… | |
… | |
42 | #else |
42 | #else |
43 | #define MODULEAPI |
43 | #define MODULEAPI |
44 | #endif |
44 | #endif |
45 | |
45 | |
46 | #include <plugin_common.h> |
46 | #include <plugin_common.h> |
|
|
47 | #include <sounds.h> |
47 | |
48 | |
48 | #include <stdarg.h> |
49 | #include <stdarg.h> |
49 | |
50 | |
50 | #include "perlxsi.c" |
51 | #include "perlxsi.c" |
51 | |
52 | |
… | |
… | |
216 | case CFAPI_INT: |
217 | case CFAPI_INT: |
217 | sv = newSViv (*va_arg (args, int *)); |
218 | sv = newSViv (*va_arg (args, int *)); |
218 | break; |
219 | break; |
219 | |
220 | |
220 | case CFAPI_LONG: |
221 | case CFAPI_LONG: |
221 | sv = newSViv (*va_arg (args, long *)); |
222 | sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */ |
222 | break; |
223 | break; |
223 | |
224 | |
224 | case CFAPI_DOUBLE: |
225 | case CFAPI_DOUBLE: |
225 | sv = newSViv (*va_arg (args, double *)); |
226 | sv = newSViv (*va_arg (args, double *)); |
226 | break; |
227 | break; |
… | |
… | |
456 | registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener); |
457 | registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener); |
457 | registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener); |
458 | registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener); |
458 | registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener); |
459 | registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener); |
459 | registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener); |
460 | registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener); |
460 | registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener); |
461 | registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener); |
|
|
462 | registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener); |
|
|
463 | registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener); |
461 | |
464 | |
462 | char *argv[] = { |
465 | char *argv[] = { |
463 | "", |
466 | "", |
464 | "-e" |
467 | "-e" |
465 | "BEGIN {" |
468 | "BEGIN {" |
… | |
… | |
511 | { |
514 | { |
512 | case EVENT_CRASH: |
515 | case EVENT_CRASH: |
513 | printf ("Unimplemented for now\n"); |
516 | printf ("Unimplemented for now\n"); |
514 | break; |
517 | break; |
515 | |
518 | |
|
|
519 | case EVENT_PLAYER_LOAD: |
|
|
520 | case EVENT_PLAYER_SAVE: |
|
|
521 | context.who = va_arg (args, object *); |
|
|
522 | buf = va_arg (args, char *); |
|
|
523 | if (buf != 0) |
|
|
524 | strncpy (context.message, buf, sizeof (context.message)); |
|
|
525 | break; |
|
|
526 | |
516 | case EVENT_MAPLOAD: |
527 | case EVENT_MAPLOAD: |
517 | case EVENT_MAPOUT: |
528 | case EVENT_MAPOUT: |
518 | case EVENT_MAPIN: |
529 | case EVENT_MAPIN: |
519 | case EVENT_MAPCLEAN: |
530 | case EVENT_MAPCLEAN: |
520 | context.map = va_arg (args, mapstruct *); |
531 | context.map = va_arg (args, mapstruct *); |
… | |
… | |
653 | const_iv (llevInfo) |
664 | const_iv (llevInfo) |
654 | const_iv (llevDebug) |
665 | const_iv (llevDebug) |
655 | const_iv (llevMonster) |
666 | const_iv (llevMonster) |
656 | |
667 | |
657 | const_iv (PLAYER) |
668 | const_iv (PLAYER) |
|
|
669 | const_iv (TRANSPORT) |
658 | const_iv (ROD) |
670 | const_iv (ROD) |
659 | const_iv (TREASURE) |
671 | const_iv (TREASURE) |
660 | const_iv (POTION) |
672 | const_iv (POTION) |
661 | const_iv (FOOD) |
673 | const_iv (FOOD) |
662 | const_iv (POISON) |
674 | const_iv (POISON) |
… | |
… | |
667 | const_iv (BOW) |
679 | const_iv (BOW) |
668 | const_iv (WEAPON) |
680 | const_iv (WEAPON) |
669 | const_iv (ARMOUR) |
681 | const_iv (ARMOUR) |
670 | const_iv (PEDESTAL) |
682 | const_iv (PEDESTAL) |
671 | const_iv (ALTAR) |
683 | const_iv (ALTAR) |
672 | const_iv (CONFUSION) |
|
|
673 | const_iv (LOCKED_DOOR) |
684 | const_iv (LOCKED_DOOR) |
674 | const_iv (SPECIAL_KEY) |
685 | const_iv (SPECIAL_KEY) |
675 | const_iv (MAP) |
686 | const_iv (MAP) |
676 | const_iv (DOOR) |
687 | const_iv (DOOR) |
677 | const_iv (KEY) |
688 | const_iv (KEY) |
… | |
… | |
778 | const_iv (ITEM_TRANSFORMER) |
789 | const_iv (ITEM_TRANSFORMER) |
779 | const_iv (QUEST) |
790 | const_iv (QUEST) |
780 | |
791 | |
781 | const_iv (ST_BD_BUILD) |
792 | const_iv (ST_BD_BUILD) |
782 | const_iv (ST_BD_REMOVE) |
793 | const_iv (ST_BD_REMOVE) |
|
|
794 | |
783 | const_iv (ST_MAT_FLOOR) |
795 | const_iv (ST_MAT_FLOOR) |
784 | const_iv (ST_MAT_WALL) |
796 | const_iv (ST_MAT_WALL) |
785 | const_iv (ST_MAT_ITEM) |
797 | const_iv (ST_MAT_ITEM) |
786 | |
798 | |
787 | const_iv (AT_PHYSICAL) |
799 | const_iv (AT_PHYSICAL) |
… | |
… | |
988 | const_iv (WILL_APPLY_DOOR) |
1000 | const_iv (WILL_APPLY_DOOR) |
989 | const_iv (WILL_APPLY_FOOD) |
1001 | const_iv (WILL_APPLY_FOOD) |
990 | |
1002 | |
991 | const_iv (SAVE_MODE) |
1003 | const_iv (SAVE_MODE) |
992 | const_iv (SAVE_DIR_MODE) |
1004 | const_iv (SAVE_DIR_MODE) |
|
|
1005 | |
|
|
1006 | const_iv (M_PAPER) |
|
|
1007 | const_iv (M_IRON) |
|
|
1008 | const_iv (M_GLASS) |
|
|
1009 | const_iv (M_LEATHER) |
|
|
1010 | const_iv (M_WOOD) |
|
|
1011 | const_iv (M_ORGANIC) |
|
|
1012 | const_iv (M_STONE) |
|
|
1013 | const_iv (M_CLOTH) |
|
|
1014 | const_iv (M_ADAMANT) |
|
|
1015 | const_iv (M_LIQUID) |
|
|
1016 | const_iv (M_SOFT_METAL) |
|
|
1017 | const_iv (M_BONE) |
|
|
1018 | const_iv (M_ICE) |
|
|
1019 | const_iv (M_SPECIAL) |
|
|
1020 | |
|
|
1021 | const_iv (SK_EXP_ADD_SKILL) |
|
|
1022 | const_iv (SK_EXP_TOTAL) |
|
|
1023 | const_iv (SK_EXP_NONE) |
|
|
1024 | const_iv (SK_SUBTRACT_SKILL_EXP) |
|
|
1025 | |
|
|
1026 | const_iv (SK_LOCKPICKING) |
|
|
1027 | const_iv (SK_HIDING) |
|
|
1028 | const_iv (SK_SMITHERY) |
|
|
1029 | const_iv (SK_BOWYER) |
|
|
1030 | const_iv (SK_JEWELER) |
|
|
1031 | const_iv (SK_ALCHEMY) |
|
|
1032 | const_iv (SK_STEALING) |
|
|
1033 | const_iv (SK_LITERACY) |
|
|
1034 | const_iv (SK_BARGAINING) |
|
|
1035 | const_iv (SK_JUMPING) |
|
|
1036 | const_iv (SK_DET_MAGIC) |
|
|
1037 | const_iv (SK_ORATORY) |
|
|
1038 | const_iv (SK_SINGING) |
|
|
1039 | const_iv (SK_DET_CURSE) |
|
|
1040 | const_iv (SK_FIND_TRAPS) |
|
|
1041 | const_iv (SK_MEDITATION) |
|
|
1042 | const_iv (SK_PUNCHING) |
|
|
1043 | const_iv (SK_FLAME_TOUCH) |
|
|
1044 | const_iv (SK_KARATE) |
|
|
1045 | const_iv (SK_CLIMBING) |
|
|
1046 | const_iv (SK_WOODSMAN) |
|
|
1047 | const_iv (SK_INSCRIPTION) |
|
|
1048 | const_iv (SK_ONE_HANDED_WEAPON) |
|
|
1049 | const_iv (SK_MISSILE_WEAPON) |
|
|
1050 | const_iv (SK_THROWING) |
|
|
1051 | const_iv (SK_USE_MAGIC_ITEM) |
|
|
1052 | const_iv (SK_DISARM_TRAPS) |
|
|
1053 | const_iv (SK_SET_TRAP) |
|
|
1054 | const_iv (SK_THAUMATURGY) |
|
|
1055 | const_iv (SK_PRAYING) |
|
|
1056 | const_iv (SK_CLAWING) |
|
|
1057 | const_iv (SK_LEVITATION) |
|
|
1058 | const_iv (SK_SUMMONING) |
|
|
1059 | const_iv (SK_PYROMANCY) |
|
|
1060 | const_iv (SK_EVOCATION) |
|
|
1061 | const_iv (SK_SORCERY) |
|
|
1062 | const_iv (SK_TWO_HANDED_WEAPON) |
|
|
1063 | |
|
|
1064 | const_iv (SOUND_NEW_PLAYER) |
|
|
1065 | const_iv (SOUND_FIRE_ARROW) |
|
|
1066 | const_iv (SOUND_LEARN_SPELL) |
|
|
1067 | const_iv (SOUND_FUMBLE_SPELL) |
|
|
1068 | const_iv (SOUND_WAND_POOF) |
|
|
1069 | const_iv (SOUND_OPEN_DOOR) |
|
|
1070 | const_iv (SOUND_PUSH_PLAYER) |
|
|
1071 | const_iv (SOUND_PLAYER_HITS1) |
|
|
1072 | const_iv (SOUND_PLAYER_HITS2) |
|
|
1073 | const_iv (SOUND_PLAYER_HITS3) |
|
|
1074 | const_iv (SOUND_PLAYER_HITS4) |
|
|
1075 | const_iv (SOUND_PLAYER_IS_HIT1) |
|
|
1076 | const_iv (SOUND_PLAYER_IS_HIT2) |
|
|
1077 | const_iv (SOUND_PLAYER_IS_HIT3) |
|
|
1078 | const_iv (SOUND_PLAYER_KILLS) |
|
|
1079 | const_iv (SOUND_PET_IS_KILLED) |
|
|
1080 | const_iv (SOUND_PLAYER_DIES) |
|
|
1081 | const_iv (SOUND_OB_EVAPORATE) |
|
|
1082 | const_iv (SOUND_OB_EXPLODE) |
|
|
1083 | const_iv (SOUND_CLOCK) |
|
|
1084 | const_iv (SOUND_TURN_HANDLE) |
|
|
1085 | const_iv (SOUND_FALL_HOLE) |
|
|
1086 | const_iv (SOUND_DRINK_POISON) |
|
|
1087 | const_iv (SOUND_CAST_SPELL_0) |
993 | }; |
1088 | }; |
994 | |
1089 | |
995 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1090 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
996 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
1091 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
997 | |
1092 | |
… | |
… | |
1017 | |
1112 | |
1018 | const_event (BORN) |
1113 | const_event (BORN) |
1019 | const_event (CLOCK) |
1114 | const_event (CLOCK) |
1020 | const_event (CRASH) |
1115 | const_event (CRASH) |
1021 | const_event (PLAYER_DEATH) |
1116 | const_event (PLAYER_DEATH) |
|
|
1117 | const_event (PLAYER_LOAD) |
|
|
1118 | const_event (PLAYER_SAVE) |
1022 | const_event (GKILL) |
1119 | const_event (GKILL) |
1023 | const_event (LOGIN) |
1120 | const_event (LOGIN) |
1024 | const_event (LOGOUT) |
1121 | const_event (LOGOUT) |
1025 | const_event (MAPENTER) |
1122 | const_event (MAPENTER) |
1026 | const_event (MAPLEAVE) |
1123 | const_event (MAPLEAVE) |
1027 | const_event (MAPRESET) |
1124 | const_event (MAPRESET) |
1028 | const_event (MAPLOAD) |
1125 | const_event (MAPLOAD) |
1029 | const_event (MAPOUT) |
1126 | const_event (MAPOUT) |
1030 | const_event (MAPIN) |
1127 | const_event (MAPIN) |
|
|
1128 | const_event (MAPCLEAN) |
1031 | const_event (REMOVE) |
1129 | const_event (REMOVE) |
1032 | const_event (SHOUT) |
1130 | const_event (SHOUT) |
1033 | const_event (TELL) |
1131 | const_event (TELL) |
1034 | const_event (MUZZLE) |
1132 | const_event (MUZZLE) |
1035 | const_event (KICK) |
1133 | const_event (KICK) |
… | |
… | |
1138 | prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED) |
1236 | prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED) |
1139 | prop (CFAPI_INT, OBJECT_PROP_FRIENDLY) |
1237 | prop (CFAPI_INT, OBJECT_PROP_FRIENDLY) |
1140 | prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME) |
1238 | prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME) |
1141 | prop (CFAPI_INT, OBJECT_PROP_MAGICAL) |
1239 | prop (CFAPI_INT, OBJECT_PROP_MAGICAL) |
1142 | prop (CFAPI_INT, OBJECT_PROP_LUCK) |
1240 | prop (CFAPI_INT, OBJECT_PROP_LUCK) |
1143 | prop (CFAPI_LONG, OBJECT_PROP_EXP) |
|
|
1144 | prop (CFAPI_POBJECT, OBJECT_PROP_OWNER) |
1241 | prop (CFAPI_POBJECT, OBJECT_PROP_OWNER) |
1145 | prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT) |
1242 | prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT) |
1146 | prop (CFAPI_INT, OBJECT_PROP_CHEATER) |
1243 | prop (CFAPI_INT, OBJECT_PROP_CHEATER) |
1147 | prop (CFAPI_INT, OBJECT_PROP_MERGEABLE) |
1244 | prop (CFAPI_INT, OBJECT_PROP_MERGEABLE) |
1148 | prop (CFAPI_INT, OBJECT_PROP_PICKABLE) |
1245 | prop (CFAPI_INT, OBJECT_PROP_PICKABLE) |
… | |
… | |
1262 | attacktype = 0 |
1359 | attacktype = 0 |
1263 | CODE: |
1360 | CODE: |
1264 | RETVAL = obj->attacktype; |
1361 | RETVAL = obj->attacktype; |
1265 | OUTPUT: RETVAL |
1362 | OUTPUT: RETVAL |
1266 | |
1363 | |
|
|
1364 | # missing in plug-in api, of course |
1267 | void |
1365 | void |
1268 | set_food (object *obj, int food) |
1366 | set_food (object *obj, int food) |
1269 | CODE: |
1367 | CODE: |
1270 | obj->stats.food = food; |
1368 | obj->stats.food = food; |
1271 | |
1369 | |
… | |
… | |
1305 | |
1403 | |
1306 | void cf_object_free (object *op) |
1404 | void cf_object_free (object *op) |
1307 | |
1405 | |
1308 | object *cf_object_present_archname_inside (object *op, char *whatstr) |
1406 | object *cf_object_present_archname_inside (object *op, char *whatstr) |
1309 | |
1407 | |
1310 | int cf_object_transfer (object *op, int x, int y, int r, object *orig) |
1408 | int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) |
1311 | |
1409 | |
1312 | int cf_object_change_map (object *op, int x, int y, mapstruct *map) |
1410 | int cf_object_change_map (object *op, int x, int y, mapstruct *map) |
1313 | |
1411 | |
1314 | object *cf_object_clone (object *op, int clonetype = 0) |
1412 | object *cf_object_clone (object *op, int clonetype = 0) |
1315 | |
1413 | |
… | |
… | |
1364 | ALIAS: key = 0 |
1462 | ALIAS: key = 0 |
1365 | |
1463 | |
1366 | void cf_object_set_key (object *op, char *keyname, char *value) |
1464 | void cf_object_set_key (object *op, char *keyname, char *value) |
1367 | |
1465 | |
1368 | object *cf_create_object_by_name (const char *name) |
1466 | object *cf_create_object_by_name (const char *name) |
|
|
1467 | |
|
|
1468 | void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0) |
|
|
1469 | |
|
|
1470 | void player_lvl_adj (object *who, object *skill = 0) |
|
|
1471 | |
1369 | |
1472 | |
1370 | MODULE = cf PACKAGE = cf::object PREFIX = cf_ |
1473 | MODULE = cf PACKAGE = cf::object PREFIX = cf_ |
1371 | |
1474 | |
1372 | void cf_fix_object (object *pl) |
1475 | void cf_fix_object (object *pl) |
1373 | ALIAS: fix = 0 |
1476 | ALIAS: fix = 0 |
… | |
… | |
1389 | CODE: |
1492 | CODE: |
1390 | { |
1493 | { |
1391 | int unused_type; |
1494 | int unused_type; |
1392 | RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); |
1495 | RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); |
1393 | } |
1496 | } |
|
|
1497 | |
|
|
1498 | const char *get_ob_key_value (object *op, const char *key) |
|
|
1499 | |
|
|
1500 | bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) |
1394 | |
1501 | |
1395 | object *get_nearest_player (object *ob) |
1502 | object *get_nearest_player (object *ob) |
1396 | ALIAS: nearest_player = 0 |
1503 | ALIAS: nearest_player = 0 |
1397 | PREINIT: |
1504 | PREINIT: |
1398 | extern object *get_nearest_player (object *); |
1505 | extern object *get_nearest_player (object *); |
… | |
… | |
1420 | base_name (object *ob, int plural) |
1527 | base_name (object *ob, int plural) |
1421 | CODE: |
1528 | CODE: |
1422 | RETVAL = cf_query_base_name (ob, plural); |
1529 | RETVAL = cf_query_base_name (ob, plural); |
1423 | OUTPUT: RETVAL |
1530 | OUTPUT: RETVAL |
1424 | |
1531 | |
|
|
1532 | living * |
|
|
1533 | stats (object *ob) |
|
|
1534 | CODE: |
|
|
1535 | RETVAL = &ob->stats; |
|
|
1536 | OUTPUT: RETVAL |
|
|
1537 | |
1425 | |
1538 | |
1426 | MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ |
1539 | MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ |
1427 | |
1540 | |
1428 | player *player (object *op) |
1541 | player *player (object *op) |
1429 | CODE: |
1542 | CODE: |
… | |
… | |
1450 | partylist *cf_player_get_party (object *op) |
1563 | partylist *cf_player_get_party (object *op) |
1451 | ALIAS: party = 0 |
1564 | ALIAS: party = 0 |
1452 | |
1565 | |
1453 | void cf_player_set_party (object *op, partylist *party) |
1566 | void cf_player_set_party (object *op, partylist *party) |
1454 | |
1567 | |
|
|
1568 | void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0) |
1455 | |
1569 | |
1456 | MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ |
1570 | MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ |
1457 | |
1571 | |
1458 | MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ |
1572 | MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ |
1459 | |
1573 | |
… | |
… | |
1462 | |
1576 | |
1463 | void cf_player_move (player *pl, int dir) |
1577 | void cf_player_move (player *pl, int dir) |
1464 | |
1578 | |
1465 | void MapNewmapCmd (player *pl) |
1579 | void MapNewmapCmd (player *pl) |
1466 | |
1580 | |
|
|
1581 | void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); |
|
|
1582 | |
1467 | # nonstandard |
1583 | # nonstandard |
1468 | object *ob (player *pl) |
1584 | object *ob (player *pl) |
1469 | CODE: |
1585 | CODE: |
1470 | RETVAL = pl->ob; |
1586 | RETVAL = pl->ob; |
1471 | OUTPUT: RETVAL |
1587 | OUTPUT: RETVAL |
… | |
… | |
1477 | |
1593 | |
1478 | player *next (player *pl) |
1594 | player *next (player *pl) |
1479 | CODE: |
1595 | CODE: |
1480 | RETVAL = pl->next; |
1596 | RETVAL = pl->next; |
1481 | OUTPUT: RETVAL |
1597 | OUTPUT: RETVAL |
|
|
1598 | |
|
|
1599 | void get_savebed (player *pl) |
|
|
1600 | ALIAS: |
|
|
1601 | savebed = 0 |
|
|
1602 | PPCODE: |
|
|
1603 | EXTEND (SP, 3); |
|
|
1604 | PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); |
|
|
1605 | PUSHs (sv_2mortal (newSViv (pl->bed_x))); |
|
|
1606 | PUSHs (sv_2mortal (newSViv (pl->bed_y))); |
|
|
1607 | |
|
|
1608 | void set_savebed (player *pl, char *map_path, int x, int y) |
|
|
1609 | CODE: |
|
|
1610 | strcpy (pl->savebed_map, map_path); |
|
|
1611 | pl->bed_x = x; |
|
|
1612 | pl->bed_y = y; |
1482 | |
1613 | |
1483 | void |
1614 | void |
1484 | list () |
1615 | list () |
1485 | PPCODE: |
1616 | PPCODE: |
1486 | { |
1617 | { |
1487 | player *pl; |
1618 | player *pl; |
1488 | for (pl = first_player; pl; pl = pl->next) |
1619 | for (pl = first_player; pl; pl = pl->next) |
1489 | XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl)); |
1620 | XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl)); |
1490 | } |
1621 | } |
|
|
1622 | |
|
|
1623 | living * |
|
|
1624 | orig_stats (player *pl) |
|
|
1625 | CODE: |
|
|
1626 | RETVAL = &pl->orig_stats; |
|
|
1627 | OUTPUT: RETVAL |
|
|
1628 | |
|
|
1629 | living * |
|
|
1630 | last_stats (player *pl) |
|
|
1631 | CODE: |
|
|
1632 | RETVAL = &pl->last_stats; |
|
|
1633 | OUTPUT: RETVAL |
1491 | |
1634 | |
1492 | |
1635 | |
1493 | MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ |
1636 | MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ |
1494 | |
1637 | |
1495 | SV * |
1638 | SV * |
… | |
… | |
1518 | RETVAL = map_get_map (&unused_type, 0, width, height); |
1661 | RETVAL = map_get_map (&unused_type, 0, width, height); |
1519 | } |
1662 | } |
1520 | OUTPUT: |
1663 | OUTPUT: |
1521 | RETVAL |
1664 | RETVAL |
1522 | |
1665 | |
|
|
1666 | void delete_map (mapstruct *map) |
|
|
1667 | |
|
|
1668 | void clean_tmp_map (mapstruct *map) |
|
|
1669 | |
|
|
1670 | void play_sound_map (mapstruct *map, int x, int y, int sound_num) |
|
|
1671 | |
1523 | mapstruct *cf_map_get_map (char *name) |
1672 | mapstruct *cf_map_get_map (char *name) |
1524 | PROTOTYPE: $ |
1673 | PROTOTYPE: $ |
1525 | ALIAS: map = 0 |
1674 | ALIAS: map = 0 |
1526 | |
1675 | |
1527 | mapstruct *cf_map_get_first () |
1676 | mapstruct *cf_map_get_first () |
1528 | PROTOTYPE: |
1677 | PROTOTYPE: |
1529 | ALIAS: first = 0 |
1678 | ALIAS: first = 0 |
|
|
1679 | |
|
|
1680 | # whoever "designed" the plug-in api should have wasted |
|
|
1681 | # his/her time with staying away form the project - would have |
|
|
1682 | # saved others a lot of time, without doubt. |
|
|
1683 | void set_path (mapstruct *where, char *path) |
|
|
1684 | CODE: |
|
|
1685 | strcpy (where->path, path); |
|
|
1686 | |
|
|
1687 | bool unique (mapstruct *map) |
|
|
1688 | CODE: |
|
|
1689 | RETVAL = map->unique; |
|
|
1690 | OUTPUT: |
|
|
1691 | RETVAL |
|
|
1692 | |
|
|
1693 | void set_unique (mapstruct *map, bool unique) |
|
|
1694 | CODE: |
|
|
1695 | map->unique = unique; |
1530 | |
1696 | |
1531 | object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) |
1697 | object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) |
1532 | |
1698 | |
1533 | object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) |
1699 | object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) |
1534 | |
1700 | |
… | |
… | |
1648 | } |
1814 | } |
1649 | } |
1815 | } |
1650 | } |
1816 | } |
1651 | } |
1817 | } |
1652 | |
1818 | |
|
|
1819 | |
1653 | MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ |
1820 | MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ |
1654 | |
1821 | |
1655 | archetype *cf_archetype_get_first() |
1822 | archetype *cf_archetype_get_first() |
1656 | PROTOTYPE: |
1823 | PROTOTYPE: |
1657 | ALIAS: first = 0 |
1824 | ALIAS: first = 0 |
… | |
… | |
1709 | |
1876 | |
1710 | const char *cf_region_get_message (region *reg) |
1877 | const char *cf_region_get_message (region *reg) |
1711 | ALIAS: message = 0 |
1878 | ALIAS: message = 0 |
1712 | |
1879 | |
1713 | |
1880 | |
|
|
1881 | MODULE = cf PACKAGE = cf::living PREFIX = cf_living_ |
|
|
1882 | |
|
|
1883 | double |
|
|
1884 | exp (living *liv, double new_val = 0.) |
|
|
1885 | PROTOTYPE: $;$ |
|
|
1886 | ALIAS: |
|
|
1887 | Str = 1 |
|
|
1888 | Dex = 2 |
|
|
1889 | Con = 3 |
|
|
1890 | Wis = 4 |
|
|
1891 | Cha = 5 |
|
|
1892 | Int = 6 |
|
|
1893 | Pow = 7 |
|
|
1894 | wc = 8 |
|
|
1895 | ac = 9 |
|
|
1896 | hp = 10 |
|
|
1897 | maxhp = 11 |
|
|
1898 | sp = 12 |
|
|
1899 | maxsp = 13 |
|
|
1900 | grace = 14 |
|
|
1901 | maxgrace = 15 |
|
|
1902 | food = 16 |
|
|
1903 | dam = 17 |
|
|
1904 | luck = 18 |
|
|
1905 | CODE: |
|
|
1906 | # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break |
|
|
1907 | switch (ix) |
|
|
1908 | { |
|
|
1909 | LIVING_ACC (exp , 0); |
|
|
1910 | LIVING_ACC (Str , 1); |
|
|
1911 | LIVING_ACC (Dex , 2); |
|
|
1912 | LIVING_ACC (Con , 3); |
|
|
1913 | LIVING_ACC (Wis , 4); |
|
|
1914 | LIVING_ACC (Cha , 5); |
|
|
1915 | LIVING_ACC (Int , 6); |
|
|
1916 | LIVING_ACC (Pow , 7); |
|
|
1917 | LIVING_ACC (wc , 8); |
|
|
1918 | LIVING_ACC (ac , 9); |
|
|
1919 | LIVING_ACC (hp , 10); |
|
|
1920 | LIVING_ACC (maxhp , 11); |
|
|
1921 | LIVING_ACC (sp , 12); |
|
|
1922 | LIVING_ACC (maxsp , 13); |
|
|
1923 | LIVING_ACC (grace , 14); |
|
|
1924 | LIVING_ACC (maxgrace, 15); |
|
|
1925 | LIVING_ACC (food , 16); |
|
|
1926 | LIVING_ACC (dam , 17); |
|
|
1927 | LIVING_ACC (luck , 18); |
|
|
1928 | } |
|
|
1929 | # undef LIVING_ACC |
|
|
1930 | OUTPUT: |
|
|
1931 | RETVAL |
|
|
1932 | |