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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.14
Committed: Tue Feb 7 23:29:55 2006 UTC (18 years, 5 months ago) by root
Branch: MAIN
Changes since 1.13: +104 -42 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /* */
4 /*****************************************************************************/
5
6 /*
7 * This code is placed under the GNU General Public Licence (GPL)
8 *
9 * Copyright (C) 2001-2005 by Chachkoff Yann
10 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
11 *
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 */
26
27 #include <EXTERN.h>
28 #include <perl.h>
29 #include <XSUB.h>
30
31 #undef save_long // clashes with libproto.h
32
33 #define PLUGIN_NAME "cfperl"
34 #define PLUGIN_VERSION "cfperl 0.0"
35
36 #ifndef __CEXTRACT__
37 #include <plugin.h>
38 #endif
39
40 #undef MODULEAPI
41 #ifdef WIN32
42 #else
43 #define MODULEAPI
44 #endif
45
46 #include <plugin_common.h>
47
48 #include <stdarg.h>
49
50 #include "perlxsi.c"
51
52 static f_plug_api gethook;
53 static f_plug_api registerGlobalEvent;
54 static f_plug_api unregisterGlobalEvent;
55 static f_plug_api systemDirectory;
56 static f_plug_api object_set_property;
57 static f_plug_api map_get_map;
58
59 typedef struct
60 {
61 object* who;
62 object* activator;
63 object* third;
64 char message[1024];
65 int fix;
66 int event_code;
67 char options[1024];
68 int returnvalue;
69 } CFPContext;
70
71 //static int current_command = -999;
72
73 static HV *obj_cache;
74 static PerlInterpreter *perl;
75
76 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
77
78 // garbage collect some perl objects, if possible
79 // all objects no longer referenced and empty are
80 // eligible for destruction.
81 void
82 clean_obj_cache ()
83 {
84 int todo = 10;
85 do
86 {
87 I32 klen;
88 char *key;
89 HE *he = hv_iternext (obj_cache);
90
91 if (he)
92 {
93 SV *sv = SvRV (hv_iterval (obj_cache, he));
94
95 // emopty and unreferened? nuke it
96 if (SvREFCNT (sv) == 1 && !HvFILL ((HV *)sv))
97 {
98 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
99 todo++;
100 }
101 }
102 else
103 break;
104 }
105 while (--todo);
106 }
107
108 static SV *
109 newSVptr (void *ptr, const char *klass)
110 {
111 if (!ptr)
112 return &PL_sv_undef;
113
114 HV *hv = newHV ();
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
116 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117 }
118
119 static SV *
120 newSVptr_cached (void *ptr, const char *klass)
121 {
122 SV *sv, **he;
123
124 if (!ptr)
125 return &PL_sv_undef;
126
127 he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
128
129 if (he)
130 sv = *he;
131 else
132 {
133 sv = newSVptr (ptr, klass);
134 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
135 }
136
137 return newSVsv (sv);
138 }
139
140 static void
141 clearSVptr (SV *sv)
142 {
143 if (SvROK (sv))
144 sv = SvRV (sv);
145
146 hv_clear ((HV *)sv);
147 sv_unmagic (sv, PERL_MAGIC_ext);
148 }
149
150 static long
151 SvPTR (SV *sv, const char *klass)
152 {
153 if (!sv_derived_from (sv, klass))
154 croak ("object of type %s expected", klass);
155
156 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
157
158 if (!mg)
159 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
160
161 return (long)mg->mg_ptr;
162 }
163
164 SV *
165 newSVcfapi (int type, ...)
166 {
167 SV *sv;
168
169 va_list args;
170 va_start (args, type);
171
172 switch (type)
173 {
174 case CFAPI_INT:
175 sv = newSViv (*va_arg (args, int *));
176 break;
177
178 case CFAPI_LONG:
179 sv = newSViv (*va_arg (args, long *));
180 break;
181
182 case CFAPI_DOUBLE:
183 sv = newSViv (*va_arg (args, double *));
184 break;
185
186 case CFAPI_STRING:
187 {
188 char *str = va_arg (args, char *);
189 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
190 }
191 break;
192
193 case CFAPI_POBJECT:
194 {
195 object *obj = va_arg (args, object *);
196
197 if (!obj)
198 sv = &PL_sv_undef;
199 else
200 switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
201 {
202 case MAP:
203 sv = newSVptr_cached (obj, "cf::object::map");
204 break;
205
206 case PLAYER:
207 sv = newSVptr_cached (obj, "cf::object::player");
208 break;
209
210 default:
211 sv = newSVptr_cached (obj, "cf::object");
212 break;
213 }
214 }
215 break;
216
217 case CFAPI_PMAP:
218 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
219 break;
220
221 case CFAPI_PPLAYER:
222 sv = newSVptr (va_arg (args, player *), "cf::player");
223 break;
224
225 case CFAPI_PARCH:
226 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
227 break;
228
229 case CFAPI_PPARTY:
230 sv = newSVptr (va_arg (args, partylist *), "cf::party");
231 break;
232
233 case CFAPI_PREGION:
234 sv = newSVptr (va_arg (args, region *), "cf::region");
235 break;
236
237 default:
238 assert (("unhandled type in newSVcfapi", 0));
239 }
240
241 va_end (args);
242
243 return sv;
244 }
245
246 /////////////////////////////////////////////////////////////////////////////
247
248 void
249 inject_event (CFPContext *context)
250 {
251 dSP;
252
253 ENTER;
254 SAVETMPS;
255
256 PUSHMARK (SP);
257
258 EXTEND (SP, 2);
259 //PUSHs (sv_2mortal (newSViv (type)));
260
261 HV *hv = newHV ();
262 #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
263 hv_context (CFAPI_POBJECT, ,who);
264 hv_context (CFAPI_POBJECT, ,activator);
265 hv_context (CFAPI_POBJECT, ,third);
266 hv_context (CFAPI_STRING , ,message);
267 hv_context (CFAPI_INT ,&,fix);
268 hv_context (CFAPI_INT ,&,event_code);
269 hv_context (CFAPI_STRING , ,options);
270
271 PUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
272
273 PUTBACK;
274 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
275 SPAGAIN;
276
277 if (SvTRUE (ERRSV))
278 LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
279
280 context->returnvalue = count > 0 ? POPi : 0;
281
282 PUTBACK;
283 FREETMPS;
284 LEAVE;
285 }
286
287 /////////////////////////////////////////////////////////////////////////////
288
289 int
290 initPlugin (const char *iversion, f_plug_api gethooksptr)
291 {
292 gethook = gethooksptr;
293 printf (PLUGIN_VERSION " init\n");
294
295 return 0;
296 }
297
298 static CommArray_s rtn_cmd;
299
300 int
301 runPluginCommand (object *obj, char *params)
302 {
303 dSP;
304
305 ENTER;
306 SAVETMPS;
307
308 PUSHMARK (SP);
309
310 EXTEND (SP, 3);
311 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
312 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
313
314 if (params)
315 PUSHs (sv_2mortal (newSVpv (params, 0)));
316
317 PUTBACK;
318 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
319 SPAGAIN;
320
321 if (SvTRUE (ERRSV))
322 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
323
324 int returnvalue = count > 0 ? POPi : -1;
325
326 PUTBACK;
327 FREETMPS;
328 LEAVE;
329
330 return returnvalue;
331 }
332
333 void *
334 getPluginProperty (int *type, ...)
335 {
336 va_list args;
337 char *propname;
338 int i;
339 va_start (args, type);
340 propname = va_arg (args, char *);
341 //printf ("Property name: %s\n", propname);
342
343 if (!strcmp (propname, "command?"))
344 {
345 if (!perl)
346 return NULL;
347
348 const char *cmdname = va_arg (args, const char *);
349 HV *hv = get_hv ("cf::COMMAND", 1);
350 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
351
352 va_end (args);
353
354 if (svp)
355 {
356 // this is totaly broken, should stash it into %COMMAND
357 rtn_cmd.name = cmdname;
358 rtn_cmd.time = SvNV (*svp);
359 rtn_cmd.func = runPluginCommand;
360
361 return &rtn_cmd;
362 }
363 }
364 else if (!strcmp (propname, "Identification"))
365 {
366 va_end (args);
367 return PLUGIN_NAME;
368 }
369 else if (!strcmp (propname, "FullName"))
370 {
371 va_end (args);
372 return PLUGIN_VERSION;
373 }
374 else
375 va_end (args);
376
377 return NULL;
378 }
379
380 void *globalEventListener (int *type, ...);
381
382 int
383 postInitPlugin ()
384 {
385 int hooktype = 1;
386 int rtype = 0;
387
388 printf (PLUGIN_VERSION " post init\n");
389
390 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
391 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
392 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
393 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
394 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
395
396 cf_init_plugin (gethook);
397
398 /* Pick the global events you want to monitor from this plugin */
399 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
400 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
401 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
402 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
403 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
404 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
405 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
406 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
407 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
408 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
409 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
410 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
411 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
412 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
413 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
414 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
415
416 char *argv[] = {
417 "",
418 "-e"
419 "BEGIN {"
420 " cf->bootstrap;"
421 " unshift @INC, cf::datadir ();"
422 "}"
423 ""
424 "use cf;"
425 };
426
427 perl = perl_alloc ();
428 perl_construct (perl);
429
430 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
431 {
432 printf ("unable to initialize perl-interpreter, continuing without.\n");
433
434 perl_destruct (perl);
435 perl_free (perl);
436 perl = 0;
437 }
438 else
439 {
440 obj_cache = newHV ();
441 }
442
443 return 0;
444 }
445
446 void *
447 globalEventListener (int *type, ...)
448 {
449 va_list args;
450 static int rv = 0;
451 CFPContext context;
452 char *buf;
453 player *pl;
454 object *op;
455
456 if (!perl)
457 return;
458
459 memset (&context, 0, sizeof (context));
460
461 va_start (args, type);
462 context.event_code = va_arg (args, int);
463
464 switch (context.event_code)
465 {
466 case EVENT_CRASH:
467 printf ("Unimplemented for now\n");
468 break;
469
470 case EVENT_MAPENTER:
471 case EVENT_MAPLEAVE:
472 case EVENT_FREE_OB:
473 case EVENT_BORN:
474 case EVENT_REMOVE:
475 context.activator = va_arg (args, object *);
476 break;
477
478 case EVENT_PLAYER_DEATH:
479 context.who = va_arg (args, object *);
480 break;
481
482 case EVENT_GKILL:
483 context.who = va_arg (args, object *);
484 context.activator = va_arg (args, object *);
485 break;
486
487 case EVENT_LOGIN:
488 case EVENT_LOGOUT:
489 pl = va_arg (args, player *);
490 context.activator = pl->ob;
491 buf = va_arg (args, char *);
492 if (buf != 0)
493 strcpy (context.message, buf);
494 break;
495
496 case EVENT_SHOUT:
497 case EVENT_MUZZLE:
498 case EVENT_KICK:
499 context.activator = va_arg (args, object *);
500 buf = va_arg (args, char *);
501 if (buf != 0)
502 strcpy (context.message, buf);
503 break;
504
505 case EVENT_CLOCK:
506 clean_obj_cache ();
507 break;
508
509 case EVENT_TELL:
510 break;
511
512 case EVENT_MAPRESET:
513 buf = va_arg (args, char *);
514 if (buf != 0)
515 strcpy (context.message, buf);
516 break;
517 }
518
519 va_end (args);
520
521 if (context.event_code == EVENT_FREE_OB)
522 {
523 SV *sv = hv_delete (obj_cache, (char *)&context.activator, sizeof (object *), 0);
524
525 if (sv)
526 {
527 clearSVptr (sv);
528 SvREFCNT_dec (sv);
529 }
530 }
531 else
532 inject_event (&context);
533
534 rv = context.returnvalue;
535
536 return &rv;
537 }
538
539 void *
540 eventListener (int *type, ...)
541 {
542 static int rv = 0;
543 va_list args;
544 char *buf;
545 CFPContext context;
546
547 if (!perl)
548 return;
549
550 memset (&context, 0, sizeof (context));
551
552 va_start (args, type);
553
554 context.who = va_arg (args, object *);
555 context.event_code = va_arg (args, int);
556 context.activator = va_arg (args, object *);
557 context.third = va_arg (args, object *);
558 buf = va_arg (args, char *);
559
560 if (buf != 0)
561 strcpy (context.message, buf);
562
563 context.fix = va_arg (args, int);
564 strcpy (context.options, va_arg (args, char *));
565 context.returnvalue = 0;
566 va_end (args);
567
568 inject_event (&context);
569
570 rv = context.returnvalue;
571 return &rv;
572 }
573
574 int
575 closePlugin ()
576 {
577 printf (PLUGIN_VERSION " closing\n");
578
579 if (perl)
580 {
581 perl_destruct (perl);
582 perl_free (perl);
583 perl = 0;
584 }
585
586 return 0;
587 }
588
589 MODULE = cf PACKAGE = cf PREFIX = cf_
590
591 BOOT:
592 {
593 HV *stash = gv_stashpv ("cf", 1);
594
595 static const struct {
596 const char *name;
597 IV iv;
598 } *civ, const_iv[] = {
599 # define const_iv(name) { # name, (IV)name },
600 const_iv (llevError)
601 const_iv (llevInfo)
602 const_iv (llevDebug)
603 const_iv (llevMonster)
604
605 const_iv (PLAYER)
606 const_iv (ROD)
607 const_iv (TREASURE)
608 const_iv (POTION)
609 const_iv (FOOD)
610 const_iv (POISON)
611 const_iv (BOOK)
612 const_iv (CLOCK)
613 const_iv (LIGHTNING)
614 const_iv (ARROW)
615 const_iv (BOW)
616 const_iv (WEAPON)
617 const_iv (ARMOUR)
618 const_iv (PEDESTAL)
619 const_iv (ALTAR)
620 const_iv (CONFUSION)
621 const_iv (LOCKED_DOOR)
622 const_iv (SPECIAL_KEY)
623 const_iv (MAP)
624 const_iv (DOOR)
625 const_iv (KEY)
626 const_iv (TIMED_GATE)
627 const_iv (TRIGGER)
628 const_iv (GRIMREAPER)
629 const_iv (MAGIC_EAR)
630 const_iv (TRIGGER_BUTTON)
631 const_iv (TRIGGER_ALTAR)
632 const_iv (TRIGGER_PEDESTAL)
633 const_iv (SHIELD)
634 const_iv (HELMET)
635 const_iv (HORN)
636 const_iv (MONEY)
637 const_iv (CLASS)
638 const_iv (GRAVESTONE)
639 const_iv (AMULET)
640 const_iv (PLAYERMOVER)
641 const_iv (TELEPORTER)
642 const_iv (CREATOR)
643 const_iv (SKILL)
644 const_iv (EXPERIENCE)
645 const_iv (EARTHWALL)
646 const_iv (GOLEM)
647 const_iv (THROWN_OBJ)
648 const_iv (BLINDNESS)
649 const_iv (GOD)
650 const_iv (DETECTOR)
651 const_iv (TRIGGER_MARKER)
652 const_iv (DEAD_OBJECT)
653 const_iv (DRINK)
654 const_iv (MARKER)
655 const_iv (HOLY_ALTAR)
656 const_iv (PLAYER_CHANGER)
657 const_iv (BATTLEGROUND)
658 const_iv (PEACEMAKER)
659 const_iv (GEM)
660 const_iv (FIREWALL)
661 const_iv (ANVIL)
662 const_iv (CHECK_INV)
663 const_iv (MOOD_FLOOR)
664 const_iv (EXIT)
665 const_iv (ENCOUNTER)
666 const_iv (SHOP_FLOOR)
667 const_iv (SHOP_MAT)
668 const_iv (RING)
669 const_iv (FLOOR)
670 const_iv (FLESH)
671 const_iv (INORGANIC)
672 const_iv (SKILL_TOOL)
673 const_iv (LIGHTER)
674 const_iv (TRAP_PART)
675 const_iv (WALL)
676 const_iv (LIGHT_SOURCE)
677 const_iv (MISC_OBJECT)
678 const_iv (MONSTER)
679 const_iv (SPAWN_GENERATOR)
680 const_iv (LAMP)
681 const_iv (DUPLICATOR)
682 const_iv (TOOL)
683 const_iv (SPELLBOOK)
684 const_iv (BUILDFAC)
685 const_iv (CLOAK)
686 const_iv (SPINNER)
687 const_iv (GATE)
688 const_iv (BUTTON)
689 const_iv (CF_HANDLE)
690 const_iv (HOLE)
691 const_iv (TRAPDOOR)
692 const_iv (SIGN)
693 const_iv (BOOTS)
694 const_iv (GLOVES)
695 const_iv (SPELL)
696 const_iv (SPELL_EFFECT)
697 const_iv (CONVERTER)
698 const_iv (BRACERS)
699 const_iv (POISONING)
700 const_iv (SAVEBED)
701 const_iv (POISONCLOUD)
702 const_iv (FIREHOLES)
703 const_iv (WAND)
704 const_iv (SCROLL)
705 const_iv (DIRECTOR)
706 const_iv (GIRDLE)
707 const_iv (FORCE)
708 const_iv (POTION_EFFECT)
709 const_iv (EVENT_CONNECTOR)
710 const_iv (CLOSE_CON)
711 const_iv (CONTAINER)
712 const_iv (ARMOUR_IMPROVER)
713 const_iv (WEAPON_IMPROVER)
714 const_iv (SKILLSCROLL)
715 const_iv (DEEP_SWAMP)
716 const_iv (IDENTIFY_ALTAR)
717 const_iv (MENU)
718 const_iv (RUNE)
719 const_iv (TRAP)
720 const_iv (POWER_CRYSTAL)
721 const_iv (CORPSE)
722 const_iv (DISEASE)
723 const_iv (SYMPTOM)
724 const_iv (BUILDER)
725 const_iv (MATERIAL)
726 const_iv (ITEM_TRANSFORMER)
727 const_iv (QUEST)
728
729 const_iv (ST_BD_BUILD)
730 const_iv (ST_BD_REMOVE)
731 const_iv (ST_MAT_FLOOR)
732 const_iv (ST_MAT_WALL)
733 const_iv (ST_MAT_ITEM)
734
735 const_iv (QUEST_IN_PROGRESS)
736 const_iv (QUEST_DONE_QUEST)
737 const_iv (QUEST_DONE_TASK)
738 const_iv (QUEST_START_QUEST)
739 const_iv (QUEST_END_QUEST)
740 const_iv (QUEST_START_TASK)
741 const_iv (QUEST_END_TASK)
742 const_iv (QUEST_OVERRIDE)
743 const_iv (QUEST_ON_ACTIVATE)
744
745 const_iv (WEAP_HIT)
746 const_iv (WEAP_SLASH)
747 const_iv (WEAP_PIERCE)
748 const_iv (WEAP_CLEAVE)
749 const_iv (WEAP_SLICE)
750 const_iv (WEAP_STAB)
751 const_iv (WEAP_WHIP)
752 const_iv (WEAP_CRUSH)
753 const_iv (WEAP_BLUD)
754
755 const_iv (FLAG_ALIVE)
756 const_iv (FLAG_WIZ)
757 const_iv (FLAG_REMOVED)
758 const_iv (FLAG_FREED)
759 const_iv (FLAG_WAS_WIZ)
760 const_iv (FLAG_APPLIED)
761 const_iv (FLAG_UNPAID)
762 const_iv (FLAG_USE_SHIELD)
763 const_iv (FLAG_NO_PICK)
764 const_iv (FLAG_ANIMATE)
765 const_iv (FLAG_MONSTER)
766 const_iv (FLAG_FRIENDLY)
767 const_iv (FLAG_GENERATOR)
768 const_iv (FLAG_IS_THROWN)
769 const_iv (FLAG_AUTO_APPLY)
770 const_iv (FLAG_TREASURE)
771 const_iv (FLAG_PLAYER_SOLD)
772 const_iv (FLAG_SEE_INVISIBLE)
773 const_iv (FLAG_CAN_ROLL)
774 const_iv (FLAG_OVERLAY_FLOOR)
775 const_iv (FLAG_IS_TURNABLE)
776 const_iv (FLAG_IS_USED_UP)
777 const_iv (FLAG_IDENTIFIED)
778 const_iv (FLAG_REFLECTING)
779 const_iv (FLAG_CHANGING)
780 const_iv (FLAG_SPLITTING)
781 const_iv (FLAG_HITBACK)
782 const_iv (FLAG_STARTEQUIP)
783 const_iv (FLAG_BLOCKSVIEW)
784 const_iv (FLAG_UNDEAD)
785 const_iv (FLAG_SCARED)
786 const_iv (FLAG_UNAGGRESSIVE)
787 const_iv (FLAG_REFL_MISSILE)
788 const_iv (FLAG_REFL_SPELL)
789 const_iv (FLAG_NO_MAGIC)
790 const_iv (FLAG_NO_FIX_PLAYER)
791 const_iv (FLAG_IS_LIGHTABLE)
792 const_iv (FLAG_TEAR_DOWN)
793 const_iv (FLAG_RUN_AWAY)
794 const_iv (FLAG_PICK_UP)
795 const_iv (FLAG_UNIQUE)
796 const_iv (FLAG_NO_DROP)
797 const_iv (FLAG_WIZCAST)
798 const_iv (FLAG_CAST_SPELL)
799 const_iv (FLAG_USE_SCROLL)
800 const_iv (FLAG_USE_RANGE)
801 const_iv (FLAG_USE_BOW)
802 const_iv (FLAG_USE_ARMOUR)
803 const_iv (FLAG_USE_WEAPON)
804 const_iv (FLAG_USE_RING)
805 const_iv (FLAG_READY_RANGE)
806 const_iv (FLAG_READY_BOW)
807 const_iv (FLAG_XRAYS)
808 const_iv (FLAG_NO_APPLY)
809 const_iv (FLAG_IS_FLOOR)
810 const_iv (FLAG_LIFESAVE)
811 const_iv (FLAG_NO_STRENGTH)
812 const_iv (FLAG_SLEEP)
813 const_iv (FLAG_STAND_STILL)
814 const_iv (FLAG_RANDOM_MOVE)
815 const_iv (FLAG_ONLY_ATTACK)
816 const_iv (FLAG_CONFUSED)
817 const_iv (FLAG_STEALTH)
818 const_iv (FLAG_WIZPASS)
819 const_iv (FLAG_IS_LINKED)
820 const_iv (FLAG_CURSED)
821 const_iv (FLAG_DAMNED)
822 const_iv (FLAG_SEE_ANYWHERE)
823 const_iv (FLAG_KNOWN_MAGICAL)
824 const_iv (FLAG_KNOWN_CURSED)
825 const_iv (FLAG_CAN_USE_SKILL)
826 const_iv (FLAG_BEEN_APPLIED)
827 const_iv (FLAG_READY_SCROLL)
828 const_iv (FLAG_USE_ROD)
829 const_iv (FLAG_USE_HORN)
830 const_iv (FLAG_MAKE_INVIS)
831 const_iv (FLAG_INV_LOCKED)
832 const_iv (FLAG_IS_WOODED)
833 const_iv (FLAG_IS_HILLY)
834 const_iv (FLAG_READY_SKILL)
835 const_iv (FLAG_READY_WEAPON)
836 const_iv (FLAG_NO_SKILL_IDENT)
837 const_iv (FLAG_BLIND)
838 const_iv (FLAG_SEE_IN_DARK)
839 const_iv (FLAG_IS_CAULDRON)
840 const_iv (FLAG_NO_STEAL)
841 const_iv (FLAG_ONE_HIT)
842 const_iv (FLAG_CLIENT_SENT)
843 const_iv (FLAG_BERSERK)
844 const_iv (FLAG_NEUTRAL)
845 const_iv (FLAG_NO_ATTACK)
846 const_iv (FLAG_NO_DAMAGE)
847 const_iv (FLAG_OBJ_ORIGINAL)
848 const_iv (FLAG_OBJ_SAVE_ON_OVL)
849 const_iv (FLAG_ACTIVATE_ON_PUSH)
850 const_iv (FLAG_ACTIVATE_ON_RELEASE)
851 const_iv (FLAG_IS_WATER)
852 const_iv (FLAG_CONTENT_ON_GEN)
853 const_iv (FLAG_IS_A_TEMPLATE)
854 const_iv (FLAG_IS_BUILDABLE)
855 const_iv (FLAG_AFK)
856
857 const_iv (NDI_BLACK)
858 const_iv (NDI_WHITE)
859 const_iv (NDI_NAVY)
860 const_iv (NDI_RED)
861 const_iv (NDI_ORANGE)
862 const_iv (NDI_BLUE)
863 const_iv (NDI_DK_ORANGE)
864 const_iv (NDI_GREEN)
865 const_iv (NDI_LT_GREEN)
866 const_iv (NDI_GREY)
867 const_iv (NDI_BROWN)
868 const_iv (NDI_GOLD)
869 const_iv (NDI_TAN)
870 const_iv (NDI_MAX_COLOR)
871 const_iv (NDI_COLOR_MASK)
872 const_iv (NDI_UNIQUE)
873 const_iv (NDI_ALL)
874
875 const_iv (F_APPLIED)
876 const_iv (F_LOCATION)
877 const_iv (F_UNPAID)
878 const_iv (F_MAGIC)
879 const_iv (F_CURSED)
880 const_iv (F_DAMNED)
881 const_iv (F_OPEN)
882 const_iv (F_NOPICK)
883 const_iv (F_LOCKED)
884
885 const_iv (P_BLOCKSVIEW)
886 const_iv (P_NO_MAGIC)
887 const_iv (P_IS_ALIVE)
888 const_iv (P_NO_CLERIC)
889 const_iv (P_NEED_UPDATE)
890 const_iv (P_NO_ERROR)
891 const_iv (P_OUT_OF_MAP)
892 const_iv (P_NEW_MAP)
893
894 const_iv (UP_OBJ_INSERT)
895 const_iv (UP_OBJ_REMOVE)
896 const_iv (UP_OBJ_CHANGE)
897 const_iv (UP_OBJ_FACE)
898
899 const_iv (INS_NO_MERGE)
900 const_iv (INS_ABOVE_FLOOR_ONLY)
901 const_iv (INS_NO_WALK_ON)
902 const_iv (INS_ON_TOP)
903 const_iv (INS_BELOW_ORIGINATOR)
904 const_iv (INS_MAP_LOAD)
905
906 const_iv (WILL_APPLY_HANDLE)
907 const_iv (WILL_APPLY_TREASURE)
908 const_iv (WILL_APPLY_EARTHWALL)
909 const_iv (WILL_APPLY_DOOR)
910 const_iv (WILL_APPLY_FOOD)
911 };
912
913 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
914 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
915
916 static const struct {
917 const char *name;
918 IV iv;
919 } *event, event_list[] = {
920 # define const_event(name) { # name, (IV)EVENT_ ## name },
921 const_event (NONE)
922 const_event (APPLY)
923 const_event (ATTACK)
924 const_event (DEATH)
925 const_event (DROP)
926 const_event (PICKUP)
927 const_event (SAY)
928 const_event (STOP)
929 const_event (TIME)
930 const_event (THROW)
931 const_event (TRIGGER)
932 const_event (CLOSE)
933 const_event (TIMER)
934 const_event (MOVE)
935
936 const_event (BORN)
937 const_event (CLOCK)
938 const_event (CRASH)
939 const_event (PLAYER_DEATH)
940 const_event (GKILL)
941 const_event (LOGIN)
942 const_event (LOGOUT)
943 const_event (MAPENTER)
944 const_event (MAPLEAVE)
945 const_event (MAPRESET)
946 const_event (REMOVE)
947 const_event (SHOUT)
948 const_event (TELL)
949 const_event (MUZZLE)
950 const_event (KICK)
951 //const_event (FREE_OB)
952 };
953
954 AV *av = get_av ("cf::EVENT", 1);
955
956 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
957 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
958
959 static const struct {
960 int dtype;
961 const char *name;
962 IV idx;
963 } *cprop, prop_table[] = {
964 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
965 prop (CFAPI_INT, MAP_PROP_FLAGS)
966 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
967 prop (CFAPI_STRING, MAP_PROP_PATH)
968 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
969 prop (CFAPI_STRING, MAP_PROP_NAME)
970 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
971 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
972 prop (CFAPI_INT, MAP_PROP_PLAYERS)
973 prop (CFAPI_INT, MAP_PROP_DARKNESS)
974 prop (CFAPI_INT, MAP_PROP_WIDTH)
975 prop (CFAPI_INT, MAP_PROP_HEIGHT)
976 prop (CFAPI_INT, MAP_PROP_ENTER_X)
977 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
978 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
979 prop (CFAPI_INT, MAP_PROP_PRESSURE)
980 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
981 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
982 prop (CFAPI_INT, MAP_PROP_WINDDIR)
983 prop (CFAPI_INT, MAP_PROP_SKY)
984 prop (CFAPI_INT, MAP_PROP_WPARTX)
985 prop (CFAPI_INT, MAP_PROP_WPARTY)
986 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
987 prop (CFAPI_PMAP, MAP_PROP_NEXT)
988 prop (CFAPI_PREGION, MAP_PROP_REGION)
989 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
990 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
991 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
992 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
993 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
994 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
995 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
996 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
997 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
998 prop (CFAPI_INT, OBJECT_PROP_COUNT)
999 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1000 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1001 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1002 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1003 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1004 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1005 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1006 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1007 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1008 prop (CFAPI_INT, OBJECT_PROP_X)
1009 prop (CFAPI_INT, OBJECT_PROP_Y)
1010 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1011 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1012 prop (CFAPI_INT, OBJECT_PROP_NROF)
1013 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1014 prop (CFAPI_INT, OBJECT_PROP_FACING)
1015 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1016 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1017 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1018 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1019 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1020 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1021 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1022 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1023 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1024 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1025 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1026 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1027 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1028 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1029 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1030 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1031 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1032 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1033 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1034 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1035 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1036 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1037 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1038 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1039 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1040 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1041 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1042 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1043 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1044 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1045 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1046 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1047 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1048 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1049 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1050 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1051 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1052 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1053 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1054 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1055 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1056 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1057 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1058 prop (CFAPI_LONG, OBJECT_PROP_EXP)
1059 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1060 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1061 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1062 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1063 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1064 prop (CFAPI_INT, OBJECT_PROP_STR)
1065 prop (CFAPI_INT, OBJECT_PROP_DEX)
1066 prop (CFAPI_INT, OBJECT_PROP_CON)
1067 prop (CFAPI_INT, OBJECT_PROP_WIS)
1068 prop (CFAPI_INT, OBJECT_PROP_INT)
1069 prop (CFAPI_INT, OBJECT_PROP_POW)
1070 prop (CFAPI_INT, OBJECT_PROP_CHA)
1071 prop (CFAPI_INT, OBJECT_PROP_WC)
1072 prop (CFAPI_INT, OBJECT_PROP_AC)
1073 prop (CFAPI_INT, OBJECT_PROP_HP)
1074 prop (CFAPI_INT, OBJECT_PROP_SP)
1075 prop (CFAPI_INT, OBJECT_PROP_GP)
1076 prop (CFAPI_INT, OBJECT_PROP_FP)
1077 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1078 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1079 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1080 prop (CFAPI_INT, OBJECT_PROP_DAM)
1081 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1082 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1083 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1084 prop (CFAPI_INT, OBJECT_PROP_FACE)
1085 };
1086
1087 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1088 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1089
1090 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1091 {
1092 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1093 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1094 }
1095 }
1096
1097 void
1098 LOG (int level, char *msg)
1099 PROTOTYPE: $$
1100 C_ARGS: level, "%s", msg
1101
1102 char *
1103 cf_get_maps_directory (char *path)
1104 PROTOTYPE: $
1105 ALIAS: maps_directory = 0
1106
1107 char *
1108 mapdir ()
1109 PROTOTYPE:
1110 ALIAS:
1111 mapdir = 0
1112 uniquedir = 1
1113 tmpdir = 2
1114 confdir = 3
1115 localdir = 4
1116 playerdir = 5
1117 datadir = 6
1118 CODE:
1119 {
1120 int unused_type;
1121 RETVAL = (char *)systemDirectory (&unused_type, ix);
1122 }
1123 OUTPUT: RETVAL
1124
1125 int
1126 cf_find_animation (char *text)
1127 PROTOTYPE: $
1128
1129 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1130
1131 SV *
1132 get_property (object *obj, int type, int idx)
1133 CODE:
1134 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1135 OUTPUT: RETVAL
1136
1137 SV *
1138 set_property (object *obj, int type, int idx, SV *newval)
1139 CODE:
1140 switch (type)
1141 {
1142 case CFAPI_INT:
1143 cf_object_set_int_property (obj, idx, SvIV (newval));
1144 break;
1145 case CFAPI_LONG:
1146 cf_object_set_long_property (obj, idx, SvNV (newval));
1147 break;
1148 case CFAPI_DOUBLE:
1149 {
1150 int unused_type;
1151 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1152 }
1153 break;
1154 case CFAPI_STRING:
1155 cf_object_set_string_property (obj, idx, SvPV_nolen (newval));
1156 break;
1157 default:
1158 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1159 }
1160
1161 void
1162 inv (object *obj)
1163 PROTOTYPE: $
1164 PPCODE:
1165 {
1166 object *o;
1167 for (o = obj->inv; o; o = o->below)
1168 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1169 }
1170
1171 int cf_object_get_resistance (object *op, int rtype)
1172 ALIAS: resistance = 0
1173
1174 int cf_object_get_flag (object *op, int flag)
1175 ALIAS: flag = 0
1176
1177 void cf_object_set_flag (object *op, int flag, int value)
1178
1179 void cf_object_move (object *op, object *originator, int dir)
1180
1181 void cf_object_apply (object *op, object *author, int flags = 0)
1182
1183 void cf_object_apply_below (object *op)
1184
1185 void cf_object_remove (object *op)
1186
1187 void cf_object_free (object *op)
1188
1189 object *cf_object_present_archname_inside (object *op, char *whatstr)
1190
1191 int cf_object_transfer (object *op, int x, int y, int r, object *orig)
1192
1193 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1194
1195 object *cf_object_clone (object *op, int clonetype)
1196
1197 int cf_object_pay_item (object *op, object *buyer)
1198
1199 int cf_object_pay_amount (object *op, double amount)
1200
1201 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1202
1203 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1204
1205 void cf_object_learn_spell (object *op, object *sp)
1206
1207 void cf_object_forget_spell (object *op, object *sp)
1208
1209 object *cf_object_check_for_spell (object *op, char *spellname)
1210
1211 int cf_object_query_money (object *op)
1212 ALIAS: money = 0
1213
1214 int cf_object_query_cost (object *op, object *who, int flags)
1215 ALIAS: cost = 0
1216
1217 void cf_object_activate_rune (object *op , object *victim)
1218
1219 int cf_object_check_trigger (object *op, object *cause)
1220
1221 int cf_object_out_of_map (object *op, int x, int y)
1222
1223 void cf_object_drop (object *op, object *author)
1224
1225 void cf_object_take (object *op, object *author)
1226
1227 void cf_object_say (object *op, char *msg)
1228
1229 void cf_object_speak (object *op, char *msg)
1230
1231 object *cf_object_insert_object (object *op, object *container)
1232
1233 const char *cf_object_get_msg (object *ob)
1234 ALIAS: msg = 0
1235
1236 object *cf_object_insert_in_ob (object *ob, object *where)
1237
1238 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1239
1240 void cf_object_update (object *op, int flags)
1241
1242 void cf_object_pickup (object *op, object *what)
1243
1244 char *cf_object_get_key (object *op, char *keyname)
1245 ALIAS: key = 0
1246
1247 void cf_object_set_key (object *op, char *keyname, char *value)
1248
1249 char *
1250 base_name (object *ob, int plural)
1251 CODE:
1252 RETVAL = cf_query_base_name (ob, plural);
1253 OUTPUT: RETVAL
1254
1255 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1256
1257 object *cf_create_object_by_name (const char *name = 0)
1258 PROTOTYPE: ;$
1259 ALIAS:
1260 create_object = 0
1261 new = 0
1262 CODE:
1263 RETVAL = name ? cf_create_object_by_name (name) : cf_create_object ();
1264 OUTPUT:
1265 RETVAL
1266
1267 void cf_fix_object (object *pl)
1268 ALIAS: fix = 0
1269
1270 object *cf_insert_ob_in_ob (object *ob, object *where)
1271
1272
1273 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1274
1275 player *player (object *op)
1276 CODE:
1277 RETVAL = cf_player_find (cf_query_name (op));
1278 OUTPUT: RETVAL
1279
1280 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1281
1282 object *cf_player_send_inventory (object *op)
1283
1284 char *cf_player_get_ip (object *op)
1285 ALIAS: ip = 0
1286
1287 object *cf_player_get_marked_item (object *op)
1288 ALIAS: marked_item = 0
1289
1290 void cf_player_set_marked_item (object *op, object *ob)
1291
1292 partylist *cf_player_get_party (object *op)
1293 ALIAS: party = 0
1294
1295 void cf_player_set_party (object *op, partylist *party)
1296
1297
1298 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1299
1300 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1301
1302 player *cf_player_find (char *name)
1303 PROTOTYPE: $
1304
1305 void cf_player_move (player *pl, int dir)
1306
1307 # nonstandard
1308 object *ob (player *pl)
1309 CODE:
1310 RETVAL = pl->ob;
1311 OUTPUT: RETVAL
1312
1313
1314 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1315
1316 SV *
1317 get_property (mapstruct *obj, int type, int idx)
1318 CODE:
1319 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1320 OUTPUT: RETVAL
1321
1322 SV *
1323 set_property (mapstruct *obj, int type, int idx, SV *newval)
1324 CODE:
1325 switch (type)
1326 {
1327 case CFAPI_INT:
1328 cf_map_set_int_property (obj, idx, SvIV (newval));
1329 break;
1330 default:
1331 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1332 }
1333
1334 mapstruct *new (int width, int height)
1335 PROTOTYPE:
1336 CODE:
1337 {
1338 int unused_type;
1339 RETVAL = map_get_map (&unused_type, 0, width, height);
1340 }
1341 OUTPUT:
1342 RETVAL
1343
1344 mapstruct *cf_map_get_map (char *name)
1345 PROTOTYPE: $
1346 ALIAS: map = 0
1347
1348 mapstruct *cf_map_get_first ()
1349 PROTOTYPE:
1350 ALIAS: first = 0
1351
1352 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1353
1354 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1355
1356 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1357 C_ARGS: str, map, nx, ny
1358
1359 #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1360
1361 void
1362 at (mapstruct *obj, unsigned int x, unsigned int y)
1363 PROTOTYPE: $$$
1364 INIT:
1365 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_EMPTY;
1366 PPCODE:
1367 {
1368 object *o;
1369 for (o = GET_MAP_OB (obj, x, y); o; o = o->above)
1370 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1371 }
1372
1373 SV *
1374 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1375 PROTOTYPE: $$$
1376 ALIAS:
1377 top_at = 1
1378 flags_at = 2
1379 light_at = 3
1380 move_block_at = 4
1381 move_slow_at = 5
1382 move_on_at = 6
1383 move_off_at = 7
1384 INIT:
1385 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1386 CODE:
1387 switch (ix)
1388 {
1389 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1390 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1391 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1392 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1393 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1394 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1395 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1396 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1397 }
1398 OUTPUT:
1399 RETVAL
1400
1401
1402 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1403
1404 archetype *cf_archetype_get_first()
1405 PROTOTYPE:
1406 ALIAS: first = 0
1407
1408 archetype *cf_archetype_get_next (archetype *arch)
1409 ALIAS: next = 0
1410
1411 archetype *cf_archetype_get_head (archetype *arch)
1412 ALIAS: head = 0
1413
1414 archetype *cf_archetype_get_more (archetype *arch)
1415 ALIAS: more = 0
1416
1417 const char *cf_archetype_get_name (archetype *arch)
1418 ALIAS: name = 0
1419
1420 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1421
1422 partylist *cf_party_get_first ()
1423 PROTOTYPE:
1424 ALIAS: first = 0
1425
1426 partylist *cf_party_get_next (partylist *party)
1427 ALIAS: next = 0
1428
1429 const char *cf_party_get_name (partylist *party)
1430
1431 const char *cf_party_get_password (partylist *party)
1432 ALIAS: password = 0
1433
1434 player *cf_party_get_first_player (partylist *party)
1435 ALIAS: first_player = 0
1436
1437 player *cf_party_get_next_player (partylist *party, player *op)
1438 ALIAS: next_player = 0
1439
1440
1441 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1442
1443 region *cf_region_get_first ()
1444 PROTOTYPE:
1445 ALIAS: first = 0
1446
1447 const char *cf_region_get_name (region *reg)
1448 ALIAS: name = 0
1449
1450 region *cf_region_get_next (region *reg)
1451 ALIAS: next = 0
1452
1453 region *cf_region_get_parent (region *reg)
1454 ALIAS: parent = 0
1455
1456 const char *cf_region_get_longname (region *reg)
1457 ALIAS: longname = 0
1458
1459 const char *cf_region_get_message (region *reg)
1460 ALIAS: message = 0
1461
1462