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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.27
Committed: Sun Mar 5 18:48:50 2006 UTC (18 years, 4 months ago) by root
Branch: MAIN
Changes since 1.26: +1 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /* */
4 /*****************************************************************************/
5
6 /*
7 * This code is placed under the GNU General Public Licence (GPL)
8 *
9 * Copyright (C) 2001-2005 by Chachkoff Yann
10 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
11 *
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 */
26
27 #include <EXTERN.h>
28 #include <perl.h>
29 #include <XSUB.h>
30
31 #undef save_long // clashes with libproto.h
32
33 #define PLUGIN_NAME "perl"
34 #define PLUGIN_VERSION "cfperl 0.2"
35
36 #ifndef __CEXTRACT__
37 #include <plugin.h>
38 #endif
39
40 #undef MODULEAPI
41 #ifdef WIN32
42 #else
43 #define MODULEAPI
44 #endif
45
46 #include <plugin_common.h>
47
48 #include <stdarg.h>
49
50 #include "perlxsi.c"
51
52 typedef object object_ornull;
53 typedef mapstruct mapstruct_ornull;
54
55 static f_plug_api gethook;
56 static f_plug_api registerGlobalEvent;
57 static f_plug_api unregisterGlobalEvent;
58 static f_plug_api systemDirectory;
59 static f_plug_api object_set_property;
60 static f_plug_api map_get_map;
61 static f_plug_api object_insert;
62
63 typedef struct
64 {
65 object* who;
66 object* activator;
67 object* third;
68 char message[1024];
69 int fix; // seems to be python-only, and should not be part of the API
70 int event_code;
71 char extension[1024]; // name field, should invoke specific perl extension
72 char options[1024]; // slaying field of event_connectors
73 int returnvalue;
74 } CFPContext;
75
76 static HV *obj_cache;
77 static PerlInterpreter *perl;
78
79 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
80
81 // garbage collect some perl objects, if possible
82 // all objects no longer referenced and empty are
83 // eligible for destruction.
84 void
85 clean_obj_cache ()
86 {
87 static int count;
88
89 if (++count & 7)
90 return;
91
92 int todo = 1000;
93 do
94 {
95 I32 klen;
96 char *key;
97 HE *he = hv_iternext (obj_cache);
98
99 if (he)
100 {
101 SV *sv = hv_iterval (obj_cache, he);
102
103 // empty and unreferenced? nuke it
104 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
105 {
106 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
107 todo++;
108 }
109 }
110 else
111 break;
112 }
113 while (--todo);
114 }
115
116 static SV *
117 newSVptr (void *ptr, const char *klass)
118 {
119 SV *sv;
120
121 if (!ptr)
122 return &PL_sv_undef;
123
124 sv = newSV (0);
125 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
126 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
127 }
128
129 static SV *
130 newSVptr_cached (void *ptr, const char *klass)
131 {
132 SV *sv, **he;
133
134 if (!ptr)
135 return &PL_sv_undef;
136
137 he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
138
139 if (he)
140 sv = *he;
141 else
142 {
143 HV *hv = newHV ();
144 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
145 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
146 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
147 }
148
149 return newSVsv (sv);
150 }
151
152 static void
153 clearSVptr (SV *sv)
154 {
155 if (SvROK (sv))
156 sv = SvRV (sv);
157
158 hv_clear ((HV *)sv);
159 sv_unmagic (sv, PERL_MAGIC_ext);
160 }
161
162 static long
163 SvPTR (SV *sv, const char *klass)
164 {
165 if (!sv_derived_from (sv, klass))
166 croak ("object of type %s expected", klass);
167
168 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
169
170 if (!mg)
171 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
172
173 return (long)mg->mg_ptr;
174 }
175
176 static long
177 SvPTR_ornull (SV *sv, const char *klass)
178 {
179 if (SvOK (sv))
180 return SvPTR (sv, klass);
181 else
182 return 0;
183 }
184
185 SV *
186 newSVcfapi (int type, ...)
187 {
188 SV *sv;
189
190 va_list args;
191 va_start (args, type);
192
193 switch (type)
194 {
195 #if 0
196 case CFAPI_INT16:
197 sv = newSViv (*va_arg (args, sint16_t *));
198 break;
199 #endif
200
201 case CFAPI_INT:
202 sv = newSViv (*va_arg (args, int *));
203 break;
204
205 case CFAPI_LONG:
206 sv = newSViv (*va_arg (args, long *));
207 break;
208
209 case CFAPI_DOUBLE:
210 sv = newSViv (*va_arg (args, double *));
211 break;
212
213 case CFAPI_STRING:
214 {
215 char *str = va_arg (args, char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217 }
218 break;
219
220 case CFAPI_POBJECT:
221 {
222 object *obj = va_arg (args, object *);
223
224 if (!obj)
225 sv = &PL_sv_undef;
226 else
227 switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
228 {
229 case MAP:
230 sv = newSVptr_cached (obj, "cf::object::map");
231 break;
232
233 case PLAYER:
234 sv = newSVptr_cached (obj, "cf::object::player");
235 break;
236
237 default:
238 sv = newSVptr_cached (obj, "cf::object");
239 break;
240 }
241 }
242 break;
243
244 case CFAPI_PMAP:
245 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
246 break;
247
248 case CFAPI_PPLAYER:
249 sv = newSVptr (va_arg (args, player *), "cf::player");
250 break;
251
252 case CFAPI_PARCH:
253 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
254 break;
255
256 case CFAPI_PPARTY:
257 sv = newSVptr (va_arg (args, partylist *), "cf::party");
258 break;
259
260 case CFAPI_PREGION:
261 sv = newSVptr (va_arg (args, region *), "cf::region");
262 break;
263
264 default:
265 assert (("unhandled type in newSVcfapi", 0));
266 }
267
268 va_end (args);
269
270 return sv;
271 }
272
273 /////////////////////////////////////////////////////////////////////////////
274
275 void
276 inject_event (const char *func, CFPContext *context)
277 {
278 dSP;
279
280 ENTER;
281 SAVETMPS;
282
283 PUSHMARK (SP);
284
285 HV *hv = newHV ();
286 #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
287 hv_context (CFAPI_POBJECT, ,who);
288 hv_context (CFAPI_POBJECT, ,activator);
289 hv_context (CFAPI_POBJECT, ,third);
290 hv_context (CFAPI_STRING , ,message);
291 hv_context (CFAPI_INT ,&,fix);
292 hv_context (CFAPI_INT ,&,event_code);
293 hv_context (CFAPI_STRING , ,options);
294 hv_context (CFAPI_STRING , ,extension);
295
296 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
297
298 PUTBACK;
299 int count = call_pv (func, G_SCALAR | G_EVAL);
300 SPAGAIN;
301
302 if (SvTRUE (ERRSV))
303 LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
304
305 context->returnvalue = count > 0 ? POPi : 0;
306
307 PUTBACK;
308 FREETMPS;
309 LEAVE;
310 }
311
312 /////////////////////////////////////////////////////////////////////////////
313
314 int
315 initPlugin (const char *iversion, f_plug_api gethooksptr)
316 {
317 gethook = gethooksptr;
318 printf (PLUGIN_VERSION " init\n");
319
320 return 0;
321 }
322
323 static CommArray_s rtn_cmd;
324
325 int
326 runPluginCommand (object *obj, char *params)
327 {
328 dSP;
329
330 ENTER;
331 SAVETMPS;
332
333 PUSHMARK (SP);
334
335 EXTEND (SP, 3);
336 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
337 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
338
339 if (params)
340 PUSHs (sv_2mortal (newSVpv (params, 0)));
341
342 PUTBACK;
343 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
344 SPAGAIN;
345
346 if (SvTRUE (ERRSV))
347 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
348
349 int returnvalue = count > 0 ? POPi : -1;
350
351 PUTBACK;
352 FREETMPS;
353 LEAVE;
354
355 return returnvalue;
356 }
357
358 void *
359 getPluginProperty (int *type, ...)
360 {
361 va_list args;
362 char *propname;
363 int i;
364 va_start (args, type);
365 propname = va_arg (args, char *);
366 //printf ("Property name: %s\n", propname);
367
368 if (!strcmp (propname, "command?"))
369 {
370 if (!perl)
371 return NULL;
372
373 const char *cmdname = va_arg (args, const char *);
374 HV *hv = get_hv ("cf::COMMAND", 1);
375 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
376
377 va_end (args);
378
379 if (svp)
380 {
381 // this is totaly broken, should stash it into %COMMAND
382 rtn_cmd.name = cmdname;
383 rtn_cmd.time = SvNV (*svp);
384 rtn_cmd.func = runPluginCommand;
385
386 return &rtn_cmd;
387 }
388 }
389 else if (!strcmp (propname, "Identification"))
390 {
391 va_end (args);
392 return PLUGIN_NAME;
393 }
394 else if (!strcmp (propname, "FullName"))
395 {
396 va_end (args);
397 return PLUGIN_VERSION;
398 }
399 else
400 va_end (args);
401
402 return NULL;
403 }
404
405 void *globalEventListener (int *type, ...);
406
407 int
408 postInitPlugin ()
409 {
410 int hooktype = 1;
411 int rtype = 0;
412
413 printf (PLUGIN_VERSION " post init\n");
414
415 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
416 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
417 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
418 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
419 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
420 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
421
422 cf_init_plugin (gethook);
423
424 /* Pick the global events you want to monitor from this plugin */
425 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
427 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
441
442 char *argv[] = {
443 "",
444 "-e"
445 "BEGIN {"
446 " cf->bootstrap;"
447 " unshift @INC, cf::datadir ();"
448 "}"
449 ""
450 "use cf;"
451 };
452
453 perl = perl_alloc ();
454 perl_construct (perl);
455
456 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
457 {
458 printf ("unable to initialize perl-interpreter, continuing without.\n");
459
460 perl_destruct (perl);
461 perl_free (perl);
462 perl = 0;
463 }
464 else
465 {
466 obj_cache = newHV ();
467 }
468
469 return 0;
470 }
471
472 void *
473 globalEventListener (int *type, ...)
474 {
475 va_list args;
476 static int rv = 0;
477 CFPContext context;
478 char *buf;
479 player *pl;
480 object *op;
481
482 if (!perl)
483 return;
484
485 memset (&context, 0, sizeof (context));
486
487 va_start (args, type);
488 context.event_code = va_arg (args, int);
489
490 switch (context.event_code)
491 {
492 case EVENT_CRASH:
493 printf ("Unimplemented for now\n");
494 break;
495
496 case EVENT_MAPENTER:
497 case EVENT_MAPLEAVE:
498 case EVENT_FREE_OB:
499 case EVENT_BORN:
500 case EVENT_REMOVE:
501 context.activator = va_arg (args, object *);
502 break;
503
504 case EVENT_PLAYER_DEATH:
505 context.who = va_arg (args, object *);
506 break;
507
508 case EVENT_GKILL:
509 context.who = va_arg (args, object *);
510 context.activator = va_arg (args, object *);
511 break;
512
513 case EVENT_LOGIN:
514 case EVENT_LOGOUT:
515 pl = va_arg (args, player *);
516 context.activator = pl->ob;
517 buf = va_arg (args, char *);
518 if (buf != 0)
519 strncpy (context.message, buf, sizeof (context.message));
520 break;
521
522 case EVENT_SHOUT:
523 case EVENT_MUZZLE:
524 case EVENT_KICK:
525 context.activator = va_arg (args, object *);
526 buf = va_arg (args, char *);
527 if (buf != 0)
528 strncpy (context.message, buf, sizeof (context.message));
529 break;
530
531 case EVENT_CLOCK:
532 clean_obj_cache ();
533 break;
534
535 case EVENT_TELL:
536 break;
537
538 case EVENT_MAPRESET:
539 buf = va_arg (args, char *);
540 if (buf != 0)
541 strncpy (context.message, buf, sizeof (context.message));
542 break;
543 }
544
545 va_end (args);
546
547 if (context.event_code == EVENT_FREE_OB)
548 {
549 SV *sv = hv_delete (obj_cache, (char *)&context.activator, sizeof (void *), 0);
550
551 if (sv)
552 clearSVptr (sv);
553 }
554 else
555 inject_event ("cf::inject_global_event", &context);
556
557 rv = context.returnvalue;
558
559 return &rv;
560 }
561
562 void *
563 eventListener (int *type, ...)
564 {
565 static int rv = 0;
566 va_list args;
567 char *buf;
568 CFPContext context;
569
570 if (!perl)
571 return;
572
573 memset (&context, 0, sizeof (context));
574
575 va_start (args, type);
576
577 context.who = va_arg (args, object *);
578 context.event_code = va_arg (args, int);
579 context.activator = va_arg (args, object *);
580 context.third = va_arg (args, object *);
581
582 buf = va_arg (args, char *);
583 if (buf != 0)
584 strncpy (context.message, buf, sizeof (context.message));
585
586 context.fix = va_arg (args, int);
587 strncpy (context.extension, va_arg (args, char *), sizeof (context.extension));
588 strncpy (context.options, va_arg (args, char *), sizeof (context.options));
589 context.returnvalue = 0;
590 va_end (args);
591
592 inject_event ("cf::inject_event", &context);
593
594 rv = context.returnvalue;
595 return &rv;
596 }
597
598 int
599 closePlugin ()
600 {
601 printf (PLUGIN_VERSION " closing\n");
602
603 if (perl)
604 {
605 perl_destruct (perl);
606 perl_free (perl);
607 perl = 0;
608 }
609
610 return 0;
611 }
612
613 MODULE = cf PACKAGE = cf PREFIX = cf_
614
615 BOOT:
616 {
617 HV *stash = gv_stashpv ("cf", 1);
618
619 static const struct {
620 const char *name;
621 IV iv;
622 } *civ, const_iv[] = {
623 # define const_iv(name) { # name, (IV)name },
624 const_iv (llevError)
625 const_iv (llevInfo)
626 const_iv (llevDebug)
627 const_iv (llevMonster)
628
629 const_iv (PLAYER)
630 const_iv (ROD)
631 const_iv (TREASURE)
632 const_iv (POTION)
633 const_iv (FOOD)
634 const_iv (POISON)
635 const_iv (BOOK)
636 const_iv (CLOCK)
637 const_iv (LIGHTNING)
638 const_iv (ARROW)
639 const_iv (BOW)
640 const_iv (WEAPON)
641 const_iv (ARMOUR)
642 const_iv (PEDESTAL)
643 const_iv (ALTAR)
644 const_iv (CONFUSION)
645 const_iv (LOCKED_DOOR)
646 const_iv (SPECIAL_KEY)
647 const_iv (MAP)
648 const_iv (DOOR)
649 const_iv (KEY)
650 const_iv (TIMED_GATE)
651 const_iv (TRIGGER)
652 const_iv (GRIMREAPER)
653 const_iv (MAGIC_EAR)
654 const_iv (TRIGGER_BUTTON)
655 const_iv (TRIGGER_ALTAR)
656 const_iv (TRIGGER_PEDESTAL)
657 const_iv (SHIELD)
658 const_iv (HELMET)
659 const_iv (HORN)
660 const_iv (MONEY)
661 const_iv (CLASS)
662 const_iv (GRAVESTONE)
663 const_iv (AMULET)
664 const_iv (PLAYERMOVER)
665 const_iv (TELEPORTER)
666 const_iv (CREATOR)
667 const_iv (SKILL)
668 const_iv (EXPERIENCE)
669 const_iv (EARTHWALL)
670 const_iv (GOLEM)
671 const_iv (THROWN_OBJ)
672 const_iv (BLINDNESS)
673 const_iv (GOD)
674 const_iv (DETECTOR)
675 const_iv (TRIGGER_MARKER)
676 const_iv (DEAD_OBJECT)
677 const_iv (DRINK)
678 const_iv (MARKER)
679 const_iv (HOLY_ALTAR)
680 const_iv (PLAYER_CHANGER)
681 const_iv (BATTLEGROUND)
682 const_iv (PEACEMAKER)
683 const_iv (GEM)
684 const_iv (FIREWALL)
685 const_iv (ANVIL)
686 const_iv (CHECK_INV)
687 const_iv (MOOD_FLOOR)
688 const_iv (EXIT)
689 const_iv (ENCOUNTER)
690 const_iv (SHOP_FLOOR)
691 const_iv (SHOP_MAT)
692 const_iv (RING)
693 const_iv (FLOOR)
694 const_iv (FLESH)
695 const_iv (INORGANIC)
696 const_iv (SKILL_TOOL)
697 const_iv (LIGHTER)
698 const_iv (TRAP_PART)
699 const_iv (WALL)
700 const_iv (LIGHT_SOURCE)
701 const_iv (MISC_OBJECT)
702 const_iv (MONSTER)
703 const_iv (SPAWN_GENERATOR)
704 const_iv (LAMP)
705 const_iv (DUPLICATOR)
706 const_iv (TOOL)
707 const_iv (SPELLBOOK)
708 const_iv (BUILDFAC)
709 const_iv (CLOAK)
710 const_iv (SPINNER)
711 const_iv (GATE)
712 const_iv (BUTTON)
713 const_iv (CF_HANDLE)
714 const_iv (HOLE)
715 const_iv (TRAPDOOR)
716 const_iv (SIGN)
717 const_iv (BOOTS)
718 const_iv (GLOVES)
719 const_iv (SPELL)
720 const_iv (SPELL_EFFECT)
721 const_iv (CONVERTER)
722 const_iv (BRACERS)
723 const_iv (POISONING)
724 const_iv (SAVEBED)
725 const_iv (POISONCLOUD)
726 const_iv (FIREHOLES)
727 const_iv (WAND)
728 const_iv (SCROLL)
729 const_iv (DIRECTOR)
730 const_iv (GIRDLE)
731 const_iv (FORCE)
732 const_iv (POTION_EFFECT)
733 const_iv (EVENT_CONNECTOR)
734 const_iv (CLOSE_CON)
735 const_iv (CONTAINER)
736 const_iv (ARMOUR_IMPROVER)
737 const_iv (WEAPON_IMPROVER)
738 const_iv (SKILLSCROLL)
739 const_iv (DEEP_SWAMP)
740 const_iv (IDENTIFY_ALTAR)
741 const_iv (MENU)
742 const_iv (RUNE)
743 const_iv (TRAP)
744 const_iv (POWER_CRYSTAL)
745 const_iv (CORPSE)
746 const_iv (DISEASE)
747 const_iv (SYMPTOM)
748 const_iv (BUILDER)
749 const_iv (MATERIAL)
750 const_iv (ITEM_TRANSFORMER)
751 const_iv (QUEST)
752
753 const_iv (ST_BD_BUILD)
754 const_iv (ST_BD_REMOVE)
755 const_iv (ST_MAT_FLOOR)
756 const_iv (ST_MAT_WALL)
757 const_iv (ST_MAT_ITEM)
758
759 const_iv (AT_PHYSICAL)
760 const_iv (AT_MAGIC)
761 const_iv (AT_FIRE)
762 const_iv (AT_ELECTRICITY)
763 const_iv (AT_COLD)
764 const_iv (AT_CONFUSION)
765 const_iv (AT_ACID)
766 const_iv (AT_DRAIN)
767 const_iv (AT_WEAPONMAGIC)
768 const_iv (AT_GHOSTHIT)
769 const_iv (AT_POISON)
770 const_iv (AT_SLOW)
771 const_iv (AT_PARALYZE)
772 const_iv (AT_TURN_UNDEAD)
773 const_iv (AT_FEAR)
774 const_iv (AT_CANCELLATION)
775 const_iv (AT_DEPLETE)
776 const_iv (AT_DEATH)
777 const_iv (AT_CHAOS)
778 const_iv (AT_COUNTERSPELL)
779 const_iv (AT_GODPOWER)
780 const_iv (AT_HOLYWORD)
781 const_iv (AT_BLIND)
782 const_iv (AT_INTERNAL)
783 const_iv (AT_LIFE_STEALING)
784 const_iv (AT_DISEASE)
785
786 const_iv (QUEST_IN_PROGRESS)
787 const_iv (QUEST_DONE_QUEST)
788 const_iv (QUEST_DONE_TASK)
789 const_iv (QUEST_START_QUEST)
790 const_iv (QUEST_END_QUEST)
791 const_iv (QUEST_START_TASK)
792 const_iv (QUEST_END_TASK)
793 const_iv (QUEST_OVERRIDE)
794 const_iv (QUEST_ON_ACTIVATE)
795
796 const_iv (WEAP_HIT)
797 const_iv (WEAP_SLASH)
798 const_iv (WEAP_PIERCE)
799 const_iv (WEAP_CLEAVE)
800 const_iv (WEAP_SLICE)
801 const_iv (WEAP_STAB)
802 const_iv (WEAP_WHIP)
803 const_iv (WEAP_CRUSH)
804 const_iv (WEAP_BLUD)
805
806 const_iv (FLAG_ALIVE)
807 const_iv (FLAG_WIZ)
808 const_iv (FLAG_REMOVED)
809 const_iv (FLAG_FREED)
810 const_iv (FLAG_WAS_WIZ)
811 const_iv (FLAG_APPLIED)
812 const_iv (FLAG_UNPAID)
813 const_iv (FLAG_USE_SHIELD)
814 const_iv (FLAG_NO_PICK)
815 const_iv (FLAG_ANIMATE)
816 const_iv (FLAG_MONSTER)
817 const_iv (FLAG_FRIENDLY)
818 const_iv (FLAG_GENERATOR)
819 const_iv (FLAG_IS_THROWN)
820 const_iv (FLAG_AUTO_APPLY)
821 const_iv (FLAG_TREASURE)
822 const_iv (FLAG_PLAYER_SOLD)
823 const_iv (FLAG_SEE_INVISIBLE)
824 const_iv (FLAG_CAN_ROLL)
825 const_iv (FLAG_OVERLAY_FLOOR)
826 const_iv (FLAG_IS_TURNABLE)
827 const_iv (FLAG_IS_USED_UP)
828 const_iv (FLAG_IDENTIFIED)
829 const_iv (FLAG_REFLECTING)
830 const_iv (FLAG_CHANGING)
831 const_iv (FLAG_SPLITTING)
832 const_iv (FLAG_HITBACK)
833 const_iv (FLAG_STARTEQUIP)
834 const_iv (FLAG_BLOCKSVIEW)
835 const_iv (FLAG_UNDEAD)
836 const_iv (FLAG_SCARED)
837 const_iv (FLAG_UNAGGRESSIVE)
838 const_iv (FLAG_REFL_MISSILE)
839 const_iv (FLAG_REFL_SPELL)
840 const_iv (FLAG_NO_MAGIC)
841 const_iv (FLAG_NO_FIX_PLAYER)
842 const_iv (FLAG_IS_LIGHTABLE)
843 const_iv (FLAG_TEAR_DOWN)
844 const_iv (FLAG_RUN_AWAY)
845 const_iv (FLAG_PICK_UP)
846 const_iv (FLAG_UNIQUE)
847 const_iv (FLAG_NO_DROP)
848 const_iv (FLAG_WIZCAST)
849 const_iv (FLAG_CAST_SPELL)
850 const_iv (FLAG_USE_SCROLL)
851 const_iv (FLAG_USE_RANGE)
852 const_iv (FLAG_USE_BOW)
853 const_iv (FLAG_USE_ARMOUR)
854 const_iv (FLAG_USE_WEAPON)
855 const_iv (FLAG_USE_RING)
856 const_iv (FLAG_READY_RANGE)
857 const_iv (FLAG_READY_BOW)
858 const_iv (FLAG_XRAYS)
859 const_iv (FLAG_NO_APPLY)
860 const_iv (FLAG_IS_FLOOR)
861 const_iv (FLAG_LIFESAVE)
862 const_iv (FLAG_NO_STRENGTH)
863 const_iv (FLAG_SLEEP)
864 const_iv (FLAG_STAND_STILL)
865 const_iv (FLAG_RANDOM_MOVE)
866 const_iv (FLAG_ONLY_ATTACK)
867 const_iv (FLAG_CONFUSED)
868 const_iv (FLAG_STEALTH)
869 const_iv (FLAG_WIZPASS)
870 const_iv (FLAG_IS_LINKED)
871 const_iv (FLAG_CURSED)
872 const_iv (FLAG_DAMNED)
873 const_iv (FLAG_SEE_ANYWHERE)
874 const_iv (FLAG_KNOWN_MAGICAL)
875 const_iv (FLAG_KNOWN_CURSED)
876 const_iv (FLAG_CAN_USE_SKILL)
877 const_iv (FLAG_BEEN_APPLIED)
878 const_iv (FLAG_READY_SCROLL)
879 const_iv (FLAG_USE_ROD)
880 const_iv (FLAG_USE_HORN)
881 const_iv (FLAG_MAKE_INVIS)
882 const_iv (FLAG_INV_LOCKED)
883 const_iv (FLAG_IS_WOODED)
884 const_iv (FLAG_IS_HILLY)
885 const_iv (FLAG_READY_SKILL)
886 const_iv (FLAG_READY_WEAPON)
887 const_iv (FLAG_NO_SKILL_IDENT)
888 const_iv (FLAG_BLIND)
889 const_iv (FLAG_SEE_IN_DARK)
890 const_iv (FLAG_IS_CAULDRON)
891 const_iv (FLAG_NO_STEAL)
892 const_iv (FLAG_ONE_HIT)
893 const_iv (FLAG_CLIENT_SENT)
894 const_iv (FLAG_BERSERK)
895 const_iv (FLAG_NEUTRAL)
896 const_iv (FLAG_NO_ATTACK)
897 const_iv (FLAG_NO_DAMAGE)
898 const_iv (FLAG_OBJ_ORIGINAL)
899 const_iv (FLAG_OBJ_SAVE_ON_OVL)
900 const_iv (FLAG_ACTIVATE_ON_PUSH)
901 const_iv (FLAG_ACTIVATE_ON_RELEASE)
902 const_iv (FLAG_IS_WATER)
903 const_iv (FLAG_CONTENT_ON_GEN)
904 const_iv (FLAG_IS_A_TEMPLATE)
905 const_iv (FLAG_IS_BUILDABLE)
906 const_iv (FLAG_AFK)
907
908 const_iv (NDI_BLACK)
909 const_iv (NDI_WHITE)
910 const_iv (NDI_NAVY)
911 const_iv (NDI_RED)
912 const_iv (NDI_ORANGE)
913 const_iv (NDI_BLUE)
914 const_iv (NDI_DK_ORANGE)
915 const_iv (NDI_GREEN)
916 const_iv (NDI_LT_GREEN)
917 const_iv (NDI_GREY)
918 const_iv (NDI_BROWN)
919 const_iv (NDI_GOLD)
920 const_iv (NDI_TAN)
921 const_iv (NDI_MAX_COLOR)
922 const_iv (NDI_COLOR_MASK)
923 const_iv (NDI_UNIQUE)
924 const_iv (NDI_ALL)
925
926 const_iv (F_APPLIED)
927 const_iv (F_LOCATION)
928 const_iv (F_UNPAID)
929 const_iv (F_MAGIC)
930 const_iv (F_CURSED)
931 const_iv (F_DAMNED)
932 const_iv (F_OPEN)
933 const_iv (F_NOPICK)
934 const_iv (F_LOCKED)
935
936 const_iv (P_BLOCKSVIEW)
937 const_iv (P_NO_MAGIC)
938 const_iv (P_IS_ALIVE)
939 const_iv (P_NO_CLERIC)
940 const_iv (P_NEED_UPDATE)
941 const_iv (P_NO_ERROR)
942 const_iv (P_OUT_OF_MAP)
943 const_iv (P_NEW_MAP)
944
945 const_iv (UP_OBJ_INSERT)
946 const_iv (UP_OBJ_REMOVE)
947 const_iv (UP_OBJ_CHANGE)
948 const_iv (UP_OBJ_FACE)
949
950 const_iv (INS_NO_MERGE)
951 const_iv (INS_ABOVE_FLOOR_ONLY)
952 const_iv (INS_NO_WALK_ON)
953 const_iv (INS_ON_TOP)
954 const_iv (INS_BELOW_ORIGINATOR)
955 const_iv (INS_MAP_LOAD)
956
957 const_iv (WILL_APPLY_HANDLE)
958 const_iv (WILL_APPLY_TREASURE)
959 const_iv (WILL_APPLY_EARTHWALL)
960 const_iv (WILL_APPLY_DOOR)
961 const_iv (WILL_APPLY_FOOD)
962 };
963
964 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
965 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
966
967 static const struct {
968 const char *name;
969 IV iv;
970 } *event, event_list[] = {
971 # define const_event(name) { # name, (IV)EVENT_ ## name },
972 const_event (NONE)
973 const_event (APPLY)
974 const_event (ATTACK)
975 const_event (DEATH)
976 const_event (DROP)
977 const_event (PICKUP)
978 const_event (SAY)
979 const_event (STOP)
980 const_event (TIME)
981 const_event (THROW)
982 const_event (TRIGGER)
983 const_event (CLOSE)
984 const_event (TIMER)
985 const_event (MOVE)
986
987 const_event (BORN)
988 const_event (CLOCK)
989 const_event (CRASH)
990 const_event (PLAYER_DEATH)
991 const_event (GKILL)
992 const_event (LOGIN)
993 const_event (LOGOUT)
994 const_event (MAPENTER)
995 const_event (MAPLEAVE)
996 const_event (MAPRESET)
997 const_event (REMOVE)
998 const_event (SHOUT)
999 const_event (TELL)
1000 const_event (MUZZLE)
1001 const_event (KICK)
1002 //const_event (FREE_OB)
1003 };
1004
1005 AV *av = get_av ("cf::EVENT", 1);
1006
1007 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1008 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1009
1010 static const struct {
1011 int dtype;
1012 const char *name;
1013 IV idx;
1014 } *cprop, prop_table[] = {
1015 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1016 prop (CFAPI_INT, MAP_PROP_FLAGS)
1017 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1018 prop (CFAPI_STRING, MAP_PROP_PATH)
1019 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1020 prop (CFAPI_STRING, MAP_PROP_NAME)
1021 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1022 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1023 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1024 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1025 prop (CFAPI_INT, MAP_PROP_WIDTH)
1026 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1027 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1028 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1029 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1030 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1031 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1032 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1033 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1034 prop (CFAPI_INT, MAP_PROP_SKY)
1035 prop (CFAPI_INT, MAP_PROP_WPARTX)
1036 prop (CFAPI_INT, MAP_PROP_WPARTY)
1037 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1038 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1039 prop (CFAPI_PREGION, MAP_PROP_REGION)
1040 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1041 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1042 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1043 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1044 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1045 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1046 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1047 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1048 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1049 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1050 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1051 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1052 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1053 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1054 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1055 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1056 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1057 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1058 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1059 prop (CFAPI_INT, OBJECT_PROP_X)
1060 prop (CFAPI_INT, OBJECT_PROP_Y)
1061 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1062 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1063 prop (CFAPI_INT, OBJECT_PROP_NROF)
1064 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1065 prop (CFAPI_INT, OBJECT_PROP_FACING)
1066 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1067 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1068 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1069 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1070 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1071 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1072 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1073 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1074 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1075 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1076 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1077 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1078 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1079 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1080 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1081 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1082 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1083 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1084 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1085 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1086 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1087 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1088 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1089 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1090 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1091 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1092 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1093 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1094 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1095 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1096 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1097 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1098 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1099 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1100 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1101 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1102 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1103 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1104 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1105 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1106 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1107 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1108 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1109 prop (CFAPI_LONG, OBJECT_PROP_EXP)
1110 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1111 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1112 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1113 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1114 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1115 prop (CFAPI_INT, OBJECT_PROP_STR)
1116 prop (CFAPI_INT, OBJECT_PROP_DEX)
1117 prop (CFAPI_INT, OBJECT_PROP_CON)
1118 prop (CFAPI_INT, OBJECT_PROP_WIS)
1119 prop (CFAPI_INT, OBJECT_PROP_INT)
1120 prop (CFAPI_INT, OBJECT_PROP_POW)
1121 prop (CFAPI_INT, OBJECT_PROP_CHA)
1122 prop (CFAPI_INT, OBJECT_PROP_WC)
1123 prop (CFAPI_INT, OBJECT_PROP_AC)
1124 prop (CFAPI_INT, OBJECT_PROP_HP)
1125 prop (CFAPI_INT, OBJECT_PROP_SP)
1126 prop (CFAPI_INT, OBJECT_PROP_GP)
1127 prop (CFAPI_INT, OBJECT_PROP_FP)
1128 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1129 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1130 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1131 prop (CFAPI_INT, OBJECT_PROP_DAM)
1132 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1133 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1134 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1135 prop (CFAPI_INT, OBJECT_PROP_FACE)
1136 };
1137
1138 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1139 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1140
1141 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1142 {
1143 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1144 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1145 }
1146 }
1147
1148 void
1149 LOG (int level, char *msg)
1150 PROTOTYPE: $$
1151 C_ARGS: level, "%s", msg
1152
1153 char *
1154 cf_get_maps_directory (char *path)
1155 PROTOTYPE: $
1156 ALIAS: maps_directory = 0
1157
1158 char *
1159 mapdir ()
1160 PROTOTYPE:
1161 ALIAS:
1162 mapdir = 0
1163 uniquedir = 1
1164 tmpdir = 2
1165 confdir = 3
1166 localdir = 4
1167 playerdir = 5
1168 datadir = 6
1169 CODE:
1170 {
1171 int unused_type;
1172 RETVAL = (char *)systemDirectory (&unused_type, ix);
1173 }
1174 OUTPUT: RETVAL
1175
1176 int
1177 cf_find_animation (char *text)
1178 PROTOTYPE: $
1179
1180 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1181
1182 SV *
1183 get_property (object *obj, int type, int idx)
1184 CODE:
1185 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1186 OUTPUT: RETVAL
1187
1188 SV *
1189 set_property (object *obj, int type, int idx, SV *newval)
1190 CODE:
1191 switch (type)
1192 {
1193 case CFAPI_INT:
1194 cf_object_set_int_property (obj, idx, SvIV (newval));
1195 break;
1196 case CFAPI_LONG:
1197 cf_object_set_long_property (obj, idx, SvNV (newval));
1198 break;
1199 case CFAPI_DOUBLE:
1200 {
1201 int unused_type;
1202 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1203 }
1204 break;
1205 case CFAPI_STRING:
1206 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1207 break;
1208 case CFAPI_POBJECT:
1209 {
1210 int unused_type;
1211 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1212 }
1213 break;
1214 default:
1215 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1216 }
1217
1218 # missing properties
1219
1220 void
1221 set_attacktype (object *obj, U32 attacktype)
1222 CODE:
1223 obj->attacktype = attacktype;
1224
1225 U32
1226 get_attacktype (object *obj)
1227 ALIAS:
1228 attacktype = 0
1229 CODE:
1230 RETVAL = obj->attacktype;
1231 OUTPUT: RETVAL
1232
1233 void
1234 set_food (object *obj, int food)
1235 CODE:
1236 obj->stats.food = food;
1237
1238 int
1239 get_food (object *obj)
1240 ALIAS:
1241 food = 0
1242 CODE:
1243 RETVAL = obj->stats.food;
1244 OUTPUT: RETVAL
1245
1246 void
1247 inv (object *obj)
1248 PROTOTYPE: $
1249 PPCODE:
1250 {
1251 object *o;
1252 for (o = obj->inv; o; o = o->below)
1253 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1254 }
1255
1256 int cf_object_get_resistance (object *op, int rtype)
1257 ALIAS: resistance = 0
1258
1259 int cf_object_get_flag (object *op, int flag)
1260 ALIAS: flag = 0
1261
1262 void cf_object_set_flag (object *op, int flag, int value)
1263
1264 void cf_object_move (object *op, int dir, object *originator = op)
1265
1266 void cf_object_apply (object *op, object *author, int flags = 0)
1267
1268 void cf_object_apply_below (object *op)
1269
1270 void cf_object_remove (object *op)
1271
1272 void cf_object_free (object *op)
1273
1274 object *cf_object_present_archname_inside (object *op, char *whatstr)
1275
1276 int cf_object_transfer (object *op, int x, int y, int r, object *orig)
1277
1278 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1279
1280 object *cf_object_clone (object *op, int clonetype = 0)
1281
1282 int cf_object_pay_item (object *op, object *buyer)
1283
1284 int cf_object_pay_amount (object *op, double amount)
1285
1286 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1287
1288 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1289
1290 void cf_object_learn_spell (object *op, object *sp)
1291
1292 void cf_object_forget_spell (object *op, object *sp)
1293
1294 object *cf_object_check_for_spell (object *op, char *spellname)
1295
1296 int cf_object_query_money (object *op)
1297 ALIAS: money = 0
1298
1299 int cf_object_query_cost (object *op, object *who, int flags)
1300 ALIAS: cost = 0
1301
1302 void cf_object_activate_rune (object *op , object *victim)
1303
1304 int cf_object_check_trigger (object *op, object *cause)
1305
1306 int cf_object_out_of_map (object *op, int x, int y)
1307
1308 void cf_object_drop (object *op, object *author)
1309
1310 void cf_object_take (object *op, object *author)
1311
1312 void cf_object_say (object *op, char *msg)
1313
1314 void cf_object_speak (object *op, char *msg)
1315
1316 object *cf_object_insert_object (object *op, object *container)
1317
1318 const char *cf_object_get_msg (object *ob)
1319 ALIAS: msg = 0
1320
1321 object *cf_object_insert_in_ob (object *ob, object *where)
1322
1323 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1324
1325 void cf_object_update (object *op, int flags)
1326
1327 void cf_object_pickup (object *op, object *what)
1328
1329 char *cf_object_get_key (object *op, char *keyname)
1330 ALIAS: key = 0
1331
1332 void cf_object_set_key (object *op, char *keyname, char *value)
1333
1334 object *cf_create_object_by_name (const char *name)
1335
1336 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1337
1338 void cf_fix_object (object *pl)
1339 ALIAS: fix = 0
1340
1341 object *cf_insert_ob_in_ob (object *ob, object *where)
1342
1343 # no clean way to get an object from an archetype - stupid idiotic
1344 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1345
1346 object *new (const char *archetype = 0)
1347 PROTOTYPE: ;$
1348 CODE:
1349 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1350 OUTPUT:
1351 RETVAL
1352
1353 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1354 PROTOTYPE: $$$$$$
1355 CODE:
1356 {
1357 int unused_type;
1358 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1359 }
1360
1361 object *get_nearest_player (object *ob)
1362 ALIAS: nearest_player = 0
1363 PREINIT:
1364 extern object *get_nearest_player (object *);
1365
1366 void rangevector (object *ob, object *other, int flags = 0)
1367 PROTOTYPE: $$;$
1368 PPCODE:
1369 {
1370 rv_vector rv;
1371 get_rangevector (ob, other, &rv, flags);
1372 EXTEND (SP, 5);
1373 PUSHs (newSVuv (rv.distance));
1374 PUSHs (newSViv (rv.distance_x));
1375 PUSHs (newSViv (rv.distance_y));
1376 PUSHs (newSViv (rv.direction));
1377 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1378 }
1379
1380 bool on_same_map_as (object *ob, object *other)
1381 CODE:
1382 RETVAL = on_same_map (ob, other);
1383 OUTPUT: RETVAL
1384
1385 char *
1386 base_name (object *ob, int plural)
1387 CODE:
1388 RETVAL = cf_query_base_name (ob, plural);
1389 OUTPUT: RETVAL
1390
1391
1392 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1393
1394 player *player (object *op)
1395 CODE:
1396 RETVAL = cf_player_find (cf_query_name (op));
1397 OUTPUT: RETVAL
1398
1399 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1400
1401 object *cf_player_send_inventory (object *op)
1402
1403 player *contr (object *op)
1404 CODE:
1405 RETVAL = op->contr;
1406 OUTPUT: RETVAL
1407
1408 char *cf_player_get_ip (object *op)
1409 ALIAS: ip = 0
1410
1411 object *cf_player_get_marked_item (object *op)
1412 ALIAS: marked_item = 0
1413
1414 void cf_player_set_marked_item (object *op, object *ob)
1415
1416 partylist *cf_player_get_party (object *op)
1417 ALIAS: party = 0
1418
1419 void cf_player_set_party (object *op, partylist *party)
1420
1421
1422 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1423
1424 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1425
1426 player *cf_player_find (char *name)
1427 PROTOTYPE: $
1428
1429 void cf_player_move (player *pl, int dir)
1430
1431 void MapNewmapCmd (player *pl)
1432
1433 # nonstandard
1434 object *ob (player *pl)
1435 CODE:
1436 RETVAL = pl->ob;
1437 OUTPUT: RETVAL
1438
1439 player *first ()
1440 CODE:
1441 RETVAL = first_player;
1442 OUTPUT: RETVAL
1443
1444 player *next (player *pl)
1445 CODE:
1446 RETVAL = pl->next;
1447 OUTPUT: RETVAL
1448
1449 void
1450 list ()
1451 PPCODE:
1452 {
1453 player *pl;
1454 for (pl = first_player; pl; pl = pl->next)
1455 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1456 }
1457
1458
1459 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1460
1461 SV *
1462 get_property (mapstruct *obj, int type, int idx)
1463 CODE:
1464 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1465 OUTPUT: RETVAL
1466
1467 SV *
1468 set_property (mapstruct *obj, int type, int idx, SV *newval)
1469 CODE:
1470 switch (type)
1471 {
1472 case CFAPI_INT:
1473 cf_map_set_int_property (obj, idx, SvIV (newval));
1474 break;
1475 default:
1476 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1477 }
1478
1479 mapstruct *new (int width, int height)
1480 PROTOTYPE:
1481 CODE:
1482 {
1483 int unused_type;
1484 RETVAL = map_get_map (&unused_type, 0, width, height);
1485 }
1486 OUTPUT:
1487 RETVAL
1488
1489 mapstruct *cf_map_get_map (char *name)
1490 PROTOTYPE: $
1491 ALIAS: map = 0
1492
1493 mapstruct *cf_map_get_first ()
1494 PROTOTYPE:
1495 ALIAS: first = 0
1496
1497 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1498
1499 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1500
1501 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1502 C_ARGS: str, map, nx, ny
1503
1504 #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1505
1506 void
1507 at (mapstruct *obj, unsigned int x, unsigned int y)
1508 PROTOTYPE: $$$
1509 INIT:
1510 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_EMPTY;
1511 PPCODE:
1512 {
1513 object *o;
1514 for (o = GET_MAP_OB (obj, x, y); o; o = o->above)
1515 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1516 }
1517
1518 SV *
1519 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1520 PROTOTYPE: $$$
1521 ALIAS:
1522 top_at = 1
1523 flags_at = 2
1524 light_at = 3
1525 move_block_at = 4
1526 move_slow_at = 5
1527 move_on_at = 6
1528 move_off_at = 7
1529 INIT:
1530 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1531 CODE:
1532 switch (ix)
1533 {
1534 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1535 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1536 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1537 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1538 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1539 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1540 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1541 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1542 }
1543 OUTPUT:
1544 RETVAL
1545
1546
1547 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1548
1549 archetype *cf_archetype_get_first()
1550 PROTOTYPE:
1551 ALIAS: first = 0
1552
1553 archetype *cf_archetype_get_next (archetype *arch)
1554 ALIAS: next = 0
1555
1556 archetype *cf_archetype_get_head (archetype *arch)
1557 ALIAS: head = 0
1558
1559 archetype *cf_archetype_get_more (archetype *arch)
1560 ALIAS: more = 0
1561
1562 const char *cf_archetype_get_name (archetype *arch)
1563 ALIAS: name = 0
1564
1565 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1566
1567 partylist *cf_party_get_first ()
1568 PROTOTYPE:
1569 ALIAS: first = 0
1570
1571 partylist *cf_party_get_next (partylist *party)
1572 ALIAS: next = 0
1573
1574 const char *cf_party_get_name (partylist *party)
1575
1576 const char *cf_party_get_password (partylist *party)
1577 ALIAS: password = 0
1578
1579 player *cf_party_get_first_player (partylist *party)
1580 ALIAS: first_player = 0
1581
1582 player *cf_party_get_next_player (partylist *party, player *op)
1583 ALIAS: next_player = 0
1584
1585
1586 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1587
1588 region *cf_region_get_first ()
1589 PROTOTYPE:
1590 ALIAS: first = 0
1591
1592 const char *cf_region_get_name (region *reg)
1593 ALIAS: name = 0
1594
1595 region *cf_region_get_next (region *reg)
1596 ALIAS: next = 0
1597
1598 region *cf_region_get_parent (region *reg)
1599 ALIAS: parent = 0
1600
1601 const char *cf_region_get_longname (region *reg)
1602 ALIAS: longname = 0
1603
1604 const char *cf_region_get_message (region *reg)
1605 ALIAS: message = 0
1606
1607