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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.9
Committed: Sat Feb 4 16:17:47 2006 UTC (18 years, 5 months ago) by root
Branch: MAIN
Changes since 1.8: +3 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /* */
4 /*****************************************************************************/
5
6 /*
7 * This code is placed under the GNU General Public Licence (GPL)
8 *
9 * Copyright (C) 2001-2005 by Chachkoff Yann
10 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
11 *
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 */
26
27 #include <EXTERN.h>
28 #include <perl.h>
29 #include <XSUB.h>
30
31 #undef save_long // clashes with libproto.h
32
33 #define PLUGIN_NAME "cfperl"
34 #define PLUGIN_VERSION "cfperl 0.0"
35
36 #ifndef __CEXTRACT__
37 #include <plugin.h>
38 #endif
39
40 #undef MODULEAPI
41 #ifdef WIN32
42 #else
43 #define MODULEAPI
44 #endif
45
46 #include <plugin_common.h>
47
48 #include <stdarg.h>
49
50 #include "perlxsi.c"
51
52 static f_plug_api gethook;
53 static f_plug_api registerGlobalEvent;
54 static f_plug_api unregisterGlobalEvent;
55 static f_plug_api systemDirectory;
56
57 typedef struct
58 {
59 object* who;
60 object* activator;
61 object* third;
62 char message[1024];
63 int fix;
64 int event_code;
65 char options[1024];
66 int returnvalue;
67 } CFPContext;
68
69 //static int current_command = -999;
70
71 static PerlInterpreter *perl;
72
73 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
74
75 static SV *
76 newSVptr (void *ptr, const char *klass)
77 {
78 if (!ptr)
79 return &PL_sv_undef;
80
81 HV *hv = newHV ();
82 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
83 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
84 }
85
86 static void
87 clearSVptr (SV *sv)
88 {
89 if (SvROK (sv))
90 sv = SvRV (sv);
91
92 hv_clear ((HV *)sv);
93 sv_unmagic (sv, PERL_MAGIC_ext);
94 }
95
96 static long
97 SvPTR (SV *sv, const char *klass)
98 {
99 if (!sv_derived_from (sv, klass))
100 croak ("object of type %s expected", klass);
101
102 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
103
104 if (!mg)
105 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
106
107 return (long)mg->mg_ptr;
108 }
109
110 SV *
111 newSVcfapi (int type, ...)
112 {
113 SV *sv;
114
115 va_list args;
116 va_start (args, type);
117
118 switch (type)
119 {
120 case CFAPI_INT:
121 sv = newSViv (*va_arg (args, int *));
122 break;
123
124 case CFAPI_LONG:
125 sv = newSViv (*va_arg (args, long *));
126 break;
127
128 case CFAPI_DOUBLE:
129 sv = newSViv (*va_arg (args, double *));
130 break;
131
132 case CFAPI_STRING:
133 {
134 char *str = va_arg (args, char *);
135 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
136 }
137 break;
138
139 case CFAPI_POBJECT:
140 {
141 object *obj = va_arg (args, object *);
142
143 if (!obj)
144 sv = &PL_sv_undef;
145 else
146 switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
147 {
148 case MAP:
149 sv = newSVptr (obj, "cf::object::map");
150 break;
151
152 case PLAYER:
153 sv = newSVptr (obj, "cf::object::player");
154 break;
155
156 default:
157 sv = newSVptr (obj, "cf::object");
158 break;
159 }
160 }
161 break;
162
163 case CFAPI_PMAP:
164 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
165 break;
166
167 case CFAPI_PPLAYER:
168 sv = newSVptr (va_arg (args, player *), "cf::player");
169 break;
170
171 case CFAPI_PARCH:
172 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
173 break;
174
175 case CFAPI_PPARTY:
176 sv = newSVptr (va_arg (args, partylist *), "cf::party");
177 break;
178
179 case CFAPI_PREGION:
180 sv = newSVptr (va_arg (args, region *), "cf::region");
181 break;
182
183 default:
184 assert (("unhandled type in newSVcfapi", 0));
185 }
186
187 va_end (args);
188
189 return sv;
190 }
191
192 /////////////////////////////////////////////////////////////////////////////
193
194 void
195 inject_event (CFPContext *context)
196 {
197 dSP;
198
199 ENTER;
200 SAVETMPS;
201
202 PUSHMARK (SP);
203
204 EXTEND (SP, 2);
205 //PUSHs (sv_2mortal (newSViv (type)));
206
207 HV *hv = newHV ();
208 #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
209 hv_context (CFAPI_POBJECT, ,who);
210 hv_context (CFAPI_POBJECT, ,activator);
211 hv_context (CFAPI_POBJECT, ,third);
212 hv_context (CFAPI_STRING , ,message);
213 hv_context (CFAPI_INT ,&,fix);
214 hv_context (CFAPI_INT ,&,event_code);
215 hv_context (CFAPI_STRING , ,options);
216
217 PUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
218
219 PUTBACK;
220 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
221 SPAGAIN;
222
223 if (SvTRUE (ERRSV))
224 LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
225
226 context->returnvalue = count > 0 ? POPi : 0;
227
228 PUTBACK;
229 FREETMPS;
230 LEAVE;
231 }
232
233 /////////////////////////////////////////////////////////////////////////////
234
235 int
236 initPlugin (const char *iversion, f_plug_api gethooksptr)
237 {
238 gethook = gethooksptr;
239 printf (PLUGIN_VERSION " init\n");
240
241 return 0;
242 }
243
244 static CommArray_s rtn_cmd;
245
246 int
247 runPluginCommand (object *obj, char *params)
248 {
249 dSP;
250
251 ENTER;
252 SAVETMPS;
253
254 PUSHMARK (SP);
255
256 EXTEND (SP, 3);
257 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
258 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
259
260 if (params)
261 PUSHs (sv_2mortal (newSVpv (params, 0)));
262
263 PUTBACK;
264 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
265 SPAGAIN;
266
267 if (SvTRUE (ERRSV))
268 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
269
270 int returnvalue = count > 0 ? POPi : -1;
271
272 PUTBACK;
273 FREETMPS;
274 LEAVE;
275
276 return returnvalue;
277 }
278
279 void *
280 getPluginProperty (int *type, ...)
281 {
282 va_list args;
283 char *propname;
284 int i;
285 va_start (args, type);
286 propname = va_arg (args, char *);
287 //printf ("Property name: %s\n", propname);
288
289 if (!strcmp (propname, "command?"))
290 {
291 if (!perl)
292 return NULL;
293
294 const char *cmdname = va_arg (args, const char *);
295 HV *hv = get_hv ("cf::COMMAND", 1);
296 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
297
298 va_end (args);
299
300 if (svp)
301 {
302 // this is totaly broken, should stash it into %COMMAND
303 rtn_cmd.name = cmdname;
304 rtn_cmd.time = SvNV (*svp);
305 rtn_cmd.func = runPluginCommand;
306
307 return &rtn_cmd;
308 }
309 }
310 else if (!strcmp (propname, "Identification"))
311 {
312 va_end (args);
313 return PLUGIN_NAME;
314 }
315 else if (!strcmp (propname, "FullName"))
316 {
317 va_end (args);
318 return PLUGIN_VERSION;
319 }
320 else
321 va_end (args);
322
323 return NULL;
324 }
325
326 void *globalEventListener (int *type, ...);
327
328 int
329 postInitPlugin ()
330 {
331 int hooktype = 1;
332 int rtype = 0;
333
334 printf (PLUGIN_VERSION " post init\n");
335
336 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
337 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
338 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
339 cf_init_plugin (gethook);
340
341 /* Pick the global events you want to monitor from this plugin */
342 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
343 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
344 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
345 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
346 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
347 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
348 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
349 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
350 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
351 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
352 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
353 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
354 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
355 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
356 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
357
358 char *argv[] = {
359 "",
360 "-e"
361 "BEGIN {"
362 " cf->bootstrap;"
363 " unshift @INC, cf::datadir ();"
364 "}"
365 ""
366 "use cf;"
367 };
368
369 perl = perl_alloc ();
370 perl_construct (perl);
371
372 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
373 {
374 printf ("unable to initialize perl-interpreter, continuing without.\n");
375
376 perl_destruct (perl);
377 perl_free (perl);
378 perl = 0;
379 }
380
381 return 0;
382 }
383
384 void *
385 globalEventListener (int *type, ...)
386 {
387 va_list args;
388 static int rv = 0;
389 CFPContext context;
390 char *buf;
391 player *pl;
392 object *op;
393
394 if (!perl)
395 return;
396
397 memset (&context, 0, sizeof (context));
398
399 va_start (args, type);
400 context.event_code = va_arg (args, int);
401
402 switch (context.event_code)
403 {
404 case EVENT_CRASH:
405 printf ("Unimplemented for now\n");
406 break;
407
408 case EVENT_BORN:
409 context.activator = va_arg (args, object *);
410 break;
411
412 case EVENT_PLAYER_DEATH:
413 context.who = va_arg (args, object *);
414 break;
415
416 case EVENT_GKILL:
417 context.who = va_arg (args, object *);
418 context.activator = va_arg (args, object *);
419 break;
420
421 case EVENT_LOGIN:
422 pl = va_arg (args, player *);
423 context.activator = pl->ob;
424 buf = va_arg (args, char *);
425 if (buf != 0)
426 strcpy (context.message, buf);
427 break;
428
429 case EVENT_LOGOUT:
430 pl = va_arg (args, player *);
431 context.activator = pl->ob;
432 buf = va_arg (args, char *);
433 if (buf != 0)
434 strcpy (context.message, buf);
435 break;
436
437 case EVENT_REMOVE:
438 context.activator = va_arg (args, object *);
439 break;
440
441 case EVENT_SHOUT:
442 context.activator = va_arg (args, object *);
443 buf = va_arg (args, char *);
444 if (buf != 0)
445 strcpy (context.message, buf);
446 break;
447
448 case EVENT_MUZZLE:
449 context.activator = va_arg (args, object *);
450 buf = va_arg (args, char *);
451 if (buf != 0)
452 strcpy (context.message, buf);
453 break;
454
455 case EVENT_KICK:
456 context.activator = va_arg (args, object *);
457 buf = va_arg (args, char *);
458 if (buf != 0)
459 strcpy (context.message, buf);
460 break;
461
462 case EVENT_MAPENTER:
463 context.activator = va_arg (args, object *);
464 break;
465
466 case EVENT_MAPLEAVE:
467 context.activator = va_arg (args, object *);
468 break;
469
470 case EVENT_CLOCK:
471 break;
472
473 case EVENT_MAPRESET:
474 buf = va_arg (args, char *);
475 if (buf != 0)
476 strcpy (context.message, buf);
477 break;
478
479 case EVENT_TELL:
480 break;
481 }
482
483 va_end (args);
484
485 inject_event (&context);
486
487 rv = context.returnvalue;
488
489 return &rv;
490 }
491
492 void *
493 eventListener (int *type, ...)
494 {
495 static int rv = 0;
496 va_list args;
497 char *buf;
498 CFPContext context;
499
500 if (!perl)
501 return;
502
503 memset (&context, 0, sizeof (context));
504
505 va_start (args, type);
506
507 context.who = va_arg (args, object *);
508 context.event_code = va_arg (args, int);
509 context.activator = va_arg (args, object *);
510 context.third = va_arg (args, object *);
511 buf = va_arg (args, char *);
512
513 if (buf != 0)
514 strcpy (context.message, buf);
515
516 context.fix = va_arg (args, int);
517 strcpy (context.options, va_arg (args, char *));
518 context.returnvalue = 0;
519 va_end (args);
520
521 inject_event (&context);
522
523 rv = context.returnvalue;
524 return &rv;
525 }
526
527 int
528 closePlugin ()
529 {
530 printf (PLUGIN_VERSION " closing\n");
531
532 if (perl)
533 {
534 perl_destruct (perl);
535 perl_free (perl);
536 perl = 0;
537 }
538
539 return 0;
540 }
541
542 MODULE = cf PACKAGE = cf PREFIX = cf_
543
544 BOOT:
545 {
546 HV *stash = gv_stashpv ("cf", 1);
547
548 static const struct {
549 const char *name;
550 IV iv;
551 } *civ, const_iv[] = {
552 # define const_iv(name) { # name, (IV)name },
553 const_iv (llevError)
554 const_iv (llevInfo)
555 const_iv (llevDebug)
556 const_iv (llevMonster)
557
558 const_iv (PLAYER)
559 const_iv (ROD)
560 const_iv (TREASURE)
561 const_iv (POTION)
562 const_iv (FOOD)
563 const_iv (POISON)
564 const_iv (BOOK)
565 const_iv (CLOCK)
566 const_iv (LIGHTNING)
567 const_iv (ARROW)
568 const_iv (BOW)
569 const_iv (WEAPON)
570 const_iv (ARMOUR)
571 const_iv (PEDESTAL)
572 const_iv (ALTAR)
573 const_iv (CONFUSION)
574 const_iv (LOCKED_DOOR)
575 const_iv (SPECIAL_KEY)
576 const_iv (MAP)
577 const_iv (DOOR)
578 const_iv (KEY)
579 const_iv (TIMED_GATE)
580 const_iv (TRIGGER)
581 const_iv (GRIMREAPER)
582 const_iv (MAGIC_EAR)
583 const_iv (TRIGGER_BUTTON)
584 const_iv (TRIGGER_ALTAR)
585 const_iv (TRIGGER_PEDESTAL)
586 const_iv (SHIELD)
587 const_iv (HELMET)
588 const_iv (HORN)
589 const_iv (MONEY)
590 const_iv (CLASS)
591 const_iv (GRAVESTONE)
592 const_iv (AMULET)
593 const_iv (PLAYERMOVER)
594 const_iv (TELEPORTER)
595 const_iv (CREATOR)
596 const_iv (SKILL)
597 const_iv (EXPERIENCE)
598 const_iv (EARTHWALL)
599 const_iv (GOLEM)
600 const_iv (THROWN_OBJ)
601 const_iv (BLINDNESS)
602 const_iv (GOD)
603 const_iv (DETECTOR)
604 const_iv (TRIGGER_MARKER)
605 const_iv (DEAD_OBJECT)
606 const_iv (DRINK)
607 const_iv (MARKER)
608 const_iv (HOLY_ALTAR)
609 const_iv (PLAYER_CHANGER)
610 const_iv (BATTLEGROUND)
611 const_iv (PEACEMAKER)
612 const_iv (GEM)
613 const_iv (FIREWALL)
614 const_iv (ANVIL)
615 const_iv (CHECK_INV)
616 const_iv (MOOD_FLOOR)
617 const_iv (EXIT)
618 const_iv (ENCOUNTER)
619 const_iv (SHOP_FLOOR)
620 const_iv (SHOP_MAT)
621 const_iv (RING)
622 const_iv (FLOOR)
623 const_iv (FLESH)
624 const_iv (INORGANIC)
625 const_iv (SKILL_TOOL)
626 const_iv (LIGHTER)
627 const_iv (TRAP_PART)
628 const_iv (WALL)
629 const_iv (LIGHT_SOURCE)
630 const_iv (MISC_OBJECT)
631 const_iv (MONSTER)
632 const_iv (SPAWN_GENERATOR)
633 const_iv (LAMP)
634 const_iv (DUPLICATOR)
635 const_iv (TOOL)
636 const_iv (SPELLBOOK)
637 const_iv (BUILDFAC)
638 const_iv (CLOAK)
639 const_iv (SPINNER)
640 const_iv (GATE)
641 const_iv (BUTTON)
642 const_iv (CF_HANDLE)
643 const_iv (HOLE)
644 const_iv (TRAPDOOR)
645 const_iv (SIGN)
646 const_iv (BOOTS)
647 const_iv (GLOVES)
648 const_iv (SPELL)
649 const_iv (SPELL_EFFECT)
650 const_iv (CONVERTER)
651 const_iv (BRACERS)
652 const_iv (POISONING)
653 const_iv (SAVEBED)
654 const_iv (POISONCLOUD)
655 const_iv (FIREHOLES)
656 const_iv (WAND)
657 const_iv (SCROLL)
658 const_iv (DIRECTOR)
659 const_iv (GIRDLE)
660 const_iv (FORCE)
661 const_iv (POTION_EFFECT)
662 const_iv (EVENT_CONNECTOR)
663 const_iv (CLOSE_CON)
664 const_iv (CONTAINER)
665 const_iv (ARMOUR_IMPROVER)
666 const_iv (WEAPON_IMPROVER)
667 const_iv (SKILLSCROLL)
668 const_iv (DEEP_SWAMP)
669 const_iv (IDENTIFY_ALTAR)
670 const_iv (MENU)
671 const_iv (RUNE)
672 const_iv (TRAP)
673 const_iv (POWER_CRYSTAL)
674 const_iv (CORPSE)
675 const_iv (DISEASE)
676 const_iv (SYMPTOM)
677 const_iv (BUILDER)
678 const_iv (MATERIAL)
679 const_iv (ITEM_TRANSFORMER)
680 const_iv (QUEST)
681
682 const_iv (ST_BD_BUILD)
683 const_iv (ST_BD_REMOVE)
684 const_iv (ST_MAT_FLOOR)
685 const_iv (ST_MAT_WALL)
686 const_iv (ST_MAT_ITEM)
687
688 const_iv (QUEST_IN_PROGRESS)
689 const_iv (QUEST_DONE_QUEST)
690 const_iv (QUEST_DONE_TASK)
691 const_iv (QUEST_START_QUEST)
692 const_iv (QUEST_END_QUEST)
693 const_iv (QUEST_START_TASK)
694 const_iv (QUEST_END_TASK)
695 const_iv (QUEST_OVERRIDE)
696 const_iv (QUEST_ON_ACTIVATE)
697
698 const_iv (WEAP_HIT)
699 const_iv (WEAP_SLASH)
700 const_iv (WEAP_PIERCE)
701 const_iv (WEAP_CLEAVE)
702 const_iv (WEAP_SLICE)
703 const_iv (WEAP_STAB)
704 const_iv (WEAP_WHIP)
705 const_iv (WEAP_CRUSH)
706 const_iv (WEAP_BLUD)
707
708 const_iv (FLAG_ALIVE)
709 const_iv (FLAG_WIZ)
710 const_iv (FLAG_REMOVED)
711 const_iv (FLAG_FREED)
712 const_iv (FLAG_WAS_WIZ)
713 const_iv (FLAG_APPLIED)
714 const_iv (FLAG_UNPAID)
715 const_iv (FLAG_USE_SHIELD)
716 const_iv (FLAG_NO_PICK)
717 const_iv (FLAG_ANIMATE)
718 const_iv (FLAG_MONSTER)
719 const_iv (FLAG_FRIENDLY)
720 const_iv (FLAG_GENERATOR)
721 const_iv (FLAG_IS_THROWN)
722 const_iv (FLAG_AUTO_APPLY)
723 const_iv (FLAG_TREASURE)
724 const_iv (FLAG_PLAYER_SOLD)
725 const_iv (FLAG_SEE_INVISIBLE)
726 const_iv (FLAG_CAN_ROLL)
727 const_iv (FLAG_OVERLAY_FLOOR)
728 const_iv (FLAG_IS_TURNABLE)
729 const_iv (FLAG_IS_USED_UP)
730 const_iv (FLAG_IDENTIFIED)
731 const_iv (FLAG_REFLECTING)
732 const_iv (FLAG_CHANGING)
733 const_iv (FLAG_SPLITTING)
734 const_iv (FLAG_HITBACK)
735 const_iv (FLAG_STARTEQUIP)
736 const_iv (FLAG_BLOCKSVIEW)
737 const_iv (FLAG_UNDEAD)
738 const_iv (FLAG_SCARED)
739 const_iv (FLAG_UNAGGRESSIVE)
740 const_iv (FLAG_REFL_MISSILE)
741 const_iv (FLAG_REFL_SPELL)
742 const_iv (FLAG_NO_MAGIC)
743 const_iv (FLAG_NO_FIX_PLAYER)
744 const_iv (FLAG_IS_LIGHTABLE)
745 const_iv (FLAG_TEAR_DOWN)
746 const_iv (FLAG_RUN_AWAY)
747 const_iv (FLAG_PICK_UP)
748 const_iv (FLAG_UNIQUE)
749 const_iv (FLAG_NO_DROP)
750 const_iv (FLAG_WIZCAST)
751 const_iv (FLAG_CAST_SPELL)
752 const_iv (FLAG_USE_SCROLL)
753 const_iv (FLAG_USE_RANGE)
754 const_iv (FLAG_USE_BOW)
755 const_iv (FLAG_USE_ARMOUR)
756 const_iv (FLAG_USE_WEAPON)
757 const_iv (FLAG_USE_RING)
758 const_iv (FLAG_READY_RANGE)
759 const_iv (FLAG_READY_BOW)
760 const_iv (FLAG_XRAYS)
761 const_iv (FLAG_NO_APPLY)
762 const_iv (FLAG_IS_FLOOR)
763 const_iv (FLAG_LIFESAVE)
764 const_iv (FLAG_NO_STRENGTH)
765 const_iv (FLAG_SLEEP)
766 const_iv (FLAG_STAND_STILL)
767 const_iv (FLAG_RANDOM_MOVE)
768 const_iv (FLAG_ONLY_ATTACK)
769 const_iv (FLAG_CONFUSED)
770 const_iv (FLAG_STEALTH)
771 const_iv (FLAG_WIZPASS)
772 const_iv (FLAG_IS_LINKED)
773 const_iv (FLAG_CURSED)
774 const_iv (FLAG_DAMNED)
775 const_iv (FLAG_SEE_ANYWHERE)
776 const_iv (FLAG_KNOWN_MAGICAL)
777 const_iv (FLAG_KNOWN_CURSED)
778 const_iv (FLAG_CAN_USE_SKILL)
779 const_iv (FLAG_BEEN_APPLIED)
780 const_iv (FLAG_READY_SCROLL)
781 const_iv (FLAG_USE_ROD)
782 const_iv (FLAG_USE_HORN)
783 const_iv (FLAG_MAKE_INVIS)
784 const_iv (FLAG_INV_LOCKED)
785 const_iv (FLAG_IS_WOODED)
786 const_iv (FLAG_IS_HILLY)
787 const_iv (FLAG_READY_SKILL)
788 const_iv (FLAG_READY_WEAPON)
789 const_iv (FLAG_NO_SKILL_IDENT)
790 const_iv (FLAG_BLIND)
791 const_iv (FLAG_SEE_IN_DARK)
792 const_iv (FLAG_IS_CAULDRON)
793 const_iv (FLAG_NO_STEAL)
794 const_iv (FLAG_ONE_HIT)
795 const_iv (FLAG_CLIENT_SENT)
796 const_iv (FLAG_BERSERK)
797 const_iv (FLAG_NEUTRAL)
798 const_iv (FLAG_NO_ATTACK)
799 const_iv (FLAG_NO_DAMAGE)
800 const_iv (FLAG_OBJ_ORIGINAL)
801 const_iv (FLAG_OBJ_SAVE_ON_OVL)
802 const_iv (FLAG_ACTIVATE_ON_PUSH)
803 const_iv (FLAG_ACTIVATE_ON_RELEASE)
804 const_iv (FLAG_IS_WATER)
805 const_iv (FLAG_CONTENT_ON_GEN)
806 const_iv (FLAG_IS_A_TEMPLATE)
807 const_iv (FLAG_IS_BUILDABLE)
808 const_iv (FLAG_AFK)
809
810 const_iv (NDI_BLACK)
811 const_iv (NDI_WHITE)
812 const_iv (NDI_NAVY)
813 const_iv (NDI_RED)
814 const_iv (NDI_ORANGE)
815 const_iv (NDI_BLUE)
816 const_iv (NDI_DK_ORANGE)
817 const_iv (NDI_GREEN)
818 const_iv (NDI_LT_GREEN)
819 const_iv (NDI_GREY)
820 const_iv (NDI_BROWN)
821 const_iv (NDI_GOLD)
822 const_iv (NDI_TAN)
823 const_iv (NDI_MAX_COLOR)
824 const_iv (NDI_COLOR_MASK)
825 const_iv (NDI_UNIQUE)
826 const_iv (NDI_ALL)
827
828 const_iv (F_APPLIED)
829 const_iv (F_LOCATION)
830 const_iv (F_UNPAID)
831 const_iv (F_MAGIC)
832 const_iv (F_CURSED)
833 const_iv (F_DAMNED)
834 const_iv (F_OPEN)
835 const_iv (F_NOPICK)
836 const_iv (F_LOCKED)
837 };
838
839 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
840 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
841
842 static const struct {
843 const char *name;
844 IV iv;
845 } *event, event_list[] = {
846 # define const_event(name) { # name, (IV)EVENT_ ## name },
847 const_event (NONE)
848 const_event (APPLY)
849 const_event (ATTACK)
850 const_event (DEATH)
851 const_event (DROP)
852 const_event (PICKUP)
853 const_event (SAY)
854 const_event (STOP)
855 const_event (TIME)
856 const_event (THROW)
857 const_event (TRIGGER)
858 const_event (CLOSE)
859 const_event (TIMER)
860
861 const_event (BORN)
862 const_event (CLOCK)
863 const_event (CRASH)
864 const_event (PLAYER_DEATH)
865 const_event (GKILL)
866 const_event (LOGIN)
867 const_event (LOGOUT)
868 const_event (MAPENTER)
869 const_event (MAPLEAVE)
870 const_event (MAPRESET)
871 const_event (REMOVE)
872 const_event (SHOUT)
873 const_event (TELL)
874 const_event (MUZZLE)
875 const_event (KICK)
876 };
877
878 AV *av = get_av ("cf::EVENT", 1);
879
880 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
881 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
882
883 static const struct {
884 int dtype;
885 const char *name;
886 IV idx;
887 } *cprop, prop_table[] = {
888 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
889 prop (CFAPI_INT, MAP_PROP_FLAGS)
890 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
891 prop (CFAPI_STRING, MAP_PROP_PATH)
892 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
893 prop (CFAPI_STRING, MAP_PROP_NAME)
894 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
895 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
896 prop (CFAPI_INT, MAP_PROP_PLAYERS)
897 prop (CFAPI_INT, MAP_PROP_DARKNESS)
898 prop (CFAPI_INT, MAP_PROP_WIDTH)
899 prop (CFAPI_INT, MAP_PROP_HEIGHT)
900 prop (CFAPI_INT, MAP_PROP_ENTER_X)
901 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
902 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
903 prop (CFAPI_INT, MAP_PROP_PRESSURE)
904 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
905 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
906 prop (CFAPI_INT, MAP_PROP_WINDDIR)
907 prop (CFAPI_INT, MAP_PROP_SKY)
908 prop (CFAPI_INT, MAP_PROP_WPARTX)
909 prop (CFAPI_INT, MAP_PROP_WPARTY)
910 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
911 prop (CFAPI_PMAP, MAP_PROP_NEXT)
912 prop (CFAPI_PREGION, MAP_PROP_REGION)
913 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
914 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
915 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
916 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
917 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
918 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
919 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
920 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
921 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
922 prop (CFAPI_INT, OBJECT_PROP_COUNT)
923 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
924 prop (CFAPI_STRING, OBJECT_PROP_NAME)
925 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
926 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
927 prop (CFAPI_STRING, OBJECT_PROP_RACE)
928 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
929 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
930 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
931 prop (CFAPI_STRING, OBJECT_PROP_LORE)
932 prop (CFAPI_INT, OBJECT_PROP_X)
933 prop (CFAPI_INT, OBJECT_PROP_Y)
934 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
935 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
936 prop (CFAPI_INT, OBJECT_PROP_NROF)
937 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
938 prop (CFAPI_INT, OBJECT_PROP_FACING)
939 prop (CFAPI_INT, OBJECT_PROP_TYPE)
940 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
941 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
942 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
943 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
944 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
945 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
946 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
947 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
948 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
949 prop (CFAPI_INT, OBJECT_PROP_VALUE)
950 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
951 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
952 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
953 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
954 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
955 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
956 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
957 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
958 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
959 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
960 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
961 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
962 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
963 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
964 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
965 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
966 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
967 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
968 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
969 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
970 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
971 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
972 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
973 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
974 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
975 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
976 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
977 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
978 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
979 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
980 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
981 prop (CFAPI_INT, OBJECT_PROP_LUCK)
982 prop (CFAPI_LONG, OBJECT_PROP_EXP)
983 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
984 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
985 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
986 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
987 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
988 prop (CFAPI_INT, OBJECT_PROP_STR)
989 prop (CFAPI_INT, OBJECT_PROP_DEX)
990 prop (CFAPI_INT, OBJECT_PROP_CON)
991 prop (CFAPI_INT, OBJECT_PROP_WIS)
992 prop (CFAPI_INT, OBJECT_PROP_INT)
993 prop (CFAPI_INT, OBJECT_PROP_POW)
994 prop (CFAPI_INT, OBJECT_PROP_CHA)
995 prop (CFAPI_INT, OBJECT_PROP_WC)
996 prop (CFAPI_INT, OBJECT_PROP_AC)
997 prop (CFAPI_INT, OBJECT_PROP_HP)
998 prop (CFAPI_INT, OBJECT_PROP_SP)
999 prop (CFAPI_INT, OBJECT_PROP_GP)
1000 prop (CFAPI_INT, OBJECT_PROP_FP)
1001 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1002 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1003 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1004 prop (CFAPI_INT, OBJECT_PROP_DAM)
1005 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1006 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1007 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1008 prop (CFAPI_INT, OBJECT_PROP_FACE)
1009 };
1010
1011 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1012 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1013
1014 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1015 {
1016 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1017 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1018 }
1019 }
1020
1021 void
1022 LOG (int level, char *msg)
1023 PROTOTYPE: $$
1024 C_ARGS: level, "%s", msg
1025
1026 char *
1027 cf_get_maps_directory (char *path)
1028 PROTOTYPE: $
1029 ALIAS: maps_directory = 0
1030
1031 char *
1032 mapdir ()
1033 PROTOTYPE:
1034 ALIAS:
1035 mapdir = 0
1036 uniquedir = 1
1037 tmpdir = 2
1038 confdir = 3
1039 localdir = 4
1040 playerdir = 5
1041 datadir = 6
1042 CODE:
1043 {
1044 int unused_type;
1045 RETVAL = (char *)systemDirectory (&unused_type, ix);
1046 }
1047 OUTPUT: RETVAL
1048
1049 int
1050 cf_find_animation (char *text)
1051 PROTOTYPE: $
1052
1053 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1054
1055 SV *
1056 get_property (object *obj, int type, int idx)
1057 CODE:
1058 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1059 OUTPUT: RETVAL
1060
1061 SV *
1062 set_property (object *obj, int type, int idx, SV *newval)
1063 CODE:
1064 switch (type)
1065 {
1066 case CFAPI_INT:
1067 cf_object_set_int_property (obj, idx, SvIV (newval));
1068 break;
1069 case CFAPI_LONG:
1070 cf_object_set_long_property (obj, idx, SvNV (newval));
1071 break;
1072 case CFAPI_STRING:
1073 cf_object_set_string_property (obj, idx, SvPV_nolen (newval));
1074 break;
1075 default:
1076 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1077 }
1078
1079 int cf_object_get_resistance (object *op, int rtype)
1080 ALIAS: resistance = 0
1081
1082 int cf_object_get_flag (object *op, int flag)
1083 ALIAS: flag = 0
1084
1085 void cf_object_set_flag (object *op, int flag, int value)
1086
1087 void cf_object_move (object *op, object *originator, int dir)
1088
1089 void cf_object_apply (object *op, object *author, int flags)
1090
1091 void cf_object_apply_below (object *op)
1092
1093 void cf_object_remove (object *op)
1094
1095 void cf_object_free (object *op)
1096
1097 object *cf_object_present_archname_inside (object *op, char *whatstr)
1098
1099 int cf_object_transfer (object *op, int x, int y, int r, object *orig)
1100
1101 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1102
1103 object *cf_object_clone (object *op, int clonetype)
1104
1105 int cf_object_pay_item (object *op, object *buyer)
1106
1107 int cf_object_pay_amount (object *op, double amount)
1108
1109 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1110
1111 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1112
1113 void cf_object_learn_spell (object *op, object *sp)
1114
1115 void cf_object_forget_spell (object *op, object *sp)
1116
1117 object *cf_object_check_for_spell (object *op, char *spellname)
1118
1119 int cf_object_query_money (object *op)
1120 ALIAS: money = 0
1121
1122 int cf_object_query_cost (object *op, object *who, int flags)
1123 ALIAS: cost = 0
1124
1125 void cf_object_activate_rune (object *op , object *victim)
1126
1127 int cf_object_check_trigger (object *op, object *cause)
1128
1129 int cf_object_out_of_map (object *op, int x, int y)
1130
1131 void cf_object_drop (object *op, object *author)
1132
1133 void cf_object_take (object *op, object *author)
1134
1135 void cf_object_say (object *op, char *msg)
1136
1137 void cf_object_speak (object *op, char *msg)
1138
1139 object *cf_object_insert_object (object *op, object *container)
1140
1141 const char *cf_object_get_msg (object *ob)
1142 ALIAS: msg = 0
1143
1144 object *cf_object_insert_in_ob (object *ob, object *where)
1145
1146 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1147
1148 void cf_object_update (object *op, int flags)
1149
1150 void cf_object_pickup (object *op, object *what)
1151
1152 char *cf_object_get_key (object *op, char *keyname)
1153 ALIAS: key = 0
1154
1155 void cf_object_set_key (object *op, char *keyname, char *value)
1156
1157 char *
1158 base_name (object *ob, int plural)
1159 CODE:
1160 RETVAL = cf_query_base_name (ob, plural);
1161 OUTPUT: RETVAL
1162
1163 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1164
1165 object *cf_create_object_by_name (const char *name = 0)
1166 PROTOTYPE: ;$
1167 ALIAS:
1168 create_object = 0
1169 new = 0
1170 CODE:
1171 RETVAL = name ? cf_create_object_by_name (name) : cf_create_object ();
1172 OUTPUT:
1173 RETVAL
1174
1175 void cf_fix_object (object *pl)
1176 ALIAS: fix = 0
1177
1178 object *cf_insert_ob_in_ob (object *ob, object *where)
1179
1180
1181 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1182
1183 player *player (object *op)
1184 CODE:
1185 RETVAL = cf_player_find (cf_query_name (op));
1186 OUTPUT: RETVAL
1187
1188 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1189
1190 object *cf_player_send_inventory (object *op)
1191
1192 char *cf_player_get_ip (object *op)
1193 ALIAS: ip = 0
1194
1195 object *cf_player_get_marked_item (object *op)
1196 ALIAS: marked_item = 0
1197
1198 void cf_player_set_marked_item (object *op, object *ob)
1199
1200 partylist *cf_player_get_party (object *op)
1201 ALIAS: party = 0
1202
1203 void cf_player_set_party (object *op, partylist *party)
1204
1205
1206 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1207
1208 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1209
1210 player *cf_player_find (char *name)
1211 PROTOTYPE: $
1212
1213 void cf_player_move (player *pl, int dir)
1214
1215 # nonstandard
1216 object *ob (player *pl)
1217 CODE:
1218 RETVAL = pl->ob;
1219 OUTPUT: RETVAL
1220
1221
1222 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1223
1224 SV *
1225 get_property (mapstruct *obj, int type, int idx)
1226 CODE:
1227 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1228 OUTPUT: RETVAL
1229
1230 SV *
1231 set_property (mapstruct *obj, int type, int idx, SV *newval)
1232 CODE:
1233 switch (type)
1234 {
1235 case CFAPI_INT:
1236 cf_map_set_int_property (obj, idx, SvIV (newval));
1237 break;
1238 default:
1239 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1240 }
1241
1242 mapstruct *cf_map_get_map (char *name)
1243 PROTOTYPE: $
1244 ALIAS: map = 0
1245
1246 mapstruct *cf_map_get_first ()
1247 PROTOTYPE:
1248 ALIAS: first = 0
1249
1250 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1251
1252 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1253
1254 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1255 C_ARGS: str, map, nx, ny
1256
1257 #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1258
1259
1260
1261 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1262
1263 archetype*cf_archetype_get_first()
1264 PROTOTYPE:
1265 ALIAS: first = 0
1266
1267 archetype *cf_archetype_get_next (archetype *arch)
1268 ALIAS: next = 0
1269
1270 archetype *cf_archetype_get_head (archetype *arch)
1271 ALIAS: head = 0
1272
1273 archetype *cf_archetype_get_more (archetype *arch)
1274 ALIAS: more = 0
1275
1276 const char *cf_archetype_get_name (archetype *arch)
1277 ALIAS: name = 0
1278
1279 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1280
1281 partylist *cf_party_get_first ()
1282 PROTOTYPE:
1283 ALIAS: first = 0
1284
1285 partylist *cf_party_get_next (partylist *party)
1286 ALIAS: next = 0
1287
1288 const char *cf_party_get_name (partylist *party)
1289
1290 const char *cf_party_get_password (partylist *party)
1291 ALIAS: password = 0
1292
1293 player *cf_party_get_first_player (partylist *party)
1294 ALIAS: first_player = 0
1295
1296 player *cf_party_get_next_player (partylist *party, player *op)
1297 ALIAS: next_player = 0
1298
1299
1300 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1301
1302 region *cf_region_get_first ()
1303 PROTOTYPE:
1304 ALIAS: first = 0
1305
1306 const char *cf_region_get_name (region *reg)
1307 ALIAS: name = 0
1308
1309 region *cf_region_get_next (region *reg)
1310 ALIAS: next = 0
1311
1312 region *cf_region_get_parent (region *reg)
1313 ALIAS: parent = 0
1314
1315 const char *cf_region_get_longname (region *reg)
1316 ALIAS: longname = 0
1317
1318 const char *cf_region_get_message (region *reg)
1319 ALIAS: message = 0
1320
1321