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/*****************************************************************************/ |
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/* CFPython - A Python module for Crossfire RPG. */ |
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/* Version: 2.0beta8 (also known as "Alexander") */ |
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/* Contact: yann.chachkoff@myrealbox.com */ |
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/*****************************************************************************/ |
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/* That code is placed under the GNU General Public Licence (GPL) */ |
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/* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */ |
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/*****************************************************************************/ |
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/* CrossFire, A Multiplayer game for X-windows */ |
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/* */ |
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/* Copyright (C) 2000 Mark Wedel */ |
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/* Copyright (C) 1992 Frank Tore Johansen */ |
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/* */ |
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/* This program is free software; you can redistribute it and/or modify */ |
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/* it under the terms of the GNU General Public License as published by */ |
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/* the Free Software Foundation; either version 2 of the License, or */ |
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/* (at your option) any later version. */ |
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/* */ |
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/* This program is distributed in the hope that it will be useful, */ |
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ |
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ |
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/* GNU General Public License for more details. */ |
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/* */ |
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/* You should have received a copy of the GNU General Public License */ |
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/* along with this program; if not, write to the Free Software */ |
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/* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ |
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/* */ /*****************************************************************************/ |
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#ifndef PLUGIN_PYTHON_H |
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#define PLUGIN_PYTHON_H |
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/* First the required header files - only the CF module interface and Python */ |
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#include <Python.h> |
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#include <plugin.h> |
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#undef MODULEAPI |
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#ifdef WIN32 |
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#ifdef PYTHON_PLUGIN_EXPORTS |
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#define MODULEAPI __declspec(dllexport) |
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#else |
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#define MODULEAPI __declspec(dllimport) |
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#endif |
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#else |
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#define MODULEAPI |
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#endif |
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#define PLUGIN_NAME "Python" |
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#define PLUGIN_VERSION "CFPython Plugin 2.0a13 (Fido)" |
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#include <plugin_common.h> |
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#include <cfpython_object.h> |
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#include <cfpython_map.h> |
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#include <cfpython_archetype.h> |
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#include <cfpython_party.h> |
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#include <cfpython_region.h> |
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typedef struct _cfpcontext |
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{ |
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struct _cfpcontext* down; |
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PyObject* who; |
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PyObject* activator; |
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PyObject* third; |
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char message[1024]; |
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int fix; |
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int event_code; |
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char script[1024]; |
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char options[1024]; |
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int returnvalue; |
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int parms[5]; |
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} CFPContext; |
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extern f_plug_api gethook; |
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extern CFPContext* context_stack; |
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extern CFPContext* current_context; |
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/* This structure is used to define one python-implemented crossfire command.*/ |
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typedef struct PythonCmdStruct |
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{ |
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char *name; /* The name of the command, as known in the game. */ |
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char *script; /* The name of the script file to bind. */ |
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double speed; /* The speed of the command execution. */ |
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} PythonCmd; |
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/* This plugin allows up to 1024 custom commands. */ |
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#define NR_CUSTOM_CMD 1024 |
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PythonCmd CustomCommand[NR_CUSTOM_CMD]; |
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#include <cfpython_proto.h> |
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#endif /* PLUGIN_PYTHON_H */ |