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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.35
Committed: Fri Mar 17 00:51:33 2006 UTC (18 years, 3 months ago) by root
Branch: MAIN
Changes since 1.34: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /* */
4 /*****************************************************************************/
5
6 /*
7 * This code is placed under the GNU General Public Licence (GPL)
8 *
9 * Copyright (C) 2001-2005 by Chachkoff Yann
10 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
11 *
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 */
26
27 #include <EXTERN.h>
28 #include <perl.h>
29 #include <XSUB.h>
30
31 #undef save_long // clashes with libproto.h
32
33 #define PLUGIN_NAME "perl"
34 #define PLUGIN_VERSION "cfperl 0.2"
35
36 #ifndef __CEXTRACT__
37 #include <plugin.h>
38 #endif
39
40 #undef MODULEAPI
41 #ifdef WIN32
42 #else
43 #define MODULEAPI
44 #endif
45
46 #include <plugin_common.h>
47
48 #include <stdarg.h>
49
50 #include "perlxsi.c"
51
52 typedef object object_ornull;
53 typedef mapstruct mapstruct_ornull;
54
55 static f_plug_api gethook;
56 static f_plug_api registerGlobalEvent;
57 static f_plug_api unregisterGlobalEvent;
58 static f_plug_api systemDirectory;
59 static f_plug_api object_set_property;
60 static f_plug_api map_get_map;
61 static f_plug_api object_insert;
62
63 /* this is a stupid way to do things, and awkward to use for plug-in authors */
64 typedef struct
65 {
66 object* who;
67 object* activator;
68 object* third;
69 mapstruct* map;
70 char message[1024];
71 int fix; // seems to be python-only, and should not be part of the API
72 int event_code;
73 char extension[1024]; // name field, should invoke specific perl extension
74 char options[1024]; // slaying field of event_connectors
75 int returnvalue;
76 } CFPContext;
77
78 static HV *obj_cache;
79 static PerlInterpreter *perl;
80
81 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
82
83 // garbage collect some perl objects, if possible
84 // all objects no longer referenced and empty are
85 // eligible for destruction.
86 void
87 clean_obj_cache ()
88 {
89 static int count;
90
91 if (++count & 7)
92 return;
93
94 int todo = 1000;
95 do
96 {
97 I32 klen;
98 char *key;
99 HE *he = hv_iternext (obj_cache);
100
101 if (he)
102 {
103 SV *sv = hv_iterval (obj_cache, he);
104
105 // empty and unreferenced? nuke it
106 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
107 {
108 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
109 todo++;
110 }
111 }
112 else
113 break;
114 }
115 while (--todo);
116 }
117
118 static SV *
119 newSVptr (void *ptr, const char *klass)
120 {
121 SV *sv;
122
123 if (!ptr)
124 return &PL_sv_undef;
125
126 sv = newSV (0);
127 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
128 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
129 }
130
131 static void
132 SVptr_cache_set (void *ptr, SV *sv)
133 {
134 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
135 }
136
137 static SV *
138 SVptr_cache_get (void *ptr)
139 {
140 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
141
142 return he ? *he : 0;
143 }
144
145 static SV *
146 newSVptr_cached (void *ptr, const char *klass)
147 {
148 SV *sv;
149
150 if (!ptr)
151 return &PL_sv_undef;
152
153 sv = SVptr_cache_get (ptr);
154
155 if (!sv)
156 {
157 HV *hv = newHV ();
158 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
159 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
160
161 SVptr_cache_set (ptr, sv);
162 }
163
164 return newSVsv (sv);
165 }
166
167 static void
168 clearSVptr (SV *sv)
169 {
170 if (SvROK (sv))
171 sv = SvRV (sv);
172
173 hv_clear ((HV *)sv);
174 sv_unmagic (sv, PERL_MAGIC_ext);
175 }
176
177 static long
178 SvPTR (SV *sv, const char *klass)
179 {
180 if (!sv_derived_from (sv, klass))
181 croak ("object of type %s expected", klass);
182
183 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
184
185 if (!mg)
186 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
187
188 return (long)mg->mg_ptr;
189 }
190
191 static long
192 SvPTR_ornull (SV *sv, const char *klass)
193 {
194 if (SvOK (sv))
195 return SvPTR (sv, klass);
196 else
197 return 0;
198 }
199
200 SV *
201 newSVcfapi (int type, ...)
202 {
203 SV *sv;
204
205 va_list args;
206 va_start (args, type);
207
208 switch (type)
209 {
210 #if 0
211 case CFAPI_INT16:
212 sv = newSViv (*va_arg (args, sint16_t *));
213 break;
214 #endif
215
216 case CFAPI_INT:
217 sv = newSViv (*va_arg (args, int *));
218 break;
219
220 case CFAPI_LONG:
221 sv = newSViv (*va_arg (args, long *));
222 break;
223
224 case CFAPI_DOUBLE:
225 sv = newSViv (*va_arg (args, double *));
226 break;
227
228 case CFAPI_STRING:
229 {
230 char *str = va_arg (args, char *);
231 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
232 }
233 break;
234
235 case CFAPI_POBJECT:
236 {
237 object *obj = va_arg (args, object *);
238
239 if (!obj)
240 sv = &PL_sv_undef;
241 else
242 switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
243 {
244 case MAP:
245 sv = newSVptr_cached (obj, "cf::object::map");
246 break;
247
248 case PLAYER:
249 sv = newSVptr_cached (obj, "cf::object::player");
250 break;
251
252 default:
253 sv = newSVptr_cached (obj, "cf::object");
254 break;
255 }
256 }
257 break;
258
259 case CFAPI_PMAP:
260 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
261 break;
262
263 case CFAPI_PPLAYER:
264 sv = newSVptr (va_arg (args, player *), "cf::player");
265 break;
266
267 case CFAPI_PARCH:
268 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
269 break;
270
271 case CFAPI_PPARTY:
272 sv = newSVptr (va_arg (args, partylist *), "cf::party");
273 break;
274
275 case CFAPI_PREGION:
276 sv = newSVptr (va_arg (args, region *), "cf::region");
277 break;
278
279 default:
280 assert (("unhandled type in newSVcfapi", 0));
281 }
282
283 va_end (args);
284
285 return sv;
286 }
287
288 /////////////////////////////////////////////////////////////////////////////
289
290 void
291 inject_event (const char *func, CFPContext *context)
292 {
293 dSP;
294
295 ENTER;
296 SAVETMPS;
297
298 PUSHMARK (SP);
299
300 HV *hv = newHV ();
301 #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
302 hv_context (CFAPI_POBJECT, ,who);
303 hv_context (CFAPI_POBJECT, ,activator);
304 hv_context (CFAPI_POBJECT, ,third);
305 hv_context (CFAPI_PMAP, ,map);
306 hv_context (CFAPI_STRING , ,message);
307 hv_context (CFAPI_INT ,&,fix);
308 hv_context (CFAPI_INT ,&,event_code);
309 hv_context (CFAPI_STRING , ,options);
310 hv_context (CFAPI_STRING , ,extension);
311
312 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
313
314 PUTBACK;
315 int count = call_pv (func, G_SCALAR | G_EVAL);
316 SPAGAIN;
317
318 if (SvTRUE (ERRSV))
319 LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
320
321 context->returnvalue = count > 0 ? POPi : 0;
322
323 PUTBACK;
324 FREETMPS;
325 LEAVE;
326 }
327
328 /////////////////////////////////////////////////////////////////////////////
329
330 int
331 initPlugin (const char *iversion, f_plug_api gethooksptr)
332 {
333 gethook = gethooksptr;
334 printf (PLUGIN_VERSION " init\n");
335
336 return 0;
337 }
338
339 static CommArray_s rtn_cmd;
340
341 int
342 runPluginCommand (object *obj, char *params)
343 {
344 dSP;
345
346 ENTER;
347 SAVETMPS;
348
349 PUSHMARK (SP);
350
351 EXTEND (SP, 3);
352 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
353 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
354
355 if (params)
356 PUSHs (sv_2mortal (newSVpv (params, 0)));
357
358 PUTBACK;
359 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
360 SPAGAIN;
361
362 if (SvTRUE (ERRSV))
363 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
364
365 int returnvalue = count > 0 ? POPi : -1;
366
367 PUTBACK;
368 FREETMPS;
369 LEAVE;
370
371 return returnvalue;
372 }
373
374 void *
375 getPluginProperty (int *type, ...)
376 {
377 va_list args;
378 char *propname;
379 int i;
380 va_start (args, type);
381 propname = va_arg (args, char *);
382 //printf ("Property name: %s\n", propname);
383
384 if (!strcmp (propname, "command?"))
385 {
386 if (!perl)
387 return NULL;
388
389 const char *cmdname = va_arg (args, const char *);
390 HV *hv = get_hv ("cf::COMMAND", 1);
391 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
392
393 va_end (args);
394
395 if (svp)
396 {
397 // this is totaly broken, should stash it into %COMMAND
398 rtn_cmd.name = cmdname;
399 rtn_cmd.time = SvNV (*svp);
400 rtn_cmd.func = runPluginCommand;
401
402 return &rtn_cmd;
403 }
404 }
405 else if (!strcmp (propname, "Identification"))
406 {
407 va_end (args);
408 return PLUGIN_NAME;
409 }
410 else if (!strcmp (propname, "FullName"))
411 {
412 va_end (args);
413 return PLUGIN_VERSION;
414 }
415 else
416 va_end (args);
417
418 return NULL;
419 }
420
421 void *globalEventListener (int *type, ...);
422
423 int
424 postInitPlugin ()
425 {
426 int hooktype = 1;
427 int rtype = 0;
428
429 printf (PLUGIN_VERSION " post init\n");
430
431 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
432 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
433 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
434 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
435 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
436 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
437
438 cf_init_plugin (gethook);
439
440 /* Pick the global events you want to monitor from this plugin */
441 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
442 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
443 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
444 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
445 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
446 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
447 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
448 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
449 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
450 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
451 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
452 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
453 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
454 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
455 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
456 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
457 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
461 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
463
464 char *argv[] = {
465 "",
466 "-e"
467 "BEGIN {"
468 " cf->bootstrap;"
469 " unshift @INC, cf::datadir ();"
470 "}"
471 ""
472 "use cf;"
473 };
474
475 perl = perl_alloc ();
476 perl_construct (perl);
477
478 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
479 {
480 printf ("unable to initialize perl-interpreter, continuing without.\n");
481
482 perl_destruct (perl);
483 perl_free (perl);
484 perl = 0;
485 }
486 else
487 {
488 obj_cache = newHV ();
489 }
490
491 return 0;
492 }
493
494 void *
495 globalEventListener (int *type, ...)
496 {
497 va_list args;
498 static int rv = 0;
499 CFPContext context;
500 char *buf;
501 player *pl;
502 object *op;
503
504 if (!perl)
505 return;
506
507 memset (&context, 0, sizeof (context));
508
509 va_start (args, type);
510 context.event_code = va_arg (args, int);
511
512 switch (context.event_code)
513 {
514 case EVENT_CRASH:
515 printf ("Unimplemented for now\n");
516 break;
517
518 case EVENT_PLAYER_LOAD:
519 case EVENT_PLAYER_SAVE:
520 context.who = va_arg (args, object *);
521 buf = va_arg (args, char *);
522 if (buf != 0)
523 strncpy (context.message, buf, sizeof (context.message));
524 break;
525
526 case EVENT_MAPLOAD:
527 case EVENT_MAPOUT:
528 case EVENT_MAPIN:
529 case EVENT_MAPCLEAN:
530 context.map = va_arg (args, mapstruct *);
531 break;
532
533 case EVENT_MAPENTER:
534 case EVENT_MAPLEAVE:
535 case EVENT_FREE_OB:
536 case EVENT_BORN:
537 case EVENT_REMOVE:
538 context.activator = va_arg (args, object *);
539 break;
540
541 case EVENT_PLAYER_DEATH:
542 context.who = va_arg (args, object *);
543 break;
544
545 case EVENT_GKILL:
546 context.who = va_arg (args, object *);
547 context.activator = va_arg (args, object *);
548 break;
549
550 case EVENT_LOGIN:
551 case EVENT_LOGOUT:
552 pl = va_arg (args, player *);
553 context.activator = pl->ob;
554 buf = va_arg (args, char *);
555 if (buf != 0)
556 strncpy (context.message, buf, sizeof (context.message));
557 break;
558
559 case EVENT_SHOUT:
560 case EVENT_MUZZLE:
561 case EVENT_KICK:
562 context.activator = va_arg (args, object *);
563 buf = va_arg (args, char *);
564 if (buf != 0)
565 strncpy (context.message, buf, sizeof (context.message));
566 break;
567
568 case EVENT_CLOCK:
569 clean_obj_cache ();
570 break;
571
572 case EVENT_TELL:
573 break;
574
575 case EVENT_MAPRESET:
576 /* stupid, should be the map itself, not "message"??? */
577 buf = va_arg (args, char *);
578 if (buf != 0)
579 strncpy (context.message, buf, sizeof (context.message));
580 break;
581 }
582
583 va_end (args);
584
585 if (context.event_code == EVENT_FREE_OB)
586 {
587 SV *sv = hv_delete (obj_cache, (char *)&context.activator, sizeof (void *), 0);
588
589 if (sv)
590 clearSVptr (sv);
591 }
592 else
593 inject_event ("cf::inject_global_event", &context);
594
595 rv = context.returnvalue;
596
597 return &rv;
598 }
599
600 void *
601 eventListener (int *type, ...)
602 {
603 static int rv = 0;
604 va_list args;
605 char *buf;
606 CFPContext context;
607
608 if (!perl)
609 return;
610
611 memset (&context, 0, sizeof (context));
612
613 va_start (args, type);
614
615 context.who = va_arg (args, object *);
616 context.event_code = va_arg (args, int);
617 context.activator = va_arg (args, object *);
618 context.third = va_arg (args, object *);
619
620 buf = va_arg (args, char *);
621 if (buf != 0)
622 strncpy (context.message, buf, sizeof (context.message));
623
624 context.fix = va_arg (args, int);
625 strncpy (context.extension, va_arg (args, char *), sizeof (context.extension));
626 strncpy (context.options, va_arg (args, char *), sizeof (context.options));
627 context.returnvalue = 0;
628 va_end (args);
629
630 inject_event ("cf::inject_event", &context);
631
632 rv = context.returnvalue;
633 return &rv;
634 }
635
636 int
637 closePlugin ()
638 {
639 printf (PLUGIN_VERSION " closing\n");
640
641 if (perl)
642 {
643 perl_destruct (perl);
644 perl_free (perl);
645 perl = 0;
646 }
647
648 return 0;
649 }
650
651 MODULE = cf PACKAGE = cf PREFIX = cf_
652
653 BOOT:
654 {
655 HV *stash = gv_stashpv ("cf", 1);
656
657 static const struct {
658 const char *name;
659 IV iv;
660 } *civ, const_iv[] = {
661 # define const_iv(name) { # name, (IV)name },
662 const_iv (llevError)
663 const_iv (llevInfo)
664 const_iv (llevDebug)
665 const_iv (llevMonster)
666
667 const_iv (PLAYER)
668 const_iv (TRANSPORT)
669 const_iv (ROD)
670 const_iv (TREASURE)
671 const_iv (POTION)
672 const_iv (FOOD)
673 const_iv (POISON)
674 const_iv (BOOK)
675 const_iv (CLOCK)
676 const_iv (LIGHTNING)
677 const_iv (ARROW)
678 const_iv (BOW)
679 const_iv (WEAPON)
680 const_iv (ARMOUR)
681 const_iv (PEDESTAL)
682 const_iv (ALTAR)
683 const_iv (LOCKED_DOOR)
684 const_iv (SPECIAL_KEY)
685 const_iv (MAP)
686 const_iv (DOOR)
687 const_iv (KEY)
688 const_iv (TIMED_GATE)
689 const_iv (TRIGGER)
690 const_iv (GRIMREAPER)
691 const_iv (MAGIC_EAR)
692 const_iv (TRIGGER_BUTTON)
693 const_iv (TRIGGER_ALTAR)
694 const_iv (TRIGGER_PEDESTAL)
695 const_iv (SHIELD)
696 const_iv (HELMET)
697 const_iv (HORN)
698 const_iv (MONEY)
699 const_iv (CLASS)
700 const_iv (GRAVESTONE)
701 const_iv (AMULET)
702 const_iv (PLAYERMOVER)
703 const_iv (TELEPORTER)
704 const_iv (CREATOR)
705 const_iv (SKILL)
706 const_iv (EXPERIENCE)
707 const_iv (EARTHWALL)
708 const_iv (GOLEM)
709 const_iv (THROWN_OBJ)
710 const_iv (BLINDNESS)
711 const_iv (GOD)
712 const_iv (DETECTOR)
713 const_iv (TRIGGER_MARKER)
714 const_iv (DEAD_OBJECT)
715 const_iv (DRINK)
716 const_iv (MARKER)
717 const_iv (HOLY_ALTAR)
718 const_iv (PLAYER_CHANGER)
719 const_iv (BATTLEGROUND)
720 const_iv (PEACEMAKER)
721 const_iv (GEM)
722 const_iv (FIREWALL)
723 const_iv (ANVIL)
724 const_iv (CHECK_INV)
725 const_iv (MOOD_FLOOR)
726 const_iv (EXIT)
727 const_iv (ENCOUNTER)
728 const_iv (SHOP_FLOOR)
729 const_iv (SHOP_MAT)
730 const_iv (RING)
731 const_iv (FLOOR)
732 const_iv (FLESH)
733 const_iv (INORGANIC)
734 const_iv (SKILL_TOOL)
735 const_iv (LIGHTER)
736 const_iv (TRAP_PART)
737 const_iv (WALL)
738 const_iv (LIGHT_SOURCE)
739 const_iv (MISC_OBJECT)
740 const_iv (MONSTER)
741 const_iv (SPAWN_GENERATOR)
742 const_iv (LAMP)
743 const_iv (DUPLICATOR)
744 const_iv (TOOL)
745 const_iv (SPELLBOOK)
746 const_iv (BUILDFAC)
747 const_iv (CLOAK)
748 const_iv (SPINNER)
749 const_iv (GATE)
750 const_iv (BUTTON)
751 const_iv (CF_HANDLE)
752 const_iv (HOLE)
753 const_iv (TRAPDOOR)
754 const_iv (SIGN)
755 const_iv (BOOTS)
756 const_iv (GLOVES)
757 const_iv (SPELL)
758 const_iv (SPELL_EFFECT)
759 const_iv (CONVERTER)
760 const_iv (BRACERS)
761 const_iv (POISONING)
762 const_iv (SAVEBED)
763 const_iv (POISONCLOUD)
764 const_iv (FIREHOLES)
765 const_iv (WAND)
766 const_iv (SCROLL)
767 const_iv (DIRECTOR)
768 const_iv (GIRDLE)
769 const_iv (FORCE)
770 const_iv (POTION_EFFECT)
771 const_iv (EVENT_CONNECTOR)
772 const_iv (CLOSE_CON)
773 const_iv (CONTAINER)
774 const_iv (ARMOUR_IMPROVER)
775 const_iv (WEAPON_IMPROVER)
776 const_iv (SKILLSCROLL)
777 const_iv (DEEP_SWAMP)
778 const_iv (IDENTIFY_ALTAR)
779 const_iv (MENU)
780 const_iv (RUNE)
781 const_iv (TRAP)
782 const_iv (POWER_CRYSTAL)
783 const_iv (CORPSE)
784 const_iv (DISEASE)
785 const_iv (SYMPTOM)
786 const_iv (BUILDER)
787 const_iv (MATERIAL)
788 const_iv (ITEM_TRANSFORMER)
789 const_iv (QUEST)
790
791 const_iv (ST_BD_BUILD)
792 const_iv (ST_BD_REMOVE)
793
794 const_iv (ST_MAT_FLOOR)
795 const_iv (ST_MAT_WALL)
796 const_iv (ST_MAT_ITEM)
797
798 const_iv (AT_PHYSICAL)
799 const_iv (AT_MAGIC)
800 const_iv (AT_FIRE)
801 const_iv (AT_ELECTRICITY)
802 const_iv (AT_COLD)
803 const_iv (AT_CONFUSION)
804 const_iv (AT_ACID)
805 const_iv (AT_DRAIN)
806 const_iv (AT_WEAPONMAGIC)
807 const_iv (AT_GHOSTHIT)
808 const_iv (AT_POISON)
809 const_iv (AT_SLOW)
810 const_iv (AT_PARALYZE)
811 const_iv (AT_TURN_UNDEAD)
812 const_iv (AT_FEAR)
813 const_iv (AT_CANCELLATION)
814 const_iv (AT_DEPLETE)
815 const_iv (AT_DEATH)
816 const_iv (AT_CHAOS)
817 const_iv (AT_COUNTERSPELL)
818 const_iv (AT_GODPOWER)
819 const_iv (AT_HOLYWORD)
820 const_iv (AT_BLIND)
821 const_iv (AT_INTERNAL)
822 const_iv (AT_LIFE_STEALING)
823 const_iv (AT_DISEASE)
824
825 const_iv (QUEST_IN_PROGRESS)
826 const_iv (QUEST_DONE_QUEST)
827 const_iv (QUEST_DONE_TASK)
828 const_iv (QUEST_START_QUEST)
829 const_iv (QUEST_END_QUEST)
830 const_iv (QUEST_START_TASK)
831 const_iv (QUEST_END_TASK)
832 const_iv (QUEST_OVERRIDE)
833 const_iv (QUEST_ON_ACTIVATE)
834
835 const_iv (WEAP_HIT)
836 const_iv (WEAP_SLASH)
837 const_iv (WEAP_PIERCE)
838 const_iv (WEAP_CLEAVE)
839 const_iv (WEAP_SLICE)
840 const_iv (WEAP_STAB)
841 const_iv (WEAP_WHIP)
842 const_iv (WEAP_CRUSH)
843 const_iv (WEAP_BLUD)
844
845 const_iv (FLAG_ALIVE)
846 const_iv (FLAG_WIZ)
847 const_iv (FLAG_REMOVED)
848 const_iv (FLAG_FREED)
849 const_iv (FLAG_WAS_WIZ)
850 const_iv (FLAG_APPLIED)
851 const_iv (FLAG_UNPAID)
852 const_iv (FLAG_USE_SHIELD)
853 const_iv (FLAG_NO_PICK)
854 const_iv (FLAG_ANIMATE)
855 const_iv (FLAG_MONSTER)
856 const_iv (FLAG_FRIENDLY)
857 const_iv (FLAG_GENERATOR)
858 const_iv (FLAG_IS_THROWN)
859 const_iv (FLAG_AUTO_APPLY)
860 const_iv (FLAG_TREASURE)
861 const_iv (FLAG_PLAYER_SOLD)
862 const_iv (FLAG_SEE_INVISIBLE)
863 const_iv (FLAG_CAN_ROLL)
864 const_iv (FLAG_OVERLAY_FLOOR)
865 const_iv (FLAG_IS_TURNABLE)
866 const_iv (FLAG_IS_USED_UP)
867 const_iv (FLAG_IDENTIFIED)
868 const_iv (FLAG_REFLECTING)
869 const_iv (FLAG_CHANGING)
870 const_iv (FLAG_SPLITTING)
871 const_iv (FLAG_HITBACK)
872 const_iv (FLAG_STARTEQUIP)
873 const_iv (FLAG_BLOCKSVIEW)
874 const_iv (FLAG_UNDEAD)
875 const_iv (FLAG_SCARED)
876 const_iv (FLAG_UNAGGRESSIVE)
877 const_iv (FLAG_REFL_MISSILE)
878 const_iv (FLAG_REFL_SPELL)
879 const_iv (FLAG_NO_MAGIC)
880 const_iv (FLAG_NO_FIX_PLAYER)
881 const_iv (FLAG_IS_LIGHTABLE)
882 const_iv (FLAG_TEAR_DOWN)
883 const_iv (FLAG_RUN_AWAY)
884 const_iv (FLAG_PICK_UP)
885 const_iv (FLAG_UNIQUE)
886 const_iv (FLAG_NO_DROP)
887 const_iv (FLAG_WIZCAST)
888 const_iv (FLAG_CAST_SPELL)
889 const_iv (FLAG_USE_SCROLL)
890 const_iv (FLAG_USE_RANGE)
891 const_iv (FLAG_USE_BOW)
892 const_iv (FLAG_USE_ARMOUR)
893 const_iv (FLAG_USE_WEAPON)
894 const_iv (FLAG_USE_RING)
895 const_iv (FLAG_READY_RANGE)
896 const_iv (FLAG_READY_BOW)
897 const_iv (FLAG_XRAYS)
898 const_iv (FLAG_NO_APPLY)
899 const_iv (FLAG_IS_FLOOR)
900 const_iv (FLAG_LIFESAVE)
901 const_iv (FLAG_NO_STRENGTH)
902 const_iv (FLAG_SLEEP)
903 const_iv (FLAG_STAND_STILL)
904 const_iv (FLAG_RANDOM_MOVE)
905 const_iv (FLAG_ONLY_ATTACK)
906 const_iv (FLAG_CONFUSED)
907 const_iv (FLAG_STEALTH)
908 const_iv (FLAG_WIZPASS)
909 const_iv (FLAG_IS_LINKED)
910 const_iv (FLAG_CURSED)
911 const_iv (FLAG_DAMNED)
912 const_iv (FLAG_SEE_ANYWHERE)
913 const_iv (FLAG_KNOWN_MAGICAL)
914 const_iv (FLAG_KNOWN_CURSED)
915 const_iv (FLAG_CAN_USE_SKILL)
916 const_iv (FLAG_BEEN_APPLIED)
917 const_iv (FLAG_READY_SCROLL)
918 const_iv (FLAG_USE_ROD)
919 const_iv (FLAG_USE_HORN)
920 const_iv (FLAG_MAKE_INVIS)
921 const_iv (FLAG_INV_LOCKED)
922 const_iv (FLAG_IS_WOODED)
923 const_iv (FLAG_IS_HILLY)
924 const_iv (FLAG_READY_SKILL)
925 const_iv (FLAG_READY_WEAPON)
926 const_iv (FLAG_NO_SKILL_IDENT)
927 const_iv (FLAG_BLIND)
928 const_iv (FLAG_SEE_IN_DARK)
929 const_iv (FLAG_IS_CAULDRON)
930 const_iv (FLAG_NO_STEAL)
931 const_iv (FLAG_ONE_HIT)
932 const_iv (FLAG_CLIENT_SENT)
933 const_iv (FLAG_BERSERK)
934 const_iv (FLAG_NEUTRAL)
935 const_iv (FLAG_NO_ATTACK)
936 const_iv (FLAG_NO_DAMAGE)
937 const_iv (FLAG_OBJ_ORIGINAL)
938 const_iv (FLAG_OBJ_SAVE_ON_OVL)
939 const_iv (FLAG_ACTIVATE_ON_PUSH)
940 const_iv (FLAG_ACTIVATE_ON_RELEASE)
941 const_iv (FLAG_IS_WATER)
942 const_iv (FLAG_CONTENT_ON_GEN)
943 const_iv (FLAG_IS_A_TEMPLATE)
944 const_iv (FLAG_IS_BUILDABLE)
945 const_iv (FLAG_AFK)
946
947 const_iv (NDI_BLACK)
948 const_iv (NDI_WHITE)
949 const_iv (NDI_NAVY)
950 const_iv (NDI_RED)
951 const_iv (NDI_ORANGE)
952 const_iv (NDI_BLUE)
953 const_iv (NDI_DK_ORANGE)
954 const_iv (NDI_GREEN)
955 const_iv (NDI_LT_GREEN)
956 const_iv (NDI_GREY)
957 const_iv (NDI_BROWN)
958 const_iv (NDI_GOLD)
959 const_iv (NDI_TAN)
960 const_iv (NDI_MAX_COLOR)
961 const_iv (NDI_COLOR_MASK)
962 const_iv (NDI_UNIQUE)
963 const_iv (NDI_ALL)
964
965 const_iv (F_APPLIED)
966 const_iv (F_LOCATION)
967 const_iv (F_UNPAID)
968 const_iv (F_MAGIC)
969 const_iv (F_CURSED)
970 const_iv (F_DAMNED)
971 const_iv (F_OPEN)
972 const_iv (F_NOPICK)
973 const_iv (F_LOCKED)
974
975 const_iv (P_BLOCKSVIEW)
976 const_iv (P_NO_MAGIC)
977 const_iv (P_IS_ALIVE)
978 const_iv (P_NO_CLERIC)
979 const_iv (P_NEED_UPDATE)
980 const_iv (P_NO_ERROR)
981 const_iv (P_OUT_OF_MAP)
982 const_iv (P_NEW_MAP)
983
984 const_iv (UP_OBJ_INSERT)
985 const_iv (UP_OBJ_REMOVE)
986 const_iv (UP_OBJ_CHANGE)
987 const_iv (UP_OBJ_FACE)
988
989 const_iv (INS_NO_MERGE)
990 const_iv (INS_ABOVE_FLOOR_ONLY)
991 const_iv (INS_NO_WALK_ON)
992 const_iv (INS_ON_TOP)
993 const_iv (INS_BELOW_ORIGINATOR)
994 const_iv (INS_MAP_LOAD)
995
996 const_iv (WILL_APPLY_HANDLE)
997 const_iv (WILL_APPLY_TREASURE)
998 const_iv (WILL_APPLY_EARTHWALL)
999 const_iv (WILL_APPLY_DOOR)
1000 const_iv (WILL_APPLY_FOOD)
1001
1002 const_iv (SAVE_MODE)
1003 const_iv (SAVE_DIR_MODE)
1004
1005 const_iv (M_PAPER)
1006 const_iv (M_IRON)
1007 const_iv (M_GLASS)
1008 const_iv (M_LEATHER)
1009 const_iv (M_WOOD)
1010 const_iv (M_ORGANIC)
1011 const_iv (M_STONE)
1012 const_iv (M_CLOTH)
1013 const_iv (M_ADAMANT)
1014 const_iv (M_LIQUID)
1015 const_iv (M_SOFT_METAL)
1016 const_iv (M_BONE)
1017 const_iv (M_ICE)
1018 const_iv (M_SPECIAL)
1019 };
1020
1021 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1022 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1023
1024 static const struct {
1025 const char *name;
1026 IV iv;
1027 } *event, event_list[] = {
1028 # define const_event(name) { # name, (IV)EVENT_ ## name },
1029 const_event (NONE)
1030 const_event (APPLY)
1031 const_event (ATTACK)
1032 const_event (DEATH)
1033 const_event (DROP)
1034 const_event (PICKUP)
1035 const_event (SAY)
1036 const_event (STOP)
1037 const_event (TIME)
1038 const_event (THROW)
1039 const_event (TRIGGER)
1040 const_event (CLOSE)
1041 const_event (TIMER)
1042 const_event (MOVE)
1043
1044 const_event (BORN)
1045 const_event (CLOCK)
1046 const_event (CRASH)
1047 const_event (PLAYER_DEATH)
1048 const_event (PLAYER_LOAD)
1049 const_event (PLAYER_SAVE)
1050 const_event (GKILL)
1051 const_event (LOGIN)
1052 const_event (LOGOUT)
1053 const_event (MAPENTER)
1054 const_event (MAPLEAVE)
1055 const_event (MAPRESET)
1056 const_event (MAPLOAD)
1057 const_event (MAPOUT)
1058 const_event (MAPIN)
1059 const_event (MAPCLEAN)
1060 const_event (REMOVE)
1061 const_event (SHOUT)
1062 const_event (TELL)
1063 const_event (MUZZLE)
1064 const_event (KICK)
1065 //const_event (FREE_OB)
1066 };
1067
1068 AV *av = get_av ("cf::EVENT", 1);
1069
1070 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1071 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1072
1073 static const struct {
1074 int dtype;
1075 const char *name;
1076 IV idx;
1077 } *cprop, prop_table[] = {
1078 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1079 prop (CFAPI_INT, MAP_PROP_FLAGS)
1080 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1081 prop (CFAPI_STRING, MAP_PROP_PATH)
1082 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1083 prop (CFAPI_STRING, MAP_PROP_NAME)
1084 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1085 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1086 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1087 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1088 prop (CFAPI_INT, MAP_PROP_WIDTH)
1089 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1090 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1091 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1092 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1093 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1094 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1095 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1096 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1097 prop (CFAPI_INT, MAP_PROP_SKY)
1098 prop (CFAPI_INT, MAP_PROP_WPARTX)
1099 prop (CFAPI_INT, MAP_PROP_WPARTY)
1100 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1101 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1102 prop (CFAPI_PREGION, MAP_PROP_REGION)
1103 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1104 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1105 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1106 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1107 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1108 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1109 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1110 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1111 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1112 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1113 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1114 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1115 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1116 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1117 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1118 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1119 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1120 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1121 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1122 prop (CFAPI_INT, OBJECT_PROP_X)
1123 prop (CFAPI_INT, OBJECT_PROP_Y)
1124 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1125 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1126 prop (CFAPI_INT, OBJECT_PROP_NROF)
1127 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1128 prop (CFAPI_INT, OBJECT_PROP_FACING)
1129 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1130 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1131 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1132 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1133 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1134 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1135 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1136 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1137 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1138 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1139 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1140 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1141 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1142 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1143 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1144 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1145 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1146 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1147 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1148 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1149 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1150 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1151 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1152 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1153 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1154 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1155 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1156 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1157 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1158 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1159 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1160 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1161 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1162 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1163 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1164 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1165 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1166 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1167 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1168 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1169 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1170 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1171 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1172 prop (CFAPI_LONG, OBJECT_PROP_EXP)
1173 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1174 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1175 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1176 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1177 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1178 prop (CFAPI_INT, OBJECT_PROP_STR)
1179 prop (CFAPI_INT, OBJECT_PROP_DEX)
1180 prop (CFAPI_INT, OBJECT_PROP_CON)
1181 prop (CFAPI_INT, OBJECT_PROP_WIS)
1182 prop (CFAPI_INT, OBJECT_PROP_INT)
1183 prop (CFAPI_INT, OBJECT_PROP_POW)
1184 prop (CFAPI_INT, OBJECT_PROP_CHA)
1185 prop (CFAPI_INT, OBJECT_PROP_WC)
1186 prop (CFAPI_INT, OBJECT_PROP_AC)
1187 prop (CFAPI_INT, OBJECT_PROP_HP)
1188 prop (CFAPI_INT, OBJECT_PROP_SP)
1189 prop (CFAPI_INT, OBJECT_PROP_GP)
1190 prop (CFAPI_INT, OBJECT_PROP_FP)
1191 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1192 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1193 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1194 prop (CFAPI_INT, OBJECT_PROP_DAM)
1195 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1196 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1197 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1198 prop (CFAPI_INT, OBJECT_PROP_FACE)
1199 };
1200
1201 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1202 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1203
1204 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1205 {
1206 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1207 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1208 }
1209 }
1210
1211 void
1212 LOG (int level, char *msg)
1213 PROTOTYPE: $$
1214 C_ARGS: level, "%s", msg
1215
1216 char *
1217 cf_get_maps_directory (char *path)
1218 PROTOTYPE: $
1219 ALIAS: maps_directory = 0
1220
1221 char *
1222 mapdir ()
1223 PROTOTYPE:
1224 ALIAS:
1225 mapdir = 0
1226 uniquedir = 1
1227 tmpdir = 2
1228 confdir = 3
1229 localdir = 4
1230 playerdir = 5
1231 datadir = 6
1232 CODE:
1233 {
1234 int unused_type;
1235 RETVAL = (char *)systemDirectory (&unused_type, ix);
1236 }
1237 OUTPUT: RETVAL
1238
1239 int
1240 cf_find_animation (char *text)
1241 PROTOTYPE: $
1242
1243 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1244
1245 SV *
1246 get_property (object *obj, int type, int idx)
1247 CODE:
1248 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1249 OUTPUT: RETVAL
1250
1251 SV *
1252 set_property (object *obj, int type, int idx, SV *newval)
1253 CODE:
1254 switch (type)
1255 {
1256 case CFAPI_INT:
1257 cf_object_set_int_property (obj, idx, SvIV (newval));
1258 break;
1259 case CFAPI_LONG:
1260 cf_object_set_long_property (obj, idx, SvNV (newval));
1261 break;
1262 case CFAPI_DOUBLE:
1263 {
1264 int unused_type;
1265 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1266 }
1267 break;
1268 case CFAPI_STRING:
1269 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1270 break;
1271 case CFAPI_POBJECT:
1272 {
1273 int unused_type;
1274 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1275 }
1276 break;
1277 default:
1278 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1279 }
1280
1281 # missing properties
1282
1283 void
1284 set_attacktype (object *obj, U32 attacktype)
1285 CODE:
1286 obj->attacktype = attacktype;
1287
1288 U32
1289 get_attacktype (object *obj)
1290 ALIAS:
1291 attacktype = 0
1292 CODE:
1293 RETVAL = obj->attacktype;
1294 OUTPUT: RETVAL
1295
1296 # missing in plug-in api, of course
1297 void
1298 set_food (object *obj, int food)
1299 CODE:
1300 obj->stats.food = food;
1301
1302 int
1303 get_food (object *obj)
1304 ALIAS:
1305 food = 0
1306 CODE:
1307 RETVAL = obj->stats.food;
1308 OUTPUT: RETVAL
1309
1310 void
1311 inv (object *obj)
1312 PROTOTYPE: $
1313 PPCODE:
1314 {
1315 object *o;
1316 for (o = obj->inv; o; o = o->below)
1317 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1318 }
1319
1320 int cf_object_get_resistance (object *op, int rtype)
1321 ALIAS: resistance = 0
1322
1323 int cf_object_get_flag (object *op, int flag)
1324 ALIAS: flag = 0
1325
1326 void cf_object_set_flag (object *op, int flag, int value)
1327
1328 void cf_object_move (object *op, int dir, object *originator = op)
1329
1330 void cf_object_apply (object *op, object *author, int flags = 0)
1331
1332 void cf_object_apply_below (object *op)
1333
1334 void cf_object_remove (object *op)
1335
1336 void cf_object_free (object *op)
1337
1338 object *cf_object_present_archname_inside (object *op, char *whatstr)
1339
1340 int cf_object_transfer (object *op, int x, int y, int r, object *orig)
1341
1342 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1343
1344 object *cf_object_clone (object *op, int clonetype = 0)
1345
1346 int cf_object_pay_item (object *op, object *buyer)
1347
1348 int cf_object_pay_amount (object *op, double amount)
1349
1350 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1351
1352 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1353
1354 void cf_object_learn_spell (object *op, object *sp)
1355
1356 void cf_object_forget_spell (object *op, object *sp)
1357
1358 object *cf_object_check_for_spell (object *op, char *spellname)
1359
1360 int cf_object_query_money (object *op)
1361 ALIAS: money = 0
1362
1363 int cf_object_query_cost (object *op, object *who, int flags)
1364 ALIAS: cost = 0
1365
1366 void cf_object_activate_rune (object *op , object *victim)
1367
1368 int cf_object_check_trigger (object *op, object *cause)
1369
1370 int cf_object_out_of_map (object *op, int x, int y)
1371
1372 void cf_object_drop (object *op, object *author)
1373
1374 void cf_object_take (object *op, object *author)
1375
1376 void cf_object_say (object *op, char *msg)
1377
1378 void cf_object_speak (object *op, char *msg)
1379
1380 object *cf_object_insert_object (object *op, object *container)
1381
1382 const char *cf_object_get_msg (object *ob)
1383 ALIAS: msg = 0
1384
1385 object *cf_object_insert_in_ob (object *ob, object *where)
1386
1387 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1388
1389 void cf_object_update (object *op, int flags)
1390
1391 void cf_object_pickup (object *op, object *what)
1392
1393 char *cf_object_get_key (object *op, char *keyname)
1394 ALIAS: key = 0
1395
1396 void cf_object_set_key (object *op, char *keyname, char *value)
1397
1398 object *cf_create_object_by_name (const char *name)
1399
1400 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1401
1402 void cf_fix_object (object *pl)
1403 ALIAS: fix = 0
1404
1405 object *cf_insert_ob_in_ob (object *ob, object *where)
1406
1407 # no clean way to get an object from an archetype - stupid idiotic
1408 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1409
1410 object *new (const char *archetype = 0)
1411 PROTOTYPE: ;$
1412 CODE:
1413 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1414 OUTPUT:
1415 RETVAL
1416
1417 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1418 PROTOTYPE: $$$$$$
1419 CODE:
1420 {
1421 int unused_type;
1422 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1423 }
1424
1425 object *get_nearest_player (object *ob)
1426 ALIAS: nearest_player = 0
1427 PREINIT:
1428 extern object *get_nearest_player (object *);
1429
1430 void rangevector (object *ob, object *other, int flags = 0)
1431 PROTOTYPE: $$;$
1432 PPCODE:
1433 {
1434 rv_vector rv;
1435 get_rangevector (ob, other, &rv, flags);
1436 EXTEND (SP, 5);
1437 PUSHs (newSVuv (rv.distance));
1438 PUSHs (newSViv (rv.distance_x));
1439 PUSHs (newSViv (rv.distance_y));
1440 PUSHs (newSViv (rv.direction));
1441 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1442 }
1443
1444 bool on_same_map_as (object *ob, object *other)
1445 CODE:
1446 RETVAL = on_same_map (ob, other);
1447 OUTPUT: RETVAL
1448
1449 char *
1450 base_name (object *ob, int plural)
1451 CODE:
1452 RETVAL = cf_query_base_name (ob, plural);
1453 OUTPUT: RETVAL
1454
1455 living *
1456 stats (object *ob)
1457 CODE:
1458 RETVAL = &ob->stats;
1459 OUTPUT: RETVAL
1460
1461
1462 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1463
1464 player *player (object *op)
1465 CODE:
1466 RETVAL = cf_player_find (cf_query_name (op));
1467 OUTPUT: RETVAL
1468
1469 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1470
1471 object *cf_player_send_inventory (object *op)
1472
1473 player *contr (object *op)
1474 CODE:
1475 RETVAL = op->contr;
1476 OUTPUT: RETVAL
1477
1478 char *cf_player_get_ip (object *op)
1479 ALIAS: ip = 0
1480
1481 object *cf_player_get_marked_item (object *op)
1482 ALIAS: marked_item = 0
1483
1484 void cf_player_set_marked_item (object *op, object *ob)
1485
1486 partylist *cf_player_get_party (object *op)
1487 ALIAS: party = 0
1488
1489 void cf_player_set_party (object *op, partylist *party)
1490
1491
1492 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1493
1494 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1495
1496 player *cf_player_find (char *name)
1497 PROTOTYPE: $
1498
1499 void cf_player_move (player *pl, int dir)
1500
1501 void MapNewmapCmd (player *pl)
1502
1503 # nonstandard
1504 object *ob (player *pl)
1505 CODE:
1506 RETVAL = pl->ob;
1507 OUTPUT: RETVAL
1508
1509 player *first ()
1510 CODE:
1511 RETVAL = first_player;
1512 OUTPUT: RETVAL
1513
1514 player *next (player *pl)
1515 CODE:
1516 RETVAL = pl->next;
1517 OUTPUT: RETVAL
1518
1519 void get_savebed (player *pl)
1520 ALIAS:
1521 savebed = 0
1522 PPCODE:
1523 EXTEND (SP, 3);
1524 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1525 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1526 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1527
1528 void set_savebed (player *pl, char *map_path, int x, int y)
1529 CODE:
1530 strcpy (pl->savebed_map, map_path);
1531 pl->bed_x = x;
1532 pl->bed_y = y;
1533
1534 void
1535 list ()
1536 PPCODE:
1537 {
1538 player *pl;
1539 for (pl = first_player; pl; pl = pl->next)
1540 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1541 }
1542
1543 living *
1544 orig_stats (player *pl)
1545 CODE:
1546 RETVAL = &pl->orig_stats;
1547 OUTPUT: RETVAL
1548
1549 living *
1550 last_stats (player *pl)
1551 CODE:
1552 RETVAL = &pl->last_stats;
1553 OUTPUT: RETVAL
1554
1555
1556 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1557
1558 SV *
1559 get_property (mapstruct *obj, int type, int idx)
1560 CODE:
1561 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1562 OUTPUT: RETVAL
1563
1564 SV *
1565 set_property (mapstruct *obj, int type, int idx, SV *newval)
1566 CODE:
1567 switch (type)
1568 {
1569 case CFAPI_INT:
1570 cf_map_set_int_property (obj, idx, SvIV (newval));
1571 break;
1572 default:
1573 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1574 }
1575
1576 mapstruct *new (int width, int height)
1577 PROTOTYPE:
1578 CODE:
1579 {
1580 int unused_type;
1581 RETVAL = map_get_map (&unused_type, 0, width, height);
1582 }
1583 OUTPUT:
1584 RETVAL
1585
1586 mapstruct *cf_map_get_map (char *name)
1587 PROTOTYPE: $
1588 ALIAS: map = 0
1589
1590 mapstruct *cf_map_get_first ()
1591 PROTOTYPE:
1592 ALIAS: first = 0
1593
1594 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1595
1596 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1597
1598 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1599 C_ARGS: str, map, nx, ny
1600
1601 #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1602
1603 void
1604 at (mapstruct *obj, unsigned int x, unsigned int y)
1605 PROTOTYPE: $$$
1606 INIT:
1607 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_EMPTY;
1608 PPCODE:
1609 {
1610 object *o;
1611
1612 for (o = GET_MAP_OB (obj, x, y); o; o = o->above)
1613 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1614 }
1615
1616 SV *
1617 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1618 PROTOTYPE: $$$
1619 ALIAS:
1620 top_at = 1
1621 flags_at = 2
1622 light_at = 3
1623 move_block_at = 4
1624 move_slow_at = 5
1625 move_on_at = 6
1626 move_off_at = 7
1627 INIT:
1628 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1629 CODE:
1630 switch (ix)
1631 {
1632 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1633 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1634 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1635 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1636 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1637 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1638 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1639 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1640 }
1641 OUTPUT:
1642 RETVAL
1643
1644 # "serialise" map perl data into a ref
1645 void
1646 _get_obs (mapstruct *map)
1647 PPCODE:
1648 {
1649 object *o;
1650 int x, y;
1651 AV *obs = newAV ();
1652 int nonnull = 0;
1653
1654 for (y = 0; y < MAP_HEIGHT (map); y++)
1655 for (x = 0; x < MAP_WIDTH (map); x++)
1656 {
1657 AV *av = newAV ();
1658
1659 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1660 {
1661 SV *sv = SVptr_cache_get (o);
1662
1663 if (sv && HvFILL (SvRV (sv)))
1664 {
1665 nonnull = 1;
1666 sv = newSVsv (sv);
1667 }
1668 else
1669 sv = &PL_sv_undef;
1670
1671 av_push (av, sv);
1672 }
1673
1674 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
1675 }
1676
1677 if (nonnull)
1678 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
1679 else
1680 SvREFCNT_dec (obs);
1681 }
1682
1683 # "deserialise" perl map data into the map
1684 void
1685 _set_obs (mapstruct *map, SV *sv)
1686 CODE:
1687 {
1688 object *o;
1689 AV *av;
1690 int x, y;
1691 AV *obs = (AV *)SvRV (sv);
1692
1693 for (y = 0; y < MAP_HEIGHT (map); y++)
1694 for (x = 0; x < MAP_WIDTH (map); x++)
1695 {
1696 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
1697
1698 if (!SvROK (sv))
1699 continue;
1700
1701 av = (AV *)SvRV (sv);
1702
1703 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1704 {
1705 sv = av_shift (av);
1706
1707 if (SvROK (sv))
1708 {
1709 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
1710 SVptr_cache_set (o, sv);
1711 }
1712 }
1713 }
1714 }
1715
1716 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1717
1718 archetype *cf_archetype_get_first()
1719 PROTOTYPE:
1720 ALIAS: first = 0
1721
1722 archetype *cf_archetype_get_next (archetype *arch)
1723 ALIAS: next = 0
1724
1725 archetype *cf_archetype_get_head (archetype *arch)
1726 ALIAS: head = 0
1727
1728 archetype *cf_archetype_get_more (archetype *arch)
1729 ALIAS: more = 0
1730
1731 const char *cf_archetype_get_name (archetype *arch)
1732 ALIAS: name = 0
1733
1734 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1735
1736 partylist *cf_party_get_first ()
1737 PROTOTYPE:
1738 ALIAS: first = 0
1739
1740 partylist *cf_party_get_next (partylist *party)
1741 ALIAS: next = 0
1742
1743 const char *cf_party_get_name (partylist *party)
1744
1745 const char *cf_party_get_password (partylist *party)
1746 ALIAS: password = 0
1747
1748 player *cf_party_get_first_player (partylist *party)
1749 ALIAS: first_player = 0
1750
1751 player *cf_party_get_next_player (partylist *party, player *op)
1752 ALIAS: next_player = 0
1753
1754
1755 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1756
1757 region *cf_region_get_first ()
1758 PROTOTYPE:
1759 ALIAS: first = 0
1760
1761 const char *cf_region_get_name (region *reg)
1762 ALIAS: name = 0
1763
1764 region *cf_region_get_next (region *reg)
1765 ALIAS: next = 0
1766
1767 region *cf_region_get_parent (region *reg)
1768 ALIAS: parent = 0
1769
1770 const char *cf_region_get_longname (region *reg)
1771 ALIAS: longname = 0
1772
1773 const char *cf_region_get_message (region *reg)
1774 ALIAS: message = 0
1775
1776
1777 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
1778
1779 double
1780 exp (living *liv, double new_val = 0.)
1781 PROTOTYPE: $;$
1782 ALIAS:
1783 Str = 1
1784 Dex = 2
1785 Con = 3
1786 Wis = 4
1787 Cha = 5
1788 Int = 6
1789 Pow = 7
1790 wc = 8
1791 ac = 9
1792 hp = 10
1793 maxhp = 11
1794 sp = 12
1795 maxsp = 13
1796 grace = 14
1797 maxgrace = 15
1798 food = 16
1799 dam = 17
1800 luck = 18
1801 CODE:
1802 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
1803 switch (ix)
1804 {
1805 LIVING_ACC (exp , 0);
1806 LIVING_ACC (Str , 1);
1807 LIVING_ACC (Dex , 2);
1808 LIVING_ACC (Con , 3);
1809 LIVING_ACC (Wis , 4);
1810 LIVING_ACC (Cha , 5);
1811 LIVING_ACC (Int , 6);
1812 LIVING_ACC (Pow , 7);
1813 LIVING_ACC (wc , 8);
1814 LIVING_ACC (ac , 9);
1815 LIVING_ACC (hp , 10);
1816 LIVING_ACC (maxhp , 11);
1817 LIVING_ACC (sp , 12);
1818 LIVING_ACC (maxsp , 13);
1819 LIVING_ACC (grace , 14);
1820 LIVING_ACC (maxgrace, 15);
1821 LIVING_ACC (food , 16);
1822 LIVING_ACC (dam , 17);
1823 LIVING_ACC (luck , 18);
1824 }
1825 # undef LIVING_ACC
1826 OUTPUT:
1827 RETVAL
1828