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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.59
Committed: Sat Jul 15 11:57:02 2006 UTC (18 years ago) by elmex
Branch: MAIN
Changes since 1.58: +107 -0 lines
Log Message:
finally checked in the 3 plugin events that were still on my
source tree.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47
48 #include <stdarg.h>
49
50 //#include "EventAPI.h"
51 #include "perlxsi.c"
52
53 extern sint64 *levels; // the experience table
54
55 typedef object object_ornull;
56 typedef mapstruct mapstruct_ornull;
57
58 static f_plug_api gethook;
59 static f_plug_api registerGlobalEvent;
60 static f_plug_api unregisterGlobalEvent;
61 static f_plug_api systemDirectory;
62 static f_plug_api object_set_property;
63 static f_plug_api map_get_map;
64 static f_plug_api object_insert;
65
66 /* this is a stupid way to do things, and awkward to use for plug-in authors */
67 typedef struct
68 {
69 object* who;
70 object* activator;
71 object* third;
72 object* event;
73 mapstruct* map;
74 char message[1024];
75 int fix; // seems to be python-only, and should not be part of the API
76 int event_code;
77 char extension[1024]; // name field, should invoke specific perl extension
78 char options[1024]; // slaying field of event_connectors
79 int returnvalue;
80 } CFPContext;
81
82 static HV *obj_cache;
83 static PerlInterpreter *perl;
84
85 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
86 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
87 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
88 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
89 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
90 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
91 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
92
93 extern void pay_player(object *op, uint64 amount);
94 extern uint64 pay_player_arch(object *op, const char *arch, uint64 amount);
95
96 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
97
98 // garbage collect some perl objects, if possible
99 // all objects no longer referenced and empty are
100 // eligible for destruction.
101 void
102 clean_obj_cache ()
103 {
104 static int count;
105
106 if (++count & 7)
107 return;
108
109 int todo = 1000;
110 do
111 {
112 I32 klen;
113 char *key;
114 HE *he = hv_iternext (obj_cache);
115
116 if (he)
117 {
118 SV *sv = hv_iterval (obj_cache, he);
119
120 // empty and unreferenced? nuke it
121 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
122 {
123 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
124 todo++;
125 }
126 }
127 else
128 break;
129 }
130 while (--todo);
131 }
132
133 static SV *
134 newSVptr (void *ptr, const char *klass)
135 {
136 SV *sv;
137
138 if (!ptr)
139 return &PL_sv_undef;
140
141 sv = newSV (0);
142 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
143 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
144 }
145
146 static void
147 SVptr_cache_set (void *ptr, SV *sv)
148 {
149 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
150 }
151
152 static SV *
153 SVptr_cache_get (void *ptr)
154 {
155 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
156
157 return he ? *he : 0;
158 }
159
160 static SV *
161 newSVptr_cached (void *ptr, const char *klass)
162 {
163 SV *sv;
164
165 if (!ptr)
166 return &PL_sv_undef;
167
168 sv = SVptr_cache_get (ptr);
169
170 if (!sv)
171 {
172 HV *hv = newHV ();
173 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
174 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
175
176 SVptr_cache_set (ptr, sv);
177 }
178
179 return newSVsv (sv);
180 }
181
182 static void
183 clearSVptr (SV *sv)
184 {
185 if (SvROK (sv))
186 sv = SvRV (sv);
187
188 hv_clear ((HV *)sv);
189 sv_unmagic (sv, PERL_MAGIC_ext);
190 }
191
192 static long
193 SvPTR (SV *sv, const char *klass)
194 {
195 if (!sv_derived_from (sv, klass))
196 croak ("object of type %s expected", klass);
197
198 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
199
200 if (!mg)
201 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
202
203 return (long)mg->mg_ptr;
204 }
205
206 static long
207 SvPTR_ornull (SV *sv, const char *klass)
208 {
209 if (SvOK (sv))
210 return SvPTR (sv, klass);
211 else
212 return 0;
213 }
214
215 SV *
216 newSVcfapi (int type, ...)
217 {
218 SV *sv;
219
220 va_list args;
221 va_start (args, type);
222
223 switch (type)
224 {
225 #if 0
226 case CFAPI_INT16:
227 sv = newSViv (*va_arg (args, sint16_t *));
228 break;
229 #endif
230
231 case CFAPI_INT:
232 sv = newSViv (*va_arg (args, int *));
233 break;
234
235 case CFAPI_LONG:
236 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
237 break;
238
239 case CFAPI_DOUBLE:
240 sv = newSVnv (*va_arg (args, double *));
241 break;
242
243 case CFAPI_STRING:
244 {
245 char *str = va_arg (args, char *);
246 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
247 }
248 break;
249
250 case CFAPI_POBJECT:
251 {
252 object *obj = va_arg (args, object *);
253
254 if (!obj)
255 sv = &PL_sv_undef;
256 else
257 switch (obj->type)
258 {
259 case MAP:
260 sv = newSVptr_cached (obj, "cf::object::map");
261 break;
262
263 case PLAYER:
264 sv = newSVptr_cached (obj, "cf::object::player");
265 break;
266
267 default:
268 sv = newSVptr_cached (obj, "cf::object");
269 break;
270 }
271 }
272 break;
273
274 case CFAPI_PMAP:
275 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
276 break;
277
278 case CFAPI_PPLAYER:
279 sv = newSVptr (va_arg (args, player *), "cf::player");
280 break;
281
282 case CFAPI_PARCH:
283 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
284 break;
285
286 case CFAPI_PPARTY:
287 sv = newSVptr (va_arg (args, partylist *), "cf::party");
288 break;
289
290 case CFAPI_PREGION:
291 sv = newSVptr (va_arg (args, region *), "cf::region");
292 break;
293
294 default:
295 assert (("unhandled type in newSVcfapi", 0));
296 }
297
298 va_end (args);
299
300 return sv;
301 }
302
303 /////////////////////////////////////////////////////////////////////////////
304
305 int
306 initPlugin (const char *iversion, f_plug_api gethooksptr)
307 {
308 gethook = gethooksptr;
309 printf (PLUGIN_VERSION " init\n");
310
311 return 0;
312 }
313
314 static CommArray_s rtn_cmd;
315
316 int
317 runPluginCommand (object *obj, char *params)
318 {
319 dSP;
320
321 ENTER;
322 SAVETMPS;
323
324 PUSHMARK (SP);
325
326 EXTEND (SP, 3);
327 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
328 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
329
330 if (params)
331 PUSHs (sv_2mortal (newSVpv (params, 0)));
332
333 PUTBACK;
334 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
335 SPAGAIN;
336
337 if (SvTRUE (ERRSV))
338 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
339
340 int returnvalue = count > 0 ? POPi : -1;
341
342 PUTBACK;
343 FREETMPS;
344 LEAVE;
345
346 return returnvalue;
347 }
348
349 void *
350 getPluginProperty (int *type, ...)
351 {
352 va_list args;
353 char *propname;
354 int i;
355 va_start (args, type);
356 propname = va_arg (args, char *);
357 //printf ("Property name: %s\n", propname);
358
359 if (!strcmp (propname, "command?"))
360 {
361 if (!perl)
362 return NULL;
363
364 const char *cmdname = va_arg (args, const char *);
365 HV *hv = get_hv ("cf::COMMAND", 1);
366 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
367
368 va_end (args);
369
370 if (svp)
371 {
372 // this is totaly broken, should stash it into %COMMAND
373 rtn_cmd.name = cmdname;
374 rtn_cmd.time = SvNV (*svp);
375 rtn_cmd.func = runPluginCommand;
376
377 return &rtn_cmd;
378 }
379 }
380 else if (!strcmp (propname, "Identification"))
381 {
382 va_end (args);
383 return PLUGIN_NAME;
384 }
385 else if (!strcmp (propname, "FullName"))
386 {
387 va_end (args);
388 return PLUGIN_VERSION;
389 }
390 else
391 va_end (args);
392
393 return NULL;
394 }
395
396 void *globalEventListener (int *type, ...);
397
398 int
399 postInitPlugin ()
400 {
401 int hooktype = 1;
402 int rtype = 0;
403
404 printf (PLUGIN_VERSION " post init\n");
405
406 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
409 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
410 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
411 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
412
413 cf_init_plugin (gethook);
414
415 /* Pick the global events you want to monitor from this plugin */
416 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
441 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
442
443 char *argv[] = {
444 "",
445 "-e"
446 "BEGIN {"
447 " cf->bootstrap;"
448 " unshift @INC, cf::datadir ();"
449 "}"
450 ""
451 "use cf;"
452 };
453
454 perl = perl_alloc ();
455 perl_construct (perl);
456
457 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
458
459 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
460 {
461 printf ("unable to initialize perl-interpreter, continuing without.\n");
462
463 perl_destruct (perl);
464 perl_free (perl);
465 perl = 0;
466 }
467 else
468 {
469 obj_cache = newHV ();
470 }
471
472 return 0;
473 }
474
475 void *
476 globalEventListener (int *type, ...)
477 {
478 va_list args;
479 static int rv;
480 int event_code;
481
482 if (!perl)
483 return;
484
485 va_start (args, type);
486 event_code = va_arg (args, int);
487
488 if (event_code == EVENT_FREE_OB)
489 {
490 player *pl;
491 object *op;
492 SV *sv;
493
494 op = va_arg (args, object *);
495 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
496
497 if (sv)
498 clearSVptr (sv);
499
500 rv = 0;
501 }
502 else if (event_code == EVENT_CLOCK)
503 {
504 dSP;
505 int i, count;
506
507 clean_obj_cache ();
508
509 ENTER;
510 SAVETMPS;
511
512 // service up to 8 events per tick better would be
513 // to check for elapsed time and stop processing after
514 // 0.25 * server_tick or so
515 for (i = 9; --i; )
516 {
517 PUSHMARK (SP);
518 XPUSHs (sv_2mortal (newSViv (0)));
519 PUTBACK;
520 count = call_pv ("Event::one_event", G_SCALAR | G_EVAL);
521 SPAGAIN;
522
523 if (!count || !POPi)
524 break;
525 }
526
527 FREETMPS;
528 LEAVE;
529 }
530 else
531 {
532 dSP;
533
534 ENTER;
535 SAVETMPS;
536
537 PUSHMARK (SP);
538
539 EXTEND (SP, 10);
540 PUSHs (sv_2mortal (newSViv (event_code)));
541
542 switch (event_code)
543 {
544 case EVENT_CRASH:
545 break;
546
547 case EVENT_PLAYER_LOAD:
548 case EVENT_PLAYER_SAVE:
549 PUSH_OB;
550 PUSH_PV;
551 break;
552
553 case EVENT_MAPLOAD:
554 case EVENT_MAPOUT:
555 case EVENT_MAPIN:
556 case EVENT_MAPCLEAN:
557 case EVENT_MAPRESET:
558 PUSH_MAP;
559 break;
560
561 case EVENT_MAPENTER:
562 case EVENT_MAPLEAVE:
563 case EVENT_BORN:
564 case EVENT_REMOVE:
565 case EVENT_PLAYER_DEATH:
566 PUSH_OB;
567 break;
568
569 case EVENT_GKILL:
570 PUSH_OB;
571 PUSH_OB;
572 break;
573
574 case EVENT_LOGIN:
575 case EVENT_LOGOUT:
576 PUSH_PL;
577 PUSH_PV;
578 break;
579
580 case EVENT_SHOUT:
581 case EVENT_MUZZLE:
582 case EVENT_KICK:
583 PUSH_OB;
584 PUSH_PV;
585 break;
586
587 case EVENT_FIND_UNARMED_SKILL:
588 PUSH_OB;
589 break;
590
591 case EVENT_PLAYER_USE_SKILL:
592 case EVENT_MONSTER_USE_SKILL:
593 PUSH_OB;
594 PUSH_OB;
595 PUSH_OB;
596 PUSH_IV;
597 PUSH_PV;
598 break;
599
600 case EVENT_EXTCMD:
601 PUSH_PL;
602 {
603 char *buf = va_arg (args, char *);
604 int len = va_arg (args, int);
605 PUSHs (sv_2mortal (newSVpvn (buf, len)));
606 }
607 break;
608
609 case EVENT_TELL:
610 break;
611 }
612
613 va_end (args);
614
615 PUTBACK;
616 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
617 SPAGAIN;
618
619 if (SvTRUE (ERRSV))
620 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
621
622 rv = count > 0 ? POPi : 0;
623
624 PUTBACK;
625 FREETMPS;
626 LEAVE;
627 }
628
629 return &rv;
630 }
631
632 void *
633 eventListener (int *type, ...)
634 {
635 static int rv;
636 va_list args;
637 int event_code;
638 object *who, *activator, *third, *event;
639 char *message, *extension, *options;
640
641 if (!perl)
642 return;
643
644 va_start (args, type);
645 who = va_arg (args, object *);
646 event_code = va_arg (args, int);
647 activator = va_arg (args, object *);
648 third = va_arg (args, object *);
649 message = va_arg (args, char *);
650 va_arg (args, int); // fix yourself
651 extension = va_arg (args, char *);
652 options = va_arg (args, char *);
653 event = va_arg (args, object *);
654 va_end (args);
655
656 {
657 dSP;
658
659 ENTER;
660 SAVETMPS;
661
662 PUSHMARK (SP);
663 EXTEND (SP, 10);
664
665 PUSHcfapi (STRING, extension);
666 PUSHs (sv_2mortal (newSViv (event_code)));
667
668 PUSHcfapi (POBJECT, event);
669 PUSHcfapi (POBJECT, who);
670
671 switch (event_code)
672 {
673 case EVENT_STOP: // $ob (e.g. arrow)
674 case EVENT_TIME: // $ob
675 case EVENT_TIMER: // $ob
676 break;
677
678 case EVENT_APPLY: // $ob, $who
679 case EVENT_DROP: // $ob, $who
680 case EVENT_CLOSE: // $ob, $who
681 case EVENT_DEATH: // $ob[, $killer]
682 case EVENT_MOVE: // $ob, $enemy
683 case EVENT_THROW: // $ob, $thrower
684 PUSHcfapi (POBJECT, activator);
685 break;
686
687 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
688 PUSHcfapi (POBJECT, activator);
689 PUSHcfapi (POBJECT, third);
690 break;
691
692 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
693 PUSHcfapi (POBJECT, activator);
694 PUSHcfapi (POBJECT, third);
695 PUSHcfapi (POBJECT, message);
696 break;
697
698 case EVENT_SAY: // $ob, $who, $msg
699 PUSHcfapi (POBJECT, activator);
700 PUSHcfapi (STRING, message);
701 break;
702
703 default:
704 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
705 break;
706 }
707
708 PUTBACK;
709 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
710 SPAGAIN;
711
712 if (SvTRUE (ERRSV))
713 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
714
715 rv = count > 0 ? POPi : 0;
716
717 PUTBACK;
718 FREETMPS;
719 LEAVE;
720 }
721
722 return &rv;
723 }
724
725 int
726 closePlugin ()
727 {
728 printf (PLUGIN_VERSION " closing\n");
729
730 if (perl)
731 {
732 perl_destruct (perl);
733 perl_free (perl);
734 perl = 0;
735 }
736
737 return 0;
738 }
739
740 MODULE = cf PACKAGE = cf PREFIX = cf_
741
742 BOOT:
743 {
744 HV *stash = gv_stashpv ("cf", 1);
745
746 static const struct {
747 const char *name;
748 IV iv;
749 } *civ, const_iv[] = {
750 # define const_iv(name) { # name, (IV)name },
751 const_iv (llevError)
752 const_iv (llevInfo)
753 const_iv (llevDebug)
754 const_iv (llevMonster)
755
756 const_iv (PLAYER)
757 const_iv (TRANSPORT)
758 const_iv (ROD)
759 const_iv (TREASURE)
760 const_iv (POTION)
761 const_iv (FOOD)
762 const_iv (POISON)
763 const_iv (BOOK)
764 const_iv (CLOCK)
765 const_iv (LIGHTNING)
766 const_iv (ARROW)
767 const_iv (BOW)
768 const_iv (WEAPON)
769 const_iv (ARMOUR)
770 const_iv (PEDESTAL)
771 const_iv (ALTAR)
772 const_iv (LOCKED_DOOR)
773 const_iv (SPECIAL_KEY)
774 const_iv (MAP)
775 const_iv (DOOR)
776 const_iv (KEY)
777 const_iv (TIMED_GATE)
778 const_iv (TRIGGER)
779 const_iv (GRIMREAPER)
780 const_iv (MAGIC_EAR)
781 const_iv (TRIGGER_BUTTON)
782 const_iv (TRIGGER_ALTAR)
783 const_iv (TRIGGER_PEDESTAL)
784 const_iv (SHIELD)
785 const_iv (HELMET)
786 const_iv (HORN)
787 const_iv (MONEY)
788 const_iv (CLASS)
789 const_iv (GRAVESTONE)
790 const_iv (AMULET)
791 const_iv (PLAYERMOVER)
792 const_iv (TELEPORTER)
793 const_iv (CREATOR)
794 const_iv (SKILL)
795 const_iv (EXPERIENCE)
796 const_iv (EARTHWALL)
797 const_iv (GOLEM)
798 const_iv (THROWN_OBJ)
799 const_iv (BLINDNESS)
800 const_iv (GOD)
801 const_iv (DETECTOR)
802 const_iv (TRIGGER_MARKER)
803 const_iv (DEAD_OBJECT)
804 const_iv (DRINK)
805 const_iv (MARKER)
806 const_iv (HOLY_ALTAR)
807 const_iv (PLAYER_CHANGER)
808 const_iv (BATTLEGROUND)
809 const_iv (PEACEMAKER)
810 const_iv (GEM)
811 const_iv (FIREWALL)
812 const_iv (ANVIL)
813 const_iv (CHECK_INV)
814 const_iv (MOOD_FLOOR)
815 const_iv (EXIT)
816 const_iv (ENCOUNTER)
817 const_iv (SHOP_FLOOR)
818 const_iv (SHOP_MAT)
819 const_iv (RING)
820 const_iv (FLOOR)
821 const_iv (FLESH)
822 const_iv (INORGANIC)
823 const_iv (SKILL_TOOL)
824 const_iv (LIGHTER)
825 const_iv (TRAP_PART)
826 const_iv (WALL)
827 const_iv (LIGHT_SOURCE)
828 const_iv (MISC_OBJECT)
829 const_iv (MONSTER)
830 const_iv (SPAWN_GENERATOR)
831 const_iv (LAMP)
832 const_iv (DUPLICATOR)
833 const_iv (TOOL)
834 const_iv (SPELLBOOK)
835 const_iv (BUILDFAC)
836 const_iv (CLOAK)
837 const_iv (SPINNER)
838 const_iv (GATE)
839 const_iv (BUTTON)
840 const_iv (CF_HANDLE)
841 const_iv (HOLE)
842 const_iv (TRAPDOOR)
843 const_iv (SIGN)
844 const_iv (BOOTS)
845 const_iv (GLOVES)
846 const_iv (SPELL)
847 const_iv (SPELL_EFFECT)
848 const_iv (CONVERTER)
849 const_iv (BRACERS)
850 const_iv (POISONING)
851 const_iv (SAVEBED)
852 const_iv (POISONCLOUD)
853 const_iv (FIREHOLES)
854 const_iv (WAND)
855 const_iv (SCROLL)
856 const_iv (DIRECTOR)
857 const_iv (GIRDLE)
858 const_iv (FORCE)
859 const_iv (POTION_EFFECT)
860 const_iv (EVENT_CONNECTOR)
861 const_iv (CLOSE_CON)
862 const_iv (CONTAINER)
863 const_iv (ARMOUR_IMPROVER)
864 const_iv (WEAPON_IMPROVER)
865 const_iv (SKILLSCROLL)
866 const_iv (DEEP_SWAMP)
867 const_iv (IDENTIFY_ALTAR)
868 const_iv (MENU)
869 const_iv (RUNE)
870 const_iv (TRAP)
871 const_iv (POWER_CRYSTAL)
872 const_iv (CORPSE)
873 const_iv (DISEASE)
874 const_iv (SYMPTOM)
875 const_iv (BUILDER)
876 const_iv (MATERIAL)
877 const_iv (ITEM_TRANSFORMER)
878 const_iv (QUEST)
879
880 const_iv (ST_BD_BUILD)
881 const_iv (ST_BD_REMOVE)
882
883 const_iv (ST_MAT_FLOOR)
884 const_iv (ST_MAT_WALL)
885 const_iv (ST_MAT_ITEM)
886
887 const_iv (AT_PHYSICAL)
888 const_iv (AT_MAGIC)
889 const_iv (AT_FIRE)
890 const_iv (AT_ELECTRICITY)
891 const_iv (AT_COLD)
892 const_iv (AT_CONFUSION)
893 const_iv (AT_ACID)
894 const_iv (AT_DRAIN)
895 const_iv (AT_WEAPONMAGIC)
896 const_iv (AT_GHOSTHIT)
897 const_iv (AT_POISON)
898 const_iv (AT_SLOW)
899 const_iv (AT_PARALYZE)
900 const_iv (AT_TURN_UNDEAD)
901 const_iv (AT_FEAR)
902 const_iv (AT_CANCELLATION)
903 const_iv (AT_DEPLETE)
904 const_iv (AT_DEATH)
905 const_iv (AT_CHAOS)
906 const_iv (AT_COUNTERSPELL)
907 const_iv (AT_GODPOWER)
908 const_iv (AT_HOLYWORD)
909 const_iv (AT_BLIND)
910 const_iv (AT_INTERNAL)
911 const_iv (AT_LIFE_STEALING)
912 const_iv (AT_DISEASE)
913
914 const_iv (QUEST_IN_PROGRESS)
915 const_iv (QUEST_DONE_QUEST)
916 const_iv (QUEST_DONE_TASK)
917 const_iv (QUEST_START_QUEST)
918 const_iv (QUEST_END_QUEST)
919 const_iv (QUEST_START_TASK)
920 const_iv (QUEST_END_TASK)
921 const_iv (QUEST_OVERRIDE)
922 const_iv (QUEST_ON_ACTIVATE)
923
924 const_iv (WEAP_HIT)
925 const_iv (WEAP_SLASH)
926 const_iv (WEAP_PIERCE)
927 const_iv (WEAP_CLEAVE)
928 const_iv (WEAP_SLICE)
929 const_iv (WEAP_STAB)
930 const_iv (WEAP_WHIP)
931 const_iv (WEAP_CRUSH)
932 const_iv (WEAP_BLUD)
933
934 const_iv (FLAG_ALIVE)
935 const_iv (FLAG_WIZ)
936 const_iv (FLAG_REMOVED)
937 const_iv (FLAG_FREED)
938 const_iv (FLAG_WAS_WIZ)
939 const_iv (FLAG_APPLIED)
940 const_iv (FLAG_UNPAID)
941 const_iv (FLAG_USE_SHIELD)
942 const_iv (FLAG_NO_PICK)
943 const_iv (FLAG_ANIMATE)
944 const_iv (FLAG_MONSTER)
945 const_iv (FLAG_FRIENDLY)
946 const_iv (FLAG_GENERATOR)
947 const_iv (FLAG_IS_THROWN)
948 const_iv (FLAG_AUTO_APPLY)
949 const_iv (FLAG_TREASURE)
950 const_iv (FLAG_PLAYER_SOLD)
951 const_iv (FLAG_SEE_INVISIBLE)
952 const_iv (FLAG_CAN_ROLL)
953 const_iv (FLAG_OVERLAY_FLOOR)
954 const_iv (FLAG_IS_TURNABLE)
955 const_iv (FLAG_IS_USED_UP)
956 const_iv (FLAG_IDENTIFIED)
957 const_iv (FLAG_REFLECTING)
958 const_iv (FLAG_CHANGING)
959 const_iv (FLAG_SPLITTING)
960 const_iv (FLAG_HITBACK)
961 const_iv (FLAG_STARTEQUIP)
962 const_iv (FLAG_BLOCKSVIEW)
963 const_iv (FLAG_UNDEAD)
964 const_iv (FLAG_SCARED)
965 const_iv (FLAG_UNAGGRESSIVE)
966 const_iv (FLAG_REFL_MISSILE)
967 const_iv (FLAG_REFL_SPELL)
968 const_iv (FLAG_NO_MAGIC)
969 const_iv (FLAG_NO_FIX_PLAYER)
970 const_iv (FLAG_IS_LIGHTABLE)
971 const_iv (FLAG_TEAR_DOWN)
972 const_iv (FLAG_RUN_AWAY)
973 const_iv (FLAG_PICK_UP)
974 const_iv (FLAG_UNIQUE)
975 const_iv (FLAG_NO_DROP)
976 const_iv (FLAG_WIZCAST)
977 const_iv (FLAG_CAST_SPELL)
978 const_iv (FLAG_USE_SCROLL)
979 const_iv (FLAG_USE_RANGE)
980 const_iv (FLAG_USE_BOW)
981 const_iv (FLAG_USE_ARMOUR)
982 const_iv (FLAG_USE_WEAPON)
983 const_iv (FLAG_USE_RING)
984 const_iv (FLAG_READY_RANGE)
985 const_iv (FLAG_READY_BOW)
986 const_iv (FLAG_XRAYS)
987 const_iv (FLAG_NO_APPLY)
988 const_iv (FLAG_IS_FLOOR)
989 const_iv (FLAG_LIFESAVE)
990 const_iv (FLAG_NO_STRENGTH)
991 const_iv (FLAG_SLEEP)
992 const_iv (FLAG_STAND_STILL)
993 const_iv (FLAG_RANDOM_MOVE)
994 const_iv (FLAG_ONLY_ATTACK)
995 const_iv (FLAG_CONFUSED)
996 const_iv (FLAG_STEALTH)
997 const_iv (FLAG_WIZPASS)
998 const_iv (FLAG_IS_LINKED)
999 const_iv (FLAG_CURSED)
1000 const_iv (FLAG_DAMNED)
1001 const_iv (FLAG_SEE_ANYWHERE)
1002 const_iv (FLAG_KNOWN_MAGICAL)
1003 const_iv (FLAG_KNOWN_CURSED)
1004 const_iv (FLAG_CAN_USE_SKILL)
1005 const_iv (FLAG_BEEN_APPLIED)
1006 const_iv (FLAG_READY_SCROLL)
1007 const_iv (FLAG_USE_ROD)
1008 const_iv (FLAG_USE_HORN)
1009 const_iv (FLAG_MAKE_INVIS)
1010 const_iv (FLAG_INV_LOCKED)
1011 const_iv (FLAG_IS_WOODED)
1012 const_iv (FLAG_IS_HILLY)
1013 const_iv (FLAG_READY_SKILL)
1014 const_iv (FLAG_READY_WEAPON)
1015 const_iv (FLAG_NO_SKILL_IDENT)
1016 const_iv (FLAG_BLIND)
1017 const_iv (FLAG_SEE_IN_DARK)
1018 const_iv (FLAG_IS_CAULDRON)
1019 const_iv (FLAG_NO_STEAL)
1020 const_iv (FLAG_ONE_HIT)
1021 const_iv (FLAG_CLIENT_SENT)
1022 const_iv (FLAG_BERSERK)
1023 const_iv (FLAG_NEUTRAL)
1024 const_iv (FLAG_NO_ATTACK)
1025 const_iv (FLAG_NO_DAMAGE)
1026 const_iv (FLAG_OBJ_ORIGINAL)
1027 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1028 const_iv (FLAG_ACTIVATE_ON_PUSH)
1029 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1030 const_iv (FLAG_IS_WATER)
1031 const_iv (FLAG_CONTENT_ON_GEN)
1032 const_iv (FLAG_IS_A_TEMPLATE)
1033 const_iv (FLAG_IS_BUILDABLE)
1034 const_iv (FLAG_AFK)
1035
1036 const_iv (NDI_BLACK)
1037 const_iv (NDI_WHITE)
1038 const_iv (NDI_NAVY)
1039 const_iv (NDI_RED)
1040 const_iv (NDI_ORANGE)
1041 const_iv (NDI_BLUE)
1042 const_iv (NDI_DK_ORANGE)
1043 const_iv (NDI_GREEN)
1044 const_iv (NDI_LT_GREEN)
1045 const_iv (NDI_GREY)
1046 const_iv (NDI_BROWN)
1047 const_iv (NDI_GOLD)
1048 const_iv (NDI_TAN)
1049 const_iv (NDI_MAX_COLOR)
1050 const_iv (NDI_COLOR_MASK)
1051 const_iv (NDI_UNIQUE)
1052 const_iv (NDI_ALL)
1053
1054 const_iv (F_APPLIED)
1055 const_iv (F_LOCATION)
1056 const_iv (F_UNPAID)
1057 const_iv (F_MAGIC)
1058 const_iv (F_CURSED)
1059 const_iv (F_DAMNED)
1060 const_iv (F_OPEN)
1061 const_iv (F_NOPICK)
1062 const_iv (F_LOCKED)
1063
1064 const_iv (P_BLOCKSVIEW)
1065 const_iv (P_NO_MAGIC)
1066 const_iv (P_IS_ALIVE)
1067 const_iv (P_NO_CLERIC)
1068 const_iv (P_NEED_UPDATE)
1069 const_iv (P_NO_ERROR)
1070 const_iv (P_OUT_OF_MAP)
1071 const_iv (P_NEW_MAP)
1072
1073 const_iv (UP_OBJ_INSERT)
1074 const_iv (UP_OBJ_REMOVE)
1075 const_iv (UP_OBJ_CHANGE)
1076 const_iv (UP_OBJ_FACE)
1077
1078 const_iv (INS_NO_MERGE)
1079 const_iv (INS_ABOVE_FLOOR_ONLY)
1080 const_iv (INS_NO_WALK_ON)
1081 const_iv (INS_ON_TOP)
1082 const_iv (INS_BELOW_ORIGINATOR)
1083 const_iv (INS_MAP_LOAD)
1084
1085 const_iv (WILL_APPLY_HANDLE)
1086 const_iv (WILL_APPLY_TREASURE)
1087 const_iv (WILL_APPLY_EARTHWALL)
1088 const_iv (WILL_APPLY_DOOR)
1089 const_iv (WILL_APPLY_FOOD)
1090
1091 const_iv (SAVE_MODE)
1092 const_iv (SAVE_DIR_MODE)
1093
1094 const_iv (M_PAPER)
1095 const_iv (M_IRON)
1096 const_iv (M_GLASS)
1097 const_iv (M_LEATHER)
1098 const_iv (M_WOOD)
1099 const_iv (M_ORGANIC)
1100 const_iv (M_STONE)
1101 const_iv (M_CLOTH)
1102 const_iv (M_ADAMANT)
1103 const_iv (M_LIQUID)
1104 const_iv (M_SOFT_METAL)
1105 const_iv (M_BONE)
1106 const_iv (M_ICE)
1107 const_iv (M_SPECIAL)
1108
1109 const_iv (SK_EXP_ADD_SKILL)
1110 const_iv (SK_EXP_TOTAL)
1111 const_iv (SK_EXP_NONE)
1112 const_iv (SK_SUBTRACT_SKILL_EXP)
1113
1114 const_iv (SK_LOCKPICKING)
1115 const_iv (SK_HIDING)
1116 const_iv (SK_SMITHERY)
1117 const_iv (SK_BOWYER)
1118 const_iv (SK_JEWELER)
1119 const_iv (SK_ALCHEMY)
1120 const_iv (SK_STEALING)
1121 const_iv (SK_LITERACY)
1122 const_iv (SK_BARGAINING)
1123 const_iv (SK_JUMPING)
1124 const_iv (SK_DET_MAGIC)
1125 const_iv (SK_ORATORY)
1126 const_iv (SK_SINGING)
1127 const_iv (SK_DET_CURSE)
1128 const_iv (SK_FIND_TRAPS)
1129 const_iv (SK_MEDITATION)
1130 const_iv (SK_PUNCHING)
1131 const_iv (SK_FLAME_TOUCH)
1132 const_iv (SK_KARATE)
1133 const_iv (SK_CLIMBING)
1134 const_iv (SK_WOODSMAN)
1135 const_iv (SK_INSCRIPTION)
1136 const_iv (SK_ONE_HANDED_WEAPON)
1137 const_iv (SK_MISSILE_WEAPON)
1138 const_iv (SK_THROWING)
1139 const_iv (SK_USE_MAGIC_ITEM)
1140 const_iv (SK_DISARM_TRAPS)
1141 const_iv (SK_SET_TRAP)
1142 const_iv (SK_THAUMATURGY)
1143 const_iv (SK_PRAYING)
1144 const_iv (SK_CLAWING)
1145 const_iv (SK_LEVITATION)
1146 const_iv (SK_SUMMONING)
1147 const_iv (SK_PYROMANCY)
1148 const_iv (SK_EVOCATION)
1149 const_iv (SK_SORCERY)
1150 const_iv (SK_TWO_HANDED_WEAPON)
1151 const_iv (SK_SPARK_TOUCH)
1152 const_iv (SK_SHIVER)
1153 const_iv (SK_ACID_SPLASH)
1154 const_iv (SK_POISON_NAIL)
1155
1156 const_iv (SOUND_NEW_PLAYER)
1157 const_iv (SOUND_FIRE_ARROW)
1158 const_iv (SOUND_LEARN_SPELL)
1159 const_iv (SOUND_FUMBLE_SPELL)
1160 const_iv (SOUND_WAND_POOF)
1161 const_iv (SOUND_OPEN_DOOR)
1162 const_iv (SOUND_PUSH_PLAYER)
1163 const_iv (SOUND_PLAYER_HITS1)
1164 const_iv (SOUND_PLAYER_HITS2)
1165 const_iv (SOUND_PLAYER_HITS3)
1166 const_iv (SOUND_PLAYER_HITS4)
1167 const_iv (SOUND_PLAYER_IS_HIT1)
1168 const_iv (SOUND_PLAYER_IS_HIT2)
1169 const_iv (SOUND_PLAYER_IS_HIT3)
1170 const_iv (SOUND_PLAYER_KILLS)
1171 const_iv (SOUND_PET_IS_KILLED)
1172 const_iv (SOUND_PLAYER_DIES)
1173 const_iv (SOUND_OB_EVAPORATE)
1174 const_iv (SOUND_OB_EXPLODE)
1175 const_iv (SOUND_CLOCK)
1176 const_iv (SOUND_TURN_HANDLE)
1177 const_iv (SOUND_FALL_HOLE)
1178 const_iv (SOUND_DRINK_POISON)
1179 const_iv (SOUND_CAST_SPELL_0)
1180
1181 const_iv (PREFER_LOW)
1182 const_iv (PREFER_HIGH)
1183
1184 const_iv (ATNR_PHYSICAL)
1185 const_iv (ATNR_MAGIC)
1186 const_iv (ATNR_FIRE)
1187 const_iv (ATNR_ELECTRICITY)
1188 const_iv (ATNR_COLD)
1189 const_iv (ATNR_CONFUSION)
1190 const_iv (ATNR_ACID)
1191 const_iv (ATNR_DRAIN)
1192 const_iv (ATNR_WEAPONMAGIC)
1193 const_iv (ATNR_GHOSTHIT)
1194 const_iv (ATNR_POISON)
1195 const_iv (ATNR_SLOW)
1196 const_iv (ATNR_PARALYZE)
1197 const_iv (ATNR_TURN_UNDEAD)
1198 const_iv (ATNR_FEAR)
1199 const_iv (ATNR_CANCELLATION)
1200 const_iv (ATNR_DEPLETE)
1201 const_iv (ATNR_DEATH)
1202 const_iv (ATNR_CHAOS)
1203 const_iv (ATNR_COUNTERSPELL)
1204 const_iv (ATNR_GODPOWER)
1205 const_iv (ATNR_HOLYWORD)
1206 const_iv (ATNR_BLIND)
1207 const_iv (ATNR_INTERNAL)
1208 const_iv (ATNR_LIFE_STEALING)
1209 const_iv (ATNR_DISEASE)
1210
1211 const_iv (MAP_FLUSH)
1212 const_iv (MAP_PLAYER_UNIQUE)
1213 const_iv (MAP_BLOCK)
1214 const_iv (MAP_STYLE)
1215 const_iv (MAP_OVERLAY)
1216
1217 const_iv (MAP_IN_MEMORY)
1218 const_iv (MAP_SWAPPED)
1219 const_iv (MAP_LOADING)
1220 const_iv (MAP_SAVING)
1221 };
1222
1223 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1224 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1225
1226 static const struct {
1227 const char *name;
1228 IV iv;
1229 } *event, event_list[] = {
1230 # define const_event(name) { # name, (IV)EVENT_ ## name },
1231 const_event (NONE)
1232 const_event (APPLY)
1233 const_event (ATTACK)
1234 const_event (DEATH)
1235 const_event (DROP)
1236 const_event (PICKUP)
1237 const_event (SAY)
1238 const_event (STOP)
1239 const_event (TIME)
1240 const_event (THROW)
1241 const_event (TRIGGER)
1242 const_event (CLOSE)
1243 const_event (TIMER)
1244 const_event (MOVE)
1245
1246 const_event (BORN)
1247 //const_event (CLOCK)
1248 const_event (CRASH)
1249 const_event (PLAYER_DEATH)
1250 const_event (PLAYER_LOAD)
1251 const_event (PLAYER_SAVE)
1252 const_event (GKILL)
1253 const_event (LOGIN)
1254 const_event (LOGOUT)
1255 const_event (MAPENTER)
1256 const_event (MAPLEAVE)
1257 const_event (MAPRESET)
1258 const_event (MAPLOAD)
1259 const_event (MAPOUT)
1260 const_event (MAPIN)
1261 const_event (MAPCLEAN)
1262 const_event (REMOVE)
1263 const_event (SHOUT)
1264 const_event (TELL)
1265 const_event (MUZZLE)
1266 const_event (KICK)
1267 const_event (PLAYER_USE_SKILL)
1268 const_event (MONSTER_USE_SKILL)
1269 const_event (FIND_UNARMED_SKILL)
1270 const_event (EXTCMD)
1271 //const_event (FREE_OB)
1272 };
1273
1274 AV *av = get_av ("cf::EVENT", 1);
1275
1276 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1277 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1278
1279 static const struct {
1280 int dtype;
1281 const char *name;
1282 IV idx;
1283 } *cprop, prop_table[] = {
1284 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1285 prop (CFAPI_INT, MAP_PROP_FLAGS)
1286 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1287 prop (CFAPI_STRING, MAP_PROP_PATH)
1288 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1289 prop (CFAPI_STRING, MAP_PROP_NAME)
1290 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1291 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1292 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1293 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1294 prop (CFAPI_INT, MAP_PROP_WIDTH)
1295 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1296 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1297 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1298 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1299 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1300 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1301 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1302 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1303 prop (CFAPI_INT, MAP_PROP_SKY)
1304 prop (CFAPI_INT, MAP_PROP_WPARTX)
1305 prop (CFAPI_INT, MAP_PROP_WPARTY)
1306 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1307 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1308 prop (CFAPI_PREGION, MAP_PROP_REGION)
1309 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1310 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1311 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1312 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1313 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1314 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1315 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1316 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1317 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1318 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1319 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1320 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1321 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1322 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1323 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1324 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1325 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1326 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1327 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1328 prop (CFAPI_INT, OBJECT_PROP_X)
1329 prop (CFAPI_INT, OBJECT_PROP_Y)
1330 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1331 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1332 prop (CFAPI_INT, OBJECT_PROP_NROF)
1333 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1334 prop (CFAPI_INT, OBJECT_PROP_FACING)
1335 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1336 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1337 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1338 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1339 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1340 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1341 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1342 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1343 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1344 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1345 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1346 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1347 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1348 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1349 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1350 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1351 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1352 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1353 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1354 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1355 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1356 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1357 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1358 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1359 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1360 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1361 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1362 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1363 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1364 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1365 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1366 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1367 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1368 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1369 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1370 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1371 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1372 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1373 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1374 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1375 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1376 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1377 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1380 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1381 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1382 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1383 prop (CFAPI_INT, OBJECT_PROP_STR)
1384 prop (CFAPI_INT, OBJECT_PROP_DEX)
1385 prop (CFAPI_INT, OBJECT_PROP_CON)
1386 prop (CFAPI_INT, OBJECT_PROP_WIS)
1387 prop (CFAPI_INT, OBJECT_PROP_INT)
1388 prop (CFAPI_INT, OBJECT_PROP_POW)
1389 prop (CFAPI_INT, OBJECT_PROP_CHA)
1390 prop (CFAPI_INT, OBJECT_PROP_WC)
1391 prop (CFAPI_INT, OBJECT_PROP_AC)
1392 prop (CFAPI_INT, OBJECT_PROP_HP)
1393 prop (CFAPI_INT, OBJECT_PROP_SP)
1394 prop (CFAPI_INT, OBJECT_PROP_GP)
1395 prop (CFAPI_INT, OBJECT_PROP_FP)
1396 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1397 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1398 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1399 prop (CFAPI_INT, OBJECT_PROP_DAM)
1400 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1401 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1402 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1403 prop (CFAPI_INT, OBJECT_PROP_FACE)
1404 };
1405
1406 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1407 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1408
1409 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1410 {
1411 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1412 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1413 }
1414
1415 //I_EVENT_API (PACKAGE);
1416 }
1417
1418 void
1419 LOG (int level, char *msg)
1420 PROTOTYPE: $$
1421 C_ARGS: level, "%s", msg
1422
1423 char *path_combine (char *base, char *path)
1424 PROTOTYPE: $$
1425
1426 char *path_combine_and_normalize (char *base, char *path)
1427 PROTOTYPE: $$
1428
1429 char *
1430 cf_get_maps_directory (char *path)
1431 PROTOTYPE: $
1432 ALIAS: maps_directory = 0
1433
1434 char *
1435 mapdir ()
1436 PROTOTYPE:
1437 ALIAS:
1438 mapdir = 0
1439 uniquedir = 1
1440 tmpdir = 2
1441 confdir = 3
1442 localdir = 4
1443 playerdir = 5
1444 datadir = 6
1445 CODE:
1446 {
1447 int unused_type;
1448 RETVAL = (char *)systemDirectory (&unused_type, ix);
1449 }
1450 OUTPUT: RETVAL
1451
1452 int
1453 cf_find_animation (char *text)
1454 PROTOTYPE: $
1455
1456 int random_roll(int min, int max, object *op, int goodbad);
1457
1458 int
1459 exp_to_level (double exp)
1460 CODE:
1461 int i = 0;
1462 RETVAL = 0;
1463 for (i = 1; i <= settings.max_level; i++)
1464 {
1465 if (levels[i] > exp)
1466 {
1467 RETVAL = i - 1;
1468 break;
1469 }
1470 }
1471 OUTPUT: RETVAL
1472
1473 double
1474 level_to_min_exp (int level)
1475 CODE:
1476 RETVAL = 0;
1477 if (level > settings.max_level)
1478 RETVAL = levels[settings.max_level];
1479 else if (level < 1)
1480 RETVAL = 0;
1481 else
1482 RETVAL = levels[level];
1483 OUTPUT: RETVAL
1484
1485 SV *
1486 resistance_to_string (int atnr)
1487 CODE:
1488 if (atnr >= 0 && atnr < NROFATTACKS)
1489 {
1490 RETVAL = newSVpv (resist_plus[atnr], 0);
1491 }
1492 else
1493 {
1494 XSRETURN_UNDEF;
1495 }
1496 OUTPUT: RETVAL
1497
1498 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1499
1500 SV *
1501 get_property (object *obj, int type, int idx)
1502 CODE:
1503 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1504 OUTPUT: RETVAL
1505
1506 SV *
1507 set_property (object *obj, int type, int idx, SV *newval)
1508 CODE:
1509 switch (type)
1510 {
1511 case CFAPI_INT:
1512 cf_object_set_int_property (obj, idx, SvIV (newval));
1513 break;
1514 case CFAPI_LONG:
1515 cf_object_set_long_property (obj, idx, SvNV (newval));
1516 break;
1517 case CFAPI_DOUBLE:
1518 {
1519 int unused_type;
1520 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1521 }
1522 break;
1523 case CFAPI_STRING:
1524 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1525 break;
1526 case CFAPI_POBJECT:
1527 {
1528 int unused_type;
1529 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1530 }
1531 break;
1532 default:
1533 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1534 }
1535
1536 # missing properties
1537
1538 void
1539 set_attacktype (object *obj, U32 attacktype)
1540 CODE:
1541 obj->attacktype = attacktype;
1542
1543 U32
1544 get_attacktype (object *obj)
1545 ALIAS:
1546 attacktype = 0
1547 CODE:
1548 RETVAL = obj->attacktype;
1549 OUTPUT: RETVAL
1550
1551 # missing in plug-in api, of course
1552 void
1553 set_food (object *obj, int food)
1554 CODE:
1555 obj->stats.food = food;
1556
1557 int
1558 get_food (object *obj)
1559 ALIAS:
1560 food = 0
1561 CODE:
1562 RETVAL = obj->stats.food;
1563 OUTPUT: RETVAL
1564
1565 void
1566 inv (object *obj)
1567 PROTOTYPE: $
1568 PPCODE:
1569 {
1570 object *o;
1571 for (o = obj->inv; o; o = o->below)
1572 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1573 }
1574
1575 int cf_object_get_resistance (object *op, int rtype)
1576 ALIAS: resistance = 0
1577
1578 int cf_object_get_flag (object *op, int flag)
1579 ALIAS: flag = 0
1580
1581 void cf_object_set_flag (object *op, int flag, int value)
1582
1583 void cf_object_move (object *op, int dir, object *originator = op)
1584
1585 void cf_object_apply (object *op, object *author, int flags = 0)
1586
1587 void cf_object_apply_below (object *op)
1588
1589 void cf_object_remove (object *op)
1590
1591 void cf_object_free (object *op)
1592
1593 object *cf_object_present_archname_inside (object *op, char *whatstr)
1594
1595 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1596
1597 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1598
1599 object *cf_object_clone (object *op, int clonetype = 0)
1600
1601 int cf_object_pay_item (object *op, object *buyer)
1602
1603 int cf_object_pay_amount (object *op, double amount)
1604
1605 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1606
1607 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1608
1609 void cf_object_learn_spell (object *op, object *sp)
1610
1611 void cf_object_forget_spell (object *op, object *sp)
1612
1613 object *cf_object_check_for_spell (object *op, char *spellname)
1614
1615 int cf_object_query_money (object *op)
1616 ALIAS: money = 0
1617
1618 int cf_object_query_cost (object *op, object *who, int flags)
1619 ALIAS: cost = 0
1620
1621 void cf_object_activate_rune (object *op , object *victim)
1622
1623 int cf_object_check_trigger (object *op, object *cause)
1624
1625 int cf_object_out_of_map (object *op, int x, int y)
1626
1627 void cf_object_drop (object *op, object *author)
1628
1629 void cf_object_take (object *op, object *author)
1630
1631 void cf_object_say (object *op, char *msg)
1632
1633 void cf_object_speak (object *op, char *msg)
1634
1635 object *cf_object_insert_object (object *op, object *container)
1636
1637 const char *cf_object_get_msg (object *ob)
1638 ALIAS: msg = 0
1639
1640 object *cf_object_insert_in_ob (object *ob, object *where)
1641
1642 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1643
1644 void cf_object_update (object *op, int flags)
1645
1646 void cf_object_pickup (object *op, object *what)
1647
1648 object *cf_create_object_by_name (const char *name)
1649
1650 void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1651
1652 void pay_player (object *op, double amount)
1653
1654 double pay_player_arch (object *op, const char *arch, double amount)
1655
1656 void player_lvl_adj (object *who, object *skill = 0)
1657
1658 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1659
1660 int calc_skill_exp (object *who, object *op, object *skill);
1661
1662 char *cf_object_get_key (object *op, char *keyname)
1663 ALIAS: key = 0
1664
1665 void cf_object_set_key (object *op, char *keyname, char *value)
1666
1667 void
1668 cf_object_set_resistance (object *op, int rtype, int val)
1669 CODE:
1670 if (rtype >= 0 && rtype < NROFATTACKS)
1671 op->resist[rtype] = val;
1672
1673
1674 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1675
1676 void cf_fix_object (object *pl)
1677 ALIAS: fix = 0
1678
1679 object *cf_insert_ob_in_ob (object *ob, object *where)
1680
1681 # no clean way to get an object from an archetype - stupid idiotic
1682 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1683
1684 object *new (const char *archetype = 0)
1685 PROTOTYPE: ;$
1686 CODE:
1687 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1688 OUTPUT:
1689 RETVAL
1690
1691 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1692 PROTOTYPE: $$$$$$
1693 CODE:
1694 {
1695 int unused_type;
1696 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1697 }
1698
1699 # syntatic sugar for easier use in event callbacks.
1700 const char *options (object *op)
1701 CODE:
1702 RETVAL = op->name;
1703 OUTPUT:
1704 RETVAL
1705
1706 const char *get_ob_key_value (object *op, const char *key)
1707
1708 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1709
1710 object *get_nearest_player (object *ob)
1711 ALIAS: nearest_player = 0
1712 PREINIT:
1713 extern object *get_nearest_player (object *);
1714
1715 void rangevector (object *ob, object *other, int flags = 0)
1716 PROTOTYPE: $$;$
1717 PPCODE:
1718 {
1719 rv_vector rv;
1720 get_rangevector (ob, other, &rv, flags);
1721 EXTEND (SP, 5);
1722 PUSHs (newSVuv (rv.distance));
1723 PUSHs (newSViv (rv.distance_x));
1724 PUSHs (newSViv (rv.distance_y));
1725 PUSHs (newSViv (rv.direction));
1726 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1727 }
1728
1729 bool on_same_map_as (object *ob, object *other)
1730 CODE:
1731 RETVAL = on_same_map (ob, other);
1732 OUTPUT: RETVAL
1733
1734 char *
1735 base_name (object *ob, int plural)
1736 CODE:
1737 RETVAL = cf_query_base_name (ob, plural);
1738 OUTPUT: RETVAL
1739
1740 living *
1741 stats (object *ob)
1742 CODE:
1743 RETVAL = &ob->stats;
1744 OUTPUT: RETVAL
1745
1746
1747 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1748
1749 player *player (object *op)
1750 CODE:
1751 RETVAL = op->contr;
1752 OUTPUT: RETVAL
1753
1754 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1755
1756 object *cf_player_send_inventory (object *op)
1757
1758 player *contr (object *op)
1759 CODE:
1760 RETVAL = op->contr;
1761 OUTPUT: RETVAL
1762
1763 char *cf_player_get_ip (object *op)
1764 ALIAS: ip = 0
1765
1766 object *cf_player_get_marked_item (object *op)
1767 ALIAS: marked_item = 0
1768
1769 void cf_player_set_marked_item (object *op, object *ob)
1770
1771 partylist *cf_player_get_party (object *op)
1772 ALIAS: party = 0
1773
1774 void cf_player_set_party (object *op, partylist *party)
1775
1776 void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1777
1778 void kill_player (object *op)
1779
1780 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1781
1782 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1783
1784 player *cf_player_find (char *name)
1785 PROTOTYPE: $
1786
1787 void cf_player_move (player *pl, int dir)
1788
1789 void MapNewmapCmd (player *pl)
1790
1791 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1792
1793 # nonstandard
1794 object *ob (player *pl)
1795 CODE:
1796 RETVAL = pl->ob;
1797 OUTPUT: RETVAL
1798
1799 player *first ()
1800 CODE:
1801 RETVAL = first_player;
1802 OUTPUT: RETVAL
1803
1804 player *next (player *pl)
1805 CODE:
1806 RETVAL = pl->next;
1807 OUTPUT: RETVAL
1808
1809 bool
1810 cell_visible (player *pl, int dx, int dy)
1811 CODE:
1812 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1813 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1814 OUTPUT:
1815 RETVAL
1816
1817 void
1818 send (player *pl, SV *packet)
1819 CODE:
1820 {
1821 STRLEN len;
1822 char *buf = SvPVbyte (packet, len);
1823
1824 Write_String_To_Socket (&pl->socket, buf, len);
1825 }
1826
1827 int
1828 listening (player *pl, int new_value = -1)
1829 CODE:
1830 RETVAL = pl->listening;
1831 if (new_value >= 0)
1832 pl->listening = new_value;
1833 OUTPUT:
1834 RETVAL
1835
1836 void get_savebed (player *pl)
1837 ALIAS:
1838 savebed = 0
1839 PPCODE:
1840 EXTEND (SP, 3);
1841 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1842 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1843 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1844
1845 void set_savebed (player *pl, char *map_path, int x, int y)
1846 CODE:
1847 strcpy (pl->savebed_map, map_path);
1848 pl->bed_x = x;
1849 pl->bed_y = y;
1850
1851 void
1852 list ()
1853 PPCODE:
1854 {
1855 player *pl;
1856 for (pl = first_player; pl; pl = pl->next)
1857 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1858 }
1859
1860 bool
1861 peaceful (player *pl, bool new_setting = 0)
1862 PROTOTYPE: $;$
1863 CODE:
1864 RETVAL = pl->peaceful;
1865 if (items > 1)
1866 pl->peaceful = new_setting;
1867 OUTPUT:
1868 RETVAL
1869
1870 living *
1871 orig_stats (player *pl)
1872 CODE:
1873 RETVAL = &pl->orig_stats;
1874 OUTPUT: RETVAL
1875
1876 living *
1877 last_stats (player *pl)
1878 CODE:
1879 RETVAL = &pl->last_stats;
1880 OUTPUT: RETVAL
1881
1882
1883 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1884
1885 SV *
1886 get_property (mapstruct *obj, int type, int idx)
1887 CODE:
1888 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1889 OUTPUT: RETVAL
1890
1891 SV *
1892 set_property (mapstruct *obj, int type, int idx, SV *newval)
1893 CODE:
1894 switch (type)
1895 {
1896 case CFAPI_INT:
1897 cf_map_set_int_property (obj, idx, SvIV (newval));
1898 break;
1899 default:
1900 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1901 }
1902
1903 mapstruct *new (int width, int height)
1904 PROTOTYPE:
1905 CODE:
1906 {
1907 int unused_type;
1908 RETVAL = map_get_map (&unused_type, 0, width, height);
1909 }
1910 OUTPUT:
1911 RETVAL
1912
1913 void delete_map (mapstruct *map)
1914
1915 void clean_tmp_map (mapstruct *map)
1916
1917 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1918
1919 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1920 CODE:
1921 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1922 OUTPUT:
1923 RETVAL
1924
1925 char *tile_path (mapstruct *map, unsigned int dir)
1926 CODE:
1927 if (dir >= 4)
1928 XSRETURN_UNDEF;
1929 RETVAL = map->tile_path [dir];
1930 OUTPUT:
1931 RETVAL
1932
1933 mapstruct *cf_map_get_map (char *name)
1934 PROTOTYPE: $
1935 ALIAS: map = 0
1936
1937 mapstruct *has_been_loaded (char *name)
1938 PROTOTYPE: $
1939
1940 mapstruct *cf_map_get_first ()
1941 PROTOTYPE:
1942 ALIAS: first = 0
1943
1944 # whoever "designed" the plug-in api should have wasted
1945 # his/her time with staying away from the project - would have
1946 # saved others a lot of time, without doubt.
1947 void set_path (mapstruct *where, char *path)
1948 CODE:
1949 strcpy (where->path, path);
1950
1951 int in_memory (mapstruct *map)
1952 CODE:
1953 RETVAL = map->in_memory;
1954 OUTPUT:
1955 RETVAL
1956
1957 bool unique (mapstruct *map)
1958 CODE:
1959 RETVAL = map->unique;
1960 OUTPUT:
1961 RETVAL
1962
1963 void set_unique (mapstruct *map, bool unique)
1964 CODE:
1965 map->unique = unique;
1966
1967 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1968
1969 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1970
1971 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1972 C_ARGS: str, map, nx, ny
1973
1974 void
1975 cf_map_normalise (mapstruct *map, int x, int y)
1976 PPCODE:
1977 {
1978 mapstruct *nmap = 0;
1979 I16 nx = 0, ny = 0;
1980 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1981
1982 EXTEND (SP, 4);
1983 PUSHs (sv_2mortal (newSViv (flags)));
1984
1985 if (GIMME_V == G_ARRAY)
1986 {
1987 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
1988 PUSHs (sv_2mortal (newSViv (nx)));
1989 PUSHs (sv_2mortal (newSViv (ny)));
1990 }
1991 }
1992
1993 void
1994 at (mapstruct *map, unsigned int x, unsigned int y)
1995 PROTOTYPE: $$$
1996 PPCODE:
1997 {
1998 object *o;
1999 mapstruct *nmap = 0;
2000 I16 nx, ny;
2001
2002 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2003
2004 if (nmap)
2005 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2006 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2007 }
2008
2009 SV *
2010 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2011 PROTOTYPE: $$$
2012 ALIAS:
2013 top_at = 1
2014 flags_at = 2
2015 light_at = 3
2016 move_block_at = 4
2017 move_slow_at = 5
2018 move_on_at = 6
2019 move_off_at = 7
2020 INIT:
2021 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2022 CODE:
2023 switch (ix)
2024 {
2025 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2026 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2027 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2028 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2029 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2030 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2031 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2032 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2033 }
2034 OUTPUT:
2035 RETVAL
2036
2037 # "serialise" map perl data into a ref
2038 void
2039 _get_obs (mapstruct *map)
2040 PPCODE:
2041 {
2042 object *o;
2043 int x, y;
2044 AV *obs = newAV ();
2045 int nonnull = 0;
2046
2047 for (y = 0; y < MAP_HEIGHT (map); y++)
2048 for (x = 0; x < MAP_WIDTH (map); x++)
2049 {
2050 AV *av = newAV ();
2051
2052 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2053 {
2054 SV *sv = SVptr_cache_get (o);
2055
2056 if (sv && HvFILL (SvRV (sv)))
2057 {
2058 nonnull = 1;
2059 sv = newSVsv (sv);
2060 }
2061 else
2062 sv = &PL_sv_undef;
2063
2064 av_push (av, sv);
2065 }
2066
2067 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2068 }
2069
2070 if (nonnull)
2071 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2072 else
2073 SvREFCNT_dec (obs);
2074 }
2075
2076 # "deserialise" perl map data into the map
2077 void
2078 _set_obs (mapstruct *map, SV *sv)
2079 CODE:
2080 {
2081 object *o;
2082 AV *av;
2083 int x, y;
2084 AV *obs = (AV *)SvRV (sv);
2085
2086 for (y = 0; y < MAP_HEIGHT (map); y++)
2087 for (x = 0; x < MAP_WIDTH (map); x++)
2088 {
2089 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2090
2091 if (!SvROK (sv))
2092 continue;
2093
2094 av = (AV *)SvRV (sv);
2095
2096 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2097 {
2098 sv = av_shift (av);
2099
2100 if (SvROK (sv))
2101 {
2102 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2103 SVptr_cache_set (o, sv);
2104 }
2105 }
2106 }
2107 }
2108
2109
2110 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2111
2112 archetype *cf_archetype_get_first()
2113 PROTOTYPE:
2114 ALIAS: first = 0
2115
2116 archetype *cf_archetype_get_next (archetype *arch)
2117 ALIAS: next = 0
2118
2119 archetype *cf_archetype_get_head (archetype *arch)
2120 ALIAS: head = 0
2121
2122 archetype *cf_archetype_get_more (archetype *arch)
2123 ALIAS: more = 0
2124
2125 const char *cf_archetype_get_name (archetype *arch)
2126 ALIAS: name = 0
2127
2128 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2129
2130 partylist *cf_party_get_first ()
2131 PROTOTYPE:
2132 ALIAS: first = 0
2133
2134 partylist *cf_party_get_next (partylist *party)
2135 ALIAS: next = 0
2136
2137 const char *cf_party_get_name (partylist *party)
2138
2139 const char *cf_party_get_password (partylist *party)
2140 ALIAS: password = 0
2141
2142 player *cf_party_get_first_player (partylist *party)
2143 ALIAS: first_player = 0
2144
2145 player *cf_party_get_next_player (partylist *party, player *op)
2146 ALIAS: next_player = 0
2147
2148
2149 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2150
2151 region *cf_region_get_first ()
2152 PROTOTYPE:
2153 ALIAS: first = 0
2154
2155 const char *cf_region_get_name (region *reg)
2156 ALIAS: name = 0
2157
2158 region *cf_region_get_next (region *reg)
2159 ALIAS: next = 0
2160
2161 region *cf_region_get_parent (region *reg)
2162 ALIAS: parent = 0
2163
2164 const char *cf_region_get_longname (region *reg)
2165 ALIAS: longname = 0
2166
2167 const char *cf_region_get_message (region *reg)
2168 ALIAS: message = 0
2169
2170
2171 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2172
2173 double
2174 exp (living *liv, double new_val = 0.)
2175 PROTOTYPE: $;$
2176 ALIAS:
2177 Str = 1
2178 Dex = 2
2179 Con = 3
2180 Wis = 4
2181 Cha = 5
2182 Int = 6
2183 Pow = 7
2184 wc = 8
2185 ac = 9
2186 hp = 10
2187 maxhp = 11
2188 sp = 12
2189 maxsp = 13
2190 grace = 14
2191 maxgrace = 15
2192 food = 16
2193 dam = 17
2194 luck = 18
2195 CODE:
2196 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
2197 switch (ix)
2198 {
2199 LIVING_ACC (exp , 0);
2200 LIVING_ACC (Str , 1);
2201 LIVING_ACC (Dex , 2);
2202 LIVING_ACC (Con , 3);
2203 LIVING_ACC (Wis , 4);
2204 LIVING_ACC (Cha , 5);
2205 LIVING_ACC (Int , 6);
2206 LIVING_ACC (Pow , 7);
2207 LIVING_ACC (wc , 8);
2208 LIVING_ACC (ac , 9);
2209 LIVING_ACC (hp , 10);
2210 LIVING_ACC (maxhp , 11);
2211 LIVING_ACC (sp , 12);
2212 LIVING_ACC (maxsp , 13);
2213 LIVING_ACC (grace , 14);
2214 LIVING_ACC (maxgrace, 15);
2215 LIVING_ACC (food , 16);
2216 LIVING_ACC (dam , 17);
2217 LIVING_ACC (luck , 18);
2218 }
2219 # undef LIVING_ACC
2220 OUTPUT:
2221 RETVAL
2222