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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.58
Committed: Tue Jul 11 16:50:16 2006 UTC (18 years ago) by elmex
Branch: MAIN
Changes since 1.57: +7 -0 lines
Log Message:
changed treasures: removed ring treasures and replaced them with money/gem treasures.
and added 2 functions to the perl interface for the bank script fix.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47
48 #include <stdarg.h>
49
50 //#include "EventAPI.h"
51 #include "perlxsi.c"
52
53 typedef object object_ornull;
54 typedef mapstruct mapstruct_ornull;
55
56 static f_plug_api gethook;
57 static f_plug_api registerGlobalEvent;
58 static f_plug_api unregisterGlobalEvent;
59 static f_plug_api systemDirectory;
60 static f_plug_api object_set_property;
61 static f_plug_api map_get_map;
62 static f_plug_api object_insert;
63
64 /* this is a stupid way to do things, and awkward to use for plug-in authors */
65 typedef struct
66 {
67 object* who;
68 object* activator;
69 object* third;
70 object* event;
71 mapstruct* map;
72 char message[1024];
73 int fix; // seems to be python-only, and should not be part of the API
74 int event_code;
75 char extension[1024]; // name field, should invoke specific perl extension
76 char options[1024]; // slaying field of event_connectors
77 int returnvalue;
78 } CFPContext;
79
80 static HV *obj_cache;
81 static PerlInterpreter *perl;
82
83 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
84 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
85 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
86 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
87 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
88 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
89 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
90
91 extern void pay_player(object *op, uint64 amount);
92 extern uint64 pay_player_arch(object *op, const char *arch, uint64 amount);
93
94 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
95
96 // garbage collect some perl objects, if possible
97 // all objects no longer referenced and empty are
98 // eligible for destruction.
99 void
100 clean_obj_cache ()
101 {
102 static int count;
103
104 if (++count & 7)
105 return;
106
107 int todo = 1000;
108 do
109 {
110 I32 klen;
111 char *key;
112 HE *he = hv_iternext (obj_cache);
113
114 if (he)
115 {
116 SV *sv = hv_iterval (obj_cache, he);
117
118 // empty and unreferenced? nuke it
119 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
120 {
121 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
122 todo++;
123 }
124 }
125 else
126 break;
127 }
128 while (--todo);
129 }
130
131 static SV *
132 newSVptr (void *ptr, const char *klass)
133 {
134 SV *sv;
135
136 if (!ptr)
137 return &PL_sv_undef;
138
139 sv = newSV (0);
140 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
141 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
142 }
143
144 static void
145 SVptr_cache_set (void *ptr, SV *sv)
146 {
147 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
148 }
149
150 static SV *
151 SVptr_cache_get (void *ptr)
152 {
153 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
154
155 return he ? *he : 0;
156 }
157
158 static SV *
159 newSVptr_cached (void *ptr, const char *klass)
160 {
161 SV *sv;
162
163 if (!ptr)
164 return &PL_sv_undef;
165
166 sv = SVptr_cache_get (ptr);
167
168 if (!sv)
169 {
170 HV *hv = newHV ();
171 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
172 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
173
174 SVptr_cache_set (ptr, sv);
175 }
176
177 return newSVsv (sv);
178 }
179
180 static void
181 clearSVptr (SV *sv)
182 {
183 if (SvROK (sv))
184 sv = SvRV (sv);
185
186 hv_clear ((HV *)sv);
187 sv_unmagic (sv, PERL_MAGIC_ext);
188 }
189
190 static long
191 SvPTR (SV *sv, const char *klass)
192 {
193 if (!sv_derived_from (sv, klass))
194 croak ("object of type %s expected", klass);
195
196 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
197
198 if (!mg)
199 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
200
201 return (long)mg->mg_ptr;
202 }
203
204 static long
205 SvPTR_ornull (SV *sv, const char *klass)
206 {
207 if (SvOK (sv))
208 return SvPTR (sv, klass);
209 else
210 return 0;
211 }
212
213 SV *
214 newSVcfapi (int type, ...)
215 {
216 SV *sv;
217
218 va_list args;
219 va_start (args, type);
220
221 switch (type)
222 {
223 #if 0
224 case CFAPI_INT16:
225 sv = newSViv (*va_arg (args, sint16_t *));
226 break;
227 #endif
228
229 case CFAPI_INT:
230 sv = newSViv (*va_arg (args, int *));
231 break;
232
233 case CFAPI_LONG:
234 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
235 break;
236
237 case CFAPI_DOUBLE:
238 sv = newSVnv (*va_arg (args, double *));
239 break;
240
241 case CFAPI_STRING:
242 {
243 char *str = va_arg (args, char *);
244 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
245 }
246 break;
247
248 case CFAPI_POBJECT:
249 {
250 object *obj = va_arg (args, object *);
251
252 if (!obj)
253 sv = &PL_sv_undef;
254 else
255 switch (obj->type)
256 {
257 case MAP:
258 sv = newSVptr_cached (obj, "cf::object::map");
259 break;
260
261 case PLAYER:
262 sv = newSVptr_cached (obj, "cf::object::player");
263 break;
264
265 default:
266 sv = newSVptr_cached (obj, "cf::object");
267 break;
268 }
269 }
270 break;
271
272 case CFAPI_PMAP:
273 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
274 break;
275
276 case CFAPI_PPLAYER:
277 sv = newSVptr (va_arg (args, player *), "cf::player");
278 break;
279
280 case CFAPI_PARCH:
281 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
282 break;
283
284 case CFAPI_PPARTY:
285 sv = newSVptr (va_arg (args, partylist *), "cf::party");
286 break;
287
288 case CFAPI_PREGION:
289 sv = newSVptr (va_arg (args, region *), "cf::region");
290 break;
291
292 default:
293 assert (("unhandled type in newSVcfapi", 0));
294 }
295
296 va_end (args);
297
298 return sv;
299 }
300
301 /////////////////////////////////////////////////////////////////////////////
302
303 int
304 initPlugin (const char *iversion, f_plug_api gethooksptr)
305 {
306 gethook = gethooksptr;
307 printf (PLUGIN_VERSION " init\n");
308
309 return 0;
310 }
311
312 static CommArray_s rtn_cmd;
313
314 int
315 runPluginCommand (object *obj, char *params)
316 {
317 dSP;
318
319 ENTER;
320 SAVETMPS;
321
322 PUSHMARK (SP);
323
324 EXTEND (SP, 3);
325 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
326 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
327
328 if (params)
329 PUSHs (sv_2mortal (newSVpv (params, 0)));
330
331 PUTBACK;
332 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
333 SPAGAIN;
334
335 if (SvTRUE (ERRSV))
336 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
337
338 int returnvalue = count > 0 ? POPi : -1;
339
340 PUTBACK;
341 FREETMPS;
342 LEAVE;
343
344 return returnvalue;
345 }
346
347 void *
348 getPluginProperty (int *type, ...)
349 {
350 va_list args;
351 char *propname;
352 int i;
353 va_start (args, type);
354 propname = va_arg (args, char *);
355 //printf ("Property name: %s\n", propname);
356
357 if (!strcmp (propname, "command?"))
358 {
359 if (!perl)
360 return NULL;
361
362 const char *cmdname = va_arg (args, const char *);
363 HV *hv = get_hv ("cf::COMMAND", 1);
364 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
365
366 va_end (args);
367
368 if (svp)
369 {
370 // this is totaly broken, should stash it into %COMMAND
371 rtn_cmd.name = cmdname;
372 rtn_cmd.time = SvNV (*svp);
373 rtn_cmd.func = runPluginCommand;
374
375 return &rtn_cmd;
376 }
377 }
378 else if (!strcmp (propname, "Identification"))
379 {
380 va_end (args);
381 return PLUGIN_NAME;
382 }
383 else if (!strcmp (propname, "FullName"))
384 {
385 va_end (args);
386 return PLUGIN_VERSION;
387 }
388 else
389 va_end (args);
390
391 return NULL;
392 }
393
394 void *globalEventListener (int *type, ...);
395
396 int
397 postInitPlugin ()
398 {
399 int hooktype = 1;
400 int rtype = 0;
401
402 printf (PLUGIN_VERSION " post init\n");
403
404 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
405 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
406 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
407 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
408 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
409 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
410
411 cf_init_plugin (gethook);
412
413 /* Pick the global events you want to monitor from this plugin */
414 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
415 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
416 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
417 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
418 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
437
438 char *argv[] = {
439 "",
440 "-e"
441 "BEGIN {"
442 " cf->bootstrap;"
443 " unshift @INC, cf::datadir ();"
444 "}"
445 ""
446 "use cf;"
447 };
448
449 perl = perl_alloc ();
450 perl_construct (perl);
451
452 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
453
454 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
455 {
456 printf ("unable to initialize perl-interpreter, continuing without.\n");
457
458 perl_destruct (perl);
459 perl_free (perl);
460 perl = 0;
461 }
462 else
463 {
464 obj_cache = newHV ();
465 }
466
467 return 0;
468 }
469
470 void *
471 globalEventListener (int *type, ...)
472 {
473 va_list args;
474 static int rv;
475 int event_code;
476
477 if (!perl)
478 return;
479
480 va_start (args, type);
481 event_code = va_arg (args, int);
482
483 if (event_code == EVENT_FREE_OB)
484 {
485 player *pl;
486 object *op;
487 SV *sv;
488
489 op = va_arg (args, object *);
490 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
491
492 if (sv)
493 clearSVptr (sv);
494
495 rv = 0;
496 }
497 else if (event_code == EVENT_CLOCK)
498 {
499 dSP;
500 int i, count;
501
502 clean_obj_cache ();
503
504 ENTER;
505 SAVETMPS;
506
507 // service up to 8 events per tick better would be
508 // to check for elapsed time and stop processing after
509 // 0.25 * server_tick or so
510 for (i = 9; --i; )
511 {
512 PUSHMARK (SP);
513 XPUSHs (sv_2mortal (newSViv (0)));
514 PUTBACK;
515 count = call_pv ("Event::one_event", G_SCALAR | G_EVAL);
516 SPAGAIN;
517
518 if (!count || !POPi)
519 break;
520 }
521
522 FREETMPS;
523 LEAVE;
524 }
525 else
526 {
527 dSP;
528
529 ENTER;
530 SAVETMPS;
531
532 PUSHMARK (SP);
533
534 EXTEND (SP, 10);
535 PUSHs (sv_2mortal (newSViv (event_code)));
536
537 switch (event_code)
538 {
539 case EVENT_CRASH:
540 break;
541
542 case EVENT_PLAYER_LOAD:
543 case EVENT_PLAYER_SAVE:
544 PUSH_OB;
545 PUSH_PV;
546 break;
547
548 case EVENT_MAPLOAD:
549 case EVENT_MAPOUT:
550 case EVENT_MAPIN:
551 case EVENT_MAPCLEAN:
552 case EVENT_MAPRESET:
553 PUSH_MAP;
554 break;
555
556 case EVENT_MAPENTER:
557 case EVENT_MAPLEAVE:
558 case EVENT_BORN:
559 case EVENT_REMOVE:
560 case EVENT_PLAYER_DEATH:
561 PUSH_OB;
562 break;
563
564 case EVENT_GKILL:
565 PUSH_OB;
566 PUSH_OB;
567 break;
568
569 case EVENT_LOGIN:
570 case EVENT_LOGOUT:
571 PUSH_PL;
572 PUSH_PV;
573 break;
574
575 case EVENT_SHOUT:
576 case EVENT_MUZZLE:
577 case EVENT_KICK:
578 PUSH_OB;
579 PUSH_PV;
580 break;
581
582 case EVENT_EXTCMD:
583 PUSH_PL;
584 {
585 char *buf = va_arg (args, char *);
586 int len = va_arg (args, int);
587 PUSHs (sv_2mortal (newSVpvn (buf, len)));
588 }
589 break;
590
591 case EVENT_TELL:
592 break;
593 }
594
595 va_end (args);
596
597 PUTBACK;
598 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
599 SPAGAIN;
600
601 if (SvTRUE (ERRSV))
602 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
603
604 rv = count > 0 ? POPi : 0;
605
606 PUTBACK;
607 FREETMPS;
608 LEAVE;
609 }
610
611 return &rv;
612 }
613
614 void *
615 eventListener (int *type, ...)
616 {
617 static int rv;
618 va_list args;
619 int event_code;
620 object *who, *activator, *third, *event;
621 char *message, *extension, *options;
622
623 if (!perl)
624 return;
625
626 va_start (args, type);
627 who = va_arg (args, object *);
628 event_code = va_arg (args, int);
629 activator = va_arg (args, object *);
630 third = va_arg (args, object *);
631 message = va_arg (args, char *);
632 va_arg (args, int); // fix yourself
633 extension = va_arg (args, char *);
634 options = va_arg (args, char *);
635 event = va_arg (args, object *);
636 va_end (args);
637
638 {
639 dSP;
640
641 ENTER;
642 SAVETMPS;
643
644 PUSHMARK (SP);
645 EXTEND (SP, 10);
646
647 PUSHcfapi (STRING, extension);
648 PUSHs (sv_2mortal (newSViv (event_code)));
649
650 PUSHcfapi (POBJECT, event);
651 PUSHcfapi (POBJECT, who);
652
653 switch (event_code)
654 {
655 case EVENT_STOP: // $ob (e.g. arrow)
656 case EVENT_TIME: // $ob
657 case EVENT_TIMER: // $ob
658 break;
659
660 case EVENT_APPLY: // $ob, $who
661 case EVENT_DROP: // $ob, $who
662 case EVENT_CLOSE: // $ob, $who
663 case EVENT_DEATH: // $ob[, $killer]
664 case EVENT_MOVE: // $ob, $enemy
665 case EVENT_THROW: // $ob, $thrower
666 PUSHcfapi (POBJECT, activator);
667 break;
668
669 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
670 PUSHcfapi (POBJECT, activator);
671 PUSHcfapi (POBJECT, third);
672 break;
673
674 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
675 PUSHcfapi (POBJECT, activator);
676 PUSHcfapi (POBJECT, third);
677 PUSHcfapi (POBJECT, message);
678 break;
679
680 case EVENT_SAY: // $ob, $who, $msg
681 PUSHcfapi (POBJECT, activator);
682 PUSHcfapi (STRING, message);
683 break;
684
685 default:
686 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
687 break;
688 }
689
690 PUTBACK;
691 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
692 SPAGAIN;
693
694 if (SvTRUE (ERRSV))
695 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
696
697 rv = count > 0 ? POPi : 0;
698
699 PUTBACK;
700 FREETMPS;
701 LEAVE;
702 }
703
704 return &rv;
705 }
706
707 int
708 closePlugin ()
709 {
710 printf (PLUGIN_VERSION " closing\n");
711
712 if (perl)
713 {
714 perl_destruct (perl);
715 perl_free (perl);
716 perl = 0;
717 }
718
719 return 0;
720 }
721
722 MODULE = cf PACKAGE = cf PREFIX = cf_
723
724 BOOT:
725 {
726 HV *stash = gv_stashpv ("cf", 1);
727
728 static const struct {
729 const char *name;
730 IV iv;
731 } *civ, const_iv[] = {
732 # define const_iv(name) { # name, (IV)name },
733 const_iv (llevError)
734 const_iv (llevInfo)
735 const_iv (llevDebug)
736 const_iv (llevMonster)
737
738 const_iv (PLAYER)
739 const_iv (TRANSPORT)
740 const_iv (ROD)
741 const_iv (TREASURE)
742 const_iv (POTION)
743 const_iv (FOOD)
744 const_iv (POISON)
745 const_iv (BOOK)
746 const_iv (CLOCK)
747 const_iv (LIGHTNING)
748 const_iv (ARROW)
749 const_iv (BOW)
750 const_iv (WEAPON)
751 const_iv (ARMOUR)
752 const_iv (PEDESTAL)
753 const_iv (ALTAR)
754 const_iv (LOCKED_DOOR)
755 const_iv (SPECIAL_KEY)
756 const_iv (MAP)
757 const_iv (DOOR)
758 const_iv (KEY)
759 const_iv (TIMED_GATE)
760 const_iv (TRIGGER)
761 const_iv (GRIMREAPER)
762 const_iv (MAGIC_EAR)
763 const_iv (TRIGGER_BUTTON)
764 const_iv (TRIGGER_ALTAR)
765 const_iv (TRIGGER_PEDESTAL)
766 const_iv (SHIELD)
767 const_iv (HELMET)
768 const_iv (HORN)
769 const_iv (MONEY)
770 const_iv (CLASS)
771 const_iv (GRAVESTONE)
772 const_iv (AMULET)
773 const_iv (PLAYERMOVER)
774 const_iv (TELEPORTER)
775 const_iv (CREATOR)
776 const_iv (SKILL)
777 const_iv (EXPERIENCE)
778 const_iv (EARTHWALL)
779 const_iv (GOLEM)
780 const_iv (THROWN_OBJ)
781 const_iv (BLINDNESS)
782 const_iv (GOD)
783 const_iv (DETECTOR)
784 const_iv (TRIGGER_MARKER)
785 const_iv (DEAD_OBJECT)
786 const_iv (DRINK)
787 const_iv (MARKER)
788 const_iv (HOLY_ALTAR)
789 const_iv (PLAYER_CHANGER)
790 const_iv (BATTLEGROUND)
791 const_iv (PEACEMAKER)
792 const_iv (GEM)
793 const_iv (FIREWALL)
794 const_iv (ANVIL)
795 const_iv (CHECK_INV)
796 const_iv (MOOD_FLOOR)
797 const_iv (EXIT)
798 const_iv (ENCOUNTER)
799 const_iv (SHOP_FLOOR)
800 const_iv (SHOP_MAT)
801 const_iv (RING)
802 const_iv (FLOOR)
803 const_iv (FLESH)
804 const_iv (INORGANIC)
805 const_iv (SKILL_TOOL)
806 const_iv (LIGHTER)
807 const_iv (TRAP_PART)
808 const_iv (WALL)
809 const_iv (LIGHT_SOURCE)
810 const_iv (MISC_OBJECT)
811 const_iv (MONSTER)
812 const_iv (SPAWN_GENERATOR)
813 const_iv (LAMP)
814 const_iv (DUPLICATOR)
815 const_iv (TOOL)
816 const_iv (SPELLBOOK)
817 const_iv (BUILDFAC)
818 const_iv (CLOAK)
819 const_iv (SPINNER)
820 const_iv (GATE)
821 const_iv (BUTTON)
822 const_iv (CF_HANDLE)
823 const_iv (HOLE)
824 const_iv (TRAPDOOR)
825 const_iv (SIGN)
826 const_iv (BOOTS)
827 const_iv (GLOVES)
828 const_iv (SPELL)
829 const_iv (SPELL_EFFECT)
830 const_iv (CONVERTER)
831 const_iv (BRACERS)
832 const_iv (POISONING)
833 const_iv (SAVEBED)
834 const_iv (POISONCLOUD)
835 const_iv (FIREHOLES)
836 const_iv (WAND)
837 const_iv (SCROLL)
838 const_iv (DIRECTOR)
839 const_iv (GIRDLE)
840 const_iv (FORCE)
841 const_iv (POTION_EFFECT)
842 const_iv (EVENT_CONNECTOR)
843 const_iv (CLOSE_CON)
844 const_iv (CONTAINER)
845 const_iv (ARMOUR_IMPROVER)
846 const_iv (WEAPON_IMPROVER)
847 const_iv (SKILLSCROLL)
848 const_iv (DEEP_SWAMP)
849 const_iv (IDENTIFY_ALTAR)
850 const_iv (MENU)
851 const_iv (RUNE)
852 const_iv (TRAP)
853 const_iv (POWER_CRYSTAL)
854 const_iv (CORPSE)
855 const_iv (DISEASE)
856 const_iv (SYMPTOM)
857 const_iv (BUILDER)
858 const_iv (MATERIAL)
859 const_iv (ITEM_TRANSFORMER)
860 const_iv (QUEST)
861
862 const_iv (ST_BD_BUILD)
863 const_iv (ST_BD_REMOVE)
864
865 const_iv (ST_MAT_FLOOR)
866 const_iv (ST_MAT_WALL)
867 const_iv (ST_MAT_ITEM)
868
869 const_iv (AT_PHYSICAL)
870 const_iv (AT_MAGIC)
871 const_iv (AT_FIRE)
872 const_iv (AT_ELECTRICITY)
873 const_iv (AT_COLD)
874 const_iv (AT_CONFUSION)
875 const_iv (AT_ACID)
876 const_iv (AT_DRAIN)
877 const_iv (AT_WEAPONMAGIC)
878 const_iv (AT_GHOSTHIT)
879 const_iv (AT_POISON)
880 const_iv (AT_SLOW)
881 const_iv (AT_PARALYZE)
882 const_iv (AT_TURN_UNDEAD)
883 const_iv (AT_FEAR)
884 const_iv (AT_CANCELLATION)
885 const_iv (AT_DEPLETE)
886 const_iv (AT_DEATH)
887 const_iv (AT_CHAOS)
888 const_iv (AT_COUNTERSPELL)
889 const_iv (AT_GODPOWER)
890 const_iv (AT_HOLYWORD)
891 const_iv (AT_BLIND)
892 const_iv (AT_INTERNAL)
893 const_iv (AT_LIFE_STEALING)
894 const_iv (AT_DISEASE)
895
896 const_iv (QUEST_IN_PROGRESS)
897 const_iv (QUEST_DONE_QUEST)
898 const_iv (QUEST_DONE_TASK)
899 const_iv (QUEST_START_QUEST)
900 const_iv (QUEST_END_QUEST)
901 const_iv (QUEST_START_TASK)
902 const_iv (QUEST_END_TASK)
903 const_iv (QUEST_OVERRIDE)
904 const_iv (QUEST_ON_ACTIVATE)
905
906 const_iv (WEAP_HIT)
907 const_iv (WEAP_SLASH)
908 const_iv (WEAP_PIERCE)
909 const_iv (WEAP_CLEAVE)
910 const_iv (WEAP_SLICE)
911 const_iv (WEAP_STAB)
912 const_iv (WEAP_WHIP)
913 const_iv (WEAP_CRUSH)
914 const_iv (WEAP_BLUD)
915
916 const_iv (FLAG_ALIVE)
917 const_iv (FLAG_WIZ)
918 const_iv (FLAG_REMOVED)
919 const_iv (FLAG_FREED)
920 const_iv (FLAG_WAS_WIZ)
921 const_iv (FLAG_APPLIED)
922 const_iv (FLAG_UNPAID)
923 const_iv (FLAG_USE_SHIELD)
924 const_iv (FLAG_NO_PICK)
925 const_iv (FLAG_ANIMATE)
926 const_iv (FLAG_MONSTER)
927 const_iv (FLAG_FRIENDLY)
928 const_iv (FLAG_GENERATOR)
929 const_iv (FLAG_IS_THROWN)
930 const_iv (FLAG_AUTO_APPLY)
931 const_iv (FLAG_TREASURE)
932 const_iv (FLAG_PLAYER_SOLD)
933 const_iv (FLAG_SEE_INVISIBLE)
934 const_iv (FLAG_CAN_ROLL)
935 const_iv (FLAG_OVERLAY_FLOOR)
936 const_iv (FLAG_IS_TURNABLE)
937 const_iv (FLAG_IS_USED_UP)
938 const_iv (FLAG_IDENTIFIED)
939 const_iv (FLAG_REFLECTING)
940 const_iv (FLAG_CHANGING)
941 const_iv (FLAG_SPLITTING)
942 const_iv (FLAG_HITBACK)
943 const_iv (FLAG_STARTEQUIP)
944 const_iv (FLAG_BLOCKSVIEW)
945 const_iv (FLAG_UNDEAD)
946 const_iv (FLAG_SCARED)
947 const_iv (FLAG_UNAGGRESSIVE)
948 const_iv (FLAG_REFL_MISSILE)
949 const_iv (FLAG_REFL_SPELL)
950 const_iv (FLAG_NO_MAGIC)
951 const_iv (FLAG_NO_FIX_PLAYER)
952 const_iv (FLAG_IS_LIGHTABLE)
953 const_iv (FLAG_TEAR_DOWN)
954 const_iv (FLAG_RUN_AWAY)
955 const_iv (FLAG_PICK_UP)
956 const_iv (FLAG_UNIQUE)
957 const_iv (FLAG_NO_DROP)
958 const_iv (FLAG_WIZCAST)
959 const_iv (FLAG_CAST_SPELL)
960 const_iv (FLAG_USE_SCROLL)
961 const_iv (FLAG_USE_RANGE)
962 const_iv (FLAG_USE_BOW)
963 const_iv (FLAG_USE_ARMOUR)
964 const_iv (FLAG_USE_WEAPON)
965 const_iv (FLAG_USE_RING)
966 const_iv (FLAG_READY_RANGE)
967 const_iv (FLAG_READY_BOW)
968 const_iv (FLAG_XRAYS)
969 const_iv (FLAG_NO_APPLY)
970 const_iv (FLAG_IS_FLOOR)
971 const_iv (FLAG_LIFESAVE)
972 const_iv (FLAG_NO_STRENGTH)
973 const_iv (FLAG_SLEEP)
974 const_iv (FLAG_STAND_STILL)
975 const_iv (FLAG_RANDOM_MOVE)
976 const_iv (FLAG_ONLY_ATTACK)
977 const_iv (FLAG_CONFUSED)
978 const_iv (FLAG_STEALTH)
979 const_iv (FLAG_WIZPASS)
980 const_iv (FLAG_IS_LINKED)
981 const_iv (FLAG_CURSED)
982 const_iv (FLAG_DAMNED)
983 const_iv (FLAG_SEE_ANYWHERE)
984 const_iv (FLAG_KNOWN_MAGICAL)
985 const_iv (FLAG_KNOWN_CURSED)
986 const_iv (FLAG_CAN_USE_SKILL)
987 const_iv (FLAG_BEEN_APPLIED)
988 const_iv (FLAG_READY_SCROLL)
989 const_iv (FLAG_USE_ROD)
990 const_iv (FLAG_USE_HORN)
991 const_iv (FLAG_MAKE_INVIS)
992 const_iv (FLAG_INV_LOCKED)
993 const_iv (FLAG_IS_WOODED)
994 const_iv (FLAG_IS_HILLY)
995 const_iv (FLAG_READY_SKILL)
996 const_iv (FLAG_READY_WEAPON)
997 const_iv (FLAG_NO_SKILL_IDENT)
998 const_iv (FLAG_BLIND)
999 const_iv (FLAG_SEE_IN_DARK)
1000 const_iv (FLAG_IS_CAULDRON)
1001 const_iv (FLAG_NO_STEAL)
1002 const_iv (FLAG_ONE_HIT)
1003 const_iv (FLAG_CLIENT_SENT)
1004 const_iv (FLAG_BERSERK)
1005 const_iv (FLAG_NEUTRAL)
1006 const_iv (FLAG_NO_ATTACK)
1007 const_iv (FLAG_NO_DAMAGE)
1008 const_iv (FLAG_OBJ_ORIGINAL)
1009 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1010 const_iv (FLAG_ACTIVATE_ON_PUSH)
1011 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1012 const_iv (FLAG_IS_WATER)
1013 const_iv (FLAG_CONTENT_ON_GEN)
1014 const_iv (FLAG_IS_A_TEMPLATE)
1015 const_iv (FLAG_IS_BUILDABLE)
1016 const_iv (FLAG_AFK)
1017
1018 const_iv (NDI_BLACK)
1019 const_iv (NDI_WHITE)
1020 const_iv (NDI_NAVY)
1021 const_iv (NDI_RED)
1022 const_iv (NDI_ORANGE)
1023 const_iv (NDI_BLUE)
1024 const_iv (NDI_DK_ORANGE)
1025 const_iv (NDI_GREEN)
1026 const_iv (NDI_LT_GREEN)
1027 const_iv (NDI_GREY)
1028 const_iv (NDI_BROWN)
1029 const_iv (NDI_GOLD)
1030 const_iv (NDI_TAN)
1031 const_iv (NDI_MAX_COLOR)
1032 const_iv (NDI_COLOR_MASK)
1033 const_iv (NDI_UNIQUE)
1034 const_iv (NDI_ALL)
1035
1036 const_iv (F_APPLIED)
1037 const_iv (F_LOCATION)
1038 const_iv (F_UNPAID)
1039 const_iv (F_MAGIC)
1040 const_iv (F_CURSED)
1041 const_iv (F_DAMNED)
1042 const_iv (F_OPEN)
1043 const_iv (F_NOPICK)
1044 const_iv (F_LOCKED)
1045
1046 const_iv (P_BLOCKSVIEW)
1047 const_iv (P_NO_MAGIC)
1048 const_iv (P_IS_ALIVE)
1049 const_iv (P_NO_CLERIC)
1050 const_iv (P_NEED_UPDATE)
1051 const_iv (P_NO_ERROR)
1052 const_iv (P_OUT_OF_MAP)
1053 const_iv (P_NEW_MAP)
1054
1055 const_iv (UP_OBJ_INSERT)
1056 const_iv (UP_OBJ_REMOVE)
1057 const_iv (UP_OBJ_CHANGE)
1058 const_iv (UP_OBJ_FACE)
1059
1060 const_iv (INS_NO_MERGE)
1061 const_iv (INS_ABOVE_FLOOR_ONLY)
1062 const_iv (INS_NO_WALK_ON)
1063 const_iv (INS_ON_TOP)
1064 const_iv (INS_BELOW_ORIGINATOR)
1065 const_iv (INS_MAP_LOAD)
1066
1067 const_iv (WILL_APPLY_HANDLE)
1068 const_iv (WILL_APPLY_TREASURE)
1069 const_iv (WILL_APPLY_EARTHWALL)
1070 const_iv (WILL_APPLY_DOOR)
1071 const_iv (WILL_APPLY_FOOD)
1072
1073 const_iv (SAVE_MODE)
1074 const_iv (SAVE_DIR_MODE)
1075
1076 const_iv (M_PAPER)
1077 const_iv (M_IRON)
1078 const_iv (M_GLASS)
1079 const_iv (M_LEATHER)
1080 const_iv (M_WOOD)
1081 const_iv (M_ORGANIC)
1082 const_iv (M_STONE)
1083 const_iv (M_CLOTH)
1084 const_iv (M_ADAMANT)
1085 const_iv (M_LIQUID)
1086 const_iv (M_SOFT_METAL)
1087 const_iv (M_BONE)
1088 const_iv (M_ICE)
1089 const_iv (M_SPECIAL)
1090
1091 const_iv (SK_EXP_ADD_SKILL)
1092 const_iv (SK_EXP_TOTAL)
1093 const_iv (SK_EXP_NONE)
1094 const_iv (SK_SUBTRACT_SKILL_EXP)
1095
1096 const_iv (SK_LOCKPICKING)
1097 const_iv (SK_HIDING)
1098 const_iv (SK_SMITHERY)
1099 const_iv (SK_BOWYER)
1100 const_iv (SK_JEWELER)
1101 const_iv (SK_ALCHEMY)
1102 const_iv (SK_STEALING)
1103 const_iv (SK_LITERACY)
1104 const_iv (SK_BARGAINING)
1105 const_iv (SK_JUMPING)
1106 const_iv (SK_DET_MAGIC)
1107 const_iv (SK_ORATORY)
1108 const_iv (SK_SINGING)
1109 const_iv (SK_DET_CURSE)
1110 const_iv (SK_FIND_TRAPS)
1111 const_iv (SK_MEDITATION)
1112 const_iv (SK_PUNCHING)
1113 const_iv (SK_FLAME_TOUCH)
1114 const_iv (SK_KARATE)
1115 const_iv (SK_CLIMBING)
1116 const_iv (SK_WOODSMAN)
1117 const_iv (SK_INSCRIPTION)
1118 const_iv (SK_ONE_HANDED_WEAPON)
1119 const_iv (SK_MISSILE_WEAPON)
1120 const_iv (SK_THROWING)
1121 const_iv (SK_USE_MAGIC_ITEM)
1122 const_iv (SK_DISARM_TRAPS)
1123 const_iv (SK_SET_TRAP)
1124 const_iv (SK_THAUMATURGY)
1125 const_iv (SK_PRAYING)
1126 const_iv (SK_CLAWING)
1127 const_iv (SK_LEVITATION)
1128 const_iv (SK_SUMMONING)
1129 const_iv (SK_PYROMANCY)
1130 const_iv (SK_EVOCATION)
1131 const_iv (SK_SORCERY)
1132 const_iv (SK_TWO_HANDED_WEAPON)
1133 const_iv (SK_SPARK_TOUCH)
1134 const_iv (SK_SHIVER)
1135 const_iv (SK_ACID_SPLASH)
1136 const_iv (SK_POISON_NAIL)
1137
1138 const_iv (SOUND_NEW_PLAYER)
1139 const_iv (SOUND_FIRE_ARROW)
1140 const_iv (SOUND_LEARN_SPELL)
1141 const_iv (SOUND_FUMBLE_SPELL)
1142 const_iv (SOUND_WAND_POOF)
1143 const_iv (SOUND_OPEN_DOOR)
1144 const_iv (SOUND_PUSH_PLAYER)
1145 const_iv (SOUND_PLAYER_HITS1)
1146 const_iv (SOUND_PLAYER_HITS2)
1147 const_iv (SOUND_PLAYER_HITS3)
1148 const_iv (SOUND_PLAYER_HITS4)
1149 const_iv (SOUND_PLAYER_IS_HIT1)
1150 const_iv (SOUND_PLAYER_IS_HIT2)
1151 const_iv (SOUND_PLAYER_IS_HIT3)
1152 const_iv (SOUND_PLAYER_KILLS)
1153 const_iv (SOUND_PET_IS_KILLED)
1154 const_iv (SOUND_PLAYER_DIES)
1155 const_iv (SOUND_OB_EVAPORATE)
1156 const_iv (SOUND_OB_EXPLODE)
1157 const_iv (SOUND_CLOCK)
1158 const_iv (SOUND_TURN_HANDLE)
1159 const_iv (SOUND_FALL_HOLE)
1160 const_iv (SOUND_DRINK_POISON)
1161 const_iv (SOUND_CAST_SPELL_0)
1162
1163 const_iv (MAP_FLUSH)
1164 const_iv (MAP_PLAYER_UNIQUE)
1165 const_iv (MAP_BLOCK)
1166 const_iv (MAP_STYLE)
1167 const_iv (MAP_OVERLAY)
1168
1169 const_iv (MAP_IN_MEMORY)
1170 const_iv (MAP_SWAPPED)
1171 const_iv (MAP_LOADING)
1172 const_iv (MAP_SAVING)
1173 };
1174
1175 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1176 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1177
1178 static const struct {
1179 const char *name;
1180 IV iv;
1181 } *event, event_list[] = {
1182 # define const_event(name) { # name, (IV)EVENT_ ## name },
1183 const_event (NONE)
1184 const_event (APPLY)
1185 const_event (ATTACK)
1186 const_event (DEATH)
1187 const_event (DROP)
1188 const_event (PICKUP)
1189 const_event (SAY)
1190 const_event (STOP)
1191 const_event (TIME)
1192 const_event (THROW)
1193 const_event (TRIGGER)
1194 const_event (CLOSE)
1195 const_event (TIMER)
1196 const_event (MOVE)
1197
1198 const_event (BORN)
1199 //const_event (CLOCK)
1200 const_event (CRASH)
1201 const_event (PLAYER_DEATH)
1202 const_event (PLAYER_LOAD)
1203 const_event (PLAYER_SAVE)
1204 const_event (GKILL)
1205 const_event (LOGIN)
1206 const_event (LOGOUT)
1207 const_event (MAPENTER)
1208 const_event (MAPLEAVE)
1209 const_event (MAPRESET)
1210 const_event (MAPLOAD)
1211 const_event (MAPOUT)
1212 const_event (MAPIN)
1213 const_event (MAPCLEAN)
1214 const_event (REMOVE)
1215 const_event (SHOUT)
1216 const_event (TELL)
1217 const_event (MUZZLE)
1218 const_event (KICK)
1219 const_event (EXTCMD)
1220 //const_event (FREE_OB)
1221 };
1222
1223 AV *av = get_av ("cf::EVENT", 1);
1224
1225 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1226 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1227
1228 static const struct {
1229 int dtype;
1230 const char *name;
1231 IV idx;
1232 } *cprop, prop_table[] = {
1233 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1234 prop (CFAPI_INT, MAP_PROP_FLAGS)
1235 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1236 prop (CFAPI_STRING, MAP_PROP_PATH)
1237 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1238 prop (CFAPI_STRING, MAP_PROP_NAME)
1239 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1240 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1241 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1242 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1243 prop (CFAPI_INT, MAP_PROP_WIDTH)
1244 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1245 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1246 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1247 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1248 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1249 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1250 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1251 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1252 prop (CFAPI_INT, MAP_PROP_SKY)
1253 prop (CFAPI_INT, MAP_PROP_WPARTX)
1254 prop (CFAPI_INT, MAP_PROP_WPARTY)
1255 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1256 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1257 prop (CFAPI_PREGION, MAP_PROP_REGION)
1258 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1259 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1260 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1261 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1262 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1263 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1264 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1265 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1266 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1267 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1268 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1269 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1270 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1271 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1272 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1273 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1274 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1275 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1276 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1277 prop (CFAPI_INT, OBJECT_PROP_X)
1278 prop (CFAPI_INT, OBJECT_PROP_Y)
1279 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1280 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1281 prop (CFAPI_INT, OBJECT_PROP_NROF)
1282 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1283 prop (CFAPI_INT, OBJECT_PROP_FACING)
1284 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1285 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1286 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1287 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1288 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1289 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1290 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1291 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1292 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1293 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1294 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1295 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1296 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1297 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1298 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1299 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1300 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1301 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1302 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1303 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1304 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1305 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1306 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1307 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1308 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1309 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1310 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1311 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1312 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1313 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1314 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1315 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1316 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1317 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1318 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1319 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1320 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1321 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1322 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1323 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1324 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1325 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1326 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1327 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1328 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1329 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1330 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1331 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1332 prop (CFAPI_INT, OBJECT_PROP_STR)
1333 prop (CFAPI_INT, OBJECT_PROP_DEX)
1334 prop (CFAPI_INT, OBJECT_PROP_CON)
1335 prop (CFAPI_INT, OBJECT_PROP_WIS)
1336 prop (CFAPI_INT, OBJECT_PROP_INT)
1337 prop (CFAPI_INT, OBJECT_PROP_POW)
1338 prop (CFAPI_INT, OBJECT_PROP_CHA)
1339 prop (CFAPI_INT, OBJECT_PROP_WC)
1340 prop (CFAPI_INT, OBJECT_PROP_AC)
1341 prop (CFAPI_INT, OBJECT_PROP_HP)
1342 prop (CFAPI_INT, OBJECT_PROP_SP)
1343 prop (CFAPI_INT, OBJECT_PROP_GP)
1344 prop (CFAPI_INT, OBJECT_PROP_FP)
1345 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1346 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1347 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1348 prop (CFAPI_INT, OBJECT_PROP_DAM)
1349 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1350 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1351 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1352 prop (CFAPI_INT, OBJECT_PROP_FACE)
1353 };
1354
1355 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1356 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1357
1358 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1359 {
1360 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1361 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1362 }
1363
1364 //I_EVENT_API (PACKAGE);
1365 }
1366
1367 void
1368 LOG (int level, char *msg)
1369 PROTOTYPE: $$
1370 C_ARGS: level, "%s", msg
1371
1372 char *path_combine (char *base, char *path)
1373 PROTOTYPE: $$
1374
1375 char *path_combine_and_normalize (char *base, char *path)
1376 PROTOTYPE: $$
1377
1378 char *
1379 cf_get_maps_directory (char *path)
1380 PROTOTYPE: $
1381 ALIAS: maps_directory = 0
1382
1383 char *
1384 mapdir ()
1385 PROTOTYPE:
1386 ALIAS:
1387 mapdir = 0
1388 uniquedir = 1
1389 tmpdir = 2
1390 confdir = 3
1391 localdir = 4
1392 playerdir = 5
1393 datadir = 6
1394 CODE:
1395 {
1396 int unused_type;
1397 RETVAL = (char *)systemDirectory (&unused_type, ix);
1398 }
1399 OUTPUT: RETVAL
1400
1401 int
1402 cf_find_animation (char *text)
1403 PROTOTYPE: $
1404
1405 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1406
1407 SV *
1408 get_property (object *obj, int type, int idx)
1409 CODE:
1410 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1411 OUTPUT: RETVAL
1412
1413 SV *
1414 set_property (object *obj, int type, int idx, SV *newval)
1415 CODE:
1416 switch (type)
1417 {
1418 case CFAPI_INT:
1419 cf_object_set_int_property (obj, idx, SvIV (newval));
1420 break;
1421 case CFAPI_LONG:
1422 cf_object_set_long_property (obj, idx, SvNV (newval));
1423 break;
1424 case CFAPI_DOUBLE:
1425 {
1426 int unused_type;
1427 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1428 }
1429 break;
1430 case CFAPI_STRING:
1431 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1432 break;
1433 case CFAPI_POBJECT:
1434 {
1435 int unused_type;
1436 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1437 }
1438 break;
1439 default:
1440 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1441 }
1442
1443 # missing properties
1444
1445 void
1446 set_attacktype (object *obj, U32 attacktype)
1447 CODE:
1448 obj->attacktype = attacktype;
1449
1450 U32
1451 get_attacktype (object *obj)
1452 ALIAS:
1453 attacktype = 0
1454 CODE:
1455 RETVAL = obj->attacktype;
1456 OUTPUT: RETVAL
1457
1458 # missing in plug-in api, of course
1459 void
1460 set_food (object *obj, int food)
1461 CODE:
1462 obj->stats.food = food;
1463
1464 int
1465 get_food (object *obj)
1466 ALIAS:
1467 food = 0
1468 CODE:
1469 RETVAL = obj->stats.food;
1470 OUTPUT: RETVAL
1471
1472 void
1473 inv (object *obj)
1474 PROTOTYPE: $
1475 PPCODE:
1476 {
1477 object *o;
1478 for (o = obj->inv; o; o = o->below)
1479 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1480 }
1481
1482 int cf_object_get_resistance (object *op, int rtype)
1483 ALIAS: resistance = 0
1484
1485 int cf_object_get_flag (object *op, int flag)
1486 ALIAS: flag = 0
1487
1488 void cf_object_set_flag (object *op, int flag, int value)
1489
1490 void cf_object_move (object *op, int dir, object *originator = op)
1491
1492 void cf_object_apply (object *op, object *author, int flags = 0)
1493
1494 void cf_object_apply_below (object *op)
1495
1496 void cf_object_remove (object *op)
1497
1498 void cf_object_free (object *op)
1499
1500 object *cf_object_present_archname_inside (object *op, char *whatstr)
1501
1502 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1503
1504 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1505
1506 object *cf_object_clone (object *op, int clonetype = 0)
1507
1508 int cf_object_pay_item (object *op, object *buyer)
1509
1510 int cf_object_pay_amount (object *op, double amount)
1511
1512 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1513
1514 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1515
1516 void cf_object_learn_spell (object *op, object *sp)
1517
1518 void cf_object_forget_spell (object *op, object *sp)
1519
1520 object *cf_object_check_for_spell (object *op, char *spellname)
1521
1522 int cf_object_query_money (object *op)
1523 ALIAS: money = 0
1524
1525 int cf_object_query_cost (object *op, object *who, int flags)
1526 ALIAS: cost = 0
1527
1528 void cf_object_activate_rune (object *op , object *victim)
1529
1530 int cf_object_check_trigger (object *op, object *cause)
1531
1532 int cf_object_out_of_map (object *op, int x, int y)
1533
1534 void cf_object_drop (object *op, object *author)
1535
1536 void cf_object_take (object *op, object *author)
1537
1538 void cf_object_say (object *op, char *msg)
1539
1540 void cf_object_speak (object *op, char *msg)
1541
1542 object *cf_object_insert_object (object *op, object *container)
1543
1544 const char *cf_object_get_msg (object *ob)
1545 ALIAS: msg = 0
1546
1547 object *cf_object_insert_in_ob (object *ob, object *where)
1548
1549 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1550
1551 void cf_object_update (object *op, int flags)
1552
1553 void cf_object_pickup (object *op, object *what)
1554
1555 object *cf_create_object_by_name (const char *name)
1556
1557 void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1558
1559 void pay_player (object *op, double amount)
1560
1561 double pay_player_arch (object *op, const char *arch, double amount)
1562
1563 void player_lvl_adj (object *who, object *skill = 0)
1564
1565 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1566
1567 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1568
1569 void cf_fix_object (object *pl)
1570 ALIAS: fix = 0
1571
1572 object *cf_insert_ob_in_ob (object *ob, object *where)
1573
1574 # no clean way to get an object from an archetype - stupid idiotic
1575 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1576
1577 object *new (const char *archetype = 0)
1578 PROTOTYPE: ;$
1579 CODE:
1580 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1581 OUTPUT:
1582 RETVAL
1583
1584 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1585 PROTOTYPE: $$$$$$
1586 CODE:
1587 {
1588 int unused_type;
1589 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1590 }
1591
1592 # syntatic sugar for easier use in event callbacks.
1593 const char *options (object *op)
1594 CODE:
1595 RETVAL = op->name;
1596 OUTPUT:
1597 RETVAL
1598
1599 const char *get_ob_key_value (object *op, const char *key)
1600
1601 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1602
1603 object *get_nearest_player (object *ob)
1604 ALIAS: nearest_player = 0
1605 PREINIT:
1606 extern object *get_nearest_player (object *);
1607
1608 void rangevector (object *ob, object *other, int flags = 0)
1609 PROTOTYPE: $$;$
1610 PPCODE:
1611 {
1612 rv_vector rv;
1613 get_rangevector (ob, other, &rv, flags);
1614 EXTEND (SP, 5);
1615 PUSHs (newSVuv (rv.distance));
1616 PUSHs (newSViv (rv.distance_x));
1617 PUSHs (newSViv (rv.distance_y));
1618 PUSHs (newSViv (rv.direction));
1619 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1620 }
1621
1622 bool on_same_map_as (object *ob, object *other)
1623 CODE:
1624 RETVAL = on_same_map (ob, other);
1625 OUTPUT: RETVAL
1626
1627 char *
1628 base_name (object *ob, int plural)
1629 CODE:
1630 RETVAL = cf_query_base_name (ob, plural);
1631 OUTPUT: RETVAL
1632
1633 living *
1634 stats (object *ob)
1635 CODE:
1636 RETVAL = &ob->stats;
1637 OUTPUT: RETVAL
1638
1639
1640 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1641
1642 player *player (object *op)
1643 CODE:
1644 RETVAL = op->contr;
1645 OUTPUT: RETVAL
1646
1647 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1648
1649 object *cf_player_send_inventory (object *op)
1650
1651 player *contr (object *op)
1652 CODE:
1653 RETVAL = op->contr;
1654 OUTPUT: RETVAL
1655
1656 char *cf_player_get_ip (object *op)
1657 ALIAS: ip = 0
1658
1659 object *cf_player_get_marked_item (object *op)
1660 ALIAS: marked_item = 0
1661
1662 void cf_player_set_marked_item (object *op, object *ob)
1663
1664 partylist *cf_player_get_party (object *op)
1665 ALIAS: party = 0
1666
1667 void cf_player_set_party (object *op, partylist *party)
1668
1669 void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1670
1671 void kill_player (object *op)
1672
1673 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1674
1675 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1676
1677 player *cf_player_find (char *name)
1678 PROTOTYPE: $
1679
1680 void cf_player_move (player *pl, int dir)
1681
1682 void MapNewmapCmd (player *pl)
1683
1684 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1685
1686 # nonstandard
1687 object *ob (player *pl)
1688 CODE:
1689 RETVAL = pl->ob;
1690 OUTPUT: RETVAL
1691
1692 player *first ()
1693 CODE:
1694 RETVAL = first_player;
1695 OUTPUT: RETVAL
1696
1697 player *next (player *pl)
1698 CODE:
1699 RETVAL = pl->next;
1700 OUTPUT: RETVAL
1701
1702 bool
1703 cell_visible (player *pl, int dx, int dy)
1704 CODE:
1705 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1706 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1707 OUTPUT:
1708 RETVAL
1709
1710 void
1711 send (player *pl, SV *packet)
1712 CODE:
1713 {
1714 STRLEN len;
1715 char *buf = SvPVbyte (packet, len);
1716
1717 Write_String_To_Socket (&pl->socket, buf, len);
1718 }
1719
1720 int
1721 listening (player *pl, int new_value = -1)
1722 CODE:
1723 RETVAL = pl->listening;
1724 if (new_value >= 0)
1725 pl->listening = new_value;
1726 OUTPUT:
1727 RETVAL
1728
1729 void get_savebed (player *pl)
1730 ALIAS:
1731 savebed = 0
1732 PPCODE:
1733 EXTEND (SP, 3);
1734 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1735 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1736 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1737
1738 void set_savebed (player *pl, char *map_path, int x, int y)
1739 CODE:
1740 strcpy (pl->savebed_map, map_path);
1741 pl->bed_x = x;
1742 pl->bed_y = y;
1743
1744 void
1745 list ()
1746 PPCODE:
1747 {
1748 player *pl;
1749 for (pl = first_player; pl; pl = pl->next)
1750 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1751 }
1752
1753 bool
1754 peaceful (player *pl, bool new_setting = 0)
1755 PROTOTYPE: $;$
1756 CODE:
1757 RETVAL = pl->peaceful;
1758 if (items > 1)
1759 pl->peaceful = new_setting;
1760 OUTPUT:
1761 RETVAL
1762
1763 living *
1764 orig_stats (player *pl)
1765 CODE:
1766 RETVAL = &pl->orig_stats;
1767 OUTPUT: RETVAL
1768
1769 living *
1770 last_stats (player *pl)
1771 CODE:
1772 RETVAL = &pl->last_stats;
1773 OUTPUT: RETVAL
1774
1775
1776 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1777
1778 SV *
1779 get_property (mapstruct *obj, int type, int idx)
1780 CODE:
1781 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1782 OUTPUT: RETVAL
1783
1784 SV *
1785 set_property (mapstruct *obj, int type, int idx, SV *newval)
1786 CODE:
1787 switch (type)
1788 {
1789 case CFAPI_INT:
1790 cf_map_set_int_property (obj, idx, SvIV (newval));
1791 break;
1792 default:
1793 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1794 }
1795
1796 mapstruct *new (int width, int height)
1797 PROTOTYPE:
1798 CODE:
1799 {
1800 int unused_type;
1801 RETVAL = map_get_map (&unused_type, 0, width, height);
1802 }
1803 OUTPUT:
1804 RETVAL
1805
1806 void delete_map (mapstruct *map)
1807
1808 void clean_tmp_map (mapstruct *map)
1809
1810 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1811
1812 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1813 CODE:
1814 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1815 OUTPUT:
1816 RETVAL
1817
1818 char *tile_path (mapstruct *map, unsigned int dir)
1819 CODE:
1820 if (dir >= 4)
1821 XSRETURN_UNDEF;
1822 RETVAL = map->tile_path [dir];
1823 OUTPUT:
1824 RETVAL
1825
1826 mapstruct *cf_map_get_map (char *name)
1827 PROTOTYPE: $
1828 ALIAS: map = 0
1829
1830 mapstruct *has_been_loaded (char *name)
1831 PROTOTYPE: $
1832
1833 mapstruct *cf_map_get_first ()
1834 PROTOTYPE:
1835 ALIAS: first = 0
1836
1837 # whoever "designed" the plug-in api should have wasted
1838 # his/her time with staying away from the project - would have
1839 # saved others a lot of time, without doubt.
1840 void set_path (mapstruct *where, char *path)
1841 CODE:
1842 strcpy (where->path, path);
1843
1844 int in_memory (mapstruct *map)
1845 CODE:
1846 RETVAL = map->in_memory;
1847 OUTPUT:
1848 RETVAL
1849
1850 bool unique (mapstruct *map)
1851 CODE:
1852 RETVAL = map->unique;
1853 OUTPUT:
1854 RETVAL
1855
1856 void set_unique (mapstruct *map, bool unique)
1857 CODE:
1858 map->unique = unique;
1859
1860 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1861
1862 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1863
1864 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1865 C_ARGS: str, map, nx, ny
1866
1867 void
1868 cf_map_normalise (mapstruct *map, int x, int y)
1869 PPCODE:
1870 {
1871 mapstruct *nmap = 0;
1872 I16 nx = 0, ny = 0;
1873 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1874
1875 EXTEND (SP, 4);
1876 PUSHs (sv_2mortal (newSViv (flags)));
1877
1878 if (GIMME_V == G_ARRAY)
1879 {
1880 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
1881 PUSHs (sv_2mortal (newSViv (nx)));
1882 PUSHs (sv_2mortal (newSViv (ny)));
1883 }
1884 }
1885
1886 void
1887 at (mapstruct *map, unsigned int x, unsigned int y)
1888 PROTOTYPE: $$$
1889 PPCODE:
1890 {
1891 object *o;
1892 mapstruct *nmap = 0;
1893 I16 nx, ny;
1894
1895 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1896
1897 if (nmap)
1898 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
1899 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1900 }
1901
1902 SV *
1903 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1904 PROTOTYPE: $$$
1905 ALIAS:
1906 top_at = 1
1907 flags_at = 2
1908 light_at = 3
1909 move_block_at = 4
1910 move_slow_at = 5
1911 move_on_at = 6
1912 move_off_at = 7
1913 INIT:
1914 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1915 CODE:
1916 switch (ix)
1917 {
1918 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1919 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1920 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1921 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1922 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1923 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1924 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1925 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1926 }
1927 OUTPUT:
1928 RETVAL
1929
1930 # "serialise" map perl data into a ref
1931 void
1932 _get_obs (mapstruct *map)
1933 PPCODE:
1934 {
1935 object *o;
1936 int x, y;
1937 AV *obs = newAV ();
1938 int nonnull = 0;
1939
1940 for (y = 0; y < MAP_HEIGHT (map); y++)
1941 for (x = 0; x < MAP_WIDTH (map); x++)
1942 {
1943 AV *av = newAV ();
1944
1945 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1946 {
1947 SV *sv = SVptr_cache_get (o);
1948
1949 if (sv && HvFILL (SvRV (sv)))
1950 {
1951 nonnull = 1;
1952 sv = newSVsv (sv);
1953 }
1954 else
1955 sv = &PL_sv_undef;
1956
1957 av_push (av, sv);
1958 }
1959
1960 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
1961 }
1962
1963 if (nonnull)
1964 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
1965 else
1966 SvREFCNT_dec (obs);
1967 }
1968
1969 # "deserialise" perl map data into the map
1970 void
1971 _set_obs (mapstruct *map, SV *sv)
1972 CODE:
1973 {
1974 object *o;
1975 AV *av;
1976 int x, y;
1977 AV *obs = (AV *)SvRV (sv);
1978
1979 for (y = 0; y < MAP_HEIGHT (map); y++)
1980 for (x = 0; x < MAP_WIDTH (map); x++)
1981 {
1982 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
1983
1984 if (!SvROK (sv))
1985 continue;
1986
1987 av = (AV *)SvRV (sv);
1988
1989 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1990 {
1991 sv = av_shift (av);
1992
1993 if (SvROK (sv))
1994 {
1995 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
1996 SVptr_cache_set (o, sv);
1997 }
1998 }
1999 }
2000 }
2001
2002
2003 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2004
2005 archetype *cf_archetype_get_first()
2006 PROTOTYPE:
2007 ALIAS: first = 0
2008
2009 archetype *cf_archetype_get_next (archetype *arch)
2010 ALIAS: next = 0
2011
2012 archetype *cf_archetype_get_head (archetype *arch)
2013 ALIAS: head = 0
2014
2015 archetype *cf_archetype_get_more (archetype *arch)
2016 ALIAS: more = 0
2017
2018 const char *cf_archetype_get_name (archetype *arch)
2019 ALIAS: name = 0
2020
2021 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2022
2023 partylist *cf_party_get_first ()
2024 PROTOTYPE:
2025 ALIAS: first = 0
2026
2027 partylist *cf_party_get_next (partylist *party)
2028 ALIAS: next = 0
2029
2030 const char *cf_party_get_name (partylist *party)
2031
2032 const char *cf_party_get_password (partylist *party)
2033 ALIAS: password = 0
2034
2035 player *cf_party_get_first_player (partylist *party)
2036 ALIAS: first_player = 0
2037
2038 player *cf_party_get_next_player (partylist *party, player *op)
2039 ALIAS: next_player = 0
2040
2041
2042 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2043
2044 region *cf_region_get_first ()
2045 PROTOTYPE:
2046 ALIAS: first = 0
2047
2048 const char *cf_region_get_name (region *reg)
2049 ALIAS: name = 0
2050
2051 region *cf_region_get_next (region *reg)
2052 ALIAS: next = 0
2053
2054 region *cf_region_get_parent (region *reg)
2055 ALIAS: parent = 0
2056
2057 const char *cf_region_get_longname (region *reg)
2058 ALIAS: longname = 0
2059
2060 const char *cf_region_get_message (region *reg)
2061 ALIAS: message = 0
2062
2063
2064 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2065
2066 double
2067 exp (living *liv, double new_val = 0.)
2068 PROTOTYPE: $;$
2069 ALIAS:
2070 Str = 1
2071 Dex = 2
2072 Con = 3
2073 Wis = 4
2074 Cha = 5
2075 Int = 6
2076 Pow = 7
2077 wc = 8
2078 ac = 9
2079 hp = 10
2080 maxhp = 11
2081 sp = 12
2082 maxsp = 13
2083 grace = 14
2084 maxgrace = 15
2085 food = 16
2086 dam = 17
2087 luck = 18
2088 CODE:
2089 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
2090 switch (ix)
2091 {
2092 LIVING_ACC (exp , 0);
2093 LIVING_ACC (Str , 1);
2094 LIVING_ACC (Dex , 2);
2095 LIVING_ACC (Con , 3);
2096 LIVING_ACC (Wis , 4);
2097 LIVING_ACC (Cha , 5);
2098 LIVING_ACC (Int , 6);
2099 LIVING_ACC (Pow , 7);
2100 LIVING_ACC (wc , 8);
2101 LIVING_ACC (ac , 9);
2102 LIVING_ACC (hp , 10);
2103 LIVING_ACC (maxhp , 11);
2104 LIVING_ACC (sp , 12);
2105 LIVING_ACC (maxsp , 13);
2106 LIVING_ACC (grace , 14);
2107 LIVING_ACC (maxgrace, 15);
2108 LIVING_ACC (food , 16);
2109 LIVING_ACC (dam , 17);
2110 LIVING_ACC (luck , 18);
2111 }
2112 # undef LIVING_ACC
2113 OUTPUT:
2114 RETVAL
2115