1 |
/*****************************************************************************/ |
2 |
/* CFPython - A Python module for Crossfire RPG. */ |
3 |
/* Version: 2.0beta8 (also known as "Alexander") */ |
4 |
/* Contact: yann.chachkoff@myrealbox.com */ |
5 |
/*****************************************************************************/ |
6 |
/* That code is placed under the GNU General Public Licence (GPL) */ |
7 |
/* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */ |
8 |
/*****************************************************************************/ |
9 |
/* CrossFire, A Multiplayer game for X-windows */ |
10 |
/* */ |
11 |
/* Copyright (C) 2000 Mark Wedel */ |
12 |
/* Copyright (C) 1992 Frank Tore Johansen */ |
13 |
/* */ |
14 |
/* This program is free software; you can redistribute it and/or modify */ |
15 |
/* it under the terms of the GNU General Public License as published by */ |
16 |
/* the Free Software Foundation; either version 2 of the License, or */ |
17 |
/* (at your option) any later version. */ |
18 |
/* */ |
19 |
/* This program is distributed in the hope that it will be useful, */ |
20 |
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ |
21 |
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ |
22 |
/* GNU General Public License for more details. */ |
23 |
/* */ |
24 |
/* You should have received a copy of the GNU General Public License */ |
25 |
/* along with this program; if not, write to the Free Software */ |
26 |
/* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ |
27 |
/* */ /*****************************************************************************/ |
28 |
#ifndef PLUGIN_PYTHON_H |
29 |
#define PLUGIN_PYTHON_H |
30 |
|
31 |
/* First the required header files - only the CF module interface and Python */ |
32 |
#include <Python.h> |
33 |
#include <plugin.h> |
34 |
|
35 |
#undef MODULEAPI |
36 |
#ifdef WIN32 |
37 |
#ifdef PYTHON_PLUGIN_EXPORTS |
38 |
#define MODULEAPI __declspec(dllexport) |
39 |
#else |
40 |
#define MODULEAPI __declspec(dllimport) |
41 |
#endif |
42 |
|
43 |
#else |
44 |
#define MODULEAPI |
45 |
#endif |
46 |
|
47 |
#define PLUGIN_NAME "Python" |
48 |
#define PLUGIN_VERSION "CFPython Plugin 2.0a13 (Fido)" |
49 |
|
50 |
#include <plugin_common.h> |
51 |
#include <cfpython_object.h> |
52 |
#include <cfpython_map.h> |
53 |
#include <cfpython_archetype.h> |
54 |
#include <cfpython_party.h> |
55 |
#include <cfpython_region.h> |
56 |
|
57 |
typedef struct _cfpcontext |
58 |
{ |
59 |
struct _cfpcontext* down; |
60 |
PyObject* who; |
61 |
PyObject* activator; |
62 |
PyObject* third; |
63 |
char message[1024]; |
64 |
int fix; |
65 |
int event_code; |
66 |
char script[1024]; |
67 |
char options[1024]; |
68 |
int returnvalue; |
69 |
int parms[5]; |
70 |
} CFPContext; |
71 |
|
72 |
extern f_plug_api gethook; |
73 |
extern CFPContext* context_stack; |
74 |
extern CFPContext* current_context; |
75 |
|
76 |
/* This structure is used to define one python-implemented crossfire command.*/ |
77 |
typedef struct PythonCmdStruct |
78 |
{ |
79 |
char *name; /* The name of the command, as known in the game. */ |
80 |
char *script; /* The name of the script file to bind. */ |
81 |
double speed; /* The speed of the command execution. */ |
82 |
} PythonCmd; |
83 |
|
84 |
/* This plugin allows up to 1024 custom commands. */ |
85 |
#define NR_CUSTOM_CMD 1024 |
86 |
PythonCmd CustomCommand[NR_CUSTOM_CMD]; |
87 |
#include <cfpython_proto.h> |
88 |
|
89 |
#endif /* PLUGIN_PYTHON_H */ |