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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.45
Committed: Fri Mar 31 20:59:17 2006 UTC (18 years, 3 months ago) by root
Branch: MAIN
Changes since 1.44: +37 -45 lines
Log Message:
prepare api change

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /* */
4 /*****************************************************************************/
5
6 /*
7 * This code is placed under the GNU General Public Licence (GPL)
8 *
9 * Copyright (C) 2001-2005 by Chachkoff Yann
10 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
11 *
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 */
26
27 #include <EXTERN.h>
28 #include <perl.h>
29 #include <XSUB.h>
30
31 #undef save_long // clashes with libproto.h
32
33 #define PLUGIN_NAME "perl"
34 #define PLUGIN_VERSION "cfperl 0.2"
35
36 #ifndef __CEXTRACT__
37 #include <plugin.h>
38 #endif
39
40 #undef MODULEAPI
41 #ifdef WIN32
42 #else
43 #define MODULEAPI
44 #endif
45
46 #include <plugin_common.h>
47 #include <sounds.h>
48
49 #include <stdarg.h>
50
51 #include "perlxsi.c"
52
53 typedef object object_ornull;
54 typedef mapstruct mapstruct_ornull;
55
56 static f_plug_api gethook;
57 static f_plug_api registerGlobalEvent;
58 static f_plug_api unregisterGlobalEvent;
59 static f_plug_api systemDirectory;
60 static f_plug_api object_set_property;
61 static f_plug_api map_get_map;
62 static f_plug_api object_insert;
63
64 /* this is a stupid way to do things, and awkward to use for plug-in authors */
65 typedef struct
66 {
67 object* who;
68 object* activator;
69 object* third;
70 object* event;
71 mapstruct* map;
72 char message[1024];
73 int fix; // seems to be python-only, and should not be part of the API
74 int event_code;
75 char extension[1024]; // name field, should invoke specific perl extension
76 char options[1024]; // slaying field of event_connectors
77 int returnvalue;
78 } CFPContext;
79
80 static HV *obj_cache;
81 static PerlInterpreter *perl;
82
83 #define PUSHcfapi(type,ctype) PUSHs (sv_2mortal (newSVcfapi ((type), va_arg (args, ctype))))
84 #define PUSH_OB PUSHcfapi(CFAPI_POBJECT, object *)
85 #define PUSH_PL PUSHcfapi(CFAPI_PPLAYER, player *)
86 #define PUSH_MAP PUSHcfapi(CFAPI_PMAP, mapstruct *)
87 #define PUSH_PV PUSHcfapi(CFAPI_STRING, const char *)
88 #define PUSH_IV PUSHcfapi(CFAPI_INT, int)
89
90 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
91
92 // garbage collect some perl objects, if possible
93 // all objects no longer referenced and empty are
94 // eligible for destruction.
95 void
96 clean_obj_cache ()
97 {
98 static int count;
99
100 if (++count & 7)
101 return;
102
103 int todo = 1000;
104 do
105 {
106 I32 klen;
107 char *key;
108 HE *he = hv_iternext (obj_cache);
109
110 if (he)
111 {
112 SV *sv = hv_iterval (obj_cache, he);
113
114 // empty and unreferenced? nuke it
115 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
116 {
117 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
118 todo++;
119 }
120 }
121 else
122 break;
123 }
124 while (--todo);
125 }
126
127 static SV *
128 newSVptr (void *ptr, const char *klass)
129 {
130 SV *sv;
131
132 if (!ptr)
133 return &PL_sv_undef;
134
135 sv = newSV (0);
136 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
137 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
138 }
139
140 static void
141 SVptr_cache_set (void *ptr, SV *sv)
142 {
143 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
144 }
145
146 static SV *
147 SVptr_cache_get (void *ptr)
148 {
149 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
150
151 return he ? *he : 0;
152 }
153
154 static SV *
155 newSVptr_cached (void *ptr, const char *klass)
156 {
157 SV *sv;
158
159 if (!ptr)
160 return &PL_sv_undef;
161
162 sv = SVptr_cache_get (ptr);
163
164 if (!sv)
165 {
166 HV *hv = newHV ();
167 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
168 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
169
170 SVptr_cache_set (ptr, sv);
171 }
172
173 return newSVsv (sv);
174 }
175
176 static void
177 clearSVptr (SV *sv)
178 {
179 if (SvROK (sv))
180 sv = SvRV (sv);
181
182 hv_clear ((HV *)sv);
183 sv_unmagic (sv, PERL_MAGIC_ext);
184 }
185
186 static long
187 SvPTR (SV *sv, const char *klass)
188 {
189 if (!sv_derived_from (sv, klass))
190 croak ("object of type %s expected", klass);
191
192 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
193
194 if (!mg)
195 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
196
197 return (long)mg->mg_ptr;
198 }
199
200 static long
201 SvPTR_ornull (SV *sv, const char *klass)
202 {
203 if (SvOK (sv))
204 return SvPTR (sv, klass);
205 else
206 return 0;
207 }
208
209 SV *
210 newSVcfapi (int type, ...)
211 {
212 SV *sv;
213
214 va_list args;
215 va_start (args, type);
216
217 switch (type)
218 {
219 #if 0
220 case CFAPI_INT16:
221 sv = newSViv (*va_arg (args, sint16_t *));
222 break;
223 #endif
224
225 case CFAPI_INT:
226 sv = newSViv (*va_arg (args, int *));
227 break;
228
229 case CFAPI_LONG:
230 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
231 break;
232
233 case CFAPI_DOUBLE:
234 sv = newSViv (*va_arg (args, double *));
235 break;
236
237 case CFAPI_STRING:
238 {
239 char *str = va_arg (args, char *);
240 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
241 }
242 break;
243
244 case CFAPI_POBJECT:
245 {
246 object *obj = va_arg (args, object *);
247
248 if (!obj)
249 sv = &PL_sv_undef;
250 else
251 switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
252 {
253 case MAP:
254 sv = newSVptr_cached (obj, "cf::object::map");
255 break;
256
257 case PLAYER:
258 sv = newSVptr_cached (obj, "cf::object::player");
259 break;
260
261 default:
262 sv = newSVptr_cached (obj, "cf::object");
263 break;
264 }
265 }
266 break;
267
268 case CFAPI_PMAP:
269 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
270 break;
271
272 case CFAPI_PPLAYER:
273 sv = newSVptr (va_arg (args, player *), "cf::player");
274 break;
275
276 case CFAPI_PARCH:
277 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
278 break;
279
280 case CFAPI_PPARTY:
281 sv = newSVptr (va_arg (args, partylist *), "cf::party");
282 break;
283
284 case CFAPI_PREGION:
285 sv = newSVptr (va_arg (args, region *), "cf::region");
286 break;
287
288 default:
289 assert (("unhandled type in newSVcfapi", 0));
290 }
291
292 va_end (args);
293
294 return sv;
295 }
296
297 /////////////////////////////////////////////////////////////////////////////
298
299 int
300 initPlugin (const char *iversion, f_plug_api gethooksptr)
301 {
302 gethook = gethooksptr;
303 printf (PLUGIN_VERSION " init\n");
304
305 return 0;
306 }
307
308 static CommArray_s rtn_cmd;
309
310 int
311 runPluginCommand (object *obj, char *params)
312 {
313 dSP;
314
315 ENTER;
316 SAVETMPS;
317
318 PUSHMARK (SP);
319
320 EXTEND (SP, 3);
321 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
322 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
323
324 if (params)
325 PUSHs (sv_2mortal (newSVpv (params, 0)));
326
327 PUTBACK;
328 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
329 SPAGAIN;
330
331 if (SvTRUE (ERRSV))
332 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
333
334 int returnvalue = count > 0 ? POPi : -1;
335
336 PUTBACK;
337 FREETMPS;
338 LEAVE;
339
340 return returnvalue;
341 }
342
343 void *
344 getPluginProperty (int *type, ...)
345 {
346 va_list args;
347 char *propname;
348 int i;
349 va_start (args, type);
350 propname = va_arg (args, char *);
351 //printf ("Property name: %s\n", propname);
352
353 if (!strcmp (propname, "command?"))
354 {
355 if (!perl)
356 return NULL;
357
358 const char *cmdname = va_arg (args, const char *);
359 HV *hv = get_hv ("cf::COMMAND", 1);
360 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
361
362 va_end (args);
363
364 if (svp)
365 {
366 // this is totaly broken, should stash it into %COMMAND
367 rtn_cmd.name = cmdname;
368 rtn_cmd.time = SvNV (*svp);
369 rtn_cmd.func = runPluginCommand;
370
371 return &rtn_cmd;
372 }
373 }
374 else if (!strcmp (propname, "Identification"))
375 {
376 va_end (args);
377 return PLUGIN_NAME;
378 }
379 else if (!strcmp (propname, "FullName"))
380 {
381 va_end (args);
382 return PLUGIN_VERSION;
383 }
384 else
385 va_end (args);
386
387 return NULL;
388 }
389
390 void *globalEventListener (int *type, ...);
391
392 int
393 postInitPlugin ()
394 {
395 int hooktype = 1;
396 int rtype = 0;
397
398 printf (PLUGIN_VERSION " post init\n");
399
400 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
401 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
402 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
403 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
404 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
405 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
406
407 cf_init_plugin (gethook);
408
409 /* Pick the global events you want to monitor from this plugin */
410 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
411 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
412 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
413 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
414 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
415 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
416 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
417 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
418 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
432
433 char *argv[] = {
434 "",
435 "-e"
436 "BEGIN {"
437 " cf->bootstrap;"
438 " unshift @INC, cf::datadir ();"
439 "}"
440 ""
441 "use cf;"
442 };
443
444 perl = perl_alloc ();
445 perl_construct (perl);
446
447 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
448 {
449 printf ("unable to initialize perl-interpreter, continuing without.\n");
450
451 perl_destruct (perl);
452 perl_free (perl);
453 perl = 0;
454 }
455 else
456 {
457 obj_cache = newHV ();
458 }
459
460 return 0;
461 }
462
463 void *
464 globalEventListener (int *type, ...)
465 {
466 va_list args;
467 static int rv;
468 int event_code;
469
470 if (!perl)
471 return;
472
473 va_start (args, type);
474 event_code = va_arg (args, int);
475
476 if (event_code == EVENT_FREE_OB)
477 {
478 player *pl;
479 object *op;
480 SV *sv;
481
482 op = va_arg (args, object *);
483 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
484
485 if (sv)
486 clearSVptr (sv);
487
488 rv = 0;
489 }
490 else
491 {
492 dSP;
493
494 ENTER;
495 SAVETMPS;
496
497 PUSHMARK (SP);
498
499 EXTEND (SP, 10);
500 PUSHs (sv_2mortal (newSViv (event_code)));
501
502 switch (event_code)
503 {
504 case EVENT_CRASH:
505 break;
506
507 case EVENT_PLAYER_LOAD:
508 case EVENT_PLAYER_SAVE:
509 PUSH_OB;
510 PUSH_PV;
511 break;
512
513 case EVENT_MAPLOAD:
514 case EVENT_MAPOUT:
515 case EVENT_MAPIN:
516 case EVENT_MAPCLEAN:
517 case EVENT_MAPRESET:
518 PUSH_MAP;
519 break;
520
521 case EVENT_MAPENTER:
522 case EVENT_MAPLEAVE:
523 case EVENT_BORN:
524 case EVENT_REMOVE:
525 case EVENT_PLAYER_DEATH:
526 PUSH_OB;
527 break;
528
529 case EVENT_GKILL:
530 PUSH_OB;
531 PUSH_OB;
532 break;
533
534 case EVENT_LOGIN:
535 case EVENT_LOGOUT:
536 PUSH_PL;
537 PUSH_PV;
538 break;
539
540 case EVENT_SHOUT:
541 case EVENT_MUZZLE:
542 case EVENT_KICK:
543 PUSH_OB;
544 PUSH_PV;
545 break;
546
547 case EVENT_CLOCK:
548 clean_obj_cache ();
549 break;
550
551 case EVENT_TELL:
552 break;
553 }
554
555 va_end (args);
556
557 PUTBACK;
558 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
559 SPAGAIN;
560
561 if (SvTRUE (ERRSV))
562 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
563
564 rv = count > 0 ? POPi : 0;
565
566 PUTBACK;
567 FREETMPS;
568 LEAVE;
569 }
570
571 return &rv;
572 }
573
574 void *
575 eventListener (int *type, ...)
576 {
577 static int rv = 0;
578 va_list args;
579 char *buf;
580 CFPContext context;
581
582 if (!perl)
583 return;
584
585 memset (&context, 0, sizeof (context));
586
587 va_start (args, type);
588
589 context.who = va_arg (args, object *);
590 context.event_code = va_arg (args, int);
591 context.activator = va_arg (args, object *);
592 context.third = va_arg (args, object *);
593
594 buf = va_arg (args, char *);
595 if (buf != 0)
596 strncpy (context.message, buf, sizeof (context.message));
597
598 context.fix = va_arg (args, int);
599 strncpy (context.extension, va_arg (args, char *), sizeof (context.extension));
600 strncpy (context.options, va_arg (args, char *), sizeof (context.options));
601 context.event = va_arg (args, object *);
602 va_end (args);
603
604 {
605 dSP;
606
607 ENTER;
608 SAVETMPS;
609
610 PUSHMARK (SP);
611
612 EXTEND (SP, 10);
613
614 HV *hv = newHV ();
615 #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context.expr), 0)
616 hv_context (CFAPI_POBJECT, ,who);
617 hv_context (CFAPI_POBJECT, ,activator);
618 hv_context (CFAPI_POBJECT, ,third);
619 hv_context (CFAPI_POBJECT, ,event);
620 hv_context (CFAPI_PMAP, ,map);
621 hv_context (CFAPI_STRING , ,message);
622 hv_context (CFAPI_INT ,&,fix);
623 hv_context (CFAPI_INT ,&,event_code);
624 hv_context (CFAPI_STRING , ,options);
625 hv_context (CFAPI_STRING , ,extension);
626
627 PUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
628
629 PUTBACK;
630 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
631 SPAGAIN;
632
633 if (SvTRUE (ERRSV))
634 LOG (llevError, "event '%d' callback evaluation error: %s", context.event_code, SvPV_nolen (ERRSV));
635
636 context.returnvalue = count > 0 ? POPi : 0;
637
638 PUTBACK;
639 FREETMPS;
640 LEAVE;
641 }
642
643 rv = context.returnvalue;
644 return &rv;
645 }
646
647 int
648 closePlugin ()
649 {
650 printf (PLUGIN_VERSION " closing\n");
651
652 if (perl)
653 {
654 perl_destruct (perl);
655 perl_free (perl);
656 perl = 0;
657 }
658
659 return 0;
660 }
661
662 MODULE = cf PACKAGE = cf PREFIX = cf_
663
664 BOOT:
665 {
666 HV *stash = gv_stashpv ("cf", 1);
667
668 static const struct {
669 const char *name;
670 IV iv;
671 } *civ, const_iv[] = {
672 # define const_iv(name) { # name, (IV)name },
673 const_iv (llevError)
674 const_iv (llevInfo)
675 const_iv (llevDebug)
676 const_iv (llevMonster)
677
678 const_iv (PLAYER)
679 const_iv (TRANSPORT)
680 const_iv (ROD)
681 const_iv (TREASURE)
682 const_iv (POTION)
683 const_iv (FOOD)
684 const_iv (POISON)
685 const_iv (BOOK)
686 const_iv (CLOCK)
687 const_iv (LIGHTNING)
688 const_iv (ARROW)
689 const_iv (BOW)
690 const_iv (WEAPON)
691 const_iv (ARMOUR)
692 const_iv (PEDESTAL)
693 const_iv (ALTAR)
694 const_iv (LOCKED_DOOR)
695 const_iv (SPECIAL_KEY)
696 const_iv (MAP)
697 const_iv (DOOR)
698 const_iv (KEY)
699 const_iv (TIMED_GATE)
700 const_iv (TRIGGER)
701 const_iv (GRIMREAPER)
702 const_iv (MAGIC_EAR)
703 const_iv (TRIGGER_BUTTON)
704 const_iv (TRIGGER_ALTAR)
705 const_iv (TRIGGER_PEDESTAL)
706 const_iv (SHIELD)
707 const_iv (HELMET)
708 const_iv (HORN)
709 const_iv (MONEY)
710 const_iv (CLASS)
711 const_iv (GRAVESTONE)
712 const_iv (AMULET)
713 const_iv (PLAYERMOVER)
714 const_iv (TELEPORTER)
715 const_iv (CREATOR)
716 const_iv (SKILL)
717 const_iv (EXPERIENCE)
718 const_iv (EARTHWALL)
719 const_iv (GOLEM)
720 const_iv (THROWN_OBJ)
721 const_iv (BLINDNESS)
722 const_iv (GOD)
723 const_iv (DETECTOR)
724 const_iv (TRIGGER_MARKER)
725 const_iv (DEAD_OBJECT)
726 const_iv (DRINK)
727 const_iv (MARKER)
728 const_iv (HOLY_ALTAR)
729 const_iv (PLAYER_CHANGER)
730 const_iv (BATTLEGROUND)
731 const_iv (PEACEMAKER)
732 const_iv (GEM)
733 const_iv (FIREWALL)
734 const_iv (ANVIL)
735 const_iv (CHECK_INV)
736 const_iv (MOOD_FLOOR)
737 const_iv (EXIT)
738 const_iv (ENCOUNTER)
739 const_iv (SHOP_FLOOR)
740 const_iv (SHOP_MAT)
741 const_iv (RING)
742 const_iv (FLOOR)
743 const_iv (FLESH)
744 const_iv (INORGANIC)
745 const_iv (SKILL_TOOL)
746 const_iv (LIGHTER)
747 const_iv (TRAP_PART)
748 const_iv (WALL)
749 const_iv (LIGHT_SOURCE)
750 const_iv (MISC_OBJECT)
751 const_iv (MONSTER)
752 const_iv (SPAWN_GENERATOR)
753 const_iv (LAMP)
754 const_iv (DUPLICATOR)
755 const_iv (TOOL)
756 const_iv (SPELLBOOK)
757 const_iv (BUILDFAC)
758 const_iv (CLOAK)
759 const_iv (SPINNER)
760 const_iv (GATE)
761 const_iv (BUTTON)
762 const_iv (CF_HANDLE)
763 const_iv (HOLE)
764 const_iv (TRAPDOOR)
765 const_iv (SIGN)
766 const_iv (BOOTS)
767 const_iv (GLOVES)
768 const_iv (SPELL)
769 const_iv (SPELL_EFFECT)
770 const_iv (CONVERTER)
771 const_iv (BRACERS)
772 const_iv (POISONING)
773 const_iv (SAVEBED)
774 const_iv (POISONCLOUD)
775 const_iv (FIREHOLES)
776 const_iv (WAND)
777 const_iv (SCROLL)
778 const_iv (DIRECTOR)
779 const_iv (GIRDLE)
780 const_iv (FORCE)
781 const_iv (POTION_EFFECT)
782 const_iv (EVENT_CONNECTOR)
783 const_iv (CLOSE_CON)
784 const_iv (CONTAINER)
785 const_iv (ARMOUR_IMPROVER)
786 const_iv (WEAPON_IMPROVER)
787 const_iv (SKILLSCROLL)
788 const_iv (DEEP_SWAMP)
789 const_iv (IDENTIFY_ALTAR)
790 const_iv (MENU)
791 const_iv (RUNE)
792 const_iv (TRAP)
793 const_iv (POWER_CRYSTAL)
794 const_iv (CORPSE)
795 const_iv (DISEASE)
796 const_iv (SYMPTOM)
797 const_iv (BUILDER)
798 const_iv (MATERIAL)
799 const_iv (ITEM_TRANSFORMER)
800 const_iv (QUEST)
801
802 const_iv (ST_BD_BUILD)
803 const_iv (ST_BD_REMOVE)
804
805 const_iv (ST_MAT_FLOOR)
806 const_iv (ST_MAT_WALL)
807 const_iv (ST_MAT_ITEM)
808
809 const_iv (AT_PHYSICAL)
810 const_iv (AT_MAGIC)
811 const_iv (AT_FIRE)
812 const_iv (AT_ELECTRICITY)
813 const_iv (AT_COLD)
814 const_iv (AT_CONFUSION)
815 const_iv (AT_ACID)
816 const_iv (AT_DRAIN)
817 const_iv (AT_WEAPONMAGIC)
818 const_iv (AT_GHOSTHIT)
819 const_iv (AT_POISON)
820 const_iv (AT_SLOW)
821 const_iv (AT_PARALYZE)
822 const_iv (AT_TURN_UNDEAD)
823 const_iv (AT_FEAR)
824 const_iv (AT_CANCELLATION)
825 const_iv (AT_DEPLETE)
826 const_iv (AT_DEATH)
827 const_iv (AT_CHAOS)
828 const_iv (AT_COUNTERSPELL)
829 const_iv (AT_GODPOWER)
830 const_iv (AT_HOLYWORD)
831 const_iv (AT_BLIND)
832 const_iv (AT_INTERNAL)
833 const_iv (AT_LIFE_STEALING)
834 const_iv (AT_DISEASE)
835
836 const_iv (QUEST_IN_PROGRESS)
837 const_iv (QUEST_DONE_QUEST)
838 const_iv (QUEST_DONE_TASK)
839 const_iv (QUEST_START_QUEST)
840 const_iv (QUEST_END_QUEST)
841 const_iv (QUEST_START_TASK)
842 const_iv (QUEST_END_TASK)
843 const_iv (QUEST_OVERRIDE)
844 const_iv (QUEST_ON_ACTIVATE)
845
846 const_iv (WEAP_HIT)
847 const_iv (WEAP_SLASH)
848 const_iv (WEAP_PIERCE)
849 const_iv (WEAP_CLEAVE)
850 const_iv (WEAP_SLICE)
851 const_iv (WEAP_STAB)
852 const_iv (WEAP_WHIP)
853 const_iv (WEAP_CRUSH)
854 const_iv (WEAP_BLUD)
855
856 const_iv (FLAG_ALIVE)
857 const_iv (FLAG_WIZ)
858 const_iv (FLAG_REMOVED)
859 const_iv (FLAG_FREED)
860 const_iv (FLAG_WAS_WIZ)
861 const_iv (FLAG_APPLIED)
862 const_iv (FLAG_UNPAID)
863 const_iv (FLAG_USE_SHIELD)
864 const_iv (FLAG_NO_PICK)
865 const_iv (FLAG_ANIMATE)
866 const_iv (FLAG_MONSTER)
867 const_iv (FLAG_FRIENDLY)
868 const_iv (FLAG_GENERATOR)
869 const_iv (FLAG_IS_THROWN)
870 const_iv (FLAG_AUTO_APPLY)
871 const_iv (FLAG_TREASURE)
872 const_iv (FLAG_PLAYER_SOLD)
873 const_iv (FLAG_SEE_INVISIBLE)
874 const_iv (FLAG_CAN_ROLL)
875 const_iv (FLAG_OVERLAY_FLOOR)
876 const_iv (FLAG_IS_TURNABLE)
877 const_iv (FLAG_IS_USED_UP)
878 const_iv (FLAG_IDENTIFIED)
879 const_iv (FLAG_REFLECTING)
880 const_iv (FLAG_CHANGING)
881 const_iv (FLAG_SPLITTING)
882 const_iv (FLAG_HITBACK)
883 const_iv (FLAG_STARTEQUIP)
884 const_iv (FLAG_BLOCKSVIEW)
885 const_iv (FLAG_UNDEAD)
886 const_iv (FLAG_SCARED)
887 const_iv (FLAG_UNAGGRESSIVE)
888 const_iv (FLAG_REFL_MISSILE)
889 const_iv (FLAG_REFL_SPELL)
890 const_iv (FLAG_NO_MAGIC)
891 const_iv (FLAG_NO_FIX_PLAYER)
892 const_iv (FLAG_IS_LIGHTABLE)
893 const_iv (FLAG_TEAR_DOWN)
894 const_iv (FLAG_RUN_AWAY)
895 const_iv (FLAG_PICK_UP)
896 const_iv (FLAG_UNIQUE)
897 const_iv (FLAG_NO_DROP)
898 const_iv (FLAG_WIZCAST)
899 const_iv (FLAG_CAST_SPELL)
900 const_iv (FLAG_USE_SCROLL)
901 const_iv (FLAG_USE_RANGE)
902 const_iv (FLAG_USE_BOW)
903 const_iv (FLAG_USE_ARMOUR)
904 const_iv (FLAG_USE_WEAPON)
905 const_iv (FLAG_USE_RING)
906 const_iv (FLAG_READY_RANGE)
907 const_iv (FLAG_READY_BOW)
908 const_iv (FLAG_XRAYS)
909 const_iv (FLAG_NO_APPLY)
910 const_iv (FLAG_IS_FLOOR)
911 const_iv (FLAG_LIFESAVE)
912 const_iv (FLAG_NO_STRENGTH)
913 const_iv (FLAG_SLEEP)
914 const_iv (FLAG_STAND_STILL)
915 const_iv (FLAG_RANDOM_MOVE)
916 const_iv (FLAG_ONLY_ATTACK)
917 const_iv (FLAG_CONFUSED)
918 const_iv (FLAG_STEALTH)
919 const_iv (FLAG_WIZPASS)
920 const_iv (FLAG_IS_LINKED)
921 const_iv (FLAG_CURSED)
922 const_iv (FLAG_DAMNED)
923 const_iv (FLAG_SEE_ANYWHERE)
924 const_iv (FLAG_KNOWN_MAGICAL)
925 const_iv (FLAG_KNOWN_CURSED)
926 const_iv (FLAG_CAN_USE_SKILL)
927 const_iv (FLAG_BEEN_APPLIED)
928 const_iv (FLAG_READY_SCROLL)
929 const_iv (FLAG_USE_ROD)
930 const_iv (FLAG_USE_HORN)
931 const_iv (FLAG_MAKE_INVIS)
932 const_iv (FLAG_INV_LOCKED)
933 const_iv (FLAG_IS_WOODED)
934 const_iv (FLAG_IS_HILLY)
935 const_iv (FLAG_READY_SKILL)
936 const_iv (FLAG_READY_WEAPON)
937 const_iv (FLAG_NO_SKILL_IDENT)
938 const_iv (FLAG_BLIND)
939 const_iv (FLAG_SEE_IN_DARK)
940 const_iv (FLAG_IS_CAULDRON)
941 const_iv (FLAG_NO_STEAL)
942 const_iv (FLAG_ONE_HIT)
943 const_iv (FLAG_CLIENT_SENT)
944 const_iv (FLAG_BERSERK)
945 const_iv (FLAG_NEUTRAL)
946 const_iv (FLAG_NO_ATTACK)
947 const_iv (FLAG_NO_DAMAGE)
948 const_iv (FLAG_OBJ_ORIGINAL)
949 const_iv (FLAG_OBJ_SAVE_ON_OVL)
950 const_iv (FLAG_ACTIVATE_ON_PUSH)
951 const_iv (FLAG_ACTIVATE_ON_RELEASE)
952 const_iv (FLAG_IS_WATER)
953 const_iv (FLAG_CONTENT_ON_GEN)
954 const_iv (FLAG_IS_A_TEMPLATE)
955 const_iv (FLAG_IS_BUILDABLE)
956 const_iv (FLAG_AFK)
957
958 const_iv (NDI_BLACK)
959 const_iv (NDI_WHITE)
960 const_iv (NDI_NAVY)
961 const_iv (NDI_RED)
962 const_iv (NDI_ORANGE)
963 const_iv (NDI_BLUE)
964 const_iv (NDI_DK_ORANGE)
965 const_iv (NDI_GREEN)
966 const_iv (NDI_LT_GREEN)
967 const_iv (NDI_GREY)
968 const_iv (NDI_BROWN)
969 const_iv (NDI_GOLD)
970 const_iv (NDI_TAN)
971 const_iv (NDI_MAX_COLOR)
972 const_iv (NDI_COLOR_MASK)
973 const_iv (NDI_UNIQUE)
974 const_iv (NDI_ALL)
975
976 const_iv (F_APPLIED)
977 const_iv (F_LOCATION)
978 const_iv (F_UNPAID)
979 const_iv (F_MAGIC)
980 const_iv (F_CURSED)
981 const_iv (F_DAMNED)
982 const_iv (F_OPEN)
983 const_iv (F_NOPICK)
984 const_iv (F_LOCKED)
985
986 const_iv (P_BLOCKSVIEW)
987 const_iv (P_NO_MAGIC)
988 const_iv (P_IS_ALIVE)
989 const_iv (P_NO_CLERIC)
990 const_iv (P_NEED_UPDATE)
991 const_iv (P_NO_ERROR)
992 const_iv (P_OUT_OF_MAP)
993 const_iv (P_NEW_MAP)
994
995 const_iv (UP_OBJ_INSERT)
996 const_iv (UP_OBJ_REMOVE)
997 const_iv (UP_OBJ_CHANGE)
998 const_iv (UP_OBJ_FACE)
999
1000 const_iv (INS_NO_MERGE)
1001 const_iv (INS_ABOVE_FLOOR_ONLY)
1002 const_iv (INS_NO_WALK_ON)
1003 const_iv (INS_ON_TOP)
1004 const_iv (INS_BELOW_ORIGINATOR)
1005 const_iv (INS_MAP_LOAD)
1006
1007 const_iv (WILL_APPLY_HANDLE)
1008 const_iv (WILL_APPLY_TREASURE)
1009 const_iv (WILL_APPLY_EARTHWALL)
1010 const_iv (WILL_APPLY_DOOR)
1011 const_iv (WILL_APPLY_FOOD)
1012
1013 const_iv (SAVE_MODE)
1014 const_iv (SAVE_DIR_MODE)
1015
1016 const_iv (M_PAPER)
1017 const_iv (M_IRON)
1018 const_iv (M_GLASS)
1019 const_iv (M_LEATHER)
1020 const_iv (M_WOOD)
1021 const_iv (M_ORGANIC)
1022 const_iv (M_STONE)
1023 const_iv (M_CLOTH)
1024 const_iv (M_ADAMANT)
1025 const_iv (M_LIQUID)
1026 const_iv (M_SOFT_METAL)
1027 const_iv (M_BONE)
1028 const_iv (M_ICE)
1029 const_iv (M_SPECIAL)
1030
1031 const_iv (SK_EXP_ADD_SKILL)
1032 const_iv (SK_EXP_TOTAL)
1033 const_iv (SK_EXP_NONE)
1034 const_iv (SK_SUBTRACT_SKILL_EXP)
1035
1036 const_iv (SK_LOCKPICKING)
1037 const_iv (SK_HIDING)
1038 const_iv (SK_SMITHERY)
1039 const_iv (SK_BOWYER)
1040 const_iv (SK_JEWELER)
1041 const_iv (SK_ALCHEMY)
1042 const_iv (SK_STEALING)
1043 const_iv (SK_LITERACY)
1044 const_iv (SK_BARGAINING)
1045 const_iv (SK_JUMPING)
1046 const_iv (SK_DET_MAGIC)
1047 const_iv (SK_ORATORY)
1048 const_iv (SK_SINGING)
1049 const_iv (SK_DET_CURSE)
1050 const_iv (SK_FIND_TRAPS)
1051 const_iv (SK_MEDITATION)
1052 const_iv (SK_PUNCHING)
1053 const_iv (SK_FLAME_TOUCH)
1054 const_iv (SK_KARATE)
1055 const_iv (SK_CLIMBING)
1056 const_iv (SK_WOODSMAN)
1057 const_iv (SK_INSCRIPTION)
1058 const_iv (SK_ONE_HANDED_WEAPON)
1059 const_iv (SK_MISSILE_WEAPON)
1060 const_iv (SK_THROWING)
1061 const_iv (SK_USE_MAGIC_ITEM)
1062 const_iv (SK_DISARM_TRAPS)
1063 const_iv (SK_SET_TRAP)
1064 const_iv (SK_THAUMATURGY)
1065 const_iv (SK_PRAYING)
1066 const_iv (SK_CLAWING)
1067 const_iv (SK_LEVITATION)
1068 const_iv (SK_SUMMONING)
1069 const_iv (SK_PYROMANCY)
1070 const_iv (SK_EVOCATION)
1071 const_iv (SK_SORCERY)
1072 const_iv (SK_TWO_HANDED_WEAPON)
1073
1074 const_iv (SOUND_NEW_PLAYER)
1075 const_iv (SOUND_FIRE_ARROW)
1076 const_iv (SOUND_LEARN_SPELL)
1077 const_iv (SOUND_FUMBLE_SPELL)
1078 const_iv (SOUND_WAND_POOF)
1079 const_iv (SOUND_OPEN_DOOR)
1080 const_iv (SOUND_PUSH_PLAYER)
1081 const_iv (SOUND_PLAYER_HITS1)
1082 const_iv (SOUND_PLAYER_HITS2)
1083 const_iv (SOUND_PLAYER_HITS3)
1084 const_iv (SOUND_PLAYER_HITS4)
1085 const_iv (SOUND_PLAYER_IS_HIT1)
1086 const_iv (SOUND_PLAYER_IS_HIT2)
1087 const_iv (SOUND_PLAYER_IS_HIT3)
1088 const_iv (SOUND_PLAYER_KILLS)
1089 const_iv (SOUND_PET_IS_KILLED)
1090 const_iv (SOUND_PLAYER_DIES)
1091 const_iv (SOUND_OB_EVAPORATE)
1092 const_iv (SOUND_OB_EXPLODE)
1093 const_iv (SOUND_CLOCK)
1094 const_iv (SOUND_TURN_HANDLE)
1095 const_iv (SOUND_FALL_HOLE)
1096 const_iv (SOUND_DRINK_POISON)
1097 const_iv (SOUND_CAST_SPELL_0)
1098 };
1099
1100 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1101 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1102
1103 static const struct {
1104 const char *name;
1105 IV iv;
1106 } *event, event_list[] = {
1107 # define const_event(name) { # name, (IV)EVENT_ ## name },
1108 const_event (NONE)
1109 const_event (APPLY)
1110 const_event (ATTACK)
1111 const_event (DEATH)
1112 const_event (DROP)
1113 const_event (PICKUP)
1114 const_event (SAY)
1115 const_event (STOP)
1116 const_event (TIME)
1117 const_event (THROW)
1118 const_event (TRIGGER)
1119 const_event (CLOSE)
1120 const_event (TIMER)
1121 const_event (MOVE)
1122
1123 const_event (BORN)
1124 const_event (CLOCK)
1125 const_event (CRASH)
1126 const_event (PLAYER_DEATH)
1127 const_event (PLAYER_LOAD)
1128 const_event (PLAYER_SAVE)
1129 const_event (GKILL)
1130 const_event (LOGIN)
1131 const_event (LOGOUT)
1132 const_event (MAPENTER)
1133 const_event (MAPLEAVE)
1134 const_event (MAPRESET)
1135 const_event (MAPLOAD)
1136 const_event (MAPOUT)
1137 const_event (MAPIN)
1138 const_event (MAPCLEAN)
1139 const_event (REMOVE)
1140 const_event (SHOUT)
1141 const_event (TELL)
1142 const_event (MUZZLE)
1143 const_event (KICK)
1144 //const_event (FREE_OB)
1145 };
1146
1147 AV *av = get_av ("cf::EVENT", 1);
1148
1149 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1150 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1151
1152 static const struct {
1153 int dtype;
1154 const char *name;
1155 IV idx;
1156 } *cprop, prop_table[] = {
1157 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1158 prop (CFAPI_INT, MAP_PROP_FLAGS)
1159 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1160 prop (CFAPI_STRING, MAP_PROP_PATH)
1161 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1162 prop (CFAPI_STRING, MAP_PROP_NAME)
1163 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1164 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1165 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1166 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1167 prop (CFAPI_INT, MAP_PROP_WIDTH)
1168 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1169 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1170 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1171 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1172 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1173 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1174 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1175 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1176 prop (CFAPI_INT, MAP_PROP_SKY)
1177 prop (CFAPI_INT, MAP_PROP_WPARTX)
1178 prop (CFAPI_INT, MAP_PROP_WPARTY)
1179 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1180 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1181 prop (CFAPI_PREGION, MAP_PROP_REGION)
1182 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1183 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1184 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1185 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1186 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1187 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1188 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1189 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1190 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1191 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1192 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1193 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1194 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1195 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1196 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1197 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1198 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1199 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1200 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1201 prop (CFAPI_INT, OBJECT_PROP_X)
1202 prop (CFAPI_INT, OBJECT_PROP_Y)
1203 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1204 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1205 prop (CFAPI_INT, OBJECT_PROP_NROF)
1206 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1207 prop (CFAPI_INT, OBJECT_PROP_FACING)
1208 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1209 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1210 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1211 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1212 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1213 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1214 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1215 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1216 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1217 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1218 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1219 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1220 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1221 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1222 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1223 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1224 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1225 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1226 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1227 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1228 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1229 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1230 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1231 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1232 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1233 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1234 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1235 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1236 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1237 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1238 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1239 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1240 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1241 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1242 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1243 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1244 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1245 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1246 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1247 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1248 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1249 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1250 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1251 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1252 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1253 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1254 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1255 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1256 prop (CFAPI_INT, OBJECT_PROP_STR)
1257 prop (CFAPI_INT, OBJECT_PROP_DEX)
1258 prop (CFAPI_INT, OBJECT_PROP_CON)
1259 prop (CFAPI_INT, OBJECT_PROP_WIS)
1260 prop (CFAPI_INT, OBJECT_PROP_INT)
1261 prop (CFAPI_INT, OBJECT_PROP_POW)
1262 prop (CFAPI_INT, OBJECT_PROP_CHA)
1263 prop (CFAPI_INT, OBJECT_PROP_WC)
1264 prop (CFAPI_INT, OBJECT_PROP_AC)
1265 prop (CFAPI_INT, OBJECT_PROP_HP)
1266 prop (CFAPI_INT, OBJECT_PROP_SP)
1267 prop (CFAPI_INT, OBJECT_PROP_GP)
1268 prop (CFAPI_INT, OBJECT_PROP_FP)
1269 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1270 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1271 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1272 prop (CFAPI_INT, OBJECT_PROP_DAM)
1273 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1274 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1275 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1276 prop (CFAPI_INT, OBJECT_PROP_FACE)
1277 };
1278
1279 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1280 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1281
1282 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1283 {
1284 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1285 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1286 }
1287 }
1288
1289 void
1290 LOG (int level, char *msg)
1291 PROTOTYPE: $$
1292 C_ARGS: level, "%s", msg
1293
1294 char *
1295 cf_get_maps_directory (char *path)
1296 PROTOTYPE: $
1297 ALIAS: maps_directory = 0
1298
1299 char *
1300 mapdir ()
1301 PROTOTYPE:
1302 ALIAS:
1303 mapdir = 0
1304 uniquedir = 1
1305 tmpdir = 2
1306 confdir = 3
1307 localdir = 4
1308 playerdir = 5
1309 datadir = 6
1310 CODE:
1311 {
1312 int unused_type;
1313 RETVAL = (char *)systemDirectory (&unused_type, ix);
1314 }
1315 OUTPUT: RETVAL
1316
1317 int
1318 cf_find_animation (char *text)
1319 PROTOTYPE: $
1320
1321 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1322
1323 SV *
1324 get_property (object *obj, int type, int idx)
1325 CODE:
1326 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1327 OUTPUT: RETVAL
1328
1329 SV *
1330 set_property (object *obj, int type, int idx, SV *newval)
1331 CODE:
1332 switch (type)
1333 {
1334 case CFAPI_INT:
1335 cf_object_set_int_property (obj, idx, SvIV (newval));
1336 break;
1337 case CFAPI_LONG:
1338 cf_object_set_long_property (obj, idx, SvNV (newval));
1339 break;
1340 case CFAPI_DOUBLE:
1341 {
1342 int unused_type;
1343 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1344 }
1345 break;
1346 case CFAPI_STRING:
1347 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1348 break;
1349 case CFAPI_POBJECT:
1350 {
1351 int unused_type;
1352 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1353 }
1354 break;
1355 default:
1356 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1357 }
1358
1359 # missing properties
1360
1361 void
1362 set_attacktype (object *obj, U32 attacktype)
1363 CODE:
1364 obj->attacktype = attacktype;
1365
1366 U32
1367 get_attacktype (object *obj)
1368 ALIAS:
1369 attacktype = 0
1370 CODE:
1371 RETVAL = obj->attacktype;
1372 OUTPUT: RETVAL
1373
1374 # missing in plug-in api, of course
1375 void
1376 set_food (object *obj, int food)
1377 CODE:
1378 obj->stats.food = food;
1379
1380 int
1381 get_food (object *obj)
1382 ALIAS:
1383 food = 0
1384 CODE:
1385 RETVAL = obj->stats.food;
1386 OUTPUT: RETVAL
1387
1388 void
1389 inv (object *obj)
1390 PROTOTYPE: $
1391 PPCODE:
1392 {
1393 object *o;
1394 for (o = obj->inv; o; o = o->below)
1395 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1396 }
1397
1398 int cf_object_get_resistance (object *op, int rtype)
1399 ALIAS: resistance = 0
1400
1401 int cf_object_get_flag (object *op, int flag)
1402 ALIAS: flag = 0
1403
1404 void cf_object_set_flag (object *op, int flag, int value)
1405
1406 void cf_object_move (object *op, int dir, object *originator = op)
1407
1408 void cf_object_apply (object *op, object *author, int flags = 0)
1409
1410 void cf_object_apply_below (object *op)
1411
1412 void cf_object_remove (object *op)
1413
1414 void cf_object_free (object *op)
1415
1416 object *cf_object_present_archname_inside (object *op, char *whatstr)
1417
1418 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1419
1420 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1421
1422 object *cf_object_clone (object *op, int clonetype = 0)
1423
1424 int cf_object_pay_item (object *op, object *buyer)
1425
1426 int cf_object_pay_amount (object *op, double amount)
1427
1428 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1429
1430 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1431
1432 void cf_object_learn_spell (object *op, object *sp)
1433
1434 void cf_object_forget_spell (object *op, object *sp)
1435
1436 object *cf_object_check_for_spell (object *op, char *spellname)
1437
1438 int cf_object_query_money (object *op)
1439 ALIAS: money = 0
1440
1441 int cf_object_query_cost (object *op, object *who, int flags)
1442 ALIAS: cost = 0
1443
1444 void cf_object_activate_rune (object *op , object *victim)
1445
1446 int cf_object_check_trigger (object *op, object *cause)
1447
1448 int cf_object_out_of_map (object *op, int x, int y)
1449
1450 void cf_object_drop (object *op, object *author)
1451
1452 void cf_object_take (object *op, object *author)
1453
1454 void cf_object_say (object *op, char *msg)
1455
1456 void cf_object_speak (object *op, char *msg)
1457
1458 object *cf_object_insert_object (object *op, object *container)
1459
1460 const char *cf_object_get_msg (object *ob)
1461 ALIAS: msg = 0
1462
1463 object *cf_object_insert_in_ob (object *ob, object *where)
1464
1465 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1466
1467 void cf_object_update (object *op, int flags)
1468
1469 void cf_object_pickup (object *op, object *what)
1470
1471 char *cf_object_get_key (object *op, char *keyname)
1472 ALIAS: key = 0
1473
1474 void cf_object_set_key (object *op, char *keyname, char *value)
1475
1476 object *cf_create_object_by_name (const char *name)
1477
1478 void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1479
1480 void player_lvl_adj (object *who, object *skill = 0)
1481
1482
1483 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1484
1485 void cf_fix_object (object *pl)
1486 ALIAS: fix = 0
1487
1488 object *cf_insert_ob_in_ob (object *ob, object *where)
1489
1490 # no clean way to get an object from an archetype - stupid idiotic
1491 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1492
1493 object *new (const char *archetype = 0)
1494 PROTOTYPE: ;$
1495 CODE:
1496 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1497 OUTPUT:
1498 RETVAL
1499
1500 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1501 PROTOTYPE: $$$$$$
1502 CODE:
1503 {
1504 int unused_type;
1505 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1506 }
1507
1508 const char *get_ob_key_value (object *op, const char *key)
1509
1510 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1511
1512 object *get_nearest_player (object *ob)
1513 ALIAS: nearest_player = 0
1514 PREINIT:
1515 extern object *get_nearest_player (object *);
1516
1517 void rangevector (object *ob, object *other, int flags = 0)
1518 PROTOTYPE: $$;$
1519 PPCODE:
1520 {
1521 rv_vector rv;
1522 get_rangevector (ob, other, &rv, flags);
1523 EXTEND (SP, 5);
1524 PUSHs (newSVuv (rv.distance));
1525 PUSHs (newSViv (rv.distance_x));
1526 PUSHs (newSViv (rv.distance_y));
1527 PUSHs (newSViv (rv.direction));
1528 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1529 }
1530
1531 bool on_same_map_as (object *ob, object *other)
1532 CODE:
1533 RETVAL = on_same_map (ob, other);
1534 OUTPUT: RETVAL
1535
1536 char *
1537 base_name (object *ob, int plural)
1538 CODE:
1539 RETVAL = cf_query_base_name (ob, plural);
1540 OUTPUT: RETVAL
1541
1542 living *
1543 stats (object *ob)
1544 CODE:
1545 RETVAL = &ob->stats;
1546 OUTPUT: RETVAL
1547
1548
1549 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1550
1551 player *player (object *op)
1552 CODE:
1553 RETVAL = cf_player_find (cf_query_name (op));
1554 OUTPUT: RETVAL
1555
1556 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1557
1558 object *cf_player_send_inventory (object *op)
1559
1560 player *contr (object *op)
1561 CODE:
1562 RETVAL = op->contr;
1563 OUTPUT: RETVAL
1564
1565 char *cf_player_get_ip (object *op)
1566 ALIAS: ip = 0
1567
1568 object *cf_player_get_marked_item (object *op)
1569 ALIAS: marked_item = 0
1570
1571 void cf_player_set_marked_item (object *op, object *ob)
1572
1573 partylist *cf_player_get_party (object *op)
1574 ALIAS: party = 0
1575
1576 void cf_player_set_party (object *op, partylist *party)
1577
1578 void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1579
1580 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1581
1582 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1583
1584 player *cf_player_find (char *name)
1585 PROTOTYPE: $
1586
1587 void cf_player_move (player *pl, int dir)
1588
1589 void MapNewmapCmd (player *pl)
1590
1591 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1592
1593 # nonstandard
1594 object *ob (player *pl)
1595 CODE:
1596 RETVAL = pl->ob;
1597 OUTPUT: RETVAL
1598
1599 player *first ()
1600 CODE:
1601 RETVAL = first_player;
1602 OUTPUT: RETVAL
1603
1604 player *next (player *pl)
1605 CODE:
1606 RETVAL = pl->next;
1607 OUTPUT: RETVAL
1608
1609 void get_savebed (player *pl)
1610 ALIAS:
1611 savebed = 0
1612 PPCODE:
1613 EXTEND (SP, 3);
1614 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1615 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1616 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1617
1618 void set_savebed (player *pl, char *map_path, int x, int y)
1619 CODE:
1620 strcpy (pl->savebed_map, map_path);
1621 pl->bed_x = x;
1622 pl->bed_y = y;
1623
1624 void
1625 list ()
1626 PPCODE:
1627 {
1628 player *pl;
1629 for (pl = first_player; pl; pl = pl->next)
1630 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1631 }
1632
1633 bool
1634 peaceful (player *pl, bool new_setting = 0)
1635 PROTOTYPE: $;$
1636 CODE:
1637 RETVAL = pl->peaceful;
1638 if (items > 1)
1639 pl->peaceful = new_setting;
1640 OUTPUT:
1641 RETVAL
1642
1643 living *
1644 orig_stats (player *pl)
1645 CODE:
1646 RETVAL = &pl->orig_stats;
1647 OUTPUT: RETVAL
1648
1649 living *
1650 last_stats (player *pl)
1651 CODE:
1652 RETVAL = &pl->last_stats;
1653 OUTPUT: RETVAL
1654
1655
1656 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1657
1658 SV *
1659 get_property (mapstruct *obj, int type, int idx)
1660 CODE:
1661 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1662 OUTPUT: RETVAL
1663
1664 SV *
1665 set_property (mapstruct *obj, int type, int idx, SV *newval)
1666 CODE:
1667 switch (type)
1668 {
1669 case CFAPI_INT:
1670 cf_map_set_int_property (obj, idx, SvIV (newval));
1671 break;
1672 default:
1673 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1674 }
1675
1676 mapstruct *new (int width, int height)
1677 PROTOTYPE:
1678 CODE:
1679 {
1680 int unused_type;
1681 RETVAL = map_get_map (&unused_type, 0, width, height);
1682 }
1683 OUTPUT:
1684 RETVAL
1685
1686 void delete_map (mapstruct *map)
1687
1688 void clean_tmp_map (mapstruct *map)
1689
1690 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1691
1692 mapstruct *cf_map_get_map (char *name)
1693 PROTOTYPE: $
1694 ALIAS: map = 0
1695
1696 mapstruct *cf_map_get_first ()
1697 PROTOTYPE:
1698 ALIAS: first = 0
1699
1700 # whoever "designed" the plug-in api should have wasted
1701 # his/her time with staying away form the project - would have
1702 # saved others a lot of time, without doubt.
1703 void set_path (mapstruct *where, char *path)
1704 CODE:
1705 strcpy (where->path, path);
1706
1707 bool unique (mapstruct *map)
1708 CODE:
1709 RETVAL = map->unique;
1710 OUTPUT:
1711 RETVAL
1712
1713 void set_unique (mapstruct *map, bool unique)
1714 CODE:
1715 map->unique = unique;
1716
1717 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1718
1719 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1720
1721 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1722 C_ARGS: str, map, nx, ny
1723
1724 #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1725
1726 void
1727 at (mapstruct *obj, unsigned int x, unsigned int y)
1728 PROTOTYPE: $$$
1729 INIT:
1730 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_EMPTY;
1731 PPCODE:
1732 {
1733 object *o;
1734
1735 for (o = GET_MAP_OB (obj, x, y); o; o = o->above)
1736 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1737 }
1738
1739 SV *
1740 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1741 PROTOTYPE: $$$
1742 ALIAS:
1743 top_at = 1
1744 flags_at = 2
1745 light_at = 3
1746 move_block_at = 4
1747 move_slow_at = 5
1748 move_on_at = 6
1749 move_off_at = 7
1750 INIT:
1751 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1752 CODE:
1753 switch (ix)
1754 {
1755 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1756 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1757 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1758 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1759 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1760 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1761 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1762 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1763 }
1764 OUTPUT:
1765 RETVAL
1766
1767 # "serialise" map perl data into a ref
1768 void
1769 _get_obs (mapstruct *map)
1770 PPCODE:
1771 {
1772 object *o;
1773 int x, y;
1774 AV *obs = newAV ();
1775 int nonnull = 0;
1776
1777 for (y = 0; y < MAP_HEIGHT (map); y++)
1778 for (x = 0; x < MAP_WIDTH (map); x++)
1779 {
1780 AV *av = newAV ();
1781
1782 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1783 {
1784 SV *sv = SVptr_cache_get (o);
1785
1786 if (sv && HvFILL (SvRV (sv)))
1787 {
1788 nonnull = 1;
1789 sv = newSVsv (sv);
1790 }
1791 else
1792 sv = &PL_sv_undef;
1793
1794 av_push (av, sv);
1795 }
1796
1797 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
1798 }
1799
1800 if (nonnull)
1801 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
1802 else
1803 SvREFCNT_dec (obs);
1804 }
1805
1806 # "deserialise" perl map data into the map
1807 void
1808 _set_obs (mapstruct *map, SV *sv)
1809 CODE:
1810 {
1811 object *o;
1812 AV *av;
1813 int x, y;
1814 AV *obs = (AV *)SvRV (sv);
1815
1816 for (y = 0; y < MAP_HEIGHT (map); y++)
1817 for (x = 0; x < MAP_WIDTH (map); x++)
1818 {
1819 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
1820
1821 if (!SvROK (sv))
1822 continue;
1823
1824 av = (AV *)SvRV (sv);
1825
1826 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1827 {
1828 sv = av_shift (av);
1829
1830 if (SvROK (sv))
1831 {
1832 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
1833 SVptr_cache_set (o, sv);
1834 }
1835 }
1836 }
1837 }
1838
1839
1840 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1841
1842 archetype *cf_archetype_get_first()
1843 PROTOTYPE:
1844 ALIAS: first = 0
1845
1846 archetype *cf_archetype_get_next (archetype *arch)
1847 ALIAS: next = 0
1848
1849 archetype *cf_archetype_get_head (archetype *arch)
1850 ALIAS: head = 0
1851
1852 archetype *cf_archetype_get_more (archetype *arch)
1853 ALIAS: more = 0
1854
1855 const char *cf_archetype_get_name (archetype *arch)
1856 ALIAS: name = 0
1857
1858 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1859
1860 partylist *cf_party_get_first ()
1861 PROTOTYPE:
1862 ALIAS: first = 0
1863
1864 partylist *cf_party_get_next (partylist *party)
1865 ALIAS: next = 0
1866
1867 const char *cf_party_get_name (partylist *party)
1868
1869 const char *cf_party_get_password (partylist *party)
1870 ALIAS: password = 0
1871
1872 player *cf_party_get_first_player (partylist *party)
1873 ALIAS: first_player = 0
1874
1875 player *cf_party_get_next_player (partylist *party, player *op)
1876 ALIAS: next_player = 0
1877
1878
1879 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1880
1881 region *cf_region_get_first ()
1882 PROTOTYPE:
1883 ALIAS: first = 0
1884
1885 const char *cf_region_get_name (region *reg)
1886 ALIAS: name = 0
1887
1888 region *cf_region_get_next (region *reg)
1889 ALIAS: next = 0
1890
1891 region *cf_region_get_parent (region *reg)
1892 ALIAS: parent = 0
1893
1894 const char *cf_region_get_longname (region *reg)
1895 ALIAS: longname = 0
1896
1897 const char *cf_region_get_message (region *reg)
1898 ALIAS: message = 0
1899
1900
1901 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
1902
1903 double
1904 exp (living *liv, double new_val = 0.)
1905 PROTOTYPE: $;$
1906 ALIAS:
1907 Str = 1
1908 Dex = 2
1909 Con = 3
1910 Wis = 4
1911 Cha = 5
1912 Int = 6
1913 Pow = 7
1914 wc = 8
1915 ac = 9
1916 hp = 10
1917 maxhp = 11
1918 sp = 12
1919 maxsp = 13
1920 grace = 14
1921 maxgrace = 15
1922 food = 16
1923 dam = 17
1924 luck = 18
1925 CODE:
1926 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
1927 switch (ix)
1928 {
1929 LIVING_ACC (exp , 0);
1930 LIVING_ACC (Str , 1);
1931 LIVING_ACC (Dex , 2);
1932 LIVING_ACC (Con , 3);
1933 LIVING_ACC (Wis , 4);
1934 LIVING_ACC (Cha , 5);
1935 LIVING_ACC (Int , 6);
1936 LIVING_ACC (Pow , 7);
1937 LIVING_ACC (wc , 8);
1938 LIVING_ACC (ac , 9);
1939 LIVING_ACC (hp , 10);
1940 LIVING_ACC (maxhp , 11);
1941 LIVING_ACC (sp , 12);
1942 LIVING_ACC (maxsp , 13);
1943 LIVING_ACC (grace , 14);
1944 LIVING_ACC (maxgrace, 15);
1945 LIVING_ACC (food , 16);
1946 LIVING_ACC (dam , 17);
1947 LIVING_ACC (luck , 18);
1948 }
1949 # undef LIVING_ACC
1950 OUTPUT:
1951 RETVAL
1952