN_NAME "perl"
33 root 1.46 #define PLUGIN_VERSION "cfperl 0.3"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46 root 1.39 #include <sounds.h>
47 root 1.1
48     #include <stdarg.h>
49    
50 root 1.56 //#include "EventAPI.h"
51 root 1.1 #include "perlxsi.c"
52    
53 elmex 1.59 extern sint64 *levels; // the experience table
54    
55 root 1.22 typedef object object_ornull;
56     typedef mapstruct mapstruct_ornull;
57    
58 root 1.60 typedef double val64;
59     #define newSVval64 newSVnv
60     #define SvVAL64 SvNV
61    
62 root 1.1 static f_plug_api gethook;
63     static f_plug_api registerGlobalEvent;
64     static f_plug_api unregisterGlobalEvent;
65     static f_plug_api systemDirectory;
66 root 1.10 static f_plug_api object_set_property;
67 root 1.11 static f_plug_api map_get_map;
68 root 1.22 static f_plug_api object_insert;
69 root 1.1
70 root 1.28 /* this is a stupid way to do things, and awkward to use for plug-in authors */
71 root 1.1 typedef struct
72     {
73     object* who;
74     object* activator;
75     object* third;
76 root 1.44 object* event;
77 root 1.28 mapstruct* map;
78 root 1.1 char message[1024];
79 root 1.27 int fix; // seems to be python-only, and should not be part of the API
80 root 1.1 int event_code;
81 root 1.15 char extension[1024]; // name field, should invoke specific perl extension
82     char options[1024]; // slaying field of event_connectors
83 root 1.1 int returnvalue;
84     } CFPContext;
85    
86 root 1.14 static HV *obj_cache;
87 root 1.1 static PerlInterpreter *perl;
88    
89 root 1.46 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
90     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
91     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
92     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
93     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
94     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
95     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
96 root 1.42
97 elmex 1.58 extern void pay_player(object *op, uint64 amount);
98     extern uint64 pay_player_arch(object *op, const char *arch, uint64 amount);
99    
100 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101    
102 root 1.14 // garbage collect some perl objects, if possible
103     // all objects no longer referenced and empty are
104     // eligible for destruction.
105     void
106     clean_obj_cache ()
107     {
108 root 1.18 static int count;
109    
110     if (++count & 7)
111     return;
112    
113     int todo = 1000;
114 root 1.14 do
115     {
116     I32 klen;
117     char *key;
118     HE *he = hv_iternext (obj_cache);
119    
120     if (he)
121     {
122 root 1.16 SV *sv = hv_iterval (obj_cache, he);
123 root 1.14
124 root 1.18 // empty and unreferenced? nuke it
125 root 1.16 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
126 root 1.14 {
127     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
128     todo++;
129     }
130     }
131     else
132     break;
133     }
134     while (--todo);
135     }
136    
137 root 1.1 static SV *
138     newSVptr (void *ptr, const char *klass)
139     {
140 root 1.20 SV *sv;
141    
142 root 1.1 if (!ptr)
143     return &PL_sv_undef;
144    
145 root 1.20 sv = newSV (0);
146     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
147     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
148 root 1.1 }
149    
150 root 1.29 static void
151     SVptr_cache_set (void *ptr, SV *sv)
152     {
153     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
154     }
155    
156 root 1.14 static SV *
157 root 1.29 SVptr_cache_get (void *ptr)
158 root 1.28 {
159     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
160    
161     return he ? *he : 0;
162     }
163    
164     static SV *
165 root 1.14 newSVptr_cached (void *ptr, const char *klass)
166     {
167 root 1.28 SV *sv;
168 root 1.14
169     if (!ptr)
170     return &PL_sv_undef;
171    
172 root 1.29 sv = SVptr_cache_get (ptr);
173 root 1.14
174 root 1.28 if (!sv)
175 root 1.14 {
176 root 1.20 HV *hv = newHV ();
177     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
178     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
179 root 1.29
180     SVptr_cache_set (ptr, sv);
181 root 1.14 }
182    
183     return newSVsv (sv);
184     }
185    
186 root 1.1 static void
187     clearSVptr (SV *sv)
188     {
189     if (SvROK (sv))
190     sv = SvRV (sv);
191    
192     hv_clear ((HV *)sv);
193     sv_unmagic (sv, PERL_MAGIC_ext);
194     }
195    
196     static long
197     SvPTR (SV *sv, const char *klass)
198     {
199     if (!sv_derived_from (sv, klass))
200     croak ("object of type %s expected", klass);
201    
202     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
203    
204     if (!mg)
205     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
206    
207     return (long)mg->mg_ptr;
208     }
209    
210 root 1.22 static long
211     SvPTR_ornull (SV *sv, const char *klass)
212     {
213     if (SvOK (sv))
214     return SvPTR (sv, klass);
215     else
216     return 0;
217     }
218    
219 root 1.1 SV *
220     newSVcfapi (int type, ...)
221     {
222     SV *sv;
223    
224     va_list args;
225     va_start (args, type);
226    
227     switch (type)
228     {
229 root 1.26 #if 0
230     case CFAPI_INT16:
231     sv = newSViv (*va_arg (args, sint16_t *));
232     break;
233     #endif
234    
235 root 1.1 case CFAPI_INT:
236     sv = newSViv (*va_arg (args, int *));
237     break;
238    
239     case CFAPI_LONG:
240 root 1.60 sv = newSVval64 ((val64)*va_arg (args, sint64 *));
241 root 1.1 break;
242    
243     case CFAPI_DOUBLE:
244 root 1.46 sv = newSVnv (*va_arg (args, double *));
245 root 1.1 break;
246    
247     case CFAPI_STRING:
248 root 1.7 {
249     char *str = va_arg (args, char *);
250     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
251     }
252 root 1.1 break;
253    
254     case CFAPI_POBJECT:
255     {
256     object *obj = va_arg (args, object *);
257    
258     if (!obj)
259     sv = &PL_sv_undef;
260     else
261 root 1.47 switch (obj->type)
262 root 1.1 {
263     case MAP:
264 root 1.63 sv = newSVptr_cached (obj, "cf::object::map::wrap");
265 root 1.1 break;
266    
267     case PLAYER:
268 root 1.63 sv = newSVptr_cached (obj, "cf::object::player::wrap");
269 root 1.1 break;
270    
271     default:
272 root 1.63 sv = newSVptr_cached (obj, "cf::object::wrap");
273 root 1.1 break;
274     }
275     }
276     break;
277    
278     case CFAPI_PMAP:
279 root 1.63 sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap");
280 root 1.1 break;
281    
282     case CFAPI_PPLAYER:
283 root 1.63 sv = newSVptr (va_arg (args, player *), "cf::player::wrap");
284 root 1.1 break;
285    
286     case CFAPI_PARCH:
287 root 1.63 sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap");
288 root 1.1 break;
289    
290     case CFAPI_PPARTY:
291 root 1.63 sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap");
292 root 1.1 break;
293    
294     case CFAPI_PREGION:
295 root 1.63 sv = newSVptr (va_arg (args, region *), "cf::region::wrap");
296 root 1.1 break;
297    
298     default:
299     assert (("unhandled type in newSVcfapi", 0));
300     }
301    
302     va_end (args);
303    
304     return sv;
305     }
306    
307     /////////////////////////////////////////////////////////////////////////////
308    
309     int
310     initPlugin (const char *iversion, f_plug_api gethooksptr)
311     {
312     gethook = gethooksptr;
313     printf (PLUGIN_VERSION " init\n");
314    
315     return 0;
316     }
317    
318     static CommArray_s rtn_cmd;
319    
320     int
321     runPluginCommand (object *obj, char *params)
322     {
323     dSP;
324    
325     ENTER;
326     SAVETMPS;
327    
328     PUSHMARK (SP);
329    
330     EXTEND (SP, 3);
331     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333    
334     if (params)
335     PUSHs (sv_2mortal (newSVpv (params, 0)));
336    
337     PUTBACK;
338     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339     SPAGAIN;
340    
341 root 1.6 if (SvTRUE (ERRSV))
342     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343    
344 root 1.1 int returnvalue = count > 0 ? POPi : -1;
345    
346     PUTBACK;
347     FREETMPS;
348     LEAVE;
349    
350     return returnvalue;
351     }
352    
353     void *
354     getPluginProperty (int *type, ...)
355     {
356     va_list args;
357     char *propname;
358     int i;
359     va_start (args, type);
360     propname = va_arg (args, char *);
361     //printf ("Property name: %s\n", propname);
362 root 1.3
363 root 1.1 if (!strcmp (propname, "command?"))
364     {
365 root 1.3 if (!perl)
366     return NULL;
367    
368 root 1.1 const char *cmdname = va_arg (args, const char *);
369     HV *hv = get_hv ("cf::COMMAND", 1);
370     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
371    
372     va_end (args);
373    
374     if (svp)
375     {
376     // this is totaly broken, should stash it into %COMMAND
377     rtn_cmd.name = cmdname;
378     rtn_cmd.time = SvNV (*svp);
379     rtn_cmd.func = runPluginCommand;
380    
381     return &rtn_cmd;
382     }
383     }
384     else if (!strcmp (propname, "Identification"))
385     {
386     va_end (args);
387     return PLUGIN_NAME;
388     }
389     else if (!strcmp (propname, "FullName"))
390     {
391     va_end (args);
392     return PLUGIN_VERSION;
393     }
394     else
395     va_end (args);
396    
397     return NULL;
398     }
399    
400     void *globalEventListener (int *type, ...);
401    
402     int
403     postInitPlugin ()
404     {
405     int hooktype = 1;
406     int rtype = 0;
407    
408     printf (PLUGIN_VERSION " post init\n");
409    
410     registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
411     unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
412     systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
413 root 1.10 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
414 root 1.11 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
415 root 1.22 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
416 root 1.11
417 root 1.1 cf_init_plugin (gethook);
418    
419     /* Pick the global events you want to monitor from this plugin */
420     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
421     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
422     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
423 elmex 1.59 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
424     registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
425 elmex 1.65 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
426 elmex 1.59 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
427 root 1.1 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
428     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
429     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
430     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
431     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
432     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
433     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
434 root 1.28 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
435     registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
436     registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
437 root 1.31 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
438 root 1.1 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
439     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
440     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
441     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
442     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
443 root 1.14 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
444 root 1.33 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
445     registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
446 root 1.53 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
447 root 1.1
448     char *argv[] = {
449     "",
450     "-e"
451     "BEGIN {"
452     " cf->bootstrap;"
453 root 1.5 " unshift @INC, cf::datadir ();"
454 root 1.1 "}"
455     ""
456     "use cf;"
457     };
458    
459     perl = perl_alloc ();
460     perl_construct (perl);
461    
462 root 1.55 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
463    
464 root 1.5 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
465 root 1.1 {
466     printf ("unable to initialize perl-interpreter, continuing without.\n");
467    
468     perl_destruct (perl);
469     perl_free (perl);
470     perl = 0;
471     }
472 root 1.14 else
473     {
474     obj_cache = newHV ();
475     }
476 root 1.1
477     return 0;
478     }
479    
480     void *
481     globalEventListener (int *type, ...)
482     {
483     va_list args;
484 root 1.41 static int rv;
485     int event_code;
486 root 1.1
487     if (!perl)
488     return;
489    
490     va_start (args, type);
491 root 1.41 event_code = va_arg (args, int);
492 root 1.1
493 root 1.41 if (event_code == EVENT_FREE_OB)
494 root 1.1 {
495 root 1.41 player *pl;
496     object *op;
497     SV *sv;
498 root 1.1
499 root 1.41 op = va_arg (args, object *);
500     sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
501 root 1.14
502 root 1.20 if (sv)
503     clearSVptr (sv);
504 root 1.41
505     rv = 0;
506 root 1.14 }
507 root 1.56 else if (event_code == EVENT_CLOCK)
508     {
509     dSP;
510 root 1.57 int i, count;
511 root 1.56
512     clean_obj_cache ();
513    
514     ENTER;
515     SAVETMPS;
516 root 1.57
517     // service up to 8 events per tick better would be
518     // to check for elapsed time and stop processing after
519     // 0.25 * server_tick or so
520     for (i = 9; --i; )
521     {
522     PUSHMARK (SP);
523     XPUSHs (sv_2mortal (newSViv (0)));
524     PUTBACK;
525     count = call_pv ("Event::one_event", G_SCALAR | G_EVAL);
526     SPAGAIN;
527    
528     if (!count || !POPi)
529     break;
530     }
531    
532 root 1.56 FREETMPS;
533     LEAVE;
534     }
535 root 1.14 else
536 root 1.41 {
537     dSP;
538    
539     ENTER;
540     SAVETMPS;
541    
542     PUSHMARK (SP);
543    
544     EXTEND (SP, 10);
545     PUSHs (sv_2mortal (newSViv (event_code)));
546    
547     switch (event_code)
548     {
549     case EVENT_CRASH:
550     break;
551    
552     case EVENT_PLAYER_LOAD:
553     case EVENT_PLAYER_SAVE:
554     PUSH_OB;
555     PUSH_PV;
556     break;
557    
558     case EVENT_MAPLOAD:
559     case EVENT_MAPOUT:
560     case EVENT_MAPIN:
561     case EVENT_MAPCLEAN:
562     case EVENT_MAPRESET:
563     PUSH_MAP;
564     break;
565    
566     case EVENT_MAPENTER:
567     case EVENT_MAPLEAVE:
568     case EVENT_BORN:
569     case EVENT_REMOVE:
570     case EVENT_PLAYER_DEATH:
571     PUSH_OB;
572     break;
573    
574     case EVENT_GKILL:
575     PUSH_OB;
576     PUSH_OB;
577     break;
578    
579     case EVENT_LOGIN:
580     case EVENT_LOGOUT:
581     PUSH_PL;
582     PUSH_PV;
583     break;
584    
585     case EVENT_SHOUT:
586     case EVENT_MUZZLE:
587     case EVENT_KICK:
588     PUSH_OB;
589     PUSH_PV;
590     break;
591    
592 elmex 1.59 case EVENT_FIND_UNARMED_SKILL:
593     PUSH_OB;
594     break;
595    
596     case EVENT_PLAYER_USE_SKILL:
597     case EVENT_MONSTER_USE_SKILL:
598 elmex 1.65 case EVENT_CAST_SPELL:
599 elmex 1.59 PUSH_OB;
600     PUSH_OB;
601     PUSH_OB;
602     PUSH_IV;
603     PUSH_PV;
604     break;
605    
606 root 1.53 case EVENT_EXTCMD:
607     PUSH_PL;
608     {
609     char *buf = va_arg (args, char *);
610     int len = va_arg (args, int);
611     PUSHs (sv_2mortal (newSVpvn (buf, len)));
612     }
613     break;
614    
615 root 1.41 case EVENT_TELL:
616     break;
617     }
618    
619     va_end (args);
620    
621     PUTBACK;
622     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
623     SPAGAIN;
624    
625     if (SvTRUE (ERRSV))
626 root 1.46 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
627 root 1.41
628     rv = count > 0 ? POPi : 0;
629    
630     PUTBACK;
631     FREETMPS;
632     LEAVE;
633     }
634 root 1.1
635     return &rv;
636     }
637    
638     void *
639     eventListener (int *type, ...)
640     {
641 root 1.46 static int rv;
642 root 1.1 va_list args;
643 root 1.46 int event_code;
644     object *who, *activator, *third, *event;
645     char *message, *extension, *options;
646 root 1.1
647     if (!perl)
648     return;
649    
650     va_start (args, type);
651 root 1.46 who = va_arg (args, object *);
652     event_code = va_arg (args, int);
653     activator = va_arg (args, object *);
654     third = va_arg (args, object *);
655     message = va_arg (args, char *);
656     va_arg (args, int); // fix yourself
657     extension = va_arg (args, char *);
658     options = va_arg (args, char *);
659     event = va_arg (args, object *);
660 root 1.44 va_end (args);
661    
662 root 1.45 {
663     dSP;
664    
665     ENTER;
666     SAVETMPS;
667    
668     PUSHMARK (SP);
669 root 1.46 EXTEND (SP, 10);
670 root 1.1
671 root 1.46 PUSHcfapi (STRING, extension);
672     PUSHs (sv_2mortal (newSViv (event_code)));
673 root 1.45
674 root 1.46 PUSHcfapi (POBJECT, event);
675     PUSHcfapi (POBJECT, who);
676 root 1.45
677 root 1.46 switch (event_code)
678     {
679     case EVENT_STOP: // $ob (e.g. arrow)
680     case EVENT_TIME: // $ob
681     case EVENT_TIMER: // $ob
682     break;
683    
684     case EVENT_APPLY: // $ob, $who
685     case EVENT_DROP: // $ob, $who
686     case EVENT_CLOSE: // $ob, $who
687     case EVENT_DEATH: // $ob[, $killer]
688     case EVENT_MOVE: // $ob, $enemy
689     case EVENT_THROW: // $ob, $thrower
690     PUSHcfapi (POBJECT, activator);
691     break;
692    
693     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
694     PUSHcfapi (POBJECT, activator);
695     PUSHcfapi (POBJECT, third);
696     break;
697    
698     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
699     PUSHcfapi (POBJECT, activator);
700     PUSHcfapi (POBJECT, third);
701     PUSHcfapi (POBJECT, message);
702     break;
703    
704     case EVENT_SAY: // $ob, $who, $msg
705     PUSHcfapi (POBJECT, activator);
706     PUSHcfapi (STRING, message);
707     break;
708    
709     default:
710     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
711     break;
712     }
713 root 1.45
714     PUTBACK;
715     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
716     SPAGAIN;
717    
718     if (SvTRUE (ERRSV))
719 root 1.46 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
720 root 1.45
721 root 1.46 rv = count > 0 ? POPi : 0;
722 root 1.45
723     PUTBACK;
724     FREETMPS;
725     LEAVE;
726     }
727 root 1.1
728     return &rv;
729     }
730    
731     int
732     closePlugin ()
733     {
734     printf (PLUGIN_VERSION " closing\n");
735    
736     if (perl)
737     {
738     perl_destruct (perl);
739     perl_free (perl);
740     perl = 0;
741     }
742    
743     return 0;
744     }
745    
746     MODULE = cf PACKAGE = cf PREFIX = cf_
747    
748     BOOT:
749     {
750     HV *stash = gv_stashpv ("cf", 1);
751    
752 root 1.9 static const struct {
753 root 1.1 const char *name;
754     IV iv;
755     } *civ, const_iv[] = {
756     # define const_iv(name) { # name, (IV)name },
757     const_iv (llevError)
758     const_iv (llevInfo)
759     const_iv (llevDebug)
760     const_iv (llevMonster)
761    
762     const_iv (PLAYER)
763 root 1.33 const_iv (TRANSPORT)
764 root 1.1 const_iv (ROD)
765     const_iv (TREASURE)
766     const_iv (POTION)
767     const_iv (FOOD)
768     const_iv (POISON)
769     const_iv (BOOK)
770     const_iv (CLOCK)
771     const_iv (LIGHTNING)
772     const_iv (ARROW)
773     const_iv (BOW)
774     const_iv (WEAPON)
775     const_iv (ARMOUR)
776     const_iv (PEDESTAL)
777     const_iv (ALTAR)
778     const_iv (LOCKED_DOOR)
779     const_iv (SPECIAL_KEY)
780     const_iv (MAP)
781     const_iv (DOOR)
782     const_iv (KEY)
783     const_iv (TIMED_GATE)
784     const_iv (TRIGGER)
785     const_iv (GRIMREAPER)
786     const_iv (MAGIC_EAR)
787     const_iv (TRIGGER_BUTTON)
788     const_iv (TRIGGER_ALTAR)
789     const_iv (TRIGGER_PEDESTAL)
790     const_iv (SHIELD)
791     const_iv (HELMET)
792     const_iv (HORN)
793     const_iv (MONEY)
794     const_iv (CLASS)
795     const_iv (GRAVESTONE)
796     const_iv (AMULET)
797     const_iv (PLAYERMOVER)
798     const_iv (TELEPORTER)
799     const_iv (CREATOR)
800     const_iv (SKILL)
801     const_iv (EXPERIENCE)
802     const_iv (EARTHWALL)
803     const_iv (GOLEM)
804     const_iv (THROWN_OBJ)
805     const_iv (BLINDNESS)
806     const_iv (GOD)
807     const_iv (DETECTOR)
808     const_iv (TRIGGER_MARKER)
809     const_iv (DEAD_OBJECT)
810     const_iv (DRINK)
811     const_iv (MARKER)
812     const_iv (HOLY_ALTAR)
813     const_iv (PLAYER_CHANGER)
814     const_iv (BATTLEGROUND)
815     const_iv (PEACEMAKER)
816     const_iv (GEM)
817     const_iv (FIREWALL)
818     const_iv (ANVIL)
819     const_iv (CHECK_INV)
820     const_iv (MOOD_FLOOR)
821     const_iv (EXIT)
822     const_iv (ENCOUNTER)
823     const_iv (SHOP_FLOOR)
824     const_iv (SHOP_MAT)
825     const_iv (RING)
826     const_iv (FLOOR)
827     const_iv (FLESH)
828     const_iv (INORGANIC)
829     const_iv (SKILL_TOOL)
830     const_iv (LIGHTER)
831     const_iv (TRAP_PART)
832     const_iv (WALL)
833     const_iv (LIGHT_SOURCE)
834     const_iv (MISC_OBJECT)
835     const_iv (MONSTER)
836     const_iv (SPAWN_GENERATOR)
837     const_iv (LAMP)
838     const_iv (DUPLICATOR)
839     const_iv (TOOL)
840     const_iv (SPELLBOOK)
841     const_iv (BUILDFAC)
842     const_iv (CLOAK)
843     const_iv (SPINNER)
844     const_iv (GATE)
845     const_iv (BUTTON)
846     const_iv (CF_HANDLE)
847     const_iv (HOLE)
848     const_iv (TRAPDOOR)
849     const_iv (SIGN)
850     const_iv (BOOTS)
851     const_iv (GLOVES)
852     const_iv (SPELL)
853     const_iv (SPELL_EFFECT)
854     const_iv (CONVERTER)
855     const_iv (BRACERS)
856     const_iv (POISONING)
857     const_iv (SAVEBED)
858     const_iv (POISONCLOUD)
859     const_iv (FIREHOLES)
860     const_iv (WAND)
861     const_iv (SCROLL)
862     const_iv (DIRECTOR)
863     const_iv (GIRDLE)
864     const_iv (FORCE)
865     const_iv (POTION_EFFECT)
866     const_iv (EVENT_CONNECTOR)
867     const_iv (CLOSE_CON)
868     const_iv (CONTAINER)
869     const_iv (ARMOUR_IMPROVER)
870     const_iv (WEAPON_IMPROVER)
871     const_iv (SKILLSCROLL)
872     const_iv (DEEP_SWAMP)
873     const_iv (IDENTIFY_ALTAR)
874     const_iv (MENU)
875     const_iv (RUNE)
876     const_iv (TRAP)
877     const_iv (POWER_CRYSTAL)
878     const_iv (CORPSE)
879     const_iv (DISEASE)
880     const_iv (SYMPTOM)
881     const_iv (BUILDER)
882     const_iv (MATERIAL)
883     const_iv (ITEM_TRANSFORMER)
884     const_iv (QUEST)
885    
886     const_iv (ST_BD_BUILD)
887     const_iv (ST_BD_REMOVE)
888 root 1.33
889 root 1.1 const_iv (ST_MAT_FLOOR)
890     const_iv (ST_MAT_WALL)
891     const_iv (ST_MAT_ITEM)
892    
893 root 1.23 const_iv (AT_PHYSICAL)
894     const_iv (AT_MAGIC)
895     const_iv (AT_FIRE)
896     const_iv (AT_ELECTRICITY)
897     const_iv (AT_COLD)
898     const_iv (AT_CONFUSION)
899     const_iv (AT_ACID)
900     const_iv (AT_DRAIN)
901     const_iv (AT_WEAPONMAGIC)
902     const_iv (AT_GHOSTHIT)
903     const_iv (AT_POISON)
904     const_iv (AT_SLOW)
905     const_iv (AT_PARALYZE)
906     const_iv (AT_TURN_UNDEAD)
907     const_iv (AT_FEAR)
908     const_iv (AT_CANCELLATION)
909     const_iv (AT_DEPLETE)
910     const_iv (AT_DEATH)
911     const_iv (AT_CHAOS)
912     const_iv (AT_COUNTERSPELL)
913     const_iv (AT_GODPOWER)
914     const_iv (AT_HOLYWORD)
915     const_iv (AT_BLIND)
916     const_iv (AT_INTERNAL)
917     const_iv (AT_LIFE_STEALING)
918     const_iv (AT_DISEASE)
919    
920 root 1.1 const_iv (QUEST_IN_PROGRESS)
921     const_iv (QUEST_DONE_QUEST)
922     const_iv (QUEST_DONE_TASK)
923     const_iv (QUEST_START_QUEST)
924     const_iv (QUEST_END_QUEST)
925     const_iv (QUEST_START_TASK)
926     const_iv (QUEST_END_TASK)
927     const_iv (QUEST_OVERRIDE)
928     const_iv (QUEST_ON_ACTIVATE)
929    
930     const_iv (WEAP_HIT)
931     const_iv (WEAP_SLASH)
932     const_iv (WEAP_PIERCE)
933     const_iv (WEAP_CLEAVE)
934     const_iv (WEAP_SLICE)
935     const_iv (WEAP_STAB)
936     const_iv (WEAP_WHIP)
937     const_iv (WEAP_CRUSH)
938     const_iv (WEAP_BLUD)
939    
940     const_iv (FLAG_ALIVE)
941     const_iv (FLAG_WIZ)
942     const_iv (FLAG_REMOVED)
943     const_iv (FLAG_FREED)
944     const_iv (FLAG_WAS_WIZ)
945     const_iv (FLAG_APPLIED)
946     const_iv (FLAG_UNPAID)
947     const_iv (FLAG_USE_SHIELD)
948     const_iv (FLAG_NO_PICK)
949     const_iv (FLAG_ANIMATE)
950     const_iv (FLAG_MONSTER)
951     const_iv (FLAG_FRIENDLY)
952     const_iv (FLAG_GENERATOR)
953     const_iv (FLAG_IS_THROWN)
954     const_iv (FLAG_AUTO_APPLY)
955     const_iv (FLAG_TREASURE)
956     const_iv (FLAG_PLAYER_SOLD)
957     const_iv (FLAG_SEE_INVISIBLE)
958     const_iv (FLAG_CAN_ROLL)
959     const_iv (FLAG_OVERLAY_FLOOR)
960     const_iv (FLAG_IS_TURNABLE)
961     const_iv (FLAG_IS_USED_UP)
962     const_iv (FLAG_IDENTIFIED)
963     const_iv (FLAG_REFLECTING)
964     const_iv (FLAG_CHANGING)
965     const_iv (FLAG_SPLITTING)
966     const_iv (FLAG_HITBACK)
967     const_iv (FLAG_STARTEQUIP)
968     const_iv (FLAG_BLOCKSVIEW)
969     const_iv (FLAG_UNDEAD)
970     const_iv (FLAG_SCARED)
971     const_iv (FLAG_UNAGGRESSIVE)
972     const_iv (FLAG_REFL_MISSILE)
973     const_iv (FLAG_REFL_SPELL)
974     const_iv (FLAG_NO_MAGIC)
975     const_iv (FLAG_NO_FIX_PLAYER)
976     const_iv (FLAG_IS_LIGHTABLE)
977     const_iv (FLAG_TEAR_DOWN)
978     const_iv (FLAG_RUN_AWAY)
979     const_iv (FLAG_PICK_UP)
980     const_iv (FLAG_UNIQUE)
981     const_iv (FLAG_NO_DROP)
982     const_iv (FLAG_WIZCAST)
983     const_iv (FLAG_CAST_SPELL)
984     const_iv (FLAG_USE_SCROLL)
985     const_iv (FLAG_USE_RANGE)
986     const_iv (FLAG_USE_BOW)
987     const_iv (FLAG_USE_ARMOUR)
988     const_iv (FLAG_USE_WEAPON)
989     const_iv (FLAG_USE_RING)
990     const_iv (FLAG_READY_RANGE)
991     const_iv (FLAG_READY_BOW)
992     const_iv (FLAG_XRAYS)
993     const_iv (FLAG_NO_APPLY)
994     const_iv (FLAG_IS_FLOOR)
995     const_iv (FLAG_LIFESAVE)
996     const_iv (FLAG_NO_STRENGTH)
997     const_iv (FLAG_SLEEP)
998     const_iv (FLAG_STAND_STILL)
999     const_iv (FLAG_RANDOM_MOVE)
1000     const_iv (FLAG_ONLY_ATTACK)
1001     const_iv (FLAG_CONFUSED)
1002     const_iv (FLAG_STEALTH)
1003     const_iv (FLAG_WIZPASS)
1004     const_iv (FLAG_IS_LINKED)
1005     const_iv (FLAG_CURSED)
1006     const_iv (FLAG_DAMNED)
1007     const_iv (FLAG_SEE_ANYWHERE)
1008     const_iv (FLAG_KNOWN_MAGICAL)
1009     const_iv (FLAG_KNOWN_CURSED)
1010     const_iv (FLAG_CAN_USE_SKILL)
1011     const_iv (FLAG_BEEN_APPLIED)
1012     const_iv (FLAG_READY_SCROLL)
1013     const_iv (FLAG_USE_ROD)
1014     const_iv (FLAG_USE_HORN)
1015     const_iv (FLAG_MAKE_INVIS)
1016     const_iv (FLAG_INV_LOCKED)
1017     const_iv (FLAG_IS_WOODED)
1018     const_iv (FLAG_IS_HILLY)
1019     const_iv (FLAG_READY_SKILL)
1020     const_iv (FLAG_READY_WEAPON)
1021     const_iv (FLAG_NO_SKILL_IDENT)
1022     const_iv (FLAG_BLIND)
1023     const_iv (FLAG_SEE_IN_DARK)
1024     const_iv (FLAG_IS_CAULDRON)
1025     const_iv (FLAG_NO_STEAL)
1026     const_iv (FLAG_ONE_HIT)
1027     const_iv (FLAG_CLIENT_SENT)
1028     const_iv (FLAG_BERSERK)
1029     const_iv (FLAG_NEUTRAL)
1030     const_iv (FLAG_NO_ATTACK)
1031     const_iv (FLAG_NO_DAMAGE)
1032     const_iv (FLAG_OBJ_ORIGINAL)
1033     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1034     const_iv (FLAG_ACTIVATE_ON_PUSH)
1035     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1036     const_iv (FLAG_IS_WATER)
1037     const_iv (FLAG_CONTENT_ON_GEN)
1038     const_iv (FLAG_IS_A_TEMPLATE)
1039     const_iv (FLAG_IS_BUILDABLE)
1040     const_iv (FLAG_AFK)
1041 root 1.6
1042     const_iv (NDI_BLACK)
1043     const_iv (NDI_WHITE)
1044     const_iv (NDI_NAVY)
1045     const_iv (NDI_RED)
1046     const_iv (NDI_ORANGE)
1047     const_iv (NDI_BLUE)
1048     const_iv (NDI_DK_ORANGE)
1049     const_iv (NDI_GREEN)
1050     const_iv (NDI_LT_GREEN)
1051     const_iv (NDI_GREY)
1052     const_iv (NDI_BROWN)
1053     const_iv (NDI_GOLD)
1054     const_iv (NDI_TAN)
1055     const_iv (NDI_MAX_COLOR)
1056     const_iv (NDI_COLOR_MASK)
1057     const_iv (NDI_UNIQUE)
1058     const_iv (NDI_ALL)
1059    
1060     const_iv (F_APPLIED)
1061     const_iv (F_LOCATION)
1062     const_iv (F_UNPAID)
1063     const_iv (F_MAGIC)
1064     const_iv (F_CURSED)
1065     const_iv (F_DAMNED)
1066     const_iv (F_OPEN)
1067     const_iv (F_NOPICK)
1068     const_iv (F_LOCKED)
1069 root 1.11
1070     const_iv (P_BLOCKSVIEW)
1071     const_iv (P_NO_MAGIC)
1072     const_iv (P_IS_ALIVE)
1073     const_iv (P_NO_CLERIC)
1074     const_iv (P_NEED_UPDATE)
1075     const_iv (P_NO_ERROR)
1076     const_iv (P_OUT_OF_MAP)
1077     const_iv (P_NEW_MAP)
1078 root 1.14
1079     const_iv (UP_OBJ_INSERT)
1080     const_iv (UP_OBJ_REMOVE)
1081     const_iv (UP_OBJ_CHANGE)
1082     const_iv (UP_OBJ_FACE)
1083    
1084     const_iv (INS_NO_MERGE)
1085     const_iv (INS_ABOVE_FLOOR_ONLY)
1086     const_iv (INS_NO_WALK_ON)
1087     const_iv (INS_ON_TOP)
1088     const_iv (INS_BELOW_ORIGINATOR)
1089     const_iv (INS_MAP_LOAD)
1090    
1091     const_iv (WILL_APPLY_HANDLE)
1092     const_iv (WILL_APPLY_TREASURE)
1093     const_iv (WILL_APPLY_EARTHWALL)
1094     const_iv (WILL_APPLY_DOOR)
1095     const_iv (WILL_APPLY_FOOD)
1096 root 1.30
1097     const_iv (SAVE_MODE)
1098     const_iv (SAVE_DIR_MODE)
1099 root 1.34
1100     const_iv (M_PAPER)
1101     const_iv (M_IRON)
1102     const_iv (M_GLASS)
1103     const_iv (M_LEATHER)
1104     const_iv (M_WOOD)
1105     const_iv (M_ORGANIC)
1106     const_iv (M_STONE)
1107     const_iv (M_CLOTH)
1108     const_iv (M_ADAMANT)
1109     const_iv (M_LIQUID)
1110     const_iv (M_SOFT_METAL)
1111     const_iv (M_BONE)
1112     const_iv (M_ICE)
1113     const_iv (M_SPECIAL)
1114 root 1.38
1115     const_iv (SK_EXP_ADD_SKILL)
1116     const_iv (SK_EXP_TOTAL)
1117     const_iv (SK_EXP_NONE)
1118     const_iv (SK_SUBTRACT_SKILL_EXP)
1119    
1120     const_iv (SK_LOCKPICKING)
1121     const_iv (SK_HIDING)
1122     const_iv (SK_SMITHERY)
1123     const_iv (SK_BOWYER)
1124     const_iv (SK_JEWELER)
1125     const_iv (SK_ALCHEMY)
1126     const_iv (SK_STEALING)
1127     const_iv (SK_LITERACY)
1128     const_iv (SK_BARGAINING)
1129     const_iv (SK_JUMPING)
1130     const_iv (SK_DET_MAGIC)
1131     const_iv (SK_ORATORY)
1132     const_iv (SK_SINGING)
1133     const_iv (SK_DET_CURSE)
1134     const_iv (SK_FIND_TRAPS)
1135     const_iv (SK_MEDITATION)
1136     const_iv (SK_PUNCHING)
1137     const_iv (SK_FLAME_TOUCH)
1138     const_iv (SK_KARATE)
1139     const_iv (SK_CLIMBING)
1140     const_iv (SK_WOODSMAN)
1141     const_iv (SK_INSCRIPTION)
1142     const_iv (SK_ONE_HANDED_WEAPON)
1143     const_iv (SK_MISSILE_WEAPON)
1144     const_iv (SK_THROWING)
1145     const_iv (SK_USE_MAGIC_ITEM)
1146     const_iv (SK_DISARM_TRAPS)
1147     const_iv (SK_SET_TRAP)
1148     const_iv (SK_THAUMATURGY)
1149     const_iv (SK_PRAYING)
1150     const_iv (SK_CLAWING)
1151     const_iv (SK_LEVITATION)
1152     const_iv (SK_SUMMONING)
1153     const_iv (SK_PYROMANCY)
1154     const_iv (SK_EVOCATION)
1155     const_iv (SK_SORCERY)
1156     const_iv (SK_TWO_HANDED_WEAPON)
1157 pippijn 1.49 const_iv (SK_SPARK_TOUCH)
1158 pippijn 1.48 const_iv (SK_SHIVER)
1159     const_iv (SK_ACID_SPLASH)
1160     const_iv (SK_POISON_NAIL)
1161 root 1.39
1162     const_iv (SOUND_NEW_PLAYER)
1163     const_iv (SOUND_FIRE_ARROW)
1164     const_iv (SOUND_LEARN_SPELL)
1165     const_iv (SOUND_FUMBLE_SPELL)
1166     const_iv (SOUND_WAND_POOF)
1167     const_iv (SOUND_OPEN_DOOR)
1168     const_iv (SOUND_PUSH_PLAYER)
1169     const_iv (SOUND_PLAYER_HITS1)
1170     const_iv (SOUND_PLAYER_HITS2)
1171     const_iv (SOUND_PLAYER_HITS3)
1172     const_iv (SOUND_PLAYER_HITS4)
1173     const_iv (SOUND_PLAYER_IS_HIT1)
1174     const_iv (SOUND_PLAYER_IS_HIT2)
1175     const_iv (SOUND_PLAYER_IS_HIT3)
1176     const_iv (SOUND_PLAYER_KILLS)
1177     const_iv (SOUND_PET_IS_KILLED)
1178     const_iv (SOUND_PLAYER_DIES)
1179     const_iv (SOUND_OB_EVAPORATE)
1180     const_iv (SOUND_OB_EXPLODE)
1181     const_iv (SOUND_CLOCK)
1182     const_iv (SOUND_TURN_HANDLE)
1183     const_iv (SOUND_FALL_HOLE)
1184     const_iv (SOUND_DRINK_POISON)
1185     const_iv (SOUND_CAST_SPELL_0)
1186 root 1.55
1187 elmex 1.59 const_iv (PREFER_LOW)
1188     const_iv (PREFER_HIGH)
1189    
1190     const_iv (ATNR_PHYSICAL)
1191     const_iv (ATNR_MAGIC)
1192     const_iv (ATNR_FIRE)
1193     const_iv (ATNR_ELECTRICITY)
1194     const_iv (ATNR_COLD)
1195     const_iv (ATNR_CONFUSION)
1196     const_iv (ATNR_ACID)
1197     const_iv (ATNR_DRAIN)
1198     const_iv (ATNR_WEAPONMAGIC)
1199     const_iv (ATNR_GHOSTHIT)
1200     const_iv (ATNR_POISON)
1201     const_iv (ATNR_SLOW)
1202     const_iv (ATNR_PARALYZE)
1203     const_iv (ATNR_TURN_UNDEAD)
1204     const_iv (ATNR_FEAR)
1205     const_iv (ATNR_CANCELLATION)
1206     const_iv (ATNR_DEPLETE)
1207     const_iv (ATNR_DEATH)
1208     const_iv (ATNR_CHAOS)
1209     const_iv (ATNR_COUNTERSPELL)
1210     const_iv (ATNR_GODPOWER)
1211     const_iv (ATNR_HOLYWORD)
1212     const_iv (ATNR_BLIND)
1213     const_iv (ATNR_INTERNAL)
1214     const_iv (ATNR_LIFE_STEALING)
1215     const_iv (ATNR_DISEASE)
1216    
1217 root 1.55 const_iv (MAP_FLUSH)
1218     const_iv (MAP_PLAYER_UNIQUE)
1219     const_iv (MAP_BLOCK)
1220     const_iv (MAP_STYLE)
1221     const_iv (MAP_OVERLAY)
1222    
1223     const_iv (MAP_IN_MEMORY)
1224     const_iv (MAP_SWAPPED)
1225     const_iv (MAP_LOADING)
1226     const_iv (MAP_SAVING)
1227 root 1.1 };
1228    
1229     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1230     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1231    
1232 root 1.9 static const struct {
1233 root 1.1 const char *name;
1234     IV iv;
1235     } *event, event_list[] = {
1236     # define const_event(name) { # name, (IV)EVENT_ ## name },
1237     const_event (NONE)
1238     const_event (APPLY)
1239     const_event (ATTACK)
1240     const_event (DEATH)
1241     const_event (DROP)
1242     const_event (PICKUP)
1243     const_event (SAY)
1244     const_event (STOP)
1245     const_event (TIME)
1246     const_event (THROW)
1247     const_event (TRIGGER)
1248     const_event (CLOSE)
1249     const_event (TIMER)
1250 root 1.14 const_event (MOVE)
1251 root 1.1
1252     const_event (BORN)
1253 root 1.56 //const_event (CLOCK)
1254 root 1.1 const_event (CRASH)
1255     const_event (PLAYER_DEATH)
1256 root 1.33 const_event (PLAYER_LOAD)
1257     const_event (PLAYER_SAVE)
1258 root 1.1 const_event (GKILL)
1259     const_event (LOGIN)
1260     const_event (LOGOUT)
1261     const_event (MAPENTER)
1262     const_event (MAPLEAVE)
1263     const_event (MAPRESET)
1264 root 1.28 const_event (MAPLOAD)
1265     const_event (MAPOUT)
1266     const_event (MAPIN)
1267 root 1.32 const_event (MAPCLEAN)
1268 root 1.1 const_event (REMOVE)
1269     const_event (SHOUT)
1270     const_event (TELL)
1271     const_event (MUZZLE)
1272     const_event (KICK)
1273 elmex 1.59 const_event (PLAYER_USE_SKILL)
1274     const_event (MONSTER_USE_SKILL)
1275 elmex 1.65 const_event (CAST_SPELL)
1276 elmex 1.59 const_event (FIND_UNARMED_SKILL)
1277 root 1.53 const_event (EXTCMD)
1278 root 1.14 //const_event (FREE_OB)
1279 root 1.1 };
1280    
1281     AV *av = get_av ("cf::EVENT", 1);
1282    
1283     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1284     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1285    
1286 root 1.9 static const struct {
1287 root 1.1 int dtype;
1288     const char *name;
1289     IV idx;
1290     } *cprop, prop_table[] = {
1291     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1292     prop (CFAPI_INT, MAP_PROP_FLAGS)
1293     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1294     prop (CFAPI_STRING, MAP_PROP_PATH)
1295     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1296     prop (CFAPI_STRING, MAP_PROP_NAME)
1297     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1298     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1299     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1300     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1301     prop (CFAPI_INT, MAP_PROP_WIDTH)
1302     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1303     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1304     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1305     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1306     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1307     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1308     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1309     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1310     prop (CFAPI_INT, MAP_PROP_SKY)
1311     prop (CFAPI_INT, MAP_PROP_WPARTX)
1312     prop (CFAPI_INT, MAP_PROP_WPARTY)
1313     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1314     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1315     prop (CFAPI_PREGION, MAP_PROP_REGION)
1316     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1317     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1318     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1319     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1320     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1321     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1322     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1323     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1324     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1325     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1326     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1327     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1328     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1329     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1330     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1331     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1332     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1333     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1334     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1335     prop (CFAPI_INT, OBJECT_PROP_X)
1336     prop (CFAPI_INT, OBJECT_PROP_Y)
1337     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1338     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1339     prop (CFAPI_INT, OBJECT_PROP_NROF)
1340     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1341     prop (CFAPI_INT, OBJECT_PROP_FACING)
1342     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1343     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1344     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1345     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1346     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1347     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1348     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1349     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1350     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1351     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1352     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1353     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1354     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1355     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1356     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1357     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1358     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1359     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1360     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1361     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1362     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1363     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1364     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1365     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1366     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1367     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1368     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1369     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1370     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1371     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1372     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1373     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1374     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1375     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1376     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1377     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1378     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1379     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1380     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1381     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1382     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1383     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1384     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1385     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1386     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1387     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1388     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1389     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1390     prop (CFAPI_INT, OBJECT_PROP_STR)
1391     prop (CFAPI_INT, OBJECT_PROP_DEX)
1392     prop (CFAPI_INT, OBJECT_PROP_CON)
1393     prop (CFAPI_INT, OBJECT_PROP_WIS)
1394     prop (CFAPI_INT, OBJECT_PROP_INT)
1395     prop (CFAPI_INT, OBJECT_PROP_POW)
1396     prop (CFAPI_INT, OBJECT_PROP_CHA)
1397     prop (CFAPI_INT, OBJECT_PROP_WC)
1398     prop (CFAPI_INT, OBJECT_PROP_AC)
1399     prop (CFAPI_INT, OBJECT_PROP_HP)
1400     prop (CFAPI_INT, OBJECT_PROP_SP)
1401     prop (CFAPI_INT, OBJECT_PROP_GP)
1402     prop (CFAPI_INT, OBJECT_PROP_FP)
1403     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1404     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1405     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1406     prop (CFAPI_INT, OBJECT_PROP_DAM)
1407     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1408     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1409     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1410     prop (CFAPI_INT, OBJECT_PROP_FACE)
1411     };
1412    
1413     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1414     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1415    
1416     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1417     {
1418     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1419     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1420     }
1421 root 1.56
1422     //I_EVENT_API (PACKAGE);
1423 root 1.1 }
1424    
1425     void
1426     LOG (int level, char *msg)
1427 root 1.6 PROTOTYPE: $$
1428 root 1.1 C_ARGS: level, "%s", msg
1429    
1430 root 1.55 char *path_combine (char *base, char *path)
1431     PROTOTYPE: $$
1432    
1433     char *path_combine_and_normalize (char *base, char *path)
1434     PROTOTYPE: $$
1435    
1436 root 1.1 char *
1437     cf_get_maps_directory (char *path)
1438 root 1.6 PROTOTYPE: $
1439 root 1.2 ALIAS: maps_directory = 0
1440 root 1.1
1441 root 1.63 void
1442     sub_generation_inc ()
1443     CODE:
1444     PL_sub_generation++;
1445    
1446 root 1.5 char *
1447     mapdir ()
1448 root 1.6 PROTOTYPE:
1449 root 1.5 ALIAS:
1450     mapdir = 0
1451     uniquedir = 1
1452     tmpdir = 2
1453     confdir = 3
1454     localdir = 4
1455     playerdir = 5
1456     datadir = 6
1457     CODE:
1458     {
1459     int unused_type;
1460     RETVAL = (char *)systemDirectory (&unused_type, ix);
1461     }
1462 root 1.6 OUTPUT: RETVAL
1463 root 1.5
1464 root 1.4 int
1465     cf_find_animation (char *text)
1466 root 1.6 PROTOTYPE: $
1467 root 1.4
1468 elmex 1.59 int random_roll(int min, int max, object *op, int goodbad);
1469    
1470     int
1471 root 1.60 exp_to_level (val64 exp)
1472 elmex 1.59 CODE:
1473 root 1.60 {
1474     int i = 0;
1475    
1476     RETVAL = settings.max_level;
1477    
1478     for (i = 1; i <= settings.max_level; i++)
1479     {
1480     if (levels[i] > exp)
1481     {
1482 elmex 1.59 RETVAL = i - 1;
1483     break;
1484 root 1.60 }
1485     }
1486     }
1487 elmex 1.59 OUTPUT: RETVAL
1488    
1489 root 1.60 val64
1490 elmex 1.59 level_to_min_exp (int level)
1491     CODE:
1492 root 1.60 if (level > settings.max_level)
1493     RETVAL = levels[settings.max_level];
1494     else if (level < 1)
1495 elmex 1.59 RETVAL = 0;
1496 root 1.60 else
1497     RETVAL = levels[level];
1498 elmex 1.59 OUTPUT: RETVAL
1499    
1500     SV *
1501     resistance_to_string (int atnr)
1502     CODE:
1503 root 1.60 if (atnr >= 0 && atnr < NROFATTACKS)
1504     RETVAL = newSVpv (resist_plus[atnr], 0);
1505     else
1506     XSRETURN_UNDEF;
1507 elmex 1.59 OUTPUT: RETVAL
1508    
1509 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1510    
1511     SV *
1512 root 1.4 get_property (object *obj, int type, int idx)
1513 root 1.1 CODE:
1514     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1515 root 1.6 OUTPUT: RETVAL
1516 root 1.1
1517 root 1.4 SV *
1518     set_property (object *obj, int type, int idx, SV *newval)
1519     CODE:
1520     switch (type)
1521     {
1522     case CFAPI_INT:
1523     cf_object_set_int_property (obj, idx, SvIV (newval));
1524     break;
1525     case CFAPI_LONG:
1526 root 1.60 cf_object_set_long_property (obj, idx, SvVAL64 (newval));
1527 root 1.4 break;
1528 root 1.10 case CFAPI_DOUBLE:
1529     {
1530     int unused_type;
1531     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1532     }
1533     break;
1534 root 1.4 case CFAPI_STRING:
1535 root 1.24 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1536     break;
1537     case CFAPI_POBJECT:
1538     {
1539     int unused_type;
1540     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1541     }
1542 root 1.4 break;
1543     default:
1544     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1545     }
1546    
1547 root 1.23 # missing properties
1548    
1549     void
1550     set_attacktype (object *obj, U32 attacktype)
1551     CODE:
1552     obj->attacktype = attacktype;
1553    
1554     U32
1555     get_attacktype (object *obj)
1556     ALIAS:
1557     attacktype = 0
1558     CODE:
1559     RETVAL = obj->attacktype;
1560     OUTPUT: RETVAL
1561    
1562 root 1.34 # missing in plug-in api, of course
1563 root 1.23 void
1564     set_food (object *obj, int food)
1565     CODE:
1566     obj->stats.food = food;
1567    
1568     int
1569     get_food (object *obj)
1570     ALIAS:
1571     food = 0
1572     CODE:
1573     RETVAL = obj->stats.food;
1574     OUTPUT: RETVAL
1575    
1576 root 1.14 void
1577 root 1.12 inv (object *obj)
1578     PROTOTYPE: $
1579     PPCODE:
1580     {
1581     object *o;
1582     for (o = obj->inv; o; o = o->below)
1583 root 1.14 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1584 root 1.12 }
1585    
1586 root 1.1 int cf_object_get_resistance (object *op, int rtype)
1587 root 1.2 ALIAS: resistance = 0
1588 root 1.1
1589     int cf_object_get_flag (object *op, int flag)
1590     ALIAS: flag = 0
1591    
1592     void cf_object_set_flag (object *op, int flag, int value)
1593    
1594 root 1.19 void cf_object_move (object *op, int dir, object *originator = op)
1595 root 1.1
1596 root 1.13 void cf_object_apply (object *op, object *author, int flags = 0)
1597 root 1.1
1598     void cf_object_apply_below (object *op)
1599    
1600     void cf_object_remove (object *op)
1601    
1602     void cf_object_free (object *op)
1603    
1604     object *cf_object_present_archname_inside (object *op, char *whatstr)
1605    
1606 root 1.36 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1607 root 1.1
1608     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1609    
1610 root 1.21 object *cf_object_clone (object *op, int clonetype = 0)
1611 root 1.1
1612     int cf_object_pay_item (object *op, object *buyer)
1613    
1614 root 1.60 int cf_object_pay_amount (object *op, val64 amount)
1615 root 1.1
1616 root 1.64 void pay_player (object *op, val64 amount)
1617    
1618     val64 pay_player_arch (object *op, const char *arch, val64 amount)
1619    
1620 root 1.23 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1621 root 1.1
1622 root 1.23 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1623 root 1.1
1624     void cf_object_learn_spell (object *op, object *sp)
1625    
1626     void cf_object_forget_spell (object *op, object *sp)
1627    
1628     object *cf_object_check_for_spell (object *op, char *spellname)
1629    
1630     int cf_object_query_money (object *op)
1631 root 1.2 ALIAS: money = 0
1632 root 1.1
1633     int cf_object_query_cost (object *op, object *who, int flags)
1634 root 1.2 ALIAS: cost = 0
1635 root 1.1
1636     void cf_object_activate_rune (object *op , object *victim)
1637    
1638     int cf_object_check_trigger (object *op, object *cause)
1639    
1640     int cf_object_out_of_map (object *op, int x, int y)
1641    
1642     void cf_object_drop (object *op, object *author)
1643    
1644     void cf_object_take (object *op, object *author)
1645    
1646     void cf_object_say (object *op, char *msg)
1647    
1648     void cf_object_speak (object *op, char *msg)
1649    
1650     object *cf_object_insert_object (object *op, object *container)
1651    
1652     const char *cf_object_get_msg (object *ob)
1653 root 1.2 ALIAS: msg = 0
1654 root 1.1
1655     object *cf_object_insert_in_ob (object *ob, object *where)
1656    
1657     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1658    
1659     void cf_object_update (object *op, int flags)
1660    
1661     void cf_object_pickup (object *op, object *what)
1662    
1663 root 1.23 object *cf_create_object_by_name (const char *name)
1664    
1665 root 1.60 void change_exp (object *op, val64 exp, const char *skill_name = 0, int flag = 0)
1666 root 1.39
1667     void player_lvl_adj (object *who, object *skill = 0)
1668    
1669 root 1.50 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1670 root 1.39
1671 elmex 1.59 int calc_skill_exp (object *who, object *op, object *skill);
1672    
1673 root 1.61 void push_button (object *op);
1674    
1675     void use_trigger (object *op);
1676    
1677 root 1.62 void add_button_link (object *button, mapstruct *map, int connected);
1678    
1679     void remove_button_link (object *op);
1680    
1681 elmex 1.59 void
1682     cf_object_set_resistance (object *op, int rtype, int val)
1683     CODE:
1684     if (rtype >= 0 && rtype < NROFATTACKS)
1685     op->resist[rtype] = val;
1686    
1687    
1688 root 1.22 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1689    
1690     void cf_fix_object (object *pl)
1691     ALIAS: fix = 0
1692 root 1.1
1693 root 1.22 object *cf_insert_ob_in_ob (object *ob, object *where)
1694 root 1.1
1695 root 1.23 # no clean way to get an object from an archetype - stupid idiotic
1696     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1697    
1698     object *new (const char *archetype = 0)
1699 root 1.8 PROTOTYPE: ;$
1700     CODE:
1701 root 1.23 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1702 root 1.8 OUTPUT:
1703     RETVAL
1704 root 1.1
1705 root 1.22 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1706     PROTOTYPE: $$$$$$
1707     CODE:
1708     {
1709     int unused_type;
1710     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1711     }
1712 root 1.1
1713 root 1.46 # syntatic sugar for easier use in event callbacks.
1714     const char *options (object *op)
1715     CODE:
1716     RETVAL = op->name;
1717     OUTPUT:
1718     RETVAL
1719    
1720 root 1.63 player *contr (object *op)
1721     CODE:
1722     RETVAL = op->contr;
1723     OUTPUT: RETVAL
1724    
1725 root 1.40 const char *get_ob_key_value (object *op, const char *key)
1726    
1727     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1728    
1729 root 1.16 object *get_nearest_player (object *ob)
1730     ALIAS: nearest_player = 0
1731 root 1.18 PREINIT:
1732     extern object *get_nearest_player (object *);
1733 root 1.16
1734 root 1.15 void rangevector (object *ob, object *other, int flags = 0)
1735     PROTOTYPE: $$;$
1736 root 1.16 PPCODE:
1737 root 1.15 {
1738     rv_vector rv;
1739     get_rangevector (ob, other, &rv, flags);
1740     EXTEND (SP, 5);
1741 root 1.16 PUSHs (newSVuv (rv.distance));
1742     PUSHs (newSViv (rv.distance_x));
1743     PUSHs (newSViv (rv.distance_y));
1744     PUSHs (newSViv (rv.direction));
1745     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1746 root 1.15 }
1747    
1748     bool on_same_map_as (object *ob, object *other)
1749     CODE:
1750     RETVAL = on_same_map (ob, other);
1751     OUTPUT: RETVAL
1752    
1753 root 1.22 char *
1754     base_name (object *ob, int plural)
1755     CODE:
1756     RETVAL = cf_query_base_name (ob, plural);
1757     OUTPUT: RETVAL
1758    
1759 root 1.34 living *
1760     stats (object *ob)
1761     CODE:
1762     RETVAL = &ob->stats;
1763     OUTPUT: RETVAL
1764    
1765 root 1.1
1766     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1767    
1768     player *player (object *op)
1769     CODE:
1770 root 1.47 RETVAL = op->contr;
1771 root 1.6 OUTPUT: RETVAL
1772 root 1.1
1773 root 1.6 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1774 root 1.1
1775     object *cf_player_send_inventory (object *op)
1776    
1777 root 1.6 char *cf_player_get_ip (object *op)
1778     ALIAS: ip = 0
1779    
1780     object *cf_player_get_marked_item (object *op)
1781     ALIAS: marked_item = 0
1782 root 1.1
1783 root 1.6 void cf_player_set_marked_item (object *op, object *ob)
1784    
1785     partylist *cf_player_get_party (object *op)
1786     ALIAS: party = 0
1787    
1788     void cf_player_set_party (object *op, partylist *party)
1789 root 1.1
1790 root 1.60 void change_skill (object *op, val64 exp, char *skill_name = 0, int flag = 0)
1791 root 1.38
1792 root 1.50 void kill_player (object *op)
1793    
1794 root 1.4 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1795 root 1.1
1796 root 1.6 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1797 root 1.1
1798     player *cf_player_find (char *name)
1799 root 1.6 PROTOTYPE: $
1800 root 1.1
1801     void cf_player_move (player *pl, int dir)
1802    
1803 root 1.22 void MapNewmapCmd (player *pl)
1804    
1805 root 1.39 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1806    
1807 root 1.6 # nonstandard
1808     object *ob (player *pl)
1809     CODE:
1810     RETVAL = pl->ob;
1811     OUTPUT: RETVAL
1812 root 1.1
1813 root 1.15 player *first ()
1814     CODE:
1815     RETVAL = first_player;
1816     OUTPUT: RETVAL
1817    
1818     player *next (player *pl)
1819     CODE:
1820     RETVAL = pl->next;
1821     OUTPUT: RETVAL
1822    
1823 root 1.54 bool
1824     cell_visible (player *pl, int dx, int dy)
1825     CODE:
1826     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1827     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1828     OUTPUT:
1829     RETVAL
1830    
1831 root 1.53 void
1832     send (player *pl, SV *packet)
1833     CODE:
1834     {
1835     STRLEN len;
1836     char *buf = SvPVbyte (packet, len);
1837    
1838     Write_String_To_Socket (&pl->socket, buf, len);
1839     }
1840    
1841 root 1.51 int
1842     listening (player *pl, int new_value = -1)
1843     CODE:
1844     RETVAL = pl->listening;
1845     if (new_value >= 0)
1846     pl->listening = new_value;
1847     OUTPUT:
1848     RETVAL
1849    
1850 root 1.34 void get_savebed (player *pl)
1851     ALIAS:
1852     savebed = 0
1853     PPCODE:
1854     EXTEND (SP, 3);
1855     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1856     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1857     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1858    
1859     void set_savebed (player *pl, char *map_path, int x, int y)
1860     CODE:
1861     strcpy (pl->savebed_map, map_path);
1862     pl->bed_x = x;
1863     pl->bed_y = y;
1864    
1865 root 1.15 void
1866     list ()
1867     PPCODE:
1868     {
1869     player *pl;
1870     for (pl = first_player; pl; pl = pl->next)
1871     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1872     }
1873    
1874 root 1.43 bool
1875     peaceful (player *pl, bool new_setting = 0)
1876     PROTOTYPE: $;$
1877     CODE:
1878     RETVAL = pl->peaceful;
1879     if (items > 1)
1880     pl->peaceful = new_setting;
1881     OUTPUT:
1882     RETVAL
1883    
1884 root 1.34 living *
1885     orig_stats (player *pl)
1886     CODE:
1887     RETVAL = &pl->orig_stats;
1888     OUTPUT: RETVAL
1889    
1890     living *
1891     last_stats (player *pl)
1892     CODE:
1893     RETVAL = &pl->last_stats;
1894     OUTPUT: RETVAL
1895    
1896 root 1.6
1897     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1898 root 1.1
1899     SV *
1900     get_property (mapstruct *obj, int type, int idx)
1901     CODE:
1902     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1903 root 1.6 OUTPUT: RETVAL
1904 root 1.1
1905 root 1.4 SV *
1906     set_property (mapstruct *obj, int type, int idx, SV *newval)
1907     CODE:
1908     switch (type)
1909     {
1910     case CFAPI_INT:
1911     cf_map_set_int_property (obj, idx, SvIV (newval));
1912     break;
1913     default:
1914     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1915     }
1916    
1917 root 1.11 mapstruct *new (int width, int height)
1918     PROTOTYPE:
1919     CODE:
1920     {
1921     int unused_type;
1922     RETVAL = map_get_map (&unused_type, 0, width, height);
1923     }
1924     OUTPUT:
1925     RETVAL
1926    
1927 root 1.39 void delete_map (mapstruct *map)
1928    
1929     void clean_tmp_map (mapstruct *map)
1930    
1931     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1932    
1933 root 1.56 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1934     CODE:
1935     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1936     OUTPUT:
1937     RETVAL
1938    
1939     char *tile_path (mapstruct *map, unsigned int dir)
1940     CODE:
1941     if (dir >= 4)
1942     XSRETURN_UNDEF;
1943     RETVAL = map->tile_path [dir];
1944     OUTPUT:
1945     RETVAL
1946    
1947 root 1.4 mapstruct *cf_map_get_map (char *name)
1948 root 1.6 PROTOTYPE: $
1949 root 1.4 ALIAS: map = 0
1950    
1951 root 1.55 mapstruct *has_been_loaded (char *name)
1952     PROTOTYPE: $
1953    
1954 root 1.4 mapstruct *cf_map_get_first ()
1955 root 1.6 PROTOTYPE:
1956 root 1.4 ALIAS: first = 0
1957    
1958 root 1.37 # whoever "designed" the plug-in api should have wasted
1959 root 1.55 # his/her time with staying away from the project - would have
1960 root 1.37 # saved others a lot of time, without doubt.
1961     void set_path (mapstruct *where, char *path)
1962     CODE:
1963     strcpy (where->path, path);
1964    
1965 root 1.55 int in_memory (mapstruct *map)
1966     CODE:
1967     RETVAL = map->in_memory;
1968     OUTPUT:
1969     RETVAL
1970    
1971 root 1.37 bool unique (mapstruct *map)
1972     CODE:
1973     RETVAL = map->unique;
1974     OUTPUT:
1975     RETVAL
1976    
1977     void set_unique (mapstruct *map, bool unique)
1978     CODE:
1979     map->unique = unique;
1980    
1981 root 1.4 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1982    
1983     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1984    
1985     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1986     C_ARGS: str, map, nx, ny
1987    
1988 root 1.54 void
1989     cf_map_normalise (mapstruct *map, int x, int y)
1990     PPCODE:
1991     {
1992     mapstruct *nmap = 0;
1993     I16 nx = 0, ny = 0;
1994     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1995    
1996     EXTEND (SP, 4);
1997     PUSHs (sv_2mortal (newSViv (flags)));
1998    
1999     if (GIMME_V == G_ARRAY)
2000     {
2001     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2002     PUSHs (sv_2mortal (newSViv (nx)));
2003     PUSHs (sv_2mortal (newSViv (ny)));
2004     }
2005     }
2006 root 1.4
2007 root 1.14 void
2008 root 1.54 at (mapstruct *map, unsigned int x, unsigned int y)
2009 root 1.11 PROTOTYPE: $$$
2010     PPCODE:
2011     {
2012     object *o;
2013 root 1.54 mapstruct *nmap = 0;
2014     I16 nx, ny;
2015    
2016     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2017    
2018     if (nmap)
2019     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2020     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2021 root 1.11 }
2022    
2023 root 1.12 SV *
2024     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2025 root 1.11 PROTOTYPE: $$$
2026     ALIAS:
2027     top_at = 1
2028     flags_at = 2
2029     light_at = 3
2030     move_block_at = 4
2031     move_slow_at = 5
2032     move_on_at = 6
2033     move_off_at = 7
2034     INIT:
2035     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2036     CODE:
2037     switch (ix)
2038     {
2039     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2040     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2041     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2042     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2043     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2044     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2045     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2046     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2047     }
2048     OUTPUT:
2049     RETVAL
2050 root 1.4
2051 root 1.29 # "serialise" map perl data into a ref
2052 root 1.28 void
2053     _get_obs (mapstruct *map)
2054     PPCODE:
2055     {
2056     object *o;
2057     int x, y;
2058     AV *obs = newAV ();
2059     int nonnull = 0;
2060    
2061     for (y = 0; y < MAP_HEIGHT (map); y++)
2062     for (x = 0; x < MAP_WIDTH (map); x++)
2063     {
2064     AV *av = newAV ();
2065    
2066     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2067     {
2068 root 1.29 SV *sv = SVptr_cache_get (o);
2069 root 1.28
2070     if (sv && HvFILL (SvRV (sv)))
2071     {
2072     nonnull = 1;
2073     sv = newSVsv (sv);
2074     }
2075     else
2076     sv = &PL_sv_undef;
2077    
2078     av_push (av, sv);
2079     }
2080    
2081     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2082     }
2083    
2084     if (nonnull)
2085     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2086     else
2087     SvREFCNT_dec (obs);
2088     }
2089 root 1.1
2090 root 1.29 # "deserialise" perl map data into the map
2091     void
2092     _set_obs (mapstruct *map, SV *sv)
2093     CODE:
2094     {
2095     object *o;
2096     AV *av;
2097     int x, y;
2098     AV *obs = (AV *)SvRV (sv);
2099    
2100     for (y = 0; y < MAP_HEIGHT (map); y++)
2101     for (x = 0; x < MAP_WIDTH (map); x++)
2102     {
2103     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2104    
2105     if (!SvROK (sv))
2106     continue;
2107    
2108     av = (AV *)SvRV (sv);
2109    
2110     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2111     {
2112     sv = av_shift (av);
2113    
2114     if (SvROK (sv))
2115     {
2116     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2117     SVptr_cache_set (o, sv);
2118     }
2119     }
2120     }
2121     }
2122    
2123 root 1.37
2124 root 1.1 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2125    
2126 root 1.12 archetype *cf_archetype_get_first()
2127 root 1.6 PROTOTYPE:
2128 root 1.2 ALIAS: first = 0
2129 root 1.1
2130 root 1.2 archetype *cf_archetype_get_next (archetype *arch)
2131     ALIAS: next = 0
2132 root 1.1
2133 root 1.2 archetype *cf_archetype_get_head (archetype *arch)
2134     ALIAS: head = 0
2135 root 1.1
2136     archetype *cf_archetype_get_more (archetype *arch)
2137 root 1.2 ALIAS: more = 0
2138 root 1.1
2139 root 1.2 const char *cf_archetype_get_name (archetype *arch)
2140     ALIAS: name = 0
2141 root 1.1
2142 elmex 1.65 object *cf_archetype_get_clone (archetype *arch)
2143     ALIAS: clone = 0
2144    
2145 root 1.1 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2146    
2147     partylist *cf_party_get_first ()
2148 root 1.6 PROTOTYPE:
2149 root 1.1 ALIAS: first = 0
2150    
2151     partylist *cf_party_get_next (partylist *party)
2152     ALIAS: next = 0
2153    
2154 root 1.6 const char *cf_party_get_name (partylist *party)
2155    
2156 root 1.1 const char *cf_party_get_password (partylist *party)
2157     ALIAS: password = 0
2158    
2159     player *cf_party_get_first_player (partylist *party)
2160     ALIAS: first_player = 0
2161    
2162     player *cf_party_get_next_player (partylist *party, player *op)
2163     ALIAS: next_player = 0
2164    
2165    
2166     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2167    
2168     region *cf_region_get_first ()
2169 root 1.6 PROTOTYPE:
2170 root 1.1 ALIAS: first = 0
2171    
2172     const char *cf_region_get_name (region *reg)
2173     ALIAS: name = 0
2174    
2175     region *cf_region_get_next (region *reg)
2176     ALIAS: next = 0
2177    
2178     region *cf_region_get_parent (region *reg)
2179     ALIAS: parent = 0
2180    
2181     const char *cf_region_get_longname (region *reg)
2182     ALIAS: longname = 0
2183    
2184     const char *cf_region_get_message (region *reg)
2185     ALIAS: message = 0
2186    
2187    
2188 root 1.34 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2189    
2190 root 1.60 val64
2191     exp (living *liv, val64 new_val = 0)
2192 root 1.34 PROTOTYPE: $;$
2193     ALIAS:
2194     Str = 1
2195     Dex = 2
2196     Con = 3
2197     Wis = 4
2198     Cha = 5
2199     Int = 6
2200     Pow = 7
2201     wc = 8
2202     ac = 9
2203     hp = 10
2204     maxhp = 11
2205     sp = 12
2206     maxsp = 13
2207     grace = 14
2208     maxgrace = 15
2209     food = 16
2210     dam = 17
2211     luck = 18
2212     CODE:
2213 root 1.35 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
2214 root 1.34 switch (ix)
2215     {
2216     LIVING_ACC (exp , 0);
2217     LIVING_ACC (Str , 1);
2218     LIVING_ACC (Dex , 2);
2219     LIVING_ACC (Con , 3);
2220     LIVING_ACC (Wis , 4);
2221     LIVING_ACC (Cha , 5);
2222     LIVING_ACC (Int , 6);
2223     LIVING_ACC (Pow , 7);
2224     LIVING_ACC (wc , 8);
2225     LIVING_ACC (ac , 9);
2226     LIVING_ACC (hp , 10);
2227     LIVING_ACC (maxhp , 11);
2228     LIVING_ACC (sp , 12);
2229     LIVING_ACC (maxsp , 13);
2230     LIVING_ACC (grace , 14);
2231     LIVING_ACC (maxgrace, 15);
2232     LIVING_ACC (food , 16);
2233     LIVING_ACC (dam , 17);
2234     LIVING_ACC (luck , 18);
2235     }
2236     # undef LIVING_ACC
2237     OUTPUT:
2238     RETVAL
2239