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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.61
Committed: Wed Jul 19 08:50:42 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.60: +4 -0 lines
Log Message:
implement say in perl (as xsay currently) and add the necessary missing glue in the c part. also implement $player->reply for future uses

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47
48 #include <stdarg.h>
49
50 //#include "EventAPI.h"
51 #include "perlxsi.c"
52
53 extern sint64 *levels; // the experience table
54
55 typedef object object_ornull;
56 typedef mapstruct mapstruct_ornull;
57
58 typedef double val64;
59 #define newSVval64 newSVnv
60 #define SvVAL64 SvNV
61
62 static f_plug_api gethook;
63 static f_plug_api registerGlobalEvent;
64 static f_plug_api unregisterGlobalEvent;
65 static f_plug_api systemDirectory;
66 static f_plug_api object_set_property;
67 static f_plug_api map_get_map;
68 static f_plug_api object_insert;
69
70 /* this is a stupid way to do things, and awkward to use for plug-in authors */
71 typedef struct
72 {
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84 } CFPContext;
85
86 static HV *obj_cache;
87 static PerlInterpreter *perl;
88
89 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
90 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
91 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
92 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
93 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
94 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
95 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
96
97 extern void pay_player(object *op, uint64 amount);
98 extern uint64 pay_player_arch(object *op, const char *arch, uint64 amount);
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 // garbage collect some perl objects, if possible
103 // all objects no longer referenced and empty are
104 // eligible for destruction.
105 void
106 clean_obj_cache ()
107 {
108 static int count;
109
110 if (++count & 7)
111 return;
112
113 int todo = 1000;
114 do
115 {
116 I32 klen;
117 char *key;
118 HE *he = hv_iternext (obj_cache);
119
120 if (he)
121 {
122 SV *sv = hv_iterval (obj_cache, he);
123
124 // empty and unreferenced? nuke it
125 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
126 {
127 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
128 todo++;
129 }
130 }
131 else
132 break;
133 }
134 while (--todo);
135 }
136
137 static SV *
138 newSVptr (void *ptr, const char *klass)
139 {
140 SV *sv;
141
142 if (!ptr)
143 return &PL_sv_undef;
144
145 sv = newSV (0);
146 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
147 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
148 }
149
150 static void
151 SVptr_cache_set (void *ptr, SV *sv)
152 {
153 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
154 }
155
156 static SV *
157 SVptr_cache_get (void *ptr)
158 {
159 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
160
161 return he ? *he : 0;
162 }
163
164 static SV *
165 newSVptr_cached (void *ptr, const char *klass)
166 {
167 SV *sv;
168
169 if (!ptr)
170 return &PL_sv_undef;
171
172 sv = SVptr_cache_get (ptr);
173
174 if (!sv)
175 {
176 HV *hv = newHV ();
177 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
178 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
179
180 SVptr_cache_set (ptr, sv);
181 }
182
183 return newSVsv (sv);
184 }
185
186 static void
187 clearSVptr (SV *sv)
188 {
189 if (SvROK (sv))
190 sv = SvRV (sv);
191
192 hv_clear ((HV *)sv);
193 sv_unmagic (sv, PERL_MAGIC_ext);
194 }
195
196 static long
197 SvPTR (SV *sv, const char *klass)
198 {
199 if (!sv_derived_from (sv, klass))
200 croak ("object of type %s expected", klass);
201
202 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
203
204 if (!mg)
205 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
206
207 return (long)mg->mg_ptr;
208 }
209
210 static long
211 SvPTR_ornull (SV *sv, const char *klass)
212 {
213 if (SvOK (sv))
214 return SvPTR (sv, klass);
215 else
216 return 0;
217 }
218
219 SV *
220 newSVcfapi (int type, ...)
221 {
222 SV *sv;
223
224 va_list args;
225 va_start (args, type);
226
227 switch (type)
228 {
229 #if 0
230 case CFAPI_INT16:
231 sv = newSViv (*va_arg (args, sint16_t *));
232 break;
233 #endif
234
235 case CFAPI_INT:
236 sv = newSViv (*va_arg (args, int *));
237 break;
238
239 case CFAPI_LONG:
240 sv = newSVval64 ((val64)*va_arg (args, sint64 *));
241 break;
242
243 case CFAPI_DOUBLE:
244 sv = newSVnv (*va_arg (args, double *));
245 break;
246
247 case CFAPI_STRING:
248 {
249 char *str = va_arg (args, char *);
250 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
251 }
252 break;
253
254 case CFAPI_POBJECT:
255 {
256 object *obj = va_arg (args, object *);
257
258 if (!obj)
259 sv = &PL_sv_undef;
260 else
261 switch (obj->type)
262 {
263 case MAP:
264 sv = newSVptr_cached (obj, "cf::object::map");
265 break;
266
267 case PLAYER:
268 sv = newSVptr_cached (obj, "cf::object::player");
269 break;
270
271 default:
272 sv = newSVptr_cached (obj, "cf::object");
273 break;
274 }
275 }
276 break;
277
278 case CFAPI_PMAP:
279 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
280 break;
281
282 case CFAPI_PPLAYER:
283 sv = newSVptr (va_arg (args, player *), "cf::player");
284 break;
285
286 case CFAPI_PARCH:
287 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
288 break;
289
290 case CFAPI_PPARTY:
291 sv = newSVptr (va_arg (args, partylist *), "cf::party");
292 break;
293
294 case CFAPI_PREGION:
295 sv = newSVptr (va_arg (args, region *), "cf::region");
296 break;
297
298 default:
299 assert (("unhandled type in newSVcfapi", 0));
300 }
301
302 va_end (args);
303
304 return sv;
305 }
306
307 /////////////////////////////////////////////////////////////////////////////
308
309 int
310 initPlugin (const char *iversion, f_plug_api gethooksptr)
311 {
312 gethook = gethooksptr;
313 printf (PLUGIN_VERSION " init\n");
314
315 return 0;
316 }
317
318 static CommArray_s rtn_cmd;
319
320 int
321 runPluginCommand (object *obj, char *params)
322 {
323 dSP;
324
325 ENTER;
326 SAVETMPS;
327
328 PUSHMARK (SP);
329
330 EXTEND (SP, 3);
331 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333
334 if (params)
335 PUSHs (sv_2mortal (newSVpv (params, 0)));
336
337 PUTBACK;
338 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339 SPAGAIN;
340
341 if (SvTRUE (ERRSV))
342 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343
344 int returnvalue = count > 0 ? POPi : -1;
345
346 PUTBACK;
347 FREETMPS;
348 LEAVE;
349
350 return returnvalue;
351 }
352
353 void *
354 getPluginProperty (int *type, ...)
355 {
356 va_list args;
357 char *propname;
358 int i;
359 va_start (args, type);
360 propname = va_arg (args, char *);
361 //printf ("Property name: %s\n", propname);
362
363 if (!strcmp (propname, "command?"))
364 {
365 if (!perl)
366 return NULL;
367
368 const char *cmdname = va_arg (args, const char *);
369 HV *hv = get_hv ("cf::COMMAND", 1);
370 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
371
372 va_end (args);
373
374 if (svp)
375 {
376 // this is totaly broken, should stash it into %COMMAND
377 rtn_cmd.name = cmdname;
378 rtn_cmd.time = SvNV (*svp);
379 rtn_cmd.func = runPluginCommand;
380
381 return &rtn_cmd;
382 }
383 }
384 else if (!strcmp (propname, "Identification"))
385 {
386 va_end (args);
387 return PLUGIN_NAME;
388 }
389 else if (!strcmp (propname, "FullName"))
390 {
391 va_end (args);
392 return PLUGIN_VERSION;
393 }
394 else
395 va_end (args);
396
397 return NULL;
398 }
399
400 void *globalEventListener (int *type, ...);
401
402 int
403 postInitPlugin ()
404 {
405 int hooktype = 1;
406 int rtype = 0;
407
408 printf (PLUGIN_VERSION " post init\n");
409
410 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
411 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
412 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
413 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
414 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
415 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
416
417 cf_init_plugin (gethook);
418
419 /* Pick the global events you want to monitor from this plugin */
420 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
422 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
441 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
442 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
443 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
444 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
445 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
446
447 char *argv[] = {
448 "",
449 "-e"
450 "BEGIN {"
451 " cf->bootstrap;"
452 " unshift @INC, cf::datadir ();"
453 "}"
454 ""
455 "use cf;"
456 };
457
458 perl = perl_alloc ();
459 perl_construct (perl);
460
461 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
462
463 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
464 {
465 printf ("unable to initialize perl-interpreter, continuing without.\n");
466
467 perl_destruct (perl);
468 perl_free (perl);
469 perl = 0;
470 }
471 else
472 {
473 obj_cache = newHV ();
474 }
475
476 return 0;
477 }
478
479 void *
480 globalEventListener (int *type, ...)
481 {
482 va_list args;
483 static int rv;
484 int event_code;
485
486 if (!perl)
487 return;
488
489 va_start (args, type);
490 event_code = va_arg (args, int);
491
492 if (event_code == EVENT_FREE_OB)
493 {
494 player *pl;
495 object *op;
496 SV *sv;
497
498 op = va_arg (args, object *);
499 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
500
501 if (sv)
502 clearSVptr (sv);
503
504 rv = 0;
505 }
506 else if (event_code == EVENT_CLOCK)
507 {
508 dSP;
509 int i, count;
510
511 clean_obj_cache ();
512
513 ENTER;
514 SAVETMPS;
515
516 // service up to 8 events per tick better would be
517 // to check for elapsed time and stop processing after
518 // 0.25 * server_tick or so
519 for (i = 9; --i; )
520 {
521 PUSHMARK (SP);
522 XPUSHs (sv_2mortal (newSViv (0)));
523 PUTBACK;
524 count = call_pv ("Event::one_event", G_SCALAR | G_EVAL);
525 SPAGAIN;
526
527 if (!count || !POPi)
528 break;
529 }
530
531 FREETMPS;
532 LEAVE;
533 }
534 else
535 {
536 dSP;
537
538 ENTER;
539 SAVETMPS;
540
541 PUSHMARK (SP);
542
543 EXTEND (SP, 10);
544 PUSHs (sv_2mortal (newSViv (event_code)));
545
546 switch (event_code)
547 {
548 case EVENT_CRASH:
549 break;
550
551 case EVENT_PLAYER_LOAD:
552 case EVENT_PLAYER_SAVE:
553 PUSH_OB;
554 PUSH_PV;
555 break;
556
557 case EVENT_MAPLOAD:
558 case EVENT_MAPOUT:
559 case EVENT_MAPIN:
560 case EVENT_MAPCLEAN:
561 case EVENT_MAPRESET:
562 PUSH_MAP;
563 break;
564
565 case EVENT_MAPENTER:
566 case EVENT_MAPLEAVE:
567 case EVENT_BORN:
568 case EVENT_REMOVE:
569 case EVENT_PLAYER_DEATH:
570 PUSH_OB;
571 break;
572
573 case EVENT_GKILL:
574 PUSH_OB;
575 PUSH_OB;
576 break;
577
578 case EVENT_LOGIN:
579 case EVENT_LOGOUT:
580 PUSH_PL;
581 PUSH_PV;
582 break;
583
584 case EVENT_SHOUT:
585 case EVENT_MUZZLE:
586 case EVENT_KICK:
587 PUSH_OB;
588 PUSH_PV;
589 break;
590
591 case EVENT_FIND_UNARMED_SKILL:
592 PUSH_OB;
593 break;
594
595 case EVENT_PLAYER_USE_SKILL:
596 case EVENT_MONSTER_USE_SKILL:
597 PUSH_OB;
598 PUSH_OB;
599 PUSH_OB;
600 PUSH_IV;
601 PUSH_PV;
602 break;
603
604 case EVENT_EXTCMD:
605 PUSH_PL;
606 {
607 char *buf = va_arg (args, char *);
608 int len = va_arg (args, int);
609 PUSHs (sv_2mortal (newSVpvn (buf, len)));
610 }
611 break;
612
613 case EVENT_TELL:
614 break;
615 }
616
617 va_end (args);
618
619 PUTBACK;
620 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
621 SPAGAIN;
622
623 if (SvTRUE (ERRSV))
624 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
625
626 rv = count > 0 ? POPi : 0;
627
628 PUTBACK;
629 FREETMPS;
630 LEAVE;
631 }
632
633 return &rv;
634 }
635
636 void *
637 eventListener (int *type, ...)
638 {
639 static int rv;
640 va_list args;
641 int event_code;
642 object *who, *activator, *third, *event;
643 char *message, *extension, *options;
644
645 if (!perl)
646 return;
647
648 va_start (args, type);
649 who = va_arg (args, object *);
650 event_code = va_arg (args, int);
651 activator = va_arg (args, object *);
652 third = va_arg (args, object *);
653 message = va_arg (args, char *);
654 va_arg (args, int); // fix yourself
655 extension = va_arg (args, char *);
656 options = va_arg (args, char *);
657 event = va_arg (args, object *);
658 va_end (args);
659
660 {
661 dSP;
662
663 ENTER;
664 SAVETMPS;
665
666 PUSHMARK (SP);
667 EXTEND (SP, 10);
668
669 PUSHcfapi (STRING, extension);
670 PUSHs (sv_2mortal (newSViv (event_code)));
671
672 PUSHcfapi (POBJECT, event);
673 PUSHcfapi (POBJECT, who);
674
675 switch (event_code)
676 {
677 case EVENT_STOP: // $ob (e.g. arrow)
678 case EVENT_TIME: // $ob
679 case EVENT_TIMER: // $ob
680 break;
681
682 case EVENT_APPLY: // $ob, $who
683 case EVENT_DROP: // $ob, $who
684 case EVENT_CLOSE: // $ob, $who
685 case EVENT_DEATH: // $ob[, $killer]
686 case EVENT_MOVE: // $ob, $enemy
687 case EVENT_THROW: // $ob, $thrower
688 PUSHcfapi (POBJECT, activator);
689 break;
690
691 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
692 PUSHcfapi (POBJECT, activator);
693 PUSHcfapi (POBJECT, third);
694 break;
695
696 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
697 PUSHcfapi (POBJECT, activator);
698 PUSHcfapi (POBJECT, third);
699 PUSHcfapi (POBJECT, message);
700 break;
701
702 case EVENT_SAY: // $ob, $who, $msg
703 PUSHcfapi (POBJECT, activator);
704 PUSHcfapi (STRING, message);
705 break;
706
707 default:
708 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
709 break;
710 }
711
712 PUTBACK;
713 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
714 SPAGAIN;
715
716 if (SvTRUE (ERRSV))
717 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
718
719 rv = count > 0 ? POPi : 0;
720
721 PUTBACK;
722 FREETMPS;
723 LEAVE;
724 }
725
726 return &rv;
727 }
728
729 int
730 closePlugin ()
731 {
732 printf (PLUGIN_VERSION " closing\n");
733
734 if (perl)
735 {
736 perl_destruct (perl);
737 perl_free (perl);
738 perl = 0;
739 }
740
741 return 0;
742 }
743
744 MODULE = cf PACKAGE = cf PREFIX = cf_
745
746 BOOT:
747 {
748 HV *stash = gv_stashpv ("cf", 1);
749
750 static const struct {
751 const char *name;
752 IV iv;
753 } *civ, const_iv[] = {
754 # define const_iv(name) { # name, (IV)name },
755 const_iv (llevError)
756 const_iv (llevInfo)
757 const_iv (llevDebug)
758 const_iv (llevMonster)
759
760 const_iv (PLAYER)
761 const_iv (TRANSPORT)
762 const_iv (ROD)
763 const_iv (TREASURE)
764 const_iv (POTION)
765 const_iv (FOOD)
766 const_iv (POISON)
767 const_iv (BOOK)
768 const_iv (CLOCK)
769 const_iv (LIGHTNING)
770 const_iv (ARROW)
771 const_iv (BOW)
772 const_iv (WEAPON)
773 const_iv (ARMOUR)
774 const_iv (PEDESTAL)
775 const_iv (ALTAR)
776 const_iv (LOCKED_DOOR)
777 const_iv (SPECIAL_KEY)
778 const_iv (MAP)
779 const_iv (DOOR)
780 const_iv (KEY)
781 const_iv (TIMED_GATE)
782 const_iv (TRIGGER)
783 const_iv (GRIMREAPER)
784 const_iv (MAGIC_EAR)
785 const_iv (TRIGGER_BUTTON)
786 const_iv (TRIGGER_ALTAR)
787 const_iv (TRIGGER_PEDESTAL)
788 const_iv (SHIELD)
789 const_iv (HELMET)
790 const_iv (HORN)
791 const_iv (MONEY)
792 const_iv (CLASS)
793 const_iv (GRAVESTONE)
794 const_iv (AMULET)
795 const_iv (PLAYERMOVER)
796 const_iv (TELEPORTER)
797 const_iv (CREATOR)
798 const_iv (SKILL)
799 const_iv (EXPERIENCE)
800 const_iv (EARTHWALL)
801 const_iv (GOLEM)
802 const_iv (THROWN_OBJ)
803 const_iv (BLINDNESS)
804 const_iv (GOD)
805 const_iv (DETECTOR)
806 const_iv (TRIGGER_MARKER)
807 const_iv (DEAD_OBJECT)
808 const_iv (DRINK)
809 const_iv (MARKER)
810 const_iv (HOLY_ALTAR)
811 const_iv (PLAYER_CHANGER)
812 const_iv (BATTLEGROUND)
813 const_iv (PEACEMAKER)
814 const_iv (GEM)
815 const_iv (FIREWALL)
816 const_iv (ANVIL)
817 const_iv (CHECK_INV)
818 const_iv (MOOD_FLOOR)
819 const_iv (EXIT)
820 const_iv (ENCOUNTER)
821 const_iv (SHOP_FLOOR)
822 const_iv (SHOP_MAT)
823 const_iv (RING)
824 const_iv (FLOOR)
825 const_iv (FLESH)
826 const_iv (INORGANIC)
827 const_iv (SKILL_TOOL)
828 const_iv (LIGHTER)
829 const_iv (TRAP_PART)
830 const_iv (WALL)
831 const_iv (LIGHT_SOURCE)
832 const_iv (MISC_OBJECT)
833 const_iv (MONSTER)
834 const_iv (SPAWN_GENERATOR)
835 const_iv (LAMP)
836 const_iv (DUPLICATOR)
837 const_iv (TOOL)
838 const_iv (SPELLBOOK)
839 const_iv (BUILDFAC)
840 const_iv (CLOAK)
841 const_iv (SPINNER)
842 const_iv (GATE)
843 const_iv (BUTTON)
844 const_iv (CF_HANDLE)
845 const_iv (HOLE)
846 const_iv (TRAPDOOR)
847 const_iv (SIGN)
848 const_iv (BOOTS)
849 const_iv (GLOVES)
850 const_iv (SPELL)
851 const_iv (SPELL_EFFECT)
852 const_iv (CONVERTER)
853 const_iv (BRACERS)
854 const_iv (POISONING)
855 const_iv (SAVEBED)
856 const_iv (POISONCLOUD)
857 const_iv (FIREHOLES)
858 const_iv (WAND)
859 const_iv (SCROLL)
860 const_iv (DIRECTOR)
861 const_iv (GIRDLE)
862 const_iv (FORCE)
863 const_iv (POTION_EFFECT)
864 const_iv (EVENT_CONNECTOR)
865 const_iv (CLOSE_CON)
866 const_iv (CONTAINER)
867 const_iv (ARMOUR_IMPROVER)
868 const_iv (WEAPON_IMPROVER)
869 const_iv (SKILLSCROLL)
870 const_iv (DEEP_SWAMP)
871 const_iv (IDENTIFY_ALTAR)
872 const_iv (MENU)
873 const_iv (RUNE)
874 const_iv (TRAP)
875 const_iv (POWER_CRYSTAL)
876 const_iv (CORPSE)
877 const_iv (DISEASE)
878 const_iv (SYMPTOM)
879 const_iv (BUILDER)
880 const_iv (MATERIAL)
881 const_iv (ITEM_TRANSFORMER)
882 const_iv (QUEST)
883
884 const_iv (ST_BD_BUILD)
885 const_iv (ST_BD_REMOVE)
886
887 const_iv (ST_MAT_FLOOR)
888 const_iv (ST_MAT_WALL)
889 const_iv (ST_MAT_ITEM)
890
891 const_iv (AT_PHYSICAL)
892 const_iv (AT_MAGIC)
893 const_iv (AT_FIRE)
894 const_iv (AT_ELECTRICITY)
895 const_iv (AT_COLD)
896 const_iv (AT_CONFUSION)
897 const_iv (AT_ACID)
898 const_iv (AT_DRAIN)
899 const_iv (AT_WEAPONMAGIC)
900 const_iv (AT_GHOSTHIT)
901 const_iv (AT_POISON)
902 const_iv (AT_SLOW)
903 const_iv (AT_PARALYZE)
904 const_iv (AT_TURN_UNDEAD)
905 const_iv (AT_FEAR)
906 const_iv (AT_CANCELLATION)
907 const_iv (AT_DEPLETE)
908 const_iv (AT_DEATH)
909 const_iv (AT_CHAOS)
910 const_iv (AT_COUNTERSPELL)
911 const_iv (AT_GODPOWER)
912 const_iv (AT_HOLYWORD)
913 const_iv (AT_BLIND)
914 const_iv (AT_INTERNAL)
915 const_iv (AT_LIFE_STEALING)
916 const_iv (AT_DISEASE)
917
918 const_iv (QUEST_IN_PROGRESS)
919 const_iv (QUEST_DONE_QUEST)
920 const_iv (QUEST_DONE_TASK)
921 const_iv (QUEST_START_QUEST)
922 const_iv (QUEST_END_QUEST)
923 const_iv (QUEST_START_TASK)
924 const_iv (QUEST_END_TASK)
925 const_iv (QUEST_OVERRIDE)
926 const_iv (QUEST_ON_ACTIVATE)
927
928 const_iv (WEAP_HIT)
929 const_iv (WEAP_SLASH)
930 const_iv (WEAP_PIERCE)
931 const_iv (WEAP_CLEAVE)
932 const_iv (WEAP_SLICE)
933 const_iv (WEAP_STAB)
934 const_iv (WEAP_WHIP)
935 const_iv (WEAP_CRUSH)
936 const_iv (WEAP_BLUD)
937
938 const_iv (FLAG_ALIVE)
939 const_iv (FLAG_WIZ)
940 const_iv (FLAG_REMOVED)
941 const_iv (FLAG_FREED)
942 const_iv (FLAG_WAS_WIZ)
943 const_iv (FLAG_APPLIED)
944 const_iv (FLAG_UNPAID)
945 const_iv (FLAG_USE_SHIELD)
946 const_iv (FLAG_NO_PICK)
947 const_iv (FLAG_ANIMATE)
948 const_iv (FLAG_MONSTER)
949 const_iv (FLAG_FRIENDLY)
950 const_iv (FLAG_GENERATOR)
951 const_iv (FLAG_IS_THROWN)
952 const_iv (FLAG_AUTO_APPLY)
953 const_iv (FLAG_TREASURE)
954 const_iv (FLAG_PLAYER_SOLD)
955 const_iv (FLAG_SEE_INVISIBLE)
956 const_iv (FLAG_CAN_ROLL)
957 const_iv (FLAG_OVERLAY_FLOOR)
958 const_iv (FLAG_IS_TURNABLE)
959 const_iv (FLAG_IS_USED_UP)
960 const_iv (FLAG_IDENTIFIED)
961 const_iv (FLAG_REFLECTING)
962 const_iv (FLAG_CHANGING)
963 const_iv (FLAG_SPLITTING)
964 const_iv (FLAG_HITBACK)
965 const_iv (FLAG_STARTEQUIP)
966 const_iv (FLAG_BLOCKSVIEW)
967 const_iv (FLAG_UNDEAD)
968 const_iv (FLAG_SCARED)
969 const_iv (FLAG_UNAGGRESSIVE)
970 const_iv (FLAG_REFL_MISSILE)
971 const_iv (FLAG_REFL_SPELL)
972 const_iv (FLAG_NO_MAGIC)
973 const_iv (FLAG_NO_FIX_PLAYER)
974 const_iv (FLAG_IS_LIGHTABLE)
975 const_iv (FLAG_TEAR_DOWN)
976 const_iv (FLAG_RUN_AWAY)
977 const_iv (FLAG_PICK_UP)
978 const_iv (FLAG_UNIQUE)
979 const_iv (FLAG_NO_DROP)
980 const_iv (FLAG_WIZCAST)
981 const_iv (FLAG_CAST_SPELL)
982 const_iv (FLAG_USE_SCROLL)
983 const_iv (FLAG_USE_RANGE)
984 const_iv (FLAG_USE_BOW)
985 const_iv (FLAG_USE_ARMOUR)
986 const_iv (FLAG_USE_WEAPON)
987 const_iv (FLAG_USE_RING)
988 const_iv (FLAG_READY_RANGE)
989 const_iv (FLAG_READY_BOW)
990 const_iv (FLAG_XRAYS)
991 const_iv (FLAG_NO_APPLY)
992 const_iv (FLAG_IS_FLOOR)
993 const_iv (FLAG_LIFESAVE)
994 const_iv (FLAG_NO_STRENGTH)
995 const_iv (FLAG_SLEEP)
996 const_iv (FLAG_STAND_STILL)
997 const_iv (FLAG_RANDOM_MOVE)
998 const_iv (FLAG_ONLY_ATTACK)
999 const_iv (FLAG_CONFUSED)
1000 const_iv (FLAG_STEALTH)
1001 const_iv (FLAG_WIZPASS)
1002 const_iv (FLAG_IS_LINKED)
1003 const_iv (FLAG_CURSED)
1004 const_iv (FLAG_DAMNED)
1005 const_iv (FLAG_SEE_ANYWHERE)
1006 const_iv (FLAG_KNOWN_MAGICAL)
1007 const_iv (FLAG_KNOWN_CURSED)
1008 const_iv (FLAG_CAN_USE_SKILL)
1009 const_iv (FLAG_BEEN_APPLIED)
1010 const_iv (FLAG_READY_SCROLL)
1011 const_iv (FLAG_USE_ROD)
1012 const_iv (FLAG_USE_HORN)
1013 const_iv (FLAG_MAKE_INVIS)
1014 const_iv (FLAG_INV_LOCKED)
1015 const_iv (FLAG_IS_WOODED)
1016 const_iv (FLAG_IS_HILLY)
1017 const_iv (FLAG_READY_SKILL)
1018 const_iv (FLAG_READY_WEAPON)
1019 const_iv (FLAG_NO_SKILL_IDENT)
1020 const_iv (FLAG_BLIND)
1021 const_iv (FLAG_SEE_IN_DARK)
1022 const_iv (FLAG_IS_CAULDRON)
1023 const_iv (FLAG_NO_STEAL)
1024 const_iv (FLAG_ONE_HIT)
1025 const_iv (FLAG_CLIENT_SENT)
1026 const_iv (FLAG_BERSERK)
1027 const_iv (FLAG_NEUTRAL)
1028 const_iv (FLAG_NO_ATTACK)
1029 const_iv (FLAG_NO_DAMAGE)
1030 const_iv (FLAG_OBJ_ORIGINAL)
1031 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1032 const_iv (FLAG_ACTIVATE_ON_PUSH)
1033 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1034 const_iv (FLAG_IS_WATER)
1035 const_iv (FLAG_CONTENT_ON_GEN)
1036 const_iv (FLAG_IS_A_TEMPLATE)
1037 const_iv (FLAG_IS_BUILDABLE)
1038 const_iv (FLAG_AFK)
1039
1040 const_iv (NDI_BLACK)
1041 const_iv (NDI_WHITE)
1042 const_iv (NDI_NAVY)
1043 const_iv (NDI_RED)
1044 const_iv (NDI_ORANGE)
1045 const_iv (NDI_BLUE)
1046 const_iv (NDI_DK_ORANGE)
1047 const_iv (NDI_GREEN)
1048 const_iv (NDI_LT_GREEN)
1049 const_iv (NDI_GREY)
1050 const_iv (NDI_BROWN)
1051 const_iv (NDI_GOLD)
1052 const_iv (NDI_TAN)
1053 const_iv (NDI_MAX_COLOR)
1054 const_iv (NDI_COLOR_MASK)
1055 const_iv (NDI_UNIQUE)
1056 const_iv (NDI_ALL)
1057
1058 const_iv (F_APPLIED)
1059 const_iv (F_LOCATION)
1060 const_iv (F_UNPAID)
1061 const_iv (F_MAGIC)
1062 const_iv (F_CURSED)
1063 const_iv (F_DAMNED)
1064 const_iv (F_OPEN)
1065 const_iv (F_NOPICK)
1066 const_iv (F_LOCKED)
1067
1068 const_iv (P_BLOCKSVIEW)
1069 const_iv (P_NO_MAGIC)
1070 const_iv (P_IS_ALIVE)
1071 const_iv (P_NO_CLERIC)
1072 const_iv (P_NEED_UPDATE)
1073 const_iv (P_NO_ERROR)
1074 const_iv (P_OUT_OF_MAP)
1075 const_iv (P_NEW_MAP)
1076
1077 const_iv (UP_OBJ_INSERT)
1078 const_iv (UP_OBJ_REMOVE)
1079 const_iv (UP_OBJ_CHANGE)
1080 const_iv (UP_OBJ_FACE)
1081
1082 const_iv (INS_NO_MERGE)
1083 const_iv (INS_ABOVE_FLOOR_ONLY)
1084 const_iv (INS_NO_WALK_ON)
1085 const_iv (INS_ON_TOP)
1086 const_iv (INS_BELOW_ORIGINATOR)
1087 const_iv (INS_MAP_LOAD)
1088
1089 const_iv (WILL_APPLY_HANDLE)
1090 const_iv (WILL_APPLY_TREASURE)
1091 const_iv (WILL_APPLY_EARTHWALL)
1092 const_iv (WILL_APPLY_DOOR)
1093 const_iv (WILL_APPLY_FOOD)
1094
1095 const_iv (SAVE_MODE)
1096 const_iv (SAVE_DIR_MODE)
1097
1098 const_iv (M_PAPER)
1099 const_iv (M_IRON)
1100 const_iv (M_GLASS)
1101 const_iv (M_LEATHER)
1102 const_iv (M_WOOD)
1103 const_iv (M_ORGANIC)
1104 const_iv (M_STONE)
1105 const_iv (M_CLOTH)
1106 const_iv (M_ADAMANT)
1107 const_iv (M_LIQUID)
1108 const_iv (M_SOFT_METAL)
1109 const_iv (M_BONE)
1110 const_iv (M_ICE)
1111 const_iv (M_SPECIAL)
1112
1113 const_iv (SK_EXP_ADD_SKILL)
1114 const_iv (SK_EXP_TOTAL)
1115 const_iv (SK_EXP_NONE)
1116 const_iv (SK_SUBTRACT_SKILL_EXP)
1117
1118 const_iv (SK_LOCKPICKING)
1119 const_iv (SK_HIDING)
1120 const_iv (SK_SMITHERY)
1121 const_iv (SK_BOWYER)
1122 const_iv (SK_JEWELER)
1123 const_iv (SK_ALCHEMY)
1124 const_iv (SK_STEALING)
1125 const_iv (SK_LITERACY)
1126 const_iv (SK_BARGAINING)
1127 const_iv (SK_JUMPING)
1128 const_iv (SK_DET_MAGIC)
1129 const_iv (SK_ORATORY)
1130 const_iv (SK_SINGING)
1131 const_iv (SK_DET_CURSE)
1132 const_iv (SK_FIND_TRAPS)
1133 const_iv (SK_MEDITATION)
1134 const_iv (SK_PUNCHING)
1135 const_iv (SK_FLAME_TOUCH)
1136 const_iv (SK_KARATE)
1137 const_iv (SK_CLIMBING)
1138 const_iv (SK_WOODSMAN)
1139 const_iv (SK_INSCRIPTION)
1140 const_iv (SK_ONE_HANDED_WEAPON)
1141 const_iv (SK_MISSILE_WEAPON)
1142 const_iv (SK_THROWING)
1143 const_iv (SK_USE_MAGIC_ITEM)
1144 const_iv (SK_DISARM_TRAPS)
1145 const_iv (SK_SET_TRAP)
1146 const_iv (SK_THAUMATURGY)
1147 const_iv (SK_PRAYING)
1148 const_iv (SK_CLAWING)
1149 const_iv (SK_LEVITATION)
1150 const_iv (SK_SUMMONING)
1151 const_iv (SK_PYROMANCY)
1152 const_iv (SK_EVOCATION)
1153 const_iv (SK_SORCERY)
1154 const_iv (SK_TWO_HANDED_WEAPON)
1155 const_iv (SK_SPARK_TOUCH)
1156 const_iv (SK_SHIVER)
1157 const_iv (SK_ACID_SPLASH)
1158 const_iv (SK_POISON_NAIL)
1159
1160 const_iv (SOUND_NEW_PLAYER)
1161 const_iv (SOUND_FIRE_ARROW)
1162 const_iv (SOUND_LEARN_SPELL)
1163 const_iv (SOUND_FUMBLE_SPELL)
1164 const_iv (SOUND_WAND_POOF)
1165 const_iv (SOUND_OPEN_DOOR)
1166 const_iv (SOUND_PUSH_PLAYER)
1167 const_iv (SOUND_PLAYER_HITS1)
1168 const_iv (SOUND_PLAYER_HITS2)
1169 const_iv (SOUND_PLAYER_HITS3)
1170 const_iv (SOUND_PLAYER_HITS4)
1171 const_iv (SOUND_PLAYER_IS_HIT1)
1172 const_iv (SOUND_PLAYER_IS_HIT2)
1173 const_iv (SOUND_PLAYER_IS_HIT3)
1174 const_iv (SOUND_PLAYER_KILLS)
1175 const_iv (SOUND_PET_IS_KILLED)
1176 const_iv (SOUND_PLAYER_DIES)
1177 const_iv (SOUND_OB_EVAPORATE)
1178 const_iv (SOUND_OB_EXPLODE)
1179 const_iv (SOUND_CLOCK)
1180 const_iv (SOUND_TURN_HANDLE)
1181 const_iv (SOUND_FALL_HOLE)
1182 const_iv (SOUND_DRINK_POISON)
1183 const_iv (SOUND_CAST_SPELL_0)
1184
1185 const_iv (PREFER_LOW)
1186 const_iv (PREFER_HIGH)
1187
1188 const_iv (ATNR_PHYSICAL)
1189 const_iv (ATNR_MAGIC)
1190 const_iv (ATNR_FIRE)
1191 const_iv (ATNR_ELECTRICITY)
1192 const_iv (ATNR_COLD)
1193 const_iv (ATNR_CONFUSION)
1194 const_iv (ATNR_ACID)
1195 const_iv (ATNR_DRAIN)
1196 const_iv (ATNR_WEAPONMAGIC)
1197 const_iv (ATNR_GHOSTHIT)
1198 const_iv (ATNR_POISON)
1199 const_iv (ATNR_SLOW)
1200 const_iv (ATNR_PARALYZE)
1201 const_iv (ATNR_TURN_UNDEAD)
1202 const_iv (ATNR_FEAR)
1203 const_iv (ATNR_CANCELLATION)
1204 const_iv (ATNR_DEPLETE)
1205 const_iv (ATNR_DEATH)
1206 const_iv (ATNR_CHAOS)
1207 const_iv (ATNR_COUNTERSPELL)
1208 const_iv (ATNR_GODPOWER)
1209 const_iv (ATNR_HOLYWORD)
1210 const_iv (ATNR_BLIND)
1211 const_iv (ATNR_INTERNAL)
1212 const_iv (ATNR_LIFE_STEALING)
1213 const_iv (ATNR_DISEASE)
1214
1215 const_iv (MAP_FLUSH)
1216 const_iv (MAP_PLAYER_UNIQUE)
1217 const_iv (MAP_BLOCK)
1218 const_iv (MAP_STYLE)
1219 const_iv (MAP_OVERLAY)
1220
1221 const_iv (MAP_IN_MEMORY)
1222 const_iv (MAP_SWAPPED)
1223 const_iv (MAP_LOADING)
1224 const_iv (MAP_SAVING)
1225 };
1226
1227 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1228 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1229
1230 static const struct {
1231 const char *name;
1232 IV iv;
1233 } *event, event_list[] = {
1234 # define const_event(name) { # name, (IV)EVENT_ ## name },
1235 const_event (NONE)
1236 const_event (APPLY)
1237 const_event (ATTACK)
1238 const_event (DEATH)
1239 const_event (DROP)
1240 const_event (PICKUP)
1241 const_event (SAY)
1242 const_event (STOP)
1243 const_event (TIME)
1244 const_event (THROW)
1245 const_event (TRIGGER)
1246 const_event (CLOSE)
1247 const_event (TIMER)
1248 const_event (MOVE)
1249
1250 const_event (BORN)
1251 //const_event (CLOCK)
1252 const_event (CRASH)
1253 const_event (PLAYER_DEATH)
1254 const_event (PLAYER_LOAD)
1255 const_event (PLAYER_SAVE)
1256 const_event (GKILL)
1257 const_event (LOGIN)
1258 const_event (LOGOUT)
1259 const_event (MAPENTER)
1260 const_event (MAPLEAVE)
1261 const_event (MAPRESET)
1262 const_event (MAPLOAD)
1263 const_event (MAPOUT)
1264 const_event (MAPIN)
1265 const_event (MAPCLEAN)
1266 const_event (REMOVE)
1267 const_event (SHOUT)
1268 const_event (TELL)
1269 const_event (MUZZLE)
1270 const_event (KICK)
1271 const_event (PLAYER_USE_SKILL)
1272 const_event (MONSTER_USE_SKILL)
1273 const_event (FIND_UNARMED_SKILL)
1274 const_event (EXTCMD)
1275 //const_event (FREE_OB)
1276 };
1277
1278 AV *av = get_av ("cf::EVENT", 1);
1279
1280 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1281 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1282
1283 static const struct {
1284 int dtype;
1285 const char *name;
1286 IV idx;
1287 } *cprop, prop_table[] = {
1288 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1289 prop (CFAPI_INT, MAP_PROP_FLAGS)
1290 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1291 prop (CFAPI_STRING, MAP_PROP_PATH)
1292 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1293 prop (CFAPI_STRING, MAP_PROP_NAME)
1294 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1295 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1296 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1297 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1298 prop (CFAPI_INT, MAP_PROP_WIDTH)
1299 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1300 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1301 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1302 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1303 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1304 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1305 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1306 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1307 prop (CFAPI_INT, MAP_PROP_SKY)
1308 prop (CFAPI_INT, MAP_PROP_WPARTX)
1309 prop (CFAPI_INT, MAP_PROP_WPARTY)
1310 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1311 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1312 prop (CFAPI_PREGION, MAP_PROP_REGION)
1313 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1314 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1315 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1316 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1317 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1318 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1319 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1320 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1321 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1322 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1323 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1324 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1325 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1326 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1327 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1328 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1329 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1330 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1331 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1332 prop (CFAPI_INT, OBJECT_PROP_X)
1333 prop (CFAPI_INT, OBJECT_PROP_Y)
1334 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1335 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1336 prop (CFAPI_INT, OBJECT_PROP_NROF)
1337 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1338 prop (CFAPI_INT, OBJECT_PROP_FACING)
1339 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1340 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1341 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1342 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1343 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1344 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1345 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1346 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1347 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1348 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1349 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1350 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1351 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1352 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1353 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1354 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1355 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1356 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1357 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1358 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1359 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1360 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1361 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1362 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1363 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1364 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1365 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1366 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1367 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1368 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1369 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1370 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1371 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1372 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1373 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1374 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1375 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1376 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1377 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1378 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1379 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1380 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1381 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1384 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1385 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1386 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1387 prop (CFAPI_INT, OBJECT_PROP_STR)
1388 prop (CFAPI_INT, OBJECT_PROP_DEX)
1389 prop (CFAPI_INT, OBJECT_PROP_CON)
1390 prop (CFAPI_INT, OBJECT_PROP_WIS)
1391 prop (CFAPI_INT, OBJECT_PROP_INT)
1392 prop (CFAPI_INT, OBJECT_PROP_POW)
1393 prop (CFAPI_INT, OBJECT_PROP_CHA)
1394 prop (CFAPI_INT, OBJECT_PROP_WC)
1395 prop (CFAPI_INT, OBJECT_PROP_AC)
1396 prop (CFAPI_INT, OBJECT_PROP_HP)
1397 prop (CFAPI_INT, OBJECT_PROP_SP)
1398 prop (CFAPI_INT, OBJECT_PROP_GP)
1399 prop (CFAPI_INT, OBJECT_PROP_FP)
1400 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1401 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1402 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1403 prop (CFAPI_INT, OBJECT_PROP_DAM)
1404 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1405 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1406 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1407 prop (CFAPI_INT, OBJECT_PROP_FACE)
1408 };
1409
1410 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1411 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1412
1413 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1414 {
1415 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1416 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1417 }
1418
1419 //I_EVENT_API (PACKAGE);
1420 }
1421
1422 void
1423 LOG (int level, char *msg)
1424 PROTOTYPE: $$
1425 C_ARGS: level, "%s", msg
1426
1427 char *path_combine (char *base, char *path)
1428 PROTOTYPE: $$
1429
1430 char *path_combine_and_normalize (char *base, char *path)
1431 PROTOTYPE: $$
1432
1433 char *
1434 cf_get_maps_directory (char *path)
1435 PROTOTYPE: $
1436 ALIAS: maps_directory = 0
1437
1438 char *
1439 mapdir ()
1440 PROTOTYPE:
1441 ALIAS:
1442 mapdir = 0
1443 uniquedir = 1
1444 tmpdir = 2
1445 confdir = 3
1446 localdir = 4
1447 playerdir = 5
1448 datadir = 6
1449 CODE:
1450 {
1451 int unused_type;
1452 RETVAL = (char *)systemDirectory (&unused_type, ix);
1453 }
1454 OUTPUT: RETVAL
1455
1456 int
1457 cf_find_animation (char *text)
1458 PROTOTYPE: $
1459
1460 int random_roll(int min, int max, object *op, int goodbad);
1461
1462 int
1463 exp_to_level (val64 exp)
1464 CODE:
1465 {
1466 int i = 0;
1467
1468 RETVAL = settings.max_level;
1469
1470 for (i = 1; i <= settings.max_level; i++)
1471 {
1472 if (levels[i] > exp)
1473 {
1474 RETVAL = i - 1;
1475 break;
1476 }
1477 }
1478 }
1479 OUTPUT: RETVAL
1480
1481 val64
1482 level_to_min_exp (int level)
1483 CODE:
1484 if (level > settings.max_level)
1485 RETVAL = levels[settings.max_level];
1486 else if (level < 1)
1487 RETVAL = 0;
1488 else
1489 RETVAL = levels[level];
1490 OUTPUT: RETVAL
1491
1492 SV *
1493 resistance_to_string (int atnr)
1494 CODE:
1495 if (atnr >= 0 && atnr < NROFATTACKS)
1496 RETVAL = newSVpv (resist_plus[atnr], 0);
1497 else
1498 XSRETURN_UNDEF;
1499 OUTPUT: RETVAL
1500
1501 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1502
1503 SV *
1504 get_property (object *obj, int type, int idx)
1505 CODE:
1506 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1507 OUTPUT: RETVAL
1508
1509 SV *
1510 set_property (object *obj, int type, int idx, SV *newval)
1511 CODE:
1512 switch (type)
1513 {
1514 case CFAPI_INT:
1515 cf_object_set_int_property (obj, idx, SvIV (newval));
1516 break;
1517 case CFAPI_LONG:
1518 cf_object_set_long_property (obj, idx, SvVAL64 (newval));
1519 break;
1520 case CFAPI_DOUBLE:
1521 {
1522 int unused_type;
1523 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1524 }
1525 break;
1526 case CFAPI_STRING:
1527 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1528 break;
1529 case CFAPI_POBJECT:
1530 {
1531 int unused_type;
1532 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1533 }
1534 break;
1535 default:
1536 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1537 }
1538
1539 # missing properties
1540
1541 void
1542 set_attacktype (object *obj, U32 attacktype)
1543 CODE:
1544 obj->attacktype = attacktype;
1545
1546 U32
1547 get_attacktype (object *obj)
1548 ALIAS:
1549 attacktype = 0
1550 CODE:
1551 RETVAL = obj->attacktype;
1552 OUTPUT: RETVAL
1553
1554 # missing in plug-in api, of course
1555 void
1556 set_food (object *obj, int food)
1557 CODE:
1558 obj->stats.food = food;
1559
1560 int
1561 get_food (object *obj)
1562 ALIAS:
1563 food = 0
1564 CODE:
1565 RETVAL = obj->stats.food;
1566 OUTPUT: RETVAL
1567
1568 void
1569 inv (object *obj)
1570 PROTOTYPE: $
1571 PPCODE:
1572 {
1573 object *o;
1574 for (o = obj->inv; o; o = o->below)
1575 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1576 }
1577
1578 int cf_object_get_resistance (object *op, int rtype)
1579 ALIAS: resistance = 0
1580
1581 int cf_object_get_flag (object *op, int flag)
1582 ALIAS: flag = 0
1583
1584 void cf_object_set_flag (object *op, int flag, int value)
1585
1586 void cf_object_move (object *op, int dir, object *originator = op)
1587
1588 void cf_object_apply (object *op, object *author, int flags = 0)
1589
1590 void cf_object_apply_below (object *op)
1591
1592 void cf_object_remove (object *op)
1593
1594 void cf_object_free (object *op)
1595
1596 object *cf_object_present_archname_inside (object *op, char *whatstr)
1597
1598 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1599
1600 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1601
1602 object *cf_object_clone (object *op, int clonetype = 0)
1603
1604 int cf_object_pay_item (object *op, object *buyer)
1605
1606 int cf_object_pay_amount (object *op, val64 amount)
1607
1608 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1609
1610 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1611
1612 void cf_object_learn_spell (object *op, object *sp)
1613
1614 void cf_object_forget_spell (object *op, object *sp)
1615
1616 object *cf_object_check_for_spell (object *op, char *spellname)
1617
1618 int cf_object_query_money (object *op)
1619 ALIAS: money = 0
1620
1621 int cf_object_query_cost (object *op, object *who, int flags)
1622 ALIAS: cost = 0
1623
1624 void cf_object_activate_rune (object *op , object *victim)
1625
1626 int cf_object_check_trigger (object *op, object *cause)
1627
1628 int cf_object_out_of_map (object *op, int x, int y)
1629
1630 void cf_object_drop (object *op, object *author)
1631
1632 void cf_object_take (object *op, object *author)
1633
1634 void cf_object_say (object *op, char *msg)
1635
1636 void cf_object_speak (object *op, char *msg)
1637
1638 object *cf_object_insert_object (object *op, object *container)
1639
1640 const char *cf_object_get_msg (object *ob)
1641 ALIAS: msg = 0
1642
1643 object *cf_object_insert_in_ob (object *ob, object *where)
1644
1645 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1646
1647 void cf_object_update (object *op, int flags)
1648
1649 void cf_object_pickup (object *op, object *what)
1650
1651 object *cf_create_object_by_name (const char *name)
1652
1653 void change_exp (object *op, val64 exp, const char *skill_name = 0, int flag = 0)
1654
1655 void pay_player (object *op, val64 amount)
1656
1657 val64 pay_player_arch (object *op, const char *arch, val64 amount)
1658
1659 void player_lvl_adj (object *who, object *skill = 0)
1660
1661 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1662
1663 int calc_skill_exp (object *who, object *op, object *skill);
1664
1665 void push_button (object *op);
1666
1667 void use_trigger (object *op);
1668
1669 void
1670 cf_object_set_resistance (object *op, int rtype, int val)
1671 CODE:
1672 if (rtype >= 0 && rtype < NROFATTACKS)
1673 op->resist[rtype] = val;
1674
1675
1676 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1677
1678 void cf_fix_object (object *pl)
1679 ALIAS: fix = 0
1680
1681 object *cf_insert_ob_in_ob (object *ob, object *where)
1682
1683 # no clean way to get an object from an archetype - stupid idiotic
1684 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1685
1686 object *new (const char *archetype = 0)
1687 PROTOTYPE: ;$
1688 CODE:
1689 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1690 OUTPUT:
1691 RETVAL
1692
1693 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1694 PROTOTYPE: $$$$$$
1695 CODE:
1696 {
1697 int unused_type;
1698 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1699 }
1700
1701 # syntatic sugar for easier use in event callbacks.
1702 const char *options (object *op)
1703 CODE:
1704 RETVAL = op->name;
1705 OUTPUT:
1706 RETVAL
1707
1708 const char *get_ob_key_value (object *op, const char *key)
1709
1710 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1711
1712 object *get_nearest_player (object *ob)
1713 ALIAS: nearest_player = 0
1714 PREINIT:
1715 extern object *get_nearest_player (object *);
1716
1717 void rangevector (object *ob, object *other, int flags = 0)
1718 PROTOTYPE: $$;$
1719 PPCODE:
1720 {
1721 rv_vector rv;
1722 get_rangevector (ob, other, &rv, flags);
1723 EXTEND (SP, 5);
1724 PUSHs (newSVuv (rv.distance));
1725 PUSHs (newSViv (rv.distance_x));
1726 PUSHs (newSViv (rv.distance_y));
1727 PUSHs (newSViv (rv.direction));
1728 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1729 }
1730
1731 bool on_same_map_as (object *ob, object *other)
1732 CODE:
1733 RETVAL = on_same_map (ob, other);
1734 OUTPUT: RETVAL
1735
1736 char *
1737 base_name (object *ob, int plural)
1738 CODE:
1739 RETVAL = cf_query_base_name (ob, plural);
1740 OUTPUT: RETVAL
1741
1742 living *
1743 stats (object *ob)
1744 CODE:
1745 RETVAL = &ob->stats;
1746 OUTPUT: RETVAL
1747
1748
1749 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1750
1751 player *player (object *op)
1752 CODE:
1753 RETVAL = op->contr;
1754 OUTPUT: RETVAL
1755
1756 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1757
1758 object *cf_player_send_inventory (object *op)
1759
1760 player *contr (object *op)
1761 CODE:
1762 RETVAL = op->contr;
1763 OUTPUT: RETVAL
1764
1765 char *cf_player_get_ip (object *op)
1766 ALIAS: ip = 0
1767
1768 object *cf_player_get_marked_item (object *op)
1769 ALIAS: marked_item = 0
1770
1771 void cf_player_set_marked_item (object *op, object *ob)
1772
1773 partylist *cf_player_get_party (object *op)
1774 ALIAS: party = 0
1775
1776 void cf_player_set_party (object *op, partylist *party)
1777
1778 void change_skill (object *op, val64 exp, char *skill_name = 0, int flag = 0)
1779
1780 void kill_player (object *op)
1781
1782 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1783
1784 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1785
1786 player *cf_player_find (char *name)
1787 PROTOTYPE: $
1788
1789 void cf_player_move (player *pl, int dir)
1790
1791 void MapNewmapCmd (player *pl)
1792
1793 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1794
1795 # nonstandard
1796 object *ob (player *pl)
1797 CODE:
1798 RETVAL = pl->ob;
1799 OUTPUT: RETVAL
1800
1801 player *first ()
1802 CODE:
1803 RETVAL = first_player;
1804 OUTPUT: RETVAL
1805
1806 player *next (player *pl)
1807 CODE:
1808 RETVAL = pl->next;
1809 OUTPUT: RETVAL
1810
1811 bool
1812 cell_visible (player *pl, int dx, int dy)
1813 CODE:
1814 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1815 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1816 OUTPUT:
1817 RETVAL
1818
1819 void
1820 send (player *pl, SV *packet)
1821 CODE:
1822 {
1823 STRLEN len;
1824 char *buf = SvPVbyte (packet, len);
1825
1826 Write_String_To_Socket (&pl->socket, buf, len);
1827 }
1828
1829 int
1830 listening (player *pl, int new_value = -1)
1831 CODE:
1832 RETVAL = pl->listening;
1833 if (new_value >= 0)
1834 pl->listening = new_value;
1835 OUTPUT:
1836 RETVAL
1837
1838 void get_savebed (player *pl)
1839 ALIAS:
1840 savebed = 0
1841 PPCODE:
1842 EXTEND (SP, 3);
1843 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1844 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1845 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1846
1847 void set_savebed (player *pl, char *map_path, int x, int y)
1848 CODE:
1849 strcpy (pl->savebed_map, map_path);
1850 pl->bed_x = x;
1851 pl->bed_y = y;
1852
1853 void
1854 list ()
1855 PPCODE:
1856 {
1857 player *pl;
1858 for (pl = first_player; pl; pl = pl->next)
1859 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1860 }
1861
1862 bool
1863 peaceful (player *pl, bool new_setting = 0)
1864 PROTOTYPE: $;$
1865 CODE:
1866 RETVAL = pl->peaceful;
1867 if (items > 1)
1868 pl->peaceful = new_setting;
1869 OUTPUT:
1870 RETVAL
1871
1872 living *
1873 orig_stats (player *pl)
1874 CODE:
1875 RETVAL = &pl->orig_stats;
1876 OUTPUT: RETVAL
1877
1878 living *
1879 last_stats (player *pl)
1880 CODE:
1881 RETVAL = &pl->last_stats;
1882 OUTPUT: RETVAL
1883
1884
1885 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1886
1887 SV *
1888 get_property (mapstruct *obj, int type, int idx)
1889 CODE:
1890 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1891 OUTPUT: RETVAL
1892
1893 SV *
1894 set_property (mapstruct *obj, int type, int idx, SV *newval)
1895 CODE:
1896 switch (type)
1897 {
1898 case CFAPI_INT:
1899 cf_map_set_int_property (obj, idx, SvIV (newval));
1900 break;
1901 default:
1902 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1903 }
1904
1905 mapstruct *new (int width, int height)
1906 PROTOTYPE:
1907 CODE:
1908 {
1909 int unused_type;
1910 RETVAL = map_get_map (&unused_type, 0, width, height);
1911 }
1912 OUTPUT:
1913 RETVAL
1914
1915 void delete_map (mapstruct *map)
1916
1917 void clean_tmp_map (mapstruct *map)
1918
1919 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1920
1921 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1922 CODE:
1923 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1924 OUTPUT:
1925 RETVAL
1926
1927 char *tile_path (mapstruct *map, unsigned int dir)
1928 CODE:
1929 if (dir >= 4)
1930 XSRETURN_UNDEF;
1931 RETVAL = map->tile_path [dir];
1932 OUTPUT:
1933 RETVAL
1934
1935 mapstruct *cf_map_get_map (char *name)
1936 PROTOTYPE: $
1937 ALIAS: map = 0
1938
1939 mapstruct *has_been_loaded (char *name)
1940 PROTOTYPE: $
1941
1942 mapstruct *cf_map_get_first ()
1943 PROTOTYPE:
1944 ALIAS: first = 0
1945
1946 # whoever "designed" the plug-in api should have wasted
1947 # his/her time with staying away from the project - would have
1948 # saved others a lot of time, without doubt.
1949 void set_path (mapstruct *where, char *path)
1950 CODE:
1951 strcpy (where->path, path);
1952
1953 int in_memory (mapstruct *map)
1954 CODE:
1955 RETVAL = map->in_memory;
1956 OUTPUT:
1957 RETVAL
1958
1959 bool unique (mapstruct *map)
1960 CODE:
1961 RETVAL = map->unique;
1962 OUTPUT:
1963 RETVAL
1964
1965 void set_unique (mapstruct *map, bool unique)
1966 CODE:
1967 map->unique = unique;
1968
1969 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1970
1971 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1972
1973 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1974 C_ARGS: str, map, nx, ny
1975
1976 void
1977 cf_map_normalise (mapstruct *map, int x, int y)
1978 PPCODE:
1979 {
1980 mapstruct *nmap = 0;
1981 I16 nx = 0, ny = 0;
1982 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
1983
1984 EXTEND (SP, 4);
1985 PUSHs (sv_2mortal (newSViv (flags)));
1986
1987 if (GIMME_V == G_ARRAY)
1988 {
1989 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
1990 PUSHs (sv_2mortal (newSViv (nx)));
1991 PUSHs (sv_2mortal (newSViv (ny)));
1992 }
1993 }
1994
1995 void
1996 at (mapstruct *map, unsigned int x, unsigned int y)
1997 PROTOTYPE: $$$
1998 PPCODE:
1999 {
2000 object *o;
2001 mapstruct *nmap = 0;
2002 I16 nx, ny;
2003
2004 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2005
2006 if (nmap)
2007 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2008 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2009 }
2010
2011 SV *
2012 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2013 PROTOTYPE: $$$
2014 ALIAS:
2015 top_at = 1
2016 flags_at = 2
2017 light_at = 3
2018 move_block_at = 4
2019 move_slow_at = 5
2020 move_on_at = 6
2021 move_off_at = 7
2022 INIT:
2023 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2024 CODE:
2025 switch (ix)
2026 {
2027 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2028 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2029 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2030 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2031 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2032 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2033 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2034 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2035 }
2036 OUTPUT:
2037 RETVAL
2038
2039 # "serialise" map perl data into a ref
2040 void
2041 _get_obs (mapstruct *map)
2042 PPCODE:
2043 {
2044 object *o;
2045 int x, y;
2046 AV *obs = newAV ();
2047 int nonnull = 0;
2048
2049 for (y = 0; y < MAP_HEIGHT (map); y++)
2050 for (x = 0; x < MAP_WIDTH (map); x++)
2051 {
2052 AV *av = newAV ();
2053
2054 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2055 {
2056 SV *sv = SVptr_cache_get (o);
2057
2058 if (sv && HvFILL (SvRV (sv)))
2059 {
2060 nonnull = 1;
2061 sv = newSVsv (sv);
2062 }
2063 else
2064 sv = &PL_sv_undef;
2065
2066 av_push (av, sv);
2067 }
2068
2069 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2070 }
2071
2072 if (nonnull)
2073 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2074 else
2075 SvREFCNT_dec (obs);
2076 }
2077
2078 # "deserialise" perl map data into the map
2079 void
2080 _set_obs (mapstruct *map, SV *sv)
2081 CODE:
2082 {
2083 object *o;
2084 AV *av;
2085 int x, y;
2086 AV *obs = (AV *)SvRV (sv);
2087
2088 for (y = 0; y < MAP_HEIGHT (map); y++)
2089 for (x = 0; x < MAP_WIDTH (map); x++)
2090 {
2091 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2092
2093 if (!SvROK (sv))
2094 continue;
2095
2096 av = (AV *)SvRV (sv);
2097
2098 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2099 {
2100 sv = av_shift (av);
2101
2102 if (SvROK (sv))
2103 {
2104 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2105 SVptr_cache_set (o, sv);
2106 }
2107 }
2108 }
2109 }
2110
2111
2112 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2113
2114 archetype *cf_archetype_get_first()
2115 PROTOTYPE:
2116 ALIAS: first = 0
2117
2118 archetype *cf_archetype_get_next (archetype *arch)
2119 ALIAS: next = 0
2120
2121 archetype *cf_archetype_get_head (archetype *arch)
2122 ALIAS: head = 0
2123
2124 archetype *cf_archetype_get_more (archetype *arch)
2125 ALIAS: more = 0
2126
2127 const char *cf_archetype_get_name (archetype *arch)
2128 ALIAS: name = 0
2129
2130 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2131
2132 partylist *cf_party_get_first ()
2133 PROTOTYPE:
2134 ALIAS: first = 0
2135
2136 partylist *cf_party_get_next (partylist *party)
2137 ALIAS: next = 0
2138
2139 const char *cf_party_get_name (partylist *party)
2140
2141 const char *cf_party_get_password (partylist *party)
2142 ALIAS: password = 0
2143
2144 player *cf_party_get_first_player (partylist *party)
2145 ALIAS: first_player = 0
2146
2147 player *cf_party_get_next_player (partylist *party, player *op)
2148 ALIAS: next_player = 0
2149
2150
2151 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2152
2153 region *cf_region_get_first ()
2154 PROTOTYPE:
2155 ALIAS: first = 0
2156
2157 const char *cf_region_get_name (region *reg)
2158 ALIAS: name = 0
2159
2160 region *cf_region_get_next (region *reg)
2161 ALIAS: next = 0
2162
2163 region *cf_region_get_parent (region *reg)
2164 ALIAS: parent = 0
2165
2166 const char *cf_region_get_longname (region *reg)
2167 ALIAS: longname = 0
2168
2169 const char *cf_region_get_message (region *reg)
2170 ALIAS: message = 0
2171
2172
2173 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2174
2175 val64
2176 exp (living *liv, val64 new_val = 0)
2177 PROTOTYPE: $;$
2178 ALIAS:
2179 Str = 1
2180 Dex = 2
2181 Con = 3
2182 Wis = 4
2183 Cha = 5
2184 Int = 6
2185 Pow = 7
2186 wc = 8
2187 ac = 9
2188 hp = 10
2189 maxhp = 11
2190 sp = 12
2191 maxsp = 13
2192 grace = 14
2193 maxgrace = 15
2194 food = 16
2195 dam = 17
2196 luck = 18
2197 CODE:
2198 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
2199 switch (ix)
2200 {
2201 LIVING_ACC (exp , 0);
2202 LIVING_ACC (Str , 1);
2203 LIVING_ACC (Dex , 2);
2204 LIVING_ACC (Con , 3);
2205 LIVING_ACC (Wis , 4);
2206 LIVING_ACC (Cha , 5);
2207 LIVING_ACC (Int , 6);
2208 LIVING_ACC (Pow , 7);
2209 LIVING_ACC (wc , 8);
2210 LIVING_ACC (ac , 9);
2211 LIVING_ACC (hp , 10);
2212 LIVING_ACC (maxhp , 11);
2213 LIVING_ACC (sp , 12);
2214 LIVING_ACC (maxsp , 13);
2215 LIVING_ACC (grace , 14);
2216 LIVING_ACC (maxgrace, 15);
2217 LIVING_ACC (food , 16);
2218 LIVING_ACC (dam , 17);
2219 LIVING_ACC (luck , 18);
2220 }
2221 # undef LIVING_ACC
2222 OUTPUT:
2223 RETVAL
2224