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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.57
Committed: Tue Jul 11 15:25:00 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.56: +17 -5 lines
Log Message:
repeatedly call one_event but limit to a max of 8 arbitrary calls per tick

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47
48 #include <stdarg.h>
49
50 //#include "EventAPI.h"
51 #include "perlxsi.c"
52
53 typedef object object_ornull;
54 typedef mapstruct mapstruct_ornull;
55
56 static f_plug_api gethook;
57 static f_plug_api registerGlobalEvent;
58 static f_plug_api unregisterGlobalEvent;
59 static f_plug_api systemDirectory;
60 static f_plug_api object_set_property;
61 static f_plug_api map_get_map;
62 static f_plug_api object_insert;
63
64 /* this is a stupid way to do things, and awkward to use for plug-in authors */
65 typedef struct
66 {
67 object* who;
68 object* activator;
69 object* third;
70 object* event;
71 mapstruct* map;
72 char message[1024];
73 int fix; // seems to be python-only, and should not be part of the API
74 int event_code;
75 char extension[1024]; // name field, should invoke specific perl extension
76 char options[1024]; // slaying field of event_connectors
77 int returnvalue;
78 } CFPContext;
79
80 static HV *obj_cache;
81 static PerlInterpreter *perl;
82
83 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
84 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
85 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
86 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
87 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
88 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
89 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
90
91 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
92
93 // garbage collect some perl objects, if possible
94 // all objects no longer referenced and empty are
95 // eligible for destruction.
96 void
97 clean_obj_cache ()
98 {
99 static int count;
100
101 if (++count & 7)
102 return;
103
104 int todo = 1000;
105 do
106 {
107 I32 klen;
108 char *key;
109 HE *he = hv_iternext (obj_cache);
110
111 if (he)
112 {
113 SV *sv = hv_iterval (obj_cache, he);
114
115 // empty and unreferenced? nuke it
116 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
117 {
118 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
119 todo++;
120 }
121 }
122 else
123 break;
124 }
125 while (--todo);
126 }
127
128 static SV *
129 newSVptr (void *ptr, const char *klass)
130 {
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = newSV (0);
137 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
138 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
139 }
140
141 static void
142 SVptr_cache_set (void *ptr, SV *sv)
143 {
144 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
145 }
146
147 static SV *
148 SVptr_cache_get (void *ptr)
149 {
150 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
151
152 return he ? *he : 0;
153 }
154
155 static SV *
156 newSVptr_cached (void *ptr, const char *klass)
157 {
158 SV *sv;
159
160 if (!ptr)
161 return &PL_sv_undef;
162
163 sv = SVptr_cache_get (ptr);
164
165 if (!sv)
166 {
167 HV *hv = newHV ();
168 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
169 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
170
171 SVptr_cache_set (ptr, sv);
172 }
173
174 return newSVsv (sv);
175 }
176
177 static void
178 clearSVptr (SV *sv)
179 {
180 if (SvROK (sv))
181 sv = SvRV (sv);
182
183 hv_clear ((HV *)sv);
184 sv_unmagic (sv, PERL_MAGIC_ext);
185 }
186
187 static long
188 SvPTR (SV *sv, const char *klass)
189 {
190 if (!sv_derived_from (sv, klass))
191 croak ("object of type %s expected", klass);
192
193 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
194
195 if (!mg)
196 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
197
198 return (long)mg->mg_ptr;
199 }
200
201 static long
202 SvPTR_ornull (SV *sv, const char *klass)
203 {
204 if (SvOK (sv))
205 return SvPTR (sv, klass);
206 else
207 return 0;
208 }
209
210 SV *
211 newSVcfapi (int type, ...)
212 {
213 SV *sv;
214
215 va_list args;
216 va_start (args, type);
217
218 switch (type)
219 {
220 #if 0
221 case CFAPI_INT16:
222 sv = newSViv (*va_arg (args, sint16_t *));
223 break;
224 #endif
225
226 case CFAPI_INT:
227 sv = newSViv (*va_arg (args, int *));
228 break;
229
230 case CFAPI_LONG:
231 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
232 break;
233
234 case CFAPI_DOUBLE:
235 sv = newSVnv (*va_arg (args, double *));
236 break;
237
238 case CFAPI_STRING:
239 {
240 char *str = va_arg (args, char *);
241 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
242 }
243 break;
244
245 case CFAPI_POBJECT:
246 {
247 object *obj = va_arg (args, object *);
248
249 if (!obj)
250 sv = &PL_sv_undef;
251 else
252 switch (obj->type)
253 {
254 case MAP:
255 sv = newSVptr_cached (obj, "cf::object::map");
256 break;
257
258 case PLAYER:
259 sv = newSVptr_cached (obj, "cf::object::player");
260 break;
261
262 default:
263 sv = newSVptr_cached (obj, "cf::object");
264 break;
265 }
266 }
267 break;
268
269 case CFAPI_PMAP:
270 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
271 break;
272
273 case CFAPI_PPLAYER:
274 sv = newSVptr (va_arg (args, player *), "cf::player");
275 break;
276
277 case CFAPI_PARCH:
278 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
279 break;
280
281 case CFAPI_PPARTY:
282 sv = newSVptr (va_arg (args, partylist *), "cf::party");
283 break;
284
285 case CFAPI_PREGION:
286 sv = newSVptr (va_arg (args, region *), "cf::region");
287 break;
288
289 default:
290 assert (("unhandled type in newSVcfapi", 0));
291 }
292
293 va_end (args);
294
295 return sv;
296 }
297
298 /////////////////////////////////////////////////////////////////////////////
299
300 int
301 initPlugin (const char *iversion, f_plug_api gethooksptr)
302 {
303 gethook = gethooksptr;
304 printf (PLUGIN_VERSION " init\n");
305
306 return 0;
307 }
308
309 static CommArray_s rtn_cmd;
310
311 int
312 runPluginCommand (object *obj, char *params)
313 {
314 dSP;
315
316 ENTER;
317 SAVETMPS;
318
319 PUSHMARK (SP);
320
321 EXTEND (SP, 3);
322 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
323 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
324
325 if (params)
326 PUSHs (sv_2mortal (newSVpv (params, 0)));
327
328 PUTBACK;
329 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
330 SPAGAIN;
331
332 if (SvTRUE (ERRSV))
333 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
334
335 int returnvalue = count > 0 ? POPi : -1;
336
337 PUTBACK;
338 FREETMPS;
339 LEAVE;
340
341 return returnvalue;
342 }
343
344 void *
345 getPluginProperty (int *type, ...)
346 {
347 va_list args;
348 char *propname;
349 int i;
350 va_start (args, type);
351 propname = va_arg (args, char *);
352 //printf ("Property name: %s\n", propname);
353
354 if (!strcmp (propname, "command?"))
355 {
356 if (!perl)
357 return NULL;
358
359 const char *cmdname = va_arg (args, const char *);
360 HV *hv = get_hv ("cf::COMMAND", 1);
361 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
362
363 va_end (args);
364
365 if (svp)
366 {
367 // this is totaly broken, should stash it into %COMMAND
368 rtn_cmd.name = cmdname;
369 rtn_cmd.time = SvNV (*svp);
370 rtn_cmd.func = runPluginCommand;
371
372 return &rtn_cmd;
373 }
374 }
375 else if (!strcmp (propname, "Identification"))
376 {
377 va_end (args);
378 return PLUGIN_NAME;
379 }
380 else if (!strcmp (propname, "FullName"))
381 {
382 va_end (args);
383 return PLUGIN_VERSION;
384 }
385 else
386 va_end (args);
387
388 return NULL;
389 }
390
391 void *globalEventListener (int *type, ...);
392
393 int
394 postInitPlugin ()
395 {
396 int hooktype = 1;
397 int rtype = 0;
398
399 printf (PLUGIN_VERSION " post init\n");
400
401 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
402 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
403 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
404 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
405 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
406 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
407
408 cf_init_plugin (gethook);
409
410 /* Pick the global events you want to monitor from this plugin */
411 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
412 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
413 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
414 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
415 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
416 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
417 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
418 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
434
435 char *argv[] = {
436 "",
437 "-e"
438 "BEGIN {"
439 " cf->bootstrap;"
440 " unshift @INC, cf::datadir ();"
441 "}"
442 ""
443 "use cf;"
444 };
445
446 perl = perl_alloc ();
447 perl_construct (perl);
448
449 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
450
451 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
452 {
453 printf ("unable to initialize perl-interpreter, continuing without.\n");
454
455 perl_destruct (perl);
456 perl_free (perl);
457 perl = 0;
458 }
459 else
460 {
461 obj_cache = newHV ();
462 }
463
464 return 0;
465 }
466
467 void *
468 globalEventListener (int *type, ...)
469 {
470 va_list args;
471 static int rv;
472 int event_code;
473
474 if (!perl)
475 return;
476
477 va_start (args, type);
478 event_code = va_arg (args, int);
479
480 if (event_code == EVENT_FREE_OB)
481 {
482 player *pl;
483 object *op;
484 SV *sv;
485
486 op = va_arg (args, object *);
487 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
488
489 if (sv)
490 clearSVptr (sv);
491
492 rv = 0;
493 }
494 else if (event_code == EVENT_CLOCK)
495 {
496 dSP;
497 int i, count;
498
499 clean_obj_cache ();
500
501 ENTER;
502 SAVETMPS;
503
504 // service up to 8 events per tick better would be
505 // to check for elapsed time and stop processing after
506 // 0.25 * server_tick or so
507 for (i = 9; --i; )
508 {
509 PUSHMARK (SP);
510 XPUSHs (sv_2mortal (newSViv (0)));
511 PUTBACK;
512 count = call_pv ("Event::one_event", G_SCALAR | G_EVAL);
513 SPAGAIN;
514
515 if (!count || !POPi)
516 break;
517 }
518
519 FREETMPS;
520 LEAVE;
521 }
522 else
523 {
524 dSP;
525
526 ENTER;
527 SAVETMPS;
528
529 PUSHMARK (SP);
530
531 EXTEND (SP, 10);
532 PUSHs (sv_2mortal (newSViv (event_code)));
533
534 switch (event_code)
535 {
536 case EVENT_CRASH:
537 break;
538
539 case EVENT_PLAYER_LOAD:
540 case EVENT_PLAYER_SAVE:
541 PUSH_OB;
542 PUSH_PV;
543 break;
544
545 case EVENT_MAPLOAD:
546 case EVENT_MAPOUT:
547 case EVENT_MAPIN:
548 case EVENT_MAPCLEAN:
549 case EVENT_MAPRESET:
550 PUSH_MAP;
551 break;
552
553 case EVENT_MAPENTER:
554 case EVENT_MAPLEAVE:
555 case EVENT_BORN:
556 case EVENT_REMOVE:
557 case EVENT_PLAYER_DEATH:
558 PUSH_OB;
559 break;
560
561 case EVENT_GKILL:
562 PUSH_OB;
563 PUSH_OB;
564 break;
565
566 case EVENT_LOGIN:
567 case EVENT_LOGOUT:
568 PUSH_PL;
569 PUSH_PV;
570 break;
571
572 case EVENT_SHOUT:
573 case EVENT_MUZZLE:
574 case EVENT_KICK:
575 PUSH_OB;
576 PUSH_PV;
577 break;
578
579 case EVENT_EXTCMD:
580 PUSH_PL;
581 {
582 char *buf = va_arg (args, char *);
583 int len = va_arg (args, int);
584 PUSHs (sv_2mortal (newSVpvn (buf, len)));
585 }
586 break;
587
588 case EVENT_TELL:
589 break;
590 }
591
592 va_end (args);
593
594 PUTBACK;
595 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
596 SPAGAIN;
597
598 if (SvTRUE (ERRSV))
599 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
600
601 rv = count > 0 ? POPi : 0;
602
603 PUTBACK;
604 FREETMPS;
605 LEAVE;
606 }
607
608 return &rv;
609 }
610
611 void *
612 eventListener (int *type, ...)
613 {
614 static int rv;
615 va_list args;
616 int event_code;
617 object *who, *activator, *third, *event;
618 char *message, *extension, *options;
619
620 if (!perl)
621 return;
622
623 va_start (args, type);
624 who = va_arg (args, object *);
625 event_code = va_arg (args, int);
626 activator = va_arg (args, object *);
627 third = va_arg (args, object *);
628 message = va_arg (args, char *);
629 va_arg (args, int); // fix yourself
630 extension = va_arg (args, char *);
631 options = va_arg (args, char *);
632 event = va_arg (args, object *);
633 va_end (args);
634
635 {
636 dSP;
637
638 ENTER;
639 SAVETMPS;
640
641 PUSHMARK (SP);
642 EXTEND (SP, 10);
643
644 PUSHcfapi (STRING, extension);
645 PUSHs (sv_2mortal (newSViv (event_code)));
646
647 PUSHcfapi (POBJECT, event);
648 PUSHcfapi (POBJECT, who);
649
650 switch (event_code)
651 {
652 case EVENT_STOP: // $ob (e.g. arrow)
653 case EVENT_TIME: // $ob
654 case EVENT_TIMER: // $ob
655 break;
656
657 case EVENT_APPLY: // $ob, $who
658 case EVENT_DROP: // $ob, $who
659 case EVENT_CLOSE: // $ob, $who
660 case EVENT_DEATH: // $ob[, $killer]
661 case EVENT_MOVE: // $ob, $enemy
662 case EVENT_THROW: // $ob, $thrower
663 PUSHcfapi (POBJECT, activator);
664 break;
665
666 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
667 PUSHcfapi (POBJECT, activator);
668 PUSHcfapi (POBJECT, third);
669 break;
670
671 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
672 PUSHcfapi (POBJECT, activator);
673 PUSHcfapi (POBJECT, third);
674 PUSHcfapi (POBJECT, message);
675 break;
676
677 case EVENT_SAY: // $ob, $who, $msg
678 PUSHcfapi (POBJECT, activator);
679 PUSHcfapi (STRING, message);
680 break;
681
682 default:
683 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
684 break;
685 }
686
687 PUTBACK;
688 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
689 SPAGAIN;
690
691 if (SvTRUE (ERRSV))
692 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
693
694 rv = count > 0 ? POPi : 0;
695
696 PUTBACK;
697 FREETMPS;
698 LEAVE;
699 }
700
701 return &rv;
702 }
703
704 int
705 closePlugin ()
706 {
707 printf (PLUGIN_VERSION " closing\n");
708
709 if (perl)
710 {
711 perl_destruct (perl);
712 perl_free (perl);
713 perl = 0;
714 }
715
716 return 0;
717 }
718
719 MODULE = cf PACKAGE = cf PREFIX = cf_
720
721 BOOT:
722 {
723 HV *stash = gv_stashpv ("cf", 1);
724
725 static const struct {
726 const char *name;
727 IV iv;
728 } *civ, const_iv[] = {
729 # define const_iv(name) { # name, (IV)name },
730 const_iv (llevError)
731 const_iv (llevInfo)
732 const_iv (llevDebug)
733 const_iv (llevMonster)
734
735 const_iv (PLAYER)
736 const_iv (TRANSPORT)
737 const_iv (ROD)
738 const_iv (TREASURE)
739 const_iv (POTION)
740 const_iv (FOOD)
741 const_iv (POISON)
742 const_iv (BOOK)
743 const_iv (CLOCK)
744 const_iv (LIGHTNING)
745 const_iv (ARROW)
746 const_iv (BOW)
747 const_iv (WEAPON)
748 const_iv (ARMOUR)
749 const_iv (PEDESTAL)
750 const_iv (ALTAR)
751 const_iv (LOCKED_DOOR)
752 const_iv (SPECIAL_KEY)
753 const_iv (MAP)
754 const_iv (DOOR)
755 const_iv (KEY)
756 const_iv (TIMED_GATE)
757 const_iv (TRIGGER)
758 const_iv (GRIMREAPER)
759 const_iv (MAGIC_EAR)
760 const_iv (TRIGGER_BUTTON)
761 const_iv (TRIGGER_ALTAR)
762 const_iv (TRIGGER_PEDESTAL)
763 const_iv (SHIELD)
764 const_iv (HELMET)
765 const_iv (HORN)
766 const_iv (MONEY)
767 const_iv (CLASS)
768 const_iv (GRAVESTONE)
769 const_iv (AMULET)
770 const_iv (PLAYERMOVER)
771 const_iv (TELEPORTER)
772 const_iv (CREATOR)
773 const_iv (SKILL)
774 const_iv (EXPERIENCE)
775 const_iv (EARTHWALL)
776 const_iv (GOLEM)
777 const_iv (THROWN_OBJ)
778 const_iv (BLINDNESS)
779 const_iv (GOD)
780 const_iv (DETECTOR)
781 const_iv (TRIGGER_MARKER)
782 const_iv (DEAD_OBJECT)
783 const_iv (DRINK)
784 const_iv (MARKER)
785 const_iv (HOLY_ALTAR)
786 const_iv (PLAYER_CHANGER)
787 const_iv (BATTLEGROUND)
788 const_iv (PEACEMAKER)
789 const_iv (GEM)
790 const_iv (FIREWALL)
791 const_iv (ANVIL)
792 const_iv (CHECK_INV)
793 const_iv (MOOD_FLOOR)
794 const_iv (EXIT)
795 const_iv (ENCOUNTER)
796 const_iv (SHOP_FLOOR)
797 const_iv (SHOP_MAT)
798 const_iv (RING)
799 const_iv (FLOOR)
800 const_iv (FLESH)
801 const_iv (INORGANIC)
802 const_iv (SKILL_TOOL)
803 const_iv (LIGHTER)
804 const_iv (TRAP_PART)
805 const_iv (WALL)
806 const_iv (LIGHT_SOURCE)
807 const_iv (MISC_OBJECT)
808 const_iv (MONSTER)
809 const_iv (SPAWN_GENERATOR)
810 const_iv (LAMP)
811 const_iv (DUPLICATOR)
812 const_iv (TOOL)
813 const_iv (SPELLBOOK)
814 const_iv (BUILDFAC)
815 const_iv (CLOAK)
816 const_iv (SPINNER)
817 const_iv (GATE)
818 const_iv (BUTTON)
819 const_iv (CF_HANDLE)
820 const_iv (HOLE)
821 const_iv (TRAPDOOR)
822 const_iv (SIGN)
823 const_iv (BOOTS)
824 const_iv (GLOVES)
825 const_iv (SPELL)
826 const_iv (SPELL_EFFECT)
827 const_iv (CONVERTER)
828 const_iv (BRACERS)
829 const_iv (POISONING)
830 const_iv (SAVEBED)
831 const_iv (POISONCLOUD)
832 const_iv (FIREHOLES)
833 const_iv (WAND)
834 const_iv (SCROLL)
835 const_iv (DIRECTOR)
836 const_iv (GIRDLE)
837 const_iv (FORCE)
838 const_iv (POTION_EFFECT)
839 const_iv (EVENT_CONNECTOR)
840 const_iv (CLOSE_CON)
841 const_iv (CONTAINER)
842 const_iv (ARMOUR_IMPROVER)
843 const_iv (WEAPON_IMPROVER)
844 const_iv (SKILLSCROLL)
845 const_iv (DEEP_SWAMP)
846 const_iv (IDENTIFY_ALTAR)
847 const_iv (MENU)
848 const_iv (RUNE)
849 const_iv (TRAP)
850 const_iv (POWER_CRYSTAL)
851 const_iv (CORPSE)
852 const_iv (DISEASE)
853 const_iv (SYMPTOM)
854 const_iv (BUILDER)
855 const_iv (MATERIAL)
856 const_iv (ITEM_TRANSFORMER)
857 const_iv (QUEST)
858
859 const_iv (ST_BD_BUILD)
860 const_iv (ST_BD_REMOVE)
861
862 const_iv (ST_MAT_FLOOR)
863 const_iv (ST_MAT_WALL)
864 const_iv (ST_MAT_ITEM)
865
866 const_iv (AT_PHYSICAL)
867 const_iv (AT_MAGIC)
868 const_iv (AT_FIRE)
869 const_iv (AT_ELECTRICITY)
870 const_iv (AT_COLD)
871 const_iv (AT_CONFUSION)
872 const_iv (AT_ACID)
873 const_iv (AT_DRAIN)
874 const_iv (AT_WEAPONMAGIC)
875 const_iv (AT_GHOSTHIT)
876 const_iv (AT_POISON)
877 const_iv (AT_SLOW)
878 const_iv (AT_PARALYZE)
879 const_iv (AT_TURN_UNDEAD)
880 const_iv (AT_FEAR)
881 const_iv (AT_CANCELLATION)
882 const_iv (AT_DEPLETE)
883 const_iv (AT_DEATH)
884 const_iv (AT_CHAOS)
885 const_iv (AT_COUNTERSPELL)
886 const_iv (AT_GODPOWER)
887 const_iv (AT_HOLYWORD)
888 const_iv (AT_BLIND)
889 const_iv (AT_INTERNAL)
890 const_iv (AT_LIFE_STEALING)
891 const_iv (AT_DISEASE)
892
893 const_iv (QUEST_IN_PROGRESS)
894 const_iv (QUEST_DONE_QUEST)
895 const_iv (QUEST_DONE_TASK)
896 const_iv (QUEST_START_QUEST)
897 const_iv (QUEST_END_QUEST)
898 const_iv (QUEST_START_TASK)
899 const_iv (QUEST_END_TASK)
900 const_iv (QUEST_OVERRIDE)
901 const_iv (QUEST_ON_ACTIVATE)
902
903 const_iv (WEAP_HIT)
904 const_iv (WEAP_SLASH)
905 const_iv (WEAP_PIERCE)
906 const_iv (WEAP_CLEAVE)
907 const_iv (WEAP_SLICE)
908 const_iv (WEAP_STAB)
909 const_iv (WEAP_WHIP)
910 const_iv (WEAP_CRUSH)
911 const_iv (WEAP_BLUD)
912
913 const_iv (FLAG_ALIVE)
914 const_iv (FLAG_WIZ)
915 const_iv (FLAG_REMOVED)
916 const_iv (FLAG_FREED)
917 const_iv (FLAG_WAS_WIZ)
918 const_iv (FLAG_APPLIED)
919 const_iv (FLAG_UNPAID)
920 const_iv (FLAG_USE_SHIELD)
921 const_iv (FLAG_NO_PICK)
922 const_iv (FLAG_ANIMATE)
923 const_iv (FLAG_MONSTER)
924 const_iv (FLAG_FRIENDLY)
925 const_iv (FLAG_GENERATOR)
926 const_iv (FLAG_IS_THROWN)
927 const_iv (FLAG_AUTO_APPLY)
928 const_iv (FLAG_TREASURE)
929 const_iv (FLAG_PLAYER_SOLD)
930 const_iv (FLAG_SEE_INVISIBLE)
931 const_iv (FLAG_CAN_ROLL)
932 const_iv (FLAG_OVERLAY_FLOOR)
933 const_iv (FLAG_IS_TURNABLE)
934 const_iv (FLAG_IS_USED_UP)
935 const_iv (FLAG_IDENTIFIED)
936 const_iv (FLAG_REFLECTING)
937 const_iv (FLAG_CHANGING)
938 const_iv (FLAG_SPLITTING)
939 const_iv (FLAG_HITBACK)
940 const_iv (FLAG_STARTEQUIP)
941 const_iv (FLAG_BLOCKSVIEW)
942 const_iv (FLAG_UNDEAD)
943 const_iv (FLAG_SCARED)
944 const_iv (FLAG_UNAGGRESSIVE)
945 const_iv (FLAG_REFL_MISSILE)
946 const_iv (FLAG_REFL_SPELL)
947 const_iv (FLAG_NO_MAGIC)
948 const_iv (FLAG_NO_FIX_PLAYER)
949 const_iv (FLAG_IS_LIGHTABLE)
950 const_iv (FLAG_TEAR_DOWN)
951 const_iv (FLAG_RUN_AWAY)
952 const_iv (FLAG_PICK_UP)
953 const_iv (FLAG_UNIQUE)
954 const_iv (FLAG_NO_DROP)
955 const_iv (FLAG_WIZCAST)
956 const_iv (FLAG_CAST_SPELL)
957 const_iv (FLAG_USE_SCROLL)
958 const_iv (FLAG_USE_RANGE)
959 const_iv (FLAG_USE_BOW)
960 const_iv (FLAG_USE_ARMOUR)
961 const_iv (FLAG_USE_WEAPON)
962 const_iv (FLAG_USE_RING)
963 const_iv (FLAG_READY_RANGE)
964 const_iv (FLAG_READY_BOW)
965 const_iv (FLAG_XRAYS)
966 const_iv (FLAG_NO_APPLY)
967 const_iv (FLAG_IS_FLOOR)
968 const_iv (FLAG_LIFESAVE)
969 const_iv (FLAG_NO_STRENGTH)
970 const_iv (FLAG_SLEEP)
971 const_iv (FLAG_STAND_STILL)
972 const_iv (FLAG_RANDOM_MOVE)
973 const_iv (FLAG_ONLY_ATTACK)
974 const_iv (FLAG_CONFUSED)
975 const_iv (FLAG_STEALTH)
976 const_iv (FLAG_WIZPASS)
977 const_iv (FLAG_IS_LINKED)
978 const_iv (FLAG_CURSED)
979 const_iv (FLAG_DAMNED)
980 const_iv (FLAG_SEE_ANYWHERE)
981 const_iv (FLAG_KNOWN_MAGICAL)
982 const_iv (FLAG_KNOWN_CURSED)
983 const_iv (FLAG_CAN_USE_SKILL)
984 const_iv (FLAG_BEEN_APPLIED)
985 const_iv (FLAG_READY_SCROLL)
986 const_iv (FLAG_USE_ROD)
987 const_iv (FLAG_USE_HORN)
988 const_iv (FLAG_MAKE_INVIS)
989 const_iv (FLAG_INV_LOCKED)
990 const_iv (FLAG_IS_WOODED)
991 const_iv (FLAG_IS_HILLY)
992 const_iv (FLAG_READY_SKILL)
993 const_iv (FLAG_READY_WEAPON)
994 const_iv (FLAG_NO_SKILL_IDENT)
995 const_iv (FLAG_BLIND)
996 const_iv (FLAG_SEE_IN_DARK)
997 const_iv (FLAG_IS_CAULDRON)
998 const_iv (FLAG_NO_STEAL)
999 const_iv (FLAG_ONE_HIT)
1000 const_iv (FLAG_CLIENT_SENT)
1001 const_iv (FLAG_BERSERK)
1002 const_iv (FLAG_NEUTRAL)
1003 const_iv (FLAG_NO_ATTACK)
1004 const_iv (FLAG_NO_DAMAGE)
1005 const_iv (FLAG_OBJ_ORIGINAL)
1006 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1007 const_iv (FLAG_ACTIVATE_ON_PUSH)
1008 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1009 const_iv (FLAG_IS_WATER)
1010 const_iv (FLAG_CONTENT_ON_GEN)
1011 const_iv (FLAG_IS_A_TEMPLATE)
1012 const_iv (FLAG_IS_BUILDABLE)
1013 const_iv (FLAG_AFK)
1014
1015 const_iv (NDI_BLACK)
1016 const_iv (NDI_WHITE)
1017 const_iv (NDI_NAVY)
1018 const_iv (NDI_RED)
1019 const_iv (NDI_ORANGE)
1020 const_iv (NDI_BLUE)
1021 const_iv (NDI_DK_ORANGE)
1022 const_iv (NDI_GREEN)
1023 const_iv (NDI_LT_GREEN)
1024 const_iv (NDI_GREY)
1025 const_iv (NDI_BROWN)
1026 const_iv (NDI_GOLD)
1027 const_iv (NDI_TAN)
1028 const_iv (NDI_MAX_COLOR)
1029 const_iv (NDI_COLOR_MASK)
1030 const_iv (NDI_UNIQUE)
1031 const_iv (NDI_ALL)
1032
1033 const_iv (F_APPLIED)
1034 const_iv (F_LOCATION)
1035 const_iv (F_UNPAID)
1036 const_iv (F_MAGIC)
1037 const_iv (F_CURSED)
1038 const_iv (F_DAMNED)
1039 const_iv (F_OPEN)
1040 const_iv (F_NOPICK)
1041 const_iv (F_LOCKED)
1042
1043 const_iv (P_BLOCKSVIEW)
1044 const_iv (P_NO_MAGIC)
1045 const_iv (P_IS_ALIVE)
1046 const_iv (P_NO_CLERIC)
1047 const_iv (P_NEED_UPDATE)
1048 const_iv (P_NO_ERROR)
1049 const_iv (P_OUT_OF_MAP)
1050 const_iv (P_NEW_MAP)
1051
1052 const_iv (UP_OBJ_INSERT)
1053 const_iv (UP_OBJ_REMOVE)
1054 const_iv (UP_OBJ_CHANGE)
1055 const_iv (UP_OBJ_FACE)
1056
1057 const_iv (INS_NO_MERGE)
1058 const_iv (INS_ABOVE_FLOOR_ONLY)
1059 const_iv (INS_NO_WALK_ON)
1060 const_iv (INS_ON_TOP)
1061 const_iv (INS_BELOW_ORIGINATOR)
1062 const_iv (INS_MAP_LOAD)
1063
1064 const_iv (WILL_APPLY_HANDLE)
1065 const_iv (WILL_APPLY_TREASURE)
1066 const_iv (WILL_APPLY_EARTHWALL)
1067 const_iv (WILL_APPLY_DOOR)
1068 const_iv (WILL_APPLY_FOOD)
1069
1070 const_iv (SAVE_MODE)
1071 const_iv (SAVE_DIR_MODE)
1072
1073 const_iv (M_PAPER)
1074 const_iv (M_IRON)
1075 const_iv (M_GLASS)
1076 const_iv (M_LEATHER)
1077 const_iv (M_WOOD)
1078 const_iv (M_ORGANIC)
1079 const_iv (M_STONE)
1080 const_iv (M_CLOTH)
1081 const_iv (M_ADAMANT)
1082 const_iv (M_LIQUID)
1083 const_iv (M_SOFT_METAL)
1084 const_iv (M_BONE)
1085 const_iv (M_ICE)
1086 const_iv (M_SPECIAL)
1087
1088 const_iv (SK_EXP_ADD_SKILL)
1089 const_iv (SK_EXP_TOTAL)
1090 const_iv (SK_EXP_NONE)
1091 const_iv (SK_SUBTRACT_SKILL_EXP)
1092
1093 const_iv (SK_LOCKPICKING)
1094 const_iv (SK_HIDING)
1095 const_iv (SK_SMITHERY)
1096 const_iv (SK_BOWYER)
1097 const_iv (SK_JEWELER)
1098 const_iv (SK_ALCHEMY)
1099 const_iv (SK_STEALING)
1100 const_iv (SK_LITERACY)
1101 const_iv (SK_BARGAINING)
1102 const_iv (SK_JUMPING)
1103 const_iv (SK_DET_MAGIC)
1104 const_iv (SK_ORATORY)
1105 const_iv (SK_SINGING)
1106 const_iv (SK_DET_CURSE)
1107 const_iv (SK_FIND_TRAPS)
1108 const_iv (SK_MEDITATION)
1109 const_iv (SK_PUNCHING)
1110 const_iv (SK_FLAME_TOUCH)
1111 const_iv (SK_KARATE)
1112 const_iv (SK_CLIMBING)
1113 const_iv (SK_WOODSMAN)
1114 const_iv (SK_INSCRIPTION)
1115 const_iv (SK_ONE_HANDED_WEAPON)
1116 const_iv (SK_MISSILE_WEAPON)
1117 const_iv (SK_THROWING)
1118 const_iv (SK_USE_MAGIC_ITEM)
1119 const_iv (SK_DISARM_TRAPS)
1120 const_iv (SK_SET_TRAP)
1121 const_iv (SK_THAUMATURGY)
1122 const_iv (SK_PRAYING)
1123 const_iv (SK_CLAWING)
1124 const_iv (SK_LEVITATION)
1125 const_iv (SK_SUMMONING)
1126 const_iv (SK_PYROMANCY)
1127 const_iv (SK_EVOCATION)
1128 const_iv (SK_SORCERY)
1129 const_iv (SK_TWO_HANDED_WEAPON)
1130 const_iv (SK_SPARK_TOUCH)
1131 const_iv (SK_SHIVER)
1132 const_iv (SK_ACID_SPLASH)
1133 const_iv (SK_POISON_NAIL)
1134
1135 const_iv (SOUND_NEW_PLAYER)
1136 const_iv (SOUND_FIRE_ARROW)
1137 const_iv (SOUND_LEARN_SPELL)
1138 const_iv (SOUND_FUMBLE_SPELL)
1139 const_iv (SOUND_WAND_POOF)
1140 const_iv (SOUND_OPEN_DOOR)
1141 const_iv (SOUND_PUSH_PLAYER)
1142 const_iv (SOUND_PLAYER_HITS1)
1143 const_iv (SOUND_PLAYER_HITS2)
1144 const_iv (SOUND_PLAYER_HITS3)
1145 const_iv (SOUND_PLAYER_HITS4)
1146 const_iv (SOUND_PLAYER_IS_HIT1)
1147 const_iv (SOUND_PLAYER_IS_HIT2)
1148 const_iv (SOUND_PLAYER_IS_HIT3)
1149 const_iv (SOUND_PLAYER_KILLS)
1150 const_iv (SOUND_PET_IS_KILLED)
1151 const_iv (SOUND_PLAYER_DIES)
1152 const_iv (SOUND_OB_EVAPORATE)
1153 const_iv (SOUND_OB_EXPLODE)
1154 const_iv (SOUND_CLOCK)
1155 const_iv (SOUND_TURN_HANDLE)
1156 const_iv (SOUND_FALL_HOLE)
1157 const_iv (SOUND_DRINK_POISON)
1158 const_iv (SOUND_CAST_SPELL_0)
1159
1160 const_iv (MAP_FLUSH)
1161 const_iv (MAP_PLAYER_UNIQUE)
1162 const_iv (MAP_BLOCK)
1163 const_iv (MAP_STYLE)
1164 const_iv (MAP_OVERLAY)
1165
1166 const_iv (MAP_IN_MEMORY)
1167 const_iv (MAP_SWAPPED)
1168 const_iv (MAP_LOADING)
1169 const_iv (MAP_SAVING)
1170 };
1171
1172 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1173 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1174
1175 static const struct {
1176 const char *name;
1177 IV iv;
1178 } *event, event_list[] = {
1179 # define const_event(name) { # name, (IV)EVENT_ ## name },
1180 const_event (NONE)
1181 const_event (APPLY)
1182 const_event (ATTACK)
1183 const_event (DEATH)
1184 const_event (DROP)
1185 const_event (PICKUP)
1186 const_event (SAY)
1187 const_event (STOP)
1188 const_event (TIME)
1189 const_event (THROW)
1190 const_event (TRIGGER)
1191 const_event (CLOSE)
1192 const_event (TIMER)
1193 const_event (MOVE)
1194
1195 const_event (BORN)
1196 //const_event (CLOCK)
1197 const_event (CRASH)
1198 const_event (PLAYER_DEATH)
1199 const_event (PLAYER_LOAD)
1200 const_event (PLAYER_SAVE)
1201 const_event (GKILL)
1202 const_event (LOGIN)
1203 const_event (LOGOUT)
1204 const_event (MAPENTER)
1205 const_event (MAPLEAVE)
1206 const_event (MAPRESET)
1207 const_event (MAPLOAD)
1208 const_event (MAPOUT)
1209 const_event (MAPIN)
1210 const_event (MAPCLEAN)
1211 const_event (REMOVE)
1212 const_event (SHOUT)
1213 const_event (TELL)
1214 const_event (MUZZLE)
1215 const_event (KICK)
1216 const_event (EXTCMD)
1217 //const_event (FREE_OB)
1218 };
1219
1220 AV *av = get_av ("cf::EVENT", 1);
1221
1222 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1223 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1224
1225 static const struct {
1226 int dtype;
1227 const char *name;
1228 IV idx;
1229 } *cprop, prop_table[] = {
1230 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1231 prop (CFAPI_INT, MAP_PROP_FLAGS)
1232 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1233 prop (CFAPI_STRING, MAP_PROP_PATH)
1234 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1235 prop (CFAPI_STRING, MAP_PROP_NAME)
1236 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1237 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1238 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1239 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1240 prop (CFAPI_INT, MAP_PROP_WIDTH)
1241 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1242 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1243 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1244 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1245 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1246 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1247 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1248 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1249 prop (CFAPI_INT, MAP_PROP_SKY)
1250 prop (CFAPI_INT, MAP_PROP_WPARTX)
1251 prop (CFAPI_INT, MAP_PROP_WPARTY)
1252 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1253 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1254 prop (CFAPI_PREGION, MAP_PROP_REGION)
1255 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1256 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1257 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1258 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1259 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1260 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1261 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1262 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1263 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1264 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1265 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1266 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1267 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1268 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1269 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1270 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1271 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1272 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1273 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1274 prop (CFAPI_INT, OBJECT_PROP_X)
1275 prop (CFAPI_INT, OBJECT_PROP_Y)
1276 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1277 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1278 prop (CFAPI_INT, OBJECT_PROP_NROF)
1279 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1280 prop (CFAPI_INT, OBJECT_PROP_FACING)
1281 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1282 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1283 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1284 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1285 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1286 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1287 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1288 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1289 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1290 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1291 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1292 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1293 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1294 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1295 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1296 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1297 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1298 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1299 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1300 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1301 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1302 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1303 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1304 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1305 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1306 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1307 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1308 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1309 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1310 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1311 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1312 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1313 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1314 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1315 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1316 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1317 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1318 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1319 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1320 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1321 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1322 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1323 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1324 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1325 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1326 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1327 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1328 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1329 prop (CFAPI_INT, OBJECT_PROP_STR)
1330 prop (CFAPI_INT, OBJECT_PROP_DEX)
1331 prop (CFAPI_INT, OBJECT_PROP_CON)
1332 prop (CFAPI_INT, OBJECT_PROP_WIS)
1333 prop (CFAPI_INT, OBJECT_PROP_INT)
1334 prop (CFAPI_INT, OBJECT_PROP_POW)
1335 prop (CFAPI_INT, OBJECT_PROP_CHA)
1336 prop (CFAPI_INT, OBJECT_PROP_WC)
1337 prop (CFAPI_INT, OBJECT_PROP_AC)
1338 prop (CFAPI_INT, OBJECT_PROP_HP)
1339 prop (CFAPI_INT, OBJECT_PROP_SP)
1340 prop (CFAPI_INT, OBJECT_PROP_GP)
1341 prop (CFAPI_INT, OBJECT_PROP_FP)
1342 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1343 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1344 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1345 prop (CFAPI_INT, OBJECT_PROP_DAM)
1346 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1347 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1348 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1349 prop (CFAPI_INT, OBJECT_PROP_FACE)
1350 };
1351
1352 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1353 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1354
1355 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1356 {
1357 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1358 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1359 }
1360
1361 //I_EVENT_API (PACKAGE);
1362 }
1363
1364 void
1365 LOG (int level, char *msg)
1366 PROTOTYPE: $$
1367 C_ARGS: level, "%s", msg
1368
1369 char *path_combine (char *base, char *path)
1370 PROTOTYPE: $$
1371
1372 char *path_combine_and_normalize (char *base, char *path)
1373 PROTOTYPE: $$
1374
1375 char *
1376 cf_get_maps_directory (char *path)
1377 PROTOTYPE: $
1378 ALIAS: maps_directory = 0
1379
1380 char *
1381 mapdir ()
1382 PROTOTYPE:
1383 ALIAS:
1384 mapdir = 0
1385 uniquedir = 1
1386 tmpdir = 2
1387 confdir = 3
1388 localdir = 4
1389 playerdir = 5
1390 datadir = 6
1391 CODE:
1392 {
1393 int unused_type;
1394 RETVAL = (char *)systemDirectory (&unused_type, ix);
1395 }
1396 OUTPUT: RETVAL
1397
1398 int
1399 cf_find_animation (char *text)
1400 PROTOTYPE: $
1401
1402 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1403
1404 SV *
1405 get_property (object *obj, int type, int idx)
1406 CODE:
1407 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1408 OUTPUT: RETVAL
1409
1410 SV *
1411 set_property (object *obj, int type, int idx, SV *newval)
1412 CODE:
1413 switch (type)
1414 {
1415 case CFAPI_INT:
1416 cf_object_set_int_property (obj, idx, SvIV (newval));
1417 break;
1418 case CFAPI_LONG:
1419 cf_object_set_long_property (obj, idx, SvNV (newval));
1420 break;
1421 case CFAPI_DOUBLE:
1422 {
1423 int unused_type;
1424 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1425 }
1426 break;
1427 case CFAPI_STRING:
1428 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1429 break;
1430 case CFAPI_POBJECT:
1431 {
1432 int unused_type;
1433 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1434 }
1435 break;
1436 default:
1437 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1438 }
1439
1440 # missing properties
1441
1442 void
1443 set_attacktype (object *obj, U32 attacktype)
1444 CODE:
1445 obj->attacktype = attacktype;
1446
1447 U32
1448 get_attacktype (object *obj)
1449 ALIAS:
1450 attacktype = 0
1451 CODE:
1452 RETVAL = obj->attacktype;
1453 OUTPUT: RETVAL
1454
1455 # missing in plug-in api, of course
1456 void
1457 set_food (object *obj, int food)
1458 CODE:
1459 obj->stats.food = food;
1460
1461 int
1462 get_food (object *obj)
1463 ALIAS:
1464 food = 0
1465 CODE:
1466 RETVAL = obj->stats.food;
1467 OUTPUT: RETVAL
1468
1469 void
1470 inv (object *obj)
1471 PROTOTYPE: $
1472 PPCODE:
1473 {
1474 object *o;
1475 for (o = obj->inv; o; o = o->below)
1476 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1477 }
1478
1479 int cf_object_get_resistance (object *op, int rtype)
1480 ALIAS: resistance = 0
1481
1482 int cf_object_get_flag (object *op, int flag)
1483 ALIAS: flag = 0
1484
1485 void cf_object_set_flag (object *op, int flag, int value)
1486
1487 void cf_object_move (object *op, int dir, object *originator = op)
1488
1489 void cf_object_apply (object *op, object *author, int flags = 0)
1490
1491 void cf_object_apply_below (object *op)
1492
1493 void cf_object_remove (object *op)
1494
1495 void cf_object_free (object *op)
1496
1497 object *cf_object_present_archname_inside (object *op, char *whatstr)
1498
1499 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1500
1501 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1502
1503 object *cf_object_clone (object *op, int clonetype = 0)
1504
1505 int cf_object_pay_item (object *op, object *buyer)
1506
1507 int cf_object_pay_amount (object *op, double amount)
1508
1509 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1510
1511 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1512
1513 void cf_object_learn_spell (object *op, object *sp)
1514
1515 void cf_object_forget_spell (object *op, object *sp)
1516
1517 object *cf_object_check_for_spell (object *op, char *spellname)
1518
1519 int cf_object_query_money (object *op)
1520 ALIAS: money = 0
1521
1522 int cf_object_query_cost (object *op, object *who, int flags)
1523 ALIAS: cost = 0
1524
1525 void cf_object_activate_rune (object *op , object *victim)
1526
1527 int cf_object_check_trigger (object *op, object *cause)
1528
1529 int cf_object_out_of_map (object *op, int x, int y)
1530
1531 void cf_object_drop (object *op, object *author)
1532
1533 void cf_object_take (object *op, object *author)
1534
1535 void cf_object_say (object *op, char *msg)
1536
1537 void cf_object_speak (object *op, char *msg)
1538
1539 object *cf_object_insert_object (object *op, object *container)
1540
1541 const char *cf_object_get_msg (object *ob)
1542 ALIAS: msg = 0
1543
1544 object *cf_object_insert_in_ob (object *ob, object *where)
1545
1546 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1547
1548 void cf_object_update (object *op, int flags)
1549
1550 void cf_object_pickup (object *op, object *what)
1551
1552 object *cf_create_object_by_name (const char *name)
1553
1554 void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1555
1556 void player_lvl_adj (object *who, object *skill = 0)
1557
1558 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1559
1560 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1561
1562 void cf_fix_object (object *pl)
1563 ALIAS: fix = 0
1564
1565 object *cf_insert_ob_in_ob (object *ob, object *where)
1566
1567 # no clean way to get an object from an archetype - stupid idiotic
1568 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1569
1570 object *new (const char *archetype = 0)
1571 PROTOTYPE: ;$
1572 CODE:
1573 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1574 OUTPUT:
1575 RETVAL
1576
1577 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1578 PROTOTYPE: $$$$$$
1579 CODE:
1580 {
1581 int unused_type;
1582 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1583 }
1584
1585 # syntatic sugar for easier use in event callbacks.
1586 const char *options (object *op)
1587 CODE:
1588 RETVAL = op->name;
1589 OUTPUT:
1590 RETVAL
1591
1592 const char *get_ob_key_value (object *op, const char *key)
1593
1594 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1595
1596 object *get_nearest_player (object *ob)
1597 ALIAS: nearest_player = 0
1598 PREINIT:
1599 extern object *get_nearest_player (object *);
1600
1601 void rangevector (object *ob, object *other, int flags = 0)
1602 PROTOTYPE: $$;$
1603 PPCODE:
1604 {
1605 rv_vector rv;
1606 get_rangevector (ob, other, &rv, flags);
1607 EXTEND (SP, 5);
1608 PUSHs (newSVuv (rv.distance));
1609 PUSHs (newSViv (rv.distance_x));
1610 PUSHs (newSViv (rv.distance_y));
1611 PUSHs (newSViv (rv.direction));
1612 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1613 }
1614
1615 bool on_same_map_as (object *ob, object *other)
1616 CODE:
1617 RETVAL = on_same_map (ob, other);
1618 OUTPUT: RETVAL
1619
1620 char *
1621 base_name (object *ob, int plural)
1622 CODE:
1623 RETVAL = cf_query_base_name (ob, plural);
1624 OUTPUT: RETVAL
1625
1626 living *
1627 stats (object *ob)
1628 CODE:
1629 RETVAL = &ob->stats;
1630 OUTPUT: RETVAL
1631
1632
1633 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1634
1635 player *player (object *op)
1636 CODE:
1637 RETVAL = op->contr;
1638 OUTPUT: RETVAL
1639
1640 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1641
1642 object *cf_player_send_inventory (object *op)
1643
1644 player *contr (object *op)
1645 CODE:
1646 RETVAL = op->contr;
1647 OUTPUT: RETVAL
1648
1649 char *cf_player_get_ip (object *op)
1650 ALIAS: ip = 0
1651
1652 object *cf_player_get_marked_item (object *op)
1653 ALIAS: marked_item = 0
1654
1655 void cf_player_set_marked_item (object *op, object *ob)
1656
1657 partylist *cf_player_get_party (object *op)
1658 ALIAS: party = 0
1659
1660 void cf_player_set_party (object *op, partylist *party)
1661
1662 void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1663
1664 void kill_player (object *op)
1665
1666 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1667
1668 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1669
1670 player *cf_player_find (char *name)
1671 PROTOTYPE: $
1672
1673 void cf_player_move (player *pl, int dir)
1674
1675 void MapNewmapCmd (player *pl)
1676
1677 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1678
1679 # nonstandard
1680 object *ob (player *pl)
1681 CODE:
1682 RETVAL = pl->ob;
1683 OUTPUT: RETVAL
1684
1685 player *first ()
1686 CODE:
1687 RETVAL = first_player;
1688 OUTPUT: RETVAL
1689
1690 player *next (player *pl)
1691 CODE:
1692 RETVAL = pl->next;
1693 OUTPUT: RETVAL
1694
1695 bool
1696 cell_visible (player *pl, int dx, int dy)
1697 CODE:
1698 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1699 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1700 OUTPUT:
1701 RETVAL
1702
1703 void
1704 send (player *pl, SV *packet)
1705 CODE:
1706 {
1707 STRLEN len;
1708 char *buf = SvPVbyte (packet, len);
1709
1710 Write_String_To_Socket (&pl->socket, buf, len);
1711 }
1712
1713 int
1714 listening (player *pl, int new_value = -1)
1715 CODE:
1716 RETVAL = pl->listening;
1717 if (new_value >= 0)
1718 pl->listening = new_value;
1719 OUTPUT:
1720 RETVAL
1721
1722 void get_savebed (player *pl)
1723 ALIAS:
1724 savebed = 0
1725 PPCODE:
1726 EXTEND (SP, 3);
1727 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1728 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1729 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1730
1731 void set_savebed (player *pl, char *map_path, int x, int y)
1732 CODE:
1733 strcpy (pl->savebed_map, map_path);
1734 pl->bed_x = x;
1735 pl->bed_y = y;
1736
1737 void
1738 list ()
1739 PPCODE:
1740 {
1741 player *pl;
1742 for (pl = first_player; pl; pl = pl->next)
1743 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1744 }
1745
1746 bool
1747 peaceful (player *pl, bool new_setting = 0)
1748 PROTOTYPE: $;$
1749 CODE:
1750 RETVAL = pl->peaceful;
1751 if (items > 1)
1752 pl->peaceful = new_setting;
1753 OUTPUT:
1754 RETVAL
1755
1756 living *
1757 orig_stats (player *pl)
1758 CODE:
1759 RETVAL = &pl->orig_stats;
1760 OUTPUT: RETVAL
1761
1762 living *
1763 last_stats (player *pl)
1764 CODE:
1765 RETVAL = &pl->last_stats;
1766 OUTPUT: RETVAL
1767
1768
1769 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1770
1771 SV *
1772 get_property (mapstruct *obj, int type, int idx)
1773 CODE:
1774 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1775 OUTPUT: RETVAL
1776
1777 SV *
1778 set_property (mapstruct *obj, int type, int idx, SV *newval)
1779 CODE:
1780 switch (type)
1781 {
1782 case CFAPI_INT:
1783 cf_map_set_int_property (obj, idx, SvIV (newval));
1784 break;
1785 default:
1786 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1787 }
1788
1789 mapstruct *new (int width, int height)
1790 PROTOTYPE:
1791 CODE:
1792 {
1793 int unused_type;
1794 RETVAL = map_get_map (&unused_type, 0, width, height);
1795 }
1796 OUTPUT:
1797 RETVAL
1798
1799 void delete_map (mapstruct *map)
1800
1801 void clean_tmp_map (mapstruct *map)
1802
1803 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1804
1805 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1806 CODE:
1807 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1808 OUTPUT:
1809 RETVAL
1810
1811 char *tile_path (mapstruct *map, unsigned int dir)
1812 CODE:
1813 if (dir >= 4)
1814 XSRETURN_UNDEF;
1815 RETVAL = map->tile_path [dir];
1816 OUTPUT:
1817 RETVAL
1818
1819 mapstruct *cf_map_get_map (char *name)
1820 PROTOTYPE: $
1821 ALIAS: map = 0
1822
1823 mapstruct *has_been_loaded (char *name)
1824 PROTOTYPE: $
1825
1826 mapstruct *cf_map_get_first ()
1827 PROTOTYPE:
1828 ALIAS: first = 0
1829
1830 # whoever "designed" the plug-in api should have wasted
1831 # his/her time with staying away from the project - would have
1832 # saved others a lot of time, without doubt.
1833 void set_path (mapstruct *where, char *path)
1834 CODE:
1835 strcpy (where->path, path);
1836
1837 int in_memory (mapstruct *map)
1838 CODE:
1839 RETVAL = map->in_memory;
1840 OUTPUT:
1841 RETVAL
1842
1843 bool unique (mapstruct *map)
1844 CODE:
1845 RETVAL = map->unique;
1846 OUTPUT:
1847 RETVAL
1848
1849 void set_unique (mapstruct *map, bool unique)
1850 CODE:
1851 map->unique = unique;
1852
1853 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1854
1855 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1856
1857 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1858 C_ARGS: str, map, nx, ny
1859
1860 void
1861 cf_map_normalise (mapstruct *map, int x, int y)
1862 PPCODE:
1863 {
1864 mapstruct *nmap = 0;
1865 I16 nx = 0, ny = 0;
1866 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1867
1868 EXTEND (SP, 4);
1869 PUSHs (sv_2mortal (newSViv (flags)));
1870
1871 if (GIMME_V == G_ARRAY)
1872 {
1873 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
1874 PUSHs (sv_2mortal (newSViv (nx)));
1875 PUSHs (sv_2mortal (newSViv (ny)));
1876 }
1877 }
1878
1879 void
1880 at (mapstruct *map, unsigned int x, unsigned int y)
1881 PROTOTYPE: $$$
1882 PPCODE:
1883 {
1884 object *o;
1885 mapstruct *nmap = 0;
1886 I16 nx, ny;
1887
1888 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1889
1890 if (nmap)
1891 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
1892 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1893 }
1894
1895 SV *
1896 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1897 PROTOTYPE: $$$
1898 ALIAS:
1899 top_at = 1
1900 flags_at = 2
1901 light_at = 3
1902 move_block_at = 4
1903 move_slow_at = 5
1904 move_on_at = 6
1905 move_off_at = 7
1906 INIT:
1907 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1908 CODE:
1909 switch (ix)
1910 {
1911 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1912 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1913 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1914 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1915 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1916 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1917 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1918 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1919 }
1920 OUTPUT:
1921 RETVAL
1922
1923 # "serialise" map perl data into a ref
1924 void
1925 _get_obs (mapstruct *map)
1926 PPCODE:
1927 {
1928 object *o;
1929 int x, y;
1930 AV *obs = newAV ();
1931 int nonnull = 0;
1932
1933 for (y = 0; y < MAP_HEIGHT (map); y++)
1934 for (x = 0; x < MAP_WIDTH (map); x++)
1935 {
1936 AV *av = newAV ();
1937
1938 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1939 {
1940 SV *sv = SVptr_cache_get (o);
1941
1942 if (sv && HvFILL (SvRV (sv)))
1943 {
1944 nonnull = 1;
1945 sv = newSVsv (sv);
1946 }
1947 else
1948 sv = &PL_sv_undef;
1949
1950 av_push (av, sv);
1951 }
1952
1953 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
1954 }
1955
1956 if (nonnull)
1957 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
1958 else
1959 SvREFCNT_dec (obs);
1960 }
1961
1962 # "deserialise" perl map data into the map
1963 void
1964 _set_obs (mapstruct *map, SV *sv)
1965 CODE:
1966 {
1967 object *o;
1968 AV *av;
1969 int x, y;
1970 AV *obs = (AV *)SvRV (sv);
1971
1972 for (y = 0; y < MAP_HEIGHT (map); y++)
1973 for (x = 0; x < MAP_WIDTH (map); x++)
1974 {
1975 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
1976
1977 if (!SvROK (sv))
1978 continue;
1979
1980 av = (AV *)SvRV (sv);
1981
1982 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1983 {
1984 sv = av_shift (av);
1985
1986 if (SvROK (sv))
1987 {
1988 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
1989 SVptr_cache_set (o, sv);
1990 }
1991 }
1992 }
1993 }
1994
1995
1996 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1997
1998 archetype *cf_archetype_get_first()
1999 PROTOTYPE:
2000 ALIAS: first = 0
2001
2002 archetype *cf_archetype_get_next (archetype *arch)
2003 ALIAS: next = 0
2004
2005 archetype *cf_archetype_get_head (archetype *arch)
2006 ALIAS: head = 0
2007
2008 archetype *cf_archetype_get_more (archetype *arch)
2009 ALIAS: more = 0
2010
2011 const char *cf_archetype_get_name (archetype *arch)
2012 ALIAS: name = 0
2013
2014 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2015
2016 partylist *cf_party_get_first ()
2017 PROTOTYPE:
2018 ALIAS: first = 0
2019
2020 partylist *cf_party_get_next (partylist *party)
2021 ALIAS: next = 0
2022
2023 const char *cf_party_get_name (partylist *party)
2024
2025 const char *cf_party_get_password (partylist *party)
2026 ALIAS: password = 0
2027
2028 player *cf_party_get_first_player (partylist *party)
2029 ALIAS: first_player = 0
2030
2031 player *cf_party_get_next_player (partylist *party, player *op)
2032 ALIAS: next_player = 0
2033
2034
2035 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2036
2037 region *cf_region_get_first ()
2038 PROTOTYPE:
2039 ALIAS: first = 0
2040
2041 const char *cf_region_get_name (region *reg)
2042 ALIAS: name = 0
2043
2044 region *cf_region_get_next (region *reg)
2045 ALIAS: next = 0
2046
2047 region *cf_region_get_parent (region *reg)
2048 ALIAS: parent = 0
2049
2050 const char *cf_region_get_longname (region *reg)
2051 ALIAS: longname = 0
2052
2053 const char *cf_region_get_message (region *reg)
2054 ALIAS: message = 0
2055
2056
2057 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2058
2059 double
2060 exp (living *liv, double new_val = 0.)
2061 PROTOTYPE: $;$
2062 ALIAS:
2063 Str = 1
2064 Dex = 2
2065 Con = 3
2066 Wis = 4
2067 Cha = 5
2068 Int = 6
2069 Pow = 7
2070 wc = 8
2071 ac = 9
2072 hp = 10
2073 maxhp = 11
2074 sp = 12
2075 maxsp = 13
2076 grace = 14
2077 maxgrace = 15
2078 food = 16
2079 dam = 17
2080 luck = 18
2081 CODE:
2082 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
2083 switch (ix)
2084 {
2085 LIVING_ACC (exp , 0);
2086 LIVING_ACC (Str , 1);
2087 LIVING_ACC (Dex , 2);
2088 LIVING_ACC (Con , 3);
2089 LIVING_ACC (Wis , 4);
2090 LIVING_ACC (Cha , 5);
2091 LIVING_ACC (Int , 6);
2092 LIVING_ACC (Pow , 7);
2093 LIVING_ACC (wc , 8);
2094 LIVING_ACC (ac , 9);
2095 LIVING_ACC (hp , 10);
2096 LIVING_ACC (maxhp , 11);
2097 LIVING_ACC (sp , 12);
2098 LIVING_ACC (maxsp , 13);
2099 LIVING_ACC (grace , 14);
2100 LIVING_ACC (maxgrace, 15);
2101 LIVING_ACC (food , 16);
2102 LIVING_ACC (dam , 17);
2103 LIVING_ACC (luck , 18);
2104 }
2105 # undef LIVING_ACC
2106 OUTPUT:
2107 RETVAL
2108