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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.66
Committed: Sun Aug 13 17:16:02 2006 UTC (17 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.65: +25 -33 lines
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2 root 1.7 /* CrossFire, A Multiplayer game for the X Window System */
3 root 1.1 /*****************************************************************************/
4    
5 root 1.7 /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26 root 1.1 #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32 root 1.15 #define PLUGIN_NAME "perl"
33 root 1.46 #define PLUGIN_VERSION "cfperl 0.3"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46 root 1.39 #include <sounds.h>
47 root 1.1
48     #include <stdarg.h>
49    
50 elmex 1.66 #include <sproto.h>
51    
52 root 1.56 //#include "EventAPI.h"
53 root 1.1 #include "perlxsi.c"
54    
55 elmex 1.59 extern sint64 *levels; // the experience table
56    
57 root 1.22 typedef object object_ornull;
58     typedef mapstruct mapstruct_ornull;
59    
60 root 1.60 typedef double val64;
61     #define newSVval64 newSVnv
62     #define SvVAL64 SvNV
63    
64 root 1.1 static f_plug_api gethook;
65     static f_plug_api registerGlobalEvent;
66     static f_plug_api unregisterGlobalEvent;
67     static f_plug_api systemDirectory;
68 root 1.10 static f_plug_api object_set_property;
69 root 1.11 static f_plug_api map_get_map;
70 root 1.22 static f_plug_api object_insert;
71 root 1.1
72 root 1.28 /* this is a stupid way to do things, and awkward to use for plug-in authors */
73 root 1.1 typedef struct
74     {
75     object* who;
76     object* activator;
77     object* third;
78 root 1.44 object* event;
79 root 1.28 mapstruct* map;
80 root 1.1 char message[1024];
81 root 1.27 int fix; // seems to be python-only, and should not be part of the API
82 root 1.1 int event_code;
83 root 1.15 char extension[1024]; // name field, should invoke specific perl extension
84     char options[1024]; // slaying field of event_connectors
85 root 1.1 int returnvalue;
86     } CFPContext;
87    
88 root 1.14 static HV *obj_cache;
89 root 1.1 static PerlInterpreter *perl;
90    
91 root 1.46 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
97     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98 root 1.42
99 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100    
101 root 1.14 // garbage collect some perl objects, if possible
102     // all objects no longer referenced and empty are
103     // eligible for destruction.
104     void
105     clean_obj_cache ()
106     {
107 root 1.18 static int count;
108    
109     if (++count & 7)
110     return;
111    
112     int todo = 1000;
113 root 1.14 do
114     {
115     I32 klen;
116     char *key;
117     HE *he = hv_iternext (obj_cache);
118    
119     if (he)
120     {
121 root 1.16 SV *sv = hv_iterval (obj_cache, he);
122 root 1.14
123 root 1.18 // empty and unreferenced? nuke it
124 root 1.16 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
125 root 1.14 {
126     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
127     todo++;
128     }
129     }
130     else
131     break;
132     }
133     while (--todo);
134     }
135    
136 root 1.1 static SV *
137     newSVptr (void *ptr, const char *klass)
138     {
139 root 1.20 SV *sv;
140    
141 root 1.1 if (!ptr)
142     return &PL_sv_undef;
143    
144 root 1.20 sv = newSV (0);
145     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
146     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
147 root 1.1 }
148    
149 root 1.29 static void
150     SVptr_cache_set (void *ptr, SV *sv)
151     {
152     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
153     }
154    
155 root 1.14 static SV *
156 root 1.29 SVptr_cache_get (void *ptr)
157 root 1.28 {
158     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
159    
160     return he ? *he : 0;
161     }
162    
163     static SV *
164 root 1.14 newSVptr_cached (void *ptr, const char *klass)
165     {
166 root 1.28 SV *sv;
167 root 1.14
168     if (!ptr)
169     return &PL_sv_undef;
170    
171 root 1.29 sv = SVptr_cache_get (ptr);
172 root 1.14
173 root 1.28 if (!sv)
174 root 1.14 {
175 root 1.20 HV *hv = newHV ();
176     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
177     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
178 root 1.29
179     SVptr_cache_set (ptr, sv);
180 root 1.14 }
181    
182     return newSVsv (sv);
183     }
184    
185 root 1.1 static void
186     clearSVptr (SV *sv)
187     {
188     if (SvROK (sv))
189     sv = SvRV (sv);
190    
191     hv_clear ((HV *)sv);
192     sv_unmagic (sv, PERL_MAGIC_ext);
193     }
194    
195     static long
196     SvPTR (SV *sv, const char *klass)
197     {
198     if (!sv_derived_from (sv, klass))
199     croak ("object of type %s expected", klass);
200    
201     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
202    
203     if (!mg)
204     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
205    
206     return (long)mg->mg_ptr;
207     }
208    
209 root 1.22 static long
210     SvPTR_ornull (SV *sv, const char *klass)
211     {
212     if (SvOK (sv))
213     return SvPTR (sv, klass);
214     else
215     return 0;
216     }
217    
218 root 1.1 SV *
219     newSVcfapi (int type, ...)
220     {
221     SV *sv;
222    
223     va_list args;
224     va_start (args, type);
225    
226     switch (type)
227     {
228 root 1.26 #if 0
229     case CFAPI_INT16:
230     sv = newSViv (*va_arg (args, sint16_t *));
231     break;
232     #endif
233    
234 root 1.1 case CFAPI_INT:
235     sv = newSViv (*va_arg (args, int *));
236     break;
237    
238     case CFAPI_LONG:
239 root 1.60 sv = newSVval64 ((val64)*va_arg (args, sint64 *));
240 root 1.1 break;
241    
242     case CFAPI_DOUBLE:
243 root 1.46 sv = newSVnv (*va_arg (args, double *));
244 root 1.1 break;
245    
246     case CFAPI_STRING:
247 root 1.7 {
248     char *str = va_arg (args, char *);
249     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
250     }
251 root 1.1 break;
252    
253     case CFAPI_POBJECT:
254     {
255     object *obj = va_arg (args, object *);
256    
257     if (!obj)
258     sv = &PL_sv_undef;
259     else
260 root 1.47 switch (obj->type)
261 root 1.1 {
262     case MAP:
263 root 1.63 sv = newSVptr_cached (obj, "cf::object::map::wrap");
264 root 1.1 break;
265    
266     case PLAYER:
267 root 1.63 sv = newSVptr_cached (obj, "cf::object::player::wrap");
268 root 1.1 break;
269    
270     default:
271 root 1.63 sv = newSVptr_cached (obj, "cf::object::wrap");
272 root 1.1 break;
273     }
274     }
275     break;
276    
277     case CFAPI_PMAP:
278 root 1.63 sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap");
279 root 1.1 break;
280    
281     case CFAPI_PPLAYER:
282 root 1.63 sv = newSVptr (va_arg (args, player *), "cf::player::wrap");
283 root 1.1 break;
284    
285     case CFAPI_PARCH:
286 root 1.63 sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap");
287 root 1.1 break;
288    
289     case CFAPI_PPARTY:
290 root 1.63 sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap");
291 root 1.1 break;
292    
293     case CFAPI_PREGION:
294 root 1.63 sv = newSVptr (va_arg (args, region *), "cf::region::wrap");
295 root 1.1 break;
296    
297     default:
298     assert (("unhandled type in newSVcfapi", 0));
299     }
300    
301     va_end (args);
302    
303     return sv;
304     }
305    
306     /////////////////////////////////////////////////////////////////////////////
307    
308 elmex 1.66 extern "C" int initPlugin (const char *iversion, f_plug_api gethooksptr)
309 root 1.1 {
310     gethook = gethooksptr;
311     printf (PLUGIN_VERSION " init\n");
312    
313     return 0;
314     }
315    
316     static CommArray_s rtn_cmd;
317    
318     int
319     runPluginCommand (object *obj, char *params)
320     {
321     dSP;
322    
323     ENTER;
324     SAVETMPS;
325    
326     PUSHMARK (SP);
327    
328     EXTEND (SP, 3);
329     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
330     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
331    
332     if (params)
333     PUSHs (sv_2mortal (newSVpv (params, 0)));
334    
335     PUTBACK;
336     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
337     SPAGAIN;
338    
339 root 1.6 if (SvTRUE (ERRSV))
340     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
341    
342 root 1.1 int returnvalue = count > 0 ? POPi : -1;
343    
344     PUTBACK;
345     FREETMPS;
346     LEAVE;
347    
348     return returnvalue;
349     }
350    
351 elmex 1.66 extern "C" void *getPluginProperty (int *type, ...)
352 root 1.1 {
353     va_list args;
354     char *propname;
355     int i;
356     va_start (args, type);
357     propname = va_arg (args, char *);
358     //printf ("Property name: %s\n", propname);
359 root 1.3
360 root 1.1 if (!strcmp (propname, "command?"))
361     {
362 root 1.3 if (!perl)
363     return NULL;
364    
365 root 1.1 const char *cmdname = va_arg (args, const char *);
366     HV *hv = get_hv ("cf::COMMAND", 1);
367     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
368    
369     va_end (args);
370    
371     if (svp)
372     {
373     // this is totaly broken, should stash it into %COMMAND
374     rtn_cmd.name = cmdname;
375     rtn_cmd.time = SvNV (*svp);
376     rtn_cmd.func = runPluginCommand;
377    
378     return &rtn_cmd;
379     }
380     }
381     else if (!strcmp (propname, "Identification"))
382     {
383     va_end (args);
384 elmex 1.66 return (void*) PLUGIN_NAME;
385 root 1.1 }
386     else if (!strcmp (propname, "FullName"))
387     {
388     va_end (args);
389 elmex 1.66 return (void*) PLUGIN_VERSION;
390 root 1.1 }
391     else
392     va_end (args);
393    
394     return NULL;
395     }
396    
397     void *globalEventListener (int *type, ...);
398    
399 elmex 1.66 extern "C" int postInitPlugin ()
400 root 1.1 {
401     int hooktype = 1;
402     int rtype = 0;
403    
404     printf (PLUGIN_VERSION " post init\n");
405    
406 elmex 1.66 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407     unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412 root 1.11
413 root 1.1 cf_init_plugin (gethook);
414    
415     /* Pick the global events you want to monitor from this plugin */
416     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419 elmex 1.59 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420     registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421 elmex 1.65 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422 elmex 1.59 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423 root 1.1 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430 root 1.28 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431     registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432     registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433 root 1.31 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434 root 1.1 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439 root 1.14 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440 root 1.33 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441     registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442 root 1.53 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443 root 1.1
444     char *argv[] = {
445     "",
446     "-e"
447     "BEGIN {"
448     " cf->bootstrap;"
449 root 1.5 " unshift @INC, cf::datadir ();"
450 root 1.1 "}"
451     ""
452     "use cf;"
453     };
454    
455     perl = perl_alloc ();
456     perl_construct (perl);
457    
458 root 1.55 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459    
460 root 1.5 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
461 root 1.1 {
462     printf ("unable to initialize perl-interpreter, continuing without.\n");
463    
464     perl_destruct (perl);
465     perl_free (perl);
466     perl = 0;
467     }
468 root 1.14 else
469     {
470     obj_cache = newHV ();
471     }
472 root 1.1
473     return 0;
474     }
475    
476     void *
477     globalEventListener (int *type, ...)
478     {
479     va_list args;
480 root 1.41 static int rv;
481     int event_code;
482 root 1.1
483     if (!perl)
484 elmex 1.66 return NULL;
485 root 1.1
486     va_start (args, type);
487 root 1.41 event_code = va_arg (args, int);
488 root 1.1
489 root 1.41 if (event_code == EVENT_FREE_OB)
490 root 1.1 {
491 root 1.41 player *pl;
492     object *op;
493     SV *sv;
494 root 1.1
495 root 1.41 op = va_arg (args, object *);
496     sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
497 root 1.14
498 root 1.20 if (sv)
499     clearSVptr (sv);
500 root 1.41
501     rv = 0;
502 root 1.14 }
503 root 1.56 else if (event_code == EVENT_CLOCK)
504     {
505     dSP;
506 root 1.57 int i, count;
507 root 1.56
508     clean_obj_cache ();
509    
510     ENTER;
511     SAVETMPS;
512 root 1.57
513     // service up to 8 events per tick better would be
514     // to check for elapsed time and stop processing after
515     // 0.25 * server_tick or so
516     for (i = 9; --i; )
517     {
518     PUSHMARK (SP);
519     XPUSHs (sv_2mortal (newSViv (0)));
520     PUTBACK;
521     count = call_pv ("Event::one_event", G_SCALAR | G_EVAL);
522     SPAGAIN;
523    
524     if (!count || !POPi)
525     break;
526     }
527    
528 root 1.56 FREETMPS;
529     LEAVE;
530     }
531 root 1.14 else
532 root 1.41 {
533     dSP;
534    
535     ENTER;
536     SAVETMPS;
537    
538     PUSHMARK (SP);
539    
540     EXTEND (SP, 10);
541     PUSHs (sv_2mortal (newSViv (event_code)));
542    
543     switch (event_code)
544     {
545     case EVENT_CRASH:
546     break;
547    
548     case EVENT_PLAYER_LOAD:
549     case EVENT_PLAYER_SAVE:
550     PUSH_OB;
551     PUSH_PV;
552     break;
553    
554     case EVENT_MAPLOAD:
555     case EVENT_MAPOUT:
556     case EVENT_MAPIN:
557     case EVENT_MAPCLEAN:
558     case EVENT_MAPRESET:
559     PUSH_MAP;
560     break;
561    
562     case EVENT_MAPENTER:
563     case EVENT_MAPLEAVE:
564     case EVENT_BORN:
565     case EVENT_REMOVE:
566     case EVENT_PLAYER_DEATH:
567     PUSH_OB;
568     break;
569    
570     case EVENT_GKILL:
571     PUSH_OB;
572     PUSH_OB;
573     break;
574    
575     case EVENT_LOGIN:
576     case EVENT_LOGOUT:
577     PUSH_PL;
578     PUSH_PV;
579     break;
580    
581     case EVENT_SHOUT:
582     case EVENT_MUZZLE:
583     case EVENT_KICK:
584     PUSH_OB;
585     PUSH_PV;
586     break;
587    
588 elmex 1.59 case EVENT_FIND_UNARMED_SKILL:
589     PUSH_OB;
590     break;
591    
592     case EVENT_PLAYER_USE_SKILL:
593     case EVENT_MONSTER_USE_SKILL:
594 elmex 1.65 case EVENT_CAST_SPELL:
595 elmex 1.59 PUSH_OB;
596     PUSH_OB;
597     PUSH_OB;
598     PUSH_IV;
599     PUSH_PV;
600     break;
601    
602 root 1.53 case EVENT_EXTCMD:
603     PUSH_PL;
604     {
605     char *buf = va_arg (args, char *);
606     int len = va_arg (args, int);
607     PUSHs (sv_2mortal (newSVpvn (buf, len)));
608     }
609     break;
610    
611 root 1.41 case EVENT_TELL:
612     break;
613     }
614    
615     va_end (args);
616    
617     PUTBACK;
618     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
619     SPAGAIN;
620    
621     if (SvTRUE (ERRSV))
622 root 1.46 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
623 root 1.41
624     rv = count > 0 ? POPi : 0;
625    
626     PUTBACK;
627     FREETMPS;
628     LEAVE;
629     }
630 root 1.1
631     return &rv;
632     }
633    
634 elmex 1.66 extern "C" void * eventListener (int *type, ...)
635 root 1.1 {
636 root 1.46 static int rv;
637 root 1.1 va_list args;
638 root 1.46 int event_code;
639     object *who, *activator, *third, *event;
640     char *message, *extension, *options;
641 root 1.1
642     if (!perl)
643 elmex 1.66 return NULL;
644 root 1.1
645     va_start (args, type);
646 root 1.46 who = va_arg (args, object *);
647     event_code = va_arg (args, int);
648     activator = va_arg (args, object *);
649     third = va_arg (args, object *);
650     message = va_arg (args, char *);
651     va_arg (args, int); // fix yourself
652     extension = va_arg (args, char *);
653     options = va_arg (args, char *);
654     event = va_arg (args, object *);
655 root 1.44 va_end (args);
656    
657 root 1.45 {
658     dSP;
659    
660     ENTER;
661     SAVETMPS;
662    
663     PUSHMARK (SP);
664 root 1.46 EXTEND (SP, 10);
665 root 1.1
666 root 1.46 PUSHcfapi (STRING, extension);
667     PUSHs (sv_2mortal (newSViv (event_code)));
668 root 1.45
669 root 1.46 PUSHcfapi (POBJECT, event);
670     PUSHcfapi (POBJECT, who);
671 root 1.45
672 root 1.46 switch (event_code)
673     {
674     case EVENT_STOP: // $ob (e.g. arrow)
675     case EVENT_TIME: // $ob
676     case EVENT_TIMER: // $ob
677     break;
678    
679     case EVENT_APPLY: // $ob, $who
680     case EVENT_DROP: // $ob, $who
681     case EVENT_CLOSE: // $ob, $who
682     case EVENT_DEATH: // $ob[, $killer]
683     case EVENT_MOVE: // $ob, $enemy
684     case EVENT_THROW: // $ob, $thrower
685     PUSHcfapi (POBJECT, activator);
686     break;
687    
688     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
689     PUSHcfapi (POBJECT, activator);
690     PUSHcfapi (POBJECT, third);
691     break;
692    
693     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
694     PUSHcfapi (POBJECT, activator);
695     PUSHcfapi (POBJECT, third);
696     PUSHcfapi (POBJECT, message);
697     break;
698    
699     case EVENT_SAY: // $ob, $who, $msg
700     PUSHcfapi (POBJECT, activator);
701     PUSHcfapi (STRING, message);
702     break;
703    
704     default:
705     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
706     break;
707     }
708 root 1.45
709     PUTBACK;
710     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
711     SPAGAIN;
712    
713     if (SvTRUE (ERRSV))
714 root 1.46 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
715 root 1.45
716 root 1.46 rv = count > 0 ? POPi : 0;
717 root 1.45
718     PUTBACK;
719     FREETMPS;
720     LEAVE;
721     }
722 root 1.1
723     return &rv;
724     }
725    
726 elmex 1.66 extern "C" int closePlugin ()
727 root 1.1 {
728     printf (PLUGIN_VERSION " closing\n");
729    
730     if (perl)
731     {
732     perl_destruct (perl);
733     perl_free (perl);
734     perl = 0;
735     }
736    
737     return 0;
738     }
739    
740     MODULE = cf PACKAGE = cf PREFIX = cf_
741    
742     BOOT:
743     {
744     HV *stash = gv_stashpv ("cf", 1);
745    
746 root 1.9 static const struct {
747 root 1.1 const char *name;
748     IV iv;
749     } *civ, const_iv[] = {
750     # define const_iv(name) { # name, (IV)name },
751     const_iv (llevError)
752     const_iv (llevInfo)
753     const_iv (llevDebug)
754     const_iv (llevMonster)
755    
756     const_iv (PLAYER)
757 root 1.33 const_iv (TRANSPORT)
758 root 1.1 const_iv (ROD)
759     const_iv (TREASURE)
760     const_iv (POTION)
761     const_iv (FOOD)
762     const_iv (POISON)
763     const_iv (BOOK)
764     const_iv (CLOCK)
765     const_iv (LIGHTNING)
766     const_iv (ARROW)
767     const_iv (BOW)
768     const_iv (WEAPON)
769     const_iv (ARMOUR)
770     const_iv (PEDESTAL)
771     const_iv (ALTAR)
772     const_iv (LOCKED_DOOR)
773     const_iv (SPECIAL_KEY)
774     const_iv (MAP)
775     const_iv (DOOR)
776     const_iv (KEY)
777     const_iv (TIMED_GATE)
778     const_iv (TRIGGER)
779     const_iv (GRIMREAPER)
780     const_iv (MAGIC_EAR)
781     const_iv (TRIGGER_BUTTON)
782     const_iv (TRIGGER_ALTAR)
783     const_iv (TRIGGER_PEDESTAL)
784     const_iv (SHIELD)
785     const_iv (HELMET)
786     const_iv (HORN)
787     const_iv (MONEY)
788     const_iv (CLASS)
789     const_iv (GRAVESTONE)
790     const_iv (AMULET)
791     const_iv (PLAYERMOVER)
792     const_iv (TELEPORTER)
793     const_iv (CREATOR)
794     const_iv (SKILL)
795     const_iv (EXPERIENCE)
796     const_iv (EARTHWALL)
797     const_iv (GOLEM)
798     const_iv (THROWN_OBJ)
799     const_iv (BLINDNESS)
800     const_iv (GOD)
801     const_iv (DETECTOR)
802     const_iv (TRIGGER_MARKER)
803     const_iv (DEAD_OBJECT)
804     const_iv (DRINK)
805     const_iv (MARKER)
806     const_iv (HOLY_ALTAR)
807     const_iv (PLAYER_CHANGER)
808     const_iv (BATTLEGROUND)
809     const_iv (PEACEMAKER)
810     const_iv (GEM)
811     const_iv (FIREWALL)
812     const_iv (ANVIL)
813     const_iv (CHECK_INV)
814     const_iv (MOOD_FLOOR)
815     const_iv (EXIT)
816     const_iv (ENCOUNTER)
817     const_iv (SHOP_FLOOR)
818     const_iv (SHOP_MAT)
819     const_iv (RING)
820     const_iv (FLOOR)
821     const_iv (FLESH)
822     const_iv (INORGANIC)
823     const_iv (SKILL_TOOL)
824     const_iv (LIGHTER)
825     const_iv (TRAP_PART)
826     const_iv (WALL)
827     const_iv (LIGHT_SOURCE)
828     const_iv (MISC_OBJECT)
829     const_iv (MONSTER)
830     const_iv (SPAWN_GENERATOR)
831     const_iv (LAMP)
832     const_iv (DUPLICATOR)
833     const_iv (TOOL)
834     const_iv (SPELLBOOK)
835     const_iv (BUILDFAC)
836     const_iv (CLOAK)
837     const_iv (SPINNER)
838     const_iv (GATE)
839     const_iv (BUTTON)
840     const_iv (CF_HANDLE)
841     const_iv (HOLE)
842     const_iv (TRAPDOOR)
843     const_iv (SIGN)
844     const_iv (BOOTS)
845     const_iv (GLOVES)
846     const_iv (SPELL)
847     const_iv (SPELL_EFFECT)
848     const_iv (CONVERTER)
849     const_iv (BRACERS)
850     const_iv (POISONING)
851     const_iv (SAVEBED)
852     const_iv (POISONCLOUD)
853     const_iv (FIREHOLES)
854     const_iv (WAND)
855     const_iv (SCROLL)
856     const_iv (DIRECTOR)
857     const_iv (GIRDLE)
858     const_iv (FORCE)
859     const_iv (POTION_EFFECT)
860     const_iv (EVENT_CONNECTOR)
861     const_iv (CLOSE_CON)
862     const_iv (CONTAINER)
863     const_iv (ARMOUR_IMPROVER)
864     const_iv (WEAPON_IMPROVER)
865     const_iv (SKILLSCROLL)
866     const_iv (DEEP_SWAMP)
867     const_iv (IDENTIFY_ALTAR)
868     const_iv (MENU)
869     const_iv (RUNE)
870     const_iv (TRAP)
871     const_iv (POWER_CRYSTAL)
872     const_iv (CORPSE)
873     const_iv (DISEASE)
874     const_iv (SYMPTOM)
875     const_iv (BUILDER)
876     const_iv (MATERIAL)
877     const_iv (ITEM_TRANSFORMER)
878     const_iv (QUEST)
879    
880     const_iv (ST_BD_BUILD)
881     const_iv (ST_BD_REMOVE)
882 root 1.33
883 root 1.1 const_iv (ST_MAT_FLOOR)
884     const_iv (ST_MAT_WALL)
885     const_iv (ST_MAT_ITEM)
886    
887 root 1.23 const_iv (AT_PHYSICAL)
888     const_iv (AT_MAGIC)
889     const_iv (AT_FIRE)
890     const_iv (AT_ELECTRICITY)
891     const_iv (AT_COLD)
892     const_iv (AT_CONFUSION)
893     const_iv (AT_ACID)
894     const_iv (AT_DRAIN)
895     const_iv (AT_WEAPONMAGIC)
896     const_iv (AT_GHOSTHIT)
897     const_iv (AT_POISON)
898     const_iv (AT_SLOW)
899     const_iv (AT_PARALYZE)
900     const_iv (AT_TURN_UNDEAD)
901     const_iv (AT_FEAR)
902     const_iv (AT_CANCELLATION)
903     const_iv (AT_DEPLETE)
904     const_iv (AT_DEATH)
905     const_iv (AT_CHAOS)
906     const_iv (AT_COUNTERSPELL)
907     const_iv (AT_GODPOWER)
908     const_iv (AT_HOLYWORD)
909     const_iv (AT_BLIND)
910     const_iv (AT_INTERNAL)
911     const_iv (AT_LIFE_STEALING)
912     const_iv (AT_DISEASE)
913    
914 root 1.1 const_iv (QUEST_IN_PROGRESS)
915     const_iv (QUEST_DONE_QUEST)
916     const_iv (QUEST_DONE_TASK)
917     const_iv (QUEST_START_QUEST)
918     const_iv (QUEST_END_QUEST)
919     const_iv (QUEST_START_TASK)
920     const_iv (QUEST_END_TASK)
921     const_iv (QUEST_OVERRIDE)
922     const_iv (QUEST_ON_ACTIVATE)
923    
924     const_iv (WEAP_HIT)
925     const_iv (WEAP_SLASH)
926     const_iv (WEAP_PIERCE)
927     const_iv (WEAP_CLEAVE)
928     const_iv (WEAP_SLICE)
929     const_iv (WEAP_STAB)
930     const_iv (WEAP_WHIP)
931     const_iv (WEAP_CRUSH)
932     const_iv (WEAP_BLUD)
933    
934     const_iv (FLAG_ALIVE)
935     const_iv (FLAG_WIZ)
936     const_iv (FLAG_REMOVED)
937     const_iv (FLAG_FREED)
938     const_iv (FLAG_WAS_WIZ)
939     const_iv (FLAG_APPLIED)
940     const_iv (FLAG_UNPAID)
941     const_iv (FLAG_USE_SHIELD)
942     const_iv (FLAG_NO_PICK)
943     const_iv (FLAG_ANIMATE)
944     const_iv (FLAG_MONSTER)
945     const_iv (FLAG_FRIENDLY)
946     const_iv (FLAG_GENERATOR)
947     const_iv (FLAG_IS_THROWN)
948     const_iv (FLAG_AUTO_APPLY)
949     const_iv (FLAG_TREASURE)
950     const_iv (FLAG_PLAYER_SOLD)
951     const_iv (FLAG_SEE_INVISIBLE)
952     const_iv (FLAG_CAN_ROLL)
953     const_iv (FLAG_OVERLAY_FLOOR)
954     const_iv (FLAG_IS_TURNABLE)
955     const_iv (FLAG_IS_USED_UP)
956     const_iv (FLAG_IDENTIFIED)
957     const_iv (FLAG_REFLECTING)
958     const_iv (FLAG_CHANGING)
959     const_iv (FLAG_SPLITTING)
960     const_iv (FLAG_HITBACK)
961     const_iv (FLAG_STARTEQUIP)
962     const_iv (FLAG_BLOCKSVIEW)
963     const_iv (FLAG_UNDEAD)
964     const_iv (FLAG_SCARED)
965     const_iv (FLAG_UNAGGRESSIVE)
966     const_iv (FLAG_REFL_MISSILE)
967     const_iv (FLAG_REFL_SPELL)
968     const_iv (FLAG_NO_MAGIC)
969     const_iv (FLAG_NO_FIX_PLAYER)
970     const_iv (FLAG_IS_LIGHTABLE)
971     const_iv (FLAG_TEAR_DOWN)
972     const_iv (FLAG_RUN_AWAY)
973     const_iv (FLAG_PICK_UP)
974     const_iv (FLAG_UNIQUE)
975     const_iv (FLAG_NO_DROP)
976     const_iv (FLAG_WIZCAST)
977     const_iv (FLAG_CAST_SPELL)
978     const_iv (FLAG_USE_SCROLL)
979     const_iv (FLAG_USE_RANGE)
980     const_iv (FLAG_USE_BOW)
981     const_iv (FLAG_USE_ARMOUR)
982     const_iv (FLAG_USE_WEAPON)
983     const_iv (FLAG_USE_RING)
984     const_iv (FLAG_READY_RANGE)
985     const_iv (FLAG_READY_BOW)
986     const_iv (FLAG_XRAYS)
987     const_iv (FLAG_NO_APPLY)
988     const_iv (FLAG_IS_FLOOR)
989     const_iv (FLAG_LIFESAVE)
990     const_iv (FLAG_NO_STRENGTH)
991     const_iv (FLAG_SLEEP)
992     const_iv (FLAG_STAND_STILL)
993     const_iv (FLAG_RANDOM_MOVE)
994     const_iv (FLAG_ONLY_ATTACK)
995     const_iv (FLAG_CONFUSED)
996     const_iv (FLAG_STEALTH)
997     const_iv (FLAG_WIZPASS)
998     const_iv (FLAG_IS_LINKED)
999     const_iv (FLAG_CURSED)
1000     const_iv (FLAG_DAMNED)
1001     const_iv (FLAG_SEE_ANYWHERE)
1002     const_iv (FLAG_KNOWN_MAGICAL)
1003     const_iv (FLAG_KNOWN_CURSED)
1004     const_iv (FLAG_CAN_USE_SKILL)
1005     const_iv (FLAG_BEEN_APPLIED)
1006     const_iv (FLAG_READY_SCROLL)
1007     const_iv (FLAG_USE_ROD)
1008     const_iv (FLAG_USE_HORN)
1009     const_iv (FLAG_MAKE_INVIS)
1010     const_iv (FLAG_INV_LOCKED)
1011     const_iv (FLAG_IS_WOODED)
1012     const_iv (FLAG_IS_HILLY)
1013     const_iv (FLAG_READY_SKILL)
1014     const_iv (FLAG_READY_WEAPON)
1015     const_iv (FLAG_NO_SKILL_IDENT)
1016     const_iv (FLAG_BLIND)
1017     const_iv (FLAG_SEE_IN_DARK)
1018     const_iv (FLAG_IS_CAULDRON)
1019     const_iv (FLAG_NO_STEAL)
1020     const_iv (FLAG_ONE_HIT)
1021     const_iv (FLAG_CLIENT_SENT)
1022     const_iv (FLAG_BERSERK)
1023     const_iv (FLAG_NEUTRAL)
1024     const_iv (FLAG_NO_ATTACK)
1025     const_iv (FLAG_NO_DAMAGE)
1026     const_iv (FLAG_OBJ_ORIGINAL)
1027     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1028     const_iv (FLAG_ACTIVATE_ON_PUSH)
1029     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1030     const_iv (FLAG_IS_WATER)
1031     const_iv (FLAG_CONTENT_ON_GEN)
1032     const_iv (FLAG_IS_A_TEMPLATE)
1033     const_iv (FLAG_IS_BUILDABLE)
1034     const_iv (FLAG_AFK)
1035 root 1.6
1036     const_iv (NDI_BLACK)
1037     const_iv (NDI_WHITE)
1038     const_iv (NDI_NAVY)
1039     const_iv (NDI_RED)
1040     const_iv (NDI_ORANGE)
1041     const_iv (NDI_BLUE)
1042     const_iv (NDI_DK_ORANGE)
1043     const_iv (NDI_GREEN)
1044     const_iv (NDI_LT_GREEN)
1045     const_iv (NDI_GREY)
1046     const_iv (NDI_BROWN)
1047     const_iv (NDI_GOLD)
1048     const_iv (NDI_TAN)
1049     const_iv (NDI_MAX_COLOR)
1050     const_iv (NDI_COLOR_MASK)
1051     const_iv (NDI_UNIQUE)
1052     const_iv (NDI_ALL)
1053    
1054     const_iv (F_APPLIED)
1055     const_iv (F_LOCATION)
1056     const_iv (F_UNPAID)
1057     const_iv (F_MAGIC)
1058     const_iv (F_CURSED)
1059     const_iv (F_DAMNED)
1060     const_iv (F_OPEN)
1061     const_iv (F_NOPICK)
1062     const_iv (F_LOCKED)
1063 root 1.11
1064     const_iv (P_BLOCKSVIEW)
1065     const_iv (P_NO_MAGIC)
1066     const_iv (P_IS_ALIVE)
1067     const_iv (P_NO_CLERIC)
1068     const_iv (P_NEED_UPDATE)
1069     const_iv (P_NO_ERROR)
1070     const_iv (P_OUT_OF_MAP)
1071     const_iv (P_NEW_MAP)
1072 root 1.14
1073     const_iv (UP_OBJ_INSERT)
1074     const_iv (UP_OBJ_REMOVE)
1075     const_iv (UP_OBJ_CHANGE)
1076     const_iv (UP_OBJ_FACE)
1077    
1078     const_iv (INS_NO_MERGE)
1079     const_iv (INS_ABOVE_FLOOR_ONLY)
1080     const_iv (INS_NO_WALK_ON)
1081     const_iv (INS_ON_TOP)
1082     const_iv (INS_BELOW_ORIGINATOR)
1083     const_iv (INS_MAP_LOAD)
1084    
1085     const_iv (WILL_APPLY_HANDLE)
1086     const_iv (WILL_APPLY_TREASURE)
1087     const_iv (WILL_APPLY_EARTHWALL)
1088     const_iv (WILL_APPLY_DOOR)
1089     const_iv (WILL_APPLY_FOOD)
1090 root 1.30
1091     const_iv (SAVE_MODE)
1092     const_iv (SAVE_DIR_MODE)
1093 root 1.34
1094     const_iv (M_PAPER)
1095     const_iv (M_IRON)
1096     const_iv (M_GLASS)
1097     const_iv (M_LEATHER)
1098     const_iv (M_WOOD)
1099     const_iv (M_ORGANIC)
1100     const_iv (M_STONE)
1101     const_iv (M_CLOTH)
1102     const_iv (M_ADAMANT)
1103     const_iv (M_LIQUID)
1104     const_iv (M_SOFT_METAL)
1105     const_iv (M_BONE)
1106     const_iv (M_ICE)
1107     const_iv (M_SPECIAL)
1108 root 1.38
1109     const_iv (SK_EXP_ADD_SKILL)
1110     const_iv (SK_EXP_TOTAL)
1111     const_iv (SK_EXP_NONE)
1112     const_iv (SK_SUBTRACT_SKILL_EXP)
1113    
1114     const_iv (SK_LOCKPICKING)
1115     const_iv (SK_HIDING)
1116     const_iv (SK_SMITHERY)
1117     const_iv (SK_BOWYER)
1118     const_iv (SK_JEWELER)
1119     const_iv (SK_ALCHEMY)
1120     const_iv (SK_STEALING)
1121     const_iv (SK_LITERACY)
1122     const_iv (SK_BARGAINING)
1123     const_iv (SK_JUMPING)
1124     const_iv (SK_DET_MAGIC)
1125     const_iv (SK_ORATORY)
1126     const_iv (SK_SINGING)
1127     const_iv (SK_DET_CURSE)
1128     const_iv (SK_FIND_TRAPS)
1129     const_iv (SK_MEDITATION)
1130     const_iv (SK_PUNCHING)
1131     const_iv (SK_FLAME_TOUCH)
1132     const_iv (SK_KARATE)
1133     const_iv (SK_CLIMBING)
1134     const_iv (SK_WOODSMAN)
1135     const_iv (SK_INSCRIPTION)
1136     const_iv (SK_ONE_HANDED_WEAPON)
1137     const_iv (SK_MISSILE_WEAPON)
1138     const_iv (SK_THROWING)
1139     const_iv (SK_USE_MAGIC_ITEM)
1140     const_iv (SK_DISARM_TRAPS)
1141     const_iv (SK_SET_TRAP)
1142     const_iv (SK_THAUMATURGY)
1143     const_iv (SK_PRAYING)
1144     const_iv (SK_CLAWING)
1145     const_iv (SK_LEVITATION)
1146     const_iv (SK_SUMMONING)
1147     const_iv (SK_PYROMANCY)
1148     const_iv (SK_EVOCATION)
1149     const_iv (SK_SORCERY)
1150     const_iv (SK_TWO_HANDED_WEAPON)
1151 pippijn 1.49 const_iv (SK_SPARK_TOUCH)
1152 pippijn 1.48 const_iv (SK_SHIVER)
1153     const_iv (SK_ACID_SPLASH)
1154     const_iv (SK_POISON_NAIL)
1155 root 1.39
1156     const_iv (SOUND_NEW_PLAYER)
1157     const_iv (SOUND_FIRE_ARROW)
1158     const_iv (SOUND_LEARN_SPELL)
1159     const_iv (SOUND_FUMBLE_SPELL)
1160     const_iv (SOUND_WAND_POOF)
1161     const_iv (SOUND_OPEN_DOOR)
1162     const_iv (SOUND_PUSH_PLAYER)
1163     const_iv (SOUND_PLAYER_HITS1)
1164     const_iv (SOUND_PLAYER_HITS2)
1165     const_iv (SOUND_PLAYER_HITS3)
1166     const_iv (SOUND_PLAYER_HITS4)
1167     const_iv (SOUND_PLAYER_IS_HIT1)
1168     const_iv (SOUND_PLAYER_IS_HIT2)
1169     const_iv (SOUND_PLAYER_IS_HIT3)
1170     const_iv (SOUND_PLAYER_KILLS)
1171     const_iv (SOUND_PET_IS_KILLED)
1172     const_iv (SOUND_PLAYER_DIES)
1173     const_iv (SOUND_OB_EVAPORATE)
1174     const_iv (SOUND_OB_EXPLODE)
1175     const_iv (SOUND_CLOCK)
1176     const_iv (SOUND_TURN_HANDLE)
1177     const_iv (SOUND_FALL_HOLE)
1178     const_iv (SOUND_DRINK_POISON)
1179     const_iv (SOUND_CAST_SPELL_0)
1180 root 1.55
1181 elmex 1.59 const_iv (PREFER_LOW)
1182     const_iv (PREFER_HIGH)
1183    
1184     const_iv (ATNR_PHYSICAL)
1185     const_iv (ATNR_MAGIC)
1186     const_iv (ATNR_FIRE)
1187     const_iv (ATNR_ELECTRICITY)
1188     const_iv (ATNR_COLD)
1189     const_iv (ATNR_CONFUSION)
1190     const_iv (ATNR_ACID)
1191     const_iv (ATNR_DRAIN)
1192     const_iv (ATNR_WEAPONMAGIC)
1193     const_iv (ATNR_GHOSTHIT)
1194     const_iv (ATNR_POISON)
1195     const_iv (ATNR_SLOW)
1196     const_iv (ATNR_PARALYZE)
1197     const_iv (ATNR_TURN_UNDEAD)
1198     const_iv (ATNR_FEAR)
1199     const_iv (ATNR_CANCELLATION)
1200     const_iv (ATNR_DEPLETE)
1201     const_iv (ATNR_DEATH)
1202     const_iv (ATNR_CHAOS)
1203     const_iv (ATNR_COUNTERSPELL)
1204     const_iv (ATNR_GODPOWER)
1205     const_iv (ATNR_HOLYWORD)
1206     const_iv (ATNR_BLIND)
1207     const_iv (ATNR_INTERNAL)
1208     const_iv (ATNR_LIFE_STEALING)
1209     const_iv (ATNR_DISEASE)
1210    
1211 root 1.55 const_iv (MAP_FLUSH)
1212     const_iv (MAP_PLAYER_UNIQUE)
1213     const_iv (MAP_BLOCK)
1214     const_iv (MAP_STYLE)
1215     const_iv (MAP_OVERLAY)
1216    
1217     const_iv (MAP_IN_MEMORY)
1218     const_iv (MAP_SWAPPED)
1219     const_iv (MAP_LOADING)
1220     const_iv (MAP_SAVING)
1221 root 1.1 };
1222    
1223     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1224     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1225    
1226 root 1.9 static const struct {
1227 root 1.1 const char *name;
1228     IV iv;
1229     } *event, event_list[] = {
1230     # define const_event(name) { # name, (IV)EVENT_ ## name },
1231     const_event (NONE)
1232     const_event (APPLY)
1233     const_event (ATTACK)
1234     const_event (DEATH)
1235     const_event (DROP)
1236     const_event (PICKUP)
1237     const_event (SAY)
1238     const_event (STOP)
1239     const_event (TIME)
1240     const_event (THROW)
1241     const_event (TRIGGER)
1242     const_event (CLOSE)
1243     const_event (TIMER)
1244 root 1.14 const_event (MOVE)
1245 root 1.1
1246     const_event (BORN)
1247 root 1.56 //const_event (CLOCK)
1248 root 1.1 const_event (CRASH)
1249     const_event (PLAYER_DEATH)
1250 root 1.33 const_event (PLAYER_LOAD)
1251     const_event (PLAYER_SAVE)
1252 root 1.1 const_event (GKILL)
1253     const_event (LOGIN)
1254     const_event (LOGOUT)
1255     const_event (MAPENTER)
1256     const_event (MAPLEAVE)
1257     const_event (MAPRESET)
1258 root 1.28 const_event (MAPLOAD)
1259     const_event (MAPOUT)
1260     const_event (MAPIN)
1261 root 1.32 const_event (MAPCLEAN)
1262 root 1.1 const_event (REMOVE)
1263     const_event (SHOUT)
1264     const_event (TELL)
1265     const_event (MUZZLE)
1266     const_event (KICK)
1267 elmex 1.59 const_event (PLAYER_USE_SKILL)
1268     const_event (MONSTER_USE_SKILL)
1269 elmex 1.65 const_event (CAST_SPELL)
1270 elmex 1.59 const_event (FIND_UNARMED_SKILL)
1271 root 1.53 const_event (EXTCMD)
1272 root 1.14 //const_event (FREE_OB)
1273 root 1.1 };
1274    
1275     AV *av = get_av ("cf::EVENT", 1);
1276    
1277     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1278     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1279    
1280 root 1.9 static const struct {
1281 root 1.1 int dtype;
1282     const char *name;
1283     IV idx;
1284     } *cprop, prop_table[] = {
1285     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1286     prop (CFAPI_INT, MAP_PROP_FLAGS)
1287     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1288     prop (CFAPI_STRING, MAP_PROP_PATH)
1289     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1290     prop (CFAPI_STRING, MAP_PROP_NAME)
1291     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1292     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1293     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1294     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1295     prop (CFAPI_INT, MAP_PROP_WIDTH)
1296     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1297     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1298     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1299     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1300     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1301     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1302     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1303     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1304     prop (CFAPI_INT, MAP_PROP_SKY)
1305     prop (CFAPI_INT, MAP_PROP_WPARTX)
1306     prop (CFAPI_INT, MAP_PROP_WPARTY)
1307     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1308     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1309     prop (CFAPI_PREGION, MAP_PROP_REGION)
1310     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1311     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1312     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1313     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1314     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1315     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1316     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1317     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1318     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1319     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1320     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1321     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1322     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1323     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1324     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1325     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1326     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1327     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1328     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1329     prop (CFAPI_INT, OBJECT_PROP_X)
1330     prop (CFAPI_INT, OBJECT_PROP_Y)
1331     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1332     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1333     prop (CFAPI_INT, OBJECT_PROP_NROF)
1334     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1335     prop (CFAPI_INT, OBJECT_PROP_FACING)
1336     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1337     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1338     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1339     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1340     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1341     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1342     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1343     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1344     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1345     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1346     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1347     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1348     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1349     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1350     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1351     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1352     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1353     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1354     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1355     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1356     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1357     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1358     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1359     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1360     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1361     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1362     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1363     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1364     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1365     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1366     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1367     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1368     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1369     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1370     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1371     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1372     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1373     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1374     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1375     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1376     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1377     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1378     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1379     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1380     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1381     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1382     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1383     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1384     prop (CFAPI_INT, OBJECT_PROP_STR)
1385     prop (CFAPI_INT, OBJECT_PROP_DEX)
1386     prop (CFAPI_INT, OBJECT_PROP_CON)
1387     prop (CFAPI_INT, OBJECT_PROP_WIS)
1388     prop (CFAPI_INT, OBJECT_PROP_INT)
1389     prop (CFAPI_INT, OBJECT_PROP_POW)
1390     prop (CFAPI_INT, OBJECT_PROP_CHA)
1391     prop (CFAPI_INT, OBJECT_PROP_WC)
1392     prop (CFAPI_INT, OBJECT_PROP_AC)
1393     prop (CFAPI_INT, OBJECT_PROP_HP)
1394     prop (CFAPI_INT, OBJECT_PROP_SP)
1395     prop (CFAPI_INT, OBJECT_PROP_GP)
1396     prop (CFAPI_INT, OBJECT_PROP_FP)
1397     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1398     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1399     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1400     prop (CFAPI_INT, OBJECT_PROP_DAM)
1401     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1402     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1403     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1404     prop (CFAPI_INT, OBJECT_PROP_FACE)
1405     };
1406    
1407     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1408     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1409    
1410     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1411     {
1412     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1413     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1414     }
1415 root 1.56
1416     //I_EVENT_API (PACKAGE);
1417 root 1.1 }
1418    
1419     void
1420     LOG (int level, char *msg)
1421 root 1.6 PROTOTYPE: $$
1422 elmex 1.66 C_ARGS: (LogLevel)level, "%s", msg
1423 root 1.1
1424 root 1.55 char *path_combine (char *base, char *path)
1425     PROTOTYPE: $$
1426    
1427     char *path_combine_and_normalize (char *base, char *path)
1428     PROTOTYPE: $$
1429    
1430 root 1.1 char *
1431     cf_get_maps_directory (char *path)
1432 root 1.6 PROTOTYPE: $
1433 root 1.2 ALIAS: maps_directory = 0
1434 root 1.1
1435 root 1.63 void
1436     sub_generation_inc ()
1437     CODE:
1438     PL_sub_generation++;
1439    
1440 root 1.5 char *
1441     mapdir ()
1442 root 1.6 PROTOTYPE:
1443 root 1.5 ALIAS:
1444     mapdir = 0
1445     uniquedir = 1
1446     tmpdir = 2
1447     confdir = 3
1448     localdir = 4
1449     playerdir = 5
1450     datadir = 6
1451     CODE:
1452     {
1453     int unused_type;
1454     RETVAL = (char *)systemDirectory (&unused_type, ix);
1455     }
1456 root 1.6 OUTPUT: RETVAL
1457 root 1.5
1458 root 1.4 int
1459     cf_find_animation (char *text)
1460 root 1.6 PROTOTYPE: $
1461 root 1.4
1462 elmex 1.59 int random_roll(int min, int max, object *op, int goodbad);
1463    
1464     int
1465 root 1.60 exp_to_level (val64 exp)
1466 elmex 1.59 CODE:
1467 root 1.60 {
1468     int i = 0;
1469    
1470     RETVAL = settings.max_level;
1471    
1472     for (i = 1; i <= settings.max_level; i++)
1473     {
1474     if (levels[i] > exp)
1475     {
1476 elmex 1.59 RETVAL = i - 1;
1477     break;
1478 root 1.60 }
1479     }
1480     }
1481 elmex 1.59 OUTPUT: RETVAL
1482    
1483 root 1.60 val64
1484 elmex 1.59 level_to_min_exp (int level)
1485     CODE:
1486 root 1.60 if (level > settings.max_level)
1487     RETVAL = levels[settings.max_level];
1488     else if (level < 1)
1489 elmex 1.59 RETVAL = 0;
1490 root 1.60 else
1491     RETVAL = levels[level];
1492 elmex 1.59 OUTPUT: RETVAL
1493    
1494     SV *
1495     resistance_to_string (int atnr)
1496     CODE:
1497 root 1.60 if (atnr >= 0 && atnr < NROFATTACKS)
1498     RETVAL = newSVpv (resist_plus[atnr], 0);
1499     else
1500     XSRETURN_UNDEF;
1501 elmex 1.59 OUTPUT: RETVAL
1502    
1503 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1504    
1505     SV *
1506 root 1.4 get_property (object *obj, int type, int idx)
1507 root 1.1 CODE:
1508     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1509 root 1.6 OUTPUT: RETVAL
1510 root 1.1
1511 root 1.4 SV *
1512     set_property (object *obj, int type, int idx, SV *newval)
1513     CODE:
1514     switch (type)
1515     {
1516     case CFAPI_INT:
1517     cf_object_set_int_property (obj, idx, SvIV (newval));
1518     break;
1519     case CFAPI_LONG:
1520 elmex 1.66 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1521 root 1.4 break;
1522 root 1.10 case CFAPI_DOUBLE:
1523     {
1524     int unused_type;
1525     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1526     }
1527     break;
1528 root 1.4 case CFAPI_STRING:
1529 root 1.24 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1530     break;
1531     case CFAPI_POBJECT:
1532     {
1533     int unused_type;
1534     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1535     }
1536 root 1.4 break;
1537     default:
1538     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1539     }
1540    
1541 root 1.23 # missing properties
1542    
1543     void
1544     set_attacktype (object *obj, U32 attacktype)
1545     CODE:
1546     obj->attacktype = attacktype;
1547    
1548     U32
1549     get_attacktype (object *obj)
1550     ALIAS:
1551     attacktype = 0
1552     CODE:
1553     RETVAL = obj->attacktype;
1554     OUTPUT: RETVAL
1555    
1556 root 1.34 # missing in plug-in api, of course
1557 root 1.23 void
1558     set_food (object *obj, int food)
1559     CODE:
1560     obj->stats.food = food;
1561    
1562     int
1563     get_food (object *obj)
1564     ALIAS:
1565     food = 0
1566     CODE:
1567     RETVAL = obj->stats.food;
1568     OUTPUT: RETVAL
1569    
1570 root 1.14 void
1571 root 1.12 inv (object *obj)
1572     PROTOTYPE: $
1573     PPCODE:
1574     {
1575     object *o;
1576     for (o = obj->inv; o; o = o->below)
1577 root 1.14 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1578 root 1.12 }
1579    
1580 root 1.1 int cf_object_get_resistance (object *op, int rtype)
1581 root 1.2 ALIAS: resistance = 0
1582 root 1.1
1583     int cf_object_get_flag (object *op, int flag)
1584     ALIAS: flag = 0
1585    
1586     void cf_object_set_flag (object *op, int flag, int value)
1587    
1588 root 1.19 void cf_object_move (object *op, int dir, object *originator = op)
1589 root 1.1
1590 root 1.13 void cf_object_apply (object *op, object *author, int flags = 0)
1591 root 1.1
1592     void cf_object_apply_below (object *op)
1593    
1594     void cf_object_remove (object *op)
1595    
1596     void cf_object_free (object *op)
1597    
1598     object *cf_object_present_archname_inside (object *op, char *whatstr)
1599    
1600 root 1.36 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1601 root 1.1
1602     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1603    
1604 root 1.21 object *cf_object_clone (object *op, int clonetype = 0)
1605 root 1.1
1606     int cf_object_pay_item (object *op, object *buyer)
1607    
1608 elmex 1.66 int cf_object_pay_amount (object *op, uint64 amount)
1609 root 1.1
1610 elmex 1.66 void pay_player (object *op, uint64 amount)
1611 root 1.64
1612 elmex 1.66 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1613 root 1.64
1614 root 1.23 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1615 root 1.1
1616 root 1.23 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1617 root 1.1
1618     void cf_object_learn_spell (object *op, object *sp)
1619    
1620     void cf_object_forget_spell (object *op, object *sp)
1621    
1622     object *cf_object_check_for_spell (object *op, char *spellname)
1623    
1624     int cf_object_query_money (object *op)
1625 root 1.2 ALIAS: money = 0
1626 root 1.1
1627     int cf_object_query_cost (object *op, object *who, int flags)
1628 root 1.2 ALIAS: cost = 0
1629 root 1.1
1630     void cf_object_activate_rune (object *op , object *victim)
1631    
1632     int cf_object_check_trigger (object *op, object *cause)
1633    
1634     int cf_object_out_of_map (object *op, int x, int y)
1635    
1636     void cf_object_drop (object *op, object *author)
1637    
1638     void cf_object_take (object *op, object *author)
1639    
1640     void cf_object_say (object *op, char *msg)
1641    
1642     void cf_object_speak (object *op, char *msg)
1643    
1644     object *cf_object_insert_object (object *op, object *container)
1645    
1646     const char *cf_object_get_msg (object *ob)
1647 root 1.2 ALIAS: msg = 0
1648 root 1.1
1649     object *cf_object_insert_in_ob (object *ob, object *where)
1650    
1651     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1652    
1653     void cf_object_update (object *op, int flags)
1654    
1655     void cf_object_pickup (object *op, object *what)
1656    
1657 root 1.23 object *cf_create_object_by_name (const char *name)
1658    
1659 elmex 1.66 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1660 root 1.39
1661     void player_lvl_adj (object *who, object *skill = 0)
1662    
1663 root 1.50 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1664 root 1.39
1665 elmex 1.59 int calc_skill_exp (object *who, object *op, object *skill);
1666    
1667 root 1.61 void push_button (object *op);
1668    
1669     void use_trigger (object *op);
1670    
1671 root 1.62 void add_button_link (object *button, mapstruct *map, int connected);
1672    
1673     void remove_button_link (object *op);
1674    
1675 elmex 1.59 void
1676     cf_object_set_resistance (object *op, int rtype, int val)
1677     CODE:
1678     if (rtype >= 0 && rtype < NROFATTACKS)
1679     op->resist[rtype] = val;
1680    
1681    
1682 root 1.22 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1683    
1684     void cf_fix_object (object *pl)
1685     ALIAS: fix = 0
1686 root 1.1
1687 root 1.22 object *cf_insert_ob_in_ob (object *ob, object *where)
1688 root 1.1
1689 root 1.23 # no clean way to get an object from an archetype - stupid idiotic
1690     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1691    
1692     object *new (const char *archetype = 0)
1693 root 1.8 PROTOTYPE: ;$
1694     CODE:
1695 root 1.23 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1696 root 1.8 OUTPUT:
1697     RETVAL
1698 root 1.1
1699 root 1.22 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1700     PROTOTYPE: $$$$$$
1701     CODE:
1702     {
1703     int unused_type;
1704     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1705     }
1706 root 1.1
1707 root 1.46 # syntatic sugar for easier use in event callbacks.
1708     const char *options (object *op)
1709     CODE:
1710     RETVAL = op->name;
1711     OUTPUT:
1712     RETVAL
1713    
1714 root 1.63 player *contr (object *op)
1715     CODE:
1716     RETVAL = op->contr;
1717     OUTPUT: RETVAL
1718    
1719 root 1.40 const char *get_ob_key_value (object *op, const char *key)
1720    
1721     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1722    
1723 root 1.16 object *get_nearest_player (object *ob)
1724     ALIAS: nearest_player = 0
1725 root 1.18 PREINIT:
1726     extern object *get_nearest_player (object *);
1727 root 1.16
1728 root 1.15 void rangevector (object *ob, object *other, int flags = 0)
1729     PROTOTYPE: $$;$
1730 root 1.16 PPCODE:
1731 root 1.15 {
1732     rv_vector rv;
1733     get_rangevector (ob, other, &rv, flags);
1734     EXTEND (SP, 5);
1735 root 1.16 PUSHs (newSVuv (rv.distance));
1736     PUSHs (newSViv (rv.distance_x));
1737     PUSHs (newSViv (rv.distance_y));
1738     PUSHs (newSViv (rv.direction));
1739     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1740 root 1.15 }
1741    
1742     bool on_same_map_as (object *ob, object *other)
1743     CODE:
1744     RETVAL = on_same_map (ob, other);
1745     OUTPUT: RETVAL
1746    
1747 root 1.22 char *
1748     base_name (object *ob, int plural)
1749     CODE:
1750     RETVAL = cf_query_base_name (ob, plural);
1751     OUTPUT: RETVAL
1752    
1753 root 1.34 living *
1754     stats (object *ob)
1755     CODE:
1756     RETVAL = &ob->stats;
1757     OUTPUT: RETVAL
1758    
1759 root 1.1
1760     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1761    
1762     player *player (object *op)
1763     CODE:
1764 root 1.47 RETVAL = op->contr;
1765 root 1.6 OUTPUT: RETVAL
1766 root 1.1
1767 root 1.6 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1768 root 1.1
1769     object *cf_player_send_inventory (object *op)
1770    
1771 root 1.6 char *cf_player_get_ip (object *op)
1772     ALIAS: ip = 0
1773    
1774     object *cf_player_get_marked_item (object *op)
1775     ALIAS: marked_item = 0
1776 root 1.1
1777 root 1.6 void cf_player_set_marked_item (object *op, object *ob)
1778    
1779     partylist *cf_player_get_party (object *op)
1780     ALIAS: party = 0
1781    
1782     void cf_player_set_party (object *op, partylist *party)
1783 root 1.1
1784 root 1.50 void kill_player (object *op)
1785    
1786 root 1.4 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1787 root 1.1
1788 root 1.6 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1789 root 1.1
1790     player *cf_player_find (char *name)
1791 root 1.6 PROTOTYPE: $
1792 root 1.1
1793     void cf_player_move (player *pl, int dir)
1794    
1795 root 1.22 void MapNewmapCmd (player *pl)
1796    
1797 root 1.39 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1798    
1799 root 1.6 # nonstandard
1800     object *ob (player *pl)
1801     CODE:
1802     RETVAL = pl->ob;
1803     OUTPUT: RETVAL
1804 root 1.1
1805 root 1.15 player *first ()
1806     CODE:
1807     RETVAL = first_player;
1808     OUTPUT: RETVAL
1809    
1810     player *next (player *pl)
1811     CODE:
1812     RETVAL = pl->next;
1813     OUTPUT: RETVAL
1814    
1815 root 1.54 bool
1816     cell_visible (player *pl, int dx, int dy)
1817     CODE:
1818     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1819     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1820     OUTPUT:
1821     RETVAL
1822    
1823 root 1.53 void
1824     send (player *pl, SV *packet)
1825     CODE:
1826     {
1827     STRLEN len;
1828     char *buf = SvPVbyte (packet, len);
1829    
1830     Write_String_To_Socket (&pl->socket, buf, len);
1831     }
1832    
1833 root 1.51 int
1834     listening (player *pl, int new_value = -1)
1835     CODE:
1836     RETVAL = pl->listening;
1837     if (new_value >= 0)
1838     pl->listening = new_value;
1839     OUTPUT:
1840     RETVAL
1841    
1842 root 1.34 void get_savebed (player *pl)
1843     ALIAS:
1844     savebed = 0
1845     PPCODE:
1846     EXTEND (SP, 3);
1847     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1848     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1849     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1850    
1851     void set_savebed (player *pl, char *map_path, int x, int y)
1852     CODE:
1853     strcpy (pl->savebed_map, map_path);
1854     pl->bed_x = x;
1855     pl->bed_y = y;
1856    
1857 root 1.15 void
1858     list ()
1859     PPCODE:
1860     {
1861     player *pl;
1862     for (pl = first_player; pl; pl = pl->next)
1863     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1864     }
1865    
1866 root 1.43 bool
1867     peaceful (player *pl, bool new_setting = 0)
1868     PROTOTYPE: $;$
1869     CODE:
1870     RETVAL = pl->peaceful;
1871     if (items > 1)
1872     pl->peaceful = new_setting;
1873     OUTPUT:
1874     RETVAL
1875    
1876 root 1.34 living *
1877     orig_stats (player *pl)
1878     CODE:
1879     RETVAL = &pl->orig_stats;
1880     OUTPUT: RETVAL
1881    
1882     living *
1883     last_stats (player *pl)
1884     CODE:
1885     RETVAL = &pl->last_stats;
1886     OUTPUT: RETVAL
1887    
1888 root 1.6
1889     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1890 root 1.1
1891     SV *
1892     get_property (mapstruct *obj, int type, int idx)
1893     CODE:
1894     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1895 root 1.6 OUTPUT: RETVAL
1896 root 1.1
1897 root 1.4 SV *
1898     set_property (mapstruct *obj, int type, int idx, SV *newval)
1899     CODE:
1900     switch (type)
1901     {
1902     case CFAPI_INT:
1903     cf_map_set_int_property (obj, idx, SvIV (newval));
1904     break;
1905     default:
1906     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1907     }
1908    
1909 root 1.11 mapstruct *new (int width, int height)
1910     PROTOTYPE:
1911     CODE:
1912     {
1913     int unused_type;
1914 elmex 1.66 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1915 root 1.11 }
1916     OUTPUT:
1917     RETVAL
1918    
1919 root 1.39 void delete_map (mapstruct *map)
1920    
1921     void clean_tmp_map (mapstruct *map)
1922    
1923     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1924    
1925 root 1.56 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1926     CODE:
1927     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1928     OUTPUT:
1929     RETVAL
1930    
1931     char *tile_path (mapstruct *map, unsigned int dir)
1932     CODE:
1933     if (dir >= 4)
1934     XSRETURN_UNDEF;
1935     RETVAL = map->tile_path [dir];
1936     OUTPUT:
1937     RETVAL
1938    
1939 root 1.4 mapstruct *cf_map_get_map (char *name)
1940 root 1.6 PROTOTYPE: $
1941 root 1.4 ALIAS: map = 0
1942    
1943 root 1.55 mapstruct *has_been_loaded (char *name)
1944     PROTOTYPE: $
1945    
1946 root 1.4 mapstruct *cf_map_get_first ()
1947 root 1.6 PROTOTYPE:
1948 root 1.4 ALIAS: first = 0
1949    
1950 root 1.37 # whoever "designed" the plug-in api should have wasted
1951 root 1.55 # his/her time with staying away from the project - would have
1952 root 1.37 # saved others a lot of time, without doubt.
1953     void set_path (mapstruct *where, char *path)
1954     CODE:
1955     strcpy (where->path, path);
1956    
1957 root 1.55 int in_memory (mapstruct *map)
1958     CODE:
1959     RETVAL = map->in_memory;
1960     OUTPUT:
1961     RETVAL
1962    
1963 root 1.37 bool unique (mapstruct *map)
1964     CODE:
1965     RETVAL = map->unique;
1966     OUTPUT:
1967     RETVAL
1968    
1969     void set_unique (mapstruct *map, bool unique)
1970     CODE:
1971     map->unique = unique;
1972    
1973 root 1.4 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1974    
1975     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1976    
1977     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1978     C_ARGS: str, map, nx, ny
1979    
1980 root 1.54 void
1981     cf_map_normalise (mapstruct *map, int x, int y)
1982     PPCODE:
1983     {
1984     mapstruct *nmap = 0;
1985     I16 nx = 0, ny = 0;
1986     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1987    
1988     EXTEND (SP, 4);
1989     PUSHs (sv_2mortal (newSViv (flags)));
1990    
1991     if (GIMME_V == G_ARRAY)
1992     {
1993     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
1994     PUSHs (sv_2mortal (newSViv (nx)));
1995     PUSHs (sv_2mortal (newSViv (ny)));
1996     }
1997     }
1998 root 1.4
1999 root 1.14 void
2000 root 1.54 at (mapstruct *map, unsigned int x, unsigned int y)
2001 root 1.11 PROTOTYPE: $$$
2002     PPCODE:
2003     {
2004     object *o;
2005 root 1.54 mapstruct *nmap = 0;
2006     I16 nx, ny;
2007    
2008     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2009    
2010     if (nmap)
2011     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2012     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2013 root 1.11 }
2014    
2015 root 1.12 SV *
2016     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2017 root 1.11 PROTOTYPE: $$$
2018     ALIAS:
2019     top_at = 1
2020     flags_at = 2
2021     light_at = 3
2022     move_block_at = 4
2023     move_slow_at = 5
2024     move_on_at = 6
2025     move_off_at = 7
2026     INIT:
2027     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2028     CODE:
2029     switch (ix)
2030     {
2031     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2032     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2033     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2034     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2035     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2036     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2037     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2038     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2039     }
2040     OUTPUT:
2041     RETVAL
2042 root 1.4
2043 root 1.29 # "serialise" map perl data into a ref
2044 root 1.28 void
2045     _get_obs (mapstruct *map)
2046     PPCODE:
2047     {
2048     object *o;
2049     int x, y;
2050     AV *obs = newAV ();
2051     int nonnull = 0;
2052    
2053     for (y = 0; y < MAP_HEIGHT (map); y++)
2054     for (x = 0; x < MAP_WIDTH (map); x++)
2055     {
2056     AV *av = newAV ();
2057    
2058     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2059     {
2060 root 1.29 SV *sv = SVptr_cache_get (o);
2061 root 1.28
2062     if (sv && HvFILL (SvRV (sv)))
2063     {
2064     nonnull = 1;
2065     sv = newSVsv (sv);
2066     }
2067     else
2068     sv = &PL_sv_undef;
2069    
2070     av_push (av, sv);
2071     }
2072    
2073     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2074     }
2075    
2076     if (nonnull)
2077     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2078     else
2079     SvREFCNT_dec (obs);
2080     }
2081 root 1.1
2082 root 1.29 # "deserialise" perl map data into the map
2083     void
2084     _set_obs (mapstruct *map, SV *sv)
2085     CODE:
2086     {
2087     object *o;
2088     AV *av;
2089     int x, y;
2090     AV *obs = (AV *)SvRV (sv);
2091    
2092     for (y = 0; y < MAP_HEIGHT (map); y++)
2093     for (x = 0; x < MAP_WIDTH (map); x++)
2094     {
2095     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2096    
2097     if (!SvROK (sv))
2098     continue;
2099    
2100     av = (AV *)SvRV (sv);
2101    
2102     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2103     {
2104     sv = av_shift (av);
2105    
2106     if (SvROK (sv))
2107     {
2108     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2109     SVptr_cache_set (o, sv);
2110     }
2111     }
2112     }
2113     }
2114    
2115 root 1.37
2116 root 1.1 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2117    
2118 root 1.12 archetype *cf_archetype_get_first()
2119 root 1.6 PROTOTYPE:
2120 root 1.2 ALIAS: first = 0
2121 root 1.1
2122 root 1.2 archetype *cf_archetype_get_next (archetype *arch)
2123     ALIAS: next = 0
2124 root 1.1
2125 root 1.2 archetype *cf_archetype_get_head (archetype *arch)
2126     ALIAS: head = 0
2127 root 1.1
2128     archetype *cf_archetype_get_more (archetype *arch)
2129 root 1.2 ALIAS: more = 0
2130 root 1.1
2131 root 1.2 const char *cf_archetype_get_name (archetype *arch)
2132     ALIAS: name = 0
2133 root 1.1
2134 elmex 1.65 object *cf_archetype_get_clone (archetype *arch)
2135     ALIAS: clone = 0
2136    
2137 root 1.1 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2138    
2139     partylist *cf_party_get_first ()
2140 root 1.6 PROTOTYPE:
2141 root 1.1 ALIAS: first = 0
2142    
2143     partylist *cf_party_get_next (partylist *party)
2144     ALIAS: next = 0
2145    
2146 root 1.6 const char *cf_party_get_name (partylist *party)
2147    
2148 root 1.1 const char *cf_party_get_password (partylist *party)
2149     ALIAS: password = 0
2150    
2151     player *cf_party_get_first_player (partylist *party)
2152     ALIAS: first_player = 0
2153    
2154     player *cf_party_get_next_player (partylist *party, player *op)
2155     ALIAS: next_player = 0
2156    
2157    
2158     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2159    
2160     region *cf_region_get_first ()
2161 root 1.6 PROTOTYPE:
2162 root 1.1 ALIAS: first = 0
2163    
2164     const char *cf_region_get_name (region *reg)
2165     ALIAS: name = 0
2166    
2167     region *cf_region_get_next (region *reg)
2168     ALIAS: next = 0
2169    
2170     region *cf_region_get_parent (region *reg)
2171     ALIAS: parent = 0
2172    
2173     const char *cf_region_get_longname (region *reg)
2174     ALIAS: longname = 0
2175    
2176     const char *cf_region_get_message (region *reg)
2177     ALIAS: message = 0
2178    
2179    
2180 root 1.34 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2181    
2182 root 1.60 val64
2183     exp (living *liv, val64 new_val = 0)
2184 root 1.34 PROTOTYPE: $;$
2185     ALIAS:
2186     Str = 1
2187     Dex = 2
2188     Con = 3
2189     Wis = 4
2190     Cha = 5
2191     Int = 6
2192     Pow = 7
2193     wc = 8
2194     ac = 9
2195     hp = 10
2196     maxhp = 11
2197     sp = 12
2198     maxsp = 13
2199     grace = 14
2200     maxgrace = 15
2201     food = 16
2202     dam = 17
2203     luck = 18
2204     CODE:
2205 elmex 1.66 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2206 root 1.34 switch (ix)
2207     {
2208     LIVING_ACC (exp , 0);
2209     LIVING_ACC (Str , 1);
2210     LIVING_ACC (Dex , 2);
2211     LIVING_ACC (Con , 3);
2212     LIVING_ACC (Wis , 4);
2213     LIVING_ACC (Cha , 5);
2214     LIVING_ACC (Int , 6);
2215     LIVING_ACC (Pow , 7);
2216     LIVING_ACC (wc , 8);
2217     LIVING_ACC (ac , 9);
2218     LIVING_ACC (hp , 10);
2219     LIVING_ACC (maxhp , 11);
2220     LIVING_ACC (sp , 12);
2221     LIVING_ACC (maxsp , 13);
2222     LIVING_ACC (grace , 14);
2223     LIVING_ACC (maxgrace, 15);
2224     LIVING_ACC (food , 16);
2225     LIVING_ACC (dam , 17);
2226     LIVING_ACC (luck , 18);
2227     }
2228     # undef LIVING_ACC
2229     OUTPUT:
2230     RETVAL
2231