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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.43
Committed: Fri Mar 31 19:47:55 2006 UTC (18 years, 3 months ago) by root
Branch: MAIN
Changes since 1.42: +10 -0 lines
Log Message:
make peaceful player setting accessible

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /* */
4 /*****************************************************************************/
5
6 /*
7 * This code is placed under the GNU General Public Licence (GPL)
8 *
9 * Copyright (C) 2001-2005 by Chachkoff Yann
10 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
11 *
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 */
26
27 #include <EXTERN.h>
28 #include <perl.h>
29 #include <XSUB.h>
30
31 #undef save_long // clashes with libproto.h
32
33 #define PLUGIN_NAME "perl"
34 #define PLUGIN_VERSION "cfperl 0.2"
35
36 #ifndef __CEXTRACT__
37 #include <plugin.h>
38 #endif
39
40 #undef MODULEAPI
41 #ifdef WIN32
42 #else
43 #define MODULEAPI
44 #endif
45
46 #include <plugin_common.h>
47 #include <sounds.h>
48
49 #include <stdarg.h>
50
51 #include "perlxsi.c"
52
53 typedef object object_ornull;
54 typedef mapstruct mapstruct_ornull;
55
56 static f_plug_api gethook;
57 static f_plug_api registerGlobalEvent;
58 static f_plug_api unregisterGlobalEvent;
59 static f_plug_api systemDirectory;
60 static f_plug_api object_set_property;
61 static f_plug_api map_get_map;
62 static f_plug_api object_insert;
63
64 /* this is a stupid way to do things, and awkward to use for plug-in authors */
65 typedef struct
66 {
67 object* who;
68 object* activator;
69 object* third;
70 mapstruct* map;
71 char message[1024];
72 int fix; // seems to be python-only, and should not be part of the API
73 int event_code;
74 char extension[1024]; // name field, should invoke specific perl extension
75 char options[1024]; // slaying field of event_connectors
76 int returnvalue;
77 } CFPContext;
78
79 static HV *obj_cache;
80 static PerlInterpreter *perl;
81
82 #define PUSHcfapi(type,ctype) PUSHs (sv_2mortal (newSVcfapi ((type), va_arg (args, ctype))))
83 #define PUSH_OB PUSHcfapi(CFAPI_POBJECT, object *)
84 #define PUSH_PL PUSHcfapi(CFAPI_PPLAYER, player *)
85 #define PUSH_MAP PUSHcfapi(CFAPI_PMAP, mapstruct *)
86 #define PUSH_PV PUSHcfapi(CFAPI_STRING, const char *)
87 #define PUSH_IV PUSHcfapi(CFAPI_INT, int)
88
89 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
90
91 // garbage collect some perl objects, if possible
92 // all objects no longer referenced and empty are
93 // eligible for destruction.
94 void
95 clean_obj_cache ()
96 {
97 static int count;
98
99 if (++count & 7)
100 return;
101
102 int todo = 1000;
103 do
104 {
105 I32 klen;
106 char *key;
107 HE *he = hv_iternext (obj_cache);
108
109 if (he)
110 {
111 SV *sv = hv_iterval (obj_cache, he);
112
113 // empty and unreferenced? nuke it
114 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
115 {
116 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
117 todo++;
118 }
119 }
120 else
121 break;
122 }
123 while (--todo);
124 }
125
126 static SV *
127 newSVptr (void *ptr, const char *klass)
128 {
129 SV *sv;
130
131 if (!ptr)
132 return &PL_sv_undef;
133
134 sv = newSV (0);
135 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
136 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
137 }
138
139 static void
140 SVptr_cache_set (void *ptr, SV *sv)
141 {
142 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
143 }
144
145 static SV *
146 SVptr_cache_get (void *ptr)
147 {
148 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
149
150 return he ? *he : 0;
151 }
152
153 static SV *
154 newSVptr_cached (void *ptr, const char *klass)
155 {
156 SV *sv;
157
158 if (!ptr)
159 return &PL_sv_undef;
160
161 sv = SVptr_cache_get (ptr);
162
163 if (!sv)
164 {
165 HV *hv = newHV ();
166 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
167 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
168
169 SVptr_cache_set (ptr, sv);
170 }
171
172 return newSVsv (sv);
173 }
174
175 static void
176 clearSVptr (SV *sv)
177 {
178 if (SvROK (sv))
179 sv = SvRV (sv);
180
181 hv_clear ((HV *)sv);
182 sv_unmagic (sv, PERL_MAGIC_ext);
183 }
184
185 static long
186 SvPTR (SV *sv, const char *klass)
187 {
188 if (!sv_derived_from (sv, klass))
189 croak ("object of type %s expected", klass);
190
191 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
192
193 if (!mg)
194 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
195
196 return (long)mg->mg_ptr;
197 }
198
199 static long
200 SvPTR_ornull (SV *sv, const char *klass)
201 {
202 if (SvOK (sv))
203 return SvPTR (sv, klass);
204 else
205 return 0;
206 }
207
208 SV *
209 newSVcfapi (int type, ...)
210 {
211 SV *sv;
212
213 va_list args;
214 va_start (args, type);
215
216 switch (type)
217 {
218 #if 0
219 case CFAPI_INT16:
220 sv = newSViv (*va_arg (args, sint16_t *));
221 break;
222 #endif
223
224 case CFAPI_INT:
225 sv = newSViv (*va_arg (args, int *));
226 break;
227
228 case CFAPI_LONG:
229 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
230 break;
231
232 case CFAPI_DOUBLE:
233 sv = newSViv (*va_arg (args, double *));
234 break;
235
236 case CFAPI_STRING:
237 {
238 char *str = va_arg (args, char *);
239 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
240 }
241 break;
242
243 case CFAPI_POBJECT:
244 {
245 object *obj = va_arg (args, object *);
246
247 if (!obj)
248 sv = &PL_sv_undef;
249 else
250 switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
251 {
252 case MAP:
253 sv = newSVptr_cached (obj, "cf::object::map");
254 break;
255
256 case PLAYER:
257 sv = newSVptr_cached (obj, "cf::object::player");
258 break;
259
260 default:
261 sv = newSVptr_cached (obj, "cf::object");
262 break;
263 }
264 }
265 break;
266
267 case CFAPI_PMAP:
268 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
269 break;
270
271 case CFAPI_PPLAYER:
272 sv = newSVptr (va_arg (args, player *), "cf::player");
273 break;
274
275 case CFAPI_PARCH:
276 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
277 break;
278
279 case CFAPI_PPARTY:
280 sv = newSVptr (va_arg (args, partylist *), "cf::party");
281 break;
282
283 case CFAPI_PREGION:
284 sv = newSVptr (va_arg (args, region *), "cf::region");
285 break;
286
287 default:
288 assert (("unhandled type in newSVcfapi", 0));
289 }
290
291 va_end (args);
292
293 return sv;
294 }
295
296 /////////////////////////////////////////////////////////////////////////////
297
298 void
299 inject_event (const char *func, CFPContext *context)
300 {
301 dSP;
302
303 ENTER;
304 SAVETMPS;
305
306 PUSHMARK (SP);
307
308 EXTEND (SP, 10);
309
310 HV *hv = newHV ();
311 #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
312 hv_context (CFAPI_POBJECT, ,who);
313 hv_context (CFAPI_POBJECT, ,activator);
314 hv_context (CFAPI_POBJECT, ,third);
315 hv_context (CFAPI_PMAP, ,map);
316 hv_context (CFAPI_STRING , ,message);
317 hv_context (CFAPI_INT ,&,fix);
318 hv_context (CFAPI_INT ,&,event_code);
319 hv_context (CFAPI_STRING , ,options);
320 hv_context (CFAPI_STRING , ,extension);
321
322 PUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
323
324 PUTBACK;
325 int count = call_pv (func, G_SCALAR | G_EVAL);
326 SPAGAIN;
327
328 if (SvTRUE (ERRSV))
329 LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
330
331 context->returnvalue = count > 0 ? POPi : 0;
332
333 PUTBACK;
334 FREETMPS;
335 LEAVE;
336 }
337
338 /////////////////////////////////////////////////////////////////////////////
339
340 int
341 initPlugin (const char *iversion, f_plug_api gethooksptr)
342 {
343 gethook = gethooksptr;
344 printf (PLUGIN_VERSION " init\n");
345
346 return 0;
347 }
348
349 static CommArray_s rtn_cmd;
350
351 int
352 runPluginCommand (object *obj, char *params)
353 {
354 dSP;
355
356 ENTER;
357 SAVETMPS;
358
359 PUSHMARK (SP);
360
361 EXTEND (SP, 3);
362 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
363 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
364
365 if (params)
366 PUSHs (sv_2mortal (newSVpv (params, 0)));
367
368 PUTBACK;
369 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
370 SPAGAIN;
371
372 if (SvTRUE (ERRSV))
373 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
374
375 int returnvalue = count > 0 ? POPi : -1;
376
377 PUTBACK;
378 FREETMPS;
379 LEAVE;
380
381 return returnvalue;
382 }
383
384 void *
385 getPluginProperty (int *type, ...)
386 {
387 va_list args;
388 char *propname;
389 int i;
390 va_start (args, type);
391 propname = va_arg (args, char *);
392 //printf ("Property name: %s\n", propname);
393
394 if (!strcmp (propname, "command?"))
395 {
396 if (!perl)
397 return NULL;
398
399 const char *cmdname = va_arg (args, const char *);
400 HV *hv = get_hv ("cf::COMMAND", 1);
401 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
402
403 va_end (args);
404
405 if (svp)
406 {
407 // this is totaly broken, should stash it into %COMMAND
408 rtn_cmd.name = cmdname;
409 rtn_cmd.time = SvNV (*svp);
410 rtn_cmd.func = runPluginCommand;
411
412 return &rtn_cmd;
413 }
414 }
415 else if (!strcmp (propname, "Identification"))
416 {
417 va_end (args);
418 return PLUGIN_NAME;
419 }
420 else if (!strcmp (propname, "FullName"))
421 {
422 va_end (args);
423 return PLUGIN_VERSION;
424 }
425 else
426 va_end (args);
427
428 return NULL;
429 }
430
431 void *globalEventListener (int *type, ...);
432
433 int
434 postInitPlugin ()
435 {
436 int hooktype = 1;
437 int rtype = 0;
438
439 printf (PLUGIN_VERSION " post init\n");
440
441 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
442 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
443 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
444 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
445 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
446 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
447
448 cf_init_plugin (gethook);
449
450 /* Pick the global events you want to monitor from this plugin */
451 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
452 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
453 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
454 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
455 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
456 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
457 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
461 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
463 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
464 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
465 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
466 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
467 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
468 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
469 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
470 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
471 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
472 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
473
474 char *argv[] = {
475 "",
476 "-e"
477 "BEGIN {"
478 " cf->bootstrap;"
479 " unshift @INC, cf::datadir ();"
480 "}"
481 ""
482 "use cf;"
483 };
484
485 perl = perl_alloc ();
486 perl_construct (perl);
487
488 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
489 {
490 printf ("unable to initialize perl-interpreter, continuing without.\n");
491
492 perl_destruct (perl);
493 perl_free (perl);
494 perl = 0;
495 }
496 else
497 {
498 obj_cache = newHV ();
499 }
500
501 return 0;
502 }
503
504 void *
505 globalEventListener (int *type, ...)
506 {
507 va_list args;
508 static int rv;
509 int event_code;
510
511 if (!perl)
512 return;
513
514 va_start (args, type);
515 event_code = va_arg (args, int);
516
517 if (event_code == EVENT_FREE_OB)
518 {
519 player *pl;
520 object *op;
521 SV *sv;
522
523 op = va_arg (args, object *);
524 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
525
526 if (sv)
527 clearSVptr (sv);
528
529 rv = 0;
530 }
531 else
532 {
533 dSP;
534
535 ENTER;
536 SAVETMPS;
537
538 PUSHMARK (SP);
539
540 EXTEND (SP, 10);
541 PUSHs (sv_2mortal (newSViv (event_code)));
542
543 switch (event_code)
544 {
545 case EVENT_CRASH:
546 break;
547
548 case EVENT_PLAYER_LOAD:
549 case EVENT_PLAYER_SAVE:
550 PUSH_OB;
551 PUSH_PV;
552 break;
553
554 case EVENT_MAPLOAD:
555 case EVENT_MAPOUT:
556 case EVENT_MAPIN:
557 case EVENT_MAPCLEAN:
558 case EVENT_MAPRESET:
559 PUSH_MAP;
560 break;
561
562 case EVENT_MAPENTER:
563 case EVENT_MAPLEAVE:
564 case EVENT_BORN:
565 case EVENT_REMOVE:
566 case EVENT_PLAYER_DEATH:
567 PUSH_OB;
568 break;
569
570 case EVENT_GKILL:
571 PUSH_OB;
572 PUSH_OB;
573 break;
574
575 case EVENT_LOGIN:
576 case EVENT_LOGOUT:
577 PUSH_PL;
578 PUSH_PV;
579 break;
580
581 case EVENT_SHOUT:
582 case EVENT_MUZZLE:
583 case EVENT_KICK:
584 PUSH_OB;
585 PUSH_PV;
586 break;
587
588 case EVENT_CLOCK:
589 clean_obj_cache ();
590 break;
591
592 case EVENT_TELL:
593 break;
594 }
595
596 va_end (args);
597
598 PUTBACK;
599 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
600 SPAGAIN;
601
602 if (SvTRUE (ERRSV))
603 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
604
605 rv = count > 0 ? POPi : 0;
606
607 PUTBACK;
608 FREETMPS;
609 LEAVE;
610 }
611
612 return &rv;
613 }
614
615 void *
616 eventListener (int *type, ...)
617 {
618 static int rv = 0;
619 va_list args;
620 char *buf;
621 CFPContext context;
622 object *eob;
623
624 if (!perl)
625 return;
626
627 memset (&context, 0, sizeof (context));
628
629 va_start (args, type);
630
631 context.who = va_arg (args, object *);
632 context.event_code = va_arg (args, int);
633 context.activator = va_arg (args, object *);
634 context.third = va_arg (args, object *);
635
636 buf = va_arg (args, char *);
637 if (buf != 0)
638 strncpy (context.message, buf, sizeof (context.message));
639
640 context.fix = va_arg (args, int);
641 strncpy (context.extension, va_arg (args, char *), sizeof (context.extension));
642 strncpy (context.options, va_arg (args, char *), sizeof (context.options));
643 eob = va_arg (args, object *);
644 context.returnvalue = 0;
645 va_end (args);
646
647 inject_event ("cf::inject_event", &context);
648
649 rv = context.returnvalue;
650 return &rv;
651 }
652
653 int
654 closePlugin ()
655 {
656 printf (PLUGIN_VERSION " closing\n");
657
658 if (perl)
659 {
660 perl_destruct (perl);
661 perl_free (perl);
662 perl = 0;
663 }
664
665 return 0;
666 }
667
668 MODULE = cf PACKAGE = cf PREFIX = cf_
669
670 BOOT:
671 {
672 HV *stash = gv_stashpv ("cf", 1);
673
674 static const struct {
675 const char *name;
676 IV iv;
677 } *civ, const_iv[] = {
678 # define const_iv(name) { # name, (IV)name },
679 const_iv (llevError)
680 const_iv (llevInfo)
681 const_iv (llevDebug)
682 const_iv (llevMonster)
683
684 const_iv (PLAYER)
685 const_iv (TRANSPORT)
686 const_iv (ROD)
687 const_iv (TREASURE)
688 const_iv (POTION)
689 const_iv (FOOD)
690 const_iv (POISON)
691 const_iv (BOOK)
692 const_iv (CLOCK)
693 const_iv (LIGHTNING)
694 const_iv (ARROW)
695 const_iv (BOW)
696 const_iv (WEAPON)
697 const_iv (ARMOUR)
698 const_iv (PEDESTAL)
699 const_iv (ALTAR)
700 const_iv (LOCKED_DOOR)
701 const_iv (SPECIAL_KEY)
702 const_iv (MAP)
703 const_iv (DOOR)
704 const_iv (KEY)
705 const_iv (TIMED_GATE)
706 const_iv (TRIGGER)
707 const_iv (GRIMREAPER)
708 const_iv (MAGIC_EAR)
709 const_iv (TRIGGER_BUTTON)
710 const_iv (TRIGGER_ALTAR)
711 const_iv (TRIGGER_PEDESTAL)
712 const_iv (SHIELD)
713 const_iv (HELMET)
714 const_iv (HORN)
715 const_iv (MONEY)
716 const_iv (CLASS)
717 const_iv (GRAVESTONE)
718 const_iv (AMULET)
719 const_iv (PLAYERMOVER)
720 const_iv (TELEPORTER)
721 const_iv (CREATOR)
722 const_iv (SKILL)
723 const_iv (EXPERIENCE)
724 const_iv (EARTHWALL)
725 const_iv (GOLEM)
726 const_iv (THROWN_OBJ)
727 const_iv (BLINDNESS)
728 const_iv (GOD)
729 const_iv (DETECTOR)
730 const_iv (TRIGGER_MARKER)
731 const_iv (DEAD_OBJECT)
732 const_iv (DRINK)
733 const_iv (MARKER)
734 const_iv (HOLY_ALTAR)
735 const_iv (PLAYER_CHANGER)
736 const_iv (BATTLEGROUND)
737 const_iv (PEACEMAKER)
738 const_iv (GEM)
739 const_iv (FIREWALL)
740 const_iv (ANVIL)
741 const_iv (CHECK_INV)
742 const_iv (MOOD_FLOOR)
743 const_iv (EXIT)
744 const_iv (ENCOUNTER)
745 const_iv (SHOP_FLOOR)
746 const_iv (SHOP_MAT)
747 const_iv (RING)
748 const_iv (FLOOR)
749 const_iv (FLESH)
750 const_iv (INORGANIC)
751 const_iv (SKILL_TOOL)
752 const_iv (LIGHTER)
753 const_iv (TRAP_PART)
754 const_iv (WALL)
755 const_iv (LIGHT_SOURCE)
756 const_iv (MISC_OBJECT)
757 const_iv (MONSTER)
758 const_iv (SPAWN_GENERATOR)
759 const_iv (LAMP)
760 const_iv (DUPLICATOR)
761 const_iv (TOOL)
762 const_iv (SPELLBOOK)
763 const_iv (BUILDFAC)
764 const_iv (CLOAK)
765 const_iv (SPINNER)
766 const_iv (GATE)
767 const_iv (BUTTON)
768 const_iv (CF_HANDLE)
769 const_iv (HOLE)
770 const_iv (TRAPDOOR)
771 const_iv (SIGN)
772 const_iv (BOOTS)
773 const_iv (GLOVES)
774 const_iv (SPELL)
775 const_iv (SPELL_EFFECT)
776 const_iv (CONVERTER)
777 const_iv (BRACERS)
778 const_iv (POISONING)
779 const_iv (SAVEBED)
780 const_iv (POISONCLOUD)
781 const_iv (FIREHOLES)
782 const_iv (WAND)
783 const_iv (SCROLL)
784 const_iv (DIRECTOR)
785 const_iv (GIRDLE)
786 const_iv (FORCE)
787 const_iv (POTION_EFFECT)
788 const_iv (EVENT_CONNECTOR)
789 const_iv (CLOSE_CON)
790 const_iv (CONTAINER)
791 const_iv (ARMOUR_IMPROVER)
792 const_iv (WEAPON_IMPROVER)
793 const_iv (SKILLSCROLL)
794 const_iv (DEEP_SWAMP)
795 const_iv (IDENTIFY_ALTAR)
796 const_iv (MENU)
797 const_iv (RUNE)
798 const_iv (TRAP)
799 const_iv (POWER_CRYSTAL)
800 const_iv (CORPSE)
801 const_iv (DISEASE)
802 const_iv (SYMPTOM)
803 const_iv (BUILDER)
804 const_iv (MATERIAL)
805 const_iv (ITEM_TRANSFORMER)
806 const_iv (QUEST)
807
808 const_iv (ST_BD_BUILD)
809 const_iv (ST_BD_REMOVE)
810
811 const_iv (ST_MAT_FLOOR)
812 const_iv (ST_MAT_WALL)
813 const_iv (ST_MAT_ITEM)
814
815 const_iv (AT_PHYSICAL)
816 const_iv (AT_MAGIC)
817 const_iv (AT_FIRE)
818 const_iv (AT_ELECTRICITY)
819 const_iv (AT_COLD)
820 const_iv (AT_CONFUSION)
821 const_iv (AT_ACID)
822 const_iv (AT_DRAIN)
823 const_iv (AT_WEAPONMAGIC)
824 const_iv (AT_GHOSTHIT)
825 const_iv (AT_POISON)
826 const_iv (AT_SLOW)
827 const_iv (AT_PARALYZE)
828 const_iv (AT_TURN_UNDEAD)
829 const_iv (AT_FEAR)
830 const_iv (AT_CANCELLATION)
831 const_iv (AT_DEPLETE)
832 const_iv (AT_DEATH)
833 const_iv (AT_CHAOS)
834 const_iv (AT_COUNTERSPELL)
835 const_iv (AT_GODPOWER)
836 const_iv (AT_HOLYWORD)
837 const_iv (AT_BLIND)
838 const_iv (AT_INTERNAL)
839 const_iv (AT_LIFE_STEALING)
840 const_iv (AT_DISEASE)
841
842 const_iv (QUEST_IN_PROGRESS)
843 const_iv (QUEST_DONE_QUEST)
844 const_iv (QUEST_DONE_TASK)
845 const_iv (QUEST_START_QUEST)
846 const_iv (QUEST_END_QUEST)
847 const_iv (QUEST_START_TASK)
848 const_iv (QUEST_END_TASK)
849 const_iv (QUEST_OVERRIDE)
850 const_iv (QUEST_ON_ACTIVATE)
851
852 const_iv (WEAP_HIT)
853 const_iv (WEAP_SLASH)
854 const_iv (WEAP_PIERCE)
855 const_iv (WEAP_CLEAVE)
856 const_iv (WEAP_SLICE)
857 const_iv (WEAP_STAB)
858 const_iv (WEAP_WHIP)
859 const_iv (WEAP_CRUSH)
860 const_iv (WEAP_BLUD)
861
862 const_iv (FLAG_ALIVE)
863 const_iv (FLAG_WIZ)
864 const_iv (FLAG_REMOVED)
865 const_iv (FLAG_FREED)
866 const_iv (FLAG_WAS_WIZ)
867 const_iv (FLAG_APPLIED)
868 const_iv (FLAG_UNPAID)
869 const_iv (FLAG_USE_SHIELD)
870 const_iv (FLAG_NO_PICK)
871 const_iv (FLAG_ANIMATE)
872 const_iv (FLAG_MONSTER)
873 const_iv (FLAG_FRIENDLY)
874 const_iv (FLAG_GENERATOR)
875 const_iv (FLAG_IS_THROWN)
876 const_iv (FLAG_AUTO_APPLY)
877 const_iv (FLAG_TREASURE)
878 const_iv (FLAG_PLAYER_SOLD)
879 const_iv (FLAG_SEE_INVISIBLE)
880 const_iv (FLAG_CAN_ROLL)
881 const_iv (FLAG_OVERLAY_FLOOR)
882 const_iv (FLAG_IS_TURNABLE)
883 const_iv (FLAG_IS_USED_UP)
884 const_iv (FLAG_IDENTIFIED)
885 const_iv (FLAG_REFLECTING)
886 const_iv (FLAG_CHANGING)
887 const_iv (FLAG_SPLITTING)
888 const_iv (FLAG_HITBACK)
889 const_iv (FLAG_STARTEQUIP)
890 const_iv (FLAG_BLOCKSVIEW)
891 const_iv (FLAG_UNDEAD)
892 const_iv (FLAG_SCARED)
893 const_iv (FLAG_UNAGGRESSIVE)
894 const_iv (FLAG_REFL_MISSILE)
895 const_iv (FLAG_REFL_SPELL)
896 const_iv (FLAG_NO_MAGIC)
897 const_iv (FLAG_NO_FIX_PLAYER)
898 const_iv (FLAG_IS_LIGHTABLE)
899 const_iv (FLAG_TEAR_DOWN)
900 const_iv (FLAG_RUN_AWAY)
901 const_iv (FLAG_PICK_UP)
902 const_iv (FLAG_UNIQUE)
903 const_iv (FLAG_NO_DROP)
904 const_iv (FLAG_WIZCAST)
905 const_iv (FLAG_CAST_SPELL)
906 const_iv (FLAG_USE_SCROLL)
907 const_iv (FLAG_USE_RANGE)
908 const_iv (FLAG_USE_BOW)
909 const_iv (FLAG_USE_ARMOUR)
910 const_iv (FLAG_USE_WEAPON)
911 const_iv (FLAG_USE_RING)
912 const_iv (FLAG_READY_RANGE)
913 const_iv (FLAG_READY_BOW)
914 const_iv (FLAG_XRAYS)
915 const_iv (FLAG_NO_APPLY)
916 const_iv (FLAG_IS_FLOOR)
917 const_iv (FLAG_LIFESAVE)
918 const_iv (FLAG_NO_STRENGTH)
919 const_iv (FLAG_SLEEP)
920 const_iv (FLAG_STAND_STILL)
921 const_iv (FLAG_RANDOM_MOVE)
922 const_iv (FLAG_ONLY_ATTACK)
923 const_iv (FLAG_CONFUSED)
924 const_iv (FLAG_STEALTH)
925 const_iv (FLAG_WIZPASS)
926 const_iv (FLAG_IS_LINKED)
927 const_iv (FLAG_CURSED)
928 const_iv (FLAG_DAMNED)
929 const_iv (FLAG_SEE_ANYWHERE)
930 const_iv (FLAG_KNOWN_MAGICAL)
931 const_iv (FLAG_KNOWN_CURSED)
932 const_iv (FLAG_CAN_USE_SKILL)
933 const_iv (FLAG_BEEN_APPLIED)
934 const_iv (FLAG_READY_SCROLL)
935 const_iv (FLAG_USE_ROD)
936 const_iv (FLAG_USE_HORN)
937 const_iv (FLAG_MAKE_INVIS)
938 const_iv (FLAG_INV_LOCKED)
939 const_iv (FLAG_IS_WOODED)
940 const_iv (FLAG_IS_HILLY)
941 const_iv (FLAG_READY_SKILL)
942 const_iv (FLAG_READY_WEAPON)
943 const_iv (FLAG_NO_SKILL_IDENT)
944 const_iv (FLAG_BLIND)
945 const_iv (FLAG_SEE_IN_DARK)
946 const_iv (FLAG_IS_CAULDRON)
947 const_iv (FLAG_NO_STEAL)
948 const_iv (FLAG_ONE_HIT)
949 const_iv (FLAG_CLIENT_SENT)
950 const_iv (FLAG_BERSERK)
951 const_iv (FLAG_NEUTRAL)
952 const_iv (FLAG_NO_ATTACK)
953 const_iv (FLAG_NO_DAMAGE)
954 const_iv (FLAG_OBJ_ORIGINAL)
955 const_iv (FLAG_OBJ_SAVE_ON_OVL)
956 const_iv (FLAG_ACTIVATE_ON_PUSH)
957 const_iv (FLAG_ACTIVATE_ON_RELEASE)
958 const_iv (FLAG_IS_WATER)
959 const_iv (FLAG_CONTENT_ON_GEN)
960 const_iv (FLAG_IS_A_TEMPLATE)
961 const_iv (FLAG_IS_BUILDABLE)
962 const_iv (FLAG_AFK)
963
964 const_iv (NDI_BLACK)
965 const_iv (NDI_WHITE)
966 const_iv (NDI_NAVY)
967 const_iv (NDI_RED)
968 const_iv (NDI_ORANGE)
969 const_iv (NDI_BLUE)
970 const_iv (NDI_DK_ORANGE)
971 const_iv (NDI_GREEN)
972 const_iv (NDI_LT_GREEN)
973 const_iv (NDI_GREY)
974 const_iv (NDI_BROWN)
975 const_iv (NDI_GOLD)
976 const_iv (NDI_TAN)
977 const_iv (NDI_MAX_COLOR)
978 const_iv (NDI_COLOR_MASK)
979 const_iv (NDI_UNIQUE)
980 const_iv (NDI_ALL)
981
982 const_iv (F_APPLIED)
983 const_iv (F_LOCATION)
984 const_iv (F_UNPAID)
985 const_iv (F_MAGIC)
986 const_iv (F_CURSED)
987 const_iv (F_DAMNED)
988 const_iv (F_OPEN)
989 const_iv (F_NOPICK)
990 const_iv (F_LOCKED)
991
992 const_iv (P_BLOCKSVIEW)
993 const_iv (P_NO_MAGIC)
994 const_iv (P_IS_ALIVE)
995 const_iv (P_NO_CLERIC)
996 const_iv (P_NEED_UPDATE)
997 const_iv (P_NO_ERROR)
998 const_iv (P_OUT_OF_MAP)
999 const_iv (P_NEW_MAP)
1000
1001 const_iv (UP_OBJ_INSERT)
1002 const_iv (UP_OBJ_REMOVE)
1003 const_iv (UP_OBJ_CHANGE)
1004 const_iv (UP_OBJ_FACE)
1005
1006 const_iv (INS_NO_MERGE)
1007 const_iv (INS_ABOVE_FLOOR_ONLY)
1008 const_iv (INS_NO_WALK_ON)
1009 const_iv (INS_ON_TOP)
1010 const_iv (INS_BELOW_ORIGINATOR)
1011 const_iv (INS_MAP_LOAD)
1012
1013 const_iv (WILL_APPLY_HANDLE)
1014 const_iv (WILL_APPLY_TREASURE)
1015 const_iv (WILL_APPLY_EARTHWALL)
1016 const_iv (WILL_APPLY_DOOR)
1017 const_iv (WILL_APPLY_FOOD)
1018
1019 const_iv (SAVE_MODE)
1020 const_iv (SAVE_DIR_MODE)
1021
1022 const_iv (M_PAPER)
1023 const_iv (M_IRON)
1024 const_iv (M_GLASS)
1025 const_iv (M_LEATHER)
1026 const_iv (M_WOOD)
1027 const_iv (M_ORGANIC)
1028 const_iv (M_STONE)
1029 const_iv (M_CLOTH)
1030 const_iv (M_ADAMANT)
1031 const_iv (M_LIQUID)
1032 const_iv (M_SOFT_METAL)
1033 const_iv (M_BONE)
1034 const_iv (M_ICE)
1035 const_iv (M_SPECIAL)
1036
1037 const_iv (SK_EXP_ADD_SKILL)
1038 const_iv (SK_EXP_TOTAL)
1039 const_iv (SK_EXP_NONE)
1040 const_iv (SK_SUBTRACT_SKILL_EXP)
1041
1042 const_iv (SK_LOCKPICKING)
1043 const_iv (SK_HIDING)
1044 const_iv (SK_SMITHERY)
1045 const_iv (SK_BOWYER)
1046 const_iv (SK_JEWELER)
1047 const_iv (SK_ALCHEMY)
1048 const_iv (SK_STEALING)
1049 const_iv (SK_LITERACY)
1050 const_iv (SK_BARGAINING)
1051 const_iv (SK_JUMPING)
1052 const_iv (SK_DET_MAGIC)
1053 const_iv (SK_ORATORY)
1054 const_iv (SK_SINGING)
1055 const_iv (SK_DET_CURSE)
1056 const_iv (SK_FIND_TRAPS)
1057 const_iv (SK_MEDITATION)
1058 const_iv (SK_PUNCHING)
1059 const_iv (SK_FLAME_TOUCH)
1060 const_iv (SK_KARATE)
1061 const_iv (SK_CLIMBING)
1062 const_iv (SK_WOODSMAN)
1063 const_iv (SK_INSCRIPTION)
1064 const_iv (SK_ONE_HANDED_WEAPON)
1065 const_iv (SK_MISSILE_WEAPON)
1066 const_iv (SK_THROWING)
1067 const_iv (SK_USE_MAGIC_ITEM)
1068 const_iv (SK_DISARM_TRAPS)
1069 const_iv (SK_SET_TRAP)
1070 const_iv (SK_THAUMATURGY)
1071 const_iv (SK_PRAYING)
1072 const_iv (SK_CLAWING)
1073 const_iv (SK_LEVITATION)
1074 const_iv (SK_SUMMONING)
1075 const_iv (SK_PYROMANCY)
1076 const_iv (SK_EVOCATION)
1077 const_iv (SK_SORCERY)
1078 const_iv (SK_TWO_HANDED_WEAPON)
1079
1080 const_iv (SOUND_NEW_PLAYER)
1081 const_iv (SOUND_FIRE_ARROW)
1082 const_iv (SOUND_LEARN_SPELL)
1083 const_iv (SOUND_FUMBLE_SPELL)
1084 const_iv (SOUND_WAND_POOF)
1085 const_iv (SOUND_OPEN_DOOR)
1086 const_iv (SOUND_PUSH_PLAYER)
1087 const_iv (SOUND_PLAYER_HITS1)
1088 const_iv (SOUND_PLAYER_HITS2)
1089 const_iv (SOUND_PLAYER_HITS3)
1090 const_iv (SOUND_PLAYER_HITS4)
1091 const_iv (SOUND_PLAYER_IS_HIT1)
1092 const_iv (SOUND_PLAYER_IS_HIT2)
1093 const_iv (SOUND_PLAYER_IS_HIT3)
1094 const_iv (SOUND_PLAYER_KILLS)
1095 const_iv (SOUND_PET_IS_KILLED)
1096 const_iv (SOUND_PLAYER_DIES)
1097 const_iv (SOUND_OB_EVAPORATE)
1098 const_iv (SOUND_OB_EXPLODE)
1099 const_iv (SOUND_CLOCK)
1100 const_iv (SOUND_TURN_HANDLE)
1101 const_iv (SOUND_FALL_HOLE)
1102 const_iv (SOUND_DRINK_POISON)
1103 const_iv (SOUND_CAST_SPELL_0)
1104 };
1105
1106 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1107 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1108
1109 static const struct {
1110 const char *name;
1111 IV iv;
1112 } *event, event_list[] = {
1113 # define const_event(name) { # name, (IV)EVENT_ ## name },
1114 const_event (NONE)
1115 const_event (APPLY)
1116 const_event (ATTACK)
1117 const_event (DEATH)
1118 const_event (DROP)
1119 const_event (PICKUP)
1120 const_event (SAY)
1121 const_event (STOP)
1122 const_event (TIME)
1123 const_event (THROW)
1124 const_event (TRIGGER)
1125 const_event (CLOSE)
1126 const_event (TIMER)
1127 const_event (MOVE)
1128
1129 const_event (BORN)
1130 const_event (CLOCK)
1131 const_event (CRASH)
1132 const_event (PLAYER_DEATH)
1133 const_event (PLAYER_LOAD)
1134 const_event (PLAYER_SAVE)
1135 const_event (GKILL)
1136 const_event (LOGIN)
1137 const_event (LOGOUT)
1138 const_event (MAPENTER)
1139 const_event (MAPLEAVE)
1140 const_event (MAPRESET)
1141 const_event (MAPLOAD)
1142 const_event (MAPOUT)
1143 const_event (MAPIN)
1144 const_event (MAPCLEAN)
1145 const_event (REMOVE)
1146 const_event (SHOUT)
1147 const_event (TELL)
1148 const_event (MUZZLE)
1149 const_event (KICK)
1150 //const_event (FREE_OB)
1151 };
1152
1153 AV *av = get_av ("cf::EVENT", 1);
1154
1155 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1156 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1157
1158 static const struct {
1159 int dtype;
1160 const char *name;
1161 IV idx;
1162 } *cprop, prop_table[] = {
1163 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1164 prop (CFAPI_INT, MAP_PROP_FLAGS)
1165 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1166 prop (CFAPI_STRING, MAP_PROP_PATH)
1167 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1168 prop (CFAPI_STRING, MAP_PROP_NAME)
1169 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1170 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1171 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1172 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1173 prop (CFAPI_INT, MAP_PROP_WIDTH)
1174 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1175 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1176 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1177 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1178 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1179 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1180 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1181 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1182 prop (CFAPI_INT, MAP_PROP_SKY)
1183 prop (CFAPI_INT, MAP_PROP_WPARTX)
1184 prop (CFAPI_INT, MAP_PROP_WPARTY)
1185 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1186 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1187 prop (CFAPI_PREGION, MAP_PROP_REGION)
1188 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1189 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1190 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1191 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1192 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1193 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1194 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1195 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1196 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1197 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1198 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1199 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1200 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1201 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1202 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1203 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1204 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1205 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1206 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1207 prop (CFAPI_INT, OBJECT_PROP_X)
1208 prop (CFAPI_INT, OBJECT_PROP_Y)
1209 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1210 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1211 prop (CFAPI_INT, OBJECT_PROP_NROF)
1212 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1213 prop (CFAPI_INT, OBJECT_PROP_FACING)
1214 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1215 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1216 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1217 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1218 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1219 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1220 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1221 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1222 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1223 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1224 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1225 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1226 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1227 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1228 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1229 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1230 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1231 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1232 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1233 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1234 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1235 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1236 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1237 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1238 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1239 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1240 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1241 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1242 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1243 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1244 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1245 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1246 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1247 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1248 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1249 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1250 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1251 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1252 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1253 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1254 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1255 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1256 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1257 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1258 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1259 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1260 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1261 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1262 prop (CFAPI_INT, OBJECT_PROP_STR)
1263 prop (CFAPI_INT, OBJECT_PROP_DEX)
1264 prop (CFAPI_INT, OBJECT_PROP_CON)
1265 prop (CFAPI_INT, OBJECT_PROP_WIS)
1266 prop (CFAPI_INT, OBJECT_PROP_INT)
1267 prop (CFAPI_INT, OBJECT_PROP_POW)
1268 prop (CFAPI_INT, OBJECT_PROP_CHA)
1269 prop (CFAPI_INT, OBJECT_PROP_WC)
1270 prop (CFAPI_INT, OBJECT_PROP_AC)
1271 prop (CFAPI_INT, OBJECT_PROP_HP)
1272 prop (CFAPI_INT, OBJECT_PROP_SP)
1273 prop (CFAPI_INT, OBJECT_PROP_GP)
1274 prop (CFAPI_INT, OBJECT_PROP_FP)
1275 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1276 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1277 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1278 prop (CFAPI_INT, OBJECT_PROP_DAM)
1279 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1280 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1281 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1282 prop (CFAPI_INT, OBJECT_PROP_FACE)
1283 };
1284
1285 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1286 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1287
1288 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1289 {
1290 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1291 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1292 }
1293 }
1294
1295 void
1296 LOG (int level, char *msg)
1297 PROTOTYPE: $$
1298 C_ARGS: level, "%s", msg
1299
1300 char *
1301 cf_get_maps_directory (char *path)
1302 PROTOTYPE: $
1303 ALIAS: maps_directory = 0
1304
1305 char *
1306 mapdir ()
1307 PROTOTYPE:
1308 ALIAS:
1309 mapdir = 0
1310 uniquedir = 1
1311 tmpdir = 2
1312 confdir = 3
1313 localdir = 4
1314 playerdir = 5
1315 datadir = 6
1316 CODE:
1317 {
1318 int unused_type;
1319 RETVAL = (char *)systemDirectory (&unused_type, ix);
1320 }
1321 OUTPUT: RETVAL
1322
1323 int
1324 cf_find_animation (char *text)
1325 PROTOTYPE: $
1326
1327 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1328
1329 SV *
1330 get_property (object *obj, int type, int idx)
1331 CODE:
1332 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1333 OUTPUT: RETVAL
1334
1335 SV *
1336 set_property (object *obj, int type, int idx, SV *newval)
1337 CODE:
1338 switch (type)
1339 {
1340 case CFAPI_INT:
1341 cf_object_set_int_property (obj, idx, SvIV (newval));
1342 break;
1343 case CFAPI_LONG:
1344 cf_object_set_long_property (obj, idx, SvNV (newval));
1345 break;
1346 case CFAPI_DOUBLE:
1347 {
1348 int unused_type;
1349 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1350 }
1351 break;
1352 case CFAPI_STRING:
1353 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1354 break;
1355 case CFAPI_POBJECT:
1356 {
1357 int unused_type;
1358 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1359 }
1360 break;
1361 default:
1362 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1363 }
1364
1365 # missing properties
1366
1367 void
1368 set_attacktype (object *obj, U32 attacktype)
1369 CODE:
1370 obj->attacktype = attacktype;
1371
1372 U32
1373 get_attacktype (object *obj)
1374 ALIAS:
1375 attacktype = 0
1376 CODE:
1377 RETVAL = obj->attacktype;
1378 OUTPUT: RETVAL
1379
1380 # missing in plug-in api, of course
1381 void
1382 set_food (object *obj, int food)
1383 CODE:
1384 obj->stats.food = food;
1385
1386 int
1387 get_food (object *obj)
1388 ALIAS:
1389 food = 0
1390 CODE:
1391 RETVAL = obj->stats.food;
1392 OUTPUT: RETVAL
1393
1394 void
1395 inv (object *obj)
1396 PROTOTYPE: $
1397 PPCODE:
1398 {
1399 object *o;
1400 for (o = obj->inv; o; o = o->below)
1401 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1402 }
1403
1404 int cf_object_get_resistance (object *op, int rtype)
1405 ALIAS: resistance = 0
1406
1407 int cf_object_get_flag (object *op, int flag)
1408 ALIAS: flag = 0
1409
1410 void cf_object_set_flag (object *op, int flag, int value)
1411
1412 void cf_object_move (object *op, int dir, object *originator = op)
1413
1414 void cf_object_apply (object *op, object *author, int flags = 0)
1415
1416 void cf_object_apply_below (object *op)
1417
1418 void cf_object_remove (object *op)
1419
1420 void cf_object_free (object *op)
1421
1422 object *cf_object_present_archname_inside (object *op, char *whatstr)
1423
1424 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1425
1426 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1427
1428 object *cf_object_clone (object *op, int clonetype = 0)
1429
1430 int cf_object_pay_item (object *op, object *buyer)
1431
1432 int cf_object_pay_amount (object *op, double amount)
1433
1434 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1435
1436 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1437
1438 void cf_object_learn_spell (object *op, object *sp)
1439
1440 void cf_object_forget_spell (object *op, object *sp)
1441
1442 object *cf_object_check_for_spell (object *op, char *spellname)
1443
1444 int cf_object_query_money (object *op)
1445 ALIAS: money = 0
1446
1447 int cf_object_query_cost (object *op, object *who, int flags)
1448 ALIAS: cost = 0
1449
1450 void cf_object_activate_rune (object *op , object *victim)
1451
1452 int cf_object_check_trigger (object *op, object *cause)
1453
1454 int cf_object_out_of_map (object *op, int x, int y)
1455
1456 void cf_object_drop (object *op, object *author)
1457
1458 void cf_object_take (object *op, object *author)
1459
1460 void cf_object_say (object *op, char *msg)
1461
1462 void cf_object_speak (object *op, char *msg)
1463
1464 object *cf_object_insert_object (object *op, object *container)
1465
1466 const char *cf_object_get_msg (object *ob)
1467 ALIAS: msg = 0
1468
1469 object *cf_object_insert_in_ob (object *ob, object *where)
1470
1471 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1472
1473 void cf_object_update (object *op, int flags)
1474
1475 void cf_object_pickup (object *op, object *what)
1476
1477 char *cf_object_get_key (object *op, char *keyname)
1478 ALIAS: key = 0
1479
1480 void cf_object_set_key (object *op, char *keyname, char *value)
1481
1482 object *cf_create_object_by_name (const char *name)
1483
1484 void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1485
1486 void player_lvl_adj (object *who, object *skill = 0)
1487
1488
1489 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1490
1491 void cf_fix_object (object *pl)
1492 ALIAS: fix = 0
1493
1494 object *cf_insert_ob_in_ob (object *ob, object *where)
1495
1496 # no clean way to get an object from an archetype - stupid idiotic
1497 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1498
1499 object *new (const char *archetype = 0)
1500 PROTOTYPE: ;$
1501 CODE:
1502 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1503 OUTPUT:
1504 RETVAL
1505
1506 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1507 PROTOTYPE: $$$$$$
1508 CODE:
1509 {
1510 int unused_type;
1511 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1512 }
1513
1514 const char *get_ob_key_value (object *op, const char *key)
1515
1516 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1517
1518 object *get_nearest_player (object *ob)
1519 ALIAS: nearest_player = 0
1520 PREINIT:
1521 extern object *get_nearest_player (object *);
1522
1523 void rangevector (object *ob, object *other, int flags = 0)
1524 PROTOTYPE: $$;$
1525 PPCODE:
1526 {
1527 rv_vector rv;
1528 get_rangevector (ob, other, &rv, flags);
1529 EXTEND (SP, 5);
1530 PUSHs (newSVuv (rv.distance));
1531 PUSHs (newSViv (rv.distance_x));
1532 PUSHs (newSViv (rv.distance_y));
1533 PUSHs (newSViv (rv.direction));
1534 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1535 }
1536
1537 bool on_same_map_as (object *ob, object *other)
1538 CODE:
1539 RETVAL = on_same_map (ob, other);
1540 OUTPUT: RETVAL
1541
1542 char *
1543 base_name (object *ob, int plural)
1544 CODE:
1545 RETVAL = cf_query_base_name (ob, plural);
1546 OUTPUT: RETVAL
1547
1548 living *
1549 stats (object *ob)
1550 CODE:
1551 RETVAL = &ob->stats;
1552 OUTPUT: RETVAL
1553
1554
1555 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1556
1557 player *player (object *op)
1558 CODE:
1559 RETVAL = cf_player_find (cf_query_name (op));
1560 OUTPUT: RETVAL
1561
1562 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1563
1564 object *cf_player_send_inventory (object *op)
1565
1566 player *contr (object *op)
1567 CODE:
1568 RETVAL = op->contr;
1569 OUTPUT: RETVAL
1570
1571 char *cf_player_get_ip (object *op)
1572 ALIAS: ip = 0
1573
1574 object *cf_player_get_marked_item (object *op)
1575 ALIAS: marked_item = 0
1576
1577 void cf_player_set_marked_item (object *op, object *ob)
1578
1579 partylist *cf_player_get_party (object *op)
1580 ALIAS: party = 0
1581
1582 void cf_player_set_party (object *op, partylist *party)
1583
1584 void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1585
1586 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1587
1588 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1589
1590 player *cf_player_find (char *name)
1591 PROTOTYPE: $
1592
1593 void cf_player_move (player *pl, int dir)
1594
1595 void MapNewmapCmd (player *pl)
1596
1597 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1598
1599 # nonstandard
1600 object *ob (player *pl)
1601 CODE:
1602 RETVAL = pl->ob;
1603 OUTPUT: RETVAL
1604
1605 player *first ()
1606 CODE:
1607 RETVAL = first_player;
1608 OUTPUT: RETVAL
1609
1610 player *next (player *pl)
1611 CODE:
1612 RETVAL = pl->next;
1613 OUTPUT: RETVAL
1614
1615 void get_savebed (player *pl)
1616 ALIAS:
1617 savebed = 0
1618 PPCODE:
1619 EXTEND (SP, 3);
1620 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1621 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1622 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1623
1624 void set_savebed (player *pl, char *map_path, int x, int y)
1625 CODE:
1626 strcpy (pl->savebed_map, map_path);
1627 pl->bed_x = x;
1628 pl->bed_y = y;
1629
1630 void
1631 list ()
1632 PPCODE:
1633 {
1634 player *pl;
1635 for (pl = first_player; pl; pl = pl->next)
1636 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1637 }
1638
1639 bool
1640 peaceful (player *pl, bool new_setting = 0)
1641 PROTOTYPE: $;$
1642 CODE:
1643 RETVAL = pl->peaceful;
1644 if (items > 1)
1645 pl->peaceful = new_setting;
1646 OUTPUT:
1647 RETVAL
1648
1649 living *
1650 orig_stats (player *pl)
1651 CODE:
1652 RETVAL = &pl->orig_stats;
1653 OUTPUT: RETVAL
1654
1655 living *
1656 last_stats (player *pl)
1657 CODE:
1658 RETVAL = &pl->last_stats;
1659 OUTPUT: RETVAL
1660
1661
1662 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1663
1664 SV *
1665 get_property (mapstruct *obj, int type, int idx)
1666 CODE:
1667 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1668 OUTPUT: RETVAL
1669
1670 SV *
1671 set_property (mapstruct *obj, int type, int idx, SV *newval)
1672 CODE:
1673 switch (type)
1674 {
1675 case CFAPI_INT:
1676 cf_map_set_int_property (obj, idx, SvIV (newval));
1677 break;
1678 default:
1679 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1680 }
1681
1682 mapstruct *new (int width, int height)
1683 PROTOTYPE:
1684 CODE:
1685 {
1686 int unused_type;
1687 RETVAL = map_get_map (&unused_type, 0, width, height);
1688 }
1689 OUTPUT:
1690 RETVAL
1691
1692 void delete_map (mapstruct *map)
1693
1694 void clean_tmp_map (mapstruct *map)
1695
1696 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1697
1698 mapstruct *cf_map_get_map (char *name)
1699 PROTOTYPE: $
1700 ALIAS: map = 0
1701
1702 mapstruct *cf_map_get_first ()
1703 PROTOTYPE:
1704 ALIAS: first = 0
1705
1706 # whoever "designed" the plug-in api should have wasted
1707 # his/her time with staying away form the project - would have
1708 # saved others a lot of time, without doubt.
1709 void set_path (mapstruct *where, char *path)
1710 CODE:
1711 strcpy (where->path, path);
1712
1713 bool unique (mapstruct *map)
1714 CODE:
1715 RETVAL = map->unique;
1716 OUTPUT:
1717 RETVAL
1718
1719 void set_unique (mapstruct *map, bool unique)
1720 CODE:
1721 map->unique = unique;
1722
1723 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1724
1725 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1726
1727 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1728 C_ARGS: str, map, nx, ny
1729
1730 #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1731
1732 void
1733 at (mapstruct *obj, unsigned int x, unsigned int y)
1734 PROTOTYPE: $$$
1735 INIT:
1736 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_EMPTY;
1737 PPCODE:
1738 {
1739 object *o;
1740
1741 for (o = GET_MAP_OB (obj, x, y); o; o = o->above)
1742 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1743 }
1744
1745 SV *
1746 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1747 PROTOTYPE: $$$
1748 ALIAS:
1749 top_at = 1
1750 flags_at = 2
1751 light_at = 3
1752 move_block_at = 4
1753 move_slow_at = 5
1754 move_on_at = 6
1755 move_off_at = 7
1756 INIT:
1757 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1758 CODE:
1759 switch (ix)
1760 {
1761 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1762 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1763 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1764 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1765 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1766 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1767 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1768 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1769 }
1770 OUTPUT:
1771 RETVAL
1772
1773 # "serialise" map perl data into a ref
1774 void
1775 _get_obs (mapstruct *map)
1776 PPCODE:
1777 {
1778 object *o;
1779 int x, y;
1780 AV *obs = newAV ();
1781 int nonnull = 0;
1782
1783 for (y = 0; y < MAP_HEIGHT (map); y++)
1784 for (x = 0; x < MAP_WIDTH (map); x++)
1785 {
1786 AV *av = newAV ();
1787
1788 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1789 {
1790 SV *sv = SVptr_cache_get (o);
1791
1792 if (sv && HvFILL (SvRV (sv)))
1793 {
1794 nonnull = 1;
1795 sv = newSVsv (sv);
1796 }
1797 else
1798 sv = &PL_sv_undef;
1799
1800 av_push (av, sv);
1801 }
1802
1803 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
1804 }
1805
1806 if (nonnull)
1807 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
1808 else
1809 SvREFCNT_dec (obs);
1810 }
1811
1812 # "deserialise" perl map data into the map
1813 void
1814 _set_obs (mapstruct *map, SV *sv)
1815 CODE:
1816 {
1817 object *o;
1818 AV *av;
1819 int x, y;
1820 AV *obs = (AV *)SvRV (sv);
1821
1822 for (y = 0; y < MAP_HEIGHT (map); y++)
1823 for (x = 0; x < MAP_WIDTH (map); x++)
1824 {
1825 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
1826
1827 if (!SvROK (sv))
1828 continue;
1829
1830 av = (AV *)SvRV (sv);
1831
1832 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1833 {
1834 sv = av_shift (av);
1835
1836 if (SvROK (sv))
1837 {
1838 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
1839 SVptr_cache_set (o, sv);
1840 }
1841 }
1842 }
1843 }
1844
1845
1846 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1847
1848 archetype *cf_archetype_get_first()
1849 PROTOTYPE:
1850 ALIAS: first = 0
1851
1852 archetype *cf_archetype_get_next (archetype *arch)
1853 ALIAS: next = 0
1854
1855 archetype *cf_archetype_get_head (archetype *arch)
1856 ALIAS: head = 0
1857
1858 archetype *cf_archetype_get_more (archetype *arch)
1859 ALIAS: more = 0
1860
1861 const char *cf_archetype_get_name (archetype *arch)
1862 ALIAS: name = 0
1863
1864 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1865
1866 partylist *cf_party_get_first ()
1867 PROTOTYPE:
1868 ALIAS: first = 0
1869
1870 partylist *cf_party_get_next (partylist *party)
1871 ALIAS: next = 0
1872
1873 const char *cf_party_get_name (partylist *party)
1874
1875 const char *cf_party_get_password (partylist *party)
1876 ALIAS: password = 0
1877
1878 player *cf_party_get_first_player (partylist *party)
1879 ALIAS: first_player = 0
1880
1881 player *cf_party_get_next_player (partylist *party, player *op)
1882 ALIAS: next_player = 0
1883
1884
1885 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1886
1887 region *cf_region_get_first ()
1888 PROTOTYPE:
1889 ALIAS: first = 0
1890
1891 const char *cf_region_get_name (region *reg)
1892 ALIAS: name = 0
1893
1894 region *cf_region_get_next (region *reg)
1895 ALIAS: next = 0
1896
1897 region *cf_region_get_parent (region *reg)
1898 ALIAS: parent = 0
1899
1900 const char *cf_region_get_longname (region *reg)
1901 ALIAS: longname = 0
1902
1903 const char *cf_region_get_message (region *reg)
1904 ALIAS: message = 0
1905
1906
1907 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
1908
1909 double
1910 exp (living *liv, double new_val = 0.)
1911 PROTOTYPE: $;$
1912 ALIAS:
1913 Str = 1
1914 Dex = 2
1915 Con = 3
1916 Wis = 4
1917 Cha = 5
1918 Int = 6
1919 Pow = 7
1920 wc = 8
1921 ac = 9
1922 hp = 10
1923 maxhp = 11
1924 sp = 12
1925 maxsp = 13
1926 grace = 14
1927 maxgrace = 15
1928 food = 16
1929 dam = 17
1930 luck = 18
1931 CODE:
1932 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
1933 switch (ix)
1934 {
1935 LIVING_ACC (exp , 0);
1936 LIVING_ACC (Str , 1);
1937 LIVING_ACC (Dex , 2);
1938 LIVING_ACC (Con , 3);
1939 LIVING_ACC (Wis , 4);
1940 LIVING_ACC (Cha , 5);
1941 LIVING_ACC (Int , 6);
1942 LIVING_ACC (Pow , 7);
1943 LIVING_ACC (wc , 8);
1944 LIVING_ACC (ac , 9);
1945 LIVING_ACC (hp , 10);
1946 LIVING_ACC (maxhp , 11);
1947 LIVING_ACC (sp , 12);
1948 LIVING_ACC (maxsp , 13);
1949 LIVING_ACC (grace , 14);
1950 LIVING_ACC (maxgrace, 15);
1951 LIVING_ACC (food , 16);
1952 LIVING_ACC (dam , 17);
1953 LIVING_ACC (luck , 18);
1954 }
1955 # undef LIVING_ACC
1956 OUTPUT:
1957 RETVAL
1958