/*****************************************************************************/ /* CFPython - A Python module for Crossfire RPG. */ /* Version: 2.0beta8 (also known as "Alexander") */ /* Contact: yann.chachkoff@myrealbox.com */ /*****************************************************************************/ /* That code is placed under the GNU General Public Licence (GPL) */ /* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */ /*****************************************************************************/ /* CrossFire, A Multiplayer game for X-windows */ /* */ /* Copyright (C) 2000 Mark Wedel */ /* Copyright (C) 1992 Frank Tore Johansen */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* */ /*****************************************************************************/ #include #include static PyObject* Crossfire_Party_GetName( Crossfire_Party* partyptr, void* closure) { return Py_BuildValue("s",cf_party_get_name(partyptr->party)); } static PyObject* Crossfire_Party_GetPassword( Crossfire_Party* partyptr, void* closure) { return Py_BuildValue("s",cf_party_get_password(partyptr->party)); } static PyObject* Crossfire_Party_GetNext( Crossfire_Party* party, PyObject* args ) { return Crossfire_Party_wrap(cf_party_get_next(party->party)); } static PyObject* Crossfire_Party_GetPlayers( Crossfire_Party* party, PyObject* args ) { PyObject* list; player* pl; list = PyList_New(0); pl = cf_party_get_first_player(party->party); while (pl) { PyList_Append(list,Crossfire_Object_wrap(pl->ob)); pl = cf_party_get_next_player(party->party,pl); } return list; } PyObject *Crossfire_Party_wrap(partylist *what) { Crossfire_Party *wrapper; /* return None if no object was to be wrapped */ if(what == NULL) { Py_INCREF(Py_None); return Py_None; } wrapper = PyObject_NEW(Crossfire_Party, &Crossfire_PartyType); if(wrapper != NULL) wrapper->party = what; return (PyObject *)wrapper; } static int Crossfire_Party_InternalCompare(Crossfire_Party* left, Crossfire_Party* right) { return (left->party < right->party ? -1 : ( left->party == right->party ? 0 : 1 ) ); }