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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
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Comparing deliantra/server/plugins/cfperl/cfperl.xs (file contents):
Revision 1.31 by root, Tue Mar 7 13:48:27 2006 UTC vs.
Revision 1.44 by root, Fri Mar 31 20:21:53 2006 UTC

42#else 42#else
43#define MODULEAPI 43#define MODULEAPI
44#endif 44#endif
45 45
46#include <plugin_common.h> 46#include <plugin_common.h>
47#include <sounds.h>
47 48
48#include <stdarg.h> 49#include <stdarg.h>
49 50
50#include "perlxsi.c" 51#include "perlxsi.c"
51 52
64typedef struct 65typedef struct
65{ 66{
66 object* who; 67 object* who;
67 object* activator; 68 object* activator;
68 object* third; 69 object* third;
70 object* event;
69 mapstruct* map; 71 mapstruct* map;
70 char message[1024]; 72 char message[1024];
71 int fix; // seems to be python-only, and should not be part of the API 73 int fix; // seems to be python-only, and should not be part of the API
72 int event_code; 74 int event_code;
73 char extension[1024]; // name field, should invoke specific perl extension 75 char extension[1024]; // name field, should invoke specific perl extension
75 int returnvalue; 77 int returnvalue;
76} CFPContext; 78} CFPContext;
77 79
78static HV *obj_cache; 80static HV *obj_cache;
79static PerlInterpreter *perl; 81static PerlInterpreter *perl;
82
83#define PUSHcfapi(type,ctype) PUSHs (sv_2mortal (newSVcfapi ((type), va_arg (args, ctype))))
84#define PUSH_OB PUSHcfapi(CFAPI_POBJECT, object *)
85#define PUSH_PL PUSHcfapi(CFAPI_PPLAYER, player *)
86#define PUSH_MAP PUSHcfapi(CFAPI_PMAP, mapstruct *)
87#define PUSH_PV PUSHcfapi(CFAPI_STRING, const char *)
88#define PUSH_IV PUSHcfapi(CFAPI_INT, int)
80 89
81////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 90//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
82 91
83// garbage collect some perl objects, if possible 92// garbage collect some perl objects, if possible
84// all objects no longer referenced and empty are 93// all objects no longer referenced and empty are
216 case CFAPI_INT: 225 case CFAPI_INT:
217 sv = newSViv (*va_arg (args, int *)); 226 sv = newSViv (*va_arg (args, int *));
218 break; 227 break;
219 228
220 case CFAPI_LONG: 229 case CFAPI_LONG:
221 sv = newSViv (*va_arg (args, long *)); 230 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
222 break; 231 break;
223 232
224 case CFAPI_DOUBLE: 233 case CFAPI_DOUBLE:
225 sv = newSViv (*va_arg (args, double *)); 234 sv = newSViv (*va_arg (args, double *));
226 break; 235 break;
295 ENTER; 304 ENTER;
296 SAVETMPS; 305 SAVETMPS;
297 306
298 PUSHMARK (SP); 307 PUSHMARK (SP);
299 308
309 EXTEND (SP, 10);
310
300 HV *hv = newHV (); 311 HV *hv = newHV ();
301#define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0) 312#define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
302 hv_context (CFAPI_POBJECT, ,who); 313 hv_context (CFAPI_POBJECT, ,who);
303 hv_context (CFAPI_POBJECT, ,activator); 314 hv_context (CFAPI_POBJECT, ,activator);
304 hv_context (CFAPI_POBJECT, ,third); 315 hv_context (CFAPI_POBJECT, ,third);
316 hv_context (CFAPI_POBJECT, ,event);
305 hv_context (CFAPI_PMAP, ,map); 317 hv_context (CFAPI_PMAP, ,map);
306 hv_context (CFAPI_STRING , ,message); 318 hv_context (CFAPI_STRING , ,message);
307 hv_context (CFAPI_INT ,&,fix); 319 hv_context (CFAPI_INT ,&,fix);
308 hv_context (CFAPI_INT ,&,event_code); 320 hv_context (CFAPI_INT ,&,event_code);
309 hv_context (CFAPI_STRING , ,options); 321 hv_context (CFAPI_STRING , ,options);
310 hv_context (CFAPI_STRING , ,extension); 322 hv_context (CFAPI_STRING , ,extension);
311 323
312 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 324 PUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
313 325
314 PUTBACK; 326 PUTBACK;
315 int count = call_pv (func, G_SCALAR | G_EVAL); 327 int count = call_pv (func, G_SCALAR | G_EVAL);
316 SPAGAIN; 328 SPAGAIN;
317 329
456 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener); 468 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
457 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener); 469 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener); 470 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener); 471 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener); 472 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
473 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
474 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
461 475
462 char *argv[] = { 476 char *argv[] = {
463 "", 477 "",
464 "-e" 478 "-e"
465 "BEGIN {" 479 "BEGIN {"
491 505
492void * 506void *
493globalEventListener (int *type, ...) 507globalEventListener (int *type, ...)
494{ 508{
495 va_list args; 509 va_list args;
496 static int rv = 0; 510 static int rv;
497 CFPContext context; 511 int event_code;
498 char *buf;
499 player *pl;
500 object *op;
501 512
502 if (!perl) 513 if (!perl)
503 return; 514 return;
504 515
505 memset (&context, 0, sizeof (context));
506
507 va_start (args, type); 516 va_start (args, type);
508 context.event_code = va_arg (args, int); 517 event_code = va_arg (args, int);
509 518
510 switch (context.event_code) 519 if (event_code == EVENT_FREE_OB)
511 { 520 {
512 case EVENT_CRASH: 521 player *pl;
513 printf ("Unimplemented for now\n"); 522 object *op;
514 break; 523 SV *sv;
515 524
516 case EVENT_MAPLOAD:
517 case EVENT_MAPOUT:
518 case EVENT_MAPIN:
519 case EVENT_MAPCLEAN:
520 context.map = va_arg (args, mapstruct *);
521 break;
522
523 case EVENT_MAPENTER:
524 case EVENT_MAPLEAVE:
525 case EVENT_FREE_OB:
526 case EVENT_BORN:
527 case EVENT_REMOVE:
528 context.activator = va_arg (args, object *);
529 break;
530
531 case EVENT_PLAYER_DEATH:
532 context.who = va_arg (args, object *); 525 op = va_arg (args, object *);
533 break;
534
535 case EVENT_GKILL:
536 context.who = va_arg (args, object *);
537 context.activator = va_arg (args, object *);
538 break;
539
540 case EVENT_LOGIN:
541 case EVENT_LOGOUT:
542 pl = va_arg (args, player *);
543 context.activator = pl->ob;
544 buf = va_arg (args, char *);
545 if (buf != 0)
546 strncpy (context.message, buf, sizeof (context.message));
547 break;
548
549 case EVENT_SHOUT:
550 case EVENT_MUZZLE:
551 case EVENT_KICK:
552 context.activator = va_arg (args, object *);
553 buf = va_arg (args, char *);
554 if (buf != 0)
555 strncpy (context.message, buf, sizeof (context.message));
556 break;
557
558 case EVENT_CLOCK:
559 clean_obj_cache ();
560 break;
561
562 case EVENT_TELL:
563 break;
564
565 case EVENT_MAPRESET:
566 /* stupid, should be the map itself, not "message"??? */
567 buf = va_arg (args, char *);
568 if (buf != 0)
569 strncpy (context.message, buf, sizeof (context.message));
570 break;
571 }
572
573 va_end (args);
574
575 if (context.event_code == EVENT_FREE_OB)
576 {
577 SV *sv = hv_delete (obj_cache, (char *)&context.activator, sizeof (void *), 0); 526 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
578 527
579 if (sv) 528 if (sv)
580 clearSVptr (sv); 529 clearSVptr (sv);
530
531 rv = 0;
581 } 532 }
582 else 533 else
583 inject_event ("cf::inject_global_event", &context); 534 {
584 535 dSP;
585 rv = context.returnvalue; 536
537 ENTER;
538 SAVETMPS;
539
540 PUSHMARK (SP);
541
542 EXTEND (SP, 10);
543 PUSHs (sv_2mortal (newSViv (event_code)));
544
545 switch (event_code)
546 {
547 case EVENT_CRASH:
548 break;
549
550 case EVENT_PLAYER_LOAD:
551 case EVENT_PLAYER_SAVE:
552 PUSH_OB;
553 PUSH_PV;
554 break;
555
556 case EVENT_MAPLOAD:
557 case EVENT_MAPOUT:
558 case EVENT_MAPIN:
559 case EVENT_MAPCLEAN:
560 case EVENT_MAPRESET:
561 PUSH_MAP;
562 break;
563
564 case EVENT_MAPENTER:
565 case EVENT_MAPLEAVE:
566 case EVENT_BORN:
567 case EVENT_REMOVE:
568 case EVENT_PLAYER_DEATH:
569 PUSH_OB;
570 break;
571
572 case EVENT_GKILL:
573 PUSH_OB;
574 PUSH_OB;
575 break;
576
577 case EVENT_LOGIN:
578 case EVENT_LOGOUT:
579 PUSH_PL;
580 PUSH_PV;
581 break;
582
583 case EVENT_SHOUT:
584 case EVENT_MUZZLE:
585 case EVENT_KICK:
586 PUSH_OB;
587 PUSH_PV;
588 break;
589
590 case EVENT_CLOCK:
591 clean_obj_cache ();
592 break;
593
594 case EVENT_TELL:
595 break;
596 }
597
598 va_end (args);
599
600 PUTBACK;
601 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
602 SPAGAIN;
603
604 if (SvTRUE (ERRSV))
605 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
606
607 rv = count > 0 ? POPi : 0;
608
609 PUTBACK;
610 FREETMPS;
611 LEAVE;
612 }
586 613
587 return &rv; 614 return &rv;
588} 615}
589 616
590void * 617void *
612 strncpy (context.message, buf, sizeof (context.message)); 639 strncpy (context.message, buf, sizeof (context.message));
613 640
614 context.fix = va_arg (args, int); 641 context.fix = va_arg (args, int);
615 strncpy (context.extension, va_arg (args, char *), sizeof (context.extension)); 642 strncpy (context.extension, va_arg (args, char *), sizeof (context.extension));
616 strncpy (context.options, va_arg (args, char *), sizeof (context.options)); 643 strncpy (context.options, va_arg (args, char *), sizeof (context.options));
644 context.event = va_arg (args, object *);
645 va_end (args);
646
617 context.returnvalue = 0; 647 context.returnvalue = 0;
618 va_end (args);
619 648
620 inject_event ("cf::inject_event", &context); 649 inject_event ("cf::inject_event", &context);
621 650
622 rv = context.returnvalue; 651 rv = context.returnvalue;
623 return &rv; 652 return &rv;
653 const_iv (llevInfo) 682 const_iv (llevInfo)
654 const_iv (llevDebug) 683 const_iv (llevDebug)
655 const_iv (llevMonster) 684 const_iv (llevMonster)
656 685
657 const_iv (PLAYER) 686 const_iv (PLAYER)
687 const_iv (TRANSPORT)
658 const_iv (ROD) 688 const_iv (ROD)
659 const_iv (TREASURE) 689 const_iv (TREASURE)
660 const_iv (POTION) 690 const_iv (POTION)
661 const_iv (FOOD) 691 const_iv (FOOD)
662 const_iv (POISON) 692 const_iv (POISON)
667 const_iv (BOW) 697 const_iv (BOW)
668 const_iv (WEAPON) 698 const_iv (WEAPON)
669 const_iv (ARMOUR) 699 const_iv (ARMOUR)
670 const_iv (PEDESTAL) 700 const_iv (PEDESTAL)
671 const_iv (ALTAR) 701 const_iv (ALTAR)
672 const_iv (CONFUSION)
673 const_iv (LOCKED_DOOR) 702 const_iv (LOCKED_DOOR)
674 const_iv (SPECIAL_KEY) 703 const_iv (SPECIAL_KEY)
675 const_iv (MAP) 704 const_iv (MAP)
676 const_iv (DOOR) 705 const_iv (DOOR)
677 const_iv (KEY) 706 const_iv (KEY)
778 const_iv (ITEM_TRANSFORMER) 807 const_iv (ITEM_TRANSFORMER)
779 const_iv (QUEST) 808 const_iv (QUEST)
780 809
781 const_iv (ST_BD_BUILD) 810 const_iv (ST_BD_BUILD)
782 const_iv (ST_BD_REMOVE) 811 const_iv (ST_BD_REMOVE)
812
783 const_iv (ST_MAT_FLOOR) 813 const_iv (ST_MAT_FLOOR)
784 const_iv (ST_MAT_WALL) 814 const_iv (ST_MAT_WALL)
785 const_iv (ST_MAT_ITEM) 815 const_iv (ST_MAT_ITEM)
786 816
787 const_iv (AT_PHYSICAL) 817 const_iv (AT_PHYSICAL)
988 const_iv (WILL_APPLY_DOOR) 1018 const_iv (WILL_APPLY_DOOR)
989 const_iv (WILL_APPLY_FOOD) 1019 const_iv (WILL_APPLY_FOOD)
990 1020
991 const_iv (SAVE_MODE) 1021 const_iv (SAVE_MODE)
992 const_iv (SAVE_DIR_MODE) 1022 const_iv (SAVE_DIR_MODE)
1023
1024 const_iv (M_PAPER)
1025 const_iv (M_IRON)
1026 const_iv (M_GLASS)
1027 const_iv (M_LEATHER)
1028 const_iv (M_WOOD)
1029 const_iv (M_ORGANIC)
1030 const_iv (M_STONE)
1031 const_iv (M_CLOTH)
1032 const_iv (M_ADAMANT)
1033 const_iv (M_LIQUID)
1034 const_iv (M_SOFT_METAL)
1035 const_iv (M_BONE)
1036 const_iv (M_ICE)
1037 const_iv (M_SPECIAL)
1038
1039 const_iv (SK_EXP_ADD_SKILL)
1040 const_iv (SK_EXP_TOTAL)
1041 const_iv (SK_EXP_NONE)
1042 const_iv (SK_SUBTRACT_SKILL_EXP)
1043
1044 const_iv (SK_LOCKPICKING)
1045 const_iv (SK_HIDING)
1046 const_iv (SK_SMITHERY)
1047 const_iv (SK_BOWYER)
1048 const_iv (SK_JEWELER)
1049 const_iv (SK_ALCHEMY)
1050 const_iv (SK_STEALING)
1051 const_iv (SK_LITERACY)
1052 const_iv (SK_BARGAINING)
1053 const_iv (SK_JUMPING)
1054 const_iv (SK_DET_MAGIC)
1055 const_iv (SK_ORATORY)
1056 const_iv (SK_SINGING)
1057 const_iv (SK_DET_CURSE)
1058 const_iv (SK_FIND_TRAPS)
1059 const_iv (SK_MEDITATION)
1060 const_iv (SK_PUNCHING)
1061 const_iv (SK_FLAME_TOUCH)
1062 const_iv (SK_KARATE)
1063 const_iv (SK_CLIMBING)
1064 const_iv (SK_WOODSMAN)
1065 const_iv (SK_INSCRIPTION)
1066 const_iv (SK_ONE_HANDED_WEAPON)
1067 const_iv (SK_MISSILE_WEAPON)
1068 const_iv (SK_THROWING)
1069 const_iv (SK_USE_MAGIC_ITEM)
1070 const_iv (SK_DISARM_TRAPS)
1071 const_iv (SK_SET_TRAP)
1072 const_iv (SK_THAUMATURGY)
1073 const_iv (SK_PRAYING)
1074 const_iv (SK_CLAWING)
1075 const_iv (SK_LEVITATION)
1076 const_iv (SK_SUMMONING)
1077 const_iv (SK_PYROMANCY)
1078 const_iv (SK_EVOCATION)
1079 const_iv (SK_SORCERY)
1080 const_iv (SK_TWO_HANDED_WEAPON)
1081
1082 const_iv (SOUND_NEW_PLAYER)
1083 const_iv (SOUND_FIRE_ARROW)
1084 const_iv (SOUND_LEARN_SPELL)
1085 const_iv (SOUND_FUMBLE_SPELL)
1086 const_iv (SOUND_WAND_POOF)
1087 const_iv (SOUND_OPEN_DOOR)
1088 const_iv (SOUND_PUSH_PLAYER)
1089 const_iv (SOUND_PLAYER_HITS1)
1090 const_iv (SOUND_PLAYER_HITS2)
1091 const_iv (SOUND_PLAYER_HITS3)
1092 const_iv (SOUND_PLAYER_HITS4)
1093 const_iv (SOUND_PLAYER_IS_HIT1)
1094 const_iv (SOUND_PLAYER_IS_HIT2)
1095 const_iv (SOUND_PLAYER_IS_HIT3)
1096 const_iv (SOUND_PLAYER_KILLS)
1097 const_iv (SOUND_PET_IS_KILLED)
1098 const_iv (SOUND_PLAYER_DIES)
1099 const_iv (SOUND_OB_EVAPORATE)
1100 const_iv (SOUND_OB_EXPLODE)
1101 const_iv (SOUND_CLOCK)
1102 const_iv (SOUND_TURN_HANDLE)
1103 const_iv (SOUND_FALL_HOLE)
1104 const_iv (SOUND_DRINK_POISON)
1105 const_iv (SOUND_CAST_SPELL_0)
993 }; 1106 };
994 1107
995 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1108 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
996 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1109 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
997 1110
1017 1130
1018 const_event (BORN) 1131 const_event (BORN)
1019 const_event (CLOCK) 1132 const_event (CLOCK)
1020 const_event (CRASH) 1133 const_event (CRASH)
1021 const_event (PLAYER_DEATH) 1134 const_event (PLAYER_DEATH)
1135 const_event (PLAYER_LOAD)
1136 const_event (PLAYER_SAVE)
1022 const_event (GKILL) 1137 const_event (GKILL)
1023 const_event (LOGIN) 1138 const_event (LOGIN)
1024 const_event (LOGOUT) 1139 const_event (LOGOUT)
1025 const_event (MAPENTER) 1140 const_event (MAPENTER)
1026 const_event (MAPLEAVE) 1141 const_event (MAPLEAVE)
1027 const_event (MAPRESET) 1142 const_event (MAPRESET)
1028 const_event (MAPLOAD) 1143 const_event (MAPLOAD)
1029 const_event (MAPOUT) 1144 const_event (MAPOUT)
1030 const_event (MAPIN) 1145 const_event (MAPIN)
1146 const_event (MAPCLEAN)
1031 const_event (REMOVE) 1147 const_event (REMOVE)
1032 const_event (SHOUT) 1148 const_event (SHOUT)
1033 const_event (TELL) 1149 const_event (TELL)
1034 const_event (MUZZLE) 1150 const_event (MUZZLE)
1035 const_event (KICK) 1151 const_event (KICK)
1138 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED) 1254 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1139 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY) 1255 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1140 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME) 1256 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1141 prop (CFAPI_INT, OBJECT_PROP_MAGICAL) 1257 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1142 prop (CFAPI_INT, OBJECT_PROP_LUCK) 1258 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1143 prop (CFAPI_LONG, OBJECT_PROP_EXP)
1144 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER) 1259 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1145 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT) 1260 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1146 prop (CFAPI_INT, OBJECT_PROP_CHEATER) 1261 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1147 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE) 1262 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1148 prop (CFAPI_INT, OBJECT_PROP_PICKABLE) 1263 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1262 attacktype = 0 1377 attacktype = 0
1263 CODE: 1378 CODE:
1264 RETVAL = obj->attacktype; 1379 RETVAL = obj->attacktype;
1265 OUTPUT: RETVAL 1380 OUTPUT: RETVAL
1266 1381
1382# missing in plug-in api, of course
1267void 1383void
1268set_food (object *obj, int food) 1384set_food (object *obj, int food)
1269 CODE: 1385 CODE:
1270 obj->stats.food = food; 1386 obj->stats.food = food;
1271 1387
1305 1421
1306void cf_object_free (object *op) 1422void cf_object_free (object *op)
1307 1423
1308object *cf_object_present_archname_inside (object *op, char *whatstr) 1424object *cf_object_present_archname_inside (object *op, char *whatstr)
1309 1425
1310int cf_object_transfer (object *op, int x, int y, int r, object *orig) 1426int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1311 1427
1312int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1428int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1313 1429
1314object *cf_object_clone (object *op, int clonetype = 0) 1430object *cf_object_clone (object *op, int clonetype = 0)
1315 1431
1364 ALIAS: key = 0 1480 ALIAS: key = 0
1365 1481
1366void cf_object_set_key (object *op, char *keyname, char *value) 1482void cf_object_set_key (object *op, char *keyname, char *value)
1367 1483
1368object *cf_create_object_by_name (const char *name) 1484object *cf_create_object_by_name (const char *name)
1485
1486void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1487
1488void player_lvl_adj (object *who, object *skill = 0)
1489
1369 1490
1370MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1491MODULE = cf PACKAGE = cf::object PREFIX = cf_
1371 1492
1372void cf_fix_object (object *pl) 1493void cf_fix_object (object *pl)
1373 ALIAS: fix = 0 1494 ALIAS: fix = 0
1389 CODE: 1510 CODE:
1390{ 1511{
1391 int unused_type; 1512 int unused_type;
1392 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1513 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1393} 1514}
1515
1516const char *get_ob_key_value (object *op, const char *key)
1517
1518bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1394 1519
1395object *get_nearest_player (object *ob) 1520object *get_nearest_player (object *ob)
1396 ALIAS: nearest_player = 0 1521 ALIAS: nearest_player = 0
1397 PREINIT: 1522 PREINIT:
1398 extern object *get_nearest_player (object *); 1523 extern object *get_nearest_player (object *);
1420base_name (object *ob, int plural) 1545base_name (object *ob, int plural)
1421 CODE: 1546 CODE:
1422 RETVAL = cf_query_base_name (ob, plural); 1547 RETVAL = cf_query_base_name (ob, plural);
1423 OUTPUT: RETVAL 1548 OUTPUT: RETVAL
1424 1549
1550living *
1551stats (object *ob)
1552 CODE:
1553 RETVAL = &ob->stats;
1554 OUTPUT: RETVAL
1555
1425 1556
1426MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1557MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1427 1558
1428player *player (object *op) 1559player *player (object *op)
1429 CODE: 1560 CODE:
1450partylist *cf_player_get_party (object *op) 1581partylist *cf_player_get_party (object *op)
1451 ALIAS: party = 0 1582 ALIAS: party = 0
1452 1583
1453void cf_player_set_party (object *op, partylist *party) 1584void cf_player_set_party (object *op, partylist *party)
1454 1585
1586void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1455 1587
1456MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 1588MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1457 1589
1458MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1590MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1459 1591
1462 1594
1463void cf_player_move (player *pl, int dir) 1595void cf_player_move (player *pl, int dir)
1464 1596
1465void MapNewmapCmd (player *pl) 1597void MapNewmapCmd (player *pl)
1466 1598
1599void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1600
1467# nonstandard 1601# nonstandard
1468object *ob (player *pl) 1602object *ob (player *pl)
1469 CODE: 1603 CODE:
1470 RETVAL = pl->ob; 1604 RETVAL = pl->ob;
1471 OUTPUT: RETVAL 1605 OUTPUT: RETVAL
1477 1611
1478player *next (player *pl) 1612player *next (player *pl)
1479 CODE: 1613 CODE:
1480 RETVAL = pl->next; 1614 RETVAL = pl->next;
1481 OUTPUT: RETVAL 1615 OUTPUT: RETVAL
1616
1617void get_savebed (player *pl)
1618 ALIAS:
1619 savebed = 0
1620 PPCODE:
1621 EXTEND (SP, 3);
1622 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1623 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1624 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1625
1626void set_savebed (player *pl, char *map_path, int x, int y)
1627 CODE:
1628 strcpy (pl->savebed_map, map_path);
1629 pl->bed_x = x;
1630 pl->bed_y = y;
1482 1631
1483void 1632void
1484list () 1633list ()
1485 PPCODE: 1634 PPCODE:
1486{ 1635{
1487 player *pl; 1636 player *pl;
1488 for (pl = first_player; pl; pl = pl->next) 1637 for (pl = first_player; pl; pl = pl->next)
1489 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl)); 1638 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1490} 1639}
1640
1641bool
1642peaceful (player *pl, bool new_setting = 0)
1643 PROTOTYPE: $;$
1644 CODE:
1645 RETVAL = pl->peaceful;
1646 if (items > 1)
1647 pl->peaceful = new_setting;
1648 OUTPUT:
1649 RETVAL
1650
1651living *
1652orig_stats (player *pl)
1653 CODE:
1654 RETVAL = &pl->orig_stats;
1655 OUTPUT: RETVAL
1656
1657living *
1658last_stats (player *pl)
1659 CODE:
1660 RETVAL = &pl->last_stats;
1661 OUTPUT: RETVAL
1491 1662
1492 1663
1493MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1664MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1494 1665
1495SV * 1666SV *
1518 RETVAL = map_get_map (&unused_type, 0, width, height); 1689 RETVAL = map_get_map (&unused_type, 0, width, height);
1519} 1690}
1520 OUTPUT: 1691 OUTPUT:
1521 RETVAL 1692 RETVAL
1522 1693
1694void delete_map (mapstruct *map)
1695
1696void clean_tmp_map (mapstruct *map)
1697
1698void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1699
1523mapstruct *cf_map_get_map (char *name) 1700mapstruct *cf_map_get_map (char *name)
1524 PROTOTYPE: $ 1701 PROTOTYPE: $
1525 ALIAS: map = 0 1702 ALIAS: map = 0
1526 1703
1527mapstruct *cf_map_get_first () 1704mapstruct *cf_map_get_first ()
1528 PROTOTYPE: 1705 PROTOTYPE:
1529 ALIAS: first = 0 1706 ALIAS: first = 0
1707
1708# whoever "designed" the plug-in api should have wasted
1709# his/her time with staying away form the project - would have
1710# saved others a lot of time, without doubt.
1711void set_path (mapstruct *where, char *path)
1712 CODE:
1713 strcpy (where->path, path);
1714
1715bool unique (mapstruct *map)
1716 CODE:
1717 RETVAL = map->unique;
1718 OUTPUT:
1719 RETVAL
1720
1721void set_unique (mapstruct *map, bool unique)
1722 CODE:
1723 map->unique = unique;
1530 1724
1531object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 1725object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1532 1726
1533object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 1727object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1534 1728
1648 } 1842 }
1649 } 1843 }
1650 } 1844 }
1651} 1845}
1652 1846
1847
1653MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 1848MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1654 1849
1655archetype *cf_archetype_get_first() 1850archetype *cf_archetype_get_first()
1656 PROTOTYPE: 1851 PROTOTYPE:
1657 ALIAS: first = 0 1852 ALIAS: first = 0
1709 1904
1710const char *cf_region_get_message (region *reg) 1905const char *cf_region_get_message (region *reg)
1711 ALIAS: message = 0 1906 ALIAS: message = 0
1712 1907
1713 1908
1909MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
1910
1911double
1912exp (living *liv, double new_val = 0.)
1913 PROTOTYPE: $;$
1914 ALIAS:
1915 Str = 1
1916 Dex = 2
1917 Con = 3
1918 Wis = 4
1919 Cha = 5
1920 Int = 6
1921 Pow = 7
1922 wc = 8
1923 ac = 9
1924 hp = 10
1925 maxhp = 11
1926 sp = 12
1927 maxsp = 13
1928 grace = 14
1929 maxgrace = 15
1930 food = 16
1931 dam = 17
1932 luck = 18
1933 CODE:
1934# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
1935 switch (ix)
1936 {
1937 LIVING_ACC (exp , 0);
1938 LIVING_ACC (Str , 1);
1939 LIVING_ACC (Dex , 2);
1940 LIVING_ACC (Con , 3);
1941 LIVING_ACC (Wis , 4);
1942 LIVING_ACC (Cha , 5);
1943 LIVING_ACC (Int , 6);
1944 LIVING_ACC (Pow , 7);
1945 LIVING_ACC (wc , 8);
1946 LIVING_ACC (ac , 9);
1947 LIVING_ACC (hp , 10);
1948 LIVING_ACC (maxhp , 11);
1949 LIVING_ACC (sp , 12);
1950 LIVING_ACC (maxsp , 13);
1951 LIVING_ACC (grace , 14);
1952 LIVING_ACC (maxgrace, 15);
1953 LIVING_ACC (food , 16);
1954 LIVING_ACC (dam , 17);
1955 LIVING_ACC (luck , 18);
1956 }
1957# undef LIVING_ACC
1958 OUTPUT:
1959 RETVAL
1960

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