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Comparing deliantra/server/plugins/cfperl/cfperl.xs (file contents):
Revision 1.30 by root, Tue Mar 7 13:44:43 2006 UTC vs.
Revision 1.41 by root, Tue Mar 28 16:08:28 2006 UTC

42#else 42#else
43#define MODULEAPI 43#define MODULEAPI
44#endif 44#endif
45 45
46#include <plugin_common.h> 46#include <plugin_common.h>
47#include <sounds.h>
47 48
48#include <stdarg.h> 49#include <stdarg.h>
49 50
50#include "perlxsi.c" 51#include "perlxsi.c"
51 52
216 case CFAPI_INT: 217 case CFAPI_INT:
217 sv = newSViv (*va_arg (args, int *)); 218 sv = newSViv (*va_arg (args, int *));
218 break; 219 break;
219 220
220 case CFAPI_LONG: 221 case CFAPI_LONG:
221 sv = newSViv (*va_arg (args, long *)); 222 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
222 break; 223 break;
223 224
224 case CFAPI_DOUBLE: 225 case CFAPI_DOUBLE:
225 sv = newSViv (*va_arg (args, double *)); 226 sv = newSViv (*va_arg (args, double *));
226 break; 227 break;
449 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener); 450 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
450 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener); 451 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
451 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener); 452 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
452 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener); 453 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
453 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener); 454 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
455 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
454 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener); 456 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
455 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener); 457 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
456 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener); 458 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
457 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener); 459 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener); 460 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener); 461 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
463 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
460 464
461 char *argv[] = { 465 char *argv[] = {
462 "", 466 "",
463 "-e" 467 "-e"
464 "BEGIN {" 468 "BEGIN {"
490 494
491void * 495void *
492globalEventListener (int *type, ...) 496globalEventListener (int *type, ...)
493{ 497{
494 va_list args; 498 va_list args;
495 static int rv = 0; 499 static int rv;
496 CFPContext context; 500 int event_code;
497 char *buf;
498 player *pl;
499 object *op;
500 501
501 if (!perl) 502 if (!perl)
502 return; 503 return;
503 504
504 memset (&context, 0, sizeof (context));
505
506 va_start (args, type); 505 va_start (args, type);
507 context.event_code = va_arg (args, int); 506 event_code = va_arg (args, int);
508 507
509 switch (context.event_code) 508 if (event_code == EVENT_FREE_OB)
510 { 509 {
511 case EVENT_CRASH: 510 player *pl;
512 printf ("Unimplemented for now\n"); 511 object *op;
513 break; 512 SV *sv;
514 513
515 case EVENT_MAPLOAD:
516 case EVENT_MAPOUT:
517 case EVENT_MAPIN:
518 context.map = va_arg (args, mapstruct *);
519 break;
520
521 case EVENT_MAPENTER:
522 case EVENT_MAPLEAVE:
523 case EVENT_FREE_OB:
524 case EVENT_BORN:
525 case EVENT_REMOVE:
526 context.activator = va_arg (args, object *);
527 break;
528
529 case EVENT_PLAYER_DEATH:
530 context.who = va_arg (args, object *); 514 op = va_arg (args, object *);
531 break;
532
533 case EVENT_GKILL:
534 context.who = va_arg (args, object *);
535 context.activator = va_arg (args, object *);
536 break;
537
538 case EVENT_LOGIN:
539 case EVENT_LOGOUT:
540 pl = va_arg (args, player *);
541 context.activator = pl->ob;
542 buf = va_arg (args, char *);
543 if (buf != 0)
544 strncpy (context.message, buf, sizeof (context.message));
545 break;
546
547 case EVENT_SHOUT:
548 case EVENT_MUZZLE:
549 case EVENT_KICK:
550 context.activator = va_arg (args, object *);
551 buf = va_arg (args, char *);
552 if (buf != 0)
553 strncpy (context.message, buf, sizeof (context.message));
554 break;
555
556 case EVENT_CLOCK:
557 clean_obj_cache ();
558 break;
559
560 case EVENT_TELL:
561 break;
562
563 case EVENT_MAPRESET:
564 /* stupid, should be the map itself, not "message"??? */
565 buf = va_arg (args, char *);
566 if (buf != 0)
567 strncpy (context.message, buf, sizeof (context.message));
568 break;
569 }
570
571 va_end (args);
572
573 if (context.event_code == EVENT_FREE_OB)
574 {
575 SV *sv = hv_delete (obj_cache, (char *)&context.activator, sizeof (void *), 0); 515 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
576 516
577 if (sv) 517 if (sv)
578 clearSVptr (sv); 518 clearSVptr (sv);
519
520 rv = 0;
579 } 521 }
580 else 522 else
581 inject_event ("cf::inject_global_event", &context); 523 {
582 524 dSP;
583 rv = context.returnvalue; 525
526 ENTER;
527 SAVETMPS;
528
529 PUSHMARK (SP);
530
531 EXTEND (SP, 10);
532 PUSHs (sv_2mortal (newSViv (event_code)));
533
534#define PUSHcfapi(type,ctype) PUSHs (sv_2mortal (newSVcfapi ((type), va_arg (args, ctype))))
535#define PUSH_OB PUSHcfapi(CFAPI_POBJECT, object *)
536#define PUSH_PL PUSHcfapi(CFAPI_PPLAYER, player *)
537#define PUSH_MAP PUSHcfapi(CFAPI_PMAP, mapstruct *)
538#define PUSH_PV PUSHcfapi(CFAPI_STRING, const char *)
539#define PUSH_IV PUSHcfapi(CFAPI_INT, int)
540
541 switch (event_code)
542 {
543 case EVENT_CRASH:
544 break;
545
546 case EVENT_PLAYER_LOAD:
547 case EVENT_PLAYER_SAVE:
548 PUSH_OB;
549 PUSH_PV;
550 break;
551
552 case EVENT_MAPLOAD:
553 case EVENT_MAPOUT:
554 case EVENT_MAPIN:
555 case EVENT_MAPCLEAN:
556 case EVENT_MAPRESET:
557 PUSH_MAP;
558 break;
559
560 case EVENT_MAPENTER:
561 case EVENT_MAPLEAVE:
562 case EVENT_BORN:
563 case EVENT_REMOVE:
564 case EVENT_PLAYER_DEATH:
565 PUSH_OB;
566 break;
567
568 case EVENT_GKILL:
569 PUSH_OB;
570 PUSH_OB;
571 break;
572
573 case EVENT_LOGIN:
574 case EVENT_LOGOUT:
575 PUSH_PL;
576 PUSH_PV;
577 break;
578
579 case EVENT_SHOUT:
580 case EVENT_MUZZLE:
581 case EVENT_KICK:
582 PUSH_OB;
583 PUSH_PV;
584 break;
585
586 case EVENT_CLOCK:
587 clean_obj_cache ();
588 break;
589
590 case EVENT_TELL:
591 break;
592 }
593
594 va_end (args);
595
596 PUTBACK;
597 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
598 SPAGAIN;
599
600 if (SvTRUE (ERRSV))
601 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
602
603 rv = count > 0 ? POPi : 0;
604
605 PUTBACK;
606 FREETMPS;
607 LEAVE;
608 }
584 609
585 return &rv; 610 return &rv;
586} 611}
587 612
588void * 613void *
590{ 615{
591 static int rv = 0; 616 static int rv = 0;
592 va_list args; 617 va_list args;
593 char *buf; 618 char *buf;
594 CFPContext context; 619 CFPContext context;
620 object *eob;
595 621
596 if (!perl) 622 if (!perl)
597 return; 623 return;
598 624
599 memset (&context, 0, sizeof (context)); 625 memset (&context, 0, sizeof (context));
610 strncpy (context.message, buf, sizeof (context.message)); 636 strncpy (context.message, buf, sizeof (context.message));
611 637
612 context.fix = va_arg (args, int); 638 context.fix = va_arg (args, int);
613 strncpy (context.extension, va_arg (args, char *), sizeof (context.extension)); 639 strncpy (context.extension, va_arg (args, char *), sizeof (context.extension));
614 strncpy (context.options, va_arg (args, char *), sizeof (context.options)); 640 strncpy (context.options, va_arg (args, char *), sizeof (context.options));
641 eob = va_arg (args, object *);
615 context.returnvalue = 0; 642 context.returnvalue = 0;
616 va_end (args); 643 va_end (args);
617 644
618 inject_event ("cf::inject_event", &context); 645 inject_event ("cf::inject_event", &context);
619 646
651 const_iv (llevInfo) 678 const_iv (llevInfo)
652 const_iv (llevDebug) 679 const_iv (llevDebug)
653 const_iv (llevMonster) 680 const_iv (llevMonster)
654 681
655 const_iv (PLAYER) 682 const_iv (PLAYER)
683 const_iv (TRANSPORT)
656 const_iv (ROD) 684 const_iv (ROD)
657 const_iv (TREASURE) 685 const_iv (TREASURE)
658 const_iv (POTION) 686 const_iv (POTION)
659 const_iv (FOOD) 687 const_iv (FOOD)
660 const_iv (POISON) 688 const_iv (POISON)
665 const_iv (BOW) 693 const_iv (BOW)
666 const_iv (WEAPON) 694 const_iv (WEAPON)
667 const_iv (ARMOUR) 695 const_iv (ARMOUR)
668 const_iv (PEDESTAL) 696 const_iv (PEDESTAL)
669 const_iv (ALTAR) 697 const_iv (ALTAR)
670 const_iv (CONFUSION)
671 const_iv (LOCKED_DOOR) 698 const_iv (LOCKED_DOOR)
672 const_iv (SPECIAL_KEY) 699 const_iv (SPECIAL_KEY)
673 const_iv (MAP) 700 const_iv (MAP)
674 const_iv (DOOR) 701 const_iv (DOOR)
675 const_iv (KEY) 702 const_iv (KEY)
776 const_iv (ITEM_TRANSFORMER) 803 const_iv (ITEM_TRANSFORMER)
777 const_iv (QUEST) 804 const_iv (QUEST)
778 805
779 const_iv (ST_BD_BUILD) 806 const_iv (ST_BD_BUILD)
780 const_iv (ST_BD_REMOVE) 807 const_iv (ST_BD_REMOVE)
808
781 const_iv (ST_MAT_FLOOR) 809 const_iv (ST_MAT_FLOOR)
782 const_iv (ST_MAT_WALL) 810 const_iv (ST_MAT_WALL)
783 const_iv (ST_MAT_ITEM) 811 const_iv (ST_MAT_ITEM)
784 812
785 const_iv (AT_PHYSICAL) 813 const_iv (AT_PHYSICAL)
986 const_iv (WILL_APPLY_DOOR) 1014 const_iv (WILL_APPLY_DOOR)
987 const_iv (WILL_APPLY_FOOD) 1015 const_iv (WILL_APPLY_FOOD)
988 1016
989 const_iv (SAVE_MODE) 1017 const_iv (SAVE_MODE)
990 const_iv (SAVE_DIR_MODE) 1018 const_iv (SAVE_DIR_MODE)
1019
1020 const_iv (M_PAPER)
1021 const_iv (M_IRON)
1022 const_iv (M_GLASS)
1023 const_iv (M_LEATHER)
1024 const_iv (M_WOOD)
1025 const_iv (M_ORGANIC)
1026 const_iv (M_STONE)
1027 const_iv (M_CLOTH)
1028 const_iv (M_ADAMANT)
1029 const_iv (M_LIQUID)
1030 const_iv (M_SOFT_METAL)
1031 const_iv (M_BONE)
1032 const_iv (M_ICE)
1033 const_iv (M_SPECIAL)
1034
1035 const_iv (SK_EXP_ADD_SKILL)
1036 const_iv (SK_EXP_TOTAL)
1037 const_iv (SK_EXP_NONE)
1038 const_iv (SK_SUBTRACT_SKILL_EXP)
1039
1040 const_iv (SK_LOCKPICKING)
1041 const_iv (SK_HIDING)
1042 const_iv (SK_SMITHERY)
1043 const_iv (SK_BOWYER)
1044 const_iv (SK_JEWELER)
1045 const_iv (SK_ALCHEMY)
1046 const_iv (SK_STEALING)
1047 const_iv (SK_LITERACY)
1048 const_iv (SK_BARGAINING)
1049 const_iv (SK_JUMPING)
1050 const_iv (SK_DET_MAGIC)
1051 const_iv (SK_ORATORY)
1052 const_iv (SK_SINGING)
1053 const_iv (SK_DET_CURSE)
1054 const_iv (SK_FIND_TRAPS)
1055 const_iv (SK_MEDITATION)
1056 const_iv (SK_PUNCHING)
1057 const_iv (SK_FLAME_TOUCH)
1058 const_iv (SK_KARATE)
1059 const_iv (SK_CLIMBING)
1060 const_iv (SK_WOODSMAN)
1061 const_iv (SK_INSCRIPTION)
1062 const_iv (SK_ONE_HANDED_WEAPON)
1063 const_iv (SK_MISSILE_WEAPON)
1064 const_iv (SK_THROWING)
1065 const_iv (SK_USE_MAGIC_ITEM)
1066 const_iv (SK_DISARM_TRAPS)
1067 const_iv (SK_SET_TRAP)
1068 const_iv (SK_THAUMATURGY)
1069 const_iv (SK_PRAYING)
1070 const_iv (SK_CLAWING)
1071 const_iv (SK_LEVITATION)
1072 const_iv (SK_SUMMONING)
1073 const_iv (SK_PYROMANCY)
1074 const_iv (SK_EVOCATION)
1075 const_iv (SK_SORCERY)
1076 const_iv (SK_TWO_HANDED_WEAPON)
1077
1078 const_iv (SOUND_NEW_PLAYER)
1079 const_iv (SOUND_FIRE_ARROW)
1080 const_iv (SOUND_LEARN_SPELL)
1081 const_iv (SOUND_FUMBLE_SPELL)
1082 const_iv (SOUND_WAND_POOF)
1083 const_iv (SOUND_OPEN_DOOR)
1084 const_iv (SOUND_PUSH_PLAYER)
1085 const_iv (SOUND_PLAYER_HITS1)
1086 const_iv (SOUND_PLAYER_HITS2)
1087 const_iv (SOUND_PLAYER_HITS3)
1088 const_iv (SOUND_PLAYER_HITS4)
1089 const_iv (SOUND_PLAYER_IS_HIT1)
1090 const_iv (SOUND_PLAYER_IS_HIT2)
1091 const_iv (SOUND_PLAYER_IS_HIT3)
1092 const_iv (SOUND_PLAYER_KILLS)
1093 const_iv (SOUND_PET_IS_KILLED)
1094 const_iv (SOUND_PLAYER_DIES)
1095 const_iv (SOUND_OB_EVAPORATE)
1096 const_iv (SOUND_OB_EXPLODE)
1097 const_iv (SOUND_CLOCK)
1098 const_iv (SOUND_TURN_HANDLE)
1099 const_iv (SOUND_FALL_HOLE)
1100 const_iv (SOUND_DRINK_POISON)
1101 const_iv (SOUND_CAST_SPELL_0)
991 }; 1102 };
992 1103
993 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1104 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
994 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1105 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
995 1106
1015 1126
1016 const_event (BORN) 1127 const_event (BORN)
1017 const_event (CLOCK) 1128 const_event (CLOCK)
1018 const_event (CRASH) 1129 const_event (CRASH)
1019 const_event (PLAYER_DEATH) 1130 const_event (PLAYER_DEATH)
1131 const_event (PLAYER_LOAD)
1132 const_event (PLAYER_SAVE)
1020 const_event (GKILL) 1133 const_event (GKILL)
1021 const_event (LOGIN) 1134 const_event (LOGIN)
1022 const_event (LOGOUT) 1135 const_event (LOGOUT)
1023 const_event (MAPENTER) 1136 const_event (MAPENTER)
1024 const_event (MAPLEAVE) 1137 const_event (MAPLEAVE)
1025 const_event (MAPRESET) 1138 const_event (MAPRESET)
1026 const_event (MAPLOAD) 1139 const_event (MAPLOAD)
1027 const_event (MAPOUT) 1140 const_event (MAPOUT)
1028 const_event (MAPIN) 1141 const_event (MAPIN)
1142 const_event (MAPCLEAN)
1029 const_event (REMOVE) 1143 const_event (REMOVE)
1030 const_event (SHOUT) 1144 const_event (SHOUT)
1031 const_event (TELL) 1145 const_event (TELL)
1032 const_event (MUZZLE) 1146 const_event (MUZZLE)
1033 const_event (KICK) 1147 const_event (KICK)
1136 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED) 1250 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1137 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY) 1251 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1138 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME) 1252 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1139 prop (CFAPI_INT, OBJECT_PROP_MAGICAL) 1253 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1140 prop (CFAPI_INT, OBJECT_PROP_LUCK) 1254 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1141 prop (CFAPI_LONG, OBJECT_PROP_EXP)
1142 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER) 1255 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1143 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT) 1256 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1144 prop (CFAPI_INT, OBJECT_PROP_CHEATER) 1257 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1145 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE) 1258 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1146 prop (CFAPI_INT, OBJECT_PROP_PICKABLE) 1259 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1260 attacktype = 0 1373 attacktype = 0
1261 CODE: 1374 CODE:
1262 RETVAL = obj->attacktype; 1375 RETVAL = obj->attacktype;
1263 OUTPUT: RETVAL 1376 OUTPUT: RETVAL
1264 1377
1378# missing in plug-in api, of course
1265void 1379void
1266set_food (object *obj, int food) 1380set_food (object *obj, int food)
1267 CODE: 1381 CODE:
1268 obj->stats.food = food; 1382 obj->stats.food = food;
1269 1383
1303 1417
1304void cf_object_free (object *op) 1418void cf_object_free (object *op)
1305 1419
1306object *cf_object_present_archname_inside (object *op, char *whatstr) 1420object *cf_object_present_archname_inside (object *op, char *whatstr)
1307 1421
1308int cf_object_transfer (object *op, int x, int y, int r, object *orig) 1422int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1309 1423
1310int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1424int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1311 1425
1312object *cf_object_clone (object *op, int clonetype = 0) 1426object *cf_object_clone (object *op, int clonetype = 0)
1313 1427
1362 ALIAS: key = 0 1476 ALIAS: key = 0
1363 1477
1364void cf_object_set_key (object *op, char *keyname, char *value) 1478void cf_object_set_key (object *op, char *keyname, char *value)
1365 1479
1366object *cf_create_object_by_name (const char *name) 1480object *cf_create_object_by_name (const char *name)
1481
1482void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1483
1484void player_lvl_adj (object *who, object *skill = 0)
1485
1367 1486
1368MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1487MODULE = cf PACKAGE = cf::object PREFIX = cf_
1369 1488
1370void cf_fix_object (object *pl) 1489void cf_fix_object (object *pl)
1371 ALIAS: fix = 0 1490 ALIAS: fix = 0
1387 CODE: 1506 CODE:
1388{ 1507{
1389 int unused_type; 1508 int unused_type;
1390 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1509 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1391} 1510}
1511
1512const char *get_ob_key_value (object *op, const char *key)
1513
1514bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1392 1515
1393object *get_nearest_player (object *ob) 1516object *get_nearest_player (object *ob)
1394 ALIAS: nearest_player = 0 1517 ALIAS: nearest_player = 0
1395 PREINIT: 1518 PREINIT:
1396 extern object *get_nearest_player (object *); 1519 extern object *get_nearest_player (object *);
1418base_name (object *ob, int plural) 1541base_name (object *ob, int plural)
1419 CODE: 1542 CODE:
1420 RETVAL = cf_query_base_name (ob, plural); 1543 RETVAL = cf_query_base_name (ob, plural);
1421 OUTPUT: RETVAL 1544 OUTPUT: RETVAL
1422 1545
1546living *
1547stats (object *ob)
1548 CODE:
1549 RETVAL = &ob->stats;
1550 OUTPUT: RETVAL
1551
1423 1552
1424MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1553MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1425 1554
1426player *player (object *op) 1555player *player (object *op)
1427 CODE: 1556 CODE:
1448partylist *cf_player_get_party (object *op) 1577partylist *cf_player_get_party (object *op)
1449 ALIAS: party = 0 1578 ALIAS: party = 0
1450 1579
1451void cf_player_set_party (object *op, partylist *party) 1580void cf_player_set_party (object *op, partylist *party)
1452 1581
1582void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1453 1583
1454MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 1584MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1455 1585
1456MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1586MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1457 1587
1460 1590
1461void cf_player_move (player *pl, int dir) 1591void cf_player_move (player *pl, int dir)
1462 1592
1463void MapNewmapCmd (player *pl) 1593void MapNewmapCmd (player *pl)
1464 1594
1595void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1596
1465# nonstandard 1597# nonstandard
1466object *ob (player *pl) 1598object *ob (player *pl)
1467 CODE: 1599 CODE:
1468 RETVAL = pl->ob; 1600 RETVAL = pl->ob;
1469 OUTPUT: RETVAL 1601 OUTPUT: RETVAL
1475 1607
1476player *next (player *pl) 1608player *next (player *pl)
1477 CODE: 1609 CODE:
1478 RETVAL = pl->next; 1610 RETVAL = pl->next;
1479 OUTPUT: RETVAL 1611 OUTPUT: RETVAL
1612
1613void get_savebed (player *pl)
1614 ALIAS:
1615 savebed = 0
1616 PPCODE:
1617 EXTEND (SP, 3);
1618 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1619 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1620 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1621
1622void set_savebed (player *pl, char *map_path, int x, int y)
1623 CODE:
1624 strcpy (pl->savebed_map, map_path);
1625 pl->bed_x = x;
1626 pl->bed_y = y;
1480 1627
1481void 1628void
1482list () 1629list ()
1483 PPCODE: 1630 PPCODE:
1484{ 1631{
1485 player *pl; 1632 player *pl;
1486 for (pl = first_player; pl; pl = pl->next) 1633 for (pl = first_player; pl; pl = pl->next)
1487 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl)); 1634 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1488} 1635}
1636
1637living *
1638orig_stats (player *pl)
1639 CODE:
1640 RETVAL = &pl->orig_stats;
1641 OUTPUT: RETVAL
1642
1643living *
1644last_stats (player *pl)
1645 CODE:
1646 RETVAL = &pl->last_stats;
1647 OUTPUT: RETVAL
1489 1648
1490 1649
1491MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1650MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1492 1651
1493SV * 1652SV *
1516 RETVAL = map_get_map (&unused_type, 0, width, height); 1675 RETVAL = map_get_map (&unused_type, 0, width, height);
1517} 1676}
1518 OUTPUT: 1677 OUTPUT:
1519 RETVAL 1678 RETVAL
1520 1679
1680void delete_map (mapstruct *map)
1681
1682void clean_tmp_map (mapstruct *map)
1683
1684void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1685
1521mapstruct *cf_map_get_map (char *name) 1686mapstruct *cf_map_get_map (char *name)
1522 PROTOTYPE: $ 1687 PROTOTYPE: $
1523 ALIAS: map = 0 1688 ALIAS: map = 0
1524 1689
1525mapstruct *cf_map_get_first () 1690mapstruct *cf_map_get_first ()
1526 PROTOTYPE: 1691 PROTOTYPE:
1527 ALIAS: first = 0 1692 ALIAS: first = 0
1693
1694# whoever "designed" the plug-in api should have wasted
1695# his/her time with staying away form the project - would have
1696# saved others a lot of time, without doubt.
1697void set_path (mapstruct *where, char *path)
1698 CODE:
1699 strcpy (where->path, path);
1700
1701bool unique (mapstruct *map)
1702 CODE:
1703 RETVAL = map->unique;
1704 OUTPUT:
1705 RETVAL
1706
1707void set_unique (mapstruct *map, bool unique)
1708 CODE:
1709 map->unique = unique;
1528 1710
1529object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 1711object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1530 1712
1531object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 1713object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1532 1714
1646 } 1828 }
1647 } 1829 }
1648 } 1830 }
1649} 1831}
1650 1832
1833
1651MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 1834MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1652 1835
1653archetype *cf_archetype_get_first() 1836archetype *cf_archetype_get_first()
1654 PROTOTYPE: 1837 PROTOTYPE:
1655 ALIAS: first = 0 1838 ALIAS: first = 0
1707 1890
1708const char *cf_region_get_message (region *reg) 1891const char *cf_region_get_message (region *reg)
1709 ALIAS: message = 0 1892 ALIAS: message = 0
1710 1893
1711 1894
1895MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
1896
1897double
1898exp (living *liv, double new_val = 0.)
1899 PROTOTYPE: $;$
1900 ALIAS:
1901 Str = 1
1902 Dex = 2
1903 Con = 3
1904 Wis = 4
1905 Cha = 5
1906 Int = 6
1907 Pow = 7
1908 wc = 8
1909 ac = 9
1910 hp = 10
1911 maxhp = 11
1912 sp = 12
1913 maxsp = 13
1914 grace = 14
1915 maxgrace = 15
1916 food = 16
1917 dam = 17
1918 luck = 18
1919 CODE:
1920# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
1921 switch (ix)
1922 {
1923 LIVING_ACC (exp , 0);
1924 LIVING_ACC (Str , 1);
1925 LIVING_ACC (Dex , 2);
1926 LIVING_ACC (Con , 3);
1927 LIVING_ACC (Wis , 4);
1928 LIVING_ACC (Cha , 5);
1929 LIVING_ACC (Int , 6);
1930 LIVING_ACC (Pow , 7);
1931 LIVING_ACC (wc , 8);
1932 LIVING_ACC (ac , 9);
1933 LIVING_ACC (hp , 10);
1934 LIVING_ACC (maxhp , 11);
1935 LIVING_ACC (sp , 12);
1936 LIVING_ACC (maxsp , 13);
1937 LIVING_ACC (grace , 14);
1938 LIVING_ACC (maxgrace, 15);
1939 LIVING_ACC (food , 16);
1940 LIVING_ACC (dam , 17);
1941 LIVING_ACC (luck , 18);
1942 }
1943# undef LIVING_ACC
1944 OUTPUT:
1945 RETVAL
1946

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