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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.10
Committed: Sat Feb 4 20:38:29 2006 UTC (18 years, 4 months ago) by root
Branch: MAIN
Changes since 1.9: +8 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /* */
4 /*****************************************************************************/
5
6 /*
7 * This code is placed under the GNU General Public Licence (GPL)
8 *
9 * Copyright (C) 2001-2005 by Chachkoff Yann
10 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
11 *
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 */
26
27 #include <EXTERN.h>
28 #include <perl.h>
29 #include <XSUB.h>
30
31 #undef save_long // clashes with libproto.h
32
33 #define PLUGIN_NAME "cfperl"
34 #define PLUGIN_VERSION "cfperl 0.0"
35
36 #ifndef __CEXTRACT__
37 #include <plugin.h>
38 #endif
39
40 #undef MODULEAPI
41 #ifdef WIN32
42 #else
43 #define MODULEAPI
44 #endif
45
46 #include <plugin_common.h>
47
48 #include <stdarg.h>
49
50 #include "perlxsi.c"
51
52 static f_plug_api gethook;
53 static f_plug_api registerGlobalEvent;
54 static f_plug_api unregisterGlobalEvent;
55 static f_plug_api systemDirectory;
56 static f_plug_api object_set_property;
57
58 typedef struct
59 {
60 object* who;
61 object* activator;
62 object* third;
63 char message[1024];
64 int fix;
65 int event_code;
66 char options[1024];
67 int returnvalue;
68 } CFPContext;
69
70 //static int current_command = -999;
71
72 static PerlInterpreter *perl;
73
74 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
75
76 static SV *
77 newSVptr (void *ptr, const char *klass)
78 {
79 if (!ptr)
80 return &PL_sv_undef;
81
82 HV *hv = newHV ();
83 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
84 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
85 }
86
87 static void
88 clearSVptr (SV *sv)
89 {
90 if (SvROK (sv))
91 sv = SvRV (sv);
92
93 hv_clear ((HV *)sv);
94 sv_unmagic (sv, PERL_MAGIC_ext);
95 }
96
97 static long
98 SvPTR (SV *sv, const char *klass)
99 {
100 if (!sv_derived_from (sv, klass))
101 croak ("object of type %s expected", klass);
102
103 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
104
105 if (!mg)
106 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
107
108 return (long)mg->mg_ptr;
109 }
110
111 SV *
112 newSVcfapi (int type, ...)
113 {
114 SV *sv;
115
116 va_list args;
117 va_start (args, type);
118
119 switch (type)
120 {
121 case CFAPI_INT:
122 sv = newSViv (*va_arg (args, int *));
123 break;
124
125 case CFAPI_LONG:
126 sv = newSViv (*va_arg (args, long *));
127 break;
128
129 case CFAPI_DOUBLE:
130 sv = newSViv (*va_arg (args, double *));
131 break;
132
133 case CFAPI_STRING:
134 {
135 char *str = va_arg (args, char *);
136 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
137 }
138 break;
139
140 case CFAPI_POBJECT:
141 {
142 object *obj = va_arg (args, object *);
143
144 if (!obj)
145 sv = &PL_sv_undef;
146 else
147 switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
148 {
149 case MAP:
150 sv = newSVptr (obj, "cf::object::map");
151 break;
152
153 case PLAYER:
154 sv = newSVptr (obj, "cf::object::player");
155 break;
156
157 default:
158 sv = newSVptr (obj, "cf::object");
159 break;
160 }
161 }
162 break;
163
164 case CFAPI_PMAP:
165 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
166 break;
167
168 case CFAPI_PPLAYER:
169 sv = newSVptr (va_arg (args, player *), "cf::player");
170 break;
171
172 case CFAPI_PARCH:
173 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
174 break;
175
176 case CFAPI_PPARTY:
177 sv = newSVptr (va_arg (args, partylist *), "cf::party");
178 break;
179
180 case CFAPI_PREGION:
181 sv = newSVptr (va_arg (args, region *), "cf::region");
182 break;
183
184 default:
185 assert (("unhandled type in newSVcfapi", 0));
186 }
187
188 va_end (args);
189
190 return sv;
191 }
192
193 /////////////////////////////////////////////////////////////////////////////
194
195 void
196 inject_event (CFPContext *context)
197 {
198 dSP;
199
200 ENTER;
201 SAVETMPS;
202
203 PUSHMARK (SP);
204
205 EXTEND (SP, 2);
206 //PUSHs (sv_2mortal (newSViv (type)));
207
208 HV *hv = newHV ();
209 #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
210 hv_context (CFAPI_POBJECT, ,who);
211 hv_context (CFAPI_POBJECT, ,activator);
212 hv_context (CFAPI_POBJECT, ,third);
213 hv_context (CFAPI_STRING , ,message);
214 hv_context (CFAPI_INT ,&,fix);
215 hv_context (CFAPI_INT ,&,event_code);
216 hv_context (CFAPI_STRING , ,options);
217
218 PUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
219
220 PUTBACK;
221 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
222 SPAGAIN;
223
224 if (SvTRUE (ERRSV))
225 LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
226
227 context->returnvalue = count > 0 ? POPi : 0;
228
229 PUTBACK;
230 FREETMPS;
231 LEAVE;
232 }
233
234 /////////////////////////////////////////////////////////////////////////////
235
236 int
237 initPlugin (const char *iversion, f_plug_api gethooksptr)
238 {
239 gethook = gethooksptr;
240 printf (PLUGIN_VERSION " init\n");
241
242 return 0;
243 }
244
245 static CommArray_s rtn_cmd;
246
247 int
248 runPluginCommand (object *obj, char *params)
249 {
250 dSP;
251
252 ENTER;
253 SAVETMPS;
254
255 PUSHMARK (SP);
256
257 EXTEND (SP, 3);
258 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
259 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
260
261 if (params)
262 PUSHs (sv_2mortal (newSVpv (params, 0)));
263
264 PUTBACK;
265 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
266 SPAGAIN;
267
268 if (SvTRUE (ERRSV))
269 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
270
271 int returnvalue = count > 0 ? POPi : -1;
272
273 PUTBACK;
274 FREETMPS;
275 LEAVE;
276
277 return returnvalue;
278 }
279
280 void *
281 getPluginProperty (int *type, ...)
282 {
283 va_list args;
284 char *propname;
285 int i;
286 va_start (args, type);
287 propname = va_arg (args, char *);
288 //printf ("Property name: %s\n", propname);
289
290 if (!strcmp (propname, "command?"))
291 {
292 if (!perl)
293 return NULL;
294
295 const char *cmdname = va_arg (args, const char *);
296 HV *hv = get_hv ("cf::COMMAND", 1);
297 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
298
299 va_end (args);
300
301 if (svp)
302 {
303 // this is totaly broken, should stash it into %COMMAND
304 rtn_cmd.name = cmdname;
305 rtn_cmd.time = SvNV (*svp);
306 rtn_cmd.func = runPluginCommand;
307
308 return &rtn_cmd;
309 }
310 }
311 else if (!strcmp (propname, "Identification"))
312 {
313 va_end (args);
314 return PLUGIN_NAME;
315 }
316 else if (!strcmp (propname, "FullName"))
317 {
318 va_end (args);
319 return PLUGIN_VERSION;
320 }
321 else
322 va_end (args);
323
324 return NULL;
325 }
326
327 void *globalEventListener (int *type, ...);
328
329 int
330 postInitPlugin ()
331 {
332 int hooktype = 1;
333 int rtype = 0;
334
335 printf (PLUGIN_VERSION " post init\n");
336
337 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
338 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
339 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
340 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
341 cf_init_plugin (gethook);
342
343 /* Pick the global events you want to monitor from this plugin */
344 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
345 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
346 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
347 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
348 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
349 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
350 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
351 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
352 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
353 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
354 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
355 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
356 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
357 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
358 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
359
360 char *argv[] = {
361 "",
362 "-e"
363 "BEGIN {"
364 " cf->bootstrap;"
365 " unshift @INC, cf::datadir ();"
366 "}"
367 ""
368 "use cf;"
369 };
370
371 perl = perl_alloc ();
372 perl_construct (perl);
373
374 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
375 {
376 printf ("unable to initialize perl-interpreter, continuing without.\n");
377
378 perl_destruct (perl);
379 perl_free (perl);
380 perl = 0;
381 }
382
383 return 0;
384 }
385
386 void *
387 globalEventListener (int *type, ...)
388 {
389 va_list args;
390 static int rv = 0;
391 CFPContext context;
392 char *buf;
393 player *pl;
394 object *op;
395
396 if (!perl)
397 return;
398
399 memset (&context, 0, sizeof (context));
400
401 va_start (args, type);
402 context.event_code = va_arg (args, int);
403
404 switch (context.event_code)
405 {
406 case EVENT_CRASH:
407 printf ("Unimplemented for now\n");
408 break;
409
410 case EVENT_BORN:
411 context.activator = va_arg (args, object *);
412 break;
413
414 case EVENT_PLAYER_DEATH:
415 context.who = va_arg (args, object *);
416 break;
417
418 case EVENT_GKILL:
419 context.who = va_arg (args, object *);
420 context.activator = va_arg (args, object *);
421 break;
422
423 case EVENT_LOGIN:
424 pl = va_arg (args, player *);
425 context.activator = pl->ob;
426 buf = va_arg (args, char *);
427 if (buf != 0)
428 strcpy (context.message, buf);
429 break;
430
431 case EVENT_LOGOUT:
432 pl = va_arg (args, player *);
433 context.activator = pl->ob;
434 buf = va_arg (args, char *);
435 if (buf != 0)
436 strcpy (context.message, buf);
437 break;
438
439 case EVENT_REMOVE:
440 context.activator = va_arg (args, object *);
441 break;
442
443 case EVENT_SHOUT:
444 context.activator = va_arg (args, object *);
445 buf = va_arg (args, char *);
446 if (buf != 0)
447 strcpy (context.message, buf);
448 break;
449
450 case EVENT_MUZZLE:
451 context.activator = va_arg (args, object *);
452 buf = va_arg (args, char *);
453 if (buf != 0)
454 strcpy (context.message, buf);
455 break;
456
457 case EVENT_KICK:
458 context.activator = va_arg (args, object *);
459 buf = va_arg (args, char *);
460 if (buf != 0)
461 strcpy (context.message, buf);
462 break;
463
464 case EVENT_MAPENTER:
465 context.activator = va_arg (args, object *);
466 break;
467
468 case EVENT_MAPLEAVE:
469 context.activator = va_arg (args, object *);
470 break;
471
472 case EVENT_CLOCK:
473 break;
474
475 case EVENT_MAPRESET:
476 buf = va_arg (args, char *);
477 if (buf != 0)
478 strcpy (context.message, buf);
479 break;
480
481 case EVENT_TELL:
482 break;
483 }
484
485 va_end (args);
486
487 inject_event (&context);
488
489 rv = context.returnvalue;
490
491 return &rv;
492 }
493
494 void *
495 eventListener (int *type, ...)
496 {
497 static int rv = 0;
498 va_list args;
499 char *buf;
500 CFPContext context;
501
502 if (!perl)
503 return;
504
505 memset (&context, 0, sizeof (context));
506
507 va_start (args, type);
508
509 context.who = va_arg (args, object *);
510 context.event_code = va_arg (args, int);
511 context.activator = va_arg (args, object *);
512 context.third = va_arg (args, object *);
513 buf = va_arg (args, char *);
514
515 if (buf != 0)
516 strcpy (context.message, buf);
517
518 context.fix = va_arg (args, int);
519 strcpy (context.options, va_arg (args, char *));
520 context.returnvalue = 0;
521 va_end (args);
522
523 inject_event (&context);
524
525 rv = context.returnvalue;
526 return &rv;
527 }
528
529 int
530 closePlugin ()
531 {
532 printf (PLUGIN_VERSION " closing\n");
533
534 if (perl)
535 {
536 perl_destruct (perl);
537 perl_free (perl);
538 perl = 0;
539 }
540
541 return 0;
542 }
543
544 MODULE = cf PACKAGE = cf PREFIX = cf_
545
546 BOOT:
547 {
548 HV *stash = gv_stashpv ("cf", 1);
549
550 static const struct {
551 const char *name;
552 IV iv;
553 } *civ, const_iv[] = {
554 # define const_iv(name) { # name, (IV)name },
555 const_iv (llevError)
556 const_iv (llevInfo)
557 const_iv (llevDebug)
558 const_iv (llevMonster)
559
560 const_iv (PLAYER)
561 const_iv (ROD)
562 const_iv (TREASURE)
563 const_iv (POTION)
564 const_iv (FOOD)
565 const_iv (POISON)
566 const_iv (BOOK)
567 const_iv (CLOCK)
568 const_iv (LIGHTNING)
569 const_iv (ARROW)
570 const_iv (BOW)
571 const_iv (WEAPON)
572 const_iv (ARMOUR)
573 const_iv (PEDESTAL)
574 const_iv (ALTAR)
575 const_iv (CONFUSION)
576 const_iv (LOCKED_DOOR)
577 const_iv (SPECIAL_KEY)
578 const_iv (MAP)
579 const_iv (DOOR)
580 const_iv (KEY)
581 const_iv (TIMED_GATE)
582 const_iv (TRIGGER)
583 const_iv (GRIMREAPER)
584 const_iv (MAGIC_EAR)
585 const_iv (TRIGGER_BUTTON)
586 const_iv (TRIGGER_ALTAR)
587 const_iv (TRIGGER_PEDESTAL)
588 const_iv (SHIELD)
589 const_iv (HELMET)
590 const_iv (HORN)
591 const_iv (MONEY)
592 const_iv (CLASS)
593 const_iv (GRAVESTONE)
594 const_iv (AMULET)
595 const_iv (PLAYERMOVER)
596 const_iv (TELEPORTER)
597 const_iv (CREATOR)
598 const_iv (SKILL)
599 const_iv (EXPERIENCE)
600 const_iv (EARTHWALL)
601 const_iv (GOLEM)
602 const_iv (THROWN_OBJ)
603 const_iv (BLINDNESS)
604 const_iv (GOD)
605 const_iv (DETECTOR)
606 const_iv (TRIGGER_MARKER)
607 const_iv (DEAD_OBJECT)
608 const_iv (DRINK)
609 const_iv (MARKER)
610 const_iv (HOLY_ALTAR)
611 const_iv (PLAYER_CHANGER)
612 const_iv (BATTLEGROUND)
613 const_iv (PEACEMAKER)
614 const_iv (GEM)
615 const_iv (FIREWALL)
616 const_iv (ANVIL)
617 const_iv (CHECK_INV)
618 const_iv (MOOD_FLOOR)
619 const_iv (EXIT)
620 const_iv (ENCOUNTER)
621 const_iv (SHOP_FLOOR)
622 const_iv (SHOP_MAT)
623 const_iv (RING)
624 const_iv (FLOOR)
625 const_iv (FLESH)
626 const_iv (INORGANIC)
627 const_iv (SKILL_TOOL)
628 const_iv (LIGHTER)
629 const_iv (TRAP_PART)
630 const_iv (WALL)
631 const_iv (LIGHT_SOURCE)
632 const_iv (MISC_OBJECT)
633 const_iv (MONSTER)
634 const_iv (SPAWN_GENERATOR)
635 const_iv (LAMP)
636 const_iv (DUPLICATOR)
637 const_iv (TOOL)
638 const_iv (SPELLBOOK)
639 const_iv (BUILDFAC)
640 const_iv (CLOAK)
641 const_iv (SPINNER)
642 const_iv (GATE)
643 const_iv (BUTTON)
644 const_iv (CF_HANDLE)
645 const_iv (HOLE)
646 const_iv (TRAPDOOR)
647 const_iv (SIGN)
648 const_iv (BOOTS)
649 const_iv (GLOVES)
650 const_iv (SPELL)
651 const_iv (SPELL_EFFECT)
652 const_iv (CONVERTER)
653 const_iv (BRACERS)
654 const_iv (POISONING)
655 const_iv (SAVEBED)
656 const_iv (POISONCLOUD)
657 const_iv (FIREHOLES)
658 const_iv (WAND)
659 const_iv (SCROLL)
660 const_iv (DIRECTOR)
661 const_iv (GIRDLE)
662 const_iv (FORCE)
663 const_iv (POTION_EFFECT)
664 const_iv (EVENT_CONNECTOR)
665 const_iv (CLOSE_CON)
666 const_iv (CONTAINER)
667 const_iv (ARMOUR_IMPROVER)
668 const_iv (WEAPON_IMPROVER)
669 const_iv (SKILLSCROLL)
670 const_iv (DEEP_SWAMP)
671 const_iv (IDENTIFY_ALTAR)
672 const_iv (MENU)
673 const_iv (RUNE)
674 const_iv (TRAP)
675 const_iv (POWER_CRYSTAL)
676 const_iv (CORPSE)
677 const_iv (DISEASE)
678 const_iv (SYMPTOM)
679 const_iv (BUILDER)
680 const_iv (MATERIAL)
681 const_iv (ITEM_TRANSFORMER)
682 const_iv (QUEST)
683
684 const_iv (ST_BD_BUILD)
685 const_iv (ST_BD_REMOVE)
686 const_iv (ST_MAT_FLOOR)
687 const_iv (ST_MAT_WALL)
688 const_iv (ST_MAT_ITEM)
689
690 const_iv (QUEST_IN_PROGRESS)
691 const_iv (QUEST_DONE_QUEST)
692 const_iv (QUEST_DONE_TASK)
693 const_iv (QUEST_START_QUEST)
694 const_iv (QUEST_END_QUEST)
695 const_iv (QUEST_START_TASK)
696 const_iv (QUEST_END_TASK)
697 const_iv (QUEST_OVERRIDE)
698 const_iv (QUEST_ON_ACTIVATE)
699
700 const_iv (WEAP_HIT)
701 const_iv (WEAP_SLASH)
702 const_iv (WEAP_PIERCE)
703 const_iv (WEAP_CLEAVE)
704 const_iv (WEAP_SLICE)
705 const_iv (WEAP_STAB)
706 const_iv (WEAP_WHIP)
707 const_iv (WEAP_CRUSH)
708 const_iv (WEAP_BLUD)
709
710 const_iv (FLAG_ALIVE)
711 const_iv (FLAG_WIZ)
712 const_iv (FLAG_REMOVED)
713 const_iv (FLAG_FREED)
714 const_iv (FLAG_WAS_WIZ)
715 const_iv (FLAG_APPLIED)
716 const_iv (FLAG_UNPAID)
717 const_iv (FLAG_USE_SHIELD)
718 const_iv (FLAG_NO_PICK)
719 const_iv (FLAG_ANIMATE)
720 const_iv (FLAG_MONSTER)
721 const_iv (FLAG_FRIENDLY)
722 const_iv (FLAG_GENERATOR)
723 const_iv (FLAG_IS_THROWN)
724 const_iv (FLAG_AUTO_APPLY)
725 const_iv (FLAG_TREASURE)
726 const_iv (FLAG_PLAYER_SOLD)
727 const_iv (FLAG_SEE_INVISIBLE)
728 const_iv (FLAG_CAN_ROLL)
729 const_iv (FLAG_OVERLAY_FLOOR)
730 const_iv (FLAG_IS_TURNABLE)
731 const_iv (FLAG_IS_USED_UP)
732 const_iv (FLAG_IDENTIFIED)
733 const_iv (FLAG_REFLECTING)
734 const_iv (FLAG_CHANGING)
735 const_iv (FLAG_SPLITTING)
736 const_iv (FLAG_HITBACK)
737 const_iv (FLAG_STARTEQUIP)
738 const_iv (FLAG_BLOCKSVIEW)
739 const_iv (FLAG_UNDEAD)
740 const_iv (FLAG_SCARED)
741 const_iv (FLAG_UNAGGRESSIVE)
742 const_iv (FLAG_REFL_MISSILE)
743 const_iv (FLAG_REFL_SPELL)
744 const_iv (FLAG_NO_MAGIC)
745 const_iv (FLAG_NO_FIX_PLAYER)
746 const_iv (FLAG_IS_LIGHTABLE)
747 const_iv (FLAG_TEAR_DOWN)
748 const_iv (FLAG_RUN_AWAY)
749 const_iv (FLAG_PICK_UP)
750 const_iv (FLAG_UNIQUE)
751 const_iv (FLAG_NO_DROP)
752 const_iv (FLAG_WIZCAST)
753 const_iv (FLAG_CAST_SPELL)
754 const_iv (FLAG_USE_SCROLL)
755 const_iv (FLAG_USE_RANGE)
756 const_iv (FLAG_USE_BOW)
757 const_iv (FLAG_USE_ARMOUR)
758 const_iv (FLAG_USE_WEAPON)
759 const_iv (FLAG_USE_RING)
760 const_iv (FLAG_READY_RANGE)
761 const_iv (FLAG_READY_BOW)
762 const_iv (FLAG_XRAYS)
763 const_iv (FLAG_NO_APPLY)
764 const_iv (FLAG_IS_FLOOR)
765 const_iv (FLAG_LIFESAVE)
766 const_iv (FLAG_NO_STRENGTH)
767 const_iv (FLAG_SLEEP)
768 const_iv (FLAG_STAND_STILL)
769 const_iv (FLAG_RANDOM_MOVE)
770 const_iv (FLAG_ONLY_ATTACK)
771 const_iv (FLAG_CONFUSED)
772 const_iv (FLAG_STEALTH)
773 const_iv (FLAG_WIZPASS)
774 const_iv (FLAG_IS_LINKED)
775 const_iv (FLAG_CURSED)
776 const_iv (FLAG_DAMNED)
777 const_iv (FLAG_SEE_ANYWHERE)
778 const_iv (FLAG_KNOWN_MAGICAL)
779 const_iv (FLAG_KNOWN_CURSED)
780 const_iv (FLAG_CAN_USE_SKILL)
781 const_iv (FLAG_BEEN_APPLIED)
782 const_iv (FLAG_READY_SCROLL)
783 const_iv (FLAG_USE_ROD)
784 const_iv (FLAG_USE_HORN)
785 const_iv (FLAG_MAKE_INVIS)
786 const_iv (FLAG_INV_LOCKED)
787 const_iv (FLAG_IS_WOODED)
788 const_iv (FLAG_IS_HILLY)
789 const_iv (FLAG_READY_SKILL)
790 const_iv (FLAG_READY_WEAPON)
791 const_iv (FLAG_NO_SKILL_IDENT)
792 const_iv (FLAG_BLIND)
793 const_iv (FLAG_SEE_IN_DARK)
794 const_iv (FLAG_IS_CAULDRON)
795 const_iv (FLAG_NO_STEAL)
796 const_iv (FLAG_ONE_HIT)
797 const_iv (FLAG_CLIENT_SENT)
798 const_iv (FLAG_BERSERK)
799 const_iv (FLAG_NEUTRAL)
800 const_iv (FLAG_NO_ATTACK)
801 const_iv (FLAG_NO_DAMAGE)
802 const_iv (FLAG_OBJ_ORIGINAL)
803 const_iv (FLAG_OBJ_SAVE_ON_OVL)
804 const_iv (FLAG_ACTIVATE_ON_PUSH)
805 const_iv (FLAG_ACTIVATE_ON_RELEASE)
806 const_iv (FLAG_IS_WATER)
807 const_iv (FLAG_CONTENT_ON_GEN)
808 const_iv (FLAG_IS_A_TEMPLATE)
809 const_iv (FLAG_IS_BUILDABLE)
810 const_iv (FLAG_AFK)
811
812 const_iv (NDI_BLACK)
813 const_iv (NDI_WHITE)
814 const_iv (NDI_NAVY)
815 const_iv (NDI_RED)
816 const_iv (NDI_ORANGE)
817 const_iv (NDI_BLUE)
818 const_iv (NDI_DK_ORANGE)
819 const_iv (NDI_GREEN)
820 const_iv (NDI_LT_GREEN)
821 const_iv (NDI_GREY)
822 const_iv (NDI_BROWN)
823 const_iv (NDI_GOLD)
824 const_iv (NDI_TAN)
825 const_iv (NDI_MAX_COLOR)
826 const_iv (NDI_COLOR_MASK)
827 const_iv (NDI_UNIQUE)
828 const_iv (NDI_ALL)
829
830 const_iv (F_APPLIED)
831 const_iv (F_LOCATION)
832 const_iv (F_UNPAID)
833 const_iv (F_MAGIC)
834 const_iv (F_CURSED)
835 const_iv (F_DAMNED)
836 const_iv (F_OPEN)
837 const_iv (F_NOPICK)
838 const_iv (F_LOCKED)
839 };
840
841 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
842 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
843
844 static const struct {
845 const char *name;
846 IV iv;
847 } *event, event_list[] = {
848 # define const_event(name) { # name, (IV)EVENT_ ## name },
849 const_event (NONE)
850 const_event (APPLY)
851 const_event (ATTACK)
852 const_event (DEATH)
853 const_event (DROP)
854 const_event (PICKUP)
855 const_event (SAY)
856 const_event (STOP)
857 const_event (TIME)
858 const_event (THROW)
859 const_event (TRIGGER)
860 const_event (CLOSE)
861 const_event (TIMER)
862
863 const_event (BORN)
864 const_event (CLOCK)
865 const_event (CRASH)
866 const_event (PLAYER_DEATH)
867 const_event (GKILL)
868 const_event (LOGIN)
869 const_event (LOGOUT)
870 const_event (MAPENTER)
871 const_event (MAPLEAVE)
872 const_event (MAPRESET)
873 const_event (REMOVE)
874 const_event (SHOUT)
875 const_event (TELL)
876 const_event (MUZZLE)
877 const_event (KICK)
878 };
879
880 AV *av = get_av ("cf::EVENT", 1);
881
882 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
883 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
884
885 static const struct {
886 int dtype;
887 const char *name;
888 IV idx;
889 } *cprop, prop_table[] = {
890 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
891 prop (CFAPI_INT, MAP_PROP_FLAGS)
892 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
893 prop (CFAPI_STRING, MAP_PROP_PATH)
894 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
895 prop (CFAPI_STRING, MAP_PROP_NAME)
896 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
897 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
898 prop (CFAPI_INT, MAP_PROP_PLAYERS)
899 prop (CFAPI_INT, MAP_PROP_DARKNESS)
900 prop (CFAPI_INT, MAP_PROP_WIDTH)
901 prop (CFAPI_INT, MAP_PROP_HEIGHT)
902 prop (CFAPI_INT, MAP_PROP_ENTER_X)
903 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
904 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
905 prop (CFAPI_INT, MAP_PROP_PRESSURE)
906 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
907 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
908 prop (CFAPI_INT, MAP_PROP_WINDDIR)
909 prop (CFAPI_INT, MAP_PROP_SKY)
910 prop (CFAPI_INT, MAP_PROP_WPARTX)
911 prop (CFAPI_INT, MAP_PROP_WPARTY)
912 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
913 prop (CFAPI_PMAP, MAP_PROP_NEXT)
914 prop (CFAPI_PREGION, MAP_PROP_REGION)
915 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
916 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
917 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
918 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
919 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
920 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
921 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
922 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
923 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
924 prop (CFAPI_INT, OBJECT_PROP_COUNT)
925 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
926 prop (CFAPI_STRING, OBJECT_PROP_NAME)
927 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
928 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
929 prop (CFAPI_STRING, OBJECT_PROP_RACE)
930 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
931 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
932 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
933 prop (CFAPI_STRING, OBJECT_PROP_LORE)
934 prop (CFAPI_INT, OBJECT_PROP_X)
935 prop (CFAPI_INT, OBJECT_PROP_Y)
936 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
937 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
938 prop (CFAPI_INT, OBJECT_PROP_NROF)
939 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
940 prop (CFAPI_INT, OBJECT_PROP_FACING)
941 prop (CFAPI_INT, OBJECT_PROP_TYPE)
942 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
943 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
944 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
945 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
946 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
947 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
948 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
949 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
950 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
951 prop (CFAPI_INT, OBJECT_PROP_VALUE)
952 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
953 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
954 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
955 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
956 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
957 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
958 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
959 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
960 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
961 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
962 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
963 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
964 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
965 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
966 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
967 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
968 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
969 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
970 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
971 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
972 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
973 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
974 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
975 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
976 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
977 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
978 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
979 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
980 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
981 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
982 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
983 prop (CFAPI_INT, OBJECT_PROP_LUCK)
984 prop (CFAPI_LONG, OBJECT_PROP_EXP)
985 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
986 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
987 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
988 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
989 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
990 prop (CFAPI_INT, OBJECT_PROP_STR)
991 prop (CFAPI_INT, OBJECT_PROP_DEX)
992 prop (CFAPI_INT, OBJECT_PROP_CON)
993 prop (CFAPI_INT, OBJECT_PROP_WIS)
994 prop (CFAPI_INT, OBJECT_PROP_INT)
995 prop (CFAPI_INT, OBJECT_PROP_POW)
996 prop (CFAPI_INT, OBJECT_PROP_CHA)
997 prop (CFAPI_INT, OBJECT_PROP_WC)
998 prop (CFAPI_INT, OBJECT_PROP_AC)
999 prop (CFAPI_INT, OBJECT_PROP_HP)
1000 prop (CFAPI_INT, OBJECT_PROP_SP)
1001 prop (CFAPI_INT, OBJECT_PROP_GP)
1002 prop (CFAPI_INT, OBJECT_PROP_FP)
1003 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1004 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1005 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1006 prop (CFAPI_INT, OBJECT_PROP_DAM)
1007 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1008 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1009 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1010 prop (CFAPI_INT, OBJECT_PROP_FACE)
1011 };
1012
1013 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1014 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1015
1016 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1017 {
1018 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1019 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1020 }
1021 }
1022
1023 void
1024 LOG (int level, char *msg)
1025 PROTOTYPE: $$
1026 C_ARGS: level, "%s", msg
1027
1028 char *
1029 cf_get_maps_directory (char *path)
1030 PROTOTYPE: $
1031 ALIAS: maps_directory = 0
1032
1033 char *
1034 mapdir ()
1035 PROTOTYPE:
1036 ALIAS:
1037 mapdir = 0
1038 uniquedir = 1
1039 tmpdir = 2
1040 confdir = 3
1041 localdir = 4
1042 playerdir = 5
1043 datadir = 6
1044 CODE:
1045 {
1046 int unused_type;
1047 RETVAL = (char *)systemDirectory (&unused_type, ix);
1048 }
1049 OUTPUT: RETVAL
1050
1051 int
1052 cf_find_animation (char *text)
1053 PROTOTYPE: $
1054
1055 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1056
1057 SV *
1058 get_property (object *obj, int type, int idx)
1059 CODE:
1060 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1061 OUTPUT: RETVAL
1062
1063 SV *
1064 set_property (object *obj, int type, int idx, SV *newval)
1065 CODE:
1066 switch (type)
1067 {
1068 case CFAPI_INT:
1069 cf_object_set_int_property (obj, idx, SvIV (newval));
1070 break;
1071 case CFAPI_LONG:
1072 cf_object_set_long_property (obj, idx, SvNV (newval));
1073 break;
1074 case CFAPI_DOUBLE:
1075 {
1076 int unused_type;
1077 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1078 }
1079 break;
1080 case CFAPI_STRING:
1081 cf_object_set_string_property (obj, idx, SvPV_nolen (newval));
1082 break;
1083 default:
1084 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1085 }
1086
1087 int cf_object_get_resistance (object *op, int rtype)
1088 ALIAS: resistance = 0
1089
1090 int cf_object_get_flag (object *op, int flag)
1091 ALIAS: flag = 0
1092
1093 void cf_object_set_flag (object *op, int flag, int value)
1094
1095 void cf_object_move (object *op, object *originator, int dir)
1096
1097 void cf_object_apply (object *op, object *author, int flags)
1098
1099 void cf_object_apply_below (object *op)
1100
1101 void cf_object_remove (object *op)
1102
1103 void cf_object_free (object *op)
1104
1105 object *cf_object_present_archname_inside (object *op, char *whatstr)
1106
1107 int cf_object_transfer (object *op, int x, int y, int r, object *orig)
1108
1109 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1110
1111 object *cf_object_clone (object *op, int clonetype)
1112
1113 int cf_object_pay_item (object *op, object *buyer)
1114
1115 int cf_object_pay_amount (object *op, double amount)
1116
1117 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1118
1119 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1120
1121 void cf_object_learn_spell (object *op, object *sp)
1122
1123 void cf_object_forget_spell (object *op, object *sp)
1124
1125 object *cf_object_check_for_spell (object *op, char *spellname)
1126
1127 int cf_object_query_money (object *op)
1128 ALIAS: money = 0
1129
1130 int cf_object_query_cost (object *op, object *who, int flags)
1131 ALIAS: cost = 0
1132
1133 void cf_object_activate_rune (object *op , object *victim)
1134
1135 int cf_object_check_trigger (object *op, object *cause)
1136
1137 int cf_object_out_of_map (object *op, int x, int y)
1138
1139 void cf_object_drop (object *op, object *author)
1140
1141 void cf_object_take (object *op, object *author)
1142
1143 void cf_object_say (object *op, char *msg)
1144
1145 void cf_object_speak (object *op, char *msg)
1146
1147 object *cf_object_insert_object (object *op, object *container)
1148
1149 const char *cf_object_get_msg (object *ob)
1150 ALIAS: msg = 0
1151
1152 object *cf_object_insert_in_ob (object *ob, object *where)
1153
1154 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1155
1156 void cf_object_update (object *op, int flags)
1157
1158 void cf_object_pickup (object *op, object *what)
1159
1160 char *cf_object_get_key (object *op, char *keyname)
1161 ALIAS: key = 0
1162
1163 void cf_object_set_key (object *op, char *keyname, char *value)
1164
1165 char *
1166 base_name (object *ob, int plural)
1167 CODE:
1168 RETVAL = cf_query_base_name (ob, plural);
1169 OUTPUT: RETVAL
1170
1171 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1172
1173 object *cf_create_object_by_name (const char *name = 0)
1174 PROTOTYPE: ;$
1175 ALIAS:
1176 create_object = 0
1177 new = 0
1178 CODE:
1179 RETVAL = name ? cf_create_object_by_name (name) : cf_create_object ();
1180 OUTPUT:
1181 RETVAL
1182
1183 void cf_fix_object (object *pl)
1184 ALIAS: fix = 0
1185
1186 object *cf_insert_ob_in_ob (object *ob, object *where)
1187
1188
1189 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1190
1191 player *player (object *op)
1192 CODE:
1193 RETVAL = cf_player_find (cf_query_name (op));
1194 OUTPUT: RETVAL
1195
1196 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1197
1198 object *cf_player_send_inventory (object *op)
1199
1200 char *cf_player_get_ip (object *op)
1201 ALIAS: ip = 0
1202
1203 object *cf_player_get_marked_item (object *op)
1204 ALIAS: marked_item = 0
1205
1206 void cf_player_set_marked_item (object *op, object *ob)
1207
1208 partylist *cf_player_get_party (object *op)
1209 ALIAS: party = 0
1210
1211 void cf_player_set_party (object *op, partylist *party)
1212
1213
1214 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1215
1216 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1217
1218 player *cf_player_find (char *name)
1219 PROTOTYPE: $
1220
1221 void cf_player_move (player *pl, int dir)
1222
1223 # nonstandard
1224 object *ob (player *pl)
1225 CODE:
1226 RETVAL = pl->ob;
1227 OUTPUT: RETVAL
1228
1229
1230 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1231
1232 SV *
1233 get_property (mapstruct *obj, int type, int idx)
1234 CODE:
1235 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1236 OUTPUT: RETVAL
1237
1238 SV *
1239 set_property (mapstruct *obj, int type, int idx, SV *newval)
1240 CODE:
1241 switch (type)
1242 {
1243 case CFAPI_INT:
1244 cf_map_set_int_property (obj, idx, SvIV (newval));
1245 break;
1246 default:
1247 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1248 }
1249
1250 mapstruct *cf_map_get_map (char *name)
1251 PROTOTYPE: $
1252 ALIAS: map = 0
1253
1254 mapstruct *cf_map_get_first ()
1255 PROTOTYPE:
1256 ALIAS: first = 0
1257
1258 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1259
1260 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1261
1262 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1263 C_ARGS: str, map, nx, ny
1264
1265 #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1266
1267
1268
1269 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1270
1271 archetype*cf_archetype_get_first()
1272 PROTOTYPE:
1273 ALIAS: first = 0
1274
1275 archetype *cf_archetype_get_next (archetype *arch)
1276 ALIAS: next = 0
1277
1278 archetype *cf_archetype_get_head (archetype *arch)
1279 ALIAS: head = 0
1280
1281 archetype *cf_archetype_get_more (archetype *arch)
1282 ALIAS: more = 0
1283
1284 const char *cf_archetype_get_name (archetype *arch)
1285 ALIAS: name = 0
1286
1287 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1288
1289 partylist *cf_party_get_first ()
1290 PROTOTYPE:
1291 ALIAS: first = 0
1292
1293 partylist *cf_party_get_next (partylist *party)
1294 ALIAS: next = 0
1295
1296 const char *cf_party_get_name (partylist *party)
1297
1298 const char *cf_party_get_password (partylist *party)
1299 ALIAS: password = 0
1300
1301 player *cf_party_get_first_player (partylist *party)
1302 ALIAS: first_player = 0
1303
1304 player *cf_party_get_next_player (partylist *party, player *op)
1305 ALIAS: next_player = 0
1306
1307
1308 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1309
1310 region *cf_region_get_first ()
1311 PROTOTYPE:
1312 ALIAS: first = 0
1313
1314 const char *cf_region_get_name (region *reg)
1315 ALIAS: name = 0
1316
1317 region *cf_region_get_next (region *reg)
1318 ALIAS: next = 0
1319
1320 region *cf_region_get_parent (region *reg)
1321 ALIAS: parent = 0
1322
1323 const char *cf_region_get_longname (region *reg)
1324 ALIAS: longname = 0
1325
1326 const char *cf_region_get_message (region *reg)
1327 ALIAS: message = 0
1328
1329