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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.55
Committed: Mon Jun 26 15:40:15 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.54: +29 -1 lines
Log Message:
Add more support for crossfire API, mostly in the area of maps
and paths.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47
48 #include <stdarg.h>
49
50 #include "perlxsi.c"
51
52 typedef object object_ornull;
53 typedef mapstruct mapstruct_ornull;
54
55 static f_plug_api gethook;
56 static f_plug_api registerGlobalEvent;
57 static f_plug_api unregisterGlobalEvent;
58 static f_plug_api systemDirectory;
59 static f_plug_api object_set_property;
60 static f_plug_api map_get_map;
61 static f_plug_api object_insert;
62
63 /* this is a stupid way to do things, and awkward to use for plug-in authors */
64 typedef struct
65 {
66 object* who;
67 object* activator;
68 object* third;
69 object* event;
70 mapstruct* map;
71 char message[1024];
72 int fix; // seems to be python-only, and should not be part of the API
73 int event_code;
74 char extension[1024]; // name field, should invoke specific perl extension
75 char options[1024]; // slaying field of event_connectors
76 int returnvalue;
77 } CFPContext;
78
79 static HV *obj_cache;
80 static PerlInterpreter *perl;
81
82 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
83 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
84 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
85 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
86 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
87 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
88 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
89
90 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
91
92 // garbage collect some perl objects, if possible
93 // all objects no longer referenced and empty are
94 // eligible for destruction.
95 void
96 clean_obj_cache ()
97 {
98 static int count;
99
100 if (++count & 7)
101 return;
102
103 int todo = 1000;
104 do
105 {
106 I32 klen;
107 char *key;
108 HE *he = hv_iternext (obj_cache);
109
110 if (he)
111 {
112 SV *sv = hv_iterval (obj_cache, he);
113
114 // empty and unreferenced? nuke it
115 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
116 {
117 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
118 todo++;
119 }
120 }
121 else
122 break;
123 }
124 while (--todo);
125 }
126
127 static SV *
128 newSVptr (void *ptr, const char *klass)
129 {
130 SV *sv;
131
132 if (!ptr)
133 return &PL_sv_undef;
134
135 sv = newSV (0);
136 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
137 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
138 }
139
140 static void
141 SVptr_cache_set (void *ptr, SV *sv)
142 {
143 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
144 }
145
146 static SV *
147 SVptr_cache_get (void *ptr)
148 {
149 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
150
151 return he ? *he : 0;
152 }
153
154 static SV *
155 newSVptr_cached (void *ptr, const char *klass)
156 {
157 SV *sv;
158
159 if (!ptr)
160 return &PL_sv_undef;
161
162 sv = SVptr_cache_get (ptr);
163
164 if (!sv)
165 {
166 HV *hv = newHV ();
167 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
168 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
169
170 SVptr_cache_set (ptr, sv);
171 }
172
173 return newSVsv (sv);
174 }
175
176 static void
177 clearSVptr (SV *sv)
178 {
179 if (SvROK (sv))
180 sv = SvRV (sv);
181
182 hv_clear ((HV *)sv);
183 sv_unmagic (sv, PERL_MAGIC_ext);
184 }
185
186 static long
187 SvPTR (SV *sv, const char *klass)
188 {
189 if (!sv_derived_from (sv, klass))
190 croak ("object of type %s expected", klass);
191
192 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
193
194 if (!mg)
195 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
196
197 return (long)mg->mg_ptr;
198 }
199
200 static long
201 SvPTR_ornull (SV *sv, const char *klass)
202 {
203 if (SvOK (sv))
204 return SvPTR (sv, klass);
205 else
206 return 0;
207 }
208
209 SV *
210 newSVcfapi (int type, ...)
211 {
212 SV *sv;
213
214 va_list args;
215 va_start (args, type);
216
217 switch (type)
218 {
219 #if 0
220 case CFAPI_INT16:
221 sv = newSViv (*va_arg (args, sint16_t *));
222 break;
223 #endif
224
225 case CFAPI_INT:
226 sv = newSViv (*va_arg (args, int *));
227 break;
228
229 case CFAPI_LONG:
230 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
231 break;
232
233 case CFAPI_DOUBLE:
234 sv = newSVnv (*va_arg (args, double *));
235 break;
236
237 case CFAPI_STRING:
238 {
239 char *str = va_arg (args, char *);
240 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
241 }
242 break;
243
244 case CFAPI_POBJECT:
245 {
246 object *obj = va_arg (args, object *);
247
248 if (!obj)
249 sv = &PL_sv_undef;
250 else
251 switch (obj->type)
252 {
253 case MAP:
254 sv = newSVptr_cached (obj, "cf::object::map");
255 break;
256
257 case PLAYER:
258 sv = newSVptr_cached (obj, "cf::object::player");
259 break;
260
261 default:
262 sv = newSVptr_cached (obj, "cf::object");
263 break;
264 }
265 }
266 break;
267
268 case CFAPI_PMAP:
269 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
270 break;
271
272 case CFAPI_PPLAYER:
273 sv = newSVptr (va_arg (args, player *), "cf::player");
274 break;
275
276 case CFAPI_PARCH:
277 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
278 break;
279
280 case CFAPI_PPARTY:
281 sv = newSVptr (va_arg (args, partylist *), "cf::party");
282 break;
283
284 case CFAPI_PREGION:
285 sv = newSVptr (va_arg (args, region *), "cf::region");
286 break;
287
288 default:
289 assert (("unhandled type in newSVcfapi", 0));
290 }
291
292 va_end (args);
293
294 return sv;
295 }
296
297 /////////////////////////////////////////////////////////////////////////////
298
299 int
300 initPlugin (const char *iversion, f_plug_api gethooksptr)
301 {
302 gethook = gethooksptr;
303 printf (PLUGIN_VERSION " init\n");
304
305 return 0;
306 }
307
308 static CommArray_s rtn_cmd;
309
310 int
311 runPluginCommand (object *obj, char *params)
312 {
313 dSP;
314
315 ENTER;
316 SAVETMPS;
317
318 PUSHMARK (SP);
319
320 EXTEND (SP, 3);
321 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
322 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
323
324 if (params)
325 PUSHs (sv_2mortal (newSVpv (params, 0)));
326
327 PUTBACK;
328 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
329 SPAGAIN;
330
331 if (SvTRUE (ERRSV))
332 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
333
334 int returnvalue = count > 0 ? POPi : -1;
335
336 PUTBACK;
337 FREETMPS;
338 LEAVE;
339
340 return returnvalue;
341 }
342
343 void *
344 getPluginProperty (int *type, ...)
345 {
346 va_list args;
347 char *propname;
348 int i;
349 va_start (args, type);
350 propname = va_arg (args, char *);
351 //printf ("Property name: %s\n", propname);
352
353 if (!strcmp (propname, "command?"))
354 {
355 if (!perl)
356 return NULL;
357
358 const char *cmdname = va_arg (args, const char *);
359 HV *hv = get_hv ("cf::COMMAND", 1);
360 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
361
362 va_end (args);
363
364 if (svp)
365 {
366 // this is totaly broken, should stash it into %COMMAND
367 rtn_cmd.name = cmdname;
368 rtn_cmd.time = SvNV (*svp);
369 rtn_cmd.func = runPluginCommand;
370
371 return &rtn_cmd;
372 }
373 }
374 else if (!strcmp (propname, "Identification"))
375 {
376 va_end (args);
377 return PLUGIN_NAME;
378 }
379 else if (!strcmp (propname, "FullName"))
380 {
381 va_end (args);
382 return PLUGIN_VERSION;
383 }
384 else
385 va_end (args);
386
387 return NULL;
388 }
389
390 void *globalEventListener (int *type, ...);
391
392 int
393 postInitPlugin ()
394 {
395 int hooktype = 1;
396 int rtype = 0;
397
398 printf (PLUGIN_VERSION " post init\n");
399
400 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
401 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
402 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
403 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
404 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
405 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
406
407 cf_init_plugin (gethook);
408
409 /* Pick the global events you want to monitor from this plugin */
410 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
411 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
412 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
413 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
414 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
415 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
416 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
417 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
418 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
433
434 char *argv[] = {
435 "",
436 "-e"
437 "BEGIN {"
438 " cf->bootstrap;"
439 " unshift @INC, cf::datadir ();"
440 "}"
441 ""
442 "use cf;"
443 };
444
445 perl = perl_alloc ();
446 perl_construct (perl);
447
448 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
449
450 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
451 {
452 printf ("unable to initialize perl-interpreter, continuing without.\n");
453
454 perl_destruct (perl);
455 perl_free (perl);
456 perl = 0;
457 }
458 else
459 {
460 obj_cache = newHV ();
461 }
462
463 return 0;
464 }
465
466 void *
467 globalEventListener (int *type, ...)
468 {
469 va_list args;
470 static int rv;
471 int event_code;
472
473 if (!perl)
474 return;
475
476 va_start (args, type);
477 event_code = va_arg (args, int);
478
479 if (event_code == EVENT_FREE_OB)
480 {
481 player *pl;
482 object *op;
483 SV *sv;
484
485 op = va_arg (args, object *);
486 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
487
488 if (sv)
489 clearSVptr (sv);
490
491 rv = 0;
492 }
493 else
494 {
495 dSP;
496
497 ENTER;
498 SAVETMPS;
499
500 PUSHMARK (SP);
501
502 EXTEND (SP, 10);
503 PUSHs (sv_2mortal (newSViv (event_code)));
504
505 switch (event_code)
506 {
507 case EVENT_CRASH:
508 break;
509
510 case EVENT_PLAYER_LOAD:
511 case EVENT_PLAYER_SAVE:
512 PUSH_OB;
513 PUSH_PV;
514 break;
515
516 case EVENT_MAPLOAD:
517 case EVENT_MAPOUT:
518 case EVENT_MAPIN:
519 case EVENT_MAPCLEAN:
520 case EVENT_MAPRESET:
521 PUSH_MAP;
522 break;
523
524 case EVENT_MAPENTER:
525 case EVENT_MAPLEAVE:
526 case EVENT_BORN:
527 case EVENT_REMOVE:
528 case EVENT_PLAYER_DEATH:
529 PUSH_OB;
530 break;
531
532 case EVENT_GKILL:
533 PUSH_OB;
534 PUSH_OB;
535 break;
536
537 case EVENT_LOGIN:
538 case EVENT_LOGOUT:
539 PUSH_PL;
540 PUSH_PV;
541 break;
542
543 case EVENT_SHOUT:
544 case EVENT_MUZZLE:
545 case EVENT_KICK:
546 PUSH_OB;
547 PUSH_PV;
548 break;
549
550 case EVENT_EXTCMD:
551 PUSH_PL;
552 {
553 char *buf = va_arg (args, char *);
554 int len = va_arg (args, int);
555 PUSHs (sv_2mortal (newSVpvn (buf, len)));
556 }
557 break;
558
559 case EVENT_CLOCK:
560 clean_obj_cache ();
561 break;
562
563 case EVENT_TELL:
564 break;
565 }
566
567 va_end (args);
568
569 PUTBACK;
570 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
571 SPAGAIN;
572
573 if (SvTRUE (ERRSV))
574 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
575
576 rv = count > 0 ? POPi : 0;
577
578 PUTBACK;
579 FREETMPS;
580 LEAVE;
581 }
582
583 return &rv;
584 }
585
586 void *
587 eventListener (int *type, ...)
588 {
589 static int rv;
590 va_list args;
591 int event_code;
592 object *who, *activator, *third, *event;
593 char *message, *extension, *options;
594
595 if (!perl)
596 return;
597
598 va_start (args, type);
599 who = va_arg (args, object *);
600 event_code = va_arg (args, int);
601 activator = va_arg (args, object *);
602 third = va_arg (args, object *);
603 message = va_arg (args, char *);
604 va_arg (args, int); // fix yourself
605 extension = va_arg (args, char *);
606 options = va_arg (args, char *);
607 event = va_arg (args, object *);
608 va_end (args);
609
610 {
611 dSP;
612
613 ENTER;
614 SAVETMPS;
615
616 PUSHMARK (SP);
617 EXTEND (SP, 10);
618
619 PUSHcfapi (STRING, extension);
620 PUSHs (sv_2mortal (newSViv (event_code)));
621
622 PUSHcfapi (POBJECT, event);
623 PUSHcfapi (POBJECT, who);
624
625 switch (event_code)
626 {
627 case EVENT_STOP: // $ob (e.g. arrow)
628 case EVENT_TIME: // $ob
629 case EVENT_TIMER: // $ob
630 break;
631
632 case EVENT_APPLY: // $ob, $who
633 case EVENT_DROP: // $ob, $who
634 case EVENT_CLOSE: // $ob, $who
635 case EVENT_DEATH: // $ob[, $killer]
636 case EVENT_MOVE: // $ob, $enemy
637 case EVENT_THROW: // $ob, $thrower
638 PUSHcfapi (POBJECT, activator);
639 break;
640
641 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
642 PUSHcfapi (POBJECT, activator);
643 PUSHcfapi (POBJECT, third);
644 break;
645
646 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
647 PUSHcfapi (POBJECT, activator);
648 PUSHcfapi (POBJECT, third);
649 PUSHcfapi (POBJECT, message);
650 break;
651
652 case EVENT_SAY: // $ob, $who, $msg
653 PUSHcfapi (POBJECT, activator);
654 PUSHcfapi (STRING, message);
655 break;
656
657 default:
658 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
659 break;
660 }
661
662 PUTBACK;
663 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
664 SPAGAIN;
665
666 if (SvTRUE (ERRSV))
667 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
668
669 rv = count > 0 ? POPi : 0;
670
671 PUTBACK;
672 FREETMPS;
673 LEAVE;
674 }
675
676 return &rv;
677 }
678
679 int
680 closePlugin ()
681 {
682 printf (PLUGIN_VERSION " closing\n");
683
684 if (perl)
685 {
686 perl_destruct (perl);
687 perl_free (perl);
688 perl = 0;
689 }
690
691 return 0;
692 }
693
694 MODULE = cf PACKAGE = cf PREFIX = cf_
695
696 BOOT:
697 {
698 HV *stash = gv_stashpv ("cf", 1);
699
700 static const struct {
701 const char *name;
702 IV iv;
703 } *civ, const_iv[] = {
704 # define const_iv(name) { # name, (IV)name },
705 const_iv (llevError)
706 const_iv (llevInfo)
707 const_iv (llevDebug)
708 const_iv (llevMonster)
709
710 const_iv (PLAYER)
711 const_iv (TRANSPORT)
712 const_iv (ROD)
713 const_iv (TREASURE)
714 const_iv (POTION)
715 const_iv (FOOD)
716 const_iv (POISON)
717 const_iv (BOOK)
718 const_iv (CLOCK)
719 const_iv (LIGHTNING)
720 const_iv (ARROW)
721 const_iv (BOW)
722 const_iv (WEAPON)
723 const_iv (ARMOUR)
724 const_iv (PEDESTAL)
725 const_iv (ALTAR)
726 const_iv (LOCKED_DOOR)
727 const_iv (SPECIAL_KEY)
728 const_iv (MAP)
729 const_iv (DOOR)
730 const_iv (KEY)
731 const_iv (TIMED_GATE)
732 const_iv (TRIGGER)
733 const_iv (GRIMREAPER)
734 const_iv (MAGIC_EAR)
735 const_iv (TRIGGER_BUTTON)
736 const_iv (TRIGGER_ALTAR)
737 const_iv (TRIGGER_PEDESTAL)
738 const_iv (SHIELD)
739 const_iv (HELMET)
740 const_iv (HORN)
741 const_iv (MONEY)
742 const_iv (CLASS)
743 const_iv (GRAVESTONE)
744 const_iv (AMULET)
745 const_iv (PLAYERMOVER)
746 const_iv (TELEPORTER)
747 const_iv (CREATOR)
748 const_iv (SKILL)
749 const_iv (EXPERIENCE)
750 const_iv (EARTHWALL)
751 const_iv (GOLEM)
752 const_iv (THROWN_OBJ)
753 const_iv (BLINDNESS)
754 const_iv (GOD)
755 const_iv (DETECTOR)
756 const_iv (TRIGGER_MARKER)
757 const_iv (DEAD_OBJECT)
758 const_iv (DRINK)
759 const_iv (MARKER)
760 const_iv (HOLY_ALTAR)
761 const_iv (PLAYER_CHANGER)
762 const_iv (BATTLEGROUND)
763 const_iv (PEACEMAKER)
764 const_iv (GEM)
765 const_iv (FIREWALL)
766 const_iv (ANVIL)
767 const_iv (CHECK_INV)
768 const_iv (MOOD_FLOOR)
769 const_iv (EXIT)
770 const_iv (ENCOUNTER)
771 const_iv (SHOP_FLOOR)
772 const_iv (SHOP_MAT)
773 const_iv (RING)
774 const_iv (FLOOR)
775 const_iv (FLESH)
776 const_iv (INORGANIC)
777 const_iv (SKILL_TOOL)
778 const_iv (LIGHTER)
779 const_iv (TRAP_PART)
780 const_iv (WALL)
781 const_iv (LIGHT_SOURCE)
782 const_iv (MISC_OBJECT)
783 const_iv (MONSTER)
784 const_iv (SPAWN_GENERATOR)
785 const_iv (LAMP)
786 const_iv (DUPLICATOR)
787 const_iv (TOOL)
788 const_iv (SPELLBOOK)
789 const_iv (BUILDFAC)
790 const_iv (CLOAK)
791 const_iv (SPINNER)
792 const_iv (GATE)
793 const_iv (BUTTON)
794 const_iv (CF_HANDLE)
795 const_iv (HOLE)
796 const_iv (TRAPDOOR)
797 const_iv (SIGN)
798 const_iv (BOOTS)
799 const_iv (GLOVES)
800 const_iv (SPELL)
801 const_iv (SPELL_EFFECT)
802 const_iv (CONVERTER)
803 const_iv (BRACERS)
804 const_iv (POISONING)
805 const_iv (SAVEBED)
806 const_iv (POISONCLOUD)
807 const_iv (FIREHOLES)
808 const_iv (WAND)
809 const_iv (SCROLL)
810 const_iv (DIRECTOR)
811 const_iv (GIRDLE)
812 const_iv (FORCE)
813 const_iv (POTION_EFFECT)
814 const_iv (EVENT_CONNECTOR)
815 const_iv (CLOSE_CON)
816 const_iv (CONTAINER)
817 const_iv (ARMOUR_IMPROVER)
818 const_iv (WEAPON_IMPROVER)
819 const_iv (SKILLSCROLL)
820 const_iv (DEEP_SWAMP)
821 const_iv (IDENTIFY_ALTAR)
822 const_iv (MENU)
823 const_iv (RUNE)
824 const_iv (TRAP)
825 const_iv (POWER_CRYSTAL)
826 const_iv (CORPSE)
827 const_iv (DISEASE)
828 const_iv (SYMPTOM)
829 const_iv (BUILDER)
830 const_iv (MATERIAL)
831 const_iv (ITEM_TRANSFORMER)
832 const_iv (QUEST)
833
834 const_iv (ST_BD_BUILD)
835 const_iv (ST_BD_REMOVE)
836
837 const_iv (ST_MAT_FLOOR)
838 const_iv (ST_MAT_WALL)
839 const_iv (ST_MAT_ITEM)
840
841 const_iv (AT_PHYSICAL)
842 const_iv (AT_MAGIC)
843 const_iv (AT_FIRE)
844 const_iv (AT_ELECTRICITY)
845 const_iv (AT_COLD)
846 const_iv (AT_CONFUSION)
847 const_iv (AT_ACID)
848 const_iv (AT_DRAIN)
849 const_iv (AT_WEAPONMAGIC)
850 const_iv (AT_GHOSTHIT)
851 const_iv (AT_POISON)
852 const_iv (AT_SLOW)
853 const_iv (AT_PARALYZE)
854 const_iv (AT_TURN_UNDEAD)
855 const_iv (AT_FEAR)
856 const_iv (AT_CANCELLATION)
857 const_iv (AT_DEPLETE)
858 const_iv (AT_DEATH)
859 const_iv (AT_CHAOS)
860 const_iv (AT_COUNTERSPELL)
861 const_iv (AT_GODPOWER)
862 const_iv (AT_HOLYWORD)
863 const_iv (AT_BLIND)
864 const_iv (AT_INTERNAL)
865 const_iv (AT_LIFE_STEALING)
866 const_iv (AT_DISEASE)
867
868 const_iv (QUEST_IN_PROGRESS)
869 const_iv (QUEST_DONE_QUEST)
870 const_iv (QUEST_DONE_TASK)
871 const_iv (QUEST_START_QUEST)
872 const_iv (QUEST_END_QUEST)
873 const_iv (QUEST_START_TASK)
874 const_iv (QUEST_END_TASK)
875 const_iv (QUEST_OVERRIDE)
876 const_iv (QUEST_ON_ACTIVATE)
877
878 const_iv (WEAP_HIT)
879 const_iv (WEAP_SLASH)
880 const_iv (WEAP_PIERCE)
881 const_iv (WEAP_CLEAVE)
882 const_iv (WEAP_SLICE)
883 const_iv (WEAP_STAB)
884 const_iv (WEAP_WHIP)
885 const_iv (WEAP_CRUSH)
886 const_iv (WEAP_BLUD)
887
888 const_iv (FLAG_ALIVE)
889 const_iv (FLAG_WIZ)
890 const_iv (FLAG_REMOVED)
891 const_iv (FLAG_FREED)
892 const_iv (FLAG_WAS_WIZ)
893 const_iv (FLAG_APPLIED)
894 const_iv (FLAG_UNPAID)
895 const_iv (FLAG_USE_SHIELD)
896 const_iv (FLAG_NO_PICK)
897 const_iv (FLAG_ANIMATE)
898 const_iv (FLAG_MONSTER)
899 const_iv (FLAG_FRIENDLY)
900 const_iv (FLAG_GENERATOR)
901 const_iv (FLAG_IS_THROWN)
902 const_iv (FLAG_AUTO_APPLY)
903 const_iv (FLAG_TREASURE)
904 const_iv (FLAG_PLAYER_SOLD)
905 const_iv (FLAG_SEE_INVISIBLE)
906 const_iv (FLAG_CAN_ROLL)
907 const_iv (FLAG_OVERLAY_FLOOR)
908 const_iv (FLAG_IS_TURNABLE)
909 const_iv (FLAG_IS_USED_UP)
910 const_iv (FLAG_IDENTIFIED)
911 const_iv (FLAG_REFLECTING)
912 const_iv (FLAG_CHANGING)
913 const_iv (FLAG_SPLITTING)
914 const_iv (FLAG_HITBACK)
915 const_iv (FLAG_STARTEQUIP)
916 const_iv (FLAG_BLOCKSVIEW)
917 const_iv (FLAG_UNDEAD)
918 const_iv (FLAG_SCARED)
919 const_iv (FLAG_UNAGGRESSIVE)
920 const_iv (FLAG_REFL_MISSILE)
921 const_iv (FLAG_REFL_SPELL)
922 const_iv (FLAG_NO_MAGIC)
923 const_iv (FLAG_NO_FIX_PLAYER)
924 const_iv (FLAG_IS_LIGHTABLE)
925 const_iv (FLAG_TEAR_DOWN)
926 const_iv (FLAG_RUN_AWAY)
927 const_iv (FLAG_PICK_UP)
928 const_iv (FLAG_UNIQUE)
929 const_iv (FLAG_NO_DROP)
930 const_iv (FLAG_WIZCAST)
931 const_iv (FLAG_CAST_SPELL)
932 const_iv (FLAG_USE_SCROLL)
933 const_iv (FLAG_USE_RANGE)
934 const_iv (FLAG_USE_BOW)
935 const_iv (FLAG_USE_ARMOUR)
936 const_iv (FLAG_USE_WEAPON)
937 const_iv (FLAG_USE_RING)
938 const_iv (FLAG_READY_RANGE)
939 const_iv (FLAG_READY_BOW)
940 const_iv (FLAG_XRAYS)
941 const_iv (FLAG_NO_APPLY)
942 const_iv (FLAG_IS_FLOOR)
943 const_iv (FLAG_LIFESAVE)
944 const_iv (FLAG_NO_STRENGTH)
945 const_iv (FLAG_SLEEP)
946 const_iv (FLAG_STAND_STILL)
947 const_iv (FLAG_RANDOM_MOVE)
948 const_iv (FLAG_ONLY_ATTACK)
949 const_iv (FLAG_CONFUSED)
950 const_iv (FLAG_STEALTH)
951 const_iv (FLAG_WIZPASS)
952 const_iv (FLAG_IS_LINKED)
953 const_iv (FLAG_CURSED)
954 const_iv (FLAG_DAMNED)
955 const_iv (FLAG_SEE_ANYWHERE)
956 const_iv (FLAG_KNOWN_MAGICAL)
957 const_iv (FLAG_KNOWN_CURSED)
958 const_iv (FLAG_CAN_USE_SKILL)
959 const_iv (FLAG_BEEN_APPLIED)
960 const_iv (FLAG_READY_SCROLL)
961 const_iv (FLAG_USE_ROD)
962 const_iv (FLAG_USE_HORN)
963 const_iv (FLAG_MAKE_INVIS)
964 const_iv (FLAG_INV_LOCKED)
965 const_iv (FLAG_IS_WOODED)
966 const_iv (FLAG_IS_HILLY)
967 const_iv (FLAG_READY_SKILL)
968 const_iv (FLAG_READY_WEAPON)
969 const_iv (FLAG_NO_SKILL_IDENT)
970 const_iv (FLAG_BLIND)
971 const_iv (FLAG_SEE_IN_DARK)
972 const_iv (FLAG_IS_CAULDRON)
973 const_iv (FLAG_NO_STEAL)
974 const_iv (FLAG_ONE_HIT)
975 const_iv (FLAG_CLIENT_SENT)
976 const_iv (FLAG_BERSERK)
977 const_iv (FLAG_NEUTRAL)
978 const_iv (FLAG_NO_ATTACK)
979 const_iv (FLAG_NO_DAMAGE)
980 const_iv (FLAG_OBJ_ORIGINAL)
981 const_iv (FLAG_OBJ_SAVE_ON_OVL)
982 const_iv (FLAG_ACTIVATE_ON_PUSH)
983 const_iv (FLAG_ACTIVATE_ON_RELEASE)
984 const_iv (FLAG_IS_WATER)
985 const_iv (FLAG_CONTENT_ON_GEN)
986 const_iv (FLAG_IS_A_TEMPLATE)
987 const_iv (FLAG_IS_BUILDABLE)
988 const_iv (FLAG_AFK)
989
990 const_iv (NDI_BLACK)
991 const_iv (NDI_WHITE)
992 const_iv (NDI_NAVY)
993 const_iv (NDI_RED)
994 const_iv (NDI_ORANGE)
995 const_iv (NDI_BLUE)
996 const_iv (NDI_DK_ORANGE)
997 const_iv (NDI_GREEN)
998 const_iv (NDI_LT_GREEN)
999 const_iv (NDI_GREY)
1000 const_iv (NDI_BROWN)
1001 const_iv (NDI_GOLD)
1002 const_iv (NDI_TAN)
1003 const_iv (NDI_MAX_COLOR)
1004 const_iv (NDI_COLOR_MASK)
1005 const_iv (NDI_UNIQUE)
1006 const_iv (NDI_ALL)
1007
1008 const_iv (F_APPLIED)
1009 const_iv (F_LOCATION)
1010 const_iv (F_UNPAID)
1011 const_iv (F_MAGIC)
1012 const_iv (F_CURSED)
1013 const_iv (F_DAMNED)
1014 const_iv (F_OPEN)
1015 const_iv (F_NOPICK)
1016 const_iv (F_LOCKED)
1017
1018 const_iv (P_BLOCKSVIEW)
1019 const_iv (P_NO_MAGIC)
1020 const_iv (P_IS_ALIVE)
1021 const_iv (P_NO_CLERIC)
1022 const_iv (P_NEED_UPDATE)
1023 const_iv (P_NO_ERROR)
1024 const_iv (P_OUT_OF_MAP)
1025 const_iv (P_NEW_MAP)
1026
1027 const_iv (UP_OBJ_INSERT)
1028 const_iv (UP_OBJ_REMOVE)
1029 const_iv (UP_OBJ_CHANGE)
1030 const_iv (UP_OBJ_FACE)
1031
1032 const_iv (INS_NO_MERGE)
1033 const_iv (INS_ABOVE_FLOOR_ONLY)
1034 const_iv (INS_NO_WALK_ON)
1035 const_iv (INS_ON_TOP)
1036 const_iv (INS_BELOW_ORIGINATOR)
1037 const_iv (INS_MAP_LOAD)
1038
1039 const_iv (WILL_APPLY_HANDLE)
1040 const_iv (WILL_APPLY_TREASURE)
1041 const_iv (WILL_APPLY_EARTHWALL)
1042 const_iv (WILL_APPLY_DOOR)
1043 const_iv (WILL_APPLY_FOOD)
1044
1045 const_iv (SAVE_MODE)
1046 const_iv (SAVE_DIR_MODE)
1047
1048 const_iv (M_PAPER)
1049 const_iv (M_IRON)
1050 const_iv (M_GLASS)
1051 const_iv (M_LEATHER)
1052 const_iv (M_WOOD)
1053 const_iv (M_ORGANIC)
1054 const_iv (M_STONE)
1055 const_iv (M_CLOTH)
1056 const_iv (M_ADAMANT)
1057 const_iv (M_LIQUID)
1058 const_iv (M_SOFT_METAL)
1059 const_iv (M_BONE)
1060 const_iv (M_ICE)
1061 const_iv (M_SPECIAL)
1062
1063 const_iv (SK_EXP_ADD_SKILL)
1064 const_iv (SK_EXP_TOTAL)
1065 const_iv (SK_EXP_NONE)
1066 const_iv (SK_SUBTRACT_SKILL_EXP)
1067
1068 const_iv (SK_LOCKPICKING)
1069 const_iv (SK_HIDING)
1070 const_iv (SK_SMITHERY)
1071 const_iv (SK_BOWYER)
1072 const_iv (SK_JEWELER)
1073 const_iv (SK_ALCHEMY)
1074 const_iv (SK_STEALING)
1075 const_iv (SK_LITERACY)
1076 const_iv (SK_BARGAINING)
1077 const_iv (SK_JUMPING)
1078 const_iv (SK_DET_MAGIC)
1079 const_iv (SK_ORATORY)
1080 const_iv (SK_SINGING)
1081 const_iv (SK_DET_CURSE)
1082 const_iv (SK_FIND_TRAPS)
1083 const_iv (SK_MEDITATION)
1084 const_iv (SK_PUNCHING)
1085 const_iv (SK_FLAME_TOUCH)
1086 const_iv (SK_KARATE)
1087 const_iv (SK_CLIMBING)
1088 const_iv (SK_WOODSMAN)
1089 const_iv (SK_INSCRIPTION)
1090 const_iv (SK_ONE_HANDED_WEAPON)
1091 const_iv (SK_MISSILE_WEAPON)
1092 const_iv (SK_THROWING)
1093 const_iv (SK_USE_MAGIC_ITEM)
1094 const_iv (SK_DISARM_TRAPS)
1095 const_iv (SK_SET_TRAP)
1096 const_iv (SK_THAUMATURGY)
1097 const_iv (SK_PRAYING)
1098 const_iv (SK_CLAWING)
1099 const_iv (SK_LEVITATION)
1100 const_iv (SK_SUMMONING)
1101 const_iv (SK_PYROMANCY)
1102 const_iv (SK_EVOCATION)
1103 const_iv (SK_SORCERY)
1104 const_iv (SK_TWO_HANDED_WEAPON)
1105 const_iv (SK_SPARK_TOUCH)
1106 const_iv (SK_SHIVER)
1107 const_iv (SK_ACID_SPLASH)
1108 const_iv (SK_POISON_NAIL)
1109
1110 const_iv (SOUND_NEW_PLAYER)
1111 const_iv (SOUND_FIRE_ARROW)
1112 const_iv (SOUND_LEARN_SPELL)
1113 const_iv (SOUND_FUMBLE_SPELL)
1114 const_iv (SOUND_WAND_POOF)
1115 const_iv (SOUND_OPEN_DOOR)
1116 const_iv (SOUND_PUSH_PLAYER)
1117 const_iv (SOUND_PLAYER_HITS1)
1118 const_iv (SOUND_PLAYER_HITS2)
1119 const_iv (SOUND_PLAYER_HITS3)
1120 const_iv (SOUND_PLAYER_HITS4)
1121 const_iv (SOUND_PLAYER_IS_HIT1)
1122 const_iv (SOUND_PLAYER_IS_HIT2)
1123 const_iv (SOUND_PLAYER_IS_HIT3)
1124 const_iv (SOUND_PLAYER_KILLS)
1125 const_iv (SOUND_PET_IS_KILLED)
1126 const_iv (SOUND_PLAYER_DIES)
1127 const_iv (SOUND_OB_EVAPORATE)
1128 const_iv (SOUND_OB_EXPLODE)
1129 const_iv (SOUND_CLOCK)
1130 const_iv (SOUND_TURN_HANDLE)
1131 const_iv (SOUND_FALL_HOLE)
1132 const_iv (SOUND_DRINK_POISON)
1133 const_iv (SOUND_CAST_SPELL_0)
1134
1135 const_iv (MAP_FLUSH)
1136 const_iv (MAP_PLAYER_UNIQUE)
1137 const_iv (MAP_BLOCK)
1138 const_iv (MAP_STYLE)
1139 const_iv (MAP_OVERLAY)
1140
1141 const_iv (MAP_IN_MEMORY)
1142 const_iv (MAP_SWAPPED)
1143 const_iv (MAP_LOADING)
1144 const_iv (MAP_SAVING)
1145 };
1146
1147 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1148 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1149
1150 static const struct {
1151 const char *name;
1152 IV iv;
1153 } *event, event_list[] = {
1154 # define const_event(name) { # name, (IV)EVENT_ ## name },
1155 const_event (NONE)
1156 const_event (APPLY)
1157 const_event (ATTACK)
1158 const_event (DEATH)
1159 const_event (DROP)
1160 const_event (PICKUP)
1161 const_event (SAY)
1162 const_event (STOP)
1163 const_event (TIME)
1164 const_event (THROW)
1165 const_event (TRIGGER)
1166 const_event (CLOSE)
1167 const_event (TIMER)
1168 const_event (MOVE)
1169
1170 const_event (BORN)
1171 const_event (CLOCK)
1172 const_event (CRASH)
1173 const_event (PLAYER_DEATH)
1174 const_event (PLAYER_LOAD)
1175 const_event (PLAYER_SAVE)
1176 const_event (GKILL)
1177 const_event (LOGIN)
1178 const_event (LOGOUT)
1179 const_event (MAPENTER)
1180 const_event (MAPLEAVE)
1181 const_event (MAPRESET)
1182 const_event (MAPLOAD)
1183 const_event (MAPOUT)
1184 const_event (MAPIN)
1185 const_event (MAPCLEAN)
1186 const_event (REMOVE)
1187 const_event (SHOUT)
1188 const_event (TELL)
1189 const_event (MUZZLE)
1190 const_event (KICK)
1191 const_event (EXTCMD)
1192 //const_event (FREE_OB)
1193 };
1194
1195 AV *av = get_av ("cf::EVENT", 1);
1196
1197 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1198 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1199
1200 static const struct {
1201 int dtype;
1202 const char *name;
1203 IV idx;
1204 } *cprop, prop_table[] = {
1205 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1206 prop (CFAPI_INT, MAP_PROP_FLAGS)
1207 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1208 prop (CFAPI_STRING, MAP_PROP_PATH)
1209 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1210 prop (CFAPI_STRING, MAP_PROP_NAME)
1211 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1212 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1213 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1214 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1215 prop (CFAPI_INT, MAP_PROP_WIDTH)
1216 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1217 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1218 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1219 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1220 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1221 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1222 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1223 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1224 prop (CFAPI_INT, MAP_PROP_SKY)
1225 prop (CFAPI_INT, MAP_PROP_WPARTX)
1226 prop (CFAPI_INT, MAP_PROP_WPARTY)
1227 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1228 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1229 prop (CFAPI_PREGION, MAP_PROP_REGION)
1230 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1231 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1232 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1233 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1234 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1235 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1236 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1237 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1238 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1239 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1240 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1241 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1242 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1243 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1244 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1245 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1246 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1247 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1248 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1249 prop (CFAPI_INT, OBJECT_PROP_X)
1250 prop (CFAPI_INT, OBJECT_PROP_Y)
1251 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1252 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1253 prop (CFAPI_INT, OBJECT_PROP_NROF)
1254 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1255 prop (CFAPI_INT, OBJECT_PROP_FACING)
1256 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1257 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1258 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1259 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1260 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1261 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1262 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1263 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1264 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1265 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1266 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1267 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1268 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1269 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1270 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1271 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1272 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1273 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1274 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1275 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1276 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1277 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1278 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1279 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1280 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1281 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1282 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1283 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1284 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1285 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1286 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1287 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1288 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1289 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1290 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1291 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1292 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1293 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1294 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1295 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1296 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1297 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1298 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1299 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1300 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1301 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1302 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1303 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1304 prop (CFAPI_INT, OBJECT_PROP_STR)
1305 prop (CFAPI_INT, OBJECT_PROP_DEX)
1306 prop (CFAPI_INT, OBJECT_PROP_CON)
1307 prop (CFAPI_INT, OBJECT_PROP_WIS)
1308 prop (CFAPI_INT, OBJECT_PROP_INT)
1309 prop (CFAPI_INT, OBJECT_PROP_POW)
1310 prop (CFAPI_INT, OBJECT_PROP_CHA)
1311 prop (CFAPI_INT, OBJECT_PROP_WC)
1312 prop (CFAPI_INT, OBJECT_PROP_AC)
1313 prop (CFAPI_INT, OBJECT_PROP_HP)
1314 prop (CFAPI_INT, OBJECT_PROP_SP)
1315 prop (CFAPI_INT, OBJECT_PROP_GP)
1316 prop (CFAPI_INT, OBJECT_PROP_FP)
1317 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1318 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1319 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1320 prop (CFAPI_INT, OBJECT_PROP_DAM)
1321 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1322 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1323 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1324 prop (CFAPI_INT, OBJECT_PROP_FACE)
1325 };
1326
1327 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1328 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1329
1330 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1331 {
1332 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1333 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1334 }
1335 }
1336
1337 void
1338 LOG (int level, char *msg)
1339 PROTOTYPE: $$
1340 C_ARGS: level, "%s", msg
1341
1342 char *path_combine (char *base, char *path)
1343 PROTOTYPE: $$
1344
1345 char *path_combine_and_normalize (char *base, char *path)
1346 PROTOTYPE: $$
1347
1348 char *
1349 cf_get_maps_directory (char *path)
1350 PROTOTYPE: $
1351 ALIAS: maps_directory = 0
1352
1353 char *
1354 mapdir ()
1355 PROTOTYPE:
1356 ALIAS:
1357 mapdir = 0
1358 uniquedir = 1
1359 tmpdir = 2
1360 confdir = 3
1361 localdir = 4
1362 playerdir = 5
1363 datadir = 6
1364 CODE:
1365 {
1366 int unused_type;
1367 RETVAL = (char *)systemDirectory (&unused_type, ix);
1368 }
1369 OUTPUT: RETVAL
1370
1371 int
1372 cf_find_animation (char *text)
1373 PROTOTYPE: $
1374
1375 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1376
1377 SV *
1378 get_property (object *obj, int type, int idx)
1379 CODE:
1380 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1381 OUTPUT: RETVAL
1382
1383 SV *
1384 set_property (object *obj, int type, int idx, SV *newval)
1385 CODE:
1386 switch (type)
1387 {
1388 case CFAPI_INT:
1389 cf_object_set_int_property (obj, idx, SvIV (newval));
1390 break;
1391 case CFAPI_LONG:
1392 cf_object_set_long_property (obj, idx, SvNV (newval));
1393 break;
1394 case CFAPI_DOUBLE:
1395 {
1396 int unused_type;
1397 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1398 }
1399 break;
1400 case CFAPI_STRING:
1401 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1402 break;
1403 case CFAPI_POBJECT:
1404 {
1405 int unused_type;
1406 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1407 }
1408 break;
1409 default:
1410 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1411 }
1412
1413 # missing properties
1414
1415 void
1416 set_attacktype (object *obj, U32 attacktype)
1417 CODE:
1418 obj->attacktype = attacktype;
1419
1420 U32
1421 get_attacktype (object *obj)
1422 ALIAS:
1423 attacktype = 0
1424 CODE:
1425 RETVAL = obj->attacktype;
1426 OUTPUT: RETVAL
1427
1428 # missing in plug-in api, of course
1429 void
1430 set_food (object *obj, int food)
1431 CODE:
1432 obj->stats.food = food;
1433
1434 int
1435 get_food (object *obj)
1436 ALIAS:
1437 food = 0
1438 CODE:
1439 RETVAL = obj->stats.food;
1440 OUTPUT: RETVAL
1441
1442 void
1443 inv (object *obj)
1444 PROTOTYPE: $
1445 PPCODE:
1446 {
1447 object *o;
1448 for (o = obj->inv; o; o = o->below)
1449 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1450 }
1451
1452 int cf_object_get_resistance (object *op, int rtype)
1453 ALIAS: resistance = 0
1454
1455 int cf_object_get_flag (object *op, int flag)
1456 ALIAS: flag = 0
1457
1458 void cf_object_set_flag (object *op, int flag, int value)
1459
1460 void cf_object_move (object *op, int dir, object *originator = op)
1461
1462 void cf_object_apply (object *op, object *author, int flags = 0)
1463
1464 void cf_object_apply_below (object *op)
1465
1466 void cf_object_remove (object *op)
1467
1468 void cf_object_free (object *op)
1469
1470 object *cf_object_present_archname_inside (object *op, char *whatstr)
1471
1472 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1473
1474 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1475
1476 object *cf_object_clone (object *op, int clonetype = 0)
1477
1478 int cf_object_pay_item (object *op, object *buyer)
1479
1480 int cf_object_pay_amount (object *op, double amount)
1481
1482 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1483
1484 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1485
1486 void cf_object_learn_spell (object *op, object *sp)
1487
1488 void cf_object_forget_spell (object *op, object *sp)
1489
1490 object *cf_object_check_for_spell (object *op, char *spellname)
1491
1492 int cf_object_query_money (object *op)
1493 ALIAS: money = 0
1494
1495 int cf_object_query_cost (object *op, object *who, int flags)
1496 ALIAS: cost = 0
1497
1498 void cf_object_activate_rune (object *op , object *victim)
1499
1500 int cf_object_check_trigger (object *op, object *cause)
1501
1502 int cf_object_out_of_map (object *op, int x, int y)
1503
1504 void cf_object_drop (object *op, object *author)
1505
1506 void cf_object_take (object *op, object *author)
1507
1508 void cf_object_say (object *op, char *msg)
1509
1510 void cf_object_speak (object *op, char *msg)
1511
1512 object *cf_object_insert_object (object *op, object *container)
1513
1514 const char *cf_object_get_msg (object *ob)
1515 ALIAS: msg = 0
1516
1517 object *cf_object_insert_in_ob (object *ob, object *where)
1518
1519 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1520
1521 void cf_object_update (object *op, int flags)
1522
1523 void cf_object_pickup (object *op, object *what)
1524
1525 object *cf_create_object_by_name (const char *name)
1526
1527 void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1528
1529 void player_lvl_adj (object *who, object *skill = 0)
1530
1531 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1532
1533 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1534
1535 void cf_fix_object (object *pl)
1536 ALIAS: fix = 0
1537
1538 object *cf_insert_ob_in_ob (object *ob, object *where)
1539
1540 # no clean way to get an object from an archetype - stupid idiotic
1541 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1542
1543 object *new (const char *archetype = 0)
1544 PROTOTYPE: ;$
1545 CODE:
1546 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1547 OUTPUT:
1548 RETVAL
1549
1550 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1551 PROTOTYPE: $$$$$$
1552 CODE:
1553 {
1554 int unused_type;
1555 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1556 }
1557
1558 # syntatic sugar for easier use in event callbacks.
1559 const char *options (object *op)
1560 CODE:
1561 RETVAL = op->name;
1562 OUTPUT:
1563 RETVAL
1564
1565 const char *get_ob_key_value (object *op, const char *key)
1566
1567 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1568
1569 object *get_nearest_player (object *ob)
1570 ALIAS: nearest_player = 0
1571 PREINIT:
1572 extern object *get_nearest_player (object *);
1573
1574 void rangevector (object *ob, object *other, int flags = 0)
1575 PROTOTYPE: $$;$
1576 PPCODE:
1577 {
1578 rv_vector rv;
1579 get_rangevector (ob, other, &rv, flags);
1580 EXTEND (SP, 5);
1581 PUSHs (newSVuv (rv.distance));
1582 PUSHs (newSViv (rv.distance_x));
1583 PUSHs (newSViv (rv.distance_y));
1584 PUSHs (newSViv (rv.direction));
1585 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1586 }
1587
1588 bool on_same_map_as (object *ob, object *other)
1589 CODE:
1590 RETVAL = on_same_map (ob, other);
1591 OUTPUT: RETVAL
1592
1593 char *
1594 base_name (object *ob, int plural)
1595 CODE:
1596 RETVAL = cf_query_base_name (ob, plural);
1597 OUTPUT: RETVAL
1598
1599 living *
1600 stats (object *ob)
1601 CODE:
1602 RETVAL = &ob->stats;
1603 OUTPUT: RETVAL
1604
1605
1606 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1607
1608 player *player (object *op)
1609 CODE:
1610 RETVAL = op->contr;
1611 OUTPUT: RETVAL
1612
1613 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1614
1615 object *cf_player_send_inventory (object *op)
1616
1617 player *contr (object *op)
1618 CODE:
1619 RETVAL = op->contr;
1620 OUTPUT: RETVAL
1621
1622 char *cf_player_get_ip (object *op)
1623 ALIAS: ip = 0
1624
1625 object *cf_player_get_marked_item (object *op)
1626 ALIAS: marked_item = 0
1627
1628 void cf_player_set_marked_item (object *op, object *ob)
1629
1630 partylist *cf_player_get_party (object *op)
1631 ALIAS: party = 0
1632
1633 void cf_player_set_party (object *op, partylist *party)
1634
1635 void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1636
1637 void kill_player (object *op)
1638
1639 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1640
1641 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1642
1643 player *cf_player_find (char *name)
1644 PROTOTYPE: $
1645
1646 void cf_player_move (player *pl, int dir)
1647
1648 void MapNewmapCmd (player *pl)
1649
1650 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1651
1652 # nonstandard
1653 object *ob (player *pl)
1654 CODE:
1655 RETVAL = pl->ob;
1656 OUTPUT: RETVAL
1657
1658 player *first ()
1659 CODE:
1660 RETVAL = first_player;
1661 OUTPUT: RETVAL
1662
1663 player *next (player *pl)
1664 CODE:
1665 RETVAL = pl->next;
1666 OUTPUT: RETVAL
1667
1668 bool
1669 cell_visible (player *pl, int dx, int dy)
1670 CODE:
1671 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1672 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1673 OUTPUT:
1674 RETVAL
1675
1676 void
1677 send (player *pl, SV *packet)
1678 CODE:
1679 {
1680 STRLEN len;
1681 char *buf = SvPVbyte (packet, len);
1682
1683 Write_String_To_Socket (&pl->socket, buf, len);
1684 }
1685
1686 int
1687 listening (player *pl, int new_value = -1)
1688 CODE:
1689 RETVAL = pl->listening;
1690 if (new_value >= 0)
1691 pl->listening = new_value;
1692 OUTPUT:
1693 RETVAL
1694
1695 void get_savebed (player *pl)
1696 ALIAS:
1697 savebed = 0
1698 PPCODE:
1699 EXTEND (SP, 3);
1700 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1701 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1702 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1703
1704 void set_savebed (player *pl, char *map_path, int x, int y)
1705 CODE:
1706 strcpy (pl->savebed_map, map_path);
1707 pl->bed_x = x;
1708 pl->bed_y = y;
1709
1710 void
1711 list ()
1712 PPCODE:
1713 {
1714 player *pl;
1715 for (pl = first_player; pl; pl = pl->next)
1716 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1717 }
1718
1719 bool
1720 peaceful (player *pl, bool new_setting = 0)
1721 PROTOTYPE: $;$
1722 CODE:
1723 RETVAL = pl->peaceful;
1724 if (items > 1)
1725 pl->peaceful = new_setting;
1726 OUTPUT:
1727 RETVAL
1728
1729 living *
1730 orig_stats (player *pl)
1731 CODE:
1732 RETVAL = &pl->orig_stats;
1733 OUTPUT: RETVAL
1734
1735 living *
1736 last_stats (player *pl)
1737 CODE:
1738 RETVAL = &pl->last_stats;
1739 OUTPUT: RETVAL
1740
1741
1742 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1743
1744 SV *
1745 get_property (mapstruct *obj, int type, int idx)
1746 CODE:
1747 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1748 OUTPUT: RETVAL
1749
1750 SV *
1751 set_property (mapstruct *obj, int type, int idx, SV *newval)
1752 CODE:
1753 switch (type)
1754 {
1755 case CFAPI_INT:
1756 cf_map_set_int_property (obj, idx, SvIV (newval));
1757 break;
1758 default:
1759 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1760 }
1761
1762 mapstruct *new (int width, int height)
1763 PROTOTYPE:
1764 CODE:
1765 {
1766 int unused_type;
1767 RETVAL = map_get_map (&unused_type, 0, width, height);
1768 }
1769 OUTPUT:
1770 RETVAL
1771
1772 void delete_map (mapstruct *map)
1773
1774 void clean_tmp_map (mapstruct *map)
1775
1776 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1777
1778 mapstruct *cf_map_get_map (char *name)
1779 PROTOTYPE: $
1780 ALIAS: map = 0
1781
1782 mapstruct *has_been_loaded (char *name)
1783 PROTOTYPE: $
1784
1785 mapstruct *cf_map_get_first ()
1786 PROTOTYPE:
1787 ALIAS: first = 0
1788
1789 # whoever "designed" the plug-in api should have wasted
1790 # his/her time with staying away from the project - would have
1791 # saved others a lot of time, without doubt.
1792 void set_path (mapstruct *where, char *path)
1793 CODE:
1794 strcpy (where->path, path);
1795
1796 int in_memory (mapstruct *map)
1797 CODE:
1798 RETVAL = map->in_memory;
1799 OUTPUT:
1800 RETVAL
1801
1802 bool unique (mapstruct *map)
1803 CODE:
1804 RETVAL = map->unique;
1805 OUTPUT:
1806 RETVAL
1807
1808 void set_unique (mapstruct *map, bool unique)
1809 CODE:
1810 map->unique = unique;
1811
1812 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1813
1814 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1815
1816 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1817 C_ARGS: str, map, nx, ny
1818
1819 void
1820 cf_map_normalise (mapstruct *map, int x, int y)
1821 PPCODE:
1822 {
1823 mapstruct *nmap = 0;
1824 I16 nx = 0, ny = 0;
1825 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1826
1827 EXTEND (SP, 4);
1828 PUSHs (sv_2mortal (newSViv (flags)));
1829
1830 if (GIMME_V == G_ARRAY)
1831 {
1832 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
1833 PUSHs (sv_2mortal (newSViv (nx)));
1834 PUSHs (sv_2mortal (newSViv (ny)));
1835 }
1836 }
1837
1838 void
1839 at (mapstruct *map, unsigned int x, unsigned int y)
1840 PROTOTYPE: $$$
1841 PPCODE:
1842 {
1843 object *o;
1844 mapstruct *nmap = 0;
1845 I16 nx, ny;
1846
1847 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1848
1849 if (nmap)
1850 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
1851 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1852 }
1853
1854 SV *
1855 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1856 PROTOTYPE: $$$
1857 ALIAS:
1858 top_at = 1
1859 flags_at = 2
1860 light_at = 3
1861 move_block_at = 4
1862 move_slow_at = 5
1863 move_on_at = 6
1864 move_off_at = 7
1865 INIT:
1866 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1867 CODE:
1868 switch (ix)
1869 {
1870 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1871 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1872 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1873 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1874 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1875 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1876 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1877 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1878 }
1879 OUTPUT:
1880 RETVAL
1881
1882 # "serialise" map perl data into a ref
1883 void
1884 _get_obs (mapstruct *map)
1885 PPCODE:
1886 {
1887 object *o;
1888 int x, y;
1889 AV *obs = newAV ();
1890 int nonnull = 0;
1891
1892 for (y = 0; y < MAP_HEIGHT (map); y++)
1893 for (x = 0; x < MAP_WIDTH (map); x++)
1894 {
1895 AV *av = newAV ();
1896
1897 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1898 {
1899 SV *sv = SVptr_cache_get (o);
1900
1901 if (sv && HvFILL (SvRV (sv)))
1902 {
1903 nonnull = 1;
1904 sv = newSVsv (sv);
1905 }
1906 else
1907 sv = &PL_sv_undef;
1908
1909 av_push (av, sv);
1910 }
1911
1912 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
1913 }
1914
1915 if (nonnull)
1916 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
1917 else
1918 SvREFCNT_dec (obs);
1919 }
1920
1921 # "deserialise" perl map data into the map
1922 void
1923 _set_obs (mapstruct *map, SV *sv)
1924 CODE:
1925 {
1926 object *o;
1927 AV *av;
1928 int x, y;
1929 AV *obs = (AV *)SvRV (sv);
1930
1931 for (y = 0; y < MAP_HEIGHT (map); y++)
1932 for (x = 0; x < MAP_WIDTH (map); x++)
1933 {
1934 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
1935
1936 if (!SvROK (sv))
1937 continue;
1938
1939 av = (AV *)SvRV (sv);
1940
1941 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1942 {
1943 sv = av_shift (av);
1944
1945 if (SvROK (sv))
1946 {
1947 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
1948 SVptr_cache_set (o, sv);
1949 }
1950 }
1951 }
1952 }
1953
1954
1955 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1956
1957 archetype *cf_archetype_get_first()
1958 PROTOTYPE:
1959 ALIAS: first = 0
1960
1961 archetype *cf_archetype_get_next (archetype *arch)
1962 ALIAS: next = 0
1963
1964 archetype *cf_archetype_get_head (archetype *arch)
1965 ALIAS: head = 0
1966
1967 archetype *cf_archetype_get_more (archetype *arch)
1968 ALIAS: more = 0
1969
1970 const char *cf_archetype_get_name (archetype *arch)
1971 ALIAS: name = 0
1972
1973 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1974
1975 partylist *cf_party_get_first ()
1976 PROTOTYPE:
1977 ALIAS: first = 0
1978
1979 partylist *cf_party_get_next (partylist *party)
1980 ALIAS: next = 0
1981
1982 const char *cf_party_get_name (partylist *party)
1983
1984 const char *cf_party_get_password (partylist *party)
1985 ALIAS: password = 0
1986
1987 player *cf_party_get_first_player (partylist *party)
1988 ALIAS: first_player = 0
1989
1990 player *cf_party_get_next_player (partylist *party, player *op)
1991 ALIAS: next_player = 0
1992
1993
1994 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1995
1996 region *cf_region_get_first ()
1997 PROTOTYPE:
1998 ALIAS: first = 0
1999
2000 const char *cf_region_get_name (region *reg)
2001 ALIAS: name = 0
2002
2003 region *cf_region_get_next (region *reg)
2004 ALIAS: next = 0
2005
2006 region *cf_region_get_parent (region *reg)
2007 ALIAS: parent = 0
2008
2009 const char *cf_region_get_longname (region *reg)
2010 ALIAS: longname = 0
2011
2012 const char *cf_region_get_message (region *reg)
2013 ALIAS: message = 0
2014
2015
2016 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2017
2018 double
2019 exp (living *liv, double new_val = 0.)
2020 PROTOTYPE: $;$
2021 ALIAS:
2022 Str = 1
2023 Dex = 2
2024 Con = 3
2025 Wis = 4
2026 Cha = 5
2027 Int = 6
2028 Pow = 7
2029 wc = 8
2030 ac = 9
2031 hp = 10
2032 maxhp = 11
2033 sp = 12
2034 maxsp = 13
2035 grace = 14
2036 maxgrace = 15
2037 food = 16
2038 dam = 17
2039 luck = 18
2040 CODE:
2041 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
2042 switch (ix)
2043 {
2044 LIVING_ACC (exp , 0);
2045 LIVING_ACC (Str , 1);
2046 LIVING_ACC (Dex , 2);
2047 LIVING_ACC (Con , 3);
2048 LIVING_ACC (Wis , 4);
2049 LIVING_ACC (Cha , 5);
2050 LIVING_ACC (Int , 6);
2051 LIVING_ACC (Pow , 7);
2052 LIVING_ACC (wc , 8);
2053 LIVING_ACC (ac , 9);
2054 LIVING_ACC (hp , 10);
2055 LIVING_ACC (maxhp , 11);
2056 LIVING_ACC (sp , 12);
2057 LIVING_ACC (maxsp , 13);
2058 LIVING_ACC (grace , 14);
2059 LIVING_ACC (maxgrace, 15);
2060 LIVING_ACC (food , 16);
2061 LIVING_ACC (dam , 17);
2062 LIVING_ACC (luck , 18);
2063 }
2064 # undef LIVING_ACC
2065 OUTPUT:
2066 RETVAL
2067