/*****************************************************************************/ /* CFPython - A Python module for Crossfire RPG. */ /* Version: 2.0beta8 (also known as "Alexander") */ /* Contact: yann.chachkoff@myrealbox.com */ /*****************************************************************************/ /* That code is placed under the GNU General Public Licence (GPL) */ /* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */ /*****************************************************************************/ /* CrossFire, A Multiplayer game for X-windows */ /* */ /* Copyright (C) 2000 Mark Wedel */ /* Copyright (C) 1992 Frank Tore Johansen */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* */ /*****************************************************************************/ static PyObject* Object_GetName(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetNamePl(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetTitle(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetMap(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCha(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCon(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetDex(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetInt(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetPow(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetStr(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetWis(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetHP(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetMaxHP(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetSP(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetMaxSP(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetGrace(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetMaxGrace(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetFood(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetAC(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetWC(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetDam(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetLuck(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetMessage(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetExp(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetSlaying(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCursed(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetDamned(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetWeight(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetWeightLimit(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetAbove(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetBelow(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetInventory(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetX(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetY(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetDirection(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetFacing(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetUnaggressive(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetGod(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetPickable(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetQuantity(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetInvisible(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetSpeed(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetLastSP(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetLastGrace(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetLevel(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetFace(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetAttackType(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetBeenApplied(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetIdentified(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetAlive(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetDM(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetWasDM(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetApplied(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetUnpaid(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetFlying(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetMonster(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetFriendly(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetGenerator(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetThrown(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanSeeInvisible(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetRollable(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetTurnable(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetUsedUp(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetSplitting(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetBlind(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanUseHorn(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanUseRod(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanUseSkill(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetKnownCursed(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetStealthy(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetConfused(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetSleeping(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetLifesaver(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetFloor(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetHasXRays(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanUseRing(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanUseBow(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanUseWand(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanSeeInDark(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetKnownMagical(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanUseWeapon(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanUseArmour(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanUseScroll(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanCastSpell(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetReflectSpells(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetReflectMissiles(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetUnique(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanPickUp(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetCanPassThru(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetRunAway(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetScared(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetUndead(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetBlocksView(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetHitBack(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetStandStill(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetOnlyAttack(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetMakeInvisible(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetMoney(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetType(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetValue(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetArchName(Crossfire_Object* whoptr, void* closure); static PyObject* Object_GetArchetype(Crossfire_Object* whoptr, void* closure); static int Object_SetMessage(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetName(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetNamePl(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetTitle(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetMap(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetSlaying(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetCursed(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetDamned(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetStr(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetDex(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetCon(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetInt(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetPow(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetWis(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetCha(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetHP(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetMaxHP(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetSP(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetMaxSP(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetGrace(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetMaxGrace(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetDam(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetFood(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetAC(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetWC(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetWeight(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetWeightLimit(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetDirection(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetFacing(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetGod(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetSpeed(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetQuantity(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetLastSP(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetLastGrace(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetAttackType(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetUnaggressive(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetPickable(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetInvisible(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetFlying(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetUnpaid(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetFriendly(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetCanSeeInvisible(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetRollable(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetTurnable(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetUsedUp(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetBlind(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetKnownCursed(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetStealthy(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetConfused(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetSleeping(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetLifesaver(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetHasXRays(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetCanSeeInDark(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetKnownMagical(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetReflectSpells(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetReflectMissiles(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetUnique(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetCanPassThru(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetRunAway(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetScared(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetUndead(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetBlocksView(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetHitBack(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetStandStill(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetOnlyAttack(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetMakeInvisible(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetValue(Crossfire_Object* whoptr, PyObject* value, void* closure); static int Object_SetFace(Crossfire_Object* whoptr, PyObject* value, void* closure); static PyObject* Crossfire_Object_Remove( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_Apply( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_Drop( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_Fix( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_Say( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_Speak( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_Pickup( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_Take( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_Teleport( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_Reposition( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_QueryName( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_GetResist( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_ActivateRune( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_CheckTrigger( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_QueryCost( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_Cast( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_LearnSpell( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_ForgetSpell( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_KnowSpell( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_CastAbility( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_PayAmount( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_Pay( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_CheckInventory( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_CheckArchInventory( Crossfire_Object* who, PyObject* args ); static PyObject* Crossfire_Object_GetOutOfMap(Crossfire_Object* whoptr, PyObject* args); static PyObject* Crossfire_Object_CreateInside(Crossfire_Object* who, PyObject* args); static PyObject* Crossfire_Object_InsertInto(Crossfire_Object* who, PyObject* args); static PyObject* Crossfire_Object_ReadKey(Crossfire_Object* who, PyObject* args); static PyObject* Crossfire_Object_WriteKey(Crossfire_Object* who, PyObject* args); static int Crossfire_Object_InternalCompare(Crossfire_Object* left, Crossfire_Object* right); static PyObject* Crossfire_Object_Long( PyObject* obj ); static PyObject* Crossfire_Object_Int( PyObject* obj ); static PyObject *Crossfire_Object_new(PyTypeObject *type, PyObject *args, PyObject *kwds); /* Python binding */ static PyGetSetDef Object_getseters[] = { { "Name", (getter)Object_GetName, (setter)Object_SetName, NULL, NULL }, { "NamePl", (getter)Object_GetNamePl, (setter)Object_SetNamePl, NULL, NULL }, { "Title", (getter)Object_GetTitle, (setter)Object_SetTitle, NULL, NULL }, { "Map", (getter)Object_GetMap, (setter)Object_SetMap, NULL, NULL }, { "Cha", (getter)Object_GetCha, (setter)Object_SetCha, NULL, NULL }, { "Con", (getter)Object_GetCon, (setter)Object_SetCon, NULL, NULL }, { "Dex", (getter)Object_GetDex, (setter)Object_SetDex, NULL, NULL }, { "Int", (getter)Object_GetInt, (setter)Object_SetInt, NULL, NULL }, { "Pow", (getter)Object_GetPow, (setter)Object_SetPow, NULL, NULL }, { "Str", (getter)Object_GetStr, (setter)Object_SetStr, NULL, NULL }, { "Wis", (getter)Object_GetWis, (setter)Object_SetWis, NULL, NULL }, { "HP", (getter)Object_GetHP, (setter)Object_SetHP, NULL, NULL }, { "MaxHP", (getter)Object_GetMaxHP, (setter)Object_SetMaxHP, NULL, NULL }, { "SP", (getter)Object_GetSP, (setter)Object_SetSP, NULL, NULL }, { "MaxSP", (getter)Object_GetMaxSP, (setter)Object_SetMaxSP, NULL, NULL }, { "Grace", (getter)Object_GetGrace, (setter)Object_SetGrace, NULL, NULL }, { "MaxGrace", (getter)Object_GetMaxGrace, (setter)Object_SetMaxGrace, NULL, NULL }, { "Food", (getter)Object_GetFood, (setter)Object_SetFood, NULL, NULL }, { "AC", (getter)Object_GetAC, (setter)Object_SetAC, NULL, NULL }, { "WC", (getter)Object_GetWC, (setter)Object_SetWC, NULL, NULL }, { "Dam", (getter)Object_GetDam, (setter)Object_SetDam, NULL, NULL }, { "Luck", (getter)Object_GetLuck, NULL, NULL, NULL }, { "Exp", (getter)Object_GetExp, NULL, NULL, NULL }, { "Message", (getter)Object_GetMessage, (setter)Object_SetMessage, NULL, NULL }, { "Slaying", (getter)Object_GetSlaying, (setter)Object_SetSlaying, NULL, NULL }, { "Cursed", (getter)Object_GetCursed, (setter)Object_SetCursed, NULL, NULL }, { "Damned", (getter)Object_GetDamned, (setter)Object_SetDamned, NULL, NULL }, { "Weight", (getter)Object_GetWeight, (setter)Object_SetWeight, NULL, NULL }, { "WeightLimit",(getter)Object_GetWeightLimit,(setter)Object_SetWeightLimit, NULL, NULL }, { "Above", (getter)Object_GetAbove, NULL, NULL, NULL }, { "Below", (getter)Object_GetBelow, NULL, NULL, NULL }, { "Inventory", (getter)Object_GetInventory,NULL, NULL, NULL }, { "X", (getter)Object_GetX, NULL, NULL, NULL }, { "Y", (getter)Object_GetY, NULL, NULL, NULL }, { "Direction", (getter)Object_GetDirection,(setter)Object_SetDirection, NULL, NULL }, { "Facing", (getter)Object_GetFacing, (setter)Object_SetFacing, NULL, NULL }, { "Unaggressive",(getter)Object_GetUnaggressive, (setter)Object_SetUnaggressive, NULL, NULL }, { "God", (getter)Object_GetGod, (setter)Object_SetGod, NULL, NULL }, { "Pickable", (getter)Object_GetPickable, (setter)Object_SetPickable, NULL, NULL }, { "Quantity", (getter)Object_GetQuantity, (setter)Object_SetQuantity, NULL, NULL }, { "Invisible", (getter)Object_GetInvisible,(setter)Object_SetInvisible, NULL, NULL }, { "Speed", (getter)Object_GetSpeed, (setter)Object_SetSpeed, NULL, NULL }, { "LastSP", (getter)Object_GetLastSP, (setter)Object_SetLastSP, NULL, NULL }, { "LastGrace", (getter)Object_GetLastGrace,(setter)Object_SetLastGrace, NULL, NULL }, { "Level", (getter)Object_GetLevel, NULL, NULL, NULL }, { "Face", (getter)Object_GetFace, (setter)Object_SetFace, NULL, NULL }, { "AttackType", (getter)Object_GetAttackType, (setter)Object_SetAttackType, NULL, NULL }, { "BeenApplied",(getter)Object_GetBeenApplied,NULL, NULL, NULL }, { "Identified", (getter)Object_GetIdentified, NULL, NULL, NULL }, { "Alive", (getter)Object_GetAlive, NULL, NULL, NULL }, { "DungeonMaster",(getter)Object_GetDM, NULL, NULL, NULL }, { "WasDungeonMaster",(getter)Object_GetWasDM, NULL, NULL, NULL }, { "Applied", (getter)Object_GetApplied, NULL, NULL, NULL }, { "Unpaid", (getter)Object_GetUnpaid, (setter)Object_SetUnpaid, NULL, NULL }, { "Flying", (getter)Object_GetFlying, (setter)Object_SetFlying, NULL, NULL }, { "Monster", (getter)Object_GetMonster, NULL, NULL, NULL }, { "Friendly", (getter)Object_GetFriendly, (setter)Object_SetFriendly, NULL, NULL }, { "Generator", (getter)Object_GetGenerator,NULL, NULL, NULL }, { "Thrown", (getter)Object_GetThrown, NULL, NULL, NULL }, { "CanSeeInvisible", (getter)Object_GetCanSeeInvisible, (setter)Object_SetCanSeeInvisible, NULL, NULL }, { "Rollable", (getter)Object_GetRollable, (setter)Object_SetRollable, NULL, NULL }, { "Turnable", (getter)Object_GetTurnable, (setter)Object_SetTurnable, NULL, NULL }, { "UsedUp", (getter)Object_GetUsedUp, (setter)Object_SetUsedUp, NULL, NULL }, { "Splitting", (getter)Object_GetSplitting, NULL, NULL, NULL }, { "Blind", (getter)Object_GetBlind, (setter)Object_SetBlind, NULL, NULL }, { "CanUseHorn", (getter)Object_GetCanUseHorn, NULL, NULL, NULL }, { "CanUseRod", (getter)Object_GetCanUseRod, NULL, NULL, NULL }, { "CanUseSkill", (getter)Object_GetCanUseSkill, NULL, NULL, NULL }, { "KnownCursed", (getter)Object_GetKnownCursed, (setter)Object_SetKnownCursed, NULL, NULL }, { "Stealthy", (getter)Object_GetStealthy, (setter)Object_SetStealthy, NULL, NULL }, { "Confused", (getter)Object_GetConfused, (setter)Object_SetConfused, NULL, NULL }, { "Sleeping", (getter)Object_GetSleeping, (setter)Object_SetSleeping, NULL, NULL }, { "Lifesaver", (getter)Object_GetLifesaver, (setter)Object_SetLifesaver, NULL, NULL }, { "Floor", (getter)Object_GetFloor, NULL, NULL, NULL }, { "HasXRays", (getter)Object_GetHasXRays, (setter)Object_SetHasXRays, NULL, NULL }, { "CanUseRing", (getter)Object_GetCanUseRing, NULL, NULL, NULL }, { "CanUseBow", (getter)Object_GetCanUseBow, NULL, NULL, NULL }, { "CanUseWand", (getter)Object_GetCanUseWand, NULL, NULL, NULL }, { "CanSeeInDark", (getter)Object_GetCanSeeInDark, (setter)Object_SetCanSeeInDark, NULL, NULL }, { "KnownMagical", (getter)Object_GetKnownMagical, (setter)Object_SetKnownMagical, NULL, NULL }, { "CanUseWeapon", (getter)Object_GetCanUseWeapon, NULL, NULL, NULL }, { "CanUseArmour", (getter)Object_GetCanUseArmour, NULL, NULL, NULL }, { "CanUseScroll", (getter)Object_GetCanUseScroll, NULL, NULL, NULL }, { "CanCastSpell", (getter)Object_GetCanCastSpell, NULL, NULL, NULL }, { "ReflectSpells", (getter)Object_GetReflectSpells,(setter)Object_SetReflectSpells, NULL, NULL }, { "ReflectMissiles",(getter)Object_GetReflectMissiles,(setter)Object_SetReflectMissiles, NULL, NULL }, { "Unique", (getter)Object_GetUnique, (setter)Object_SetUnique, NULL, NULL }, { "CanPickUp", (getter)Object_GetCanPickUp, NULL, NULL, NULL }, { "CanPassThru", (getter)Object_GetCanPassThru, (setter)Object_SetCanPassThru, NULL, NULL }, { "RunAway", (getter)Object_GetRunAway, (setter)Object_SetRunAway, NULL, NULL }, { "Scared", (getter)Object_GetScared, (setter)Object_SetScared, NULL, NULL }, { "Undead", (getter)Object_GetUndead, (setter)Object_SetUndead, NULL, NULL }, { "BlocksView", (getter)Object_GetBlocksView, (setter)Object_SetBlocksView, NULL, NULL }, { "HitBack", (getter)Object_GetHitBack, (setter)Object_SetHitBack, NULL, NULL }, { "StandStill", (getter)Object_GetStandStill, (setter)Object_SetStandStill, NULL, NULL }, { "OnlyAttack", (getter)Object_GetOnlyAttack, (setter)Object_SetOnlyAttack, NULL, NULL }, { "MakeInvisible", (getter)Object_GetMakeInvisible,(setter)Object_SetMakeInvisible,NULL, NULL }, { "Money", (getter)Object_GetMoney, NULL ,NULL, NULL }, { "Type", (getter)Object_GetType, NULL ,NULL, NULL }, { "Value", (getter)Object_GetValue, (setter)Object_SetValue ,NULL, NULL }, { "ArchName", (getter)Object_GetArchName, NULL ,NULL, NULL }, { "Archetype", (getter)Object_GetArchetype, NULL ,NULL, NULL }, { NULL, NULL, NULL, NULL, NULL } }; static PyMethodDef ObjectMethods[] = { { "Remove", (PyCFunction)Crossfire_Object_Remove, METH_VARARGS}, { "Apply", (PyCFunction)Crossfire_Object_Apply, METH_VARARGS}, { "Drop", (PyCFunction)Crossfire_Object_Drop, METH_VARARGS}, { "Fix", (PyCFunction)Crossfire_Object_Fix, METH_VARARGS}, { "Say", (PyCFunction)Crossfire_Object_Say, METH_VARARGS}, { "Speak", (PyCFunction)Crossfire_Object_Say, METH_VARARGS}, { "Take", (PyCFunction)Crossfire_Object_Take, METH_VARARGS}, { "Teleport", (PyCFunction)Crossfire_Object_Teleport, METH_VARARGS}, { "Reposition", (PyCFunction)Crossfire_Object_Reposition, METH_VARARGS}, { "QueryName", (PyCFunction)Crossfire_Object_QueryName, METH_VARARGS}, { "GetResist", (PyCFunction)Crossfire_Object_GetResist, METH_VARARGS}, { "ActivateRune", (PyCFunction)Crossfire_Object_ActivateRune, METH_VARARGS}, { "CheckTrigger", (PyCFunction)Crossfire_Object_CheckTrigger, METH_VARARGS}, { "QueryCost", (PyCFunction)Crossfire_Object_QueryCost, METH_VARARGS}, { "Cast", (PyCFunction)Crossfire_Object_Cast, METH_VARARGS}, { "LearnSpell", (PyCFunction)Crossfire_Object_LearnSpell, METH_VARARGS}, { "ForgetSpell", (PyCFunction)Crossfire_Object_ForgetSpell, METH_VARARGS}, { "KnowSpell", (PyCFunction)Crossfire_Object_KnowSpell, METH_VARARGS}, { "CastAbility", (PyCFunction)Crossfire_Object_CastAbility, METH_VARARGS}, { "PayAmount", (PyCFunction)Crossfire_Object_PayAmount, METH_VARARGS}, { "Pay", (PyCFunction)Crossfire_Object_Pay, METH_VARARGS}, { "CheckInventory", (PyCFunction)Crossfire_Object_CheckInventory,METH_VARARGS}, { "CheckArchInventory", (PyCFunction)Crossfire_Object_CheckArchInventory,METH_VARARGS}, { "OutOfMap", (PyCFunction)Crossfire_Object_GetOutOfMap, METH_VARARGS}, { "CreateObject", (PyCFunction)Crossfire_Object_CreateInside, METH_VARARGS}, { "InsertInto", (PyCFunction)Crossfire_Object_InsertInto, METH_VARARGS}, { "ReadKey", (PyCFunction)Crossfire_Object_ReadKey, METH_VARARGS}, { "WriteKey", (PyCFunction)Crossfire_Object_WriteKey, METH_VARARGS}, {NULL, NULL, 0} }; static PyNumberMethods ObjectConvert[ ] = { 0, /* binaryfunc nb_add; */ /* __add__ */ 0, /* binaryfunc nb_subtract; */ /* __sub__ */ 0, /* binaryfunc nb_multiply; */ /* __mul__ */ 0, /* binaryfunc nb_divide; */ /* __div__ */ 0, /* binaryfunc nb_remainder; */ /* __mod__ */ 0, /* binaryfunc nb_divmod; */ /* __divmod__ */ 0, /* ternaryfunc nb_power; */ /* __pow__ */ 0, /* unaryfunc nb_negative; */ /* __neg__ */ 0, /* unaryfunc nb_positive; */ /* __pos__ */ 0, /* unaryfunc nb_absolute; */ /* __abs__ */ 0, /* inquiry nb_nonzero; */ /* __nonzero__ */ 0, /* unaryfunc nb_invert; */ /* __invert__ */ 0, /* binaryfunc nb_lshift; */ /* __lshift__ */ 0, /* binaryfunc nb_rshift; */ /* __rshift__ */ 0, /* binaryfunc nb_and; */ /* __and__ */ 0, /* binaryfunc nb_xor; */ /* __xor__ */ 0, /* binaryfunc nb_or; */ /* __or__ */ 0, /* coercion nb_coerce; */ /* __coerce__ */ Crossfire_Object_Int, /* unaryfunc nb_int; */ /* __int__ */ Crossfire_Object_Long, /* unaryfunc nb_long; */ /* __long__ */ 0 }; static PyObject *Crossfire_Object_new(PyTypeObject *type, PyObject *args, PyObject *kwds); /* Our actual Python ObjectType */ PyTypeObject Crossfire_ObjectType = { PyObject_HEAD_INIT(NULL) 0, /* ob_size*/ "Crossfire.Object", /* tp_name*/ sizeof(Crossfire_Object), /* tp_basicsize*/ 0, /* tp_itemsize*/ 0, /* tp_dealloc*/ 0, /* tp_print*/ 0, /* tp_getattr*/ 0, /* tp_setattr*/ (cmpfunc)Crossfire_Object_InternalCompare, /* tp_compare*/ 0, /* tp_repr*/ ObjectConvert, /* tp_as_number*/ 0, /* tp_as_sequence*/ 0, /* tp_as_mapping*/ 0, /* tp_hash */ 0, /* tp_call*/ 0, /* tp_str*/ PyObject_GenericGetAttr, /* tp_getattro*/ PyObject_GenericSetAttr, /* tp_setattro*/ 0, /* tp_as_buffer*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags*/ "Crossfire objects", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ObjectMethods, /* tp_methods */ 0, /* tp_members */ Object_getseters, /* tp_getset */ 0, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ 0, /* tp_init */ 0, /* tp_alloc */ Crossfire_Object_new, /* tp_new */ }; static PyObject* Player_GetIP(Crossfire_Player* whoptr, void* closure); static PyObject* Player_GetMarkedItem(Crossfire_Player* whoptr, void* closure); static int Player_SetMarkedItem(Crossfire_Player* whoptr, PyObject* value, void* closure); static PyObject* Crossfire_Player_Message( Crossfire_Player* who, PyObject* args ); static PyObject* Player_GetParty(Crossfire_Player* whoptr, void* closure); static int Player_SetParty(Crossfire_Player* whoptr, PyObject* value, void* closure); static PyGetSetDef Player_getseters[] = { { "IP", (getter)Player_GetIP, NULL, NULL, NULL }, { "MarkedItem", (getter)Player_GetMarkedItem, (setter)Player_SetMarkedItem, NULL, NULL }, { "Party", (getter)Player_GetParty, (setter)Player_SetParty, NULL, NULL }, { NULL, NULL, NULL, NULL, NULL } }; static PyMethodDef PlayerMethods[] = { { "Message", (PyCFunction)Crossfire_Player_Message, METH_VARARGS}, { "Write", (PyCFunction)Crossfire_Player_Message, METH_VARARGS}, {NULL, NULL } }; static PyObject *Crossfire_Player_new(PyTypeObject *type, PyObject *args, PyObject *kwds); /* Our actual Python ObjectPlayerType */ PyTypeObject Crossfire_PlayerType = { PyObject_HEAD_INIT(NULL) 0, /* ob_size*/ "Crossfire.Player", /* tp_name*/ sizeof(Crossfire_Player), /* tp_basicsize*/ 0, /* tp_itemsize*/ 0, /* tp_dealloc*/ 0, /* tp_print*/ 0, /* tp_getattr*/ 0, /* tp_setattr*/ 0, /* tp_compare*/ 0, /* tp_repr*/ 0, /* tp_as_number*/ 0, /* tp_as_sequence*/ 0, /* tp_as_mapping*/ 0, /* tp_hash */ 0, /* tp_call*/ 0, /* tp_str*/ PyObject_GenericGetAttr, /* tp_getattro*/ PyObject_GenericSetAttr, /* tp_setattro*/ 0, /* tp_as_buffer*/ Py_TPFLAGS_DEFAULT, /* tp_flags*/ "Crossfire player", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ PlayerMethods, /* tp_methods */ 0, /* tp_members */ Player_getseters, /* tp_getset */ &Crossfire_ObjectType, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ 0, /* tp_init */ 0, /* tp_alloc */ Crossfire_Player_new, /* tp_new */ };