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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.2
Committed: Fri Feb 3 07:51:14 2006 UTC (18 years, 4 months ago) by root
Branch: MAIN
Changes since 1.1: +19 -4 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*****************************************************************************/
2 /* That code is placed under the GNU General Public Licence (GPL) */
3 /* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */
4 /*****************************************************************************/
5 /* CrossFire, A Multiplayer game for X-windows */
6 /* */
7 /* Copyright (C) 2000 Mark Wedel */
8 /* Copyright (C) 1992 Frank Tore Johansen */
9 /* Copyright (C) 2006 perl plugin by Marc Lehmann <cf@schmorpd.e> */
10 /* */
11 /* This program is free software; you can redistribute it and/or modify */
12 /* it under the terms of the GNU General Public License as published by */
13 /* the Free Software Foundation; either version 2 of the License, or */
14 /* (at your option) any later version. */
15 /* */
16 /* This program is distributed in the hope that it will be useful, */
17 /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
18 /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
19 /* GNU General Public License for more details. */
20 /* */
21 /* You should have received a copy of the GNU General Public License */
22 /* along with this program; if not, write to the Free Software */
23 /* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
24 /* */
25 /*****************************************************************************/
26
27 #include <EXTERN.h>
28 #include <perl.h>
29 #include <XSUB.h>
30
31 #undef save_long // clashes with libproto.h
32
33 #define PLUGIN_NAME "cfperl"
34 #define PLUGIN_VERSION "cfperl 0.0"
35
36 #ifndef __CEXTRACT__
37 #include <plugin.h>
38 #endif
39
40 #undef MODULEAPI
41 #ifdef WIN32
42 #else
43 #define MODULEAPI
44 #endif
45
46 #include <plugin_common.h>
47
48 #include <stdarg.h>
49
50 #include "perlxsi.c"
51
52 static f_plug_api gethook;
53 static f_plug_api registerGlobalEvent;
54 static f_plug_api unregisterGlobalEvent;
55 static f_plug_api systemDirectory;
56 static f_plug_api reCmp;
57
58 typedef struct
59 {
60 object* who;
61 object* activator;
62 object* third;
63 char message[1024];
64 int fix;
65 int event_code;
66 char options[1024];
67 int returnvalue;
68 } CFPContext;
69
70 //static int current_command = -999;
71
72 static PerlInterpreter *perl;
73
74 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
75
76 static SV *
77 newSVptr (void *ptr, const char *klass)
78 {
79 if (!ptr)
80 return &PL_sv_undef;
81
82 HV *hv = newHV ();
83 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
84 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
85 }
86
87 static void
88 clearSVptr (SV *sv)
89 {
90 if (SvROK (sv))
91 sv = SvRV (sv);
92
93 hv_clear ((HV *)sv);
94 sv_unmagic (sv, PERL_MAGIC_ext);
95 }
96
97 static long
98 SvPTR (SV *sv, const char *klass)
99 {
100 if (!sv_derived_from (sv, klass))
101 croak ("object of type %s expected", klass);
102
103 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
104
105 if (!mg)
106 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
107
108 return (long)mg->mg_ptr;
109 }
110
111 SV *
112 newSVcfapi (int type, ...)
113 {
114 SV *sv;
115
116 va_list args;
117 va_start (args, type);
118
119 switch (type)
120 {
121 case CFAPI_INT:
122 sv = newSViv (*va_arg (args, int *));
123 break;
124
125 case CFAPI_LONG:
126 sv = newSViv (*va_arg (args, long *));
127 break;
128
129 case CFAPI_DOUBLE:
130 sv = newSViv (*va_arg (args, double *));
131 break;
132
133 case CFAPI_STRING:
134 sv = newSVpv (va_arg (args, char *), 0);
135 break;
136
137 case CFAPI_POBJECT:
138 {
139 object *obj = va_arg (args, object *);
140
141 if (!obj)
142 sv = &PL_sv_undef;
143 else
144 switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
145 {
146 case MAP:
147 sv = newSVptr (obj, "cf::object::map");
148 break;
149
150 case PLAYER:
151 sv = newSVptr (obj, "cf::object::player");
152 break;
153
154 default:
155 sv = newSVptr (obj, "cf::object");
156 break;
157 }
158 }
159 break;
160
161 case CFAPI_PMAP:
162 sv = newSVptr (va_arg (args, object *), "cf::map");
163 break;
164
165 case CFAPI_PPLAYER:
166 sv = newSVptr (va_arg (args, object *), "cf::player");
167 break;
168
169 case CFAPI_PARCH:
170 sv = newSVptr (va_arg (args, object *), "cf::arch");
171 break;
172
173 case CFAPI_PPARTY:
174 sv = newSVptr (va_arg (args, object *), "cf::party");
175 break;
176
177 case CFAPI_PREGION:
178 sv = newSVptr (va_arg (args, object *), "cf::region");
179 break;
180
181 default:
182 assert (("unhandled type in newSVcfapi", 0));
183 }
184
185 va_end (args);
186
187 return sv;
188 }
189
190 /////////////////////////////////////////////////////////////////////////////
191
192 void
193 inject_event (CFPContext *context)
194 {
195 dSP;
196
197 ENTER;
198 SAVETMPS;
199
200 PUSHMARK (SP);
201
202 EXTEND (SP, 2);
203 //PUSHs (sv_2mortal (newSViv (type)));
204
205 HV *hv = newHV ();
206 #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
207 hv_context (CFAPI_POBJECT, ,who);
208 hv_context (CFAPI_POBJECT, ,activator);
209 hv_context (CFAPI_POBJECT, ,third);
210 hv_context (CFAPI_STRING , ,message);
211 hv_context (CFAPI_INT ,&,fix);
212 hv_context (CFAPI_INT ,&,event_code);
213 hv_context (CFAPI_STRING , ,options);
214
215 PUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
216
217 PUTBACK;
218 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
219 SPAGAIN;
220
221 context->returnvalue = count > 0 ? POPi : 0;
222
223 PUTBACK;
224 FREETMPS;
225 LEAVE;
226
227 if (SvTRUE (ERRSV))
228 LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
229 }
230
231 /////////////////////////////////////////////////////////////////////////////
232
233 int
234 initPlugin (const char *iversion, f_plug_api gethooksptr)
235 {
236 gethook = gethooksptr;
237 printf (PLUGIN_VERSION " init\n");
238
239 return 0;
240 }
241
242 static CommArray_s rtn_cmd;
243
244 int
245 runPluginCommand (object *obj, char *params)
246 {
247 dSP;
248
249 ENTER;
250 SAVETMPS;
251
252 PUSHMARK (SP);
253
254 EXTEND (SP, 3);
255 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
256 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
257
258 if (params)
259 PUSHs (sv_2mortal (newSVpv (params, 0)));
260
261 PUTBACK;
262 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
263 SPAGAIN;
264
265 int returnvalue = count > 0 ? POPi : -1;
266
267 PUTBACK;
268 FREETMPS;
269 LEAVE;
270
271 if (SvTRUE (ERRSV))
272 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
273
274 return returnvalue;
275 }
276
277 void *
278 getPluginProperty (int *type, ...)
279 {
280 va_list args;
281 char *propname;
282 int i;
283 va_start (args, type);
284 propname = va_arg (args, char *);
285 //printf ("Property name: %s\n", propname);
286
287 if (!strcmp (propname, "command?"))
288 {
289 const char *cmdname = va_arg (args, const char *);
290 HV *hv = get_hv ("cf::COMMAND", 1);
291 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
292
293 va_end (args);
294
295 if (svp)
296 {
297 // this is totaly broken, should stash it into %COMMAND
298 rtn_cmd.name = cmdname;
299 rtn_cmd.time = SvNV (*svp);
300 rtn_cmd.func = runPluginCommand;
301
302 return &rtn_cmd;
303 }
304 }
305 else if (!strcmp (propname, "Identification"))
306 {
307 va_end (args);
308 return PLUGIN_NAME;
309 }
310 else if (!strcmp (propname, "FullName"))
311 {
312 va_end (args);
313 return PLUGIN_VERSION;
314 }
315 else
316 va_end (args);
317
318 return NULL;
319 }
320
321 void *globalEventListener (int *type, ...);
322
323 int
324 postInitPlugin ()
325 {
326 int hooktype = 1;
327 int rtype = 0;
328
329 printf (PLUGIN_VERSION " post init\n");
330
331 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
332 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
333 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
334 reCmp = gethook (&rtype, hooktype, "cfapi_system_re_cmp");
335 cf_init_plugin (gethook);
336
337 /* Pick the global events you want to monitor from this plugin */
338 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
339 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
340 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
341 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
342 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
343 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
344 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
345 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
346 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
347 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
348 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
349 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
350 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
351 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
352 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
353
354 char *argv[] = {
355 "",
356 "-e"
357 "BEGIN {"
358 " cf->bootstrap;"
359 " unshift @INC, cf::maps_directory ('perl');"
360 "}"
361 ""
362 "use cf;"
363 };
364
365 perl = perl_alloc ();
366 perl_construct (perl);
367
368 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL)
369 || perl_run (perl))
370 {
371 printf ("unable to initialize perl-interpreter, continuing without.\n");
372
373 perl_destruct (perl);
374 perl_free (perl);
375 perl = 0;
376 }
377
378 return 0;
379 }
380
381 void *
382 globalEventListener (int *type, ...)
383 {
384 va_list args;
385 static int rv = 0;
386 CFPContext context;
387 char *buf;
388 player *pl;
389 object *op;
390
391 if (!perl)
392 return;
393
394 memset (&context, 0, sizeof (context));
395
396 va_start (args, type);
397 context.event_code = va_arg (args, int);
398
399 switch (context.event_code)
400 {
401 case EVENT_CRASH:
402 printf ("Unimplemented for now\n");
403 break;
404
405 case EVENT_BORN:
406 context.activator = va_arg (args, object *);
407 break;
408
409 case EVENT_PLAYER_DEATH:
410 context.who = va_arg (args, object *);
411 break;
412
413 case EVENT_GKILL:
414 context.who = va_arg (args, object *);
415 context.activator = va_arg (args, object *);
416 break;
417
418 case EVENT_LOGIN:
419 pl = va_arg (args, player *);
420 context.activator = pl->ob;
421 buf = va_arg (args, char *);
422 if (buf != 0)
423 strcpy (context.message, buf);
424 break;
425
426 case EVENT_LOGOUT:
427 pl = va_arg (args, player *);
428 context.activator = pl->ob;
429 buf = va_arg (args, char *);
430 if (buf != 0)
431 strcpy (context.message, buf);
432 break;
433
434 case EVENT_REMOVE:
435 context.activator = va_arg (args, object *);
436 break;
437
438 case EVENT_SHOUT:
439 context.activator = va_arg (args, object *);
440 buf = va_arg (args, char *);
441 if (buf != 0)
442 strcpy (context.message, buf);
443 break;
444
445 case EVENT_MUZZLE:
446 context.activator = va_arg (args, object *);
447 buf = va_arg (args, char *);
448 if (buf != 0)
449 strcpy (context.message, buf);
450 break;
451
452 case EVENT_KICK:
453 context.activator = va_arg (args, object *);
454 buf = va_arg (args, char *);
455 if (buf != 0)
456 strcpy (context.message, buf);
457 break;
458
459 case EVENT_MAPENTER:
460 context.activator = va_arg (args, object *);
461 break;
462
463 case EVENT_MAPLEAVE:
464 context.activator = va_arg (args, object *);
465 break;
466
467 case EVENT_CLOCK:
468 break;
469
470 case EVENT_MAPRESET:
471 buf = va_arg (args, char *);
472 if (buf != 0)
473 strcpy (context.message, buf);
474 break;
475
476 case EVENT_TELL:
477 break;
478 }
479
480 va_end (args);
481
482 inject_event (&context);
483
484 rv = context.returnvalue;
485
486 return &rv;
487 }
488
489 void *
490 eventListener (int *type, ...)
491 {
492 static int rv = 0;
493 va_list args;
494 char *buf;
495 CFPContext context;
496
497 if (!perl)
498 return;
499
500 memset (&context, 0, sizeof (context));
501
502 va_start (args, type);
503
504 context.who = va_arg (args, object *);
505 context.event_code = va_arg (args, int);
506 context.activator = va_arg (args, object *);
507 context.third = va_arg (args, object *);
508 buf = va_arg (args, char *);
509
510 if (buf != 0)
511 strcpy (context.message, buf);
512
513 context.fix = va_arg (args, int);
514 strcpy (context.options, va_arg (args, char *));
515 context.returnvalue = 0;
516 va_end (args);
517
518 inject_event (&context);
519
520 rv = context.returnvalue;
521 return &rv;
522 }
523
524 int
525 closePlugin ()
526 {
527 printf (PLUGIN_VERSION " closing\n");
528
529 if (perl)
530 {
531 perl_destruct (perl);
532 perl_free (perl);
533 perl = 0;
534 }
535
536 return 0;
537 }
538
539 MODULE = cf PACKAGE = cf PREFIX = cf_
540
541 BOOT:
542 {
543 HV *stash = gv_stashpv ("cf", 1);
544
545 const struct {
546 const char *name;
547 IV iv;
548 } *civ, const_iv[] = {
549 # define const_iv(name) { # name, (IV)name },
550 const_iv (llevError)
551 const_iv (llevInfo)
552 const_iv (llevDebug)
553 const_iv (llevMonster)
554
555 const_iv (PLAYER)
556 const_iv (ROD)
557 const_iv (TREASURE)
558 const_iv (POTION)
559 const_iv (FOOD)
560 const_iv (POISON)
561 const_iv (BOOK)
562 const_iv (CLOCK)
563 const_iv (LIGHTNING)
564 const_iv (ARROW)
565 const_iv (BOW)
566 const_iv (WEAPON)
567 const_iv (ARMOUR)
568 const_iv (PEDESTAL)
569 const_iv (ALTAR)
570 const_iv (CONFUSION)
571 const_iv (LOCKED_DOOR)
572 const_iv (SPECIAL_KEY)
573 const_iv (MAP)
574 const_iv (DOOR)
575 const_iv (KEY)
576 const_iv (TIMED_GATE)
577 const_iv (TRIGGER)
578 const_iv (GRIMREAPER)
579 const_iv (MAGIC_EAR)
580 const_iv (TRIGGER_BUTTON)
581 const_iv (TRIGGER_ALTAR)
582 const_iv (TRIGGER_PEDESTAL)
583 const_iv (SHIELD)
584 const_iv (HELMET)
585 const_iv (HORN)
586 const_iv (MONEY)
587 const_iv (CLASS)
588 const_iv (GRAVESTONE)
589 const_iv (AMULET)
590 const_iv (PLAYERMOVER)
591 const_iv (TELEPORTER)
592 const_iv (CREATOR)
593 const_iv (SKILL)
594 const_iv (EXPERIENCE)
595 const_iv (EARTHWALL)
596 const_iv (GOLEM)
597 const_iv (THROWN_OBJ)
598 const_iv (BLINDNESS)
599 const_iv (GOD)
600 const_iv (DETECTOR)
601 const_iv (TRIGGER_MARKER)
602 const_iv (DEAD_OBJECT)
603 const_iv (DRINK)
604 const_iv (MARKER)
605 const_iv (HOLY_ALTAR)
606 const_iv (PLAYER_CHANGER)
607 const_iv (BATTLEGROUND)
608 const_iv (PEACEMAKER)
609 const_iv (GEM)
610 const_iv (FIREWALL)
611 const_iv (ANVIL)
612 const_iv (CHECK_INV)
613 const_iv (MOOD_FLOOR)
614 const_iv (EXIT)
615 const_iv (ENCOUNTER)
616 const_iv (SHOP_FLOOR)
617 const_iv (SHOP_MAT)
618 const_iv (RING)
619 const_iv (FLOOR)
620 const_iv (FLESH)
621 const_iv (INORGANIC)
622 const_iv (SKILL_TOOL)
623 const_iv (LIGHTER)
624 const_iv (TRAP_PART)
625 const_iv (WALL)
626 const_iv (LIGHT_SOURCE)
627 const_iv (MISC_OBJECT)
628 const_iv (MONSTER)
629 const_iv (SPAWN_GENERATOR)
630 const_iv (LAMP)
631 const_iv (DUPLICATOR)
632 const_iv (TOOL)
633 const_iv (SPELLBOOK)
634 const_iv (BUILDFAC)
635 const_iv (CLOAK)
636 const_iv (SPINNER)
637 const_iv (GATE)
638 const_iv (BUTTON)
639 const_iv (CF_HANDLE)
640 const_iv (HOLE)
641 const_iv (TRAPDOOR)
642 const_iv (SIGN)
643 const_iv (BOOTS)
644 const_iv (GLOVES)
645 const_iv (SPELL)
646 const_iv (SPELL_EFFECT)
647 const_iv (CONVERTER)
648 const_iv (BRACERS)
649 const_iv (POISONING)
650 const_iv (SAVEBED)
651 const_iv (POISONCLOUD)
652 const_iv (FIREHOLES)
653 const_iv (WAND)
654 const_iv (SCROLL)
655 const_iv (DIRECTOR)
656 const_iv (GIRDLE)
657 const_iv (FORCE)
658 const_iv (POTION_EFFECT)
659 const_iv (EVENT_CONNECTOR)
660 const_iv (CLOSE_CON)
661 const_iv (CONTAINER)
662 const_iv (ARMOUR_IMPROVER)
663 const_iv (WEAPON_IMPROVER)
664 const_iv (SKILLSCROLL)
665 const_iv (DEEP_SWAMP)
666 const_iv (IDENTIFY_ALTAR)
667 const_iv (MENU)
668 const_iv (RUNE)
669 const_iv (TRAP)
670 const_iv (POWER_CRYSTAL)
671 const_iv (CORPSE)
672 const_iv (DISEASE)
673 const_iv (SYMPTOM)
674 const_iv (BUILDER)
675 const_iv (MATERIAL)
676 const_iv (ITEM_TRANSFORMER)
677 const_iv (QUEST)
678
679 const_iv (ST_BD_BUILD)
680 const_iv (ST_BD_REMOVE)
681 const_iv (ST_MAT_FLOOR)
682 const_iv (ST_MAT_WALL)
683 const_iv (ST_MAT_ITEM)
684
685 const_iv (QUEST_IN_PROGRESS)
686 const_iv (QUEST_DONE_QUEST)
687 const_iv (QUEST_DONE_TASK)
688 const_iv (QUEST_START_QUEST)
689 const_iv (QUEST_END_QUEST)
690 const_iv (QUEST_START_TASK)
691 const_iv (QUEST_END_TASK)
692 const_iv (QUEST_OVERRIDE)
693 const_iv (QUEST_ON_ACTIVATE)
694
695 const_iv (WEAP_HIT)
696 const_iv (WEAP_SLASH)
697 const_iv (WEAP_PIERCE)
698 const_iv (WEAP_CLEAVE)
699 const_iv (WEAP_SLICE)
700 const_iv (WEAP_STAB)
701 const_iv (WEAP_WHIP)
702 const_iv (WEAP_CRUSH)
703 const_iv (WEAP_BLUD)
704
705 const_iv (FLAG_ALIVE)
706 const_iv (FLAG_WIZ)
707 const_iv (FLAG_REMOVED)
708 const_iv (FLAG_FREED)
709 const_iv (FLAG_WAS_WIZ)
710 const_iv (FLAG_APPLIED)
711 const_iv (FLAG_UNPAID)
712 const_iv (FLAG_USE_SHIELD)
713 const_iv (FLAG_NO_PICK)
714 const_iv (FLAG_ANIMATE)
715 const_iv (FLAG_MONSTER)
716 const_iv (FLAG_FRIENDLY)
717 const_iv (FLAG_GENERATOR)
718 const_iv (FLAG_IS_THROWN)
719 const_iv (FLAG_AUTO_APPLY)
720 const_iv (FLAG_TREASURE)
721 const_iv (FLAG_PLAYER_SOLD)
722 const_iv (FLAG_SEE_INVISIBLE)
723 const_iv (FLAG_CAN_ROLL)
724 const_iv (FLAG_OVERLAY_FLOOR)
725 const_iv (FLAG_IS_TURNABLE)
726 const_iv (FLAG_IS_USED_UP)
727 const_iv (FLAG_IDENTIFIED)
728 const_iv (FLAG_REFLECTING)
729 const_iv (FLAG_CHANGING)
730 const_iv (FLAG_SPLITTING)
731 const_iv (FLAG_HITBACK)
732 const_iv (FLAG_STARTEQUIP)
733 const_iv (FLAG_BLOCKSVIEW)
734 const_iv (FLAG_UNDEAD)
735 const_iv (FLAG_SCARED)
736 const_iv (FLAG_UNAGGRESSIVE)
737 const_iv (FLAG_REFL_MISSILE)
738 const_iv (FLAG_REFL_SPELL)
739 const_iv (FLAG_NO_MAGIC)
740 const_iv (FLAG_NO_FIX_PLAYER)
741 const_iv (FLAG_IS_LIGHTABLE)
742 const_iv (FLAG_TEAR_DOWN)
743 const_iv (FLAG_RUN_AWAY)
744 const_iv (FLAG_PICK_UP)
745 const_iv (FLAG_UNIQUE)
746 const_iv (FLAG_NO_DROP)
747 const_iv (FLAG_WIZCAST)
748 const_iv (FLAG_CAST_SPELL)
749 const_iv (FLAG_USE_SCROLL)
750 const_iv (FLAG_USE_RANGE)
751 const_iv (FLAG_USE_BOW)
752 const_iv (FLAG_USE_ARMOUR)
753 const_iv (FLAG_USE_WEAPON)
754 const_iv (FLAG_USE_RING)
755 const_iv (FLAG_READY_RANGE)
756 const_iv (FLAG_READY_BOW)
757 const_iv (FLAG_XRAYS)
758 const_iv (FLAG_NO_APPLY)
759 const_iv (FLAG_IS_FLOOR)
760 const_iv (FLAG_LIFESAVE)
761 const_iv (FLAG_NO_STRENGTH)
762 const_iv (FLAG_SLEEP)
763 const_iv (FLAG_STAND_STILL)
764 const_iv (FLAG_RANDOM_MOVE)
765 const_iv (FLAG_ONLY_ATTACK)
766 const_iv (FLAG_CONFUSED)
767 const_iv (FLAG_STEALTH)
768 const_iv (FLAG_WIZPASS)
769 const_iv (FLAG_IS_LINKED)
770 const_iv (FLAG_CURSED)
771 const_iv (FLAG_DAMNED)
772 const_iv (FLAG_SEE_ANYWHERE)
773 const_iv (FLAG_KNOWN_MAGICAL)
774 const_iv (FLAG_KNOWN_CURSED)
775 const_iv (FLAG_CAN_USE_SKILL)
776 const_iv (FLAG_BEEN_APPLIED)
777 const_iv (FLAG_READY_SCROLL)
778 const_iv (FLAG_USE_ROD)
779 const_iv (FLAG_USE_HORN)
780 const_iv (FLAG_MAKE_INVIS)
781 const_iv (FLAG_INV_LOCKED)
782 const_iv (FLAG_IS_WOODED)
783 const_iv (FLAG_IS_HILLY)
784 const_iv (FLAG_READY_SKILL)
785 const_iv (FLAG_READY_WEAPON)
786 const_iv (FLAG_NO_SKILL_IDENT)
787 const_iv (FLAG_BLIND)
788 const_iv (FLAG_SEE_IN_DARK)
789 const_iv (FLAG_IS_CAULDRON)
790 const_iv (FLAG_NO_STEAL)
791 const_iv (FLAG_ONE_HIT)
792 const_iv (FLAG_CLIENT_SENT)
793 const_iv (FLAG_BERSERK)
794 const_iv (FLAG_NEUTRAL)
795 const_iv (FLAG_NO_ATTACK)
796 const_iv (FLAG_NO_DAMAGE)
797 const_iv (FLAG_OBJ_ORIGINAL)
798 const_iv (FLAG_OBJ_SAVE_ON_OVL)
799 const_iv (FLAG_ACTIVATE_ON_PUSH)
800 const_iv (FLAG_ACTIVATE_ON_RELEASE)
801 const_iv (FLAG_IS_WATER)
802 const_iv (FLAG_CONTENT_ON_GEN)
803 const_iv (FLAG_IS_A_TEMPLATE)
804 const_iv (FLAG_IS_BUILDABLE)
805 const_iv (FLAG_AFK)
806 };
807
808 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
809 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
810
811 const struct {
812 const char *name;
813 IV iv;
814 } *event, event_list[] = {
815 # define const_event(name) { # name, (IV)EVENT_ ## name },
816 const_event (NONE)
817 const_event (APPLY)
818 const_event (ATTACK)
819 const_event (DEATH)
820 const_event (DROP)
821 const_event (PICKUP)
822 const_event (SAY)
823 const_event (STOP)
824 const_event (TIME)
825 const_event (THROW)
826 const_event (TRIGGER)
827 const_event (CLOSE)
828 const_event (TIMER)
829
830 const_event (BORN)
831 const_event (CLOCK)
832 const_event (CRASH)
833 const_event (PLAYER_DEATH)
834 const_event (GKILL)
835 const_event (LOGIN)
836 const_event (LOGOUT)
837 const_event (MAPENTER)
838 const_event (MAPLEAVE)
839 const_event (MAPRESET)
840 const_event (REMOVE)
841 const_event (SHOUT)
842 const_event (TELL)
843 const_event (MUZZLE)
844 const_event (KICK)
845 };
846
847 AV *av = get_av ("cf::EVENT", 1);
848
849 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
850 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
851
852 const struct {
853 int dtype;
854 const char *name;
855 IV idx;
856 } *cprop, prop_table[] = {
857 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
858 prop (CFAPI_INT, MAP_PROP_FLAGS)
859 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
860 prop (CFAPI_STRING, MAP_PROP_PATH)
861 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
862 prop (CFAPI_STRING, MAP_PROP_NAME)
863 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
864 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
865 prop (CFAPI_INT, MAP_PROP_PLAYERS)
866 prop (CFAPI_INT, MAP_PROP_DARKNESS)
867 prop (CFAPI_INT, MAP_PROP_WIDTH)
868 prop (CFAPI_INT, MAP_PROP_HEIGHT)
869 prop (CFAPI_INT, MAP_PROP_ENTER_X)
870 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
871 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
872 prop (CFAPI_INT, MAP_PROP_PRESSURE)
873 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
874 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
875 prop (CFAPI_INT, MAP_PROP_WINDDIR)
876 prop (CFAPI_INT, MAP_PROP_SKY)
877 prop (CFAPI_INT, MAP_PROP_WPARTX)
878 prop (CFAPI_INT, MAP_PROP_WPARTY)
879 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
880 prop (CFAPI_PMAP, MAP_PROP_NEXT)
881 prop (CFAPI_PREGION, MAP_PROP_REGION)
882 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
883 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
884 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
885 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
886 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
887 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
888 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
889 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
890 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
891 prop (CFAPI_INT, OBJECT_PROP_COUNT)
892 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
893 prop (CFAPI_STRING, OBJECT_PROP_NAME)
894 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
895 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
896 prop (CFAPI_STRING, OBJECT_PROP_RACE)
897 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
898 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
899 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
900 prop (CFAPI_STRING, OBJECT_PROP_LORE)
901 prop (CFAPI_INT, OBJECT_PROP_X)
902 prop (CFAPI_INT, OBJECT_PROP_Y)
903 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
904 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
905 prop (CFAPI_INT, OBJECT_PROP_NROF)
906 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
907 prop (CFAPI_INT, OBJECT_PROP_FACING)
908 prop (CFAPI_INT, OBJECT_PROP_TYPE)
909 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
910 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
911 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
912 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
913 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
914 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
915 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
916 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
917 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
918 prop (CFAPI_INT, OBJECT_PROP_VALUE)
919 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
920 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
921 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
922 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
923 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
924 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
925 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
926 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
927 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
928 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
929 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
930 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
931 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
932 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
933 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
934 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
935 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
936 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
937 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
938 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
939 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
940 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
941 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
942 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
943 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
944 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
945 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
946 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
947 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
948 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
949 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
950 prop (CFAPI_INT, OBJECT_PROP_LUCK)
951 prop (CFAPI_LONG, OBJECT_PROP_EXP)
952 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
953 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
954 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
955 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
956 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
957 prop (CFAPI_INT, OBJECT_PROP_STR)
958 prop (CFAPI_INT, OBJECT_PROP_DEX)
959 prop (CFAPI_INT, OBJECT_PROP_CON)
960 prop (CFAPI_INT, OBJECT_PROP_WIS)
961 prop (CFAPI_INT, OBJECT_PROP_INT)
962 prop (CFAPI_INT, OBJECT_PROP_POW)
963 prop (CFAPI_INT, OBJECT_PROP_CHA)
964 prop (CFAPI_INT, OBJECT_PROP_WC)
965 prop (CFAPI_INT, OBJECT_PROP_AC)
966 prop (CFAPI_INT, OBJECT_PROP_HP)
967 prop (CFAPI_INT, OBJECT_PROP_SP)
968 prop (CFAPI_INT, OBJECT_PROP_GP)
969 prop (CFAPI_INT, OBJECT_PROP_FP)
970 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
971 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
972 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
973 prop (CFAPI_INT, OBJECT_PROP_DAM)
974 prop (CFAPI_STRING, OBJECT_PROP_GOD)
975 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
976 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
977 prop (CFAPI_INT, OBJECT_PROP_FACE)
978 prop (CFAPI_STRING, PLAYER_PROP_IP)
979 prop (CFAPI_POBJECT, PLAYER_PROP_MARKED_ITEM)
980 prop (CFAPI_PPARTY, PLAYER_PROP_PARTY)
981 };
982
983 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
984 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
985
986 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
987 {
988 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
989 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
990 }
991 }
992
993 void
994 LOG (int level, char *msg)
995 C_ARGS: level, "%s", msg
996
997 char *
998 cf_get_maps_directory (char *path)
999 ALIAS: maps_directory = 0
1000
1001 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1002
1003 PROTOTYPES: DISABLE
1004
1005 SV *
1006 cf_object_get_property (object *obj, int type, int idx)
1007 CODE:
1008 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1009 OUTPUT:
1010 RETVAL
1011
1012 int cf_object_get_resistance (object *op, int rtype)
1013 ALIAS: resistance = 0
1014
1015 int cf_object_get_flag (object *op, int flag)
1016 ALIAS: flag = 0
1017
1018 void cf_object_set_flag (object *op, int flag, int value)
1019
1020 void cf_object_move (object *op, object *originator, int dir)
1021
1022 void cf_object_apply (object *op, object *author, int flags)
1023
1024 void cf_object_apply_below (object *op)
1025
1026 void cf_object_remove (object *op)
1027
1028 void cf_object_free (object *op)
1029
1030 object *cf_object_present_archname_inside (object *op, char *whatstr)
1031
1032 int cf_object_transfer (object *op, int x, int y, int r, object *orig)
1033
1034 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1035
1036 object *cf_object_clone (object *op, int clonetype)
1037
1038 int cf_object_pay_item (object *op, object *buyer)
1039
1040 int cf_object_pay_amount (object *op, double amount)
1041
1042 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1043
1044 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1045
1046 void cf_object_learn_spell (object *op, object *sp)
1047
1048 void cf_object_forget_spell (object *op, object *sp)
1049
1050 object *cf_object_check_for_spell (object *op, char *spellname)
1051
1052 int cf_object_query_money (object *op)
1053 ALIAS: money = 0
1054
1055 int cf_object_query_cost (object *op, object *who, int flags)
1056 ALIAS: cost = 0
1057
1058 void cf_object_activate_rune (object *op , object *victim)
1059
1060 int cf_object_check_trigger (object *op, object *cause)
1061
1062 int cf_object_out_of_map (object *op, int x, int y)
1063
1064 void cf_object_drop (object *op, object *author)
1065
1066 void cf_object_take (object *op, object *author)
1067
1068 void cf_object_say (object *op, char *msg)
1069
1070 void cf_object_speak (object *op, char *msg)
1071
1072 object *cf_object_insert_object (object *op, object *container)
1073
1074 const char *cf_object_get_msg (object *ob)
1075 ALIAS: msg = 0
1076
1077 object *cf_object_insert_in_ob (object *ob, object *where)
1078
1079 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1080
1081 void cf_object_update (object *op, int flags)
1082
1083 void cf_object_pickup (object *op, object *what)
1084
1085 char *cf_object_get_key (object *op, char *keyname)
1086 ALIAS: key = 0
1087
1088 void cf_object_set_key (object *op, char *keyname, char *value)
1089
1090 char *
1091 base_name (object *ob, int plural)
1092 CODE:
1093 RETVAL = cf_query_base_name (ob, plural);
1094 OUTPUT:
1095 RETVAL
1096
1097 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1098
1099 object *cf_create_object ()
1100 ALIAS: new = 0
1101
1102 object *cf_create_object_by_name (const char *name)
1103 ALIAS: new_from_name = 0
1104
1105 void cf_free_object (object *ob)
1106
1107 void cf_fix_object (object *pl)
1108
1109 object *cf_insert_ob_in_ob (object *ob, object *where)
1110
1111
1112 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1113
1114 player *player (object *op)
1115 CODE:
1116 RETVAL = cf_player_find (cf_query_name (op));
1117 OUTPUT:
1118 RETVAL
1119
1120 void cf_player_message (object *obj, char *txt, int flags = 0)
1121
1122 object *cf_player_send_inventory (object *op)
1123
1124
1125 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1126
1127 mapstruct *cf_map_get_map (char *name)
1128 ALIAS: map = 0
1129
1130 mapstruct *cf_map_get_first ()
1131 ALIAS: first = 0
1132
1133 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1134
1135 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1136
1137 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1138 C_ARGS: str, map, nx, ny
1139
1140 #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1141
1142
1143 MODULE = cf PACKAGE = cf::player PREFIX = cf_
1144
1145 player *cf_player_find (char *name)
1146
1147 void cf_player_move (player *pl, int dir)
1148
1149
1150 MODULE = cf PACKAGE = cf::map PREFIX = cf_
1151
1152 SV *
1153 get_property (mapstruct *obj, int type, int idx)
1154 CODE:
1155 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1156 OUTPUT:
1157 RETVAL
1158
1159
1160 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1161
1162 archetype*cf_archetype_get_first()
1163 ALIAS: first = 0
1164
1165 archetype *cf_archetype_get_next (archetype *arch)
1166 ALIAS: next = 0
1167
1168 archetype *cf_archetype_get_head (archetype *arch)
1169 ALIAS: head = 0
1170
1171 archetype *cf_archetype_get_more (archetype *arch)
1172 ALIAS: more = 0
1173
1174 const char *cf_archetype_get_name (archetype *arch)
1175 ALIAS: name = 0
1176
1177 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1178
1179 const char *cf_party_get_name (partylist *party)
1180
1181 partylist *cf_party_get_first ()
1182 ALIAS: first = 0
1183
1184 partylist *cf_party_get_next (partylist *party)
1185 ALIAS: next = 0
1186
1187 const char *cf_party_get_password (partylist *party)
1188 ALIAS: password = 0
1189
1190 player *cf_party_get_first_player (partylist *party)
1191 ALIAS: first_player = 0
1192
1193 player *cf_party_get_next_player (partylist *party, player *op)
1194 ALIAS: next_player = 0
1195
1196
1197 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1198
1199 region *cf_region_get_first ()
1200 ALIAS: first = 0
1201
1202 const char *cf_region_get_name (region *reg)
1203 ALIAS: name = 0
1204
1205 region *cf_region_get_next (region *reg)
1206 ALIAS: next = 0
1207
1208 region *cf_region_get_parent (region *reg)
1209 ALIAS: parent = 0
1210
1211 const char *cf_region_get_longname (region *reg)
1212 ALIAS: longname = 0
1213
1214 const char *cf_region_get_message (region *reg)
1215 ALIAS: message = 0
1216
1217